[Q] independently managing volume for multiple audio apps - Android Q&A, Help & Troubleshooting

Hi.
Since I love to play multiple mp3s simultaneously, I was wondering if there is a good way to manage multiple audio sources on android.
Often I like to listen to an audiobook, while listening to music, but this only works really nicely if you can control the volume independently
for multiple applications. Then you can set the music to a lower volume, so it doesn't interfere too much with listening to the audiobook.
I've explored various players and so far I like BSplayer and jetAudioBasic in particular. However, they don't seem able to set the volume
independently from each other and both seem only able to control the main volume that can also be adjusted with the volume buttons on
the side of the phone.
I have a htc one x + and I'd love to hear from other people who have found a solution to this issue of somehow managing multiple apps
that play audio with an independent volume level for each of those apps.
I'd also like to hear about audio playback apps (both free and paid) that might have an option in the settings that toggles whether the
app has a separate independent volume level control.
Or perhaps there are even audio playback apps on android that allow for multiple instances to be run simultaneously (like you can run
multiple instances of winamp on the PC).
thanks in advance for any feedback and kind regards, Niek

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[Q] HTC Touch Pro 2 Headphone (Music) Volume level

So I've been trying to figure out why it is that my Touch Pro 2 which I am just now getting into using as a music player (late bloomer I know) has such a LOW volume level with the 3.5mm headphones (using the mini-usb adapter that it CAME with). It seems that the volume level is only absurdly low on items played with HTC Music and Windows Media Player. Other apps I have tried, such as nanoGroove and ICYGroove seem to not have this volume level issue, meaning that it's loud like I want it to be without distorting to nonrecognition.
I've tried hacks and other apps that claim to make a big difference, such as Advanced Configuration's ability to turn on the HTC bass/treble/3D sound boost, which ends up with major distortion. And "Audio Booster" which does make some improvement on HTC Music but not nearly to the level that I hear music from nanoGroove and ICYGroove on.
So the question at this point I guess is, is there any way to get around this or safely and sanely amplify the volume level for music from mp3s? nanoGroove and ICYGroove are both kind of questionable because the sound data comes from an external source (the internet) so I have no idea if they run it through some level amplifier to begin with and that's why it sounds better, or if it's the program itself that is piping it through the sound system differently.
The only other alternative I can think of at this point would be to re-encode my mp3's with a higher volume level, but given my diverse music tastes and frequency of shifts from one artist/genre to another that would end up having to re-encode pretty much everything on a regular basis which I would really rather not have to do. Not to mention having "phone versions" of all my music..
If anyone can recommend something that would either clear this up so it made sense, or just replace the HTC Music/Windows music players in general with something that does not have this problem or an easy and sane workaround, that would be hugely appreciated.
Thanks!
-DapOrp

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I am searching for an app that will permit independent volume control for apps. For example, I would like to be able to fine tune the output from a music player from a navigation app. What I am encountering is a low volume output from TuneIn Pro, and a quite loud output from Waze. I would like to balance those out, so that when I an listening to internet radio, then interrupted with directions from Waze, I'm not blasted out of the car.
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I'm the kind of person who likes to use my phone as a GPS. Google's free navigation used to be a selling point for the OS, but it currently has some issues. Prior to Android 2.3, there used to be separate volume levels for media and navigation. However, these got combined into media so you can no longer tweak your navigation volume independent of your music. The end result is that the only way to make navigation audible in the car is to have the stereo volume at a level that would cause the music volume to bother many people (I usually drive with two toddlers in my car).
But there's another thing that I noticed. Switching between bluetooth output to line output (the car's AUX input) has an effect on volume, but not one that makes sense. Music played through Google Music (and other media players, including PowerAMP) is louder over bluetooth. I have to have the volume at 2 bars in my Fusion on Bluetooth to match the music volume set at 4 bars on line out. But here's the weird thing, navigation volume is not effected. It sounds the same on both, meaning that it suddenly becomes audible on line out.
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So I've been looking for a fix for this issue for some time now, with little luck
Back in the younger versions of Android, Media and System volumes were separate, and music was considered media, while navigation turn by turn was under the system.
Since (I believe) Jellybean, Maps and media have merged.
When I plug my phone into my car's stereo using the headphone jack to stream music, If I want to turn up the music volume, when a navigation prompt comes on, the music drops behind (which is fine), but I have to leap to the volume knob to twist it all the way down.
Are there any fixes to this? Xposed Modules, workarounds, apps? I'd even be ok routing my GPS to my bluetooth headset while it leaves the music untouched, but preferrably I'd just like to be able to find a solution that lets me alter the volume of the GPS, to independently reduce it.
This persists over all my devices, ROMs, etc.
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[Q] Media Utilities and headset controller apps

Hello,
I have identified a problem with my phones media configuration. I use Tasker with the Media Utilities app to automate some of my Spotify music tasks. In particular identifying when I am playing music and when I am not (something Media Utilities has a built in ability to do.
I wanted more functionality from my one button headset so I installed Jays Headset Control app. It allowed me to generate play. next, previous, volume etc features to multiple clicks of the headset button. However, since enabling Jays the Media Utilities app appears not to work properly any more - it can no longer detect when I am playing music. Disabling jays fixes the problem.
I tried using Headset Droid instead to see if it was something Jays was doing or something Media Utilities is doing and it results in the same loss of functionality. I can only assume it is therefore to do with Media Utilities.
Can anyone advise on how to investigate further or implement a fix. I tried asking the developer but they never responded.
Thanks
Andy

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