Future Development of Tegra3 - HTC One X+

Friends, I was eager to get the One X+ , and I love flashing new roms etc.. so I wanted to ask, since it has a Tegra 3, and tegra 3 is not as open as Qcomm and omap , how do you think the development would be once htc asus etc. who are using the tegra3 chips stops updating future android versions..will it be developmental friendly for a longer run?
If tegra does not release sources etc. wouldn't it be an issue later on? Please do advice. thanks!

If i remember correctly on the original one x, the tegra drivers were constantly being updated every month or so and it was always included in the latest kernels. With the new JB update the tegra 3 gpu has been updated to a vastly improved driver resulting in a 10-15% speed increase, development is pretty good with the tegra 3 gpu. Its not that the gpu isn`t powerful, but the reason why people get game lags is either due to scaling or the game being unoptimized for tegra. Scaling issues is due to the gpu clock being in sync with the cpu clock, for example temple run will lag because it does not recquire much cpu and thus the gpu will remain idle yet shadowgun thd will not because the cpu and gpu will scale up to max clock. The gpu can be decoupled with the renovate gaming boost app which is probably one of the best tegra developments ever made, hope i helped.

ryanjsoo said:
If i remember correctly on the original one x, the tegra drivers were constantly being updated every month or so and it was always included in the latest kernels. With the new JB update the tegra 3 gpu has been updated to a vastly improved driver resulting in a 10-15% speed increase, development is pretty good with the tegra 3 gpu. Its not that the gpu isn`t powerful, but the reason why people get game lags is either due to scaling or the game being unoptimized for tegra. Scaling issues is due to the gpu clock being in sync with the cpu clock, for example temple run will lag because it does not recquire much cpu and thus the gpu will remain idle yet shadowgun thd will not because the cpu and gpu will scale up to max clock. The gpu can be decoupled with the renovate gaming boost app which is probably one of the best tegra developments ever made, hope i helped.
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Thanks for the info mate. appreciate it ! so even with the next releases of android, if nexus 7 or htc doesnt update them ( or updates them late ), will developers find it easy to upbring aosp and sense based roms easily?

androidindian said:
Thanks for the info mate. appreciate it ! so even with the next releases of android, if nexus 7 or htc doesnt update them ( or updates them late ), will developers find it easy to upbring aosp and sense based roms easily?
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most of the development for the tegra chipset is within the kernel and provided that the one x+ receives similar treatement to the original one x which it should given that the hardware is almost identical, developers should be able to easliy update drivers as well as creating custom configs and tweaks for the tegra gpu.

ryanjsoo said:
most of the development for the tegra chipset is within the kernel and provided that the one x+ receives similar treatement to the original one x which it should given that the hardware is almost identical, developers should be able to easliy update drivers as well as creating custom configs and tweaks for the tegra gpu.
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Thanks for the info. Im trying to collect as much info. as possible before getting a new device, since Samsung Galaxy exynos platform has been creating major issues with development with new android versions, I want to make sure that the next device I go for has a strong developmental platform.
So , if the one x or one x+ does not receive a 5.0 android upgrade from htc, would it get difficult with the closed nature of tegra for developers on xda to bring future versions to this device?

ryanjsoo said:
most of the development for the tegra chipset is within the kernel and provided that the one x+ receives similar treatement to the original one x which it should given that the hardware is almost identical, developers should be able to easliy update drivers as well as creating custom configs and tweaks for the tegra gpu.
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not all is the same in the onex+ the tegra 3 cpu is ap37 and in the normal one x it's ap33 i think ...not 100% indentical but the most can be done by devs if the sources are also out for the right kernel

Related

RLY?! Xperia x10 gets ISC port but not atrix?

X10 is garbage! this is outrageous!
Yes really, they got it working, you want it so bad try porting it yourself
Sent from my MB860 using XDA App
cry about it?
if you want it so bad for your phone, learn to port it yourself. until then, since you rely solely on other peoples' hard work and sweat, shut up and be patient.
dLo GSR said:
cry about it?
if you want it so bad for your phone, learn to port it yourself. until then, since you rely solely on other peoples' hard work and sweat, shut up and be patient.
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Click to collapse
Oh snap. That was awesome.
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I might start to look into trying to port it this weekend
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firefox3 said:
I might start to look into trying to port it this weekend
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Click to collapse
Good news man
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Being that there are currently no EGL libs for anything except PowerVR SGX devices under ICS yet, and they're closed source and tightly dependent on the kernel there doesn't seem to be a huge point until the official updates start to hit for a range of devices.
Sure, Desire, HD, X10, N1 have ports of a sort at the moment, in fact there shouldn't be too many problems getting them working aside from the graphics drivers but they're just for fun with the framebuffer driver given how much of ICS' UI rendering is done with GPU acceleration in mind. You wouldn't want to use it day-to-day. The browser is surprisingly responsive on the Desire though (I'd say moreso than GB, despite the software rendering), as is the Market (the new one always lagged really badly for me on the Desire before) - glimmers of hope for ICS' eventual performance on older devices. The keyboard lags like you wouldn't believe though!
The Atrix should fly under 4.0.1 though, if it ever happens - bearing in mind the fact that the SGX 540 in the Galaxy Nexus is pretty much in a dead heat with Tegra 2's GPU, we've got a lower resolution screen, and can overclock past the its stock speeds.
Javi97100 said:
Good news man
Sent from my MB860 using XDA App
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Its turning out to be harder then i though... I think no one will get it until offical updates come out for other phones
Azurael said:
Being that there are currently no EGL libs for anything except PowerVR SGX devices under ICS yet, and they're closed source and tightly dependent on the kernel there doesn't seem to be a huge point until the official updates start to hit for a range of devices.
Sure, Desire, HD, X10, N1 have ports of a sort at the moment, in fact there shouldn't be too many problems getting them working aside from the graphics drivers but they're just for fun with the framebuffer driver given how much of ICS' UI rendering is done with GPU acceleration in mind. You wouldn't want to use it day-to-day. The browser is surprisingly responsive on the Desire though (I'd say moreso than GB, despite the software rendering), as is the Market (the new one always lagged really badly for me on the Desire before) - glimmers of hope for ICS' eventual performance on older devices. The keyboard lags like you wouldn't believe though!
The Atrix should fly under 4.0.1 though, if it ever happens - bearing in mind the fact that the SGX 540 in the Galaxy Nexus is pretty much in a dead heat with Tegra 2's GPU, we've got a lower resolution screen, and can overclock past the its stock speeds.
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So EGL = gpu driver? If thats the only setback, would it be possible to get an ICS rom with software rendering as a proof of concept, or are there other pieces missing?
GB/CM7 is pretty good on the Atrix, if we dont see ICS for a few months it doesn't hurt us in any way. I'd like to think most of us can be patient if we lack the skills to help.
I noticed the Captivate got a port of it too since i9000 ROMs and Cap ROMs are interchangeable. I thought its funny that it's running on the HD a Windows Mobile 6.5 phone lol. Let's all try to be patient and we will eventually see it.
Edit: not to mention I'm sure if it's not already it will soon be on iPhone too. It seems like iPhones always get the new Android versions kinda early. I'm not sweating it I love my Atrix in its current state.
According to anandtech, Tegra 2 support is essentially ready, so I think as long as nvidia releases the source for ics (libs?), someone will try to port it. Hell, I have a good 5 weeks during break, I might as well try then.
Sent from my MB860 using XDA App
Azurael said:
Being that there are currently no EGL libs for anything except PowerVR SGX devices under ICS yet, and they're closed source and tightly dependent on the kernel there doesn't seem to be a huge point until the official updates start to hit for a range of devices.
Sure, Desire, HD, X10, N1 have ports of a sort at the moment, in fact there shouldn't be too many problems getting them working aside from the graphics drivers but they're just for fun with the framebuffer driver given how much of ICS' UI rendering is done with GPU acceleration in mind. You wouldn't want to use it day-to-day. The browser is surprisingly responsive on the Desire though (I'd say moreso than GB, despite the software rendering), as is the Market (the new one always lagged really badly for me on the Desire before) - glimmers of hope for ICS' eventual performance on older devices. The keyboard lags like you wouldn't believe though!
The Atrix should fly under 4.0.1 though, if it ever happens - bearing in mind the fact that the SGX 540 in the Galaxy Nexus is pretty much in a dead heat with Tegra 2's GPU, we've got a lower resolution screen, and can overclock past the its stock speeds.
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Click to collapse
Actually, no, despite being a much older GPU, the SGX 540 found in the GNexus outpaces the Tegra 2 due to its higher clock rate by 7% or 45% depending on the GLBenchmark being run. Both GPU tests were done at 720p resolution. Also, you can't overclock the GPU, only the CPU.
edgeicator said:
Actually, no, despite being a much older GPU, the SGX 540 found in the GNexus outpaces the Tegra 2 due to its higher clock rate by 7% or 45% depending on the GLBenchmark being run. Both GPU tests were done at 720p resolution. Also, you can't overclock the GPU, only the CPU.
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Buddy, check out any of the kernels available in the dev thread and you'll see that the GPUs are overclocked.
WiredPirate said:
I noticed the Captivate got a port of it too since i9000 ROMs and Cap ROMs are interchangeable. I thought its funny that it's running on the HD a Windows Mobile 6.5 phone lol. Let's all try to be patient and we will eventually see it.
Edit: not to mention I'm sure if it's not already it will soon be on iPhone too. It seems like iPhones always get the new Android versions kinda early. I'm not sweating it I love my Atrix in its current state.
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Click to collapse
Doubt the iPhone will see ICS, the newest model that can run android as far as I know is the iPhone 3G, which was incredibly slow under Gingerbread.
mac208x said:
X10 is garbage! this is outrageous!
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222 posts and zero thanks? Is this what you do, go around XDA and post useless threads like the guy complaining about returning home early despite nobody asking him to "to get MIUI ported on his grandma's phone"?
Are you guys related by any chance?
edgeicator said:
Actually, no, despite being a much older GPU, the SGX 540 found in the GNexus outpaces the Tegra 2 due to its higher clock rate by 7% or 45% depending on the GLBenchmark being run. Both GPU tests were done at 720p resolution. Also, you can't overclock the GPU, only the CPU.
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Click to collapse
Depends on the benchmark, yes - texture-heavy rendering tends to perform better on the 540 in the OMAP4460 thanks to it's dual channel memory controller and high clock (and that's probably the directly relevant part to UI rendering to be honest, though as I said - lower resolution screen ) but the Tegra 2 is quite substantially ahead in geometry-heavy rendering (and games on mobiles are starting to move that way now, following the desktop landscape over the past 5 years or so.) Averaged out, the performance of the two is very close.
Plus, as I said, the GPU in my phone is running at 400MHz which ought to even things out in the GLMark 720p tests somewhat even if they are biassed to one architecture or the other. While the GPU in OMAP4460 may overclock just as well from its stock 400MHz, I'm only really concerned that the phone can run as fast as a stock GNexus to maybe skip the next generation of mobile hardware and tide it over until Cortex A15-based SoCs on 28nm process start to emerge with stronger GPUs. I don't really think I'm CPU performance bound with a 1.4GHz dual-core A9 - and increasing the number of equivalent cores without a really substantial boost in GPU horesepower seems worthless right now, even if ICS takes better advantage of SMP (re: Disappointing early Tegra 3 benchmarks - although it does seem GLMark stacks the odds against NVidia GPUs more than other benchmarks?)
Azurael said:
Depends on the benchmark, yes - texture-heavy rendering tends to perform better on the 540 in the OMAP4460 thanks to it's dual channel memory controller and high clock (and that's probably the directly relevant part to UI rendering to be honest, though as I said - lower resolution screen ) but the Tegra 2 is quite substantially ahead in geometry-heavy rendering (and games on mobiles are starting to move that way now, following the desktop landscape over the past 5 years or so.) Averaged out, the performance of the two is very close.
Plus, as I said, the GPU in my phone is running at 400MHz which ought to even things out in the GLMark 720p tests somewhat even if they are biassed to one architecture or the other. While the GPU in OMAP4460 may overclock just as well from its stock 400MHz, I'm only really concerned that the phone can run as fast as a stock GNexus to maybe skip the next generation of mobile hardware and tide it over until Cortex A15-based SoCs on 28nm process start to emerge with stronger GPUs. I don't really think I'm CPU performance bound with a 1.4GHz dual-core A9 - and increasing the number of equivalent cores without a really substantial boost in GPU horesepower seems worthless right now, even if ICS takes better advantage of SMP (re: Disappointing early Tegra 3 benchmarks - although it does seem GLMark stacks the odds against NVidia GPUs more than other benchmarks?)
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I would expect the Tegra to beat a nearly 5 year old GPU, but it only does so in triangle throughput. Tegra just uses a very poor architecture in general. Look at how little actual horsepower it can pull. The Tegra 3 gpu pulls 7.2GFLOPs @300mhz. The iPad GPU and the upcoming Adreno 225 both pull 19.2 GFLOPS at that same clockspeed. I honestly have no idea what the engineers are thinking over atNnvidia. It's almost as bad as AMD's latest bulldozer offerings. It's really more of Tegra's shortcomings than GLMark stacking the odds. PowerVR's offerings from 2007 are keeping up with a chip that debuted in 2010/2011. The Geforce just doesn't seem to scale very well at all on mobile platforms. But yea, all Nvidia did with Tegra 3 was slap in 2 extra cores, clocked them higher, threw in the sorely missed NEON instruction set, increased the SIMDs on the GPU by 50% (8 to 12), and then tacked on a 5th hidden core to help save power. Tegra 3 stayed with the 40nm process whereas every other SoC is dropping down to 28nm with some bringing in a brand new architecture as well.
edgeicator said:
I would expect the Tegra to beat a nearly 5 year old GPU, but it only does so in triangle throughput. Tegra just uses a very poor architecture in general. Look at how little actual horsepower it can pull. The Tegra 3 gpu pulls 7.2GFLOPs @300mhz. The iPad GPU and the upcoming Adreno 225 both pull 19.2 GFLOPS at that same clockspeed. I honestly have no idea what the engineers are thinking over atNnvidia. It's almost as bad as AMD's latest bulldozer offerings. It's really more of Tegra's shortcomings than GLMark stacking the odds. PowerVR's offerings from 2007 are keeping up with a chip that debuted in 2010/2011. The Geforce just doesn't seem to scale very well at all on mobile platforms. But yea, all Nvidia did with Tegra 3 was slap in 2 extra cores, clocked them higher, threw in the sorely missed NEON instruction set, increased the SIMDs on the GPU by 50% (8 to 12), and then tacked on a 5th hidden core to help save power. Tegra 3 stayed with the 40nm process whereas every other SoC is dropping down to 28nm with some bringing in a brand new architecture as well.
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Don't you get tired if writing those long rants? We understand you know something about CPU architecture, and that Tegra isn't the best one out there, but damn man, it's the same thing in every thread. Just chill out and try to stay on topic for once
Sent from my MB860 using Tapatalk
edgeicator said:
I would expect the Tegra to beat a nearly 5 year old GPU, but it only does so in triangle throughput. Tegra just uses a very poor architecture in general. Look at how little actual horsepower it can pull. The Tegra 3 gpu pulls 7.2GFLOPs @300mhz. The iPad GPU and the upcoming Adreno 225 both pull 19.2 GFLOPS at that same clockspeed. I honestly have no idea what the engineers are thinking over atNnvidia. It's almost as bad as AMD's latest bulldozer offerings. It's really more of Tegra's shortcomings than GLMark stacking the odds. PowerVR's offerings from 2007 are keeping up with a chip that debuted in 2010/2011. The Geforce just doesn't seem to scale very well at all on mobile platforms. But yea, all Nvidia did with Tegra 3 was slap in 2 extra cores, clocked them higher, threw in the sorely missed NEON instruction set, increased the SIMDs on the GPU by 50% (8 to 12), and then tacked on a 5th hidden core to help save power. Tegra 3 stayed with the 40nm process whereas every other SoC is dropping down to 28nm with some bringing in a brand new architecture as well.
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I think you are not seeing the whole picture...
The Tegra 3 (Et-Al) is not just about its quad core implementation, remember that the GPU will offer 12 cores that will translate in performance not seeing as of yet on any other platform.
Benchmarks don't tell the whole story! Specially those benchmarking tools which are not Tegra 3 optimized yet.
Cheers!
Sent from my Atrix using Tapatalk
WiredPirate said:
I noticed the Captivate got a port of it too since i9000 ROMs and Cap ROMs are interchangeable. I thought its funny that it's running on the HD a Windows Mobile 6.5 phone lol. Let's all try to be patient and we will eventually see it.
Edit: not to mention I'm sure if it's not already it will soon be on iPhone too. It seems like iPhones always get the new Android versions kinda early. I'm not sweating it I love my Atrix in its current state.
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LOL I ran all the iDroid ports on my iphone. Not one was even in alpha stage, I would not even count iDroid as a port since you cant use anything on it.

[Q] CPU vs GPU

I'm curious as to the importance of CPU vs GPU in our phones. The two big processors from MWC were Qualcomm's S4 and Nvidia's Tegra 3. From my research, it seems like the S4 has a better CPU but Tegra 3 wins in graphical processing.
Is the speed of android usually limited by CPU or GPU?
Which one would be more important in apps like web browser and games?
Is it worth it to wait for Cortex A15 processors this fall, or is that much speed just overkill?
I'd saymthe CPU is more important, since there's phones out there that don't have a GPU and because pre-honeycomb, the GPU was mostly used for minor rendering and inside games.
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Moving to Q&A
The gpu is a graphics proccesor unit, it is that which processes the graphic information displayed on the screen, having one of these takes the responsibility away from the CPU leaving it to do the other things it needs to do.
Having a gpu on a phone I don't think is really that nessasary yet as we are not doing anything that intensive with our phones graphicaly, who's doing cadcam or 3D rendering or graphic animation or anything else like that on a phone? However as time goes on and phones get used more and more then a gpu will be a must...
just look at the PC world say 20. Years ago we were using Hercules 2 tone graphics cards, then 4 tone cga wow then 16 tone ega then omg 256 colour vga. Then started the 3d era when a really fantastic gpu was a must in stepped the voodoo 3d graphics.....
Anyway I could go on for hours I think u might get the idea..
Sorry for long post
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I'd say both: CPU and GPU are equally important, to allow for super smooth UI experience AND some decent gaming.
So now we have Tegra 3 (A9 + nice GPU) and Qualcomm S4 Krait (A15 + average GPU), both being great.
If you want to wait, there will be Tegra 4 coming out next year, S4 Pro (quadcore + more powerful GPU) and not forget the TI OMAP5.
I usually go buy whatever there is best at the moment and I enjoy new hardware while waiting for new stuff to come out. The waiting for better stuff will never end as new devices are coming out every few months, so up to you how often do you want to upgrade.

Whats next after quad-core?

So in 2011 we have Tegra 2, in 2012 we have Tegra 3 so my questions is what will come in 2013? Octo-core or an improved version of quad core cpus?
Fasty12 said:
So in 2011 we have Tegra 2, in 2012 we have Tegra 3 so my questions is what will come in 2013? Octo-core or an improved version of quad core cpus?
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Well as octo core desktop CPUs havnt really caught on yet I would guess just better quad cores likely with more powerful GPUs
Tegra 3 is already very powerful, presuming the will increase ram and make them more battery efficient or even higher clock speed. 12 core tegra gpu is pretty amazing already and anything better must be godly
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If u mean for mobile platform , Will we really need beyond Quad core, having seen how SGSIII is smoothly running with it, beyond that what more perfection ( yaa still more can be expected) and speed u will need to do ur work . As known Android use other cores on need basis , why u need to see ur 2-3 cores never used.. i think its just more curiosity n to have more advaced/latest will be the only reason to have such high cpu on ur mobile..
What I like to see is ups in RAM installed and lows in RAM usage by system...
Sounds like octo-mom..the debate.lives on.. battery vs performance...but to answer your question I think it would be hexa-core which is 6..let's wait and see what is to come...
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s-X-s said:
If u mean for mobile platform , Will we really need beyond Quad core, having seen how SGSIII is smoothly running with it, beyond that what more perfection ( yaa still more can be expected) and speed u will need to do ur work . As known Android use other cores on need basis , why u need to see ur 2-3 cores never used.. i think its just more curiosity n to have more advaced/latest will be the only reason to have such high cpu on ur mobile..
What I like to see is ups in RAM installed and lows in RAM usage by system...
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Click to collapse
I agree. Cores are at there peak right now. The amount of CPU power we have especially in the higher end phones is enough to acomplish many, many things. RAM is somewhat of an issue especially since multitasking is a huge part of android. I really thing a 2gb RAM should be a standard soon. Also, better gpu's won't hurt
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If they decide to keep going on the core upgrade in the next two or so years, I see one of two possibilities happening:
1) Dual Processor phones utilizing either dual or quad cores.
or
2) Hexacore chips since on the desktop market there's already a few 6-core chips (though whether or not they would actually be practical in the phones architecture, no clue).
Generally speaking whatever they come out with next will either need a better battery material, or lower power processors.
I mean I'm pretty amazed by what my brother's HTC One X is capable of with the quad core, and here I am still sporting a single-core G2. But yes I would like to see more advancement in RAM usage, we got a nice bit of power, but how bout a standard 2GB ram for better multitasking?
I believe 2013 will be all about more efficient quad-cores.
May i ask what going from 1gb to 2gb will improve? Loading times?
hello everyone, could you tell me what is cuad core?
Quad core means that a processor has four processing units.
Because there are more, that means that a process, theoretically, gets executed 4 times faster.
Read more about it: http://simple.wikipedia.org/wiki/Multi-core_processor
Maybe i7 in mobile devices?
I'm sure it will stay at quad core cpu's, anything more is just overkill. They may introduce hyperthreading. It's going to boil down to efficiency.
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I'd say the future lies in more efficient use of processors. Right now, Android is still far from optimized on multi-core processor-equipped devices. Project Butter is the start of a great movement by Google to optimize the operating system. Hopefully it spreads out to other OEMs and becomes the main focus for Android development.
Improving and optimizing current processors is the way hardware companies should go.
In my opinion, processor development is out running battery development. Optimized processors could reduce power consumption while preserving excellent speed and usability.
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building processors on more efficient ARM architectures is going to be the way to go from what I see......throwing four less efficient cores at a problem is the caveman method to dealing with it.....looking at you Samsung Exynos Quad based on tweaked A9 cores.....
the A15 based Qualcomm S4 Krait is more efficient on a clock for clock core for core basis and once the software catches up and starts using the hardware in full capacity, less more efficient cores will be preferred
I dont see anything beyond quads simply because they havent even scratched the surface of what can be done with a modern dual core processor yet.......throwing more cores at it only makes excuses for poor code.....i can shoot **** faster than water with a big enough pump......but that doesn't mean that's the better solution
We don't need more cores! Having more than 2 cores will not make a difference so quad cores are a waste of space in the CPU die.
Hyperthreading, duh.
More ram. Got to have the hardware before the software can be made to use it.
With the convergence of x86 into the Android core and the streamlining of low-power Atom CPUs, the logical step would be to first optimize the current software base for multi-core processors before marketing takes over with their stupid x2 multiplying game...
Not long ago, a senior Intel exec went on record saying that today, a single core CPU Android smartphone is perhaps better overall performing (battery life, user experience, etc) than any dual/quad-core CPU. Mind you, these guys seldom if ever stick out their neck with such bold statements, especially when not pleasing to the ear...
For those interested, you can follow this one (of many) articles on the subject: http://www.zdnet.com/blog/hardware/intel-android-not-ready-for-multi-core-cpus/20746
Android needs to mature, and I think it actually is. With 4.1 we see the focus drastically shifted to optimization, UX and performance with *existing/limited* resources. This will translate to devices beating all else in battery life, performance and graphics but since it was neglected in the first several iterations, it is likely we see 4.0 followed by 4.1 then maybe 4.2 before we hear/see the 5.0 which will showcase maturity and evolution of the experience.
Just my 2c. :fingers-crossed:

[Q] Galaxy S 3 - Graphic Issues

Does anyone else notice that the graphics in games on the S3 really suck?!! I have played Homerun 3D on my Nexus and it looked great but on the S3, it's pixilated and doesn't look so good. Does anyone else notice the same issue with games you play? Is there anything we can do (I suspect not)? All this RAM is great and all but I'd like a better graphical experience when playing games on this beast.
Any other graphic issues...post then here and share. :good:
Well the short answer is for high end mobile gaming you don't have the strongest phone available. The GPU in the US version that is included in the Qualcomm S4 Krait is the Adreno 225. It is no slouch but the Mali 400 which is included in the International S3 is stronger overall.
My question to you(anyone reading) is Should we expect every top end phone to perform admirably in games by default?
I would like to think not. That is a category for devices such as Playstation Vita and Nintendo DSi.
From the reviews I have seen online though there was no perceivable difference between the US and International GSIII when playing games, but of course there will be some games that use the hardware differently and will exploit potential bottlenecks. Synthetic benchmarks will also favor the raw horsepower of the International variant at times, other times not so much. Anything heavily relying on the GPU will favor the International variant.
Remember this device is brand spanking new and running early code. There are many many months of updates and improvements to come. The truth is by most accounts (other than biased fanboys who will no doubt jump on this) with the newer A15 based architecture Krait CPU, 2GB of ram and LTE, you got the better long term solution in a handset compared to the older A9 based Exynos in the International variant. Your handset in my humble opinion but based on the actual hardware capability will perform better a year from now for instance that the International, in things other than gaming.
Bottom Line:
If playing games on your phone is really important to you, you may want to consider trading for a different device.
[email protected]
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jamesnmandy said:
Well the short answer is for high end mobile gaming you don't have the strongest phone available. The GPU in the US version that is included in the Qualcomm S4 Krait is the Adreno 225. It is no slouch but the Mali 400 which is included in the International S3 is stronger overall.
My question to you(anyone reading) is Should we expect every top end phone to perform admirably in games by default?
I would like to think not. That is a category for devices such as Playstation Vita and Nintendo DSi.
From the reviews I have seen online though there was no perceivable difference between the US and International GSIII when playing games, but of course there will be some games that use the hardware differently and will exploit potential bottlenecks. Synthetic benchmarks will also favor the raw horsepower of the International variant at times, other times not so much. Anything heavily relying on the GPU will favor the International variant.
Remember this device is brand spanking new and running early code. There are many many months of updates and improvements to come. The truth is by most accounts (other than biased fanboys who will no doubt jump on this) with the newer A15 based architecture Krait CPU, 2GB of ram and LTE, you got the better long term solution in a handset compared to the older A9 based Exynos in the International variant. Your handset in my humble opinion but based on the actual hardware capability will perform better a year from now for instance that the International, in things other than gaming.
Bottom Line:
If playing games on your phone is really important to you, you may want to consider trading for a different device.
Click to expand...
Click to collapse
How is this relevant to his comparison? First off yes the adreno 225 isn't the top dog but it DESTROYS the gpu in the omap 4460.
As far as the ops question - email the developer to see if your device is supported yet. The S3 is brand new and not every device is supported yet. The omap 4 series was hugely popular so most games support it very nicely. The snapdragon s4 chip has won ton of NA design wins so with in a month or so you should see great support.
For the love of god.... Let the gpu comparison go. Mali is better but adreno is still faster than any other chip set out there (not sure about new ipad)
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benefit14snake said:
How is this relevant to his comparison? First off yes the adreno 225 isn't the top dog but it DESTROYS the gpu in the omap 4460.
As far as the ops question - email the developer to see if your device is supported yet. The S3 is brand new and not every device is supported yet. The omap 4 series was hugely popular so most games support it very nicely. The snapdragon s4 chip has won ton of NA design wins so with in a month or so you should see great support.
For the love of god.... Let the gpu comparison go. Mali is better but adreno is still faster than any other chip set out there (not sure about new ipad)
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What????
I gave a very relevant example of a comparative device that would perform better in games. That's how it's relevant, more relevant that comparing it to the OMAP 4460. He would probably like to have better gaming performance but still have the things he likes about his current phone....the International GSIII with the Mali400 GPU is the best pick to fit that bill.
I don't understand your confusion or your obvious angst. Everything said was comprehensively on topic and constructive.
jamesnmandy said:
What????
I gave a very relevant example of a comparative device that would perform better in games. That's how it's relevant.
I don't understand your confusion or your obvious angst. Everything said was comprehensively on topic and constructive.
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The comparison of the Mali gpu and adreno has nothing to do with his problem. This issue has been beat to death over and over again. If he is having issues it isn't because his gpu can not handle it. It's because either the app hasn't been updated. Or maybe he changed his build prop (some roms do this) and the app is taking it out of native resolution.
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benefit14snake said:
The comparison of the Mali gpu and adreno has nothing to do with his problem. This issue has been beat to death over and over again. If he is having issues it isn't because his gpu can not handle it. It's because either the app hasn't been updated. Or maybe he changed his build prop (some roms do this) and the app is taking it out of native resolution.
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Well in my original post I also mentioned the fact that these devices are running early code and updates could improve performance.....I don't understand why giving him the next best option, and the reasons why is such a big deal.
jamesnmandy said:
Well in my original post I also mentioned the fact that these devices are running early code and updates could improve performance.....I don't understand why giving him the next best option, and the reasons why is such a big deal.
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I'm not going to turn this into a flame war.
Op - check with the developer if stock and await a response. If you are running a rom check within the rom developers original post to see if there were build prop changes, and if so go back to stock (if this game is important to you)
You can also try a reinstall as it looks like the game may only look at the build prop on the original run. I installed it myself and it looked good but I also didn't compare it to a nexus.
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I have HomeRunBattle3D on my stock GS3 and it bats it out of the park!
(sorry)
I realize I didn't by a gaming device but I just thought that the graphics would at least be on par with the Nexus. Thank you for pointing out about the updates and such, I forgot about that. Maybe developers will optimize some of their apps for the S3 the more popular it gets.
I attached a screenshot from my phone of the game I was playing. Look at the skyline and the pixelisation. That is what I was talking about. It's kinda choppy when you hit a home run...not as smooth like it was on Nexus. All in all though...no big deal really. I just wondered why it was like that is all. Great discussion though!! Thank you!! :good:
I get a snag here and there with every game I play.

One X+ GPU

I know that the one x+ will offer a moderate performance increase over a stock one x however, after seeing the development for the nexus 7, it still leaves something to be desired. Apparently the Geforce does indeed support msaa however the performance is abysmal (just a fact, possibly able to support chainfire 3d msaa). Also the Nexus 7 has a kernel that over-clocks the GPU to 650mhz which allows it to run even gameloft games acceptably! has anyone achieved this for the one x yet, also don`t complain about heat because that`s just the CPU, we can underclock the CPU and over-clock the GPU because we all know that nothing needs 4x1.7ghz cores but the GPU is somewhat underpowered compared to competition. thanks, just a thought, but it would be nice.
ryanjsoo said:
I know that the one x+ will offer a moderate performance increase over a stock one x however, after seeing the development for the nexus 7, it still leaves something to be desired. Apparently the Geforce does indeed support msaa however the performance is abysmal (just a fact, possibly able to support chainfire 3d msaa). Also the Nexus 7 has a kernel that over-clocks the GPU to 650mhz which allows it to run even gameloft games acceptably! has anyone achieved this for the one x yet, also don`t complain about heat because that`s just the CPU, we can underclock the CPU and over-clock the GPU because we all know that nothing needs 4x1.7ghz cores but the GPU is somewhat underpowered compared to competition. thanks, just a thought, but it would be nice.
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I believe only hamdir can answer this query
There is no need for any kind of AA on such a small screen. AA is a very grapics intensive task. Like all post process activities, Desktop GPU's stuggle with AA sometimes.
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My evo 3d could run msaa without a noticable performance hit even in odern combat 3 on full graphics, however nova was unplayable. I was just wondering if the tegra gpu had hidden potential thats all. As for overclock, faux has made a kernel thats supports up to 700mhz GPU! hope he will bring it to the one x+

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