FSPE emulator - Asus Eee Pad Transformer Prime

Alright I know there's a prime gaming thread, but I decided to start another thread focusing on FSPE. I want to start this specifically to share settings, tips, and troubleshooting amongst Prime users.
I downloaded the openGL plugin and started up chrono cross, and WOW the graphics are amazing. However, it seems to be a little slow even after I removed framelimiter.
Anyone using FSPE care to share their video settings?

THE answers are in my gamers thread or there's an emulator thread also. That open gl tweak is really good. MAKES Einhander looks so good now.

demandarin said:
THE answers are in my gamers thread or there's an emulator thread also. That open gl tweak is really good. MAKES Einhander looks so good now.
Click to expand...
Click to collapse
I did read about the enabling the bottom three options under video, and etc..but I'm making this thread to focus more on FSPe and to share configurations.
Speaking of configurations, which settings did you choose?

Dual core boost, thread priority, frame limiter, special upload detection

demandarin said:
Dual core boost, thread priority, frame limiter, special upload detection
Click to expand...
Click to collapse
I actually turned frame limiter off, and it seems to be fine. I actually like it off, makes runnin around and battles quicker
I got force landscape orientation, offscreen drawing, alpha multipass, mask bit, and 32bits rendering.
Not sure if I notice any difference, but I got Spusync for audio as well.

Look at the beautiful picture quality. Even though it gets choppy at times I'm loving it!

Related

new archos 101 owner, some questions for you guys

Hi guys,
I've just purchased a archos 101 and am "reasonably" happy with it... I wanted something to browse the web in a comfortable way without having to boot my PC.
Now I know I shouldn't expect wonders for the price I payed but I would like to get your input on following points:
- browsing is kinda choppy when scrolling. Not really a big deal but off course a smoother experience would be nice so if there are solutions here I would like to hear them I don't know if another browser might make a difference?
- video playback: this is a complaint from the misses , she was going to make a chocolate cake and wanted to view the "howto" movie online. It started up but was really choppy (this is the link to the movie: http://www.vt4.be/videos/chocoladetaart). I don't know if you guys can play this video smoothly with whatever setup you have?
I don't know the resolution of the video (I know the 101 can handle 720p) but if the resolution is higher is there a way to play it in lower resolution somehow without a lot of pre-video-watching-actions?
PS The video played back nicely on my HTC Desire with Redux 1.2 ROM (gingerbread)
What's the advice for this tablet in general to get the full potential out of it? Is installing urukdroid a must or are there other options?
PS I've set power management already to "overdrive"
Thx
B
Archos still doesn't have a GPU-accelerated version of Flash, so Flash playback in the Browser is a bit rough. I usually find that it's acceptable once you put it into fullscreen mode. Also, that video was fairly high res for Flash, usually I'm watching stuff through youtube at 360p, so you may want to test with some lower quality videos, and don't forget to go into fullscreen mode.
IIRC, there is no way to make the system capable of playing videos over 1280x720. I use Handbrake on my PC to downsample any of my 1080p stuff, but obviously it takes time to reencode. You could use something like TVersity to recode on-the-fly, but I always found it to be a PITA.
Installing Uruk isn't a must by any means, but I like to theme my device and do alot of other stuff that requires R/W access to the system. Performance is better in some ways as well, such as having ext4 partitions instead of the stock squashfs, but it's not a huge difference. Uruk also has advantages such as Ad-Hoc wifi connnections, better phone tethering compatibility, support for DVB, etc.
Overall though, if you just use it to browse the web, I don't think you'll see much difference with Urukdroid. Doesn't mean I don't recommend it though.
msticninja said:
IIRC, there is no way to make the system capable of playing videos over 1280x720.
Click to expand...
Click to collapse
I know what you mean, but you can play 1080p on your Archos, but extreeeeemly slowly, around 0.3-0.5 frames pro second
@msticninja : did the video play ok on your device or was it jerky?
I've been experimenting a bit with browsers and so far opera mobile (not mini) seems to be the smoothest... if you activate "opera turbo" it's even faster but pictures are lower quality
I've tried stock browser, opera mini, opera mobile, dolphin HD and Skyfire
cheers
B
It was pretty jerky. When she was just standing talking it wasn't bad, but once 50% or more of the pixels were changing on each frame, it skipped badly until the movement settled down. It's just too high res for the flash optimization. You can either try to watch lower res vids, which I know is hard in this situation, or you can try to use a Download Helper to download the flash video, then play it in the stock Video Player. Should be no skipping there with the hardware acceleration.
Eventually, someone will either hack together or legitimately release a hardware-accelerated version of Flash for our Gen8 devices, and that should make it drastically better. At least I hope someone will.
msticninja said:
Eventually, someone will either hack together or legitimately release a hardware-accelerated version of Flash for our Gen8 devices, and that should make it drastically better. At least I hope someone will.
Click to expand...
Click to collapse
I watched that video on my desktop computer and my quad core processor went to 25% on all 4 cores and had burst download speeds of 1Mbyte/s so watching this on a single core non optimized flash will be a disaster.
wdl1908 said:
I watched that video on my desktop computer and my quad core processor went to 25% on all 4 cores and had burst download speeds of 1Mbyte/s so watching this on a single core non optimized flash will be a disaster.
Click to expand...
Click to collapse
what I don't understand then is that this video played perfectly on my desire... I know the desire is a great device but what's the difference compared to the archos?
berre said:
what I don't understand then is that this video played perfectly on my desire... I know the desire is a great device but what's the difference compared to the archos?
Click to expand...
Click to collapse
Hardware acceleration enabled flash maybe.
wdl1908 said:
Hardware acceleration enabled flash maybe.
Click to expand...
Click to collapse
Yes, the GPU acceleration makes a huge difference, more than I thought it should, until I realized that GPUs process data differently, with multiple cores/threads, and the fact that they're designed solely to pump out pixels, not numbers. (Yes, I know that's kind of an idiosyncrasy)
If we get GPU acceleration, it would probably be capable of playing flash games even.
update: just installed Flash Player 10.2.156.12 instead of 10.3 and there is big improvement in the video! it's still a bit choppy but much much more "viewable"
cheers
B

[Q] Reduce touch lag? Kernel hack?

I am a programmer but completely new to Android and mobile platforms. My HTC Sensation 4G (and many other devices apparently) suffer from input lag, aka touch lag, aka touchscreen latency.
This video makes it out to be a problem with Android in general, but I have a Galaxy S Blaze with very little input lag.
Decrease the input device latency and reduce the touch lag with a kernel hack?
I am not sure if what you suggested would work though I remember reading this article that kind of explained the lag.
http://www.appleinsider.com/article...ui_lag_occurs_more_often_in_android_than_ios/
I would think that if what this article states is true then increasing the polling frequency wouldn't really make much of a difference. It would have to be the rendering that would need to be quicker.
The_R said:
I would think that if what this article states is true then increasing the polling frequency wouldn't really make much of a difference. It would have to be the rendering that would need to be quicker.
Click to expand...
Click to collapse
I realized this 2 minutes before you posted
Polling frequency is not the problem, it is overall input latency. It is not an inherent problem in Android, as the Galaxy S Blaze I have does a great job tracking my finger. The Sensation, not so much...
If the touchscreen digitizer is the limiting factor, then there is no hope...
I don't really think its the digitizer either. I just think the Blaze does a better(faster) job at rendering the stuff you see on the screen than the Sensation.
If the rendering is happening on the main thread then it would block the main thread from acting on any new inputs till the rendering is over. Hence this causes the lag. Now a phone with better hardware(GPU) would be better at rendering hence reducing the lag.
The_R said:
If the rendering is happening on the main thread then it would block the main thread from acting on any new inputs till the rendering is over. Hence this causes the lag. Now a phone with better hardware(GPU) would be better at rendering hence reducing the lag.
Click to expand...
Click to collapse
Eh. Can we make the input thread run on a different core then! What else is it there for?!?!
I am not sure how that can be done. The problem apparently lies in the software design of the Android OS.
Is there a way to increase the input thread priority? Again I have no experience with Android so I don't know what is/isn't possible...

GS3 and FPse, how it performs?

Hello, can maybe some one post some videos on how FPse performance with GS3?
Deadeye* said:
Hello, can maybe some one post some videos on how FPse performance with GS3?
Click to expand...
Click to collapse
I've seen that, nice video.
I've tested it. Originally it ran at 256 fps, so I had to turn on vsync to cap it at 60 fps.
Runs super smooth here
Sent from my GT-I9300 using Tapatalk 2
I've been having a tinker with FPse myself.
Running version 0.11.24.
Using Final Fantasy 9 as a test ISO, it runs amazingly well in "software" mode, if you turn off frame limiting the area's I checked were running at 250+fps.
I didn't notice any bugs either. but graphically, the game looks horrible, pixelated and blurry.
Now, there's an openGL plugin for FPse, which makes it look fantastic, much better then software mode. but it's choppy and buggy. Not unplayable mind you, (40 - 100 fps) but it can dip to 20 at some scenes.
Now the worst part is, currently the OpenGL plugin does not support the MALI400 GPU in the S3. If you try to directly run an ISO using the pluggin, it will not load on the S3, just shows a black screen.
there is a "trick" to load a game using the plugin though, but I wont bother getting into detail.
The dev is reportedly soon going to release fpse 0.11.27, which will allow the openGL plugin to run on a MALI400 GPU.
Check out the thread on fpsece.net.
also @NZtechfreak.
thats an N64 emu, not FPse.
dark_day said:
also @NZtechfreak.
thats an N64 emu, not FPse.
Click to expand...
Click to collapse
Try actually watching the video before commenting, I show FPse also. Sorry, but I think I know what I'm talking about here.
In the video I run Tekken 3 just with the software GPU plugin and it runs fine, will try it out with my other games and see, but certainly Tekken 3 has no issue so it isn't universal that it doesn't work (its running 32-bit rendering with anti-aliasing on in the video at 60fps). Apparently the 0.11.27 version coming out any day will have a major revision to make things work better with the Mali too.
Thank you for all your replies more confident about buying S3 just reading the post about signal issues...
I tried it and it runs well in software mode.
I have managed to play with the Open GL plugin (Einhander and Grandia), the graphics are very very good and the frame rate is ok.
But as dark_day says, you have to do a very anoying trick (with Tekhen3) to play.
Also I didn't manage to play with the iControlPad and the OpenGL plugin whereas it works well in software mode.
My only problem in software mode, if someone has an answer : I didn't manage to play in 4:3. Even when I select original screen size it's still in 16:9.

[Q] Will Jelly bean improve gaming performance as well or just the UI?

Hi new to android i have a GS 3 and want to know if Jelly bean will improve the gaming performance `framerates`???
davidebanks said:
Hi new to android i have a GS 3 and want to know if Jelly bean will improve the gaming performance `framerates`???
Click to expand...
Click to collapse
No. I don't think so. Google said that it had added extra frames for the ui animations only.
Gaming may improve if there is a newer linux kernel in jb.
Sent from my GT-S5830 using Tapatalk 2
I hope both improvements but I don't really know it, sorry
I'd put my money on it. Processing will now revolve around the VSync timing which should maximise the amount of time the phone has to render the next frame. If a frame is dropped, triple buffering will kick in and hopefully make it a smoother experience while increasing latency a little, and getting rid of it once it is no longer a problem.
Assuming this hasn't already been implented by games in some way (which i can't vouch for), there will definitely be a boost in consistent framerate (not performance, your CPU and GPU aren't becoming more powerful).
i think jelly bean is more simple and light than the older one, it should improve gaming performance.
Harbb said:
I'd put my money on it. Processing will now revolve around the VSync timing which should maximise the amount of time the phone has to render the next frame. If a frame is dropped, triple buffering will kick in and hopefully make it a smoother experience while increasing latency a little, and getting rid of it once it is no longer a problem.
Assuming this hasn't already been implented by games in some way (which i can't vouch for), there will definitely be a boost in consistent framerate (not performance, your CPU and GPU aren't becoming more powerful).
Click to expand...
Click to collapse
i watched the developer casts and it seems to be not like you pointed out. vsync is an additional feature which you as an app maker can use if you wanted to. they provide tools to line up your frames nicely but it will probably not affect anything else. im running JB for a week now and no app or game seemed faster to me. i saw the improvements when using their launcher though.
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Thanks ✟
Moving to Q&A
molesarecoming said:
i watched the developer casts and it seems to be not like you pointed out. vsync is an additional feature which you as an app maker can use if you wanted to. they provide tools to line up your frames nicely but it will probably not affect anything else. im running JB for a week now and no app or game seemed faster to me. i saw the improvements when using their launcher though.
Click to expand...
Click to collapse
I watched the vsync portion of the presentation again to see if I got it wrong but ended up with the same understanding as I said. Unless there is a fundamental difference with games (now or in the past), it will all revolve around vsync timings internally within android.
Watch it again, if you understand otherwise let me know and correct me, I don't want to spread false information

PPSSPP Emulator

Any of you tried the PPSSPP emulator on the G5 yet? I am getting some performance issues and I was wondering if this is an optimization issue with the Snapdragon 820. If not, do any of you care to share your settings for the emulator on your G5?
deathernater said:
Any of you tried the PPSSPP emulator on the G5 yet? I am getting some performance issues and I was wondering if this is an optimization issue with the Snapdragon 820. If not, do any of you care to share your settings for the emulator on your G5?
Click to expand...
Click to collapse
There are a few videos on YT that give to best settings for S7 on certain games which should also apply to G5 since they share the same processor (well in US atleast)
Mess with the frame skip option in the emulator.
Sent from my LGLS992 using Tapatalk
Frameskip appears to fix audio jitter but actually worsens overall performance and responsiveness for me, I also have trouble getting Resistance: Retribution to be playable at all, is that particular to the game or is there something still not patched for the SD820?
i just tried resistance aswell as wipeout pulse.
it seems it does not matter that much if you change anything to the graphical settings.. in fact.. i could use fxaa, full resolution aswell as 16xAA without performance decrease so the problem does not seem to lie inside the rendering.
in wipeout pulse i noticed something..
i finished a race. in slow motion almost...
the second the score board becomes visible the game starts to run at full speed (max res, 16xAA, fxaa, ...) without any lag.
behind the scoreboard you can watch the game continue being played by AI.
as soon as you are in control of a ship, the game will start decelerating again.
fun fact: frame skip will work well in wipeout. multi threading will not have any effect.
resistance however seems unplayable to me. multi threading will make it unplayable.

Categories

Resources