hi every one..,im having a hard time how can i load my 3d model using blender and i export it to .obj
there's alot of solution..,but some dont work for me..,
i tried min3d but my eclipse wont import it say no project found because of .apk file
so i unzip the .apk then try dex2jar and reach it to cmd but my cmd says not recognize internar or external batch file so..,
what im trying right now is to have a .obj loader!!
can anyone teach me how to have a .obj loader ???
or a tuitorial ..,
or in a other way i just want to load 3d models in eclipse
---------------------------------------------------------------------------------
im creating a android game in eclipse
thanks
Related
hey i just found something (maybe you already know), go http://www.gsmarena.com/lg_optimus_one_p500-3516.php
and scroll down to "Java Yes, MIDP 2.0"
It says that we can run MIDP 2.0 but I am unable to install any .jad or .jar files.
any views??
I used to use an app called J2ME runner or something like that. I'll look for it.
EDIT: Here. http://www.netmite.com/android/
Yea, I already saw that, but could you temme how to run JBenchmarkHD.jar/.jad on my O1?? When i convert it online on netmite, it never finishes the download and gives speed bout 200 BITS/sec.
http://wap.jbechmark.com
I wanna show my bro how good the O1 is against his 5800 XM
Hello,
I would like to create an Android App that can run a executable file (developed from C language for android) by clicking a button on touch screen. The executable file (created from arm-eabi toolchain) works pretty well if I run it from android command prompt. What I need to do is to able to run that exe from an app (basically that app should able to call that exe file).
I don't have much idea of how to do this.. I have seen people suggesting to use JNI to convert native C code into Java. But, I don't need to anything at Java level. All I wanted to do is to call the executable from an app. Is this possible to do? It would be very helpful if someone can give me suggestions.
Thanks,
Krishnan.
It would take a lot of hard work.
Best of luck to you...
Hi all,
I'm really stumped. I recently got a new computer and the Evo 3D and wanted to try developing a simple 3D app for practice. I want to try out the demos here first:
htcdev.com/devcenter/s3d/sample-code
I installed the Android SDK and ATI plugin for Eclipse. I downloaded everything I could for Android and HTC. I tried to import demo programs from:
C:\Program Files (x86)\Android\android-sdk\add-ons (I'm on Windows 7)
Which is where the HTC dev site says they'll be located. Unfortunately, there's nothing there. The Android SDK Manager says it's installed, though!
I made a new program just to test if it was installed, and I believe it was. Eclipse was able to recommend the import import com.htc.view.DisplaySetting for the DisplaySetting class. So the question I have is, then, where the heck are these demos???? Did I skip a step? Any help would be really appreciated, since it's going to be a lot harder/time consuming to get started without seeing these demos.
Any and all help is greatly appreciated!
Edit: I should note the following as well:
When I go to import projects in Eclipse from the entire C:\Program Files (x86)\Android folder, I'm only seeing two projects: SimpleApp and TestAnAndroidWebApp. Is this right? This doesn't seem right...shouldn't I have a lot more demos than that (I see what look like demos in the android-sdk samples folder.
Resolved
I've resolved the problem. There were two folders created in installation, one named android-sdk, and one named android-sdks, plural, in completely different parts of my file directory, but with very similar hierarchies. I don't know where this got screwed up or why this is the case, but there we go.
I have a Live with walkman running gingerbread but I have installed Cyanogenmod 7.2
The thing is that when I try to run a java game with this app (JBed), the following message appears:
"Prompt that the midlet is running out of memory".
I tried with different games but none seems to work. Is it really working this app? (JBed) Because I can't run any java game on my phone and I want to do it. Please help.
Try to convert it to apk. For tutorials u can googling. Good luck...
Sent from my GT-S5570 using Tapatalk 2
You dont need convert it to apk.only install latest version of jbed and copy his lib to lib directory . Search this in google JBed_build_195487_hs_mod.apk
If you dont find any file.i can give u a link of working jbed.
Good luck
mn31pro said:
You dont need convert it to apk.only install latest version of jbed and copy his lib to lib directory . Search this in google JBed_build_195487_hs_mod.apk
If you dont find any file.i can give u a link of working jbed.
Good luck
Click to expand...
Click to collapse
To the OP, this version of the app mentioned above does work. Strange though, I don't know why the other ones didn't.
One thing though, why is landscape mode in JBed all glitchy? I finally found a game that matches the resolution of my phone exactly, or, it would, if it were in landscape mode. It's stuck in portrait mode, and now I can't see more than half the game. And when I turn my phone to enter landscape mode, the image looks all weird and glitchy. This wouldn't be a problem for me if I could somehow upscale a game with a smaller screen size, but I can't seem to do that either.
java
I want java emulator for my SE sk17i android 4.0.4 please help me
help me
help me please
help me
help me
+1
Help
Sent using Xperia Active and XDA app.
Hi,I'm fairly new to android programming. I looked at this video youtube.com/watch?v=31cxmLN09ss and have done all of the steps. My question is how do i turn a simple "Hello World" java code into an apk file so can i load it to my phone and see how it looks. I'm using Eclipse.
Thank You.
ratedroy95 said:
Hi,I'm fairly new to android programming. I looked at this video youtube.com/watch?v=31cxmLN09ss and have done all of the steps. My question is how do i turn a simple "Hello World" java code into an apk file so can i load it to my phone and see how it looks. I'm using Eclipse.
Thank You.
Click to expand...
Click to collapse
If you turn on the Debugging Mode on your phone, you can run it directly in it. But if you wanna make the apk file, right click on the designated project on the Project Explorer and choose Android Tools>Export Signed Application Package then just follow the instructions.