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My dungeon defenders is running very choppy at wave 5+ (100 enemies +)
Even with setcpu locked on 1ghz and 150+ mb of free ram.
Ive tried nero v3 with vodoo, stock with jac kernel, axura 2.1 and 2.2, jk2, and all failed to increase performance. I think my fps at wave 5 is about 12-20, and at building phase of wave 1, 25-30+ fps.
Does this happens to everyone or my hardware is defective?
i saw many people saying that it runs without any lag on vibrant
Though it'll work on our phones to be run at optimal playback and smooth gameplay you'll need a dual core phone. Thats what it was really designed for from what i've read
bdveteran18 said:
Though it'll work on our phones to be run at optimal playback and smooth gameplay you'll need a dual core phone. Thats what it was really designed for from what i've read
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dual core? is there even a dual core phone out? thats next year the galaxy s2.
The game was meant for high-end phones, meaning the galaxy s is included.
Use a lagfix it that helps, but i've never experienced any lag even with 300 enemies, you can try lowering the video upscale(quality) mine at max but yeah try it?
william55561 said:
My dungeon defenders is running very choppy at wave 5+ (100 enemies +)
Even with setcpu locked on 1ghz and 150+ mb of free ram.
Ive tried nero v3 with vodoo, stock with jac kernel, axura 2.1 and 2.2, jk2, and all failed to increase performance. I think my fps at wave 5 is about 12-20, and at building phase of wave 1, 25-30+ fps.
Does this happens to everyone or my hardware is defective?
i saw many people saying that it runs without any lag on vibrant
Click to expand...
Click to collapse
The game is not really optimized honestly
Sent from my GT-I9000 using XDA App
use our fast custom roms here. and voodoo did really helped.
Sent from my SGH-T959 using XDA App
hey guys..
Well i was wondering how is the 3d performance of games on your devices?
I am quite unsatisfied with the performance of S2..mainly in 3d gaming..
Though most of the games run flawlessly.. but the open world games lag quite a lot on s2..
I have seen considerable fps drops at few places in open world 3d games like :
1. Gangstar rio city
2. The dark knight rises
3. amazing spiderman
4. gta3
5 backstab etc..
So i would just like to know that the others are facing this problem too? or is it my phone only? or could be my rom/kernel combination reducing my 3d performance?
Currently i am on neatrom lite with siyah 3.2
Again i want to mention that the games usually work good with proper fps..but at many places like when lots of builidings and stuff are there...there is quite a big fps drop while rotating camera or moving ..
Please guys do mention about your 3d performances..i am quite FRUSTRATED AND ANNOYED at my phone's behaviour..such a hyped phone and not givin satisfactory performance..
thanks
The games in your list i tried is gangstar rio and gta 3. In gta3 it doesn't lag at all while in gangstar rio, it lags alot because as someone posted (forgot where it was) the game was not optimized for our device. Bdw, running stock XWLPO with siyah 3.5.2.
Sent from my GT-I9100 using xda premium
well i am a bit bothered..even in case of mutant roadkill..the starting scene (where the car jumps out ) is also slightly slow..
Plus the open world games like dark knight, spiderman etc lag a lot.. :|
Hello All,
I was wondering how to improve the performance on games such as mc3, horn, and other high graphic games? I heard from someone that ics roms run games faster than gb , and that you also should overclock your device using an app called tegrak overclock. So my question is this: how well does our player run games, and if so how to make the games run smoother or better. Thanks!:laugh:
spartacus279 said:
Hello All,
I was wondering how to improve the performance on games such as mc3, horn, and other high graphic games? I heard from someone that ics roms run games faster than gb , and that you also should overclock your device using an app called tegrak overclock. So my question is this: how well does our player run games, and if so how to make the games run smoother or better. Thanks!:laugh:
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same cpu and gpu as sgs afaik. overclockable to 1.6 ghz stable
KOala888 said:
same cpu and gpu as sgs afaik. overclockable to 1.6 ghz stable
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How do you ovetclock to 1.6?
Sent from my YP-G70 using xda app-developers app
spartacus279 said:
Hello All,
I was wondering how to improve the performance on games such as mc3, horn, and other high graphic games? I heard from someone that ics roms run games faster than gb , and that you also should overclock your device using an app called tegrak overclock. So my question is this: how well does our player run games, and if so how to make the games run smoother or better. Thanks!:laugh:
Click to expand...
Click to collapse
(This thread should have been posted under Questions, just so you know.)
The Player 4 and 5 both use an SGX540 running at 200MHz. I have both NOVA 3 and MC3 on my Player, and it seems to me that Gameloft has definitely not optimized their Android games as well as they could (example: the 4th generation iPod Touch has a weaker SGX530 GPU and less RAM, yet MC3 runs better).
That said, I have seen people overclock the SGX540 in our Exynos 3110 to anywhere from 210-250MHz. If someone can implement this to a Player kernel, we should be able to do the same, and probably reduce some lag.
As far as Android version- from what I understand (and this may not be correct), 4.0 uses more RAM, so some games might work better on 2.3. I have also seen many reports that Gameloft's games do not work well on 4.0 (more lag and/or crashing), but they may have been updated to fix these issues.
I'm running Android 4.0. I've got an overclock to 1.2GHz. I have set the maximum number of background tasks to only allow 2. This has pretty much completely fixed any lag i've had whatsoever. Even on 2.3! I have MC3 and Nova 3 and they both run fine with the odd jitter every 10 mins but you can expect that with any device. I also bought Gangster Rio but I haven't tried that on Remics UX yet. It ran terrible last time Si used it on ICS Crumble but I didn't have the Background process limit set then so i'll get it and i'll see how it gose. But if you've got ICS Seriously, you will be amazed at what difference it makes. I just hope Modern Combat 4: Zero Hour will run as smoothly!
TheTehk17 said:
(This thread should have been posted under Questions, just so you know.)
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I think this is part of the problem; our forum doesn't have a dedicated Q/A section like most do. For all you people uncertain; ALL QUESTIONS GO IN GENERAL. Never ever post a question in development.
Sent using Tapatalk
before the world explodes, I have a quick q, could we make a q& a section? Or ask for it, for the very least? or rename the general section?
Sent from my YP-G70 using xda app-developers app
Karim.younus said:
I just hope Modern Combat 4: Zero Hour will run as smoothly!
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I highly doubt it will run at all, unless Gameloft has a version with highly toned-down graphics. NOVA 3 with all effects and graphic elements set to high is nearly unplayable (though it looks incredible), and we know MC4 is more graphically advanced than N3. Even if these Players had a better GPU, though, RAM would still be an issue, and Gameloft might even skip on a PowerVR-optimized MC4 anyways.
I am making custom kernel atm, show me an example of overclocked gpu that we have. Afaik the were tryind to do so with i9000 without success
Wysyłane z mojego YP-G70 za pomocą Tapatalk 2
TheTehk17 said:
I highly doubt it will run at all, unless Gameloft has a version with highly toned-down graphics. NOVA 3 with all effects and graphic elements set to high is nearly unplayable (though it looks incredible), and we know MC4 is more graphically advanced than N3. Even if these Players had a better GPU, though, RAM would still be an issue, and Gameloft might even skip on a PowerVR-optimized MC4 anyways.
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Nova 3 is much more playable for me on GP5 then on Nexus 7 ,you cant set video options so gamelooft set it for you in some awful retarded way and nova 3 lags heavy on mu nexys 7 even its quad core with tegra 3 ,on sg5 graphics is worster but plays smoth.
Sent from my Nexus 7 using xda app-developers app
DZonikg said:
Nova 3 is much more playable for me on GP5 then on Nexus 7 ,you cant set video options so gamelooft set it for you in some awful retarded way and nova 3 lags heavy on mu nexys 7 even its quad core with tegra 3 ,on sg5 graphics is worster but plays smoth.
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If you look around, you'll see that just about anyone with a Tegra 3 device and a Gameloft game has the same problem. Either the Tegra 3 has a weak GPU, Gameloft fails at optimizing their games, or both.
If you set the graphics of NOVA 3 on the Player to the same level as on the N7, the game becomes unplayable, even though it has to push a much lower resolution. Tying that back in on-topic, as MC4 has more advanced graphics than NOVA 3, it is probably not going to work with the Players.
TheTehk17 said:
If you look around, you'll see that just about anyone with a Tegra 3 device and a Gameloft game has the same problem. Either the Tegra 3 has a weak GPU, Gameloft fails at optimizing their games, or both.
If you set the graphics of NOVA 3 on the Player to the same level as on the N7, the game becomes unplayable, even though it has to push a much lower resolution. Tying that back in on-topic, as MC4 has more advanced graphics than NOVA 3, it is probably not going to work with the Players.
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tegra 3 has very good gpy and with custom kernel you can overclock gpy to blow every other curent android device away..but that gamelooft are so ret..is it so hard to add video options like in every pc game or gta for android ..that is one day job..
DZonikg said:
tegra 3 has very good gpy and with custom kernel you can overclock gpy to blow every other curent android device away..but that gamelooft are so ret..is it so hard to add video options like in every pc game or gta for android ..that is one day job..
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Click to collapse
A one day job? One day to re-do / re-render ALL the textures and models ? Also some games DO have options , like Max Payne.
TheTehk17 said:
I highly doubt it will run at all, unless Gameloft has a version with highly toned-down graphics. NOVA 3 with all effects and graphic elements set to high is nearly unplayable (though it looks incredible), and we know MC4 is more graphically advanced than N3. Even if these Players had a better GPU, though, RAM would still be an issue, and Gameloft might even skip on a PowerVR-optimized MC4 anyways.
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Click to collapse
I can run Nova with no lag. The thing that was causing the problem I think was the RAM until o set it to 2 background tasks. And also SWAP file support could be another thing to work on to gives more than a 1GB or RAM.
gskillivenom said:
A one day job? One day to re-do / re-render ALL the textures and models ? Also some games DO have options , like Max Payne.
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Its not one day..its one HOUR job..the game has allready options because every game engine has video option..but with a gamelooft you have to extract option file from ogg file then change on off what you thing ..save and then recreate ogg file again..And only game that gice options is rock star ..they are only developers with brains in android world for now..and off course there is no need to recreate textures..its one command in opengl.
Karim.younus said:
I can run Nova with no lag. The thing that was causing the problem I think was the RAM until o set it to 2 background tasks. And also SWAP file support could be another thing to work on to gives more than a 1GB or RAM.
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Click to collapse
I can run it with no lag, too. NOVA 3 for our Players has all the graphical effects disabled, but when they are turned on, the lag is unbearable, which is what I was talking about (I'll make a video showing this). Tying that back in, since MC4 has these graphical effects by default plus a new graphics engine, either the game will not work at all (read: to laggy to play), or Gameloft will greatly downscale the graphics for us (unlikely).
TheTehk17 said:
I can run it with no lag, too. NOVA 3 for our Players has all the graphical effects disabled, but when they are turned on, the lag is unbearable, which is what I was talking about (I'll make a video showing this). Tying that back in, since MC4 has these graphical effects by default plus a new graphics engine, either the game will not work at all (read: to laggy to play), or Gameloft will greatly downscale the graphics for us (unlikely).
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Click to collapse
Hmmm. Never knew that. How can I enable the better graphics cause I want to see what it looks like.
Karim.younus said:
Hmmm. Never knew that. How can I enable the better graphics cause I want to see what it looks like.
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Install Chainfire3d from the Market. Open it, install the driver, reboot, and it should be good to go.
However, a few warnings. Campaign will not work, at all. The only way for the game to load and be somewhat playable is to do a local WiFi multiplayer match with just yourself. I also recommend letting it sit for a minute or so after the map (pick a relatively small one) has loaded.
So no campaign? Oh well I'm completely stuck on a mission anyway ha ha.
Karim.younus said:
So no campaign? Oh well I'm completely stuck on a mission anyway ha ha.
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Well, with the full graphics, the game lags too much when doing anything (except for walking around) for the campaign to be playable.
For me its lagging as hell, I can't really enjoy from this game, I just paid for this game
and try to play MP and SP too, but the game working very slow and bad!
however, I see that there is devices out there that runs the game smoothly with lower graphics settings
we can't really change this settings, as i know Gameloft recognize our device and tell's the game how to run
for our hardware. maybe someone here know how to change this settings to disable effects for better performance.
share how this game is work for you, Thanks :good:
mine lags too.
on Leak jellybean rom..
I don't know how people say vice city and mw4 run smooth at max setting..
never the case for me..
Vice City runs fine on my S2. I am running CM10 with Siyah Kernel and have the gpu overclocked to 400Mhz, it runs absolutely smooth with only minor framedrops when loading in new content.
To see if the overclocked GPU could be your problem I also tried it with the GPU at stock 267Mhz and I didn't noticed a big change in FPS, still totally playable. CPU was clocked at 1300Mhz.
I hope this helps you, CM10 rocks! I dont have modern combat 4.
EDIT: both times it was running on max graphics.
So San Andreas is out in December and I was wondering if our beloved S2 can play it. It's kind of my all-time favourite game and i was hoping i could refresh some old memories. With 1 gb of RAM and a decent processor it should just about make the cut...Can anyone help me with any tricks, maybe some kernels to flash or overclocking which can cause a considerable boost in gaming performance or will siyah or dorimanx not have much of an effect...I know that benchmarks are not always conclusive but I can just about manage to get barely playable framerates on dead trigger 2 high graphics with stock cm 10.2 while i could play it only on low graphics on the stock ROM...This is the first game in which i have experienced any performance issues while modern combat 4, gta 3 and vice city, nfs most wanted, pvz 2, angry birds, fifa 14 etc run like a dream...Any tips for squeezing that last bit of performance and battery life would be greatly appreciated...
DarkScion said:
So San Andreas is out in December and I was wondering if our beloved S2 can play it. It's kind of my all-time favourite game and i was hoping i could refresh some old memories. With 1 gb of RAM and a decent processor it should just about make the cut...Can anyone help me with any tricks, maybe some kernels to flash or overclocking which can cause a considerable boost in gaming performance or will siyah or dorimanx not have much of an effect...I know that benchmarks are not always conclusive but I can just about manage to get barely playable framerates on dead trigger 2 high graphics with stock cm 10.2 while i could play it only on low graphics on the stock ROM...This is the first game in which i have experienced any performance issues while modern combat 4, gta 3 and vice city, nfs most wanted, pvz 2, angry birds, fifa 14 etc run like a dream...Any tips for squeezing that last bit of performance and battery life would be greatly appreciated...
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Click to collapse
i think you should use PurePerformances X mod(see the thread there is some point says "- Allows you to play ported games without lags"its awesome.
here is the link to the mod:
http://forum.xda-developers.com/showthread.php?t=2360985
P.S:i like GTA san andreas very much.
Well i flashed it and things are definitely faster. Dead trigger 2 is playable at high graphics now while battery life hasnt taken a hit. Thanks a lot
Sent from my GT-I9100 using xda app-developers app
Link to play store gta san andreas?
Don't see it at rockstar inc.
DarkScion said:
Well i flashed it and things are definitely faster. Dead trigger 2 is playable at high graphics now while battery life hasnt taken a hit. Thanks a lot
Sent from my GT-I9100 using xda app-developers app
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can you give me fps for dead trigger 2? and what rom plus kernel?
btw san andreas have • Enhanced for the iPhone 5 series and iPad 4th Gen and above with dynamic detailed shadows and real-time environmental reflections.
now we look to other game that do kind of this enhancement too, ravensword shadowland. on our device shadowland run on full effect like 4s/ipad 2 but without the enhancement for iphone 5/ipad 4.
if your curious what the enhancement look like just see ravensword shadowland on iphone 5/ipad 4 on youtube. On the first five minutes of game play, you will meet a big troll. Now on S2 the troll body texture is the same as ipad2/4s while on iphone 5 it have better texture.
It depend on the setting itself, maybe on android full effect setting only have same effect like 4s/ipad 2 or maybe can run on high setting but without shadow.
btw sky gambler air supremacy on our device does'nt have lens flare like ipad 2/4s :crying:
GreekBlood said:
Link to play store gta san andreas?
Don't see it at rockstar inc.
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check this out:http://www.engadget.com/2013/12/11/gta-san-andreas-ios-out-now/;)
LYandroid said:
check this out:http://www.engadget.com/2013/12/11/gta-san-andreas-ios-out-now/;)
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wheeee, amazing!
Our phone will run this since vc runs on ultra without lag.
I hope this game will be running on our s2 at high graphics without lag
Sent from my GT-P5200 using xda app-developers app
Dude, every one,hear this,GTA san andreas is just released for android its now on google play.
EDIT:now its working for most devices after 1.03 update(even Samsung S3), it should work now on S2 since the GPU is the same as S3.
Sorry for bad enghlish.
Here is a link for the game: https://play.google.com/store/apps/details?id=com.rockstargames.gtasa&hl=en
Sent from my GT-P5200 using xda app-developers app
perfomance review pls at max setting
GTA SA works flawlessly with no lags on high settings on my GS2 running Stock Official 4.1.2. No Root, No Custom Kernel
Sent from my GT-I9100 using xda app-developers app
Seriously, the graphics are down scaled a lot compared to pc...
(look pics at google play)
GreekBlood said:
Seriously, the graphics are down scaled a lot compared to pc...
(look pics at google play)
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Click to collapse
have you see the game on other device? especially on non mali gpu? the screenshot is same on google play and the game itself on galaxy note 3 with max setting (from some site) from my perspective the graphic have ugly and flat texture. I see some people share ss on adreno devices and the texture is better compared on note 3/google play. I believe the mali version have toned down texture and polygon. the character itself look ugly compared to ps2 version.
amdultra said:
have you see the game on other device? especially on non mali gpu? the screenshot is same on google play and the game itself on galaxy note 3 with max setting (from some site) from my perspective the graphic have ugly and flat texture. I see some people share ss on adreno devices and the texture is better compared on note 3/google play. I believe the mali version have toned down texture and polygon. the character itself look ugly compared to ps2 version.
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ps2 is vga, on pc you can get to hdmi (much better quality)
But my question is,
Is the whole story ported? All the missions and side missions?
GreekBlood said:
ps2 is vga, on pc you can get to hdmi (much better quality)
But my question is,
Is the whole story ported? All the missions and side missions?
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i m not talking about the resolution, oh well just forget it...
i haven't tested it yet, still waiting for stable version
Yes everything is ported, I'm in San Fierro now . And 1.0.3 is the stable version. R* have confirmed this.
Sent from my GT-I9100 using xda app-developers app
Well, generaly, even if such games work on my SGSII, my device burns as hell after 15mins of gameplay..
(I have to keep it plugged in for battery would drain in 10min otherwise x) )
Sent from my GT-I9100 using xda app-developers app
run fine on neatrom lite debloated 5.4.2 + pure perfomance mod
the game seems lock on 24 - 28 fps no matter setting used ,even when frame limiter off hover around 28-31 fps, remind's me of ps2 version
run fine on max setting except shadow and car reflection on low,
little slow down with crowded traffic if use detailed car reflection and med shadow
stutter when shadow and car reflection on max
amdultra said:
run fine on neatrom lite debloated 5.4.2 + pure perfomance mod
the game seems lock on 24 - 28 fps no matter setting used ,even when frame limiter off hover around 28-31 fps, remind's me of ps2 version
run fine on max setting except shadow and car reflection on low,
little slow down with crowded traffic if use detailed car reflection and med shadow
stutter when shadow and car reflection on max
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Click to collapse
that sounds good:good:,does the game performing well when the phone is connected to MHL/hdmi adapter on TV??????
LYandroid said:
that sounds good:good:,does the game performing well when the phone is connected to MHL/hdmi adapter on TV??????
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i dont know , i dont have mhl/hdmi adapter maybe you can buy me one? i will test it :laugh:
btw i notice no matter low res,graphics or draw distance , the game will stutter if use car detail more than low and shadow more than classic. If seems the mali doesn't have enough power to run those two(vertex bound). If you want to play this game smoothly on all max, you need min a device with adreno 305 gpu with max res at 720p. so just turn off shadow and car detail if you want to play this game smoothly. I use classic shadow and low car detail and the effect look like PS2 version , it's okay btw for me
---------- Post added at 04:22 AM ---------- Previous post was at 04:18 AM ----------
Code SyGma said:
GTA SA works flawlessly with no lags on high settings on my GS2 running Stock Official 4.1.2. No Root, No Custom Kernel
Sent from my GT-I9100 using xda app-developers app
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what setting you use for shadow and car detail? and how many FPS you get? (try with FPS meter)