Related
Well, first off, let me introduce myself, i used to be a apple user since the ipod nano 1g(got ipod touch 1st gen, iphone 2g, 3g, 3gs, 4, ipad 1, etc) but afer buying the galaxy S2, there is no turning back...Simply amazing hahah
Well, my idea is:
I can play using sixaxis controller on some games like emulators, etc...
BUT
What if we find a way to make Xperia optimized games to run on our galaxy s2 and achieve a way to map his buttons? We can build a dock on top of a play3 controller and we will have a homemade galaxy play haha
Just a idea, i dont have any knowledge regarding android systems...Would be great someone to shine a light on this...
Thanks in advance and sorry for my brazilian english hehe =)
uhmmm, most of the xperia play games can already be played on the sgs2 and even more cool games can be played on it that d not run on the play.
so i assume that there is hardly any common need for your request
I think playing is a lot better with REAL buttons than in screen gestures...I think you didnt read or just ignored what i said...
Anyway, Sixaxis got a upgrade and now its possible to map touchscreen gestures to the controller...one of the best apps ive ever bought...
But i'm still interested in what i'm saying...its not as accurate as xperia play...
you mean you want to play games on the sgs2 4,3" screen using a normal sixaxis controller?
Buy the sixaxis controller on the market, it let's you replace de touchscreen buttons by the buttons on your sixaxis controller, you just need to make a profile to every game you need, it even let's you give a button the swipe move, its a great feature
skynetwork said:
you mean you want to play games on the sgs2 4,3" screen using a normal sixaxis controller?
Click to expand...
Click to collapse
I know my english is not perfect, but you must be mocking me...I already wrote that two times and you are asking the same f***** thing...
aurelios69 said:
Buy the sixaxis controller on the market, it let's you replace de touchscreen buttons by the buttons on your sixaxis controller, you just need to make a profile to every game you need, it even let's you give a button the swipe move, its a great feature
Click to expand...
Click to collapse
Really? Now read my second post.
@Topic
I'm willing to donate to whoever does this kind of port properly...
Dude I don't really understand what you mean.
Those ganes can already be played as the other guy said, and you can connect a sixaxis controller via bluetooth so what do you mean? You want the sixaxis wired into the phone permanently? What's the point? -it's be massive.
Just make a sixaxis game gripper out of thermal setting plastic or something ;p
Ohhhh I now see what you mean, I've been looking for a way to map sixaxis buttons to play buttons..
That way the buttons would work a lot better and you wouldn't need to coonstantly alter the keymap for different games..
In the sixaxis controller key settings it does have buttons like l2 and r2 but I don't know why, haven't tried them because the other buttons like square, circle etc aren't there.....
Your statement about the xperia games being playable on other android devices is false. That's what he means. I just downloaded a fighting game that was designed for the play, onto my infuse 4g and it recognizes nothing when I touch the screen. This is his idea. To get the sixaxis to work for these games in particular. If I'm wrong please say so. But so far as i can tell there are some games that are xperia play only, and those are the games he is talking about.
I realize this is nothing new, but with many of the emulators being pulled from the market, and the somewhat confusing process of getting everything in place, I thought I would post a little guide here on how to get some old school console gaming on our Photons, for people who may not have realized it was possible.
I also would ask that no one flame on about YongZh. Whatever your opinion is of him, his N64 emulator is bar none the best on Android.
Now, with that out of the way, the MoPho is a seriously capable gaming machine for those of you who grew up in the 80's and 90's. Because of the support for bluetooth that Motorola has in their phones, you can interface with the phone with several devices, some of which you may already have. With it's fast processing power, and a solid GPU, it runs emulators smoothly, and with HDMI, you can connect right to your TV. I have tried similar set-ups with the Evo, and the Evo3D, and neither one compared to what I am enjoying with my MoPho.
To start, you will want download some of the best emulators. You need to create a SlideMe account to buy N64oid. You can do that here: http://slideme.org/application/n64oid
SlideMe is safe to give your credit card information. Plus once you have an account, you can download several other emulators for free, like SNES, Gamboy Advanced, etc. For PSX, it's available in the Android market: https://market.android.com/details?id=com.emulator.fpse&hl=en
The best SNES app is no longer available in the market. It was Snes9xEX from Robert Broglia. You can still find it here: http://www.explusalpha.com/home/snes9x-ex/downloads
There is an initial investment here of about $10 for the newer consoles (N64 and PSX), but it's worth it if you have the cash. These developers continue to work hard on these emulators, and $5 is a steal for the experience you get.
Second, you will want to download the BluezIME that supports a Wii Controller. Found here: http://code.google.com/p/android-bluez-ime/downloads/list
There are other Wii Mote apps, but this is the only one that works natively with the N64 emulator.
This app will allow you to pair a number of controllers with your device, and it supports true analog movement with the Wii controller analog stick. For those that don't know, analog allows you to control the movement of your player based on how far you bend the stick. Digital is 100% or 0% with a trigger somewhere about half way. Analog lets you push the stick a little, and move a little, push the stick alot, and move alot faster. I hope that makes sense. N64 is really the only console from this era that used it actively. PSX had a few games that did take advantage of it.
Once you have N64oid installed, as well as BluezIME, you can go into N64oid, and connect a Wii controller directly there. Just go into menu>settings>input settings>bluetooth gamepads>controller 1.
Once you are in there, you can hit connect, and it will ask to turn on bluetooth if you haven't already done so. Once it is on, it will say connecting. At this point, hit 1 and 2 on the Wii controller to pair it. The buttons automatically map, but you can change them if you want to. The analog stick should not be mapped in this section. It's already mapped correctly. If you are using the nunchuck, it's mapped to that analog stick. If you are using the classic controller, it's mapped to the left stick.
If you have multiple remotes, you can pair them all up using the other controller slots. N64 had a lot of great 4 player first person shooters. The wonderful advantage to having the MoPho is out of the box mirroring on to your HDTV. Because mirroring uses far less resources than webtop, make sure you just do mirroring, not webtop. It will ensure your emulator runs more smoothly.
Pairing with FPSE is a little different. It doesn't support BluezIME right in the app. So you have to pair with Bluez before going into FPSE. The upside to the N64oid emulator is you don't have to change your input method. So if you pause your game to answer a text, you type with your regular keyboard. In FPSE, Bluez is now your input method and you are mapping to actual keystrokes. Which means you will have to change your system input method if you need to type something, and change back when you re-start your game.
There is another option for a controller, which is the Sixaxis controller app. I don't have that controller, and so I haven't bought or tested that app. If anyone has, feel free to post your feedback here.
The other thing these emulators have is on screen controls, or hardware contols that use the sensor to move or physical buttons to shoot, jump, etc. Again, the MoPho has an advantage here over other phones. The camera button, and the volume up button can be mapped as triggers, and they are placed nicely. Also, because the MoPho has a gyroscope instead of an accelerometer, using the sensor as an analog stick is much more accurate than it was on my OG Evo. You can also map the camera and back buttons if you so choose.
Once you have installed your emulators, you need to get games to play. I have to tread lightly here, because downloading game roms from someone else is illegal. If you already own the game, and make a back up of it, it's legal to play your own copy of your own game with these emulators. You can use Google to find roms to see an example of what your backup will look like. PSX roms are the most difficult to get a solid working copy. This is because they are very large to begin with, and need to be "un-cem'ed" usually. I can tell you there is a good youtube video if you search on how to get PSX roms for your android device. If me saying that violates something, let me know and I will take it out. For FPSE, you will need to install the PSX bios. Again, this is easily downloaded by doing a Google search. If you can't find it, PM me, and I will send it to you.
FPSE is a somewhat complex emulator with a lot of options. For more support related specifically to that system, go to their support forums at:http://www.fpsece.net/forum2/index.php?sid=0fe4c20b809864ad49553f31ba1e9d1a
For N64oid, you can view the discussion here: http://n64oid.forumotion.com
If you have made it this far, here is a list of some games that are fun to play if you re-map the controls. Most of these are games that used the gun, because it can be emulated with a screen tap.
NES
Duck Hunt - Use input method as zapper. Map volume up as select, and volume down as start to navigate initial menus.
SNES
Yoshi Safari - This was a game that used the superscope. So you have to set the superscope as your main controller. If you map the volume up as the up button, and the volume down as the down button, and use sensor as left and right, then you are actually playing it in 2 player mode. The second player controls Yoshi, while the first is Mario shooting. But if you hold your phone in portrait, you can tilt left to right to dodge enemies, and press up to jump on the platforms, and down to slow down and evade obstacles. These instructions should work with SNESoid or Snes9x EX.
Mario Paint - This only works with Snes9x EX. The developer allows you to emulate the mouse.
Mario Kart - Use sensor as left and right, and map Volume up as A, Camera as R. Leave the on screen controls for acceleration. You accelerate by pressing B on screen, steer with the phone, but hop to do power slides with Camera, and fire your weapons with volume up.
PSX
Time Crisis - Change the controller to Guncon, and map L3 to volume up, and R3 to volume down. L3 will come out of cover to shoot, then you can tap on the enemies, and R3 will pause the game.
N64
Star Fox - Use the sensor as your analog stick, map volume up to Z, and camera to R. Map Volume down to C-left (use for boost). Leave the on-screen controls except for the analog stick and L and R. Flying the ship is done mostly from the phone controls, and firing is on-screen controls.
The compatibility lists in the forums for N64oid and FPSE aren't really specific to our phones. I have found excellent compatibility with most games on this phone. FPSE runs almost everything 100%. For N64 here are all the ones I have currently running with no issues that I can see, but I am sure that more are compatible, and the developer is improving this app regularly.
Super Mario 64
Mario Kart 64
Star Fox 64
Goldeneye
Perfect Dark
Banjo Kazooie
Zelda OOT
Zelda Majoras Mask
I hope that helps some of you enjoy your Photon that much more. If I missed anything or you want to add anything, just let me know.
Great guide!
Sent from my MB855 using XDA App
Nice! Can't wait to try this out.
Yongzh is the freaking man. Google pulled his emulators I believe because of violations etc. Emulators don't last that long in the market. Ex, apple got a mame emulator and it was pulled in 2 days. I don't need to explain why they were pulled its pretty obvious lol. Also if you go to Google and search for "slideme market" yongzh gives his emulators free with updates. All of the emus are the latest versions. I'm not 100% on the story with yongzh and Google but the dude puts out qualify work. Not to mention the photon is the best devices I've ever emulated older systems/games on. Great write up.
Update: It appears slideme marketplace is down at the moment but I'm guessing it will be back soon? Here's a dropbox link to slide me i hope it's back up soon...
http://db.tt/KtgsxLaK
kennypow3rs said:
Yongzh is the freaking man. Google pulled his emulators I believe because of violations etc. Emulators don't last that long in the market. Ex, apple got a mame emulator and it was pulled in 2 days. I don't need to explain why they were pulled its pretty obvious lol. Also if you go to Google and search for "slideme market" yongzh gives his emulators free with updates. All of the emus are the latest versions. I'm not 100% on the story with yongzh and Google but the dude puts out qualify work. Not to mention the photon is the best devices I've ever emulated older systems/games on. Great write up.
Update: It appears slideme marketplace is down at the moment but I'm guessing it will be back soon? Here's a dropbox link to slide me i hope it's back up soon...
http://db.tt/KtgsxLaK
Click to expand...
Click to collapse
I totally agree. My Evo was my first Android phone, and when I saw that there were SNES emulators, I was hooked. Yongzh replies to emails too, which is great. The Robert Broglia is also a really cool developer. If you want to venture into mame, and other systems like that, his emus are pretty legit.
Having in game sound stuttering issues in fpse playing resident evil nemesis
Checked the fpse forum and saw other posts with people with same issue, but that forum is a mess and didn't find any answers
Cut scene audio is intact, it's just in game audio
Anyone got re3 working flawlessly?
What settings you using for
Dual core boost
Hle mode
Mdec acceleration
Gte acceleration
Fast booting
Spu sync
Frame skip
Screen filtering
Fast draw
ksound said:
Having in game sound stuttering issues in fpse playing resident evil nemesis
Checked the fpse forum and saw other posts with people with same issue, but that forum is a mess and didn't find any answers
Cut scene audio is intact, it's just in game audio
Anyone got re3 working flawlessly?
What settings you using for
Dual core boost
Hle mode
Mdec acceleration
Gte acceleration
Fast booting
Spu sync
Frame skip
Screen filtering
Fast draw
Click to expand...
Click to collapse
One of my biggest complaints about FPSE would be that the sound never seems to work correctly. I would suggest unchecking the framelimiter, and see if that makes it work. Some games ran too fast with that unchecked.
I was looking into this today. This is a great start for a guide. This is what I found. Looks like this article is about 8 months old but, should help with a few things to look for. http://www.pocketgamer.co.uk/r/Android/Top+10+Android+charts/feature.asp?c=29415
Thank you =]
i got this 1 link is in mine mediafire who ever want to used welcome to used is the gameboy and 64 and mariocar=]]
You know what to do
/?iuwcxceaieleqxa
Nice write-up. I'm running Snes9x and Gameboid on my Electrify (Photon minus 4G) and they run great, but with on-screen controls, fast-action games like Mario are just unplayable. I beat both real Castlevania games for the GBA (I don't count Circle of the Moon, they made that for people who thought the other two and SOTN were too easy) on my Electrify, and Zelda 3 is kinda playable (SNES or the Capcom reissue on GBA). A Sixaxis controller is a little too expensive. I didn't think about the Wii classic controller.
Eek. Looks like the Wii option costs more than I thought. First you have to buy a Wiimote, and the black one with MotionPlus is $2.69 cheaper than the white and blue ones, and $4.69 cheaper than the pink one (girl gamers always get shaft...eh, scr... eh, cheated), but if you want to go black on black, Newegg needs $2 more to ship the black classic controller than the white one (both $19.99 with $4.99 and $2.99 shipping, respectively, and $35.30 and free shipping for the black Wiimote). So we're looking at $60 for the Nintendo option.
Meanwhile, Newegg wants $39.99 for the PS3 controllers in blue or black. If you want white or red, the price goes up to $44.99. But if you want pink (again, girls get... eh, you get the idea), the price jumps up to $54.99. All with free shipping. (Does the pink... eh, sorry, "Candy pink"... one support breast cancer research? No? Sony's just being misogynistic?)
Hmm... looks like Sony wins this one, by about $20. (Note that none of those are referral links, I'm not getting kickbacks or anything.)
Since I originally wrote this I bought a PS3 controller, and the sixaxis app is nothing short of amazing! The touch profiles make it so you can use N64oid with full analog control. But, what's more, is you can play games like Shadowgun and map the controls to key presses, or Modern Combat 3 with mapping on screen touch profiles.
If anyone is interested in these mappings or profiles, I can upload them here.
Yes please upload the n64oid profile
Ok this is the first time I've ever posted a topic on here so please bare with me! I'm trying to attempt somewhat of a walk through for people who would like to use a PS3 controller with touch screen games for the Touchpad. I might just be crazy (and believe me that's possible), but I just can't get enough of playing games and emulators on my Touchpad using my ps3 controller! I use an app called Sixaxis Controller by Dancing Pixel Studios, and I bought it on the Market. I've had it for almost a year now, so I can't tell you how much it is, but it's worth it's weight in gold imo! (I have absolutely nothing to do with developing or selling this app whatsoever, so ALL credit goes to Dancing Pixel Studios just to clarify!) This app makes it possible to almost completely control your Touchpad (or android phone) using a Sixaxis or a Dualshock 3 controller. From what I've read it does NOT work with after market ps3 controllers, but I also cannot say that for sure because I haven't tried one myself. (if you are successfully using an after market controller with it please let us know, because it would be nice to know which ones work if it's even possible). For example I basically use my Android phone as my "car stereo", and I have a windshield mount that I place it in when I'm driving. With the Sixaxis Controller app, I use my ps3 controller as the "remote", so L1 and R1 = Volume Down and Volume Up...L2 and R2 = Previous Track and Next Track...Start = Pause/Play...Select = Menu...Square = Answer call...Triangle = Hang-up call...Cross = Enter...and so on. I can also use the analog sticks to navigate through my home screens and then select whatever app I'd like to use by hitting enter (cross). As far as emulators go it's pretty straightforward, so usually all you have to do is set up the key bindings within the emulator settings, and then you can use the ps3 controller to play all of your old games.
What really makes it a great app for the Touchpad (imo), is that it allows you to setup "touch profiles" for games that have touch screen controls. (ie. Modern Combat 3, GTA3, Shadowgun, Asphalt 6 and so on) This allows you to "map" any button on your ps3 controller, to any touch screen control in a game. So for example pressing the R2 button on your ps3 controller can actually emulate touching the "fire" button on the screen with your finger. I've started this topic for people who might be interested in using a ps3 controller with their games, and so hopefully the people who are interested can share their "touch profiles" that they've created. I've messed around with a touch profile for Modern Combat 3 for long enough that it's become almost like "console experience" on the Touchpad, so if you're interested I've included all of the pictures of the setup. I'm also working on GTA 3, Alsphalt 6, and Dead Zone, and I'll definitely share them when I get finished, if anyone would be interested. If you have any that you've done feel free to share them also, because I'm sure there's still a lot that I'm missing. It's not 100% perfect, and there's still a handful of things that will require a screen touch, but overall I think it's close to playing a first person shooter on a ps3. (if you're open minded anyway LOL)
The first thing you have to do is get the Sixaxis Controller app from the Market, and follow their directions to pair your ps3 controller to your Touchpad (It's WAY easier than you'd think). Then just follow the basic steps below to create a "touch profile" for whatever game you want to use your ps3 controller with. Even though I'm using MC3 as and example, it's still the same concept (basically) for most touch screen games. Keep in mind that I am using CM9a2 on my Touchpad, and I'm also using a "custom" build.prop for better game compatibility (you can find it in the development section). Another thing to remember is that when you create a touch profile for a game, you will have to "switch" back and forth between the game and the Sixaxis Controller app quite often. I use the "recent apps" button to the right of the home button on the bottom bar, after I have opened Sixaxis Controller and the game. It's an awesome feature that really makes it easy for quick adjustments to your touch profile. If you have any questions let me know and I'd be happy to help out the best I can.
Here's the touch profile I created for MC3 using the Sixaxis Controller app, and each of the buttons properties. You basically need to line up the MC3's touch controls with the touch profiles buttons you create in the Sixaxis Controller app. I've noticed on a lot of games that in order to get to "customize controls", you have to start playing a level first and then pause it and go into options. For some reason if you hit settings when you first load some games, "customize controls" won't be available. Also if you don't like how the controls are set up, you can obviously change them around to your own liking. At least if anything this can be a starting point for people who have never done this. I'll also list what each ps3 button corresponds to and things you need to remember when using the Sixaxis Controller app at the bottom.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
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[/IMG]
Completed Touch Profile (I named it MC3)
Right Analog Properites - Make sure you check "Relative Touch"
Left Analog Properties - Make sure you max out "Sensitivity"
Dpad Right Properties - This sensitivity works the best in my opinion
Dpad Left Properties - This sensitivity also works very well
This is how the customized touch screen controls for MC3 look when matched with the touch profile
Here's what it all basically translates to when using the ps3 controller to play MC3..
R1 = Scope On/Off
R2 = Fire
Circle = Run
Triangle = Crouch/Stand up
Square = Throw Grenade
L&R Dpad = Cycle Weapons
Start = Pause Game
Cross = Resume Game (while paused)
L1 = Restart mission (whenever you're killed)/Throw back grenade/Breach
R3 = Knife (when it's required)
L3 = Pick up Weapon/Detonate C4
Left Analog = Walk (all directions)
Right Analog = View (all directions)
**Things to remember when creating a touch profile in the Sixaxis Controller app**
-To create a new touch profile using the Sixaxis Controller app, hit Menu - Preferences - Touch Emulation - Edit Touch Profiles
-Double tap anywhere to bring up the touch profile menu (or just do what it says LOL)
- I start off by adding a few common ps3 buttons that I'm sure I'll use with the game, and build from there.
- When you add buttons they all get placed in the exact same spot, so when you're setting it up it's easier to drag them out of the way first so you can see them all
- To bring up a buttons properties (like sensitivity), double tap on the button and hit "Button Properties"
- You can make anolog buttons bigger to cover more touch screen area (like I did with the Left Analog button for MC3), because it helps to stop the on-screen controller from jumping around. Just tap the analog button that you created once, then drag the ring that pops up around it "outward"
- Make sure you save your touch profile after you make any changes, or they won't stick. To save the profile you're creating, double tap anywhere and then tap "Save Profile". I just name it the same as the game it's for (ex. MC3). Doing this makes it really easy to choose which profile you want for the game you want to play!
- When you're ready to try the touch profile you've created with your game, MAKE SURE THAT YOU SAVE THE PROFILE you're creating FIRST, and then hit - Back - "OK" - Back - Back. That should take you back to the main screen of Sixaxis, and under "Change IME" you should see "Active Touch Profile". Tap the box to the right that says "None", and change it to the touch profile you just created (ex. MC3)
- You can create a touch profile for pretty much any game that uses touch screen controls using the same method. When you want to play an emulator or control your Touchpad, make sure the "Active Touch Profile is set to "NONE".
- Again don't forget to save the profile anytime you make any changes
- Before you play a game, pair the ps3 controller to your Touchpad, and make sure you select the correct "Active Touch Profile" for the game you want to play.
- Whenever you make changes to your touch profile and save them, it's not necessary to go back and re-select your "Active Touch Profile" on the main screen, as long as it was already selected prior to making the changes and saving them. The changes will carry over automatically
- You should only have to change the "Active Touch Profile" if you create a new profile, rename an existing profile, or if you want to use a different profile for a different game
- The touch profiles that you create and save are located at - sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/ (Huge thanks to BlackDave for this one because I clean forgot about it!)
- The saved touch profiles should have the extension .map or possible .key (ex MC3.map)
It's possible that I'm forgetting something, but I hope this helps at least somebody out.
I've played through and beat MC3 using the ps3 controller and it's a blast. It's extremely close to playing a first person shooter on ps3 and I'm pretty happy with it overall. I am more than convinced it's worth the small amount of time it takes to set it up.
If someone wouldn't mind explaining to me how to upload something other than a photo, I'll also include the actual touch profile's I've created. Thanks
Sent from my Hp Touchpad using Xda Premium
Hello. I would like to thank you for posting this tutorial on how to play MC3 on my HP touchpad.
At first the game couldn't be played but I changed the build prop to match my EVO 3D and now it runs just fine.
I would also like to point out that every touch profiles that you save in the sixaxis app can be found in:
sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
You can then upload the files online for ease of share.
I have uploaded two profiles in this post: Batman for Onlive app, and Modern Combat 3.
Extract the .rar files and place them into sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
I created the profile for Modern Combat 3 based on your tutorial, except I changed some buttons around to a similar setting to the COD games on my PS3.
L1: Aim
R1: Fire
Left Analog: Move
Right Analog: Camera
L2: Pick up weapon/action
L3: Run
R3: Knife
Circle: Crouch
Square: Grenades
Triangle: C4
Start: Pause
Of course you still have to make the appropriate changes in the MC3 games to match the input of the controller.
I will try to make more profiles for different games when I have the time. For now, enjoy these two.
Edit: I have added four more games:
-Asphalt
-Aftermath Xmas HD
-Illusia
-Age of Zombie
I plan on adding the instructions for each games soon but right now I have to got to work.
I also plan on adding the Zenonia Series (1-->3) very soon.
BlackDave said:
Hello. I would like to thank you for posting this tutorial on how to play MC3 on my HP touchpad.
At first the game couldn't be played but I changed the build prop to match my EVO 3D and now it runs just fine.
I would also like to point out that every touch profiles that you save in the sixaxis app can be found in:
sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
You can then upload the files online for ease of share.
I have uploaded two profiles in this post: Batman for Onlive app, and Modern Combat 3.
Extract the .rar files and place them into sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
I created the profile for Modern Combat 3 based on your tutorial, except I changed some buttons around to a similar setting to the COD games on my PS3.
L1: Aim
R1: Fire
Left Analog: Move
Right Analog: Camera
L2: Pick up weapon/action
L3: Run
R3: Knife
Circle: Crouch
Square: Grenades
Triangle: C4
Start: Pause
Of course you still have to make the appropriate changes in the MC3 games to match the input of the controller.
I will try to make more profiles for different games when I have the time. For now, enjoy these two.
Click to expand...
Click to collapse
Awesome post man!! Good call on adding the touch profile save location on the sd card, I completely forgot about that! I hope it works out for ya man and I will definitely try yours out shortly. Let me know how it works out for ya overall, and if you come up with some more ideas that could help improve it. I also have some that I've made for GTA3 and Asphalt 6 that I'll share here shortly. I'm also sending you a pm just so ya know cause I have a question for ya..Thanks again bro I was happy to see your post because that's exactly what I was trying to get going for this topic!
EDIT - I've included your addition of the save location in the op along with a shout out for the info! Thanks again!
Sent from my Hp Touchpad on CM9a2. Which means it's way > an Ipad2 even though it costs way < an Ipad2! It pays to be smart
BlackDave said:
Hello. I would like to thank you for posting this tutorial on how to play MC3 on my HP touchpad.
At first the game couldn't be played but I changed the build prop to match my EVO 3D and now it runs just fine.
I would also like to point out that every touch profiles that you save in the sixaxis app can be found in:
sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
You can then upload the files online for ease of share.
I have uploaded two profiles in this post: Batman for Onlive app, and Modern Combat 3.
Extract the .rar files and place them into sdcard/data/com.dancingpixelstudios.sixaxiscontroller/profiles/
I created the profile for Modern Combat 3 based on your tutorial, except I changed some buttons around to a similar setting to the COD games on my PS3.
L1: Aim
R1: Fire
Left Analog: Move
Right Analog: Camera
L2: Pick up weapon/action
L3: Run
R3: Knife
Circle: Crouch
Square: Grenades
Triangle: C4
Start: Pause
Of course you still have to make the appropriate changes in the MC3 games to match the input of the controller.
I will try to make more profiles for different games when I have the time. For now, enjoy these two.
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Can you post the changes you made to the build.prop file?..........having trouble getting mc3 working (even though Asphalt, and ShadowGun work perfectly).....
I'm not sure exactly what his would be for an evo, but if it helps my ro.product.name and ro.product.model are both set to SGH-T989 I haven't had any issues with games so far other than Dead Space which says "Server Error" every time I try to download the extra data. I haven't had a chance yet but I'm going to copy my data from my phone over to my Touchpad and see if it at least plays (it should hopefully). Hope it helps out!
Sent from my Hp Touchpad on CM9a2. Which means it's way > an Ipad2 even though it costs way < an Ipad2! It pays to be smart
rcdd said:
Can you post the changes you made to the build.prop file?..........having trouble getting mc3 working (even though Asphalt, and ShadowGun work perfectly).....
Click to expand...
Click to collapse
I used my evo 3D because dead space and mc3 both work:
ro.product.brand=sprint
ro.product.model=PG06100
ro.product.name=htc_speedy
ro.product.device=speedy
ro.product.board=speedy
hope it helps
wow.....*tip of the hat*........Brings this to a whole different level.......Great work......
Game Developers need to implement these "control files" into upcoming title as an optional download........just my 2 cents.......
btw, no sure how I finally got the game working......went from "Not Supported". to "You need to download 800mb......voila......woohoo......
BlackDave.....gonna edit my build,prop just to make sure.......thx for the help.....
BlackDave said:
I used my evo 3D because dead space and mc3 both work:
ro.product.brand=sprint
ro.product.model=PG06100
ro.product.name=htc_speedy
ro.product.device=speedy
ro.product.board=speedy
hope it helps
Click to expand...
Click to collapse
Hey did this also get you passed the "server error" problem with dead space? (or ea games in general) Either way I'm also gonna give this a shot so thanks for the info for sure. The only reason I'm asking anyway is because I still haven't messed with Dead Space after I got the error, but last night I read something about having to use Chainfire along with all sorts of other stuff, just to get it working. I didn't look into though so just curious to see if it worked for you with only the build.prop edits. I'll definitely try it though just to see if I can get around the server error at least. Thanks again
Sent from my Hp Touchpad on CM9a2. Which means it's way > an Ipad2 even though it costs way < an Ipad2! It pays to be smart
rcdd said:
wow.....*tip of the hat*........Brings this to a whole different level.......Great work......
Game Developers need to implement these "control files" into upcoming title as an optional download........just my 2 cents.......
btw, no sure how I finally got the game working......went from "Not Supported". to "You need to download 800mb......voila......woohoo......
BlackDave.....gonna edit my build,prop just to make sure.......thx for the help.....
Click to expand...
Click to collapse
Thanks man but really all of the credit goes to Dancing Pixel Studios for making such an awesome app for Android. I'm just trying to get the info out there for Touchpad owners because it really does make the games so much more fun (imo anyway). What's funny (and I hate to admit it) but I actually had the app forever before I even realized it could emulate touch! Hopefully this can at least help some people who might not have ever come across it, or even people like me who had the app but didn't realize it could even do that. That's a killer idea man about having game companies provide a downloadable controller profile, because how awesome would that be? Unfortunately though since it is such a killer idea it'll probably never happen LOL. You never know though it just depends on the amount of people who get into it and I'd definitely be one of them!
Sent from my Hp Touchpad on CM9a2. Which means it's way > an Ipad2 even though it costs way < an Ipad2! It pays to be smart
rcdd said:
wow.....*tip of the hat*........Brings this to a whole different level.......Great work......
Game Developers need to implement these "control files" into upcoming title as an optional download........just my 2 cents.......
btw, no sure how I finally got the game working......went from "Not Supported". to "You need to download 800mb......voila......woohoo......
BlackDave.....gonna edit my build,prop just to make sure.......thx for the help.....
Click to expand...
Click to collapse
Yes then if it lets you download the files it should work just fine
jeep447 said:
Hey did this also get you passed the "server error" problem with dead space? (or ea games in general) Either way I'm also gonna give this a shot so thanks for the info for sure. The only reason I'm asking anyway is because I still haven't messed with Dead Space after I got the error, but last night I read something about having to use Chainfire along with all sorts of other stuff, just to get it working. I didn't look into though so just curious to see if it worked for you with only the build.prop edits. I'll definitely try it though just to see if I can get around the server error at least. Thanks again
Sent from my Hp Touchpad on CM9a2. Which means it's way > an Ipad2 even though it costs way < an Ipad2! It pays to be smart
Click to expand...
Click to collapse
i didnt need to use Chainfire to get deadspace working.
jeep447 said:
Thanks man but really all of the credit goes to Dancing Pixel Studios for making such an awesome app for Android. I'm just trying to get the info out there for Touchpad owners because it really does make the games so much more fun (imo anyway). What's funny (and I hate to admit it) but I actually had the app forever before I even realized it could emulate touch! Hopefully this can at least help some people who might not have ever come across it, or even people like me who had the app but didn't realize it could even do that. That's a killer idea man about having game companies provide a downloadable controller profile, because how awesome would that be? Unfortunately though since it is such a killer idea it'll probably never happen LOL. You never know though it just depends on the amount of people who get into it and I'd definitely be one of them!
Sent from my Hp Touchpad on CM9a2. Which means it's way > an Ipad2 even though it costs way < an Ipad2! It pays to be smart
Click to expand...
Click to collapse
I agree with that. I first tried the touch emulation with the Lego batman game on onlive
BlackDave said:
Yes then if it lets you download the files it should work just fine
i didnt need to use Chainfire to get deadspace working.
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Click to collapse
That's good to know at least because I tried the ones you posted and still no go. I didn't get that deep into it though but I did try restarting after making the changes and I also uninstalled the game and got it from the market again but I still get the server error. Maybe there's some other differences we have in our build props affecting it or something. You have any ideas on that? Worse case though obviously would be just having to copy data from phone, just haven't had the time. Thanks for the info though
Sent from my Lg G2x from hell
It might be the rom....
I was on unofficial CM9 but now I am on the Cornerstone one and I will see if it still
work.
BTW I added a few more profiles on my first post.
Does anyone know how well this works with a non-Sony-brand PS3 controller? Specifically a generic one from Dealextreme... http://www.dealextreme.com/c/wireless-and-wired-controllers-612
Not to be a cheap-a**, but since it would be for super-casual use for me, I'd rather spend $15 than $30-40.
I have two Genuine Black Sony Controller and one Red PS3 controller I got from DX.
The red one works with the console (although it takes longer to connect to ps3 and such) but it won't pair to the tablet.
I cannot get my controller paired for the life of me....the sixaxis app says client connected:1 but the lights keep flashing then turn off
Sent from my PG86100 using XDA Premium App
phonetec said:
I cannot get my controller paired for the life of me....the sixaxis app says client connected:1 but the lights keep flashing then turn off
Sent from my PG86100 using XDA Premium App
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Did you get the software for your PC to "write" the Tablet's bluetooth addy to your PS3 Controller? That part had me "wrapped around the axle" for a bit.......lol....
SixaxisPairTool
http://www.dancingpixelstudios.com/sixaxiscontroller/tool.html
Just bought a controller on ebay for like $15. Hopefully it works out good.
rcdd said:
Did you get the software for your PC to "write" the Tablet's bluetooth addy to your PS3 Controller? That part had me "wrapped around the axle" for a bit.......lol....
SixaxisPairTool
http://www.dancingpixelstudios.com/sixaxiscontroller/tool.html
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Click to collapse
Yeah I did that, still won't work :/
Sent from my PG86100 using XDA Premium App
It may not be a genuine controller? Check if it is (I don't know how to check, maybe google can help)
Hey guys, in this thread, the OP explains how to use the native gamepad support to play games like shadowgun and gta III without using a touch profile (which is a lot more accurate also).
http://forum.xda-developers.com/showthread.php?t=1473276
I tried shadowgun and the game is actually now. I couldn't play it using the touch profile for some reason so this is a neat solution
I have looked on the forums, and only see that it is confirmed working for the Xperia Play owners. Is there a Transformer Prime owner out there that has this game working with a Gamepad? I'd like to use my PS3 controller if possible. Just trying to get it to work by starting the game, the only button that worked was "Select" and all that did was open the in game menu, further pressing of Select would log you out to the character screen, and then the login screen.
Anyways, sorry if this is a stupid question, I just keep thinking of the better time I could be having. Not that the game isn't fun without a gamepad, the virtual controls are fine, and they do their job, it just isn't ideal for long periods of play in my opinion.
Thanks in advance for answers. :good: :laugh:
It will not work only with xperia
Hit the thanks button if I helped
R0M CHEF said:
It will not work only with xperia
Hit the thanks button if I helped
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That is unfortunate. I am new to the whole mobile gaming world, I hear Gameloft releases good games, but often without any kind of controller support, and most often they aren't coded well. I notice that Order & Chaos stutters quite a bit sometimes on my Prime.
Hello dear forum members, I have an issue playing Nova3 with a PS3 controller. I recently bought a dualshock3 controller, downloaded a touch profile for nova 3 (Which works perfectly btw) and I've ran across an issue I haven't found on google or any of the search functions. Sorry if it's out there, I just can't find it.
Whenever I use the sticks to move around and move the camera, and at the same time do something else, like reloading, shooting, or focusing , one of these 'Buttons' gets stuck. For example, the gun keeps firing, I can't stop it. Or the movement button gets stuck, or the camera just keeps spinning.
It only happens when pressing multiple buttons on the PS3 gamepad, and it can only be resolved by moving the analog sticks like you have a mental disability and smashing every button on the joystick.
It is very frustrating when you're in an online match and your movement keeps spinning or your ammo drains out simply because the buttons get stuck.
I would very much appreciate all the help I can get on this.
I have not played any other game with the controller yet, so I cannot confirm if it's game related or controller app related.
I am sure I have some kind of setting set wrong. This happens with multiple touch profiles by the way, and does not happen if you use the touchscreen.