[Q] Error in android sample apps - Android Q&A, Help & Troubleshooting

I am starting to program and I decided to start with android. I looked at android sample apps from Google . I tried running the accelerometer play app and got 2 error messages they are both about the methods not overideing a superclass method . I don't know what a superclass
Method is .

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[Q] Emulator-x86 and Rage of Bahamut

Hi everybody,
Im trying to fix my problem myself for about a week now, but seems like my nooby knowledge is not enough to get it done...
First of all the description of my problem:
I used to play Rage of Bahamut (in apps described as v2.0) on the Emulator-x86 (ICS 4.0.4 with gpu acceleration). Everything worked fine, but about 1 week ago the admins of the game made an update and my old version stucks at a "404 page not found" page directly after I enter username and password and press the login button.
What I have tried:
I tried several Android versions and app versions on the emulator. The main problem is that newest apk files contain a .so library and I'm not able to start the app after an installation by adb. I tried with libhoudini, but no success.
I checked the http requests and responses to the game server to find out why the older version stucks after the login and I realized that the server denies my "device". I cant figure out what phone information would be needed to cheat their server.
Please dont tell me to use Bluestacks. I know the game works on it, but its not really playable. I would like to use my speedy Emulator-x86.
Anybody out there who knows about my problem or simply needs a challenge? Please help me to run Rage of Bahamut on a emulator x86.
Thanks and Regards
DaShyGuy

[q] need help: Playstore stops working

Im using nolekat rom and werewolf kernel on my samsung t210.the rom runs smoothly but one day i found my playstore stops working.when i click the playstore icon it crashes immedietly. When i click the add account on settings it doesnt show any option to add google mail. here's my log when i pressed playstore and "add account" taken from logcat...
04-22 11:40:25.233 E/dalvikvm(31631): Could not find class 'android.graphics.drawable.RippleDrawable', referenced from method com.google.android.play.drawer.PlayDrawerLayout.updateDockedAction
04-22 11:40:25.263 E/dalvikvm(31631): Could not find class 'com.google.android.play.drawer.PlayDrawerLayout$1', referenced from method com.google.android.play.drawer.PlayDrawerLayout.onFinishInflate
04-22 11:40:25.273 E/dalvikvm(31631): Could not find class 'org.codeaurora.Performance', referenced from method android.widget.OverScroller$SplineOverScroller.fling
04-22 11:40:25.483 E/dalvikvm(31631): Could not find class 'android.app.ActivityManager$TaskDescription', referenced from method com.google.android.finsky.layout.actionbar.ActionBarHelper.syncRecentsEntry
04-22 11:43:57.059 E/dalvikvm(31736): Could not find class 'org.codeaurora.Performance', referenced from method android.widget.OverScroller$SplineOverScroller.fling
Im not good on reading logs i can not understand what the error means so im asking for help to those people and devs here to resolve this issue without reflashing the rom.

[Q] How to detect loading screens with uiautomator or any other android services?

I have been working with the UIAutomator and trying to detect when an app finishes loading (e.g. Wait for search results to return on a "search screen"). I have tried using waitForIdle in the UIAutomator TestCases API with no luck. Is there any other ways to detect when the app is trying to load things from a Web service or local source etc.
Is there a general solution to this (not limited to detecting database query/ Web query)? Is there any ways/events to find out the UI is still awaiting a background task to be finished and getting updated? Is there any other Android Services that i can make use of regarding this issue other than the uiautomator?
Thanks!
(P.S. I have engineering build on my phone and all permissions available)

[APP][MOD] Remove device/OS check

Hi i've been browsing the forum trying to find a solution but however i'm limited by my knowledge.
Basicly there is an Game/app made built by GameMaker but the target system was not meant to support AndroidTV. I'm trying to run this game on my nvidia shield.
I sideloaded the app and whenever i launch it i see the background of the game as if it was going to work and then the app crash and i get the following error message :
Incorrect android target. This executable targets android TV devices. This build is for android".
I've download Apk Studio / Apk tool and i tried to find out in the code where would that check happen and how i can allow AndroidTv devices to run this app. However i don't see much in the manifest file that would stop the app from running in AndroidTv.
Anyone out there with more knowledge can chime in and give some ideas ?
Here is a link to the app i'm trying to modify.
https://drive.google.com/open?id=1LrddBPcAK9Ufs9Eo8Jl5Z_zTTDvKzzHO
Thank you

Urgent help please

dear community i hope everyone are doing fine, so am gonna go straight to the point
i have a Magisk on both mobile and emulator with all important plugins installed + Frida well installed + many http interceptors + installed the http interceptors certificates in the root ...
- now i have a game that i want to mod and i want to explore as well. the problem is i spent the last 4 days decompiling it and reading it's source code and i couldn't find any urls i even tried using frida to bypass the ssl pinning and i did bypass the ssl pinning and the root detection and still no links and when i use burpsuite the game show other links that has no relation to the game api.
also to mention that when i use this tool HTTP Toolkit and i setup the tool with adb to intercept the calls the game says that the connection to the server is lost and game freezes .
i tried every possible solution before coming here trust me and the last thing is i found these errors in the output from frida which i couldn't find in the source code because there is no functions named
HTTP.SecureProtocol.Org.BouncyCastle.X509.Store
BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Tls
......................................
now my question is : can someone give me any idea on how to get the requests without letting the game freezes
another question : if the links aren't present in the apk source code from where the tool is getting those links to perform the api calls
third question : is this has any relation with libraries .so ?
-----------------------
Game Url : https://play.google.com/store/apps/details?id=com.lockwoodpublishing.avakinlife&hl=en&gl=US
------------------------
i hope i can get some help from your guys and thanks in advance ^^
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