[Q] Rezound hdmi out performance - HTC Rezound

Well when I got this phone I saw I could use a bluetooth gamepad with it and I was like oh **** hdmi out +emulator +bluetooth gamepad = me happy haha
Unfortunately that is not the case and I was hoping someone could help. Just on the phone emulators and everything else works flawlessly. When I use hdmi out the performance drops to unplayable.
Emulators (even snesoid...) are way too choppy to even play. Shadowgun and reckless getaway are also choppy but kind of 'playable.' There is noticeable lag so it feels like playing in quicksand.
I get the phone is processing two displays but come on even snesoid is unplayable? So here is my question(s):
Can I force the phone to only display the hdmi output, thereby increasing performance? As I understand it this is not possible but just have to ask.
Can I reduce the resolution of the output and maybe make gains there?
If I root and overclock, could I achieve smooth results? And if yes, what speed would be good to try for stability/performance?
Thanks for your time.

Cmon not one reply? This is xda-dev! This isn't that technical of a question I'm shocked not a single person can help...especially with 80+ views...Any help is appreciated.

Im yet to try out my new mhl adapter on any rom but RezRom 1.2 since i dont seem to find the time to. But will post here when i do. Om gonna try the stock newly leaked ruu.
On Rezrom btw, my phone freezes for a bit then reboots whenver i run a video for some reason.
Sent from my HTC Rezound using Tapatalk

You have to remember that when you mirror displays, your phone is having to draw twice the pixels. So yes, that's going to cause serious lag, especially on a game, even if It's just a SNES emulator.
Overclocking will likely help some, but if there's anyway to turn off your phone display, that would be your best option. I don't have an MHL adapter to help, but hopefully I've at least explained the problem.
Sent from my ADR6425LVW using Tapatalk 2

Indeed, the main culprit is having to push both displays. For some reason, I have not found a way to disable the phone screen without turning off the hdmi out. Basically when you put the phone screen to sleep it seems to cut off the hdmi out...
Because the phone performs so well while only using it's own display, can anyone shed some light on how to have hdmi out going and disable the phone screen? I think this would result in smooth hdmi out performance.
I would think if it was able to mirror, it would be able to simply use one or the other. I really want to figure this out

I would think rooting and some ICS would help, since GB is not really using both cores, correct? Overclocking may help, but may make you phone melt if its pushing super hard.

Well actually I'm running the ICS leak now...605.22 or whatever is the end of the version number. It's pretty and runs smoothly. Was there an aspect of ICS you think would help because as far as games go I see no difference between GB and ICS.
What about rooting do you think would help me?
And also, what speeds would be safe to try overclocking?

For safe clock speeds, use something like SetCPU. Start slowly bumping up the clock speed, using it for a bit, and if it's stable, repeat. If it reboots or becomes unstable, lower the clock speed.
Most importantly, don't set the clock speed on boot until you find a stable speed, or you might end up in a boot loop.
Sent from my ADR6425LVW using Tapatalk 2

Thanks for the overclocking advice. Have you tried OCing the rezound? What kind of speed and performance increase have you seen?
Other than OCing I think my best option would be to find a way to turn off the phone display while running hdmi. If this is just simply not supported, could something be modified and added into a rom that allows hdmi out without the phone display?

You may try contacting TeamWin. I know they really helped the Evo4g with mirroring. Now that we have s-off they may be able to help.
Sent from my ADR6425LVW using Tapatalk

Thanks, I've contacted them just now so we'll see what they say.
Has anyone tried any of the oc kernels?
Can anyone comment on how smooth hdmi out performance is with these overclocks applied? The threads have a lot of comments but none deal with that specifically.

What ROM are you running? Did you get the bluetooth gamepad to work properly? I've read that HTC used a different bluetooth stack that doesnt work with gamepads. What gamepad did you use? Thanks.

I'm using the leaked release candidate of ICS for rezound ending in 605.22 I think. The bluetooth gamepad does work. It's a phonejoy. All it does is press keys on a virutal keyboard through bluezIME because even on ICS although gamepads are 'supported' I have yet to see anything besides N64oid actually use a GAMEPAD, not just 'xperia play' style it and use keyboard inputs.
Anyway bluetooth has multiple protocols and the one the PS3 and some other devices use is apparently not supported by HTC (i have not confirmed this) but phonejoy, and your standard bluetooth earpieces etc use a protocol that is widely supported by phones.
Now how about those oc kernels? Anyone try their hdmi out with them and see if it performs any smoother?

twolasrnames said:
I would think rooting and some ICS would help, since GB is not really using both cores, correct? Overclocking may help, but may make you phone melt if its pushing super hard.
Click to expand...
Click to collapse
Wait... What!!?? Can someone confirm that ics does in fact use both cores? Otherwise... ****, and thank you poster for bringing this to my attention..
Sent from my ADR6425LVW using xda premium

AJMetal87 said:
Wait... What!!?? Can someone confirm that ics does in fact use both cores? Otherwise... ****, and thank you poster for bringing this to my attention..
Sent from my ADR6425LVW using xda premium
Click to expand...
Click to collapse
One of ICS main points in its changelog is the improved optimization of all the CPU cores.
Sent from my HTC Rezound using Tapatalk

Abu-7abash said:
One of ICS main points in its changelog is the improved optimization of all the CPU cores.
Sent from my HTC Rezound using Tapatalk
Click to expand...
Click to collapse
So... It uses both cores? Or...
Sent from my ADR6425LVW using xda premium

AJMetal87 said:
So... It uses both cores? Or...
Sent from my ADR6425LVW using xda premium
Click to expand...
Click to collapse
Yes. The ICS framework itself supports multiple cores. HTC used extra code, including the mpdecision file on GB to regulate when to use the second core, which can be hit or miss. ICS should yield better efficiency and performance when it comes to handling the CPU. (Real world use usually shows the more lightweight GB GUI to be snappier, but the phone is plenty powerful enough to run ICS smooth when all wrinkles are ironed out, and when devs get some more code too, i.e. kernel source.)

Ok, back to my thread question haha....
Has anyone tried HDMI out with any of the OC kernels for the rezound? Does it perform better than stock hdmi out?

Related

[Q] How does the Atrix stack up to the new dual cores??

I just switched over to the atrix from the infuse.. I have it unlocked and rooted.. Wanting to oc but not fully understanding so I'm taking it slow lol.. But i was wondering. How does the power of the 'FIRST' dual core stack up to compared to todays dual core phones?? Is this still a good phone (Since I just got it) and will it continue to be a good phone?
With a custom kernel, most benchmarks are placing it right under or even with SGSII... not bad considering that phone comes stock with 1.5 GHz dual core.
1.2 you mean?
Sent from my MB860 using XDA App
here's the thing for me, though: you're installing custom kernels and doing this and that to a phone to get it to perform at max capability.
but, to me, that's slightly artificial considering that if you did the same to another phone, then that phone's benchmarks would also be increased, therefore not really providing any gain for the original device.
that's how I currently see it. is that... correct? or... am I not understanding something...?
Sent from my MB860 using XDA App
ifalldownalot said:
here's the thing for me, though: you're installing custom kernels and doing this and that to a phone to get it to perform at max capability.
but, to me, that's slightly artificial considering that if you did the same to another phone, then that phone's benchmarks would also be increased, therefore not really providing any gain for the original device.
that's how I currently see it. is that... correct? or... am I not understanding something...?
Sent from my MB860 using XDA App
Click to expand...
Click to collapse
I'm not running a OC kernel, but Faux's enhanced kernel @ 1 GHz. The main thing was getting rid of motoblur, and freeing up the ram. My benchmarks aren't as fast as the SGSII, but they aren't miles behind either.... not bad considering it's half a year older. I happen to like Nivida's technology too, but that's just a personal preference.
Sent from my MB860 using xda premium
ifalldownalot said:
here's the thing for me, though: you're installing custom kernels and doing this and that to a phone to get it to perform at max capability.
but, to me, that's slightly artificial considering that if you did the same to another phone, then that phone's benchmarks would also be increased, therefore not really providing any gain for the original device.
that's how I currently see it. is that... correct? or... am I not understanding something...?
Sent from my MB860 using XDA App
Click to expand...
Click to collapse
That's correct. Right now, though, the difference is negligible. So negligible that only benchmarks will show the real difference. Now, there's several games that will work only on the Tegra platform because the other CPUs don't have the same capabilities in the graphics department.... though it's not like everyone writes games based on these settings or even optimize other games for them.
navykid0211 said:
I just switched over to the atrix from the infuse.. I have it unlocked and rooted.. Wanting to oc but not fully understanding so I'm taking it slow lol.. But i was wondering. How does the power of the 'FIRST' dual core stack up to compared to todays dual core phones?? Is this still a good phone (Since I just got it) and will it continue to be a good phone?
Click to expand...
Click to collapse
Ahem... Optimus 2X claims the first prize
Anyway I don't have an Atrix 4G, I have an Optimus 2x, same CPU. In my opinion the Tegra seems on-par with the Galaxy S2.
I'm not sure if there is a CM7 for the Atrix, but on my Optimus it is at least 2x faster than the stock rom, benchmarks reflect that too.
SunSpider is a benchmark which basically tests various web rendering tasks and gives a total score at the end
On MIUI / 1.5GHZ the Galaxy S2 scored 1600 or so. On 1GHZ, my Tegra 2 scores 1800! A lot of it appears to be down to software though, rather than raw performance, for reference, an iPhone 4 using Safari gets 4700, an Acer Liquid Metal Black which has some sort of 800MHZ snapdragon (I think?) CPU gets 3800.
The iPhone 3GS on iOS 4.1 got 16,000 or some stupid figure, well below 10,000 on iOS 5 though. In short, I guess what I'm saying is it's more down to your software setup than the hardware, obviously any phone is going to run like crap on a stock rom with 100,000 facebook and twitter apps.

Laggy roms

Hi all,
Had my EVO 3D now for two days and it's a great phone, the 3D features are superb (probably a novelty but i'm enjoying them for now)
I've rooted and s-off'd my phone and the bootloader is unlocked.
I've installed a few roms, mostly sense, but pretty much everyone i have tried is quite laggy, not all the time but laggy in parts, now i was under the impression that this was pretty much the same phone (bar a few bits) as the sensation.
The sensation roms that i've had were superb, no lag (or very very little) and they worked perfect for the most part.
Is this because it's not been developed for -for very long? Or is this something which we will have to get used to?
EG: If anyones wondering what i'm on about, spin your carousel around and when it's about to re-align with the last window, it jitters slightly, the sensation on lets say insert coin never did this.
I'm running leedroid at the moment, the roms good it just stutters a bit, i've also tried king cobra, mikrunny, shooterbeats, the only one i've not tried is honeycombo.
Oh and i'm using lees kernel too at 1.5ghz max 400mhz min.
I'm not having a go at the dev's because in my eyes they're a bunch of geniuses whom we could not have our beloved androids without, my hat comes off to all of them, it's just i'm noticing a fair bit of lag through all the roms i've tried.
Any one elses input on this would be good.
Cheers.
I have used a few ROM/kernel combinations that would cause my second core (CPU1) to go completely offline. Its not supposed to be on all the time (although you can set it to be); but it is supposed to come on under heavy load. This tutorial helped me solve that problem. Maybe will help you too?
http://forum.xda-developers.com/showpost.php?p=20519070&postcount=3129
greeg32 said:
I have used a few ROM/kernel combinations that would cause my second core (CPU1) to go completely offline. Its not supposed to be on all the time (although you can set it to be); but it is supposed to come on under heavy load. This tutorial helped me solve that problem. Maybe will help you too?
http://forum.xda-developers.com/showpost.php?p=20519070&postcount=3129
Click to expand...
Click to collapse
Thanks m8, I did get the app, bought it too nice app but i haven't noticed any change in terms of speed or performance and it does have that irritating lag when swiping between some screens.
I know sense isn't perfect but my DHD was smoother than this with sense 3.0 roms.
EDIT: Just checked the setting within system tuner pro (has to be pro, the free one doesn't allow the switching of the cores) , don't set it to boot, set it to init.d script instead, the second core hadn't come on active until i did this, it's probably going to rinse my battery but if it makes it smoother (which it has) then great.
Thanks man.
----------------------------------
So in short.
Buy system tuner pro.
Switch on all cores, via settings - Active tweaks - force all cpu's online - init.d
Go back and select CPU from main page.
Knock up the frequency to whats safe / needed.
Enjoy a smoother rom and a shorter battery life
i like fresh never lags on my phone stock kernel its probably as close to stock as you can get but it has a lot of goodies i don't like all the flashy colors of other rom's if that sounds like what u like check out fresh
twiztidninja said:
i like fresh never lags on my phone stock kernel its probably as close to stock as you can get but it has a lot of goodies i don't like all the flashy colors of other rom's if that sounds like what u like check out fresh
Click to expand...
Click to collapse
I will do m8, thanks.
I've been living with the Desire HD and Sensation for some time now and the roms on both of those phones are superb, no lag whatsoever, they just work and i only realised how well when i put the two of them together and swiped the carousel, the sensation was about 10fps better off, very noticable when you compare them, i really hope the dev's get their heads together on this.
Try ledriod mega quick
Sent from my HTC EVO 3D X515m using XDA Premium App
geordie 34 said:
Try ledriod mega quick
Sent from my HTC EVO 3D X515m using XDA Premium App
Click to expand...
Click to collapse
Yea i'm using Leedroid at the moment, it is the fastest rom out there for the GSM EVO3D but i think there is still room for improvement.

Development on nds4droid..

I know that there are trillions of threads out of there regarding the issue, and maybe, I'll even get some people telling me off for making a new thread about this, but does anyone have any news on any NDS emulator?
I think our Galaxy S II is strong enough to emulate the NDS.. The NDS has the following specs: (According to Wikipedia.org)
Resolution of 256 × 192 pixels
CPUs: Two ARM processors
32 bit ARM946E-S main CPU; 67 MHz clock speed. Processes gameplay mechanisms and video rendering.
32 bit ARM7TDMI coprocessor; 33 MHz clock speed. Processes sound output, Wi-Fi support and takes on second-processor duties in Game Boy Advance mode.
RAM: 4 MB of mobile RAM, expandable via the Game Boy Advance slot (expansion only officially used by the Opera web browser).
OR, if anyone else is ready to continue the development, it would be really great. I know I'm being selfish here as a newbie, but I think it would be really worth the effort, as there would be many people like me dying to emulate NDS on our phones..
True. But seems to be a pain to emulate. Let's just wait, stare, and see.
Envoyé depuis mon GT-I9100 avec Tapatalk
Yeah, I know how much effort it takes to emulate stuff, but still this project could be worth it. Believe it or not, we've all been waiting for a long time for this emulator.
The last version we saw for the nds4droid was v1.3, and no updates have been released thereafter, AFAIK... So, does any know about any version later than 1.3? *resumes hoping to play Pokemon Pearl on his phone someday*
i wish i knew how to code..i badly want to this fully functional!!
So do many other people.. Is there any way we could support the original developer with his project? I mean, if the dev wants to make this app usable, there will be many people who will be ready to donate to the dev for his hard work. Any possibility we could contact them?
Erm, I don't think I'll let this thread die.. Will someone be willing to help to keep this thread alive?
I just wanted to say that I have installed this on my GS2 running CM9 and it runs smooth as gameboid!
Only thing that needs fixing... no audio... if surely someone could work out how to enable audio, that is all this needs to run on modern day droids!
hellaflush said:
I just wanted to say that I have installed this on my GS2 running CM9 and it runs smooth as gameboid!
Only thing that needs fixing... no audio... if surely someone could work out how to enable audio, that is all this needs to run on modern day droids!
Click to expand...
Click to collapse
Really? I'll have to try it out when I get home! And I'll help keep this thread alive ;-)
Sent from my GT-I9100 using xda premium
hellaflush said:
I just wanted to say that I have installed this on my GS2 running CM9 and it runs smooth as gameboid!
Only thing that needs fixing... no audio... if surely someone could work out how to enable audio, that is all this needs to run on modern day droids!
Click to expand...
Click to collapse
Not sure what game you're playing but any game I try is laggy as hell, overclocked to 1.4ghz aswel...
Sent from my GT-I9100 using xda premium
There are two emulators that were being developed but ceased; tiger nds and nds4droid.
The galaxy s2 is powerful enough to handle a nds emulator. It's not the phone that is running the games slow, and without sound, but the coding of the apks.
Jo_725 said:
There are two emulators that were being developed but ceased; tiger nds and nds4droid.
The galaxy s2 is powerful enough to handle a nds emulator. It's not the phone that is running the games slow, and without sound, but the coding of the apks.
Click to expand...
Click to collapse
I wish someone would keep up development
Sent from my GT-I9100 using xda premium
If i remember correctly the main reason NDS emulation on PCs took a while was because the coding was wonky, for example even the current NDS emulator on computers is poorly optimized
our SII's have more then enough juice to run it, but again i think adapting the code is the problem, guess all we can do is wait *waves surrender flag*

[Q] locked, root + overclock possible?

i was wondering if it is possible to overclock on a locked bootloader? i was guessing it won't be because of something with kernels but i just want to be sure.
IzzyDez said:
i was wondering if it is possible to overclock on a locked bootloader? i was guessing it won't be because of something with kernels but i just want to be sure.
Click to expand...
Click to collapse
Overclock on locked Photon's is not possible. The kernel doesn't support it. Unless you need 4G there really isn't much reason to remain locked at this point.
eh...I think i might keep 4g since i get between 4 - 8.5 mbps here compared to 0.3-1 mbps on 3g *shrugs* sucks ahah
I personally don't see why anyone needs that much downspeed on a mobile device. Especially at such an extreme battery hit. But that's just me.
Sent from CM7.2 on my Mopho
Overclock on locked Photon's is not possible
Click to expand...
Click to collapse
Technically right, but you CAN use SetCPU to lock the phone to max speed whenever the display is on, which on a Photon is practically equivalent to overclocking because Motorola's stock firmware is normally so annyoingly aggressive about slowing down the phone (think: lockscreen sliders that stutter and stall because the stupid phone is only running at 200MHz).
Just make sure that you use SetCPU's profiles feature to set at least two different profiles: one with "performance" governor (or if it's grayed out with 2.3.5, just kick minimum and maximum both up to 1GHz), then create a second profile that kicks in when the phone's display is off and allows it to drop down to 200MHz.
Acvice said:
I personally don't see why anyone needs that much downspeed on a mobile device. Especially at such an extreme battery hit. But that's just me.
Sent from CM7.2 on my Mopho
Click to expand...
Click to collapse
Good point
Sent from my MB855 using xda premium
Acvice said:
I personally don't see why anyone needs that much downspeed on a mobile device. Especially at such an extreme battery hit. But that's just me.
Sent from CM7.2 on my Mopho
Click to expand...
Click to collapse
Cause people need to run servers off their phones obviously...I enjoy my occasional 4g coverage, but it's never a need I'm on wifi 90% of the time anyway so sprint's 3g though lacking, never gave me any problems, I say to the ones that complain, go pay an arm and a leg elsewhere and free up that bandwidth for me
Sent from my MB855 using XDA
[QUOTE=Acvice;I personally don't see why anyone needs that much downspeed on a mobile device. Especially at such an extreme battery hit. But that's just me.
I use my MoPho to stream Netflix and programs off of my Dish DVR in hotels when on the road (3-4 days a week). Most hotel 'free' wifi is pitifully slow so I need the 4G speed and I just plug in the charger as well as the hdmi cable so when I am finished the battery is freshly charged.

NFS: Most Wanted Performance?

Hey guys I just got NFS: Most Wanted on the ATT Note. The gameplay and the controls are great but the game sort runs in slowmo. Anybody else getting different performance in other ROMS?
I'm running flapjaxx's AOSP ICS rom W/ GPU OC and CPU OC. I assume the slowness is due to the Note's large resolution and it's not quite as optimized as it could be for our phones. It is smooth but just terribly slow.
UPDATE
OOOOKAY guys I am back with some interesting results!
I continued to try more roms and see the performance with Need for Speed Most Wanted. I first tried Flapjaxx's stock ICS rom with touchwiz with an overclock kernel and gpu OC. That ran better than any of the AOSP but still had some slowness to it.
Seeing as the stock roms tended to give more performance, I tried another stock rom. This one: http://forum.xda-developers.com/showthread.php?t=1766933. No OC kernel, everything stock pretty much. Here is what happened:
1. I restored NFS from titanium
2. NFS says this android is not compatible
3. I uninstall NFS and install it from the Playstore and redownload the SD data
4. Ran the game and observed that there was little to no lag! Well I'm sure it could be a bit better, the frame rate was totally playable and it actually felt speedy!
Now i'm not sure what is happening here. Either 1. the game downloaded a new SD data with lower graphics requirements, 2. the game recognized the device as a different device and choose the graphics setting accordingly, OR 3. the device just performs better @ mostly stock. Now can anybody inform me on how the SD Data actually works that would be great so I can pinpoint what it is.
My next test will be using the above rom that yielded good performance with flapjaxx's OC/GPU kernel to see if it speeds up the frames anymore.
UPDATE 2
After a bit more testing I see that without the OC kernel and using the kernel from 'better stock' ROM above, the road actually is missing some water and effects which is probably leading to the smoother gameplay! If anybody else is testing this let me know what your results are!
UPDATE 3
Trying out flappjaxx's Jelly Bean rom with his GPUOC and CPUOC. No surprise there, graphics got bumped up.
What I did notice is that there is almost NO DIFFERENCE in frames (from what I could see) from Stock rom + AOSP/JB roms with OC kernel in BUMPER CAMERA MODE despite the higher graphics. To be clear, those of you on AOSP that are already using bumper mode will not get higher frames in bumper mode on something like a stock rom. There is little to no difference in bumper modes. Should be all that I can test now. I will be sticking with this Jellybeanie and playing NFS in bumper camera mode myself (in car view).
EA, give us graphic options. That is all.
UPDATE 4
In conclusion:
Game is somehow determining the graphics through the kernel
SD Data downloaded is the same on every rom, don't have to download new SD Data.
Some roms perform better than others. I had a lot of luck with Jelly Bean roms on stock kernel, no need to overclock.
Figured I'd give you guys a ranking list from roms. Going from best to worst
1. Latest Jelly Bean Nightly 11/21 Stock Kernel - Great out of car and even faster in car - graphics medium
2. Flapjaxx's FJ Stock Rom Mod - OCGPU/CPU best performance (in car view only) - graphics high
3. Electro's Stock Rom - Stock Kernel with no OC Okay performance in both out of car view and in car view - graphics medium
im running AOPK milestone 1, You can kinda play the game....but all the cars are black the buildings are black and the road is black....Not really sure what is going on! but I do get the slowmo at first but after I go to the menu and go back to playing the game it starts to run smoothly....in black that is!
I noticed the slowness as well, I switched to the in car view and it runs much better. Give that a try...
Sounds like u downloaded the wrong SD data
Sent from my SAMSUNG-SGH-I717 using xda premium
ksprelude01 said:
im running AOPK milestone 1, You can kinda play the game....but all the cars are black the buildings are black and the road is black....Not really sure what is going on! but I do get the slowmo at first but after I go to the menu and go back to playing the game it starts to run smoothly....in black that is!
Click to expand...
Click to collapse
That's jelly bean right? I had some problems running games and with graphical glitches in jelly bean until I turned off HW overlay and that stopped my problems.
omniphil said:
I noticed the slowness as well, I switched to the in car view and it runs much better. Give that a try...
Click to expand...
Click to collapse
Wow, yeah running in that camera mode is a lot better. Hopefully the fix the issues completely. Thanks for the tip!
geeksquadryder said:
Sounds like u downloaded the wrong SD data
Click to expand...
Click to collapse
What do you mean?
Seems to run a little laggy on mine, and it's a real battery hog as well
Sent from my SAMSUNG-SGH-I717 using xda premium
Tomdg07 said:
Seems to run a little laggy on mine, and it's a real battery hog as well
Sent from my SAMSUNG-SGH-I717 using xda premium
Click to expand...
Click to collapse
Ditto, switching to in-car view is definitely a lot smoother, has decent graphics but looks like the limit of S3 Adreno 225 chip has been reached, this (and other games of similar graphic quality) may be enough reason for me to upgrade to note 2 later. I also have slow down problem with NBA 2K13.
No real graphic glitch however, if you see missing textures it has to be wrong sd data, remember we are Snapdragon NOT Mali.
Im on liquid RC7 with KK.12 kernel no overclocking and the game seems to run fine for me with no lags..however Tomdg07 is right its a battery hog which quite frankly isnt a surprise. I just got off a 30 minute subway ride and I was playing it the entire time..used up exactly 20% of the battery.
kingofkings11 said:
Im on liquid RC7 with KK.12 kernel no overclocking and the game seems to run fine for me with no lags..however Tomdg07 is right its a battery hog which quite frankly isnt a surprise. I just got off a 30 minute subway ride and I was playing it the entire time..used up exactly 20% of the battery.
Click to expand...
Click to collapse
Really? No lag? Hmm, what's that ROM? Is it one of the Jellybeanies? Have you tried in car view to see if it is even faster than out car?
Metsuna said:
Really? No lag? Hmm, what's that ROM? Is it one of the Jellybeanies? Have you tried in car view to see if it is even faster than out car?
Click to expand...
Click to collapse
Yes indeed no lag at all - Liquid is a jellybeanie you can find it in the original development thread. To be honest I havent had the need to try in car view because the out car view has been working fine.
I should mention though that whilst I have not over clocked I am using several build prop tweaks some of which Im sure optimize graphics and what not.
kingofkings11 said:
Yes indeed no lag at all - Liquid is a jellybeanie you can find it in the original development thread. To be honest I havent had the need to try in car view because the out car view has been working fine.
I should mention though that whilst I have not over clocked I am using several build prop tweaks some of which Im sure optimize graphics and what not.
Click to expand...
Click to collapse
Just tried NFS Most Wanted on Liquid with KK Kernel and no luck. I even tried some build prop tweaks. It just feels too slow. Weird.
Going to try deleting it and redownloading the SD Data instead of restoring it from Titanium. Will report back with results.
EDIT: No go either. Still low frame rates. On a good note however, Liquid Jellybean Rom is probably the most stable of the Jellybeanies.
OOOOKAY guys I am back with some interesting results!
I continued to try more roms and see the performance with Need for Speed Most Wanted. I first tried Flapjaxx's stock ICS rom with touchwiz with an overclock kernel and gpu OC. That ran better than any of the AOSP but still had some slowness to it.
Seeing as the stock roms tended to give more performance, I tried another stock rom. This one: http://forum.xda-developers.com/showthread.php?t=1766933. No OC kernel, everything stock pretty much. Here is what happened:
1. I restored NFS from titanium
2. NFS says this android is not compatible
3. I uninstall NFS and install it from the Playstore and redownload the SD data
4. Ran the game and observed that there was little to no lag! Well I'm sure it could be a bit better, the frame rate was totally playable and it actually felt speedy!
Now i'm not sure what is happening here. Either 1. the game downloaded a new SD data with lower graphics requirements, 2. the game recognized the device as a different device and choose the graphics setting accordingly, OR 3. the device just performs better @ mostly stock. Now can anybody inform me on how the SD Data actually works that would be great so I can pinpoint what it is.
My next test will be using the above rom that yielded good performance with flapjaxx's OC/GPU kernel to see if it speeds up the frames anymore.
UPDATE
Tried the OC Kernel on the stock ROM which lead it to being slow again! I'm not sure now what to think. Going to wipe and go back to the 'better stock' kernel not the 'pure stock'.
After a bit more testing I see that without the OC kernel, the road actually is missing some water and effects which is probably leading to the smoother gameplay! If anybody else is testing this let me know what your results are!
I really just wish there was an in-game settings option to reduce the graphics quality...... (if there is and I'm missing it please fill me in)
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Tomdg07 said:
I really just wish there was an in-game settings option to reduce the graphics quality...... (if there is and I'm missing it please fill me in)
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Agreed. Right now there is no way to change graphics quality. Certainly would save me trouble. What I think is happening is that with some Roms and Kernels the game thinks we have higher hardware and cranks up the graphic quality thus slowing down the performance of the game.
What I found is every time I used an OC kernel of some type, the game slows. So it might be a kernel issue.
I just cant comprehend why despite having the same phone and same setup (i.e. rom, kernel etc) we get totally different results.
PS> Tomdg07 props to your state for pushing obama over the 270 he needed to win. Americans totally made up for giving dubya two terms.
I was testing some more Roms yesterday including Black IV and Electro's stock debloated Rom. Black IV had flapjaxx's kernel with the ability to OC and on the Electro was not OCable.
My results were the same. Something about flapjaxx's kernel or kernels with the ability to OC makes the game bump up in graphics thus making it slower. The game must be scanning the clockspeed or something or maybe it's something deeper than that. If I can I want to test out AOSP roms again to see if its the kernel or both the kernel + the rom.
Trying out flappjaxx's Jelly Bean rom with his GPUOC and CPUOC. No surprise there, graphics got bumped up.
What I did notice is that there is almost NO DIFFERENCE in frames (from what I could see) from Stock rom + AOSP/JB roms with OC kernel in BUMPER CAMERA MODE despite the higher graphics. To be clear, those of you on AOSP that are already using bumper mode will not get higher frames in bumper mode on something like a stock rom. There is little to no difference in bumper modes. Should be all that I can test now. I will be sticking with this Jellybeanie and playing NFS in bumper camera mode myself (in car view).
EA, give us graphic options. That is all.
UPDATE: Those of you that are finding this page and reading this post. Look on the front page for what roms are the best for this game.
Got an alert to update the game when opening it, after updating it won't even open, anyone else issues after update?
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Tomdg07 said:
Got an alert to update the game when opening it, after updating it won't even open, anyone else issues after update?
Sent from my SAMSUNG-SGH-I717 using xda premium
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Same issue. Luckily I had a backup of the SD data on my hard drive so I can revert back. But yeah something messed up in that download messed up the game for us.
Metsuna said:
Same issue. Luckily I had a backup of the SD data on my hard drive so I can revert back. But yeah something messed up in that download messed up the game for us.
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Only form of a backup I have is in the nandroid backup I did before flashing cm10, I suppose I could dig it out of there somehow, but I'll give them a day or two to fix it first
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