hello my friend im newbie.. any body can help me? about my ace accelerometer gaming? problm is when i play, it automatically turn to left.. im put only at table.. not do anything?.. also turn to left? why? is that sensor prblm or what? im play such as asphalt 5.. i have the link but cannot post to this tread
to solve it go the the game option mostly the game with sensor controls have a option named " calibrate " i dont remmber asphalt5 have or not just look for it and calibrate with it , it will work fine
busybox1 said:
to solve it go the the game option mostly the game with sensor controls have a option named " calibrate " i dont remmber asphalt5 have or not just look for it and calibrate with it , it will work fine
Click to expand...
Click to collapse
what u mean by calibrate? is that dont use the sensor? than using the finger to play? how to i play with sensor or acceloremtr? becoz all game using sensor i cant play include like hungry shark?
syukurz said:
what u mean by calibrate? is that dont use the sensor? than using the finger to play? how to i play with sensor or acceloremtr? becoz all game using sensor i cant play include like hungry shark?
Click to expand...
Click to collapse
Simply put, to calibrate something is like adjusting something for your own situation, in a beneficial way.
syukurz said:
what u mean by calibrate? is that dont use the sensor? than using the finger to play? how to i play with sensor or acceloremtr? becoz all game using sensor i cant play include like hungry shark?
Click to expand...
Click to collapse
i checked asphalt5 it dont has option to calibrate but still in my case accelerometer works fine , do one thing go to settings>display>calibrate and place your mobile on flat surface and bring the dot in middle and click calibrate after that try in game
busybox1 said:
i checked asphalt5 it dont has option to calibrate but still in my case accelerometer works fine , do one thing go to settings>display>calibrate and place your mobile on flat surface and bring the dot in middle and click calibrate after that try in game
Click to expand...
Click to collapse
accually i using ice cream sunday 2 rom.. so i go to setting n display only have brightness, auto-rotate, animation, and screen timeout, so no calibrate in the display setting.. that asphalt 5 not have calibrate.. hungry shark has.. n work fine.. all racing car game cannot play bcoz if this
QNBT said:
Simply put, to calibrate something is like adjusting something for your own situation, in a beneficial way.
Click to expand...
Click to collapse
how to adjust own situation? is that u mean put the phone to always to right? than car will stable? i think so hard to do always like that...
Related
Hi,
Whenever I try a game that uses the S2's motion sensor like Glyder or Nova 2, left and right seem to be switched. Maybe its me, but it just feels wrong when you lift the left side of your phone and your view or character goes left as well.
Does anyone know if this is configurable, because it doesn't seem to be an option within the games.
Thank you for any feedback.
Regards,
Karel
Calibrate your sensors (Settings > Display Horzontal/Gyro Calibration) and also check in-game settings?
karel3s said:
Hi,
Whenever I try a game that uses the S2's motion sensor like Glyder or Nova 2, left and right seem to be switched. Maybe its me, but it just feels wrong when you lift the left side of your phone and your view or character goes left as well.
Does anyone know if this is configurable, because it doesn't seem to be an option within the games.
Thank you for any feedback.
Regards,
Karel
Click to expand...
Click to collapse
Get glyder from the market instead of Samsung Apps. The one from Samsung doesn't work properly.
Glyder also does this on my phone. Tried calibrating, assumed it's a game glitch.
Hi,
Thank you all for the tips.
I've actually tried horizontal calibration, but nothing changes.
I'll try downloading the Glyder app from the market instead and see if that makes a difference.
For Nova you can actually set the gyro settings to 270 degrees instead of 90, but then up and down handles a bit awkward.
I'm guessing there is no solution for this yet so I'll wait for someone to release an app for this someday.
Just one of the disadvantages of a brand new phone model
Wow! I thought that was how Glyder was supposed to be ... I actually got pretty good at the controls
Update
Just a quick update to say the market Glyder app is working fine.
When I play games like temple run, my phone tilts to the left by itself. Is this hardware related problem? I already tried other roms but the problem remains. There are games/applications that let you tweek the default axis, but only for that specific app. Is there a way to repair this?
Sent from my MB860 using Tapatalk
I wold like to know the answer to this too, i remember that at the first run i did a calibration setup and i can't seem to find that in the menu, the only thing is the compass calibration that doesn't seem to change anything for the g-sensor. Now my phone is about 4 degrees tilted to the left. PLEASE HELP!
What do you mean at the first run? Are you sure the calibration was for the phone axis? I be searched the web long enough to know that there is no such setting on the ATRIX. The only calibrating thing is the compass and that has nothing to do with tilting(I think ;p)
Sent from my MB860 using Tapatalk
Legea.Sanatatii said:
I wold like to know the answer to this too, i remember that at the first run i did a calibration setup and i can't seem to find that in the menu, the only thing is the compass calibration that doesn't seem to change anything for the g-sensor. Now my phone is about 4 degrees tilted to the left. PLEASE HELP!
Click to expand...
Click to collapse
Mine is tilted 4 degrees to the left too! Could it be a coincidence?
Sent from my MB860 using Tapatalk
hello...
my lcd s galaxy s2 was break but it s work and the proximity sensor always on(i tested it by proximity sensor finder )
when i call anyone its turned off and dont turn on during the call before end!
its solved by disabling sensor in offical roms
but the other roms dont have this option...
i search so much in play store and internet and dont find any application can stop this sensor
please its important for me to find a way
thanks so much:*
Try an app like tap tap or smart screen on
sent from my SGSII
Tefanym said:
Try an app like tap tap or smart screen on
sent from my SGSII
Click to expand...
Click to collapse
thanks for your answer but this program are not useful for me!
any one can say how i cancelled this sensor in systems file?
i cant found the program can do this action...
Hi,
I have created a new app for the Xperia U, that will give you "disco lights" in the illumination bar.
Now also works for Xperia P.
So far it only has a few modes. It does both plain blinks and also blinks that are driven by the music you play.
Pro version has more colors and can run in the background.
It only works on Xperia U or Xperia P, and it also requires ROOT to get individual access to the LEDs.
On anything but a rooted XU or rooted XP i'm sure it will do absolutely nothing...
It's called U-Disco and you can find it at https://play.google.com/store/apps/details?id=com.rundgong.udisco
Pro version: https://play.google.com/store/apps/details?id=com.rundgong.udiscopro
Try it out and let me know what you think.
If you have suggestions for fun blink patterns, let me know and I'll try to include it in upcoming releases.
Hi,
I have tested the application and what I think is great! But I wish that the lights are activated only when you make a pressure on the touchscreen buttons. Is what you know to do that?
Loved the crazy discos...
Great idea, and nicely implemented. :thumbup:
Possible to add an option to turn off the LED?
Regards.
Sent from my ST25i using Tapatalk 2
Great App!
Thanks
viirus6200 said:
Hi,
I have tested the application and what I think is great! But I wish that the lights are activated only when you make a pressure on the touchscreen buttons. Is what you know to do that?
Click to expand...
Click to collapse
That is not the intention with this app.
babu.rajiv2007 said:
Possible to add an option to turn off the LED?
Click to expand...
Click to collapse
The LEDs should go off when you change the selection on either drop down list.
Sometimes you may need to toggle audio source on and off before it really goes off
It's cool. Haha, I feel like little child playing with his torches.
Sent from my ST25i using Tapatalk 2
Nice! I see you've finally made it public. cool!
Need to toggle first to make it works
Sent from my ST25i using xda premium
great app and great idea..!! Request :- please add more options for light patterns with music... they look really cool with the music!!
Simply awesome............ make it more smooth if you can... great app by the way....
Nice app will use it alot..
Confirming that this app works fcking seXy on Xperia U with CM9 (fxp145) ALso, love the rainbow thing Gr8 job And hell the music thing works toooo seXy on CM9 also ..............
But why the LEDs are back to normal if i am back to home screen by pressing back button its nt permanent .
But the left led is stable ..dont do anything
Btw, Made a Quick Review http://youtu.be/6Tn-tZPzAxE
Good job, thanks!
Too bad Android closes it when I play a memory intensive game, such as Dead Trigger... It'd be cool to have the light effects while shooting
Can you do a root version and make it stay in the memory of the phone?
Could you make it turn of when the screen does and turn on when the screen does cause that'd be perfect
jitin02 said:
But why the LEDs are back to normal if i am back to home screen by pressing back button its nt permanent .
Click to expand...
Click to collapse
The default behavior for an app is to shut down when you press the back button. If you want to keep it running in the background you can press the home button instead.
martin255 said:
Good job, thanks!
Too bad Android closes it when I play a memory intensive game, such as Dead Trigger... It'd be cool to have the light effects while shooting
Can you do a root version and make it stay in the memory of the phone?
Click to expand...
Click to collapse
I don't know how it works with high prio processes on android, but I can look into it.
I also don't really know how good android is at deciding when to kill apps.
It is supposed to only kill apps when other apps need the memory, but I guess it is possible that it kills apps earlier than it really needs to.
Anyone know how good this works?
I don't want to change the app so it makes the rest of the system run poorly by holding on to memory that really should have been released.
rundgong said:
The default behavior for an app is to shut down when you press the back button. If you want to keep it running in the background you can press the home button instead.
I don't know how it works with high prio processes on android, but I can look into it.
I also don't really know how good android is at deciding when to kill apps.
It is supposed to only kill apps when other apps need the memory, but I guess it is possible that it kills apps earlier than it really needs to.
Anyone know how good this works?
I don't want to change the app so it makes the rest of the system run poorly by holding on to memory that really should have been released.
Click to expand...
Click to collapse
Well, it works with apps which are not very ram hungry, such as Jetpack Joyride and others.
WOW i love you *_* miss function for perma on
martin255 said:
Well, it works with apps which are not very ram hungry, such as Jetpack Joyride and others.
Click to expand...
Click to collapse
Yes, but if the android framework is doing a good job it means your game really need the ram, so if my app stays active the game may not work so well any more.
rundgong said:
Yes, but if the android framework is doing a good job it means your game really need the ram, so if my app stays active the game may not work so well any more.
Click to expand...
Click to collapse
Yeah I understand this. A few MBs can mean a lot in some games...
cool app reminds me of my old SE W830 that has this orange walkman button that also lights up according to the beat of the music. is it possible for you to include another color?
Check this video ... hope developers will fix this ASAP ...
Note : You need an extra camera to see the Proximity light. Remember, you can't see this with open eyes ! Just like Infrared sensor.
greatricky said:
Check this video ... hope developers will fix this ASAP ...
Note : You need an extra camera to see the Proximity light. Remember, you can't see this with open eyes ! Just like Infrared sensor.
Click to expand...
Click to collapse
sorry but you can't see anything, I cannot read any of those blurred text lines.
the best solution for this is either to stop using it temporarily or switch to aosp4.3/cm10.2. all those sensors that samsung added only drain more battery.
broodplank1337 said:
sorry but you can't see anything, I cannot read any of those blurred text lines.
the best solution for this is either to stop using it temporarily or switch to aosp4.3/cm10.2. all those sensors that samsung added only drain more battery.
Click to expand...
Click to collapse
nevermind, just keep your eyes on the proximity sensor . It doesn't disappear after an incoming phone call !
anyway , how to stop that sensor permanently ?? it turned it off from > settings > call > turn off proximity sensor ! but still the light is visible ... it disappears after phone reboot !
ive noticed this as well
That's probably an air gestures thing.
Sent from my SGH-M919 using Tapatalk 2
elesbb said:
That's probably an air gestures thing.
Sent from my SGH-M919 using Tapatalk 2
Click to expand...
Click to collapse
Hmmm mine is always shutdown i guess....that purple color is new to me (from the vid)
If you display turns off when coming close to the sensor with your hand during a call, the sensor is active, you just can't see.
Some cameras can see the light, some don't. You can check with an it remote control from your TV!
David
have noticed how this is on. i was gonna go through each individual service running by the system and shut it down and see if it turns off. Its gotta be an APK or jar file doing it. Unless the kernel itself is for some weird reason.
elesbb said:
have noticed how this is on. i was gonna go through each individual service running by the system and shut it down and see if it turns off. Its gotta be an APK or jar file doing it. Unless the kernel itself is for some weird reason.
Click to expand...
Click to collapse
I already turned off all sensors and installed several firmwares (omega ,arrow, wanam) and kernels ... but still ... it's so annoying
The proximity sensor requires 0,350mAh power. That's < 1% usage since we have 2600mAh battery I *think*....
greatricky said:
I already turned off all sensors and installed several firmwares (omega ,arrow, wanam) and kernels ... but still ... it's so annoying
Click to expand...
Click to collapse
Do you know if its still there on CM or Google Edition ROMs?
how to turn it off????
nik511 said:
The proximity sensor requires 0,350mAh power. That's < 1% usage since we have 2600mAh battery I *think*....
Click to expand...
Click to collapse
So I guess you mean it takes 0.35mA.
So if you have a runtime of 15 hours, it takes 5.25mAh... really not that much.
David.
davidbaumann said:
So I guess you mean it takes 0.35mA.
So if you have a runtime of 15 hours, it takes 5.25mAh... really not that much.
David.
Click to expand...
Click to collapse
Yeah
omg on all world doesnt exist app which works on rooted phone and can kill proximity and gesture sensor???
The app Elixir say 0,75mah for my Samsung S4, but also 0,75mah for an original battery of 2600mah is few energy, 2600/0,75= 3467 hours.