FYI for anyone who's been waiting for Zen Pinball to come out for non-tegra devices, it has arrived
https://play.google.com/store/apps/details?id=com.zenstudios.ZenPinball
Plays quite well on the Rezound as long as you stick with standard video quality.
Come with one free table and looks like most other tables are on sale for 99c today as well
Related
Tried 3d gaming and its ****ing awesome, games don't stutter at all, only shadowgun thd stutter just a bit, considering the gpu is running 2 displays at once +3d seems quiet amazing I wonder how the high Res tf700 will do, anyways is there no way connect HDMI while being docked, it doesn't seem to work..... I wanted to lay in my bed with the Xbox controller and play 3d, but I can't.....is there a way to make it work ?
Sent from my Samsung GNexus <3
So, i saw that the RAZR has the same GPU as the original Galaxy S I9000.
My question to you is: how does the phone perform in games?
I was expecting some better specs when i saw the phone.
GTA 3 works really nice. Few frame drops, when cars explode, but that's all.
Max Payne is PERFECT, iphone-like fluid, no glicht! (on ICS)
Hi! I'm looking for advice for a bluetooth gamepad that could be coupled with a tablet as a mobile gaming platform to be connected to TVs. Simple right? Well, I'm picky. The Wii mote isn't a good controller for real games like shooters and racing sims, so its out. The Nyko Playpad seemed great at first, but it has terrible range ... anything over 10 feet from the tablet and the latency feels like its over 500ms. Years ago I played with the PS3 controllers, but at least then you had to use the Sixaxis app and it was ... not consistent enough (in that regard the Nyko controller is much better).
Does anyone know of one that is all around solid and offers the typical dual stick, 4 button gamepad, and is bluetooth?
Thanks.
I would like one as well, but was unable to find one to work on android and windows. I will say that you can hook up the classic controller to the wii mote and play like that. I did this with 2 players on my razr (when it was new) playing golden eye. It was really a pain squinting for that little screen but it worked really well with the classic controllers hooked to the wiimote.
When I first got my Nook HD+ I wasn't sure which games would run well. I finally sat down to try out all the games I had acquired on my various gmail accounts.
Caveats - I did not (usually) play the entire game. Mostly I was just running through the first 15 minutes to test basic compatibility. "Runs well" only means that I did not notice any performance problems, it is not a guarantee that you will enjoy the game play mechanics.
3D Bowling - Runs Well
Age of Zombies - Runs Well
Angry Birds - Runs Well
Angry Birds Space - Runs Well
Anomaly Korea - Runs Well. I think there may be some framerate dropping during heavy fighting in later levels, but I do not remember it degrading my enjoyment of the game, which I did play all the way through and enjoyed.
Apparatus - Runs well
Asphalt 7 - Runs with slow frame rates, long load times, controls seem laggy
Air Attack HD - Runs Well
Broken Sword - Runs Well
Chess by AI Factory - Runs Well
Cordy - Runs Well. Good platforming game.
Cut The Rope Experiments - Runs Well
Deadtrigger - Runs well
Doodle Jump - Runs well
Dungeon Defenders Second Wave - Runs well. Controls seemed difficult at times.
Epic Citadel - Not a game, but a cool tech demo that runs well.
FieldRunners HD - Can't access bottom row of game grid to drop armaments, which is a shame. I played through most of this title on my old Atrix 4G.
Flick Soccor - Runs Well
Grand Theft Auto 3 - The options allow you to decrease the draw distance and "resolution". The defaults work ok but scaling back on the quality will increase the framerate.
Great Little War Game - some loading lag, does not affect gameplay.
Gun Fu Stickman Edition - Runs Well
Guns 'n' Glory - Runs Well
Ionage - Runs well
Iron Man 3 - Lots of lag in menus. App crashed during action.
Landrule - a little laggy, but game plays ok
Minecraft PE - Runs Well
Mini Motor Racing - Runs Well
Max Payne - Runs Well
MX Moto - Runs Well
Nun Attack - Runs Well
NOVA 3 - Campaign framerate seems a little low (in the 20s?), but is playable. Did not try multiplayer.
OnLive - This works, but I was only spectating, which still feels like living in the future.
Raging Thunder - Runs well. Graphics aren't fancy, but action seemed smooth.
Rebuild - Runs well. Turn based zombie strategy.
Roll in the Hole - slight delays on loading, but otherwise runs well
Samurai Vengeance - Runs Well
Sentinel 3 - Runs well. I've played this for hours and still enjoy it.
Shadowgun Deadzone - I didn't notice any framerate problems, but the on screen controls were difficult to use. This would be more fun with a gamepad.
Superbrothers Sword & Sworcery - Runs ok, some stutter in the music
Sympthony Of Eternity - Runs Well
Tank Riders - Runs Well
Word of Goo - Runs well
Vector - Runs Well
Zenonia - Runs well, controls were confusing
I was surprised that games like GTA3 and Max Payne were totally playable, but holding a tablet and using onscreen controls for an action game can get tiring. I mostly enjoyed things like tower defense where you can pause the action or not interact with the screen constantly. If I was going to play something like GTA I'd probably stick with my PS3 or PC for that.
Cheers,
Dave\Esotic
i don't think you ever have to worry about existing games not running well on the nook hd/hd+. BUT some compatibilty issues can arrise since the games have not been optimized with these devices (and for some reason games published by EA (dead space, mass effect) come up as "incompatible"). For example, Broken Sword 2 has a weird screen bug where the screen does not accept input where you're touching i.e. if you want to interact with an object you need to tap slightly above the icon which is annoying but the game is still playable. note that this only happens on the stock nook not custom roms. but i wasn't really surprised at how well anything ran since its running a pretty snazzy cpu/gpu. dead trigger runs on ultra settings just fine and when paired with a bluetooth controller (i.e. a wiimote or dualshock 3) it's a blast to play. playstation emulators worked great as did some of the newer ds ones. google needs to really just come out with an offical google play controller and include support right in the sdk.
I spent some time attempting to pair several different DualShock 3 controllers with my Nook HD+ and finally gave up. Is there anything special to get that working?
Thanks,
Dave\Esotic
Wanted to add that Asphalt 8: Airborne, Aliens vs Predator and Modern Combat 4 also run very well on this device, bot stock and cm 10.1.
Also a great cheap controller is the gamestop bluetooth controller. Picked it up at my local gamestop and it works with games like shadowgun and dead trigger. Pretty good deal for just $10. Just go to gamestop and search tablet controller and it'll pop up.
Ravensword runs like a champion for me. The intro lags buts that's a part of. Teaching you the game.
Sent From My Hummingbird
boomboxcity said:
Wanted to add that Asphalt 8: Airborne, Aliens vs Predator and Modern Combat 4 also run very well on this device, bot stock and cm 10.1.
Also a great cheap controller is the gamestop bluetooth controller. Picked it up at my local gamestop and it works with games like shadowgun and dead trigger. Pretty good deal for just $10. Just go to gamestop and search tablet controller and it'll pop up.
Click to expand...
Click to collapse
does it work on modern combat?
gotbass said:
does it work on modern combat?
Click to expand...
Click to collapse
The controller does not work correctly with modern combat
Sent from my BN Nook HD using Tapatalk 4
hey,
i have a vr headset for my galaxy s5 and it works pretty well, but some games stutter and lag in places because i think the phone is struggling
it would be great if there were a headset that would suit our tablets because of the larger screen and more horsepower
but i have not been able to find one
is there one around for the shield tablet?
cheers
crispy raing said:
hey,
i have a vr headset for my galaxy s5 and it works pretty well, but some games stutter and lag in places because i think the phone is struggling
it would be great if there were a headset that would suit our tablets because of the larger screen and more horsepower
but i have not been able to find one
is there one around for the shield tablet?
cheers
Click to expand...
Click to collapse
Man, don't you think using a tablet on your face is a little exaggerated? Plus, the Shield Tablet is so heavy you'd probably have a neck pain within 5 minutes of use lol
But anyway, I found this http://www.roadtovr.com/vr-viewer-7-inch-tablets-vr-headset-hmd/
And this https://www.durovis.com/product.html?id=5
These are made for 7 inch tablets, but I think they might fit a Sheid.
Alternatively, you could download the Google Cardboard Schemes and make them bigger while using the same size lens. But yeah, still think VR on a tablet isn't a good option. Still, good luck
I agree, shield tablet is too heavy to use for VR Headset, unless you are willing to suffer the consequences of discomfort and neckpain while using the device attached to your head ..
A solution to neckpain (though maybe not discomfort) could be lying on your back. A solution to both could be a gooseneck tablet holder. I have this one though I think this one would be better since the EasyAcc one bounces around like none other when the tablet or gooseneck gets bumped. None of these solutions are ideal though
Redundant links in case you're having trouble with the ones in the text
Amazon Search: http://www.amazon.com/s?ie=UTF8&fie...dex=blended&link_code=qs&tag=wwwcanoniccom-20
EasyAcc tablet holder (the one I own): http://www.amazon.com/EasyAcc-Goose...92228&sr=8-1&keywords=gooseneck+tablet+holder
TacTronics tablet holder (this one would be better for VR applications): http://www.amazon.com/TaoTronics-TT...92228&sr=8-3&keywords=gooseneck+tablet+holder
You could counter balance it at least the weight would be equally distributed.
Hi,
I'm a Rift DK2 Owner since Aug 14, a Rift CV1 pre-order and into VR since over 2 years.
What I know so far about VR... forget it, that didn't work, never. The main problem alone is the low DPI of the Shield tablet. Use VR lenses and you could count the pixels that you see easily. The Samsung Galaxy S5, that you can use with GearVR, have a much higher DPI and is OLED, what is also much better for VR (low latency and low persistence is only possible with OLED). Only that it is a pentile and not a RGB OLED is a not so good...
The Shield is too big, so the 1200p display have a too low DPI and it is much too heavy. Too bad I can't weight it here, but when I put it on my hands I would say the Shield K1 weight more than my Rift DK2. ^^
That only thing that would be good for VR is the power of the shield, but that is useless without the right display and size of it. The shield have a 8" display, that is over 2" too big for VR (Rift DK2 have a Samsung Note 3 display, that have 5,7", your galaxy s5 have only 5,1").
But I must also say: actually mobile VR is only a gimmick compared to PC VR, the technology on mobile is by far not good enough for right VR experiences. The only really mobile VR experiences that is ok but still far away from PC is GearVR with one of the Samsung S6 models. But even that have no positional tracking, only headtracking and that is too less for real VR.
DrRetro said:
Hi,
The Shield is too big, so the 1200p display have a too low DPI and it is much too heavy. Too bad I can't weight it here, but when I put it on my hands I would say the Shield K1 weight more than my Rift DK2. ^^
Click to expand...
Click to collapse
Nvidia Shield K1: 356g
Occulus Rift DK2: 380 grams ... make that 440g with the cable included
For some reason you seem to be using a hopelessly heavy VR headset and you still love it, curious.