3D OpenGl DEMO - HTC EVO 3D

I was experimenting with the S3D SDK.
I though the S3D OpenGl Demo looked pretty lame with this cube, so i created a skybox around the cube and added another texture.
use the slider on the bottom to increase eyeseparation and the Zoom on top to zoom in or out..
I am not a good programmer but i like to Play a bit. =)
if you like it write me a message or mail me.!
My personal goal is to implement the 3DS Renderer to Engines like Min3d or jMonkey. But i´m still to stupid to get it right yet. ;u
I also think the Stereo3D is pretty underestimated. I would like to have n64iod with stereo 3d .. So if sombody is able to implement the 3d stereo renderer to N64oid please gimme !!! I would do it myself but the sources are in C++ and i dont know how to do it... hmpf!
I also like to create music with caustic 2.0 .. what an app!!
Maybe oneday there will be a stereo3D Launcher for the Evo3D!

Nope.jpeg
Sent from my PG86100 using xda premium

jdeoxys said:
Nope.jpeg
Sent from my PG86100 using xda premium
Click to expand...
Click to collapse
What does this mean?

I don't know what that guy was referring to at all above (neither do I know the point of people putting ".jpeg" at the end of their word as if it will make their point stronger) but I thought your little app was pretty cool and fun to play with. Hope to see more landscapes later
Sent from my EVO 3D using Tapatalk 2 beta

Hey that is a pretty cool demo of the 3d technology. Nice job.

Great job! I can show off this app to my friends
I would LOVE n64 emu on 3D also!
PG86100

Looks pretty cool. Look forward to seeing what you come up with in the future.
Sent from my ICS lovin 3D!!!
If I've helped you in any way... hit the "Thanks" button.

update
well after you guys motivated me so much .. here a little thankyou!
and if you like to thank me
Say ThanX
I almost get some grid in programming .. maybe in some days my first real stereo 3d Demo will appear! =)
the app is crashing onclose. sorry for that .. i will fix this!
I start to love programming on android.. If you got the right libraries you can almost do anything.
By the way i want to thank andmodplug's programmers for their great implementation for playing mod / xm files on Android.
source : http://www.peculiar-games.com/libmodplug-in-android/andmodplug
And if you like to have the "not very good programmed" Code, don't hesitate to ask and email me!

Pretty damn cool first start man. Keep up the good work

Yay!!
Hi again guys
i've made it .. i got the 3d Stereo Code into min3d framework. Yay!
Now i can load 3ds/Obj/md2 models etc.
The small demo is working but not really good looking.
http://htc-stereo3d-demos.googlecode.com/files/com.demo.stereo3d.apk
you can also checkout the code!
cam btn : eyesep --
mnu btn : eyesep ++
search btn : zoom ++
back btn : zoom --
in a newer (not released) project i tryed loading a 3ds file with multiple objects with mulitple textures. But they're messed up..
the hud is also not quity ready
But I#m going further each day!
I would be greatfull for any support. =)
Thanx

Related

Gears of War shooter for WVGA devices plus playstation mobile news

Here is a simple version of Gears of war for all WVGA devices. Like the console version the game is not easy. You have to know when to let your gun off, when to run, or when to hide behind barricades to avoid enemy fire.
Buttons made by Jake044
Also check this blog for information of Sony playstation mobile
http://playstationmobile.blogspot.com/
feedback
For those who played the game can you tell me how it ran on your device thank you.
Looks good bro. It also looks like the buttons got distorted a lil bit.
580 proccessor
I just like the fact you can use xbox graphics on windows mobile and still retain the speed of the console.
On the home page and "http ://www .xda-developers .com/windows-mobile/gears-of-war-available-for-wm/" they describe it as "another PlayStation classic game".
Blasphemy!
GoW is an exclusive title for the Xbox360 and GFW.
PlayStation [Spit] Classic my PackDonkey... 500 hail marys and a dip in a bath of holy water for you!
Anyway. looks good. I will try this later and tell you how it runs on my TG01.
(ps, can a moderators unristrict me please, it took me ages posting this, I'm not going to spam the forum, I prommise)
Hi,
is this an emulator or is this a port?
I am sorry to be a bit paranoid here - but you know the recent value added number cases...
Feedback
Ok
1st This is a version I made on my spare time. I made it because I wanted something fun to play on my phone.
2nd Ok you need to go ahead and download Xbox360 emulator Just kidding!! This is a cab just download it and it installs. You dont need an emulator to play. Have fun!!
I am running a WVGA Imagio running NRG's custom ROM. I LOVE GoW and will download this and give you a report on its performance! Looking forward to kicking some more locust butt while on the move!
Works pretty good! And yea, it is as difficult as the first GoW was. I only noticed one thing, early in the game, right at the start, if Marcus gets hit, I can still shoot for several minutes before I start over again. A little glitch.
Also, the controls aren't very responsive, but outside of that, pretty good start!
First I'll try on hd2, then on tp2. It'd be great if it had hw keyboard support, does it? Doubt it, seems like us qwerty-slider users are a dying breed... mostly from lack of devices!
games
Ok in the future I will try to make a resident evil port or any popular game I can find graphics for. Also if you want to try some of my other games , they are located in this website
www.krenisiswinmobilegamesapps.com
Kinda cool, lags a bit on my Touch Diamond 2 though. It would also be heaps better if you could add resistive dual touch so we can shoot while moving. It shouldn't be very difficult to code.
touch
The tool that I use doesnt support plug-ins . If it did I would love to install the multi-touch API that is said to be on xda-developers.
Hopefully my tools will get an upgrade soon!!
Didn't test it out yet, but looks great. Keep up the good work.
If you want to implement resistive dual touch, the best way is to put an invisible button directly in between the two buttons that would be pressed together, so if you were pressing right and a, you would place a button directly between them that does both. Do the same with all other buttons and you will be sweet.
multitouch
LordVarkson said:
If you want to implement resistive dual touch, the best way is to put an invisible button directly in between the two buttons that would be pressed together, so if you were pressing right and a, you would place a button directly between them that does both. Do the same with all other buttons and you will be sweet.
Click to expand...
Click to collapse
Thanks I have found a way to code a jump left and jump right buttons. Now the games should be smoother. I might do another supermariobros remake using that. THANKS!!
for the ones who didnt see
Its been a couple of months since this game came out. Iam sure many people have brought touchpro2 or HD2 that didnt get a chance to download game so Iam giving it a well deserved bump.

RE 5 WVGA,VGA game project,demo and photos included

EDIT: Lack of Time and help so I could not finish the game. The demo works fine for WVGA devices and the graphics are exactly like the photo. You can shoot the zombies comming after you but at this point thats all there is to the game.
The file name RS5.zip is the wvga version
The file name RS5 VGA.zip is the vga version
My limits
Iam working in a 2D enviroment but trying make it look 3D. The goal of the project is too make an action game with superior graphics. Plus to beat out the iphone games, or at least have something exclusive. This is a freeware project and Iam doing this for fun. I welcome any help .
help
Iam tackling different major projects but if anyone could help I will share credit. Thanks for reading and any feedback to help on project will be welcome.
I am able to provide help. I am great with Photoshop since my study is based on desing etc.
animation
Thats great!!! Can you draw zombies walking towards the charactor onscreen. 40x40 size will be fine. Also zombies shooting with bows and arrows will be great too.
Great work !
Hey this is great work. I don't have anything to contribute but while looking at this thread I thought why not a zombie rail shooter for windows mobile. Something like House of the Dead where the character moves by himself (hence the term rail) and tap to shoot the brain eating zombies.... Just a thought
cool!! this looks very good!
nice share broo
Nice
Looks good so far. Impressive to say the least, my friend. Keep up the good work!
background
Yarach has drawn me some zombies , so I can use those. The last part I need is a 3D background 480x800 size. I figure a total of 4 should be good. The game would be a strictly action game , with a short-cut scene telling the story.
What I have now
1) Zombies ( Made by Yarach)
2) Main charactor
3) Resident Evil 5 startscreen
What I need
1)4 backgrounds 3D of course. 480x800 size which is the screen resolution.
And thats about it. Since Iam using a 2D editor I need 3D background and I will use some effects to try to make it feel more 3D. Any help is welcome and you will recieve credit.
Dude those graphics! it looks better than an iphone game! i think it is a pic of real resident evil 5 with 2 arrows added lol
how are normal windows mobile 6.5 phones going to handle those graphics? the iphone has a 3d graphics chip thats why it has so many games with good graphics and windows mobile has crappy ones open gl 2.0 seems to be the only thing helping windows mobile fr graphics
graphics
Well i made some games with great graphics the real problem is multi-touch.
I made a supermariobros game that is very good but has single-touch.
Recently I found a site with a lot of sprites on it, including resident evil sprites. Though there isn't any from resident evil 5, you could still use some from the other versions. The one from Genesis look the most useful.
miszhgo5 said:
how are normal windows mobile 6.5 phones going to handle those graphics? the iphone has a 3d graphics chip thats why it has so many games with good graphics and windows mobile has crappy ones open gl 2.0 seems to be the only thing helping windows mobile fr graphics
Click to expand...
Click to collapse
Dude those screenshots are from the device itself.

Chainfire 3d + evo3d = full 3d?

I know the 3d sdk is not out yet but I was curious if anyone farmilar with chainfire knows if it'd be possible to make a plugin for the EVO 3d to force everything to use the 3d display.
Sent from my PG86100 using XDA App
And then? Play a game thats not made for a 3d screen? That will look like crap.
If you have no input why post?
@OP I'd imagine it is possible actually, similar to graphics cards forcing anti aliasing and 3d in pc games.
That's something I'm definitely interested in seeing, but I wouldn't know how much work it would take to get it working
Sent from my PG86100 using XDA App
disdain735 said:
If you have no input why post?
@OP I'd imagine it is possible actually, similar to graphics cards forcing anti aliasing and 3d in pc games.
That's something I'm definitely interested in seeing, but I wouldn't know how much work it would take to get it working
Sent from my PG86100 using XDA App
Click to expand...
Click to collapse
I had a great imput. Not a imput like your brilliant reply. Thinking AA is desame easyness as enabling 3d everywhere.
If a 3d application does not support 3d on its own, you will get crapess on its best.
borgqueenx said:
I had a great imput. Not a imput like your brilliant reply. Thinking AA is desame easyness as enabling 3d everywhere.
If a 3d application does not support 3d on its own, you will get crapess on its best.
Click to expand...
Click to collapse
You know, there's that.
duffkiligan said:
You know, there's that.
Click to expand...
Click to collapse
Thanks. Im glad for you that you write perfect english without error.
I'd like to say, in theory, with a game that is rendered in three dimensions, you could program it to just use two different camera angles... but um, it'd have to be programmed into each one i'd guess... so yeah, no, prolly never gonna work.
tsunami987 said:
I'd like to say, in theory, with a game that is rendered in three dimensions, you could program it to just use two different camera angles... but um, it'd have to be programmed into each one i'd guess... so yeah, no, prolly never gonna work.
Click to expand...
Click to collapse
Correct. Now the trolls can go away
In theory the display driver could be coded to display any opengl app in 3d, without changing apps. The driver has the complete 3d model, and two perspectives could be rendered. This would produce an accurate 3d projection for any ogl/el game.
The only thing that would appear odd is if the dev wasn't careful with the z plane on some objects ( 2d overlays, etc). It would appear fine in 2d, but 3d they may be way close or far out.
The 3d games aren't even POP OUT 3D so I don't know what the other guys are talking about. If you even play the included 3d game you can easily tell it just adds depth....I see why there would be a difference in other games, there will just be aded depth.
I thought NVIDIA's 3d stuff was a similar hack which is why they had varying degrees of compatibility among various games
Sent from my PG86100 using XDA App
I doubt spiderman was completely rewritten in 3d format. I would imagine it was just converted. I know instant 2d to 3d on a capable television doesnt look bad at all. Even some 2d to 3d clips are pretty good if done right, so I dont see what all the negative fuss is about. I was disappointed before launch, when I realized this phone didnt do 2d to 3d.
Oh yeah, games like call of duty that switches to 3d, doesnt have a completely seperate game on the disc, and it looks good.
3D isn't 3D as it was 5 years ago.
even in the movie theaters 3D isn't like OMG **** IS COMING AT ME kind of deal.
it adds "depth" and somewhat "clarity"
i remember Terminator 3D , now that was 3D .
the EVO 3D has limitations , makes stuff minor 3D. requires a lot of resources for full 3D . nothing a phone can handle atm, not even computers can handle it. full popping out , i think that hand is gonna grab my face 3D .
would you sacrifice half your battery life permanently with no fixes for full 3D on all the time? how would your eyes feel? looking at it everyday all day? i'll super glue 3D glasses onto your head . everything will be 3D .
the 3D effect is simply an angle, and depth as people say. that is all. makes you see more than just a flat angle. you can see the sides of the flatness, making it 3D
archnemesis_dankush said:
3D isn't 3D as it was 5 years ago.
even in the movie theaters 3D isn't like OMG **** IS COMING AT ME kind of deal.
it adds "depth" and somewhat "clarity"
i remember Terminator 3D , now that was 3D .
the EVO 3D has limitations , makes stuff minor 3D. requires a lot of resources for full 3D . nothing a phone can handle atm, not even computers can handle it. full popping out , i think that hand is gonna grab my face 3D .
Click to expand...
Click to collapse
I'm not sure what you are trying to say? What is limited with this phone?
http://www.youtube.com/watch?v=i7xfYe_WYEY&feature=youtube_gdata_player
Wow. That video was sweet. Damn thing kept getting closer and closer.
Great 3d video wow
YEAH I GOT A EVO 3D

[LIVE WALLPAPER] Zombie Pop & Time Flies

Hi,
I have a couple of free wallpapers on the Android Market (please find links in my signature below) and am very curious if and how they behave on the magnificent EVO 3D?
Please could you check them out and let me know if they work, do they give any sense of depth and whether you liked them or not? It'd be really appreciated.
Many thanks,
Paul
pphillips001 said:
Hi,
I have a couple of free wallpapers on the Android Market (please find links in my signature below) and am very curious if and how they behave on the magnificent EVO 3D?
Please could you check them out and let me know if they work, do they give any sense of depth and whether you liked them or not? It'd be really appreciated.
Many thanks,
Paul
Click to expand...
Click to collapse
They ran and there was a sense of depth in a way. The zombie pop one lagged quite a bit on me but it was quite fun. I really like this
thisisboo said:
They ran and there was a sense of depth in a way. The zombie pop one lagged quite a bit on me but it was quite fun. I really like this
Click to expand...
Click to collapse
Cheers thisisboo!
Thanks a lot for checking them out. You're a star (have 'thanked'). I was thinking of pushing all of projects into openGL anyway - which should help with the higher number of sprites.
Very happy that you liked Zombie Pop! I've just released the full version freely onto the market as a thanks to the community (with a donation version if you feel generous).
Does anybody else get lag?
Paul
HAHAHAHA : Zombie Pop is awesome. OCD wallpaper for the "Munsters" set.
Nice choice on the "poppy paper" sounds, and the "MOAR Brainzzz" is a very nice touch. Works well on the 3d, and a little better on the Epictouch4g.
+10.
Edit: my best score was 340, but I accidentally pulled up an invisible widget for my contacts right before they "got me", so I'm using my mulligan.
I like the zombie pop, it's cool that you can touch them, that was a nice animation.but add they get closer it shows lower quality and they just disappear when they're bodies are off screen so it looks like they're head just goes away.so I would like to see higher quality images and have them run off screen. good wallpaper.
Sent from my PG86100 using XDA App
mazook98 said:
HAHAHAHA : Zombie Pop is awesome. OCD wallpaper for the "Munsters" set.
Nice choice on the "poppy paper" sounds, and the "MOAR Brainzzz" is a very nice touch. Works well on the 3d, and a little better on the Epictouch4g.
+10.
Edit: my best score was 340, but I accidentally pulled up an invisible widget for my contacts right before they "got me", so I'm using my mulligan.
Click to expand...
Click to collapse
Hey mazook98,
Glad you liked it and thanks for the fab feedback! There are about a dozen 'phrases' - I was hoping they'd amuse.
'OCD wallpaper for the "Munsters" set.' nails it completely - thanks for that
Not a shabby score at all - well done on that.
codest17 said:
I like the zombie pop, it's cool that you can touch them, that was a nice animation.but add they get closer it shows lower quality and they just disappear when they're bodies are off screen so it looks like they're head just goes away.so I would like to see higher quality images and have them run off screen. good wallpaper.
Click to expand...
Click to collapse
Thanks also to codest17. The app is designed to work on all sorts of screen sizes - I'd made the perspective changeable to fit best with each device - you could try playing around with the settings to get a better effect?
The donation app has higher-res graphics, more zombie types, speeds and lets you put your own heads on zombies.
How did you mean 'have them run off screen'? As in instead of exploding?
Cheers,
Paul

Shadow Gun

Does it work for any of you? It says that it is incompatible with my phone.
Sent from my MB860 using XDA App
works fine for me with CM7 installed, even used wifi to download the gamedata...
works on piChrust fw and 0.2.1 faux Kernel
For those of you who have it working I have a question.. Is it REALLY worth the $4.99!? Ive been spoiled by .99c games. Honestly I doubt I purchase it just because of that. But if Im missing out and NEED to play this game could any body offer a brief explanation why? I have read about the game already but would like to hear from someone who is playing on an Atrix. Thanks ahead of time.
WiredPirate said:
For those of you who have it working I have a question.. Is it REALLY worth the $4.99!? Ive been spoiled by .99c games. Honestly I doubt I purchase it just because of that. But if Im missing out and NEED to play this game could any body offer a brief explanation why? I have read about the game already but would like to hear from someone who is playing on an Atrix. Thanks ahead of time.
Click to expand...
Click to collapse
i bought it yesterday, but didn't play it for very long. it's a pretty fun game, and the controls were really intuitive. it's exactly how you would want to control a fps on a touch screen, left side of the screen for moving and right for camera.
the graphics were pretty amazing for a smartphone, i was impressed. and i didn't experience any sort of lag, which was even better (using the 1.0ghz enhanced kernel CM7)
i'd say it's worth the 5 dollars, i only got about half an hour into it so far and was already satisfied with my purchase. the animations are all voice acted so far, gameplay is fun, and controls are great for a touch screen.
I highly recommend this game. Well worth the $5. The controls are much better than the gameloft FPS's that I've played and the graphics are amazing. When you compare the price to a console game it's a no brainer purchase.
On the gameloft shooters they kinda auto aim for you (sorta like goldeneye on n64) but on this game once you press the fire button you can move your finger and move your aim, like having dual joysticks. Also the left joystick appears wherever you put your thumb (on the left half of the screen) eliminating the problem of your finger missing the joystick.
The cover system is easy to use and works well. It's nice to have that instead of just having to run around shooting. The enemy AI isn't as good as many console games but miles ahead of other mobile shooters. Enemies will move from cover to cover, one will stick back while the other tries to flank you, etc.
There are a few very minor glitches here and there, but it runs very well on the atrix.
Well worth it...just be ready to kiss your battery byebye
Sent from my MB860 using XDA App
Uhm guys I'm using the latest aura and get the "your device is not supported" any clues why? The market on the rom is 3.20
crnkoj said:
Uhm guys I'm using the latest aura and get the "your device is not supported" any clues why? The market on the rom is 3.20
Click to expand...
Click to collapse
Has your build.prop been edited to say a different device?
jhotmann said:
Has your build.prop been edited to say a different device?
Click to expand...
Click to collapse
Haven't checked, but i haven't modified it, it's the one from aura 1.2.2.1 deblur aura. Might be the 3.2.0 market messes things up.
Definitely worth it,especially considering it'll get an update for multiplayer in the near future apparently (forgot where i read it but it was a legit source). And the game is great to play, it has great graphics and is very smooth and fast.
http://toucharcade.com/2011/09/30/shadowgun-multiplayer-to-release-in-waves-no-eta/
Hey all over in the photon forums I have figured out the mapping to be able to use a PS3 controller with the game. I would post a link but I am on mobile. Look in the photon themes and apps. The title is easy to see. Says Shadowgun available for tegra 2 devices. I have only tested the ps3 controller with the photon so hopefully it works for you guys too.
Sent from my MB855 using XDA App
I'm using Aura 1.2.2.0 (just haven't made the upgrade to 1.2.2.2 yet) and had the "download is incompatible with your device" from the market, however, I was able to install via market.android.com
Also... Yesterday(?), there was an update available for the game. After installing it, the character was holding an invisible gun that shelled out little pink blocks. Apparently this was a pretty common problem. This was fixed by reinstalling the game after deleting /sdcard/Android/data/com.madfingergames.shadowgun
jbuggydroid said:
...I have figured out the mapping to be able to use a PS3 controller with the game...
Click to expand...
Click to collapse
You really have no idea how happy I am to read this.
Edit: Link to jbuggydroid's button mapping post http://forum.xda-developers.com/showpost.php?p=18796357&postcount=4
Sadly there is no way to make hdmi mirroring with the Atrix... Widescreen that is.
This game is great on both my Atrix and eee pad transformers. For anybody having glitches, just uninstall the game and reinstall. I had to do that on both devices afterthe update. Also for those who have an eee pad with dock, you can plug up an Xbox 360 controller and play the game like it is an Xbox 360 game, just loads faster.
Sent from my MB860 using Tapatalk
Is the game worth it? It's a bit like asking if it's worth breathing. The graphics are amazing, the controls are very user-friendly and fun, the game runs without any sort of lag or problem and it's like Resident Evil 5 but for mobile phones.
This is the first game that i actually find worth buying for my Atrix.
Ratings: 10/10.
Jibraldor said:
Is the game worth it? It's a bit like asking if it's worth breathing. The graphics are amazing, the controls are very user-friendly and fun, the game runs without any sort of lag or problem and it's like Resident Evil 5 but for mobile phones.
This is the first game that i actually find worth buying for my Atrix.
Ratings: 10/10.
Click to expand...
Click to collapse
10/10 for me as well.
crnkoj said:
Sadly there is no way to make hdmi mirroring with the Atrix... Widescreen that is.
Click to expand...
Click to collapse
What do u mean? Atrix can not display it proper on a tv via hdmi?
nikosblade said:
What do u mean? Atrix can not display it proper on a tv via hdmi?
Click to expand...
Click to collapse
The Atrix does not do HDMI Mirroring in Widescreen.
I suck as FPS and I'm a sucker for eye candy, but I definitely think this is a 10/10. Very well polished game. Some FPS pros might get bored of it but I'm not good enough at the genre to make an informed decision lol
Definitely with $5 or whatever it was.

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