Hello
Appologies if this is in the wrong place but there are just too many variations for my little brain, sorry.
Is there an android app that will play MP3's which are storred on a home network NAS box?
My Windows Media Player does this rather well however I would like the same feature on my tablet and phone. That way I can get them to play music on my wireless speakers. My only other option is to buy a SONOS speaker but that's toooooo expensive.
Cheers
Bump?
Please
Simple Google search "Android nas streaming" and this came up.
http://androidforums.com/android-applications/209944-any-apps-will-stream-nas.html
http://ryanpricemedia.com/comment/1160
Good Luck.
Wondering if it's just me who's noticed this. Was annoyed and confused at first, and the quite surprised, not sure if in a good or bad way.
I started playing an tv show episode on my nexus 10 using VLC beta. Bluetooth was enabled and it was synced with my win 7 computer. As it is, when it syncs upto my computer a windows media player pops up and i can play all my music that is stored on the nexus.
But with VLC, video would be playing, but the audio, in sync, would play through the main stereo connected to my computer without having to accept anything or change anything. Was confused as to why there was no sound on the nexu and then muted the video that was playing on the computer to find that there was the bobs burger audio playing in the background. Figure it could be pretty cool in one application or another.
(this is my first ever tablet so forgive me if this is old and boring news )
Hey all
I'm very much interested in being able to send my music/audio from my phone to a DLNA renderer on my home network. There are plenty of individual apps out there to do this, such as BubbleUPnP, Twonky, etc, or even indeed the music app built in to my HTC One X. However what I'm wondering is if there's a way to have all music/audio re-directed over WiFi to a DLNA renderer?
What I'm looking for would be something similar to when you plug in headphones or connect a Bluetooth audio device: any application that plays media has the audio directed to the headphones or bluetooth connection, instead of the internal phone speaker - that's exactly what I want, but with the audio being directed over WiFi to a DLNA renderer. I'd configure the app/service/whatever to send all audio over DLNA, and then it doesn't matter whether I'm using Dogcatcher, Spotify, the built-in Music app or Google Music - all audio automatically gets directed to the DLNA renderer.
Having to use yet another app on top of the various media applications I already use is a real pain; plus I highly doubt any of the existing applications will support Spotify streams (Twonky and BubbleUPnP don't), and I had little success when experimenting with Twonky yesterday. As mentioned my built-in music app already does this so I'm already part of the way there, but I'd like it to be system-wide rather than app specific.
The DLNA renderer I'll be using will either be a standard PC running XBMC, or a headless Raspberry Pi embedded Linux computer; either way they'll both be fully UPnP/DLNA compliant.
To be honest, I don't even know if this is possible; I have a feeling that it'll have to be on a per-application basis. But hey, no one ever learned anything by not asking questions
BLCollier said:
Hey all
I'm very much interested in being able to send my music/audio from my phone to a DLNA renderer on my home network. There are plenty of individual apps out there to do this, such as BubbleUPnP, Twonky, etc, or even indeed the music app built in to my HTC One X. However what I'm wondering is if there's a way to have all music/audio re-directed over WiFi to a DLNA renderer?
Click to expand...
Click to collapse
Capturing audio emitted by any app is not possible on Android. There's no API to do it. Probably because Google did not want apps to be able to do it.
Since capturing audio is perfectly possible on a PC, that's in line with the dumbing down of general computing.
bubbleguuum said:
Capturing audio emitted by any app is not possible on Android. There's no API to do it. Probably because Google did not want apps to be able to do it.
Since capturing audio is perfectly possible on a PC, that's in line with the dumbing down of general computing.
Click to expand...
Click to collapse
Cheers for the reply; at least I know there's no point in further googling!
Looks like it'll have to be on a per-app basis then.
It is possible, with root access
BLCollier said:
Hey all
I'm very much interested in being able to send my music/audio from my phone to a DLNA renderer on my home network. There are plenty of individual apps out there to do this, such as BubbleUPnP, Twonky, etc, or even indeed the music app built in to my HTC One X. However what I'm wondering is if there's a way to have all music/audio re-directed over WiFi to a DLNA renderer?
What I'm looking for would be something similar to when you plug in headphones or connect a Bluetooth audio device: any application that plays media has the audio directed to the headphones or bluetooth connection, instead of the internal phone speaker - that's exactly what I want, but with the audio being directed over WiFi to a DLNA renderer. I'd configure the app/service/whatever to send all audio over DLNA, and then it doesn't matter whether I'm using Dogcatcher, Spotify, the built-in Music app or Google Music - all audio automatically gets directed to the DLNA renderer.
Click to expand...
Click to collapse
With root access you can get to the system audio, but as far as I know only apps that output this via airplay currently exist...
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
danielfiller said:
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
Click to expand...
Click to collapse
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Trozzul said:
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Click to expand...
Click to collapse
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
danielfiller said:
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
Click to expand...
Click to collapse
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
The music that's cached is on your device, but digging through the files won't do anything unfortunately, each one deeply encrypted, believe I've tried
If you're responding to me, make sure to quote me so I get an immediate email
Trozzul said:
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
Click to expand...
Click to collapse
There is a way to do that, but then I lose the whole point of streaming - not having the files taking up space on my device.
The files you found in Apollo were probably some temp cache files leftovers.
So no suggestions?
Maybe someone else knows about an app like the one I'm looking for?
Maybe even some plugin that enables players to stream from Google?
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
purplekush said:
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
Click to expand...
Click to collapse
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
THANKS! Know a way to pick output device for the Web based version?
danielfiller said:
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
Click to expand...
Click to collapse
WOW! thank you so much for letting me know about this! :good:
I'm definitely gonna check it out and see how the streaming quality compares...
[sometimes it makes the difference between playing and buffering when using the Google Play Music app's settings for mobile streaming - the High, Normal, and Low quality setting]
Regardless, this is a good step in a good direction... I know Bubble UPnP app and even some file explorer apps could access cloud storage, including the google music account - so I'm glad someone finally incorporated that in a way that let other music players on the device see the cloud storage as if they were local!
As exciting as it is, I'm also cautiously optimistic... While this means that Google's All Access music service will become much more attractive and viable for multiple device use compared to it's competitors --- there will, of course, be issues regarding protecting digital rights. Already I mentioned the 'misleading' programs that allowed ON DEVICE/'pinned' music from Google Music to be played in 3rd party players, and some convert the file to a properly labeled mp3. Considering Google Play Music already allows for All Access subscription users to do the same to songs within their entire catalog (that is, 'pin' it to the device for offline play - which was really a surprise to me), this means those same programs can now convert the All Access music that is pinned to allow offline play into proper mp3 files.... Thus with some coding to make the process faster, one can essentially download any song they want from All Access and keep it as an mp3 - altho it is only meant to be a subscription service and the option to pin music from all access is just supposed to allow access to the subscription service without signal or without eating up data from a data plan.
I guess that means if Google Music wants their music streaming service to succeed, rather than taking away support for 3rd party players - they must provide an official API and a better means of protecting the songs stored for offline playback using a database and/or file level encryption for the 'pinned' songs. I'd hate to see the ability to use the service on other players be stripped and locked down even more to a single player due to these kind of concerns that Google surely already sees as an issue and is likely brainstorming solutions.
Question:
On the topic of Google Play Music, does anyone happen to know of a similar solution regarding Google Music Streaming on a DESKTOP ??
I have found gmusic (not the iOS app), but a standalone program that sits in the system tray...
http://gmusic.codeplex.com/
Some of the chrome plugins actually offer better features (last.fm integration, lyrics, etc....), but the one I found that said it allowed use of media keys didn't work for me...
This is the only one I found that allows me to A) not get my music player lost in a massive field of tabs, and B) change songs while playing a game!
The Main Player window, although, is nothing more than a customized browser window (like the ability to view webpages within winamp and other programs). It is nice that it is a separate icon not mixed in among other browsers, supports media keys, can be minimized etc ----
The one major thing I'm still unable to find a solution for, is the ability to select (non-default) audio output device!!
I have always had my pc connected to my receiver/surround sound system since I got 'my own' computer, so being able to select the audio output is crucial for me when playing music, as I direct the music through digital output to the sound system, but still want to hear other audio through the output jack.
Many times I'll have -Music through digital optical output, -Game SFX through pc speaker output, and -Google Hangouts (for voice chat with teammates) through USB headset.
However it isn't as common for a game to have audio device options as it is for a music/media player.... and always remembering to alt-tab after the games started to change the the default device is a major pain!
(Not to mention even if I'm just listening to music, I don't want to hear audio from a random ad... esp when I can't track down the source of the ad among my tabs, and it is blaring loud out the sound system along with my music)
Many people have complained/requested this to be a feature of Google Chrome - of course the Google team reading these complaints are thinking from the perspective of a simple web browser, something that usually has no need for such a feature...
However, plenty have brought up the issue of Google's Music Service being web-based, and thus such a feature is needed.
I'm not quite sure it is an issue that needs to be addressed by the Chrome browser, but it should definitely be an option within the Google Music web app itself - similar to how one can choose their input and output device in Google Hangouts, which is also a web-app run within a browser.
Of course, the best solution for me would be to find someone that has created something similar to GMusicFS that allows the music to appear as if it is local (similar to google drive's client) or if one of the better music players (Winamp, Foobar, MusicBee, etc.) had an extension somewhere that allows adding cloud music services like Google Music.
Anyways,
@danielfiller Thanks so much for pointing me to that app!
(sorry to any mods about how this post isn't -exactly- a proper topic for its location. Its just that Google Music is cross platform, not limited to mobile devices. While my question does not relate to any mobile platform, it is regarding the exact same functions the android app provides for the exact same streaming service.)
I know this isn't device specific but I can't easily find a good solution through google.
Bit of a background.
I use Media Center for my main TV and movie watching through a media PC and projector.
But for music I use itunes because my car stereo only supports apple stuff (apart from controlling my phone as a generic bluetooth device) so i moved my music to itunes.... Yep still not that happy about that.
So for music sync to my android devices I use isyncr which works well over wifi. Happy with the control it has. But its not good for my video that I watch in Media Center (or effectively media player I believe as they are the same family).
I have tried Media players sync but not overly impressed. It wants to convert all video and I can't seem to find how to stop it reducing the quality so much. I have created autoplaylists for my video which gets the later video files and the later recorded TV. So happy with the autoplaylist I think.......
Is there anything that will sync media playlists well? Even better if its over wifi.
I don't particularly like airsync (doubletwist) as its very limited for video. I paid for it but have barely used it. I can't seem to selectively choose what to sync. And it appears to only see itunes video which I don't use.
Any suggestions???
I hope for the following;
- Sync only the latest video and/or recordings in media center
- Limit the space videos will take up
- Preference over wifi but not essential
Thanks, Peter.
Well I've started using MediaMonkey which does syncing with reasonable autoplaylists, does it wirelessly if the latest beta is down downloaded, and can limit the space the play list takes up... Although to make more advanced play lists requires to purchase the pro version on my pc but I just grinned and bared it. Also ended up changing my music/itunes sync over to it on my tablet. Have left the phone as isyncr because it integrates little better with iTunes.
So overall happy now after a lot of searching. Doubletwist was just too basic for video. And Much better than using media player that's for sure. But it's still not perfect. The play count not working for media center being one area that's not perfect. But that's more media center I think.
plex will do it, but i believe the feature is still in beta and require a plexpass (paid) subscription.