Discussion thread, for touchpads.
I found a whitepaper in the Developer Zone on the sonyblog. From this I can find out that:
The touchpads act as a touchscreen, but they are not connected to anything.
The touchpad touch events are as follows:
AMOTION_EVENT_ACTION_DOWN (touchpad touched)
AMOTION_EVENT_ACTION_UP (touchpad untouched)
Touchpad is seen as a pointing device...
XperiaPlayer said:
Discussion thread, for touchpads.
I found a whitepaper in the Developer Zone on the sonyblog. From this I can find out that:
The touchpads act as a touchscreen, but they are not connected to anything.
The touchpad touch events are as follows:
AMOTION_EVENT_ACTION_DOWN (touchpad touched)
AMOTION_EVENT_ACTION_UP (touchpad untouched)
Touchpad is seen as a pointing device...
Click to expand...
Click to collapse
Look at other treads before you create your own with the same topic..
http://forum.xda-developers.com/showthread.php?t=1576294
That isn't to do with this? This is a discussion thread for understanding how the touchpads work and also for getting them to work in CM7.etc. Yours is a mod on changing how the touchpad is picked up.
Just carried out a few logcats on STOCK .62 firmware in fifa 12.
Points of interest:
When closing the app:
02-23 16:56:01.584: D/lidswitchd(188): disabling touchpad
02-23 16:56:01.594: D/kernel(177): synaptics_touchpad 4-0020: synaptics_touchpad_set_power: powered 1, activated 0, users 1, standby 0
02-23 16:56:01.894: D/GestureDetector(668): touchSlop:32 doubleTapSlop:197
During the gameplay there seems to be alot of stuff to do with GestureDetector:
02-23 16:54:37.284: D/GestureDetector(668): touchSlop:32 doubleTapSlop:197
When launching the game:
02-23 16:54:21.054: D/GestureDetector(668): touchSlop:32 doubleTapSlop:197
02-23 16:54:21.074: D/lidswitchd(188): enabling touchpad
02-23 16:54:21.084: D/kernel(177): synaptics_touchpad 4-0020: synaptics_touchpad_set_power: powered 0, activated 1, users 1, standby 0
02-23 16:54:21.214: W/kernel(177): synaptics_touchpad: device reset
Im going to try it now with N64OID, Minecraft and the touchpad thingy app. (the one that displays raw output from touchpads by sony ericsson).
In MIUI for example is the lidswitchd binary in /bin ?
Using the touchpad test app from:
http://forum.xda-developers.com/showthread.php?t=1045374
The same results were seen:
Launch Application
02-23 17:08:25.194: D/GestureDetector(668): touchSlop:32 doubleTapSlop:197
02-23 17:08:25.514: D/lidswitchd(188): enabling touchpad
02-23 17:08:25.524: D/kernel(177): synaptics_touchpad 4-0020: synaptics_touchpad_set_power: powered 0, activated 1, users 1, standby 0
Close Application
02-23 17:08:48.654: I/ActivityManager(332): Start proc com.sonyericsson.idd.agent for broadcast com.sonyericsson.idd.agent/.IDDAutoStart: pid=1973 uid=10009 gids={3003, 1015}
Semcsuite could have something to do with the touchpads.
02-23 17:08:57.074: I/ActivityManager(332): No longer want com.sonyericsson.semcsuite (pid 1321): hidden #16
If you look below, when touchpads are not in use powered is set to 0?
02-23 17:09:32.144: D/kernel(177): synaptics_touchpad 4-0020: synaptics_touchpad_set_power: powered 1, activated 1, users 1, standby 1
Minecraft Pocket Edition:
Starting the game:
02-23 17:14:02.364: D/kernel(177): synaptics_touchpad 4-0020: synaptics_touchpad_set_power: powered 1, activated 1, users 1, standby 1
02-23 17:14:25.234: W/kernel(177): synaptics_touchpad: device reset
Doing a filter in DDMS to touchpad comes up with:
02-23 17:13:05.464: W/kernel(177): synaptics_touchpad: device reset
02-23 17:13:06.924: D/kernel(177): synaptics_touchpad 4-0020: synaptics_touchpad_set_power: powered 1, activated 0, users 1, standby 0
02-23 17:13:11.404: D/kernel(177): synaptics_touchpad 4-0020: synaptics_touchpad_set_power: powered 0, activated 1, users 1, standby 0
Repeatedly
02-23 17:15:43.044: D/GestureDetector(668): touchSlop:32 doubleTapSlop:197
02-23 17:13:11.394: D/lidswitchd(188): enabling touchpad
02-23 17:13:06.923: D/lidswitchd(188): disabling touchpad
02-23 16:46:33.202: I/InputManager-Callbacks(332): No virtual keys found for device cy8ctma300_touch.
From this I can see:
lidswitchd - Enables and Disables the touchpads
synaptics_touchpad - Controls the touchpads
GestureDetector - Does something.
Going to flash CM7 and try that out shortly.
Anyone got any contributions?
From what we know touchpads work differently in Fifa 12 and Minecraft as they implement them in different ways. In fact Minecraft is playable on AOSP roms while other games not. In my AOKP ROM lidswitchhd is present and Guerrilla Bob (think developed like Minecraft) works good.
Supervenom said:
From what we know touchpads work differently in Fifa 12 and Minecraft as they implement them in different ways. In fact Minecraft is playable on AOSP roms while other games not. In my AOKP ROM lidswitchhd is present and Guerrilla Bob (think developed like Minecraft) works good.
Click to expand...
Click to collapse
I believe mine craft works in almost all roms that have any kind of touchpad support but games from ea and gameloft rarely work
Sent from my Xperia Play using xda premium
I think that Minecraft is compiled in Java (NativeClientJAVA) (thats why it works) and the EA/Gameloft games are compiled in C/C++ (Normal NativeClient)...
So in cm7 and cm9 they aren't called in that way? Can it not be done?
Sent from my Xperia Play using xda premium
Im going to install CM7 in 15mins, and see what DDMS/logcat comes out with regarding touchpads...
I'm on cm9 now is there something I can do to help
Sent from my Xperia Play using xda premium
Yeh. Do you have the Android SDK installed? If so, can you get me a logcat of 3 different games?
adb logcat > logcat.txt
Try a gameloft game, ea game and something else like minecraft.
thanks
Dont Harm me but er' why in the Development section?
And I conrtibute in 8 days when I get my Xperia Play back
Xperia4life said:
Dont Harm me but er' why in the Development section?
And I conrtibute in 8 days when I get my Xperia Play back
Click to expand...
Click to collapse
It's in the development section, most likely, because of the technical information offered and requested, not to mention the fact that any findings made can aid in development of the numerous roms available.
While I'm here, I did that mod to change the touchpads into a trackpad. Did anyone else notice that touching the area just above the touchpads registers, as well?
There are a lot of valuable logcats on this subject buried in the FXP 7.2 thread
Sent from my R800x using xda premium
XperiaPlayer said:
Yeh. Do you have the Android SDK installed? If so, can you get me a logcat of 3 different games?
adb logcat > logcat.txt
Try a gameloft game, ea game and something else like minecraft.
thanks
Click to expand...
Click to collapse
I'll try soon as I can get to a computer I'm at work so it'll b awhile
Sent from my Xperia Play using xda premium
Another game to consider for testing: Desert Winds
https://play.google.com/store/apps/details?id=com.qualcomm.desertwinds&hl=en
It was a mini-game developed by QualComm to show off their Adreno graphics. It worked great, using both touchpads (left to move and right to rotate camera), even when I was running CyanogenMod 7.
It would also be enlightening to look into how the Mupen64 port for Xperia Play added touchpad support since I'm pretty sure it worked when I was running CM7 as well - and if you can dig up the source it might have some code that would be a good starting point for adding more touchpad support for other things.
~Troop
i am currently trying to port the touchpads drivers from android miuiv4 to miui 2.3.9 (2.3.7) i dont understand why the touchpads work in miui v4 but not in miui 2.3.9. i love the speed and stability of miui 2.3.9. but miui has working touchpads so if somebody can help me port it that would be cool.
Streykatorato said:
Look at other treads before you create your own with the same topic..
http://forum.xda-developers.com/showthread.php?t=1576294
Click to expand...
Click to collapse
Bet he feels like an ass now.
Sent from my R800x using xda premium
Related
Mupen64plus-AE
Hi I just wanted to give some attention to the new open source
n64 emulator for android Mupen64plus-AE which was developed by Paul Lamb.
Its currently in its beta testing phase and it would be awesome if other developers wanted to join in and contribute to the project.
Android market link:
https://market.android.com/developer?pub=Paul+Lamb
Heres a link to the latest build + source code:
http://www.paulscode.com/forum/index.php?board=11.0
[This is currently the only emulator for android with xperia touch pad support]
Here is an overview of the emulator:
Here is a comparison video of banjo-tooie running on n64oid and mupen64plus-ae:
Here is an extra video I made of the xperia play touch pads working with the emulator:
Common questions
The GUI is now finished so most of this information is now irrelevant​
How do I map the gamepad buttons?
First, install and run the "SDL Scancode Finder" linked below. Press the keys you want to map, and write down the Scancodes that are displayed. Then after running Mupen64Plus AE at least once, close the app and edit the file [sdcard]/app-data/paulscode.android.mupen64plus/data/InputAutoCfg.ini. Under the [Keyboard] section, enter the scancodes that you wrote down earlier. For the analog stick, use the scancodes for the left and right buttons for "X Axis", and the scancodes for the up and down buttons for "Y Axis". Finally, save the file and restart the emulator.
SDL Scancode Finder:http://www.paulscode.com/source/AndroidSDLScancodeFinder/ScancodeFinder-debug.apk
Alternatively you use my control config and just paste is over the file. Just replace [sdcard]/app-data/paulscode.android.mupen64plus/data/InputAutoCfg.ini with the custom version of the InputAutoCfg.ini
Heres my config: http://dl.dropbox.com/u/13594612/paulscode/InputAutoCfg.ini (right click and save as)
How do I change games?
Delete or rename the file [sdcard]/app-data/paulscode.android.mupen64plus/roms/mario.n64. Place the ROM you wish to play into that directory, and call it "mario.n64" (it doesn't matter what format the ROM is in, just call it "mario.n64", and the emulator will load it instead of Mario64).
How do I remove the touch control overlay?
Go to [sdcard]/app-data/paulscode.android.mupen64plus/skins and delete everything in there except the folder called touchpads, the touch pads folder it what lets you use the xperia play touch pads.
Click to expand...
Click to collapse
*I take no credit in the creation of this emulator all credit goes to Paul and the people behind the original Mupen64plus source code. Im just a tester nothing more haha*
that'd be cool, but even cooler if N64oid got it
Nhialor said:
that'd be cool, but even cooler if N64oid got it
Click to expand...
Click to collapse
N64oid probably never will though. Adding touch pad support cuts of every android device
that has a firmware lower than 2.3 and thats alot of devices.
With Mupen64plus-ae multiple builds can be made so it doesn't effect other devices.
Thats why I feel so strongly that developers should help support this project,
it means that developers can add whatever they want and can create device specific features.
I would love to see this with touchpad support. Waht do you guess how long will it take?
IE-coRe said:
I would love to see this with touchpad support. Waht do you guess how long will it take?
Click to expand...
Click to collapse
Touch pad support is nearly done, my best guess it will either be finished by tomorrow or in a few days. Also just to clarify I am not the one making this emulator.
This the latest build for non qualcomm devices: http://www.paulscode.com/source/Mupen64Plus-AE/13SEP2011/Mupen64Plus-debug.apk
This is the latest build for qualcomm devices (like the xperia play: http://www.paulscode.com/source/Mupen64Plus-AE/13SEP2011/Mupen64Plus-debug-sortProblem.apk
The xperia play version has very bad graphics at the moment but paul is working on fixing that atm.
You mean Paul as in Paul O'Brien, Modaco's overlord and programmer extraordinaire?
Logseman said:
You mean Paul as in Paul O'Brien, Modaco's overlord and programmer extraordinaire?
Click to expand...
Click to collapse
No the full name of the Paul who is making the emulator is Paul Lamb
Rockin'
Sent from my R800x using xda premium
P.s. I can't wait for this to come to fruition. Finally! A viable way to play Duke Nukem
What are you talking about? Google made it so that multiple versions of the same apk can be uploaded to the market under the same heading, so adding it for our device would therefore NOT rule out other phones, as they could just download the regular version (our version wouldn't be able to be seen by them), also, as a computer science major, it'd be easy to not have this problem if he doesn't want to go down this road, he could do, for arguments sake, if build.prop=="R800i"|"R800x"{control-type="touchpad"}else{control-type="regular"}, or even just a tick box in the option menu...!
therefore avoiding the problem. Obviously it goes a lot deaper than that, but saying that adding support for us would rule out other devices is just not true. It's something else that's stopping him.
Nhialor said:
What are you talking about? Google made it so that multiple versions of the same apk can be uploaded to the market under the same heading, so adding it for our device would therefore NOT rule out other phones, as they could just download the regular version (our version wouldn't be able to be seen by them), also, as a computer science major, it'd be easy to not have this problem if he doesn't want to go down this road, he could do, for arguments sake, if build.prop=="R800i"|"R800x"{control-type="touchpad"}else{control-type="regular"}, or even just a tick box in the option menu...!
therefore avoiding the problem. Obviously it goes a lot deaper than that, but saying that adding support for us would rule out other devices is just not true. It's something else that's stopping him.
Click to expand...
Click to collapse
Well If you actually knew anything about n64oid you would know that its not even on the android market. Its distributed via slideme which does not support uploading of multiple apk's for a single app.
And ive talked to alot of emulator developers and for some reason (Im not entirely sure why) Including touch pad support cuts off support for older versions (lower than 2.3).
bubblegumballon said:
Well If you actually knew anything about n64oid you would know that its not even on the android market. Its distributed via slideme which does not support uploading of multiple apk's for a single app.
And ive talked to alot of emulator developers and for some reason (Im not entirely sure why) Including touch pad support cuts off support for older versions (lower than 2.3).
Click to expand...
Click to collapse
haha ,completly forgot about that, but still, u see my point about the proper implemantation?
EDIT: Wait, I remember something that either Yonghz or Shtruck said something like the classes needed for this are unaccesible for Froyo and before or something, so you may be right. Apologies
Nhialor said:
haha ,completly forgot about that, but still, u see my point about the proper implemantation?
EDIT: Wait, I remember something that either Yonghz or Shtruck said something like the classes needed for this are unaccesible for Froyo and before or something, so you may be right. Apologies
Click to expand...
Click to collapse
No problem and Im sure ive seen Shtruck say something along those lines on the fpsece forums
I would imagine they would be able to add backwards compatibility after adding touch pad support, but that would take extra time - which they may not be willing to give the time.
hairdewx said:
I would imagine they would be able to add backwards compatibility after adding touch pad support, but that would take extra time - which they may not be willing to give the time.
Click to expand...
Click to collapse
Im not sure what you mean by backwards compatibility but in the future arm6 devices will be supported as well.
Also touch pads are in the process of being added, in the newest build the touchpad overlay has been added to the screen and different layouts have been made for different screen sizes (phone, tablet, small screens etc).
bubblegumballon said:
Im not sure what you mean by backwards compatibility but in the future arm6 devices will be supported as well.
Also touch pads are in the process of being added, in the newest build the touchpad overlay has been added to the screen and different layouts have been made for different screen sizes (phone, tablet, small screens etc).
Click to expand...
Click to collapse
I meant having N64oid, FPSE, etc. detect the android version and run version specific code to add touch pad support while avoiding the compatibility issues.
I have done that before in software (I am a software engineer for a living) but it takes a long time to do and adds extra things to support. I certainly would not be motivated enough to do that either
hairdewx said:
I meant having N64oid, FPSE, etc. detect the android version and run version specific code to add touch pad support while avoiding the compatibility issues.
I have done that before in software (I am a software engineer for a living) but it takes a long time to do and adds extra things to support. I certainly would not be motivated enough to do that either
Click to expand...
Click to collapse
Im no emulation programmer but alot of emulator developers have said the same thing that implementing the touch pad controls limits it to 2.3+
Im sure if somebody was brainy enough to create an emulator then they would know how to support more versions if it were possible.
also I would like to point out that Mupen64plus-ae supports arm6, It was already implemented but I forgot to update my post.
bubblegumballon said:
Im no emulation programmer but alot of emulator developers have said the same thing that implementing the touch pad controls limits it to 2.3+
Im sure if somebody was brainy enough to create an emulator then they would know how to support more versions if it were possible.
also I would like to point out that Mupen64plus-ae supports arm6, It was already implemented but I forgot to update my post.
Click to expand...
Click to collapse
Touch pads limit it to 2.3+ because of some of the classes and available system calls it needs are only in 2.3+.
But that doesn't mean it's impossible to make one apk support all android versions, just very impractical implementation-wise and probably not worth it.
hairdewx said:
Touch pads limit it to 2.3+ because of some of the classes and available system calls it needs are only in 2.3+.
But that doesn't mean it's impossible to make one apk support all android versions, just very impractical implementation-wise and probably not worth it.
Click to expand...
Click to collapse
The project is open source so anybody (with the right knowledge) could just go and add touch pad support if they wanted.
Also I would like to point out touch screen controls have now been added but they are still not finished, there are still a few more things to be added like a moving analog stick and lots of optimisations so dont expect it to be perfect just yet.
Mupen64plus-ae now works properly on adreno GPU's (qualcomm chipsets)
It works great on my xperia play! keep in mind that its still not finished yet.
bubblegumballon said:
Mupen64plus-ae now works properly on adreno GPU's (qualcomm chipsets)
It works great on my xperia play! keep in mind that its still not finished yet.
Click to expand...
Click to collapse
did you use the first apk or the "qualcomm" apk?
because Im trying the second apk and its not letting me download the data from paulscode.com...
any help would be appreciated
As most of us know, Gameloft games require a miracle to download in one single go. I believe what happens is that the app (somehow) disables the wi-fi, causing the download to stop. This bug is not OS or Brand specific, which is why I am posting it here. Before I continue, I would like to say that I will not be held responsible for the misuse of the app below. Use it legally, not ILLEGALLY. Now, onto the good stuff.
(Yes, I read other posts, but they were device specific, so this will cover ALL devices)
P.S. Can a moderator PLEASE sticky this for future reference? Thanks in advance
Okay, NOW onto the good stuff.
Follow these steps:
1. Start GLZip, Select "View links in apk", choose the Gameloft APK, get
download link.
2. Complete the link by ending it with "?model=(Phone Model)&device=(Phone
Model)&product=(Product ID)&version=(APK Version)" without quotations.
-Replace "(Phone Model)" with phone's model number, e.g. (Phone Model)->MT15i
-Replace "(Product ID)" with the app's product ID. Get the ID by going to the
Gameloft Website, finding the game, right- clicking the picture, choose "Inspect
Element"(Google Chrome)/"Properties"(Internet Explorer).
Chrome:
Many lines of code will appear. Find the line that starts with "media01"
Internet Explorer:
The http link will show in the properties
Somewhere along the line is a 4-digit number. That is the product ID. e.g. NOVA3 is 1224.
-Replace "(APK Version)" with the apk version. After installed, go to the app info,
and you can see the version.
3. Paste the link into a downloader (BitComet, uTorrent, FreeDownloadManager,
etc.) and start the download.
4. Wait for it to finish, then through GLZip, select select unpack. Choose the file
that was downloaded. Three options will appear. Choose based on your
phone's GPU, e.g. PVRT for PowerVR, ATC for Adreno, and DXT for Tegra.
5. Unpack it, then the SD files copy to the folder within your SDCard.
All done!
For reference, here is a list of Gameloft App IDs
9mm: 1245
Asphalt 5: 953
Asphalt 6: 1388
AC Altair's Chronicles: 1050
Backstab: 1235
Block Breaker Free+: 1379
Block Breaker Unlimited: 1302
Bro In Arms 2 Free+: 1313
Bro In Arms 2: 1128
Dungeon Hunter: 1051
Dungeon Hunter 2: 1196
Dungeon Hunter 3: 1202
Eternal Legacy: 1198
Fantasy Town: 1242
Fashion Icon: 1279
Fast Five: 1195
Fishing Kings: 1109
GT Racing Free+: 1213
GT Racing (Paid): 1069
Gameloft LIVE!: 1308
Gangstar Rio: 1273
Gangstar Miami: 1148
Gangstar: 1049
Green Farm: 1304
Hero of Sparta: 1052
Ice Age: 1390
James' Avatar: 1081
Let's Golf: 1043
Let's Golf 2: 1068
Let's Golf 3: 1303
Men in Black 3: 1328
Modern Combat: 1044
Modern Combat 2: 1147
Modern Combat 3: 1275
NOVA: 1045
NOVA 2: 1197
NOVA 3: 1224
Order & Chaos: 1256
RS 2011: 1309
RS 2012: 1399
Sacred Odyssey: 1187
Shadow Guardian: 1218
Shark Dash: 1373
Shrek Kart: 1141
Six Guns: 1226
Spiderman TM: 1142
Starfront: 1188
Tintin: 1358
Oredon Trail: 1395
Oregon Trail AS: 1266
The Settlers: 1145
HAWX: 1053
Splinter Cell: 1096
Rainbow 6: 1189
UNO: 1402
UNO HD: 1048
Where's Waldo: 1336
Enjoy your games!
Link to GLZip: www.datafilehost.com/download-892380f1.html
The gameloft app never disables the WiFi. The problem maybe which you are facing is problem with your ROUTER. Sometimes the router probably disconnects the wifi by itself due to signal loss or connection error.
Believe me, I never had any disconnecting issues when downlading SD data. Even downloading from Mobile network.
Sent from my GT-i9100 equipped with Grenade Launcher and Remote Explosives
DD-Ripper said:
The gameloft app never disables the WiFi. The problem maybe which you are facing is problem with your ROUTER. Sometimes the router probably disconnects the wifi by itself due to signal loss or connection error.
Believe me, I never had any disconnecting issues when downlading SD data. Even downloading from Mobile network.
Sent from my GT-i9100 equipped with Grenade Launcher and Remote Explosives
Click to expand...
Click to collapse
Perhaps, but then, it might be a problem with most other people I have seen. At any rate, this is an alternative for aid.
hi i have xperia u and this method is not working for me
here is the link i am trying:
dl.gameloft.com/partners/androidmarket/d.cdn.php?model=ST25i&device=ST25i&product=1275&version=1.1.1
the game is modern combat 3 and if i replace model number and device with ST15i (xperia mini) the link works
i checked build.prop and the values i add seem to be correct and the game is shown to be compatible with my phone in the market
so any suggestions?
---------- Post added 15th July 2012 at 12:05 AM ---------- Previous post was 14th July 2012 at 11:51 PM ----------
also can u tell me if the gameloft game versions are specific to gpu only
i ask this is bcos the link works with s2's model number which has a quad core mali gpu while xperia u has a single core mali gpu
Hi, does anyone managed to get The Amazing Spider-Man data?
I typed this for my phone:
Code:
http://dl.gameloft.com/partners/androidmarket/d.cdn.php?model=GalaxyNexus&device=maguro&product=1436&version=1.1.0
But no result. Maybe someone can help.
Jass5991 said:
As most of us know, Gameloft games require a miracle to download in one single go. I believe what happens is that the app (somehow) disables the wi-fi, causing the download to stop. This bug is not OS or Brand specific, which is why I am posting it here. Before I continue, I would like to say that I will not be held responsible for the misuse of the app below. Use it legally, not ILLEGALLY. Now, onto the good stuff.]
Click to expand...
Click to collapse
I noticed the exact same thing. Every time i try to dl sd data for some of the gameloft games my internet connection freezes. First i get message on my lap top that there is no internet access, and after a while the same thing happens on my desktop computer. This happens every time, you can set your clock by it. I don't believe that it's because of my router because when i'm not downloading anything from gameloft my internet works fine. It has to be something with the apk files.
They are somehow disabling my internet, probably because they are pirate versions.
I think not all apps is still with gameloft's server. Some you can download through this method,some you cant. I also noticed that the apps that i cant download through wifi are the same apps that I cannot download through my PC. I think we get the error about our wifi when the file is not in their server. Dunno how to solve this though. Im having a hard time downloading old games like 9mm, Backstab and the first N.O.V.A,cant find a direct download site for the SD data.
Can't download the dynamic link, don't know the problem
ERROR
When i go to unpack downloaded file with GLZip it's showed an error.. please help me to solve this problem..and i typed URL in the mozilla and showed me to download zip file..i'm not used torrent..etc..
Has anyone played wildblood on ray???
GLZip link not working
Can anyone post glzip link plz.
As many of you already know, Google announced at the I/O 2016 that they are going to merge Chrome os and Android,in simple words they are going to add Google Play Store to Chromebooks.
Even though it's 'Google' who is coming to the party,i still believe that the winning point is still with Jide,the PRODUCTIVITY which Chrome os lacks.
So how do you think Jide can improve the RemixOs into a more productivity focused system that chrome is not capable of..? Feel free to share your ideas
1. Multi-user - Thanks to help from @HypoTurtle, I have multi-user working but it needs some improvements
2. Improved windowing and multi-tasking
3. SIM integration for systems that have data card slots - My Lenovo Twist has a SIM slot and it would be very helpful
4. Portability across laptops/tablets/phones - With a common interface and apps, I think it would def be a winner. I have same layout and apps on my phone and laptop now.
Just a few of my nice-to-haves
lollyjay said:
1. Multi-user - Thanks to help from @HypoTurtle, I have multi-user working but it needs some improvements
2. Improved windowing and multi-tasking
3. SIM integration for systems that have data card slots - My Lenovo Twist has a SIM slot and it would be very helpful
4. Portability across laptops/tablets/phones - With a common interface and apps, I think it would def be a winner. I have same layout and apps on my phone and laptop now.
Just a few of my nice-to-haves
Click to expand...
Click to collapse
How did you manage to get multi-user working?
Thisu said:
How did you manage to get multi-user working?
Click to expand...
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I used Nova Launcher widgets. There is a settings widget for users
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lollyjay said:
I used Nova Launcher widgets. There is a settings widget for users
Sent from my on Z00A using XDA Labs
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Got it... Thanks!
So which is best? RemixOs or Phoenix OS?
Which has less gpu issues? can Phoenix OS run Sonic 1 without frame buffer graphical issues like RemixOs and can it run FX-Racer Unlimited
without getting stuck on the loading screen before entering the race track? irc it worked without issue on bluestacks.
Both are based off Android-x86 5.1 so both should suffer from the same issues no???
Android-x86 also has a extra option called "apps compatibility" under settings says something about native bridge and ARM libraries but this option is
missing in RemixOs.
Q8-V08 said:
So which is best? RemixOs or Phoenix OS?
Which has less gpu issues? can Phoenix OS run Sonic 1 without frame buffer graphical issues like RemixOs and can it run FX-Racer Unlimited
without getting stuck on the loading screen before entering the race track? irc it worked without issue on bluestacks.
Both are based off Android-x86 5.1 so both should suffer from the same issues no???
Android-x86 also has a extra option called "apps compatibility" under settings says something about native bridge and ARM libraries but this option is
missing in RemixOs.
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Phoenix runs cooler on my lappy for me(windows still the coolest) but there's some lag when launching/resizing apps, the hdd led will blink a lot, remix a lot smoother. Also on phoenix, sometimes chrome's webpage content will disappear if i open too many apps and take a second to reload when i switch back to chrome(like it swapped to hdd). Also there's no installer for google play services for phoenix as far as i can tell. As for app compatibility, 1 game i tried that worked in remix but didn't work in phoenix and funnily the amazon appstore that remix bundled doesn't work properly but it works flawless in phoenix, so it's pretty spotty.
Sonic is exactly the on Phoenix OS the framebuffer is broken on intel gpu both appear to be using the same gallium driver version.
FX-Racer Unlimited not sure I think i've found out neither Phonenix OS or Remix OS support touchscreen emulation just hardware keyboard + mouse input .so it's not getting any input, you'd think it'd the do mouse in dual / tandem as both touchscreen emulation and regular hardware mouse input.
I'm not sure if this has been asked before but I'm looking for games with built in cheats for android. All I know is that a quick search on Google and on YouTube only turned up a few results (eg. Final Fantasy IX, Final Fantasy VII, Eternal Legacy) I'm not looking to root my device, or even Sideload a shady APK, just a list of games that have either built in cheats or some form of cheat input (much like the old days of gaming, remember the special Konami code) If you could please help make a list, that would be great, also I'm very new to android gaming :/ lol
Edit: also tell me what you did to get those built in cheats, hidden menus, etc
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Guess I'll post some of the ones I found up on YouTube so far
Final Fantasy IX (iOS/Android) built in cheats, this is on iOS but it also applies to the Android version as well
https://youtu.be/MgN7ivta0cA
Final Fantasy VII (iOS/Android) built in cheats, this is on iOS but it also applies to the android version as well
https://youtu.be/U7QRc5MPX5M
(Don't agree with the running commentary I actually liked FFVII)
Sonic the Hedgehog 2 (Android) Cheat and Debug Code (this also applies to the Sonic the Hedgehog 1 for Android game as well)
https://youtu.be/yFzHOisUtcw
Eternal Legacy (Android) Hidden Cheat Menu, I believe you tap the left corner of the screen a few times :/
https://youtu.be/q19pAefRW6g
that's all I was able to find on my own so far :/ anyone else know of some more please list here
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Can i check which ports these games use?
PUBG mobile
World of tanks Blitz
Roblox
Warships Blitz
What?
filipgpl said:
Can i check which ports these games use?
PUBG mobile
World of tanks Blitz
Roblox
Warships Blitz
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What do you mean Ports?If you're asking about what kind of server they use then the Answer is each of them except PUBG uses an nosql server mostly amazon.They have 3 partitions of storage 1 running 1 backup and 1 from a few Minutes ago backed up.Now,If you try and "changed" the values on the first part the 2nd part will cover this but if you successfully changed the both parts and passed un noticed then you're good unless you give a value like 9999999999999 and they notice and use the backup or kick you.But here's the problem.The first part is public meaning anyone can access it but the second one is private only for comparing calculated values.
The pubg server is a Master thing.It uses two parts first the nosql server to store your profile and 2nd the main engine on which you play matches.The engine runs every game inside a virtualized environment over which you have no control and you can't gain 1 bullet without anything.But you can fool them bypassing speed and your aim and stuff like that but each of the game servers offer an anti-cheat methods meaning the'd know if someone changes anything.Also if you mean The Port or -P which I call then it usually is 22 or 5901 or 19 or whatever is the fastest.You can run nmap on different ports.
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