How do I delete the info music player has downloaded? The thing is that is has renamed music with the wrong artist/name for some garbage.. Where do I go to clear this?
I have pressed the button clear info on music player app and in 'musicdownloadedinfo' from apps but it's still there.
dont know for sure,
but i guess if it changed your music's "tags"
and seeing it screwed up you'll probably have no luck using a tag editor the easy way (it checks the info it has and completes the rest)
but there's 1 more thing i found that should have more succes at getting the right info.
Acoustic fingerprinting
Main article: Acoustic fingerprint
An acoustic fingerprint is a unique code generated from an audio waveform. Depending upon the particular algorithm, acoustic fingerprints can be used to automatically categorize or identify an audio sample. Practical uses of acoustic fingerprinting include broadcast monitoring, identification of music and ads being played, peer-to-peer network monitoring, sound effect library management, and video identification.
http://en.wikipedia.org/wiki/Tag_editor
at the bottom it shares a list of editors you might wanne check out .
Related
I'm a bit of an audiophile and for me the music side of things really is lacking in Android. Its absolutely fine for example if you come home in the evening and want to listen to a few albums, its 110% no problems at all.
I listen to music on my phone 8-9 hours a day at work and its a let down.
Getting songs on it for a start is a nightmare, sure you can plunk all in a music folder again fine for listening to an odd album or whatever but there is no sort of organisation, Say I want a playlist with song 2 from album E followed by song 1 from album C and so on this is a nightmare to create on the phone, this is where iTunes comes into its element. Sure we have things like Doubletwist, on paper it should be fantastic, but the reality is it duplicates songs and playlist and isn't even smart enough to recognize duplicates in your library, there is also things like Winamp and its wireless syncing, it takes forever and again duplicates.
Then we have the problem with MP4 files, My Galaxy S2 can recognize many files but has issues with MP4 files, you get song name but artist info etc all unknown, it can't read the tags.
Then general sound levels, I've tried 3 android phones over the years and all 3 are to low, they are about 70% that of an iPhone and this is fine for general listening but if your fave song comes on you like a bit of a boost and well you can't, I also work in quite a noisy environment and machinery can he heard over the top of the phone on full, there are apps like Volume+ which claim can boost the volume and well they can but it distorts so all rather pointless.
Then there is finding a player, I've notice volume differs between them all, and some can't read the playlists you've created so in the end i;ve had to stick to stock player, although crap its the best of a bad bunch.
A feature I also liked on iTunes was Genius, I could pick a song say a rock song, hit a button and it would create a playlist similar, even if this was possible on android it wouldn't work anyway as all the MP4 tags are fooked.
So as I say I take music seriously and I suspect 90% of people won't care about these issues but I do and am hoping for some good advise as don't want to go back to iPhone but at the moments its looking like the only solution as Android is so frustrating to use for music.
First off, look at Voodoo sound control from the android market. It's often times included in custom ROMs. It will allow you to pump the volume up far beyond the stock ROM's capabilities. There's quite a few other tweaks it offers that I'm sure you'll find. The only catch with Voodoo is that it's only compatible with certain Kernels.
As for media playback, "Music" by Google is pretty powerful. It's not the same program that many phones run stock. It has support for FLAC playback, Song info lookup, even lyric support.
I recommend you take a look at PowerAmp. I am a music nut like you and it does everything and more! There is a full featured trial version and to buy it is only a few bucks. Check it out.
Sent from my DROID X2 using XDA App
I have to use music by G but I wish it has some more useful features like 'query' or 'play after this song' such.
There will probably never be a mobile player that will do Replay Gain on the fly so i suggest your grab yourself a copy of mp3gain for your PC. Plug your phone in via USB, drag and drop your music from phone to program interface, set level to 92db, Scan Tracks and then Apply Gain.
92db may be higher than some of your tracks already are and may be lower than others. Find a level that gives you the audio boost you need. As all tracks are set to the same level you won't have to adjust volume between tracks during playback.
There are plenty of players with Playlist support so that's covered. Try one of the ones mentioned above.
I think i've found the answer by accident, I was using Media Monkey I noticed it has a feature to analyze the volume of tracks, so I got them all analyzed and noticed most were in or around -10db, I hit level which brought them up to 0 to +5db and I have noticed a good improvement, It also sorted out all my tagging and artwork issues and even synced my playlists perfectly to my phone.
I've got a car, 2011 Mazda 3.
It has a display.
If I use the default, boring, lame, super scuzzy music app, it displays the track title on my dashboard display.
No other app seems to do this. Winamp, Poweramp, Doubletwist, the new ICS Music app, etc.
Is there any way to force this? Some hidden setting someplace, some patch?
I know a fair bit of Java, and might be willing to write a patch for something, for example listening in the background for a track change and sending out the new information.
I can't imagine that, somehow, the android developers who wrote the music app one version ago are the only ones who can figure this out...?
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
danielfiller said:
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
Click to expand...
Click to collapse
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Trozzul said:
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Click to expand...
Click to collapse
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
danielfiller said:
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
Click to expand...
Click to collapse
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
The music that's cached is on your device, but digging through the files won't do anything unfortunately, each one deeply encrypted, believe I've tried
If you're responding to me, make sure to quote me so I get an immediate email
Trozzul said:
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
Click to expand...
Click to collapse
There is a way to do that, but then I lose the whole point of streaming - not having the files taking up space on my device.
The files you found in Apollo were probably some temp cache files leftovers.
So no suggestions?
Maybe someone else knows about an app like the one I'm looking for?
Maybe even some plugin that enables players to stream from Google?
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
purplekush said:
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
Click to expand...
Click to collapse
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
THANKS! Know a way to pick output device for the Web based version?
danielfiller said:
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
Click to expand...
Click to collapse
WOW! thank you so much for letting me know about this! :good:
I'm definitely gonna check it out and see how the streaming quality compares...
[sometimes it makes the difference between playing and buffering when using the Google Play Music app's settings for mobile streaming - the High, Normal, and Low quality setting]
Regardless, this is a good step in a good direction... I know Bubble UPnP app and even some file explorer apps could access cloud storage, including the google music account - so I'm glad someone finally incorporated that in a way that let other music players on the device see the cloud storage as if they were local!
As exciting as it is, I'm also cautiously optimistic... While this means that Google's All Access music service will become much more attractive and viable for multiple device use compared to it's competitors --- there will, of course, be issues regarding protecting digital rights. Already I mentioned the 'misleading' programs that allowed ON DEVICE/'pinned' music from Google Music to be played in 3rd party players, and some convert the file to a properly labeled mp3. Considering Google Play Music already allows for All Access subscription users to do the same to songs within their entire catalog (that is, 'pin' it to the device for offline play - which was really a surprise to me), this means those same programs can now convert the All Access music that is pinned to allow offline play into proper mp3 files.... Thus with some coding to make the process faster, one can essentially download any song they want from All Access and keep it as an mp3 - altho it is only meant to be a subscription service and the option to pin music from all access is just supposed to allow access to the subscription service without signal or without eating up data from a data plan.
I guess that means if Google Music wants their music streaming service to succeed, rather than taking away support for 3rd party players - they must provide an official API and a better means of protecting the songs stored for offline playback using a database and/or file level encryption for the 'pinned' songs. I'd hate to see the ability to use the service on other players be stripped and locked down even more to a single player due to these kind of concerns that Google surely already sees as an issue and is likely brainstorming solutions.
Question:
On the topic of Google Play Music, does anyone happen to know of a similar solution regarding Google Music Streaming on a DESKTOP ??
I have found gmusic (not the iOS app), but a standalone program that sits in the system tray...
http://gmusic.codeplex.com/
Some of the chrome plugins actually offer better features (last.fm integration, lyrics, etc....), but the one I found that said it allowed use of media keys didn't work for me...
This is the only one I found that allows me to A) not get my music player lost in a massive field of tabs, and B) change songs while playing a game!
The Main Player window, although, is nothing more than a customized browser window (like the ability to view webpages within winamp and other programs). It is nice that it is a separate icon not mixed in among other browsers, supports media keys, can be minimized etc ----
The one major thing I'm still unable to find a solution for, is the ability to select (non-default) audio output device!!
I have always had my pc connected to my receiver/surround sound system since I got 'my own' computer, so being able to select the audio output is crucial for me when playing music, as I direct the music through digital output to the sound system, but still want to hear other audio through the output jack.
Many times I'll have -Music through digital optical output, -Game SFX through pc speaker output, and -Google Hangouts (for voice chat with teammates) through USB headset.
However it isn't as common for a game to have audio device options as it is for a music/media player.... and always remembering to alt-tab after the games started to change the the default device is a major pain!
(Not to mention even if I'm just listening to music, I don't want to hear audio from a random ad... esp when I can't track down the source of the ad among my tabs, and it is blaring loud out the sound system along with my music)
Many people have complained/requested this to be a feature of Google Chrome - of course the Google team reading these complaints are thinking from the perspective of a simple web browser, something that usually has no need for such a feature...
However, plenty have brought up the issue of Google's Music Service being web-based, and thus such a feature is needed.
I'm not quite sure it is an issue that needs to be addressed by the Chrome browser, but it should definitely be an option within the Google Music web app itself - similar to how one can choose their input and output device in Google Hangouts, which is also a web-app run within a browser.
Of course, the best solution for me would be to find someone that has created something similar to GMusicFS that allows the music to appear as if it is local (similar to google drive's client) or if one of the better music players (Winamp, Foobar, MusicBee, etc.) had an extension somewhere that allows adding cloud music services like Google Music.
Anyways,
@danielfiller Thanks so much for pointing me to that app!
(sorry to any mods about how this post isn't -exactly- a proper topic for its location. Its just that Google Music is cross platform, not limited to mobile devices. While my question does not relate to any mobile platform, it is regarding the exact same functions the android app provides for the exact same streaming service.)
AudioBuk is a brand new audiobook player for Samsung Galaxy Gear smartwatches.
About audiobooks
An audiobook is a recording of a text being read. Usually a compressed folder (ZIP file) can be downloaded with every recorded chapter and additionally a cover image to display in the audio player.
Best places to download free audiobooks are:
http://librivox.org/
http://www.loyalbooks.com/
http://www.librophile.com/
http://www.freeaudiobooks.ws/
http://www.booksshouldbefree.com/
http://www.freeclassicaudiobooks.com/
http://www.free-audio-books.co.uk/
http://etc.usf.edu/lit2go/
http://www.gutenberg.org/browse/categories/2
http://www.learnoutloud.com/Free-Audio-Video
FEATURES
Compatibility
Samsung Galaxy Gear2/Gear2 Neo/Gear S
Standalone App
AudioBuk only needs the smartwatch,there is no cloud or website behind it.
Playback position
The current playback position is automatically saved whenever you change the audiobook, the audio track or quit the app
Bookmarks
Up to 5 bookmarks per chapter or audio track
Bookmarks are set by double tapping the cover image of the current audio track
Bookmarks are chosen by tapping on it
Bookmarks are deleted by swiping up or down
Skip Time
Configurable skip time from 15 to 60 seconds forwards or backwards
Sleep Timer
Configurable sleep timer from 1 to 60 minutes.
The sleep timer only starts when AudioBuk is playing an audio track
Audio Volume Control
It is possible to configure the audio volume from 0 to 100%
Audiobooks detection
The first time AudioBuk is started it creates the abooks folder inside the Sounds folder
AudioBuk detects audiobooks in any folder inside abooks folder or simply in the abooks folder
Folders within folders with audio files are not mandatory but recommended for better organization
It is possible to have some audio files in the abooks folder or in other folders inside the abooks folder
Cover images
Cover images are displayed by AudioBuk for better user experience
Must be in PNG or JPG format
Size must be from 100x100 to 600x600 pixels
Can have any name if they are located inside an audiobook folder
Cover images need a name following some rules if they are located in the abooks folder directly
Cover images must have a name similar to the audio files of an audiobook
If an audio file is named wuthering_heights_01.mp3, the cover image can be named wuthering.png or wuthering_heights.png
Continuous Playback
Continuous playback is set by default allowing to move automatically to the next audio track
Play at start up
AudioBuk can start by playing the current chapter or audio track for better user experience
Multi-Language
English, Spanish, French, German, Italian, Portuguese and Japanese languages are supported.
The default app language is English.
Audio formats
The following audio formats are supported: MP3, AAC, WAV, WMA and OGG
Limitations
Audio files must be uploaded from the computer via USB
Audio files can only be uploaded to the predefined abooks folder inside the Sounds folder
Only 5 bookmarks per chapter or audio track can be used
Cover image names must begin with the name of the audiobook or audio files (the common part of their names) if they reside directly in the abooks folder
Cover image size is limited (see Cover Images)
It is necessary to quit AudioBuk before updating audiobooks (add new ones or delete old ones entirely or partially)
Allowed audio formats are limited (see Audio formats)
WHAT ABOUT THE GEAR S2
AudioBuk for the Gear S2 is on its way!!!
17th August 2015, 09:16 PM
Replies: 35 Where the Hell are the APPS!
Views: 9,470
Posted By xendula
Agree with needing stand-alone apps. Can you create an audiobook app with bookmarking and 15 second forward/backward skip functionality? I go running with my Gear S and gave up on trying to listen to...
I wanna thanks your patience, your thoughts, your suggestions and advice, especially to Xendula, a senior member of this forum. AudioBuk was developed under his request, so I decided to mention him on the app's credits as "Original Idea By Xendula".
As usual, I expect your valuable comments and critics.
This sounds perfect! What are the chances for getting this for the gear s2? And is it a paid app? I would be happy to pay, but right now, Samsung has restricted the app store to only free apps for those without a Samsung phone. I don't know if there is a way to add an in app purchase so we can pay for it after. I am not even sure if noon Samsung phone users can even do in app purchases right now. It is very frustrating.
Sent from my XT1575 using Tapatalk
A very good application likes me so far i have seen.
But for people who wont use credit cards is that a pitty because all paying goes there.
No possible other choice to get things. Bad future Yoda says...
Any word on when this will be available for the Gear S2? Waiting patiently.
Gear s3?
No plan of releasing the app for gear s3?
Audiobook to Galaxy Watch
Audible only develops an app for Apple Music and it's very convenient for me to listen to audiobooks on my Galaxy Watch. So I choose to convert the audiobooks to MP3 and transfer to my smartwatch. This way takes some time but it really works. I use TunesKit Audible Converter by the way.
https://www.tuneskit.com/audiobook-tips/audiobooks-on-samsung-galaxy-watch.html
I need a programmer to make mobile application ( not reskin) for audio books .. Which will includes sign in page (acess page =registration page) then home page which will contains audio books classification & recent editions.... etc.
Under each classification all the books which belongs to such classifiction will appear....then when you choose a book..you will enter the audio book page which will contain...
a summary about the book story, writer name, book reader name, audio file volume, audio file record time, all of the above will appear below the book cover photo &A audio file player.... (the book may be recorded on several audio files... if so.... all the audio files should be sorted after each other in successive way
The audio books is continously updated so we will need a control board, beside some other options like ; notifications for application users, rating for audio books, something like stop watch so that the user can come back to the audio from the stop point........etc.......etc.......etc