I'm new to Nook and need help to migrate from Sony reader to Nook Tablet. I have a collection of Chinese ePub books and I read them on Sony PRS-600. I tweaked the ePub to embed the custom fonts into the html files and put the custom font files to Sony PRS-600 "READER(E\fonts" directory. This work around worked very well. The following is a sample of the embedded code in the style section of the html file:
<style type="text/css">
@font-face {
font-family: "Arial", "SimSun", "Times New Roman", "MingLiU", serif, sans-serif;
font-weight: normal;
font-style: normal;
src: url(res:///Data/fonts/msjhbd.ttf)
}
</style>
This workaround has worked very well.
With this new Nook Tablet I already put the font files to the directory "MyNook(I\fonts" and wondering if this trick will work? If so, what is the full path of the font directory on Nook Tablet?
In theory - the CSS gives the full path to the fonts, and should not require a dedicated fonts directory. The reader just knows where to look based on the src information... I would still create a fonts directory in a convenient place.
If you are copying files from your PC, check the mounted volume. You might have to change the location to \\media\fonts, since \\device is likely to be RO. If you are rooted, \\data\fonts might work. Even better put them on a SD card and not tie up internal storage.
When you get a setup that works - let us know how you did it.
This is the filesystem of the Nook Tablet in the Windows Explorer when it's connected to my PC with USB cable:
MyNOOK(I
I:\
.adobe-digital-editions - file folder
.android_secure - file folder
.docThumbs - file folder
B&N Downloads - file folder
Digital Editions - file folder
fonts --- file folder (where I put the custom font files)
LOST.DIR - file folder
My Files - file folder (contains sub-folders containing my side-loaded files)
Screenshots - file folder
.devicesalt - file
.driveinfo.calibre - file
metadata.calibre - file
Now it's to know what is the absolute path to this 'fonts' directory, so I can code 'src: url(???????????)' correctly. From there I can tell if this trick can play out or not.
BTW, I tweak the ePub with Calibre and it works great so far for Sony reader. I really hope it can work out for Nook Tablet too.
If I had access to my NT, I would try it for you...
Willing to assume your fonts directory will work fine.
First test I would try is:
src: url(res:///mnt/media/fonts/msjhbd.ttf)
Second would be:
src: url(res:///media/fonts/msjhbd.ttf)
I am only sticking my comments in here because I do have the Sony reader (love Categories) and use Calibre extensively. I have played with liberation fonts.
Good luck!
Related
This thread will serve as a bottom-up guide to modifying SPB Mobile Shell 3.5. Any help and links is appreciated and will be incorporated.
Last updated: 10/24/09
*Basics of SPB Mobile Shell 3.5*
Areas of the program that can be modified are based on an XML architecture.
Entering the Program Files folder, one finds many files named *.dat. Many of these correspond to concepts or widgets that are easily familiar: clocks and etc., and several of them are responsible for the larger structure and feel (qa_layouts, for example). A more comprehensive listing of all the include files is:
[To come]
*.DAT Structure*
.dat files that can be modified are actually standard .zip archives. Simply copying them over to your PC, changing the file extension from .dat to .zip, then opening the archive and extracting the files inside, shows you all that comprises a given widget or layout.
assword: In extracting files from the .zip, one will be prompted for a password, which is universally b0fm18zq .
The files contained in an archive are generally a mix of .xml files (determination layout, composition and functionality) and .bmp (image files that correspond to the different looks a widget may have). The .xml files may be viewed and edited in any standard text editor, like Notepad++, and the .bmp files can be viewed and edited in anything from Photoshop to Microsoft Paint (though, for exactitude, Photoshop or similar is best).
*What Goes Into a Widget*
A widget is defined by three specific files (with filename containing the three prefixes qa_, va_, and ma_), as well as by XML references in files like qa_layouts.dat and qa_layouts_bup.dat.
*Simple Widget Appearance Modification*
Luiggi's 9 Icon Build Guide: http://rapidshare.com/files/101365258/9_Icon_Build_Guide.zip
Just making a quick link here to another forum thread for Vostradamus Mobile Shell Manager. Besides the app there's also a lot of information there on how to modify widgets:
http://forum.xda-developers.com/showthread.php?t=689087
Hi,
I just read this on your site:
"26. Add Your Own Album Art to Music Folders
Make sure the image you wish to use is 256x256 pixels, 96dpi and save it to your PC. Rename the image to the following format: ~hTC_Album Name.vin. Please note that the change refers also to the file extension as it will now become a vin file. Copy this file to the folder of your specific album on your Storage Card. Example: If the album is called Abba Gold, then your vin file will be ~hTC_Abba Gold.vin."
Well. This might be a stupid question, but how do I do this?? When I rename the file to ~hTC_nameofthetrack.vin it stays an .JPG file.. and when I download it and use "save as" I can only choose between saving it as an .JPG or an .BMP file.. even when I just try saving it as ~hTC_filename.vin it becomes an .JPG with .vin at the end of the trackname..
I would really like to know and this probably is an easy answer so I hope someone can help me with this
are you renaming from the computer or the phone?
if you are doing it via the computer make sure that you have shown filename extensions enabled or it will not change the type of file
and how do I enable that?
[windows helpdesk mode]
Open explorer, goto tools, Folder options
Select the view tab
Under files and folders unselect following:
hide extensions for known file types
[/windows helpdesk mode]
I couldn't get this working no matter what I tried, gave up in the end....
even once the files were renamed and everything, the images wouldn't show....
i have create the folder '\Storage Card\XDA_UC'
now, i dont know how to do with the following instructions.
can someone guide me with this?
maesus said:
XDA_UC installation tips are generally similar as listed here. http://forum.xda-developers.com/showthread.php?p=3611692
I made some modifications so that the sequence of the installation will be like this:
My.tsk file from "\Storage Card\XDA_UC"
and if not present Cook.tsk from Windows Folder.
import *wifi*.*xml and *mail*.*xml provisional registry settings for WiFi and Email setup.
Copy Over User Files.
Check for "\Storage Card\XDA_UC\Copy2Root" if present, Disable Manila from Homescreen then Copy files from "\Storage Card\XDA_UC\Copy2Root" to the root of the device, Then checking for existence of wallpaper_TF3D.png or wallpaper_TF3D.jpg in "\Storage Card\XDA_UC\Copy2Root\Windows" and adding that to
[HKCU\Software\HTC\Manila]
"HomeBackgroundPath"="\\Windows\\wallpaper_TF3D.jp g"
Import registry files from "\Storage Card\XDA_UC\Copy2Root\Windows\manila.reg" If present
Re-enable Manila on Homescreen and redraw it. Now also works for the Sense 2.1 and up versions.
.xdas files in "\Storage Card\XDA_UC"
Silently run Legacy SDConfig.txt from Storage Card
(If your using RunCC.exe or Autorun you do not need to point to or use SDAutorun.exe or SDConfig.txt) Thanks to RoryB
Commands for SDConfig.txt can be found here....
.cab files in "\Storage Card\autoinstall"
This makes it compatible with your storage card's setup for Tom's Autoinstall.
.cab files in "\Storage Card\XDA_UC"
.cab files in "\Storage Card\XDA_UC\Storage", These cab files will be tempted to install to Storage Location. Not recommend using this method. Please use Manual instead.
.cab files in "\Storage Card\XDA_UC\Manual",These cab files will start with Full User interaction capabilities to choose where to install to.
.reg files in "\Storage Card\XDA_UC"
.xml files in "\Storage Card\XDA_UC"
.mscr files in "\Storage Card\XDA_UC"
.cer files in "\Storage Card\XDA_UC"
Create Shortcuts and more from Registry Keys
More information here....
Copy over welcomehead.192.01.png & welcomehead.192.02.png present in "\Storage Card\XDA_UC\Copy2Root\Windows" to the Windows folder.
Copy over welcomehead.96.01.png & welcomehead.96.02.png present in "\Storage Card\XDA_UC\Copy2Root\Windows" to the Windows folder.
Actually everything is copied over from Copy2Root folder to root, but the above Splashcreens get their file atributes removed before this happens.
Add native support for .mscr, .mortrun, .xda, xdai, xdas & .xdaz files
Well, I hope this is good enough to explain everything. Good luck with setting up your XDA_UC!
Click to expand...
Click to collapse
or is that i need to follow this? http://forum.xda-developers.com/showthread.php?t=684865 or http://forum.xda-developers.com/showthread.php?t=366337
i'm a newbie, so, can someone explain more easily?
Try this one:
http://forum.xda-developers.com/showthread.php?t=795711
It's for Energy customized rom, but it will help you understand how xda_uc works.
Just a few tips:
-You can put all the .cab files of programs you want to install in XDA_UC folder, as well as all the .reg files
- Create the folder Copy2Root inside XDA_UC folder. Inside Copy2Root folder, put all the files and folders you want to be copied to their respective places in the phone memory. Use the same path that the original files have, including folders.
For instance, inside Copy2Root I have the folder "Windows" and inside "Windows" I have the folder "Rings" with all the sounds I want to restore at each hard reset.
Another example: if you want to copy something to the root of you phone's memory, just put the file in the Copy2Root folder. If you want to copy a file to the Windows folder, create the folder Windows in Copy2Root folder and inside it put the file you want to copy.
thanks for reply
joooe said:
Try this one:
http://forum.xda-developers.com/showthread.php?t=795711
It's for Energy customized rom, but it will help you understand how xda_uc works.
Just a few tips:
-You can put all the .cab files of programs you want to install in XDA_UC folder, as well as all the .reg files
- Create the folder Copy2Root inside XDA_UC folder. Inside Copy2Root folder, put all the files and folders you want to be copied to their respective places in the phone memory. Use the same path that the original files have, including folders.
For instance, inside Copy2Root I have the folder "Windows" and inside "Windows" I have the folder "Rings" with all the sounds I want to restore at each hard reset.
Another example: if you want to copy something to the root of you phone's memory, just put the file in the Copy2Root folder. If you want to copy a file to the Windows folder, create the folder Windows in Copy2Root folder and inside it put the file you want to copy.
Click to expand...
Click to collapse
then no need to use these software?
* DoeDoe's SDConfig.txt creator.
* .reg -> xml conversion tool
* XML Notepad 2007
* CeRegEditor (can find registry changes)
* DaveShaw's Folder Copy utility
* Registry capture Logger
and, is that i need to locate those reg file from where the application folder in the device then straight away copy them to XDA_UC folder?
Stick with the basics, for now.
Here's what I do: I customize the phone to my needs in every option needed. Then, I grab a registry editor, and search for the entries that correspond to the changes I've made.
Once I find them, I export that registry key to the XDA_UC folder as a .reg file. Then I repeat for all the entries that matter to me.
When hard resetting, XDA_UC will enter those registry files into the wm registry to activate your options.
So, in teory, you will only need a registry editor.
ok...
i will try
thanks again..
I have flashed it on my Note, it works well.
I in no way created this, just thought it may be worth while.
The operation of this template is based on the VillainTheme System for the ROM VillainROM.
Link: http://www.villainrom.co.uk/forum/sh...inTheme-System
Credits and thanks to all XDA team that collaborated on the original script: Doctorcete, Stericson, Matt and Seshy​
What is Universal Flasher Tool?
is a complete template that is used to create the simplest possible way a subject flashable from recovery without the need to include or edit files. apk.
This new method uses the file system implementation metamorph (just have to put files and folders on their respective routes), with the advantage that the system identifies and injected into their applications without the need for external application. The subjects are flashed directly from recovery.
What are the advantages of this method compared to metamorph or traditional flasheables issues?
Do not include. Apk complete, only the files you want to include in the subject.
A theme created with this template is valid for any rom, even among different phone roms (the tests have been performed with SGS2 and Nexus one).
Optionally, the template can include complete files if desired, can even be used to install applications not system.
Does not depend on external applications like metamorph because it flashes directly from recovery.
Operation of the template
at the end of the post are attached a number of considerations to take into account, but basically works like this:
Identify the applications that want to thematize and checks that exist in the rom. Once the check, the system compares folders that will be introduced as well as files and injects them into the apk as long as the new file exists within the apk. This has been thought well to avoid filling an apk with files that do not belong because they are from another rom or because you made a mistake when typing the name, for example.
Once injected the files takes a zipalign the apk to optimize RAM usage.
Alternatively, if the topic includes external files or copy them to install applications on your path.
At the same time to be using the item, the system will generate a backup of changed files and automatically creates a file. Zip flashable from recovery, in case something goes wrong or do not like changes to previous state.
Finally, it also generates a small log with the outcome of the whole process is recorded in SD to verify that all changes are properly implemented.
How to create and edit your own theme
Download the template from the attachment in this post or the link below.
Recommended Tools: 7zip to include files and browse the file system (you can also use winzip or winrar without problems) and Notepad + + or any other plain text editor to edit the name of the mod.
Once downloaded, open the template double-click will observe and folders inside a file in the root. Here's that are in each folder and how to create the theme.
MOD.config file: (new from version 3.0) is an editable text file (recommend Notepad + +) where in addition to establishing the name of the MOD to set different parameters of the template.
MOD_VERSION= Name (name of the mod to be displayed in the system properties after the name of the rom. Are cautioned not to put a name too long and try to avoid as far as possible in the blanks.
CLEAN_MORPHING = not (compare the new files before injection into the apk, only enter if the file already exists. Turning the option dramatically reduces speed)
V4_MORPHING = yes (support to manage compatibility with existing folders-v4 system in some applications).
DO_BACKUP = yes (enable or disable the creation of the flashable backup from recovery to restore the existing theme).
LOG_ENABLED = yes (enable or disable the creation of a log file with the results of the process).
SCREEN_LOG = yes (shows the process of recovery on the screen or not. important notices are always shown even if the option is disabled).
Optionally, you can set a different path for memory cards (no need to touch these lines in most cases, you should not touch):
default_internal_sdcard = / EMMC
default_external_sdcard = / sdcard
Optionally, you can add special commands to mount partitions (no need to modify these lines in most cases, you should not touch):
mount_system = mount / system
mount_data = mount / data
README.txt:
Includes some additional instructions on the operation and the license. Please read before using the template to create a theme (in English). Carteta / tools: is the folder where you have placed the scripts and binary files necessary to flash the issue and make subsequent restoration. You do not need to touch anything in this folder to edit the theme. From version 3.0 has been deleted because busybox binary is no longer involved in the process. folder / META-INF folder system which includes the signature file and the script to launch from recovery. It is recommended not to touch. Folder / MORPH: This is the template folder where files should be included with the theme. In turn, the folder is divided into two subfolders called / data (for applications theming system NO) and / system (for theming system and applications framework). In the / MORPH / system / app files are included for the applications and / MORPH / system / framework for the framework files. NOTE: NO application theming system in / MORPH / data / app / myapp.apk supposed to change the digital signature, so from that time can not be updated from the market or will you installed in the market (like if it had been installed by 'other means' non-statutory ...). Therefore, we do not recommend any downloaded application thematize the market. You are advised that the complaints do not come then ... For each application you want to thematize must open a new folder called / nombre.apk (eg / Contacts.apk if you want to change the system application Contacts.apk) . It is necessary to respect the use of upper / lower case. Within each of these folders you have to respect that there are logical paths within applications, so that the files would have to place them in folders named / res / drawable, res / drawable-hdpi, etc ... It is the same structure metamorph an issue, so any item is readily convertible metamorph simply dragging folders.
No need to create any control file or anything like . The system is responsible for reviewing the folders to see what applications you want tematitar.
Folder / Xtras / system:
in this folder is where, if desired, can include files or complete applications that you wish to flash in conjunction with the subject. For example, sound files, bootanimation, scripts, complete applications, etc ... Folder / Xtras / data: in this folder is where, if desired, can not add applications to be installed system during flashing. Folder / Xtras / sdcard: in this folder you can add files to make copied to the SD card, as packs of icons, sounds, videos, etc ... to take into account considerations
Always respect the use of uppercase / lowercase letters in the names of files or folders and logical paths located within the apps.
With this system the themes may be universal, although depending on the type of files a user input may cease to be:
If you only include image files theme is compatible with any rom from any phone.
If you also include. xml may only operate in one rom, but can still work on future updates of it.
If resources are included for translations (resources.arsc) the issue would only be valid for a particular rom.
The. Zip with the issue is not necessary for you to sign flashearse, and is valid for CW-Recovery and Recorevy-RA. If you do not have to remember signing off signature checking before flashing.
Original Thread:http://http://www.htcmania.com/showthread.php?t=258333
Also:http://forum.xda-developers.com/showthread.php?t=1474686
On the galaxy s 3 us version most of the recoverys are not reading the external sd so should I changed the mounts on the script?
Sent from my SGH-T999 using Tapatalk 2
I am attempting to extract the images from the game Summoners War to use for wallpapers and such.
I am able to get the APK file and have the image files in question in the assets folder, however they are not able to be opened in any image editor or photo viewer, I believe that they are encrypted. I do have access to the source code through Jadax, but I am not sure how to locate the key to decrypt them, or how exactly to decrypt them even if I had said key.
How does one go about extracting the images so I can use them for PC/phone wallpapers?
Solved.
Delete the first 16 bytes of hex data, then change the file extension to .jpg.