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Not really RAZR-specific, but it's the little things that make this phone so awesome. I just wanted to say an open "thank you" to Google for their new music app. Not only does most of my music carry over to it from my computer, but I don't have to store it on my phone.
The best feature is it sends track/artist information over bluetooth to my car headunit, something no other music player has done for me. It also allows my headunit to control Google music via my steering wheel controls; another bonus feature that doesn't always work as well with other players.
What Music app are you talking about? On my Razr I have the Moto developed app that gives you access to webradio and Motocast etc., not Googles music app.
Golgo said:
What Music app are you talking about? On my Razr I have the Moto developed app that gives you access to webradio and Motocast etc., not Googles music app.
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Click to collapse
Google Music app is available from the Market for free.
Beartard, what kind of vehicle do you have? Is this a Ford sync feature?
I have a 2002 Jeep Liberty with a JVC KD-R926 headunit. Nothing special at all, really.
Golgo said:
What Music app are you talking about? On my Razr I have the Moto developed app that gives you access to webradio and Motocast etc., not Googles music app.
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http://music.google.com/about/
Just wondering if anyone using this music app, or any others, has been able to get the lock screen music controls to work. I really like having them and they are currently the only reason I have stuck with the stock music app. Thanks
David:
MortPlayer Music has a downloadable lockscreen widget that gives you control on the lockscreen (you will need the player and the widget--two seperate downloads, both free). The only catch is that it's a folder-based player, so it'll only handle music that is actually on your device. Hope this helps!
Sent from my DROID RAZR using XDA App
Correction: you only need the player. You can enable the lockscreen controls via Mortplayer's settings in 'Lockscreen' section.
Sent from my DROID RAZR using XDA App
Where/how do you use Beats? I have music on the Rezound but the Music play can't find it.
pmgreen said:
Where/how do you use Beats? I have music on the Rezound but the Music play can't find it.
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You have to use the stock music app. Have you seen the red outlined "b" pop up in the status bar? If so, Beats is on. You can disable it in the dropdown status bar.
Without modding, Beats sound enhancer is only available in the stock HTC music app and the stock video player. Hit Menu soft key > Sound enhancer for music player, or More > Sound enhancer while playing a video. The music player will also put a toggle in your notifications bar.
Beats effects only work with the line out headphone jack, not the loudspeaker out.
pmgreen said:
Where/how do you use Beats? I have music on the Rezound but the Music play can't find it.
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If you drop the music anywhere on the internal storage or SD card, it should be picked up by the music player. What format is you music in?
I tried .MP3 and "downloaded" music from GMusic. Is there a way to link "My library" to a specific folder?
i personally use double twist for this reason because it finds all the music that is in my itunes library and syncs it to my device.
pmgreen said:
I tried .MP3 and "downloaded" music from GMusic. Is there a way to link "My library" to a specific folder?
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Click to collapse
Google Music stores offline mp3 files in /sdcard/Android/data/com.google.android.music/cache/music. The files are named as integers without tags, so you are best off making copies, renaming and tagging (if you wish), and putting them on the external sd or another internal folder, e.g. /sdcard/My Music.
There is no way to scan specific folders in the stock HTC Music UI AFAIK. Easiest way to get it to detect files that don't show in the player's library is to make sure they are in a folder in /sdcard/ or the external sd, and reboot; should rescan for files and pick them up them. Perhaps someone else knows how to tweak the library, with an app or editing a file?
Frankly, I have broken my stock player at the moment from flashing ROMs and not wiping properly (ran out of Charmin Ultra lol ) Else I'd troubleshoot the problem more.
Either way, I find the HTC Music app lacking compared to PowerAmp (scans everything lightning fast), doubletwist (good for iTunes integration) and other offerings on the Play Store. I have simply done the Beats Audio mod to all sound output: http://forum.xda-developers.com/showthread.php?t=1587168 Then use whichever music player I want.
thanks Phantasm, how do you install the beats audio? Does the phone have to be rooted first?
pmgreen said:
thanks Phantasm, how do you install the beats audio? Does the phone have to be rooted first?
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Click to collapse
It comes stock with the phone
pmgreen said:
thanks Phantasm, how do you install the beats audio? Does the phone have to be rooted first?
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Click to collapse
Yes, you must be rooted and flash a custom recovery such as ClockworkMod or Amon Ra (most people would probably recommend Amon Ra for this particular device.) Then you flash the Beats audio zip file from your custom recovery.
Bear in mind that if you don't like the sound signature for whatever reason, you must reflash the ROM to restore the original sound processing.
taptaptouch said:
It comes stock with the phone
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Click to collapse
Yes, but the Beats Audio sound effect is only in the stock music and video apps, not any others. This mod works on all audio output, e.g. streaming music. That is what I like about Sense 4.0: universal Beats sound effect. Wonder if 3.6 gets it.
Now, to bring this full circle, if you want to stay stock and not go through Unlocking and rooting, I wouldn't do all that for this Mod alone. Only if you intend on rooting and customizing your phone anyway. I'm sure plenty of people will suggest DSPManager or Volume+ or the EQ in PowerAmp, etc. Those options are great, customizable, and don't need root. I use all of those with and without the Mod on ROMs; it provides a better baseline sound IMHO.
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
danielfiller said:
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
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Click to collapse
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Trozzul said:
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
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Click to collapse
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
danielfiller said:
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
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i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
The music that's cached is on your device, but digging through the files won't do anything unfortunately, each one deeply encrypted, believe I've tried
If you're responding to me, make sure to quote me so I get an immediate email
Trozzul said:
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
Click to expand...
Click to collapse
There is a way to do that, but then I lose the whole point of streaming - not having the files taking up space on my device.
The files you found in Apollo were probably some temp cache files leftovers.
So no suggestions?
Maybe someone else knows about an app like the one I'm looking for?
Maybe even some plugin that enables players to stream from Google?
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
purplekush said:
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
Click to expand...
Click to collapse
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
THANKS! Know a way to pick output device for the Web based version?
danielfiller said:
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
Click to expand...
Click to collapse
WOW! thank you so much for letting me know about this! :good:
I'm definitely gonna check it out and see how the streaming quality compares...
[sometimes it makes the difference between playing and buffering when using the Google Play Music app's settings for mobile streaming - the High, Normal, and Low quality setting]
Regardless, this is a good step in a good direction... I know Bubble UPnP app and even some file explorer apps could access cloud storage, including the google music account - so I'm glad someone finally incorporated that in a way that let other music players on the device see the cloud storage as if they were local!
As exciting as it is, I'm also cautiously optimistic... While this means that Google's All Access music service will become much more attractive and viable for multiple device use compared to it's competitors --- there will, of course, be issues regarding protecting digital rights. Already I mentioned the 'misleading' programs that allowed ON DEVICE/'pinned' music from Google Music to be played in 3rd party players, and some convert the file to a properly labeled mp3. Considering Google Play Music already allows for All Access subscription users to do the same to songs within their entire catalog (that is, 'pin' it to the device for offline play - which was really a surprise to me), this means those same programs can now convert the All Access music that is pinned to allow offline play into proper mp3 files.... Thus with some coding to make the process faster, one can essentially download any song they want from All Access and keep it as an mp3 - altho it is only meant to be a subscription service and the option to pin music from all access is just supposed to allow access to the subscription service without signal or without eating up data from a data plan.
I guess that means if Google Music wants their music streaming service to succeed, rather than taking away support for 3rd party players - they must provide an official API and a better means of protecting the songs stored for offline playback using a database and/or file level encryption for the 'pinned' songs. I'd hate to see the ability to use the service on other players be stripped and locked down even more to a single player due to these kind of concerns that Google surely already sees as an issue and is likely brainstorming solutions.
Question:
On the topic of Google Play Music, does anyone happen to know of a similar solution regarding Google Music Streaming on a DESKTOP ??
I have found gmusic (not the iOS app), but a standalone program that sits in the system tray...
http://gmusic.codeplex.com/
Some of the chrome plugins actually offer better features (last.fm integration, lyrics, etc....), but the one I found that said it allowed use of media keys didn't work for me...
This is the only one I found that allows me to A) not get my music player lost in a massive field of tabs, and B) change songs while playing a game!
The Main Player window, although, is nothing more than a customized browser window (like the ability to view webpages within winamp and other programs). It is nice that it is a separate icon not mixed in among other browsers, supports media keys, can be minimized etc ----
The one major thing I'm still unable to find a solution for, is the ability to select (non-default) audio output device!!
I have always had my pc connected to my receiver/surround sound system since I got 'my own' computer, so being able to select the audio output is crucial for me when playing music, as I direct the music through digital output to the sound system, but still want to hear other audio through the output jack.
Many times I'll have -Music through digital optical output, -Game SFX through pc speaker output, and -Google Hangouts (for voice chat with teammates) through USB headset.
However it isn't as common for a game to have audio device options as it is for a music/media player.... and always remembering to alt-tab after the games started to change the the default device is a major pain!
(Not to mention even if I'm just listening to music, I don't want to hear audio from a random ad... esp when I can't track down the source of the ad among my tabs, and it is blaring loud out the sound system along with my music)
Many people have complained/requested this to be a feature of Google Chrome - of course the Google team reading these complaints are thinking from the perspective of a simple web browser, something that usually has no need for such a feature...
However, plenty have brought up the issue of Google's Music Service being web-based, and thus such a feature is needed.
I'm not quite sure it is an issue that needs to be addressed by the Chrome browser, but it should definitely be an option within the Google Music web app itself - similar to how one can choose their input and output device in Google Hangouts, which is also a web-app run within a browser.
Of course, the best solution for me would be to find someone that has created something similar to GMusicFS that allows the music to appear as if it is local (similar to google drive's client) or if one of the better music players (Winamp, Foobar, MusicBee, etc.) had an extension somewhere that allows adding cloud music services like Google Music.
Anyways,
@danielfiller Thanks so much for pointing me to that app!
(sorry to any mods about how this post isn't -exactly- a proper topic for its location. Its just that Google Music is cross platform, not limited to mobile devices. While my question does not relate to any mobile platform, it is regarding the exact same functions the android app provides for the exact same streaming service.)
I've tried hiding my custom tones that I've downloaded at various points in different places on my phone (T-Mobile Galaxy S4), inclding the external SD, but to no avail. For example, I added a high quality .mp3 clip of a old rotary phone ring to use as my ringtone, I put it straight into the ringtones system folder.
Very next time that I start up Google Music, there's new stuff from 'unknown artist," low and behold, the ringtone.
Super annoying, part of the reason I was paying for all access to use Google Music was to have a clean, auto-organized library. I don't want all of my sounds system-wide added to my library, and I can't seem to find any way to change the folders it searches, or even to remove it from the library within the app once it is added.
Anyone have any ideas?
Isn't their a setting that let's you chose what folders Google music can see. For instance, in poweramp you can go into the settings and unchecked the folders.
Sent from my Galaxy Player 4.0 using xda app-developers app
obscuresword said:
Isn't their a setting that let's you chose what folders Google music can see. For instance, in poweramp you can go into the settings and unchecked the folders.
Sent from my Galaxy Player 4.0 using xda app-developers app
Click to expand...
Click to collapse
Not one that I can find. The app is definitely on the side of simple/sleek rather than full options, which is nice except when you need to change something like this.
i think changing MP3 to ogg will solve the problem and put it in system/media/ringtones
auto stop current music when choosing other music app & how start app in background
Question/problem1:
When i listen to MP3 using the music apk and i switch to radio the MP3 is stopped/paused and radio is started.
When i listen radio and switch back to music then radio is muted/stopped and MP3 starts to play, PERFECT, this is what i want
But....
When i use an other music app (for example vlc, internet streaming radio or ds-audio etc etc etc) and i start this, the currenct radio/music etc keeps playing on and i hear 2 music sources at the same time...
So i have to stop/end the current music before choosing an other music source.
How can i solve this so whenever i choose an other music source the currect music source is always muted first?!
A second question:
How can i start an app on boot which runs immiditaly in the background?
I use a app called 'flitsmeister' which is an app which warns me on spoeed traps, traffic controls, slow traffic etc
This app currently starts on boot, but i always have to push home button to force this app to the background, it pops-up when there is something to report, so there is no need to run it on the foreground.
So the question is: how to i start an app on boot and let it run immidiatly on the background so i get my dashboard on boot and not this app?
Sorry I don't have an answer to this but I am 100% with you on the functionality and have been looking into it for the last couple of days. I think it might have something to do with the built in apps using one audio stream and the 3rd party apps using another. I have to say I thought I was going mad that I couldn't seem to find any other posts relating to this anywhere else on the forum. As the source code for both the inbuilt apps like Radio and the external apps like Spotify is not available I would think the only solution would be an additional app to run in the background and monitor either the audio streams or the apps themselves being executed.
Maybe someone with some more experience can answer or even better point us in the direction of an app that will perform such a task.
How can i start an app on boot which runs immiditaly in the background?
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I'd like an answer to this also w/o having to wait for tasker to load.
Dave
Maybe you would find my app helpful. Search the forum for modeswitch. A new improved version is coming in a while. It works well with Spotify and allows the SWC to control Spotify. Now it adds voice call capabilities, but as now this is possible with dsa`s workaround, it will be removed in the new version to spped things up. Besides Spotify its possible to add until 2 custom apps. The app tries to respect the audio focus, so that only one app play audio
p_mike83 said:
Maybe you would find my app helpful. Search the forum for modeswitch. A new improved version is coming in a while. It works well with Spotify and allows the SWC to control Spotify. Now it adds voice call capabilities, but as now this is possible with dsa`s workaround, it will be removed in the new version to spped things up. Besides Spotify its possible to add until 2 custom apps. The app tries to respect the audio focus, so that only one app play audio
Click to expand...
Click to collapse
To use your app you must cycle through them all though right? So you must cycle through radio, video and media player?
Dave
TT_Vert said:
To use your app you must cycle through them all though right? So you must cycle through radio, video and media player?
Dave
Click to expand...
Click to collapse
The video player is not circled. The DVD and music player have option to opt-out from the circle. As well as Spotify and 2 custom apps..
In next versions maybe I will add the option to respect audio focus without. Using the circle, but maybe this will slow things down...
Great thanks.
Dave
I don't know if this helps but I have noticed through testing. The built in apps play sound while they have focus, either through the app or the widget. For example, if you open the radio app and click the home button it will continue to play. However if you click the radio app and click back it will stop playing. Obviously the 3rd party apps do not work like this and continue to play in the background regardless of how you exit them.