Bootanimation File - XPERIA X10 Q&A, Help & Troubleshooting

Hey, i jz download a bootanimation, it was not a flashable, it jx replace the animation file, it say paste it in "system/media" anyone know where can i fjnd the system file/?
Sent from my X10i using xda premium

Where?
You may use RootExplorer or ROMtoolbox's root browser to browse your system location. If i'm not mistaken, bootanimation.zip will be located at
system>media>bootanimation.zip
Please note that the content of bootanimation.zip you planning to replace, is similar format/contents as in the ROM's bootanimation.zip. Even in same zip format, but Replacing different contents like subfolders/path contents, may lead phone failed to boot. Please bear in your mind You may need to find developers of those bootanimation collection and ask them whether works in what kind of ROMs. Hope helps.
for knowing how to make bootanimation.zip and its details, visit this http://www.addictivetips.com/mobile/how-to-change-customize-create-android-boot-animation-guide/ works almost every rooted device
whitefang
PS: If can, pls kindly hit thanks button as an appreciation/notification Very much appreciated

Thanks man
Sent from my X10i using xda premium

ANYWAAAY , can i backup it the file or can backup with xRec?
Sent from my X10i using xda premium

There are few methods
There are few ways:
1)For Xrecovery, you can. It will also backup all user's and system data (Memory size depends how many apps/things you put) for ROM you're currently using, Boot animation.zip is included. All will be compressed in Nandroid Format. But i dunno but some restored X10 seems lag abit. So reflash the ROM.zip normally recommended.
2)[PROJECT IN COMPUTER]You can first unzip the custom ROM.zip using 7Zip File manager.It will make you same folder but not zipped. Make sure you keep too Original ROM Zip file (so you can reflash it in case something goes wrong).
Then, Copy and paste your desired bootanimation.zip and replace it under folders System>Media>Bootanimation zip.
Most animations will work for stock roms Then, rezip all necessary folders under .zip format to make your flashable ROM.zip, but customised bootanimation.zip PS: Double check the customised zip's path whether similar to previous one alright .
Then Place it inside your SD card.
Next, go XRecovery mode and flash the zip using install custom zip from SD Card. Process completed with word "Installation Completed". Reboot your Phone. If got your bootanimation and homescreen reached, means Successful Even if you failed, just get back to Xrecovery and reflash original ROM that you used before. No Harm Hope helps.
3)[THEORY] Replace the bootanimation.zip under system/media/bootanimation.zip using ROMtoolbox. Then restart phone. Result:UNKNOWN xP
Reading Material Link to see how things done : http://www.vikitech.com/10661/complete-guide-customizing-android-boot-animation
GOOD LUCK!!!
Whitefang

Here
The overall screenshots for Whole DonutHD2.1 (ROM by senior Alzbac) including BootAnimation.zip i mentioned.
View attachment 1150438
If can, pls remember to hit "thanks" button as an appreciation/notification ya. And also to senior alzbac, the developer too. Very Much Appreciated
whitefang

Related

Bootanimation????

How do u change the boot and the shutdown animation is there any tutorial on this??????
Sent from my SGH-T959 using XDA Premium App
I'm pretty much a noob myself, but RootTools app has an option to choose a few diff boot anims. Not sure about shutdowns.
Read read and read. That's how I learned. You need to be rooted, use root explorer (an app) and just push it. Meaning of push, its cut/copy and paste.
Sent from my SGH-T959 using XDA Premium App
jwalk74 said:
I'm pretty much a noob myself, but RootTools app has an option to choose a few diff boot anims. Not sure about shutdowns.
Click to expand...
Click to collapse
Most all of them you flash in clockworkmod.
There is a lot of them in the bible
http://forum.xda-developers.com/showthread.php?t=991267
tru dat! you got 2 options:
- Flash in CwMRecovery
or
- Push bootanimation.zip into /system/media
Like a kernel or modem, bootanimations do not really require a flash at 100% battery or clearing of settings in CwMRecovery if you choose to flash it. Some bootanimations are not flashable and require you to push them into /system/media. Always read the OP will generally explain if it is flashable or not.
***I highly recommend you push it yourself. Its not hard at all and will allow you to be more familiar with your file system***
- just find the "bootanimation.zip" that you want
- move it to ur phone
tip* i've found i like to archive all bootanimations on my PC for future reference do so or skip this next step
- browse to /system/media/bootanimation.zip(this is your original) copy it to archive
- browse to where you put the bootanimation.zip you want and select "move"
- browse to /system/media/ and select paste
- select replace
- reboot phone and voila! now you have ur new bootanimation and you feel more comfortable moving system files around. Aren't you smart ur mom would be proud. Good luck!
zeck2212 said:
How do u change the boot and the shutdown animation is there any tutorial on this??????
Sent from my SGH-T959 using XDA Premium App
Click to expand...
Click to collapse
check my post here:
http://forum.xda-developers.com/showthread.php?t=1019858
its on shutdown animations.
for boot animations.
its the same method
but the bootanimation is just in the "system/media" folder...called "bootanimation.zip"
It can be taken from any ROM from the "system/media" folder and placed in your "system/media" folder on your phone and your done.
This will make more sense after you read my forementioned post.
::thanks?::
i have tried pushing a bootanimation.zip to both my media folder and local folder and i cant get it to work any help please
dnahughes said:
i have tried pushing a bootanimation.zip to both my media folder and local folder and i cant get it to work any help please
Click to expand...
Click to collapse
forgot to mention yes im rooted and using root explorer to push the file
dnahughes said:
forgot to mention yes im rooted and using root explorer to push the file
Click to expand...
Click to collapse
did you remember to set permissions to rw-r--r-- before backing out? i usually have to do that when i change boot anims.
dnahughes said:
i have tried pushing a bootanimation.zip to both my media folder and local folder and i cant get it to work any help please
Click to expand...
Click to collapse
Not sure which one you are trying to get on your phone.. Some animations need to be flashed through recovery.

[Q] boot animation

does some one succeded to change boot animation ?
Yes, i found a nice guide somewhere in a thread in this forums. Sry, but can't remember where, maybe you can find it by using the search ;-) .
the problem is that zip file dont work for sga
The tutorial i folled, worked by moving and copying some files in the filesystem (root needed)...
I'll search it tomorrow if you/no one else finds a link to the guide.
izador said:
does some one succeded to change boot animation ?
Click to expand...
Click to collapse
I think you mean this one:http://forum.xda-developers.com/showthread.php?p=13976475
CHEERS!
ah nice, this was it
casiocas said:
I think you mean this one:http://forum.xda-developers.com/showthread.php?p=13976475
CHEERS!
Click to expand...
Click to collapse
That one works only with Froyo.
i all ready try this method dont work for me.
i am using 2.2.1 rooted.
Try tutorial in this thread change your bootanimation zip to custom animation
uman01 said:
hello guys i want to share how to change your bootanimation zip to custom animation,
im currently still using froyo, so if you use custom rom the steps might be different,
but should work for GBKPE too,
i download the bootanimation files from this thread
Code:
http://forum.xda-developers.com/showthread.php?t=905538
here's the steps :
things u need :
-ROOTED ACE
-ROOT Explorer installed or similiar app
-rename the animation you download to "bootanimation.zip"
-paste the bootanimation.zip you downloaded into your sdcard,anywhere is fine
-use root explorer open the system/bin
-look for the "samsungloop" file, move it to your sdcard first, just in case, you can either move it or copy it again to another place, (in my case, i copy it into system/ and another to my sdcard)
-go to system/bin ,look for "bootanimation", and rename it to "samsungloop", if you use ROOT explorer, don't forget to change the previlege first, change R/W permission first to R/O,,,(the bootanimation is not the file where you rename your animation you downloaded to be bootanimation.zip)
-put the "bootanimation.zip" (the file you downloaded and rename it's names) to
system/media
-in system/media, there are 2 files if i'm not mistaken, bot of the files are with the extension .qmq, just rename it with root explorer to .qm extension file
-reboot your galaxy ACE
-done
if you follow my steps well, you should see your animation after reboot, if it's just a blank screen, then you do some mistakes in the steps,
feel free to ask if you still don't understand , sory for my bad english though
Click to expand...
Click to collapse

How to zip a ROM to be flashed

Okay so I've spent about 2 days tweaking my stock deodexed Rom to my liking and It's super fast and responsive. Faster scrolling and speed hacks. Quadrants in the 2000s. And much more. How do I take this Rom and zip it so other people can flash it if they want?
Sent from my Beastly EVO.. And did I mention it has 3D?
youngpro83 said:
Okay so I've spent about 2 days tweaking my stock deodexed Rom to my liking and It's super fast and responsive. Faster scrolling and speed hacks. Quadrants in the 2000s. And much more. How do I take this Rom and zip it so other people can flash it if they want?
Sent from my Beastly EVO.. And did I mention it has 3D?
Click to expand...
Click to collapse
packaging up a ROM is fairly simple.
for a ROM .zip there are a few main components:
1) *required* /system directory (contains all your ROM files)
2) *required* META-INF/com/google/android/ with two files, updater-script and update-binary. updater-script file instructs the update-binary on how to process/install your ROM. the custom recovery will look for these two files and execute them.
3) *optional* a kernel in the .zip to be flashed
hope that helps! good luck on publishing your ROM!
joeykrim said:
packaging up a ROM is fairly simple.
for a ROM .zip there are a few main components:
1) *required* /system directory (contains all your ROM files)
2) *required* META-INF/com/google/android/ with two files, updater-script and update-binary. updater-script file instructs the update-binary on how to process/install your ROM. the custom recovery will look for these two files and execute them.
3) *optional* a kernel in the .zip to be flashed
hope that helps! good luck on publishing your ROM!
Click to expand...
Click to collapse
So could I just take a ROM and just change certain files and apps? And how do you make the Rom do cool stuff while flashing like spell your Rom name while it flashes? Sorry for all the questions but I appreciate ur help.
Sent from my Beastly EVO.. And did I mention it has 3D?
youngpro83 said:
So could I just take a ROM and just change certain files and apps? And how do you make the Rom do cool stuff while flashing like spell your Rom name while it flashes? Sorry for all the questions but I appreciate ur help.
Sent from my Beastly EVO.. And did I mention it has 3D?
Click to expand...
Click to collapse
Usually, at least from what I know...
The more In depth stuff is done with the ROM Kitchen through a computer!
youngpro83 said:
So could I just take a ROM and just change certain files and apps? And how do you make the Rom do cool stuff while flashing like spell your Rom name while it flashes? Sorry for all the questions but I appreciate ur help.
Sent from my Beastly EVO.. And did I mention it has 3D?
Click to expand...
Click to collapse
yes, you could take a ROM and only replace certain files / apps with the ones you've modified.
the ROM "cool stuff" while it flashes is all done in the updater-script file i mentioned in #2 of the required ROM files in my previous post above.
the ROM I maintan and publish for EVO 3D is 100% stock with root/su binary added, busybox and a bunch of linux arm developer binaries in /system/xbin.
my stock ROM would be a great base for you to start modifying and experimenting with!
1) swap out the apk/files in the .zip with the ones you've modified.
2) modify the updater-script file with your syntax
3) let us know how it goes!
[ROM] joeykrim-original-1.2.0 Odex *Stock Rooted 2.08.651.2* Aug 21st 2011
on windows, 7zip is a great GUI application for swap/editing files inside a .zip without having to extract the whole thing.
on linux, i'd just unzip the whole .zip to a directory and then swap out the files/edit the files in that directory, then zip up. also, i think ubuntu archive manager (default GUI for .zip files) lets you modify/edit files inside the .zip without having to extract the whole thing.
hope that helps!
joeykrim said:
yes, you could take a ROM and only replace certain files / apps with the ones you've modified.
the ROM "cool stuff" while it flashes is all done in the updater-script file i mentioned in #2 of the required ROM files in my previous post above.
the ROM I maintan and publish for EVO 3D is 100% stock with root/su binary added, busybox and a bunch of linux arm developer binaries in /system/xbin.
my stock ROM would be a great base for you to start modifying and experimenting with!
1) swap out the apk/files in the .zip with the ones you've modified.
2) modify the updater-script file with your syntax
3) let us know how it goes!
[ROM] joeykrim-original-1.2.0 Odex *Stock Rooted 2.08.651.2* Aug 21st 2011
on windows, 7zip is a great GUI application for swap/editing files inside a .zip without having to extract the whole thing.
on linux, i'd just unzip the whole .zip to a directory and then swap out the files/edit the files in that directory, then zip up. also, i think ubuntu archive manager (default GUI for .zip files) lets you modify/edit files inside the .zip without having to extract the whole thing.
hope that helps!
Click to expand...
Click to collapse
Thanks a lot. So ill experiment with ur base. What is syntax?
Sent from my Beastly EVO.. And did I mention it has 3D?
youngpro83 said:
Thanks a lot. So ill experiment with ur base. What is syntax?
Sent from my Beastly EVO.. And did I mention it has 3D?
Click to expand...
Click to collapse
fancy word i used in place of code/text. you can open the updater-script inside of the .zip file with a text editor. the updater-script file uses the edify scripting language.
there are a lot of guides on how to use edify and what each phrase means. google the terms, "edify android guide" and there should be a bunch of results. one of the results which looks fairly decent - Edify Script Syntax Explained
hope that helps! good luck!
youngpro83 said:
Okay so I've spent about 2 days tweaking my stock deodexed Rom to my liking and It's super fast and responsive. Faster scrolling and speed hacks. Quadrants in the 2000s. And much more. How do I take this Rom and zip it so other people can flash it if they want?
Sent from my Beastly EVO.. And did I mention it has 3D?
Click to expand...
Click to collapse
Cool man! Good luck! Hope to see ya on the dev page.
Sent from my SPH-P100 using xda premium
Alright so progress is being made and its going very well. Only things Im stuck on now is:
1. How do I add certain apps like astro or ES file explorer WITHOUT putting them into the system/apps folder??
2. How do I change the background at boot so that its not the colorful flares that Sprint has on there.
3. How do I remove the 3D apps game apk?
Once I have those figured out I think my ROM will be ready for the public.
youngpro83 said:
Alright so progress is being made and its going very well. Only things Im stuck on now is:
1. How do I add certain apps like astro or ES file explorer WITHOUT putting them into the system/apps folder??
2. How do I change the background at boot so that its not the colorful flares that Sprint has on there.
3. How do I remove the 3D apps game apk?
Once I have those figured out I think my ROM will be ready for the public.
Click to expand...
Click to collapse
1. android package manager monitors two locations for .apk files and will install them as soon as they appear in these two directories: /system/app and /data/app. if you want your rom to install .apk files to /data/app, you'll need to add the package_extract_dir command to your updater-script for /data and also create a data/app directory in the ROM zip file and put whatever apk files you want added in the data/app dir of the ROM zip file.
2. For Android boot animations the system looks in 3 locations in this order. 1) /data/local/bootanimation.zip, 2) /system/media/bootanimation.zip and 3) framework-res.apk . Since there are no bootanimation.zip files on our device, I'm assuming the sprint boot animation is stored in the framework-res.apk file. No worries, as placing any bootanimation file in either /data/local or /system/media will take priority over the Sprint animation in framework-res.apk.
3. 3D Games apk file is located here: /system/app/PGAWidget_HTCEvo3D_Sprint_v100.apk . Simply remove that apk file from /system/app inside the ROM .zip and it will not be loaded.
Let us know if you have any other questions. Hope that helps and good luck in the publishing!
joeykrim said:
1. android package manager monitors two locations for .apk files and will install them as soon as they appear in these two directories: /system/app and /data/app. if you want your rom to install .apk files to /data/app, you'll need to add the package_extract_dir command to your updater-script for /data and also create a data/app directory in the ROM zip file and put whatever apk files you want added in the data/app dir of the ROM zip file.
2. For Android boot animations the system looks in 3 locations in this order. 1) /data/local/bootanimation.zip, 2) /system/media/bootanimation.zip and 3) framework-res.apk . Since there are no bootanimation.zip files on our device, I'm assuming the sprint boot animation is stored in the framework-res.apk file. No worries, as placing any bootanimation file in either /data/local or /system/media will take priority over the Sprint animation in framework-res.apk.
3. 3D Games apk file is located here: /system/app/PGAWidget_HTCEvo3D_Sprint_v100.apk . Simply remove that apk file from /system/app inside the ROM .zip and it will not be loaded.
Let us know if you have any other questions. Hope that helps and good luck in the publishing!
Click to expand...
Click to collapse
Man you are the BOMB.COM!!!!
And for 2. I wasnt looking to replace the boot animation. I kinda like the Sprint one. I was trying to replace the actual wallpaper that the phone boots into. So at the home screen I can have my own wallpaper that I choose for my ROM.
Also for 1. Do I need to create a unmount script like the one for /system? Or do I just add the script you mentioned and that is it?
Thanks so much for your help man. I dont think I would have gotten this far without you!!
youngpro83 said:
Man you are the BOMB.COM!!!!
And for 2. I wasnt looking to replace the boot animation. I kinda like the Sprint one. I was trying to replace the actual wallpaper that the phone boots into. So at the home screen I can have my own wallpaper that I choose for my ROM.
Also for 1. Do I need to create a unmount script like the one for /system? Or do I just add the script you mentioned and that is it?
Thanks so much for your help man. I dont think I would have gotten this far without you!!
Click to expand...
Click to collapse
Oh, I misunderstood for 2. For the actual wallpaper .. I did a few quick google searches and haven't come up with anything super helpful. Based on this blog post Appears there are two possible locations for the default wallpaper images to be stored, either in the Launcher.apk or in /system/frameworks/framework.jar. Unfortunately, I'm not able to experiment on the device and search more thoroughly. If nobody posts back a better answer I'll look into this tonight.
1. Yea, it would be best practice to mount data, package extract dir /data and then unmount data. You should be able to copy the mount/unmount commands used for system and change the mount points to data and for the mount command change the device point for data .. off the top of my head I think its one number higher, but not positive. cat /proc/partitions to see the exact device mount point.
Hope that helps!
joeykrim said:
Oh, I misunderstood for 2. For the actual wallpaper .. I did a few quick google searches and haven't come up with anything super helpful. Based on this blog post Appears there are two possible locations for the default wallpaper images to be stored, either in the Launcher.apk or in /system/frameworks/framework.jar. Unfortunately, I'm not able to experiment on the device and search more thoroughly. If nobody posts back a better answer I'll look into this tonight.
1. Yea, it would be best practice to mount data, package extract dir /data and then unmount data. You should be able to copy the mount/unmount commands used for system and change the mount points to data and for the mount command change the device point for data .. off the top of my head I think its one number higher, but not positive. cat /proc/partitions to see the exact device mount point.
Hope that helps!
Click to expand...
Click to collapse
Helps a bunch!!! I will have to dig deeper because I tried flashing after creating those scripts and I got error 6 when trying to flash. Ill add the mount/unmount commands and see if that fixes it.
youngpro83 said:
Helps a bunch!!! I will have to dig deeper because I tried flashing after creating those scripts and I got error 6 when trying to flash. Ill add the mount/unmount commands and see if that fixes it.
Click to expand...
Click to collapse
To debug flashing errors while in the recovery, open adb shell and type:
Code:
cat /tmp/recovery.log
The recovery log has more details and usually the exact line of code where it failed. Feel free to paste this into pastebin and link up here, or paste into the thread and we can help troubleshoot.
Another step deeper into troubleshooting and debugging land of ROM development! Hope that helps!
Joeykrim, learned more from this thread then searching chefs central..
life64x said:
Joeykrim, learned more from this thread then searching chefs central..
Click to expand...
Click to collapse
I Agree... This Thread could be on its way to being a little STICKY, Lol!
Nah but Good Thread guys!

Battery Icon Mod

The stock battery icon on Galaxy wifi 5.0 is not very inspiring and it doesn't tell you the battery level. It is quite easy to replace them on other phones with Clockwork Recovery. You just need to go to UOT kitchen http://uot.dakra.lt/kitchen/ , pick the icons you like and it will give you a flashable zip file.
Without Clockwork Recovery on Galaxy wifi, it can still be done but with a bit more manual operations.
Prerequisites:
1. A rooted device.
2. Clockworkmod Recovery (optional).
Step 1:
Use Titanium backup (pro version needed) to free up some spaces in /system directory (There are 0 byte free in stock rom). You can delete some unused system apps or convert some of them to user app. For example converting Flash player and google map to user app free up enough space for me.
Step 2:
Backup the following apk files from your stock rom. You can do that by using some file manager like File Expert. These files will be needed by UOT kitchen
/system/app/SystemUI.apk
/system/framework/framework-res.apk
/system/framework/twframework-res.apk
Step 3:
Go to UOT kitchen http://uot.dakra.lt/kitchen/ and cook your custom UI. Make sure you read their how-to here first http://uot.dakra.lt/how_to/
Step 4a: (follow this if you have Clockworkmod Recovery)
Copy the zip produced by UOT kitchen to your internal SD card. Reboot to CWM Recovery and flash the zip file using the option "Install zip from sd card". Then reboot and you are done.
Step 4b: (follow this if you don't have Clockworkmod Recovery)
Extract the 3 modified apk files from the zip package produced by UOT kitchen and put them into a convenient location on your sdcard, say /sdcard/
Step 5:
The system directory is by default read only. You need to remount it as r/w. I do that through adb shell
Code:
su
mount -o rw,remount /dev/block/mmcblk0p13 /system
Step 6:
Copy your new apk files into /system directory
Code:
cp /sdcard/SystemUI.apk /system/app/
cp /sdcard/framework-res.apk /system/framework/
cp /sdcard/twframework-res.apk /system/framework/
Step 7:
Restart your device. The /system directory should remounted as read only and the new UI will take effect.
Disclaimer:
Certainly there are risked involved and I did corrupted my rom on several occasions when trying this out. So make sure you have a functional ROM around before you give this a try.
thanks for the tips.
hey I wanna ask you about is it can fully modification from http://uot.dakra.lt/kitchen/
I mean don't just modify battery icon but every option that site provide.
thanks in advance.
" Step 1:
Use Titanium backup to free up some spaces in /system directory (There are 0 byte free in stock rom). You can delete some unused system apps or convert some of them to user app. The flash. For example converting Flash player and google map to user app free up enough space for me."
How do you do that with titanium backup? Do you have to get pro?
aillez said:
thanks for the tips.
hey I wanna ask you about is it can fully modification from http://uot.dakra.lt/kitchen/
I mean don't just modify battery icon but every option that site provide.
thanks in advance.
Click to expand...
Click to collapse
I have only experimented with icons so far. Other mod may be possible because UOT kitchen does support gingerbread. Since this device is new, we need some brave soul to try that out
iJimaniac said:
" Step 1:
Use Titanium backup to free up some spaces in /system directory (There are 0 byte free in stock rom). You can delete some unused system apps or convert some of them to user app. The flash. For example converting Flash player and google map to user app free up enough space for me."
How do you do that with titanium backup? Do you have to get pro?
Click to expand...
Click to collapse
Yes, you will need the pro version. If you have the pro version, long press an app will give you the option to do the conversion.
Well, while deleting apps with TI, I decided to get rid of "phone", figuring I didn't need it, but it turns out Google voice needs it! Trying to "restore", but just hangs forever. If someone could give me the "com.sec.android.app.dialertab.apk" located in /system/app/ I would really appreciate it!
EDIT; I just reinstalled voice from market, seemed to fix it, I wouldn't advise removing phone from the apps though!
can you make the display of battery accurate to 1%?thank you!
First make it accurate to 5%, then work on 1%
I think the accuracy of the battery level is deeper down in the system, may be in the kernel?
If you try different types of battery widget on Galaxy Player, they all have very bad accuracy.
I want to edit the framework-res.apk manually, instead of using the kitchen. Do the files need to be deoxed? Would flashing a framework-res compiled with apk manager brick the device?
nice guide!
I've used UOT Kitchen to get ICS transitions, change icons, battery, fonts, and customize the status bar and they all work on my galaxy player 4.0 US.
what are those different icons you have on your notifications like the wifi icon and what launcher is that ADW?
azoller1 said:
what are those different icons you have on your notifications like the wifi icon and what launcher is that ADW?
Click to expand...
Click to collapse
I am using the "Color pack V8 animated" icon set on UOT kitchen. The launcher is GO Launcher.
Stale_bread said:
I want to edit the framework-res.apk manually, instead of using the kitchen. Do the files need to be deoxed? Would flashing a framework-res compiled with apk manager brick the device?
Click to expand...
Click to collapse
There is still an odex file in the system directory. I suppose it is not deoxed but UOT kitchen doesn't seem to bother with that file. I guess it is because these apk files don't contain any executable code.
from OP
Disclaimer:
Certainly there are risked involved and I did corrupted my rom on several occasions when trying this out. So make sure you have a functional ROM around before you give this a try.
Click to expand...
Click to collapse
Two things, if you please:
When you say "corrupted my rom", you can't boot your device but you can still go to dl mode, correct?
"functional ROM" is the fw/md5 file we usually flash via odin/heimdall?
I'd like to try this out (& then some...) but, in the absence of a custom recovery, I don't wanna have to go through the lengths of "resurrecting" my sgp. TIA!
maxq1 said:
from OP
Two things, if you please:
When you say "corrupted my rom", you can't boot your device but you can still go to dl mode, correct?
"functional ROM" is the fw/md5 file we usually flash via odin/heimdall?
I'd like to try this out (& then some...) but, in the absence of a custom recovery, I don't wanna have to go through the lengths of "resurrecting" my sgp. TIA!
Click to expand...
Click to collapse
In my case, it couldn't boot beyond the samsung start up screen, but I can still boot into download mode. Since we are only modifying a file within the file system, it is very unlikely that it will destroy the download mode.
If you can get to download mode, you can flash one of the firmwares you found in this forum using odin. You need to be sure you have the correct firmware for your device though, because there are so many variant of Galaxy Player. What is the version of your device?
nvm that (i was thinking on the same lines too though) but thanks anyway! appreciate it.
thanks to your guide, was able to change my fonts and added that flying in pop up animation as well. for these two, however, i don't think we need the kitchen though and for that matter, we don't need to modify systemui & twframework.
for fonts (you could use font changer apps, but i hate doing so for such things), take any you fancy from anywhere here in xda (WARNING: only extract the downloaded file to your device/pc) then rename (case sensitive) font files accordingly: Clockopia.ttf, DroidSans.ttf, DroidSans-Bold.ttf. copy these to sd & push to /system/fonts/ using similar cp command/s from OP.
for pop up animation, you could follow this guide. no need to sign after replacing files in /res/anim. copy modded framework-res.apk to sd then push to device via same commands in OP.
btw, wouldn't issuing "reboot" within adb shell be more convenient & safer after changing system files while booted to android? it's what i did instead of rebooting via power button, as you'll most likely see an FC fiesta after replacing these files.
maxq1 said:
nvm that (i was thinking on the same lines too though) but thanks anyway! appreciate it.
thanks to your guide, was able to change my fonts and added that flying in pop up animation as well. for these two, however, i don't think we need the kitchen though and for that matter, we don't need to modify systemui & twframework.
for fonts (you could use font changer apps, but i hate doing so for such things), take any you fancy from anywhere here in xda (WARNING: only extract the downloaded file to your device/pc) then rename (case sensitive) font files accordingly: Clockopia.ttf, DroidSans.ttf, DroidSans-Bold.ttf. copy these to sd & push to /system/fonts/ using similar cp command/s from OP.
for pop up animation, you could follow this guide. no need to sign after replacing files in /res/anim. copy modded framework-res.apk to sd then push to device via same commands in OP.
btw, wouldn't issuing "reboot" within adb shell be more convenient & safer after changing system files while booted to android? it's what i did instead of rebooting via power button, as you'll most likely see an FC fiesta after replacing these files.
Click to expand...
Click to collapse
Theses are good suggestions, will definitely give them a try.
As for changing system fonts, I like to use the Font Installer app on the market
https://market.android.com/details?id=com.canvs2321.font_installer&hl=en The nice thing is I can preview the fonts before changing them.
As for the reboot, actually I did try using the reboot command once but it toasted my rom on that occasion. That's why I didn't mention the method in the guide. May be I should give that another try next time.
Hopefully, we will get CWM soon then it will be much easier to flash these mods.
WT Ho said:
I think the accuracy of the battery level is deeper down in the system, may be in the kernel?
If you try different types of battery widget on Galaxy Player, they all have very bad accuracy.
Click to expand...
Click to collapse
Kernel battery driver is very simplistic and only has 5% increments in the numbers it returns.
On my list to look at once I finish CWM - no guarantees.
thhhhhhhhhhhhhhanxx

Original apk for statusbar

i installed the transparent statusbar mod in my xperia mini st15i.. i just want the original one back. i don't have a nand backup. can someone post the related apks here and tell me how to install them if a specific procedure is to be followed.
gandhar said:
i installed the transparent statusbar mod in my xperia mini st15i.. i just want the original one back. i don't have a nand backup. can someone post the related apks here and tell me how to install them if a specific procedure is to be followed.
Click to expand...
Click to collapse
Someone with mini have to help you. But since no one replying, and to save your time from searching all over the web;
To know which apk that has been modified, open the mod that you have applied using archive apps (winrar should do if you are in windows) and see what apk is inside (generally it should be framework-res.apk and/or SystemUI.apk)
To revert back, one of the way is to extract that apk from stock fw file, copy to your /system/ then change permission rw-r--r-- (if you dont know what it means, just refer to any apk inside /system/app/ permission's, they are all the same generally for /system/app/ and /system/framework/ ). Then, move it to appropiate folder replacing the current file (SystemUI.apk into /system/app/ for example. Better to replace systemui.apk first before framework-res.apk to avoid unexpected fc in the process)
Once done, reboot.
Other ways, ask anyone to make cwm compatible zip file for you to revert back to original or wait for someone to post the apk's here for you.
Thats a very good lessons actually, do a backup first before doing/modifying anything. Dont just simply flash any zip file, see first whats inside, backup whatever files that is affected by that zip to your sdcard is the fastest way (but not 100% reliable compare to make a backup in cwm.
Anyhow, good luck. cheers fren.
Sent from my SK17i using XDA App
feed3 said:
Someone with mini have to help you. But since no one replying, and to save your time from searching all over the web;
To know which apk that has been modified, open the mod that you have applied using archive apps (winrar should do if you are in windows) and see what apk is inside (generally it should be framework-res.apk and/or SystemUI.apk)
To revert back, one of the way is to extract that apk from stock fw file, copy to your /system/ then change permission rw-r--r-- (if you dont know what it means, just refer to any apk inside /system/app/ permission's, they are all the same generally for /system/app/ and /system/framework/ ). Then, move it to appropiate folder replacing the current file (SystemUI.apk into /system/app/ for example. Better to replace systemui.apk first before framework-res.apk to avoid unexpected fc in the process)
Once done, reboot.
Other ways, ask anyone to make cwm compatible zip file for you to revert back to original or wait for someone to post the apk's here for you.
Thats a very good lessons actually, do a backup first before doing/modifying anything. Dont just simply flash any zip file, see first whats inside, backup whatever files that is affected by that zip to your sdcard is the fastest way (but not 100% reliable compare to make a backup in cwm.
Anyhow, good luck. cheers fren.
Sent from my SK17i using XDA App
Click to expand...
Click to collapse
i got it from a friend, thanks anyway.

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