[APP][MOD] Remove device/OS check - Android Q&A, Help & Troubleshooting

Hi i've been browsing the forum trying to find a solution but however i'm limited by my knowledge.
Basicly there is an Game/app made built by GameMaker but the target system was not meant to support AndroidTV. I'm trying to run this game on my nvidia shield.
I sideloaded the app and whenever i launch it i see the background of the game as if it was going to work and then the app crash and i get the following error message :
Incorrect android target. This executable targets android TV devices. This build is for android".
I've download Apk Studio / Apk tool and i tried to find out in the code where would that check happen and how i can allow AndroidTv devices to run this app. However i don't see much in the manifest file that would stop the app from running in AndroidTv.
Anyone out there with more knowledge can chime in and give some ideas ?
Here is a link to the app i'm trying to modify.
https://drive.google.com/open?id=1LrddBPcAK9Ufs9Eo8Jl5Z_zTTDvKzzHO
Thank you

Related

[Q] Developing a non-market App with updates

Hello all,
I'm a developer (with less experience) for a company which is developing an app which will be side loaded on devices which are to be distributed. I've read about, and tested some methods with linking Android Market apps to sideloaded apps, provided they have the same signature and .apk file name, but our company does not want market exposure for this app.
My idea is as follows:
1. App checks an ftp server running in some location for a file with version info to see if the current version matches the version on the device.
2. App downloads .apk and relevant data to device
3. App then triggers some sort of "update" which will install the new .apk and replace the necessary data.
Alternatively, what is typically done in this instance when someone wants to update a non-market app? The Amazon App store is an example of a non-market app which updates itself, so I know it's been done before.
How does one go about writing a class which will update the app that it's currently running in? Are there any tutorials or code walk-throughs for this?
Any help from fellow developers is appreciated.
Look at this links:
http://stackoverflow.com/questions/...o-automatically-update-application-on-android
http://stackoverflow.com/questions/2631255/ideas-for-android-application-update
Thank you for the links - I've been toying with code since then.
But wow, it seems there is very little information out there about this . . .
If you don't want to maintain you own update server, you may try this: auto-update-apk.com
Android client is open-source under Apache 2.0 license, so you may see how it works and make any changes, if necessary, before incorporating into your own project or using it as a starting point of your project.

[Q] ADB files will push to phone but will not open.

Hey Guys,
I am currently trying to modify Instagram.apk using adb transfer to my Android Galaxy S4 i505. The program is Apk_manager and I am on mac os x 10.8.5
My problem is that, after i upload the Instagram.apk, I receive the error
"Incompatible Device. Unfortanatley this device doesnt seem to meet minimum camera requirements. For more infomation please visit http: (space) //bit.ly/igdevices"
I have tried multiple Instagram.apk files of the latest version (5.05) and they say the same.
I have found that if I compile as non-system app and sign with batch file the app will run and work perfectly, however if I want to modify the app I am certain it needs to be compiled as system app.
I then say "yes" to transfer additional files and hit remove resources.arsc and hit enter. Then I press 9 to abd push and file into:
system/app/Instagram.apk
It installs but every time comes up with the error message mentioned above:
(Incompatible Device. Unfortanatley this device doesnt seem to meet minimum camera requirements. For more infomation please visit http: (space)//bit.ly/igdevices[/url])
I know that my device is supported by the app version.
Please help!!!!
Sorry bit of a noob.

[HELP] Decompile APK, fix, Recompile help

Hi, before all, sorry for my poor English.
I have buyed a new Android Watch; the SmartWatch U8. I have found many Android app to run it but nothing have great result.
After few test and search I have found the original APK for my watch, is run good but have some problems and I want improve it.
I have decompiled the APK (APK to ZIP, dex2jar and APK Tool), I have now some .jar files, the .manifest and few assets and others ressources.
Using Android Studio, I have tried to recompile, without modification of code. I have many, many errors.
Some errors is about depriciated, others is for unknown command or class.
I have tried to fix, but no chance, too many errors and my Java skill is realy low (I'm better under PHP). I have also try to copy only few codes using the error tools to known what is needed to add, but I don't known own the default structure was made (all class in same folder ?, or many folder for many class ? less class but with more actions ? not sure)
I have tried all ideas I have found, no valid result, I never build the app with success. I have made few Android App, with help of tutorials and are very basic (Web browser for my website, music player and scanner). I known the basic of Android coding and the new and old way to code them (Eclipse and Android Studio).
I search many solutions;
- [easy] Find another app with all (or the most) of needed change I want; hide the notification text but keep the icon when connected, more control of what is sending to watch (keep notice of call, but not make/answer call over the watch)
- [medium/hard] Find a good tutorial/guide for rebuild a Android app from decompiled APK.
- [hard] Build from scratch a Android app for my watch (with tutorial/guide)
The APK I try to edit: levelkro (dot) com/download/android/KHR1.3.22.apk (not available on Play Store)
Thank for your help

Android Emulator Size Issue

Hi all, there is a size issue with my android emulator. Apparently the screen size doesn't fit the design frames. The AVD i am using now is Nexus 5X API 25. I have tried with Google Pixel 2 as well, even tablets! I am really not sure why this is happening! Stackoverflow doesn't seem to provide any useful solution as well (I've tried most of it - E.G changing emulated performance to automatic -> i cant even change as the area is greyed out, but by default it is already automatic)
Under SDK Manager > SDK Tools, my Android emulator sdk platform-tools and sdk tools are checked, also updated to its latest version.
However I have no idea why it is not working, even when i reinstall the avd, or android studio as a whole. Please help!
P.S I cant share links here but the problem can be seen at google image when you search "android emulator size issue"

Urgent help please

dear community i hope everyone are doing fine, so am gonna go straight to the point
i have a Magisk on both mobile and emulator with all important plugins installed + Frida well installed + many http interceptors + installed the http interceptors certificates in the root ...
- now i have a game that i want to mod and i want to explore as well. the problem is i spent the last 4 days decompiling it and reading it's source code and i couldn't find any urls i even tried using frida to bypass the ssl pinning and i did bypass the ssl pinning and the root detection and still no links and when i use burpsuite the game show other links that has no relation to the game api.
also to mention that when i use this tool HTTP Toolkit and i setup the tool with adb to intercept the calls the game says that the connection to the server is lost and game freezes .
i tried every possible solution before coming here trust me and the last thing is i found these errors in the output from frida which i couldn't find in the source code because there is no functions named
HTTP.SecureProtocol.Org.BouncyCastle.X509.Store
BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Tls
......................................
now my question is : can someone give me any idea on how to get the requests without letting the game freezes
another question : if the links aren't present in the apk source code from where the tool is getting those links to perform the api calls
third question : is this has any relation with libraries .so ?
-----------------------
Game Url : https://play.google.com/store/apps/details?id=com.lockwoodpublishing.avakinlife&hl=en&gl=US
------------------------
i hope i can get some help from your guys and thanks in advance ^^
up

Categories

Resources