Is it worth to use admobs in your app? - Android Q&A, Help & Troubleshooting

Hello,
I am noob and I am thinking to publish a really cool app in android market and I am thinking, is it worth to install ads (like admob I guess) in your app to earn money? Let's say I have 10k users who approximately open my app 2 times a day (20k impressions daily), how much could I earn from admob? Is there something better than admob? Or it's just not worth it (plus you annoy people with having ads in your app)? Thank you.

What exactly your app about? After reading some articles about admob success stories (and counterparts) it seems to me that it worth using mostly in game applications.

If your app is accessed for periods of time significantly like games or social media, then yes, ads.
If it is usually something that people run once or twice like settings or themes types, then you are better off providing a pro paid version or just one paid version.
Oh and people hate air push. Don't ever do that
Sent from my GT-N7000 using Xparent SkyBlue Tapatalk 2

Markuzy said:
If your app is accessed for periods of time significantly like games or social media, then yes, ads.
If it is usually something that people run once or twice like settings or themes types, then you are better off providing a pro paid version or just one paid version.
Oh and people hate air push. Don't ever do that
Sent from my GT-N7000 using Xparent SkyBlue Tapatalk 2
Click to expand...
Click to collapse
As I said, I am a noob :laugh: What do you mean by "air push"?

Air push means when an app causes ads in the notification bar/center
Sent from my LT26i using xda app-developers app

And maybe you could tell me how much (just approximately), you can earn from 20k impressions a day?

I think that also dividig application into lite and pro version can be more effective than annoying ads.

Any more comments maybe?

i just googled a little and it seems the money doesn't come from the number of ads that people look at, but from the number of ads that are clicked (CTR, click-through-rate). i for once am quite skeptical about making any decent amount of money from ads in android apps. why? i have never clicked on an ad. shame on me.

I use inner-active.com , I don't know which one is better, because I haven't use AdMob. We published our app before 2days and there's only 1 click

If anyone else has something to say, I would really appreciate that.

My opinion on the matter is that there is probably not a lot of revenue to be had from ads. As mentioned above, you only get paid when the add is clicked. I for one have clicked an ad once, and that was by accident because the screen on my phone is small. Most people I think will not click the ads in apps, making it just annoying for your users. Personally, I would rather pay £0.99 or whatever and get an app with no ads than get a free app with ads.

Contrary to that, my wifi hack has got a pretty good return from AdMob in month 1

My cost/install was way too high on a free game when I tried it out. I'd say ads is not the best way to go when promoting a new game as you also have to consider quality of user which you'll get more of through reviews or social media.

Related

Annoying Ads in Apps

I use this app https://market.android.com/details?id=com.bigtincan.android.adfree&hl=en
it used to block out most ads but in recent times id estimate over 70% of apps i have which are not paid apps still have annoying ads in them and despite updating ad free every day the ads are still there so im thinking of uninstalling it as it's become worthless and does not stop ads, can anyone recommend an app which blocks all ads from apps, some ads aren't too bad and are barely visible other ones are really annoying.
Thanks
Try adAway also in market.
Sent from my Arc to your eyes.
punkmonkey1984 said:
Try adAway also in market.
Sent from my Arc to your eyes.
Click to expand...
Click to collapse
will do thanks.
punkmonkey1984 said:
Try adAway also in market.
Sent from my Arc to your eyes.
Click to expand...
Click to collapse
Will also try this out...
Thx!
I basically stay away from free apps due to the ads.
90% of the apps loaded on my phone are paid and if the developer offers a paid app to lose the ads, I purchase it.
augie7107 said:
I basically stay away from free apps due to the ads.
90% of the apps loaded on my phone are paid and if the developer offers a paid app to lose the ads, I purchase it.
Click to expand...
Click to collapse
I refuse to pay for an app just to be ad free ill pay for extra features but certainly never just to be ad free,hopefully this ad away will be better than ad aware.
jonny68 said:
I refuse to pay for an app just to be ad free ill pay for extra features but certainly never just to be ad free,hopefully this ad away will be better than ad aware.
Click to expand...
Click to collapse
You refuse to support developers that support you? How gracious of you...tho I can understand expectiong everything for free. Just makes sense right? Hell thos developers loving wasting there time for others benifit!
Sent from my Xoom using Tapatalk
jug6ernaut said:
You refuse to support developers that support you? How gracious of you...tho I can understand expectiong everything for free. Just makes sense right? Hell thos developers loving wasting there time for others benifit!
Sent from my Xoom using Tapatalk
Click to expand...
Click to collapse
what the hell are you talking about i have over €70 worth of paid apps alone on my phone and i have given more than €40 in donations alone on this very forum so don't start talking rubbish with me does that sound to you like i "don't support developers" ive done nothing BUT support developers,i refuse to pay just to get rid of ads when ad away (thanks again OP works much better)does it for free,i have no problem paying for paid apps that offer extra features but not just to get rid of adds.
edit - i see you have a "donate" link in your signature,and exactly what is this for charity is it????
jonny68 said:
what the hell are you talking about i have over €70 worth of paid apps alone on my phone and i have given more than €40 in donations alone on this very forum so don't start talking rubbish with me does that sound to you like i "don't support developers" ive done nothing BUT support developers,i refuse to pay just to get rid of ads when ad away (thanks again OP works much better)does it for free,i have no problem paying for paid apps that offer extra features but not just to get rid of adds.
edit - i see you have a "donate" link in your signature,and exactly what is this for charity is it????
Click to expand...
Click to collapse
...allow me to clarify then. Again from a developers stand point.
Would you rather there be a payed only version that u can only test for 15minutes or have a free ad supported version that you can test as long as you like? Just because they choose to offer you all the features up front does not make there paid version any less worth the money. Forgive me if i'm wrong but your justification is its the same just without ads. Would you rather they remove the features from the free version? I mean if you don't like ads don't use the program! You have that choice! But blocking ads its exactly the same as stealing the program to the developer of the app. Effect its exactly the same, one more user who had paid experience without paying for it.
I'm not telling you what to do, not even remotely. I'm just giving a view point. But I will say this as this gets worse it will have adverse effect.
As for my donation link if was for when I made roms for the HTC touch pro few years ago. Of which I've gotten...I think $25 last donation being well over 2 years ago. Honestly I had forgotten about it/ never thought about it. But if you have a problem with me spending my time for the community then...o well. Donation an paid apps are two entirely different things entirely. Keep in mind charity its just that, at complete discretion of the donater. I have never and will never ask for one.
Jug6ernaut
Sent from my MB860 using Tapatalk
Allow me to jump in
I have to agree. I LOVE ( I'll repeat), I LOVE how much free stuff is on the Android market. It's part of why I love android so much. But do you know why it's free? Well most of the time because it has ads. Ads are REVENUE for the developer, which comes from Google, not the "buyer". This allows the buyer to have a full user experience of the app for FREE, while the developer gets paid. Blocking ads is stealing. Plain and simple; It steals revenue from the developer.
All I have to say is this; keep blocking ads you guys. You know why? Because sooner or later the developers will wise up, and there will be no more free apps in the market and you'll have to buy anything, even just to try. Saying "Oh I have paid apps on my phone", or "I donate" is like going to the store to buy a couple CD's to justify the 20 Gigs of torrents on your PC.
All you're doing is biting the hand that feeds you, and when that hand stops feeding you, I'll be on a WP7 phone saying Hi!
My 2 cents........
AndGuard for Root/AndGuard Pro (w/Iptables) by Soapbox Apps - blows all the others away.
Devs that make money from ads are few and far between. Just multiply the average number of downloads x payout per ad. You need a wildly successful app to get any money out of ad banners.
For most developers ads are not revenue. They're just a nag screen to encourage users to get the paid version. Small developers are better off if they'd replace their online ads with a donate button or an offline advertisement for the paid version. It's less annoying for their users, and ad blockers won't touch them.
rogier666 said:
Devs that make money from ads are few and far between. Just multiply the average number of downloads x payout per ad. You need a wildly successful app to get any money out of ad banners.
For most developers ads are not revenue. They're just a nag screen to encourage users to get the paid version. Small developers are better off if they'd replace their online ads with a donate button or an offline advertisement for the paid version. It's less annoying for their users, and ad blockers won't touch them.
Click to expand...
Click to collapse
You are 100% correct, ive had over 100k downloads...making money right? Nope not really lol... $40 total off ads.
What devs would do if smart(i should listen to my own advice hehe) is do what you suggest BUT first check for ad blockers(most common method being host files, second check for internet connection) If no add blocking, show ads, if not show donation link. Would be easy to do really...
I think some are missing an important thing.
In the grand scheme of apps, how many people actually go to the trouble to block the ads? Maybe a great percentage on XDA, Modaco etc, but, the "Sally secretary, Bill the bowler" are not the types that frequent this site, and more importantly, will not be blocking the ads. I would guess that the large percentage of downloads is by your non "geek" types, and therefore, will see the ads. Now, if they click on it, that is another thing, but they will at least be pushed to the phone.
On a personal note, I use LBE security to limit what "phones home" which also has as a side option of blocking the ad, since it can't phone home. Now, obviously if it is an app that needs internet, it's not going to work, but for the majority of the apps, if they are an app that doesn't need access, then I block it. I have purchased many apps, and would rather they keep the model they are using now, leave the ads on the free apps, and unlimited use, no ads on the paid. I do not even bother downloading the ones you have to buy, since 15 minutes is NOT enough time to evaluate an app.
Blocking ads ain't a good thing. After while Google will block you form getting most apps or even being able to update. Remember Android is built around the Android Market which constantly checks app status, use and crashes. You block Google, they will block you.
Trust me I been through this with my previous tablet blocking ads and stopping apps from accessing the internet and it got frustrating espicually having a Gmail account. Google knows what u do that u should not. Don't believe me?
Go to google.com/dashboard/ and I'm sure you will think twice about blocking Google. Just like a few guys said already, if u don't like ads don't use the app. Point blank
Sent from Wicced's rooted A100 16gb HoneyComb 3.2 using XDA PREMIUM
I will gladly pay for any app that is well made and usefully. Regardless of the situation. If there is more feature in the paid version the cool. If it just removes adds that cool too. Bottom line is I know my money is going to further development of that app. So if its useful and a well made app. I will gladly buy the paid version.
Same here as Scarmon25 said. I download lots of apps to try out, some i delete after testing, some i keep. The ones that are useful for me i buy (have +20 paid apps on my phone). Some of the pro versions offer additional features like Titanium, UberMusic or Easy Money, others i just buy because they are really useful for me. The rest of +100 apps i use with the ads, and that does not bother me at all. I must admit there are apps with very annoying pop up reminders or ads, but i understand that . Be aware that a developer spends many hours, weeks and sometimes months, to build an app that looks nice and works perfectly, taking into account the needs and requests of the users, so it is only correct when he tries to get at least a beer or two as reward for his effort.
So cheers and thanks to all developers and please please support them guys.
wicced247 said:
Blocking ads ain't a good thing. After while Google will block you form getting most apps or even being able to update. Remember Android is built around the Android Market which constantly checks app status, use and crashes. You block Google, they will block you.
Click to expand...
Click to collapse
This is 100% untrue.
Blocking ad servers has nothing to do with "blocking google"
BenKranged said:
This is 100% untrue.
Blocking ad servers has nothing to do with "blocking google"
Click to expand...
Click to collapse
Mainly my point is, nobody likes ads but ads build revenues and revenues helps us get lots of stuff free. Blocking ads in time will affect the app production of apps we all use. Nobody works for free and developers ain't going to be working for free.
Just my point everyone is free to do what he/she wants with their device
Sent from Wicced's rooted A100 16gb HoneyComb 3.2 using XDA PREMIUM
Ok that does make some sense. That said I always use a hosts file to block ads on my computers and now phones. I pay for my internet connection therefore I only download what I choose to. (which is not ads) Especially when that internet is metered/capped.

[Q] [QUESTION] What am I doing wrong?

Hi,
I've got 3 apps/live wallpapers currently on the market (links listed below in my signature), all with free and donation versions. Between them they have had just under 32,000 downloads in the last four months. They've been rated between 4 and 5 stars with positive feedback.
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions? (Many thanks if you have bought one )
It can't be lack of visibility or quality as the free versions seem to be quite popular and are getting healthy reviews. The donation versions have extra functionality as a bonus incentive. It's not price - they are as cheap as I can make them!
Am I missing something? I am at a loss. Please can somebody point me in the right direction?
I'm not naieve enough to think I'll make a ton of cash out of it, just enough to even partially justify the effort I've put in would be nice.
Regards,
Paul
Strangemoo
Hi,
You can get answers to your questions if you look at Wiki - Product Marketing. It is not simple, but when you start to understand this process, your sales will grow.
Sorry for my English.
pphillips001 said:
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions?
Click to expand...
Click to collapse
Because people want things for free is the simple answer.
pphillips001 said:
Hi,
I've got 3 apps/live wallpapers currently on the market (links listed below in my signature), all with free and donation versions. Between them they have had just under 32,000 downloads in the last four months. They've been rated between 4 and 5 stars with positive feedback.
Can anyone think of a reason why I've only had a couple of dozen sales of the donation versions? (Many thanks if you have bought one )
It can't be lack of visibility or quality as the free versions seem to be quite popular and are getting healthy reviews. The donation versions have extra functionality as a bonus incentive. It's not price - they are as cheap as I can make them!
Am I missing something? I am at a loss. Please can somebody point me in the right direction?
I'm not naieve enough to think I'll make a ton of cash out of it, just enough to even partially justify the effort I've put in would be nice.
Regards,
Paul
Strangemoo
Click to expand...
Click to collapse
Are the free versions ad supported?
Sent from my GT-I9100 using XDA App
I am speaking from a position of total ignorance here but, if I were in your shoes, I would totally just remove the free versions...
Or stick ads in the free versions
Sent from my X10a using xda premium
Yep it is very very simple. Free, even with ads people will choose over the paid versions. Even at 99 cents it's enough for people not to purchase.
Plus if your apps make it to pirating sites, there is no point in buying the app. Even my sister can figure out the piracy stuff for android and she cant even install Windows 7.
I will give you my objective experience as a random android user.
I don't think you have done anything wrong. I installed both Dino Pop and Zombie Pop and found myself chuckling and having fun.
I think that it's just something that doesn't fit in the paid app category as much.
I usually pay for apps that I find useful or have promise of future, as of yet unrevealed, entertainment.
I don't know what the limitations of live wallpaper are, but even a simple game needs a) unpredictable change of scenery b) the need for strategy (to entice the mind to test its abilities) c) some kind of final challenge (maybe like a boss zombie or something, to give that sense of accomplishment)
These are just my super honest thoughts, 100% intended to help out.
On a related note, I used to love this arcade game called strikers 1945 plus. I always thought it would be awesome to have a live wallpaper game like that (but obviously not as in depth..it's wallpaper lol)...again, not sure how difficult something like that would be. Just my two cents.
Sent from my Nexus 6 through tears in rain.
My thinking...
Case 1: If I find an app for free that also has a Donate version, without any extra features, I will never pay for it. Period.
Case 2: Usually when there is a free app, that also has a paid version without ads, I will buy it if I use the free version enough to wish it didn't have ads.
Case 3: There is a free app (usually a game) that I use continuously every/every other day and I will see that there is a paid version. The paid version has tons of cool features, options, game levels, etc. If I get a little bored of the free version, and really need something extra, I usually won't hesitate to buy it. (Ex. Noogra Nuts, Navy Wars)
Then there's those apps like FriendCaster and Twitter apps with ads. The paid version of FriendCaster is $5. I won't ever buy it to remove the ads. I won't pay for it simply because they don't get in the way, and I can access Facebook/Twitter in many different ways.
Even the name "Whatever App - DONATE" is just a red flag to users. Basically they might see that, and just not even look at it. They won't even see that there are extra options available. You might be able to get away with changing the name (to 'Pro version' or just without 'Donate') and really push the extra functionality.
Just my thoughts about free/donate/paid versions of apps. Hope it helps
Oh, and I like your LWs, keep up the good work!
I agree and have had a somewhat similar experience. I have bought a live wallpaper before because it had added functionality and got rid of upgrade messages on the homescreen (photolive wallpaper). The free version was good enough for me to try it and see what its like, but still restrictive enough for me to have to buy it. I have also donated to an app called Llama, but this is a special case where I will donate more than the small amount in the android market because I love the app and the dev isn't asking what I am willing to pay.
I would say to restrict the free versions of features and really give people both an incentive and reason to upgrade the product if they like it. If not people will generally make do with what they don't have to buy. I went for 2 years with my first Droid experience without buying a single app, I just used add supported or completely free versions, but now I'm much more inclined to support developers when I find something I like and usually but not in all cases, that I can try first.
Sent from my GT-I9100 using XDA App
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
pphillips001 said:
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
Click to expand...
Click to collapse
The key to money is think "free = demo," "paid = full featured."
If you do that, and people like it, then you will get more money. I play a game, I like it, it's a demo, that person made a sale. They give it away for free, I'm likely to just use it for free and never even visit their "donation page."
It's like the old saying: Why pay for a cow, when you can get the milk at home for free?
Being not married, that doesn't really apply to me, and I don't pay for cows either way
---------- Post added at 09:42 AM ---------- Previous post was at 09:38 AM ----------
Oh yeah... It should probably also be mentioned that when people pay for something, it usually gives them a license (or so they think) to rate it and comment more harshly, so don't be all shocked if ratings go down when you implement a pay-per-app methodology.
pphillips001 said:
Many thanks to all of the inciteful responses. All very inteteresting points.
In a nutshell it appears that I'm basically giving too much for too little. I've withheld going down the adverts route as I'm not a great fan personally - but if that's how the 'many' prefer to go then who am I to disagree!
Does anyone else find it funny that you have to actually annoy Android users into paying for apps?!
Lol - what a world.
Thanks again,
Paul
Strangemoo
Click to expand...
Click to collapse
majorpay said:
The key to money is think "free = demo," "paid = full featured."
If you do that, and people like it, then you will get more money. I play a game, I like it, it's a demo, that person made a sale. They give it away for free, I'm likely to just use it for free and never even visit their "donation page."
It's like the old saying: Why pay for a cow, when you can get the milk at home for free?
Being not married, that doesn't really apply to me, and I don't pay for cows either way
---------- Post added at 09:42 AM ---------- Previous post was at 09:38 AM ----------
Oh yeah... It should probably also be mentioned that when people pay for something, it usually gives them a license (or so they think) to rate it and comment more harshly, so don't be all shocked if ratings go down when you implement a pay-per-app methodology.
Click to expand...
Click to collapse
I think you're both right. If you could offer a demo with built in restrictions and then an unlock key. If you can avoid ads and thus the network access permission, which personally I prefer not to see on a live Wallpaper, that would be even better. Then the user has a decent live wallpaper with no strange permissions (for a wallpaper) but something always there to give an incentive to buy it if one likes the developer's work and or the demo product and want to unlock features. This adds value to the product because I would bet less people really care about donating than they would paying to unlock a full version!
Sent from my GT-I9100 using XDA App
jontornblom said:
I will give you my objective experience as a random android user.
I don't think you have done anything wrong. I installed both Dino Pop and Zombie Pop and found myself chuckling and having fun.
Click to expand...
Click to collapse
jontornblom said:
I think that it's just something that doesn't fit in the paid app category as much.
Click to expand...
Click to collapse
I know what you mean. I figured I'd start off with a couple of live wallpapers to 'test the water'. I have a couple of neat ideas for some original games - but am still unsure it'll be worth the effort on this platform (which is a shame as I love writing for Android).
jontornblom said:
I usually pay for apps that I find useful or have promise of future, as of yet unrevealed, entertainment.
I don't know what the limitations of live wallpaper are, but even a simple game needs a) unpredictable change of scenery
Click to expand...
Click to collapse
The paid for versions allows you to change the background to anything in your gallery.
jontornblom said:
b) the need for strategy (to entice the mind to test its abilities)
Click to expand...
Click to collapse
Lol - got me on that one! Finger popping is a bit strategy deficient! I suppose I could add more baddies with different traits...
jontornblom said:
c) some kind of final challenge (maybe like a boss zombie or something, to give that sense of accomplishment)
Click to expand...
Click to collapse
I had tried to keep both Zombie and Dino Pop lightweight on purpose - largely because they are just wallpapers. But point taken.
I am in two minds whether to polish them up and wrap them both into stand-alone apps.
jontornblom said:
These are just my super honest thoughts, 100% intended to help out.
Click to expand...
Click to collapse
Sincerely appreciated and many, many thanks!
jontornblom said:
On a related note, I used to love this arcade game called strikers 1945 plus. I always thought it would be awesome to have a live wallpaper game like that (but obviously not as in depth..it's wallpaper lol)...again, not sure how difficult something like that would be. Just my two cents.
Sent from my Nexus 6 through tears in rain.
Click to expand...
Click to collapse
I'll have a look for that - it may turn into my next project
Kind regards,
Paul
Strangemoo
All the best! I'll keep an eye out for your new products!
Sent from my Nexus 6 through tears in rain.

New layout

I know this isn't the right place for this but I have to say that this new Web layout for XDA is the biggest pile of ads and bull**** that I have ever seen. I mean do we really need to see the same slot machine reel ad in 3 different places on the same page? It's starting to look like a warez forum with phone ads instead of porn ones.
Glad I don't see any of that garbage using xda app..
Sent from my MB855 using xda premium
MikeyLee said:
I know this isn't the right place for this but I have to say that this new Web layout for XDA is the biggest pile of ads and bull**** that I have ever seen. I mean do we really need to see the same slot machine reel ad in 3 different places on the same page? It's starting to look like a warez forum with phone ads instead of porn ones.
Click to expand...
Click to collapse
1. that's why i use adblock plus
2. you can always go back to the old theme
3. the new theme is actually pretty convenient
MikeyLee said:
I know this isn't the right place for this but I have to say that this new Web layout for XDA is the biggest pile of ads and bull**** that I have ever seen. I mean do we really need to see the same slot machine reel ad in 3 different places on the same page? It's starting to look like a warez forum with phone ads instead of porn ones.
Click to expand...
Click to collapse
It's free of charge forum. You can send them one million dollars per year -> there will be no ads. ;-)
Why are you buying phone with Google software? Google is the biggest ad company and you are supporting them. But everything is free from Google, because of ads.
Some of those ads on xda are probably coming from Google too.
I hate ads, but I tolerate them (by using ad blockers), because I know why it's there.
And it's still in beta.
The ads are not an issue. Running sites like this cost money and since no of us pay to be here.
New Layout is terrible on the Laptop.... 100percent agree...
Adblock pro
What ads?
Sent from my MB855 using xda premium
...I have the following issues with the new layout:
- I can't see the entire screen without scrolling sidewards or disabling the sidebar
- How do I jumb to the latest post within a thread? Before there was a button next to the nick.

Paid app or stick with Ads? Advice?

Not sure if this is the right forum.
I've created my first app, just a simple card game. I'm wondering if I should offer a paid ad-free version.
Right now its free with Admob. About 2500 active installs out of about 9000 total installs. It took about 1mo to get the first third, the 5mo for the second third, and 2.5mo for the last third. I've found that I get alot more new users whenever I have any sort of update to my app. With Ads, I've made about $1400 in about 9.5 months from 2.6M requests. Since its a game with ads, the longer a user plays, the more ads get shown and the more money I make.
If I have a paid version, I get a one time payment and then zero after that. I don't see charging more than a dollar or two. If I charged $1 and everyone that downloaded it bought it, I'd have $1750 and then thats it. If I waited a few months I'll have that much from ads.
It seems like I'm going to make much more just sticking with the ads. I'm new to all of this, am I missing something or does my logic seem sound.
Do an adfree version. Some of us don't like ads may I ask what app you made?
Sent from my Verizon Samsung Galaxy S3 4G LTE
enricong said:
Not sure if this is the right forum.
I've created my first app, just a simple card game. I'm wondering if I should offer a paid ad-free version.
Right now its free with Admob. About 2500 active installs out of about 9000 total installs. It took about 1mo to get the first third, the 5mo for the second third, and 2.5mo for the last third. I've found that I get alot more new users whenever I have any sort of update to my app. With Ads, I've made about $1400 in about 9.5 months from 2.6M requests. Since its a game with ads, the longer a user plays, the more ads get shown and the more money I make.
If I have a paid version, I get a one time payment and then zero after that. I don't see charging more than a dollar or two. If I charged $1 and everyone that downloaded it bought it, I'd have $1750 and then thats it. If I waited a few months I'll have that much from ads.
It seems like I'm going to make much more just sticking with the ads. I'm new to all of this, am I missing something or does my logic seem sound.
Click to expand...
Click to collapse
You're right ads are the way to go. Do you have any methods of sharing the app? That will bring more users and that means more income from ads.
Edit: I offer professional mobile marketing consulting if you're interested.
Questions should be asked in Q&A forums, not Development forums.
Thread moved.
This is the app I made: https://play.google.com/store/apps/details?id=com.rcs.video_poker_trainer_dw
I actually made 3 apps but the code is 99% the same.
I've gotten some useful comments in the reviews but also some very confusing ones (like the last one)
Sharing? The app is on the market. I figure that's the best way to share it.
So far the biggest annoyance has been working with the layouts and getting them to look right on as many phones as possible.
delete
enricong said:
This is the app I made: https://play.google.com/store/apps/details?id=com.rcs.video_poker_trainer_dw
I actually made 3 apps but the code is 99% the same.
I've gotten some useful comments in the reviews but also some very confusing ones (like the last one)
Sharing? The app is on the market. I figure that's the best way to share it.
So far the biggest annoyance has been working with the layouts and getting them to look right on as many phones as possible.
Click to expand...
Click to collapse
Yes sharing. By just putting on the market you are doing passive marketing. By switching to active marketing you can get a higher number of active users and a higher income from ads.

Android Apps - Making money

Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
TerryGidd said:
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
Click to expand...
Click to collapse
Admob :good:
Thread moved to a more relevant forum
TerryGidd said:
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
Click to expand...
Click to collapse
Sent from my SCH-I605 using xda premium
TerryGidd said:
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
Click to expand...
Click to collapse
Could you be more specific? I think most people use the Google Play market for app sales, although there are alternatives (such as Amazon). Are you asking whether you should charge for the app vice depending on ad revenue?
TerryGidd said:
Hey Guys, i'm a developer in his prime and i was wondering what do you think I should use to make money of my applications? Which solution or ... website? Can you please help?
Click to expand...
Click to collapse
Three options:
Have an app that's good enough to make people pay to install it: Quite hard, especially on the Android platform where many users expect even high quality apps to be free.
Free app with advertisements. This usually only works well for apps which have a high user engagement, both session frequency and session length. If you have a utility app that runs in the background or gets used once in a blue moon, this model is not really suited for that, even if the app is super useful.
Free app with in-app purchases to unlock features and/or acquire consumable items. Especially games seem to be very successful with this approach.
leviteo.com :good:
leviteo said:
leviteo.com :good:
Click to expand...
Click to collapse
I've been pretty happy using these guys.
mrp.adsyolo .com
more of an exchange instead of a single ad network that includes around 120 various networks acting as demand partners. (admob, inmobie, yadda yadda yadda). I'm currently getting about 1500 +/- a month with these guys, not enough to leave the day job but it covers my beer expenses.
:highfive:
I'm using multiple networks... been testing the new network tapcontext because of their high payouts. Averaging $6 CPM's. Really depends on your apps though.
aiaran said:
I'm using multiple networks... been testing the new network tapcontext because of their high payouts. Averaging $6 CPM's. Really depends on your apps though.
Click to expand...
Click to collapse
whoa, $6? could you provide some details? what kind of app did you do that is making you that kind of cpm? what kind of ad placement did you use?
LanceMarble said:
whoa, $6? could you provide some details? what kind of app did you do that is making you that kind of cpm? what kind of ad placement did you use?
Click to expand...
Click to collapse
I obviously don't want to give too much away in regards to the exact apps as I wouldn't need the competition , but they are travel related. I am getting the $6+ CPM off tapcontext, using both their interstitial & notification ads.
This list below in general is a pretty good summary of some of the best ways to monetize your application.
With this in mind, the latter in the list (unlockable content) is something that we will be experiencing far more of in the future in my opinion...
smartician said:
Three options:
Have an app that's good enough to make people pay to install it: Quite hard, especially on the Android platform where many users expect even high quality apps to be free.
Free app with advertisements. This usually only works well for apps which have a high user engagement, both session frequency and session length. If you have a utility app that runs in the background or gets used once in a blue moon, this model is not really suited for that, even if the app is super useful.
Free app with in-app purchases to unlock features and/or acquire consumable items. Especially games seem to be very successful with this approach.
Click to expand...
Click to collapse
It is kinda sad that its getting harder and harder to make money off the purchase of the app itself anymore. Even if you give out the free version, I've seen that very few people upgrade to the full version. There are just too many free games out there. Users end up spending more money within their favorite free apps instead of trying out many different apps.
I'm in the middle of an ad campaign for my new app and its getting a great # of installs (more than other apps). Reviews are good and emails/comments on social media about the game are positive, and yet so few people upgrade to the full version!
In my opinion never use the notification kind of adds, its very annoying wich makes people uninstall your app, unlockable content would be the best move i think. Again, its my opinion.
Sent from my super awesome LG-P700
Different ads are good for the beginning.
I use Admob and for now it's good for me.
I can't live with this money but little is better than nothing.
How To Recover Deleted Photos From Android Phone For Free
It often happens that you accidentally end up deleting all the pictures stored on the memory card of your smartphones. It sucks, especially if you have not stored a backup of the images elsewhere (usually on an external hard drive or laptop).
Sure, you may try to place the in-app ads. Clickky's monetization platform will help you to place ads relevant to your users (the programmatic approach identifies your user and his interests and shows him the appropriate ads). It works by eCPM. One of the publishers received traffic from 11 geo locations in various regions. eCPM rates peaked at $61.5 in Russia, followed by $30.28 in Switzerland, $14.13 in New Zealand, and $9.45 in France. Overall, eCPM haven’t fallen below $0.65. He had a mobile web-site, not an app, but it doesn't matter.
The eCPM you get depends on users. Let's suppose that the app advertiser has some profile of users who will most likely install his app, use it and make in-app purchases. He is ready to pay money to attract these certain users, showing them the ads. When these certain users use your app, the system (RTB-based) connect you (publisher) and app owner (advertiser). That's why the eCPM is very high. Imagine, how much you are ready to pay as an advertiser for the particular user who will bring you at least $200/mo via in-app purchases. Yes, that's why some publishers may earn up to $150
Agree with @aiaran that you should use multiple networks as they give you different fill rates in different GEOs. Unfortunately there is no best-ever solution on the market. E.g., now Clickky's monetization platfrom is now very good on Tier 1 countries, and maybe some other platform will monetize your traffic from Australia or Russia much better. In a month the situation may change, so you have to combine different platform and monetize yur traffic to the fullest.
I work for AppLixir which specializes in reward videos for games and we would love to help you with any apps or games you have. You really don't need to prepare anything other than having a great game! Revenue generation on our platform can be implemented in less than an hour (15 minutes for many).
It's free to signup too.
Try looking into Kin, a cryptocurrency that is working to change the monetization game completely. No more annoying ads or in app purchase. kinecosystem.org
Sent from my SM-G950U using Tapatalk

Categories

Resources