Heho
isn't there a community for software development for the evo 3d?
I`ve downloaded the SDK and got the 3DS Examples running well
using eclipse and my shooteru. I would like to programm a small
opengl 3d menu using min3d Framework. (see attachment)
Now i would like to use the code of the s3d demos to display this
menu in 3d, but i wasnt able to use the code for min3d renderer.
So i hoped there is a community for software development for the evo 3d
but don't seem to be.
Any ideas?
Related
Hi,
hopefully I'm in the right category .. I've downloaded the ATI 3D Driver for the Topaz which really made a big improvement with the Lights.exe that is added to the post for testing... Looking at the message boxes that popup at application start it seems that the new driver really enables hardware acceleration on the device.
Then I created another test application using Qt. First I compiled the "raycasting" demo that was shipped with Qt (now use of OpenGL). It runs at ~11 FPS. Then I changed the sources to use a QtGLWidget for drawing (same App but with use of OpenGL). As it runs with only ~6 FPS it seems to not using the hardware acceleration feature of the device. But what's wrong with the app?
Does the ATI 3D driver just adds hardware acceleration for apps created with use of Microsofts D3D?
Or have I used the wrong libs for linking the Qt sources against so it doesn't use the correct driver on the device?
How do I have to create a application that uses the hardware acceleration on the device? (Use of M$ D3D or OpenGL, which libraries to link against ..)
Greetings BenPA
Is the 3D feature supposed to work while using the GPS because when i use the GPS the 3D environment doesn't show up. it just looks like normal.
Only works in a town/city that has 3d map detail, and you need to zoom way in - few city blocks was the furthest out I could do it, testing in DC.
Hi all,
I've just been with my friend in work when we spotted the PS3 controller for android phones app, and so we downloaded the compatibility check, his passed (galaxy Nexus)
Mine Failed EVO 3D running sense
I know there was a problem withe the bluetooth stack within sense UI, but surely someone must have broken through this barrier and got it to work on our beloved androids running Sense UI.
Apparently there was some talk about the wiimote being worked on for Sense phones, but i've not been able to see it nor have i read much on google, try searching "Sense UI bluetooth controller" and you'll find a tonne of sites telling you how it DOENS'T work on sense ui not good.
Any info, (hopefully good news) would be nice.
Cheers
Short of porting the AOSP stack to sense, I don't think it will be possible.
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Where does that bluetoothbstack reside? Surely there must be a way to extract it, i read that its only missing a protocol, hid its called, the guys who created cyanogenmod would probably be the best people for this. Gaming on android is going to take off, hdmi connection and controller support, htc needs to get on the bandwagon.
Recently I have been trying to determine whether the atrix supports anti-aliasing in 3d applications. It seems that it does not, as I have yet to see it used in various apps. Also, the chainfire 3d driver says "MSAA not supported by your gpu" - so it seems like it does not. However, in the initial demo videos (before the atrix was released) of both NFS: Shift and Epic Citadel have antialiasing. Also in samurai II the graphics do appear to be antialiased - so this is why I am curious:
Does the atrix support antialiasing?
Tegra 2 doesn’t support MSAA. Apparently you can only use coverage sampling anti-aliasing (CSAA).
Huh, very interesting. CSAA is nvidia's sort of optimized version of MSAA, available through propriety APIs I assume? I am thinking that there is probably no way to make existing apps use CSAA - but is that true? It would be really cool to make an intermediary driver (something like ChainFire 3d) which would let apps utilize CSAA when they would normally on other devices be using MSAA - that would probably involve intercepting API calls and converting them...
Maybe it would be possible to make a plugin for chainfire 3d that would do that - it would be really cool to have tegras built in 5x CSAA work with any app!
Ideas anyone?
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Noticed that this got moved: my apologies mod for the wrong section - thank you!
Does anyone have any thoughts on a cf3d plugin? When ChainFire returns I intend to ask him if it is a conceivable idea or not.
Are there any apps that use 3D acceleration? I can't seem to find one. I pointed the browser to a WebGL page (Randelhofers Rubiks Cube) yesterday and it worked, so the platform is definitely capable of doing 3D. And Qt Quick supports 3D too.
johannesburgel said:
Are there any apps that use 3D acceleration? I can't seem to find one. I pointed the browser to a WebGL page (Randelhofers Rubiks Cube) yesterday and it worked, so the platform is definitely capable of doing 3D. And Qt Quick supports 3D too.
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I haven't seen any 3d app yet. Should be possible though.