So I've got my dualshock 3 paired up to my tablet z using the inbuilt application but there does not seem to be a way to configure the buttons.
I;ve tried dead trigger and shadowgun so far, the left analogue is for moving and right for looking around which is about right. but then none of the buttons or triggers does anything else. I can't fire, reload, change weapons etc. anyone have any idea how to get this working?
electric0ant said:
So I've got my dualshock 3 paired up to my tablet z using the inbuilt application but there does not seem to be a way to configure the buttons.
I;ve tried dead trigger and shadowgun so far, the left analogue is for moving and right for looking around which is about right. but then none of the buttons or triggers does anything else. I can't fire, reload, change weapons etc. anyone have any idea how to get this working?
Click to expand...
Click to collapse
I have found the same. For instance, in GTAIV, reverse is "X" and drive is the square button.
Works on connected via wire, but seems to drop off and not work wireless. Fun though
SWFlyerUK said:
I have found the same. For instance, in GTAIV, reverse is "X" and drive is the square button.
Works on connected via wire, but seems to drop off and not work wireless. Fun though
Click to expand...
Click to collapse
I found that some games actually have built in support for controllers and allows you to configure the button layout in the game's options.
(dead trigger, shadowgun)
but others don't (modern combat 4)
need for speed doesn't seem to have controller support either.
I've got a bigger problem. XZ tablet won't recognize my two dualshocks, yet it works on rooted XZ. Any ideas?
My wifi speed drops significantly when dualshock controller is on
Related
I just recently came across this great new app in Android Marketplace called BT Controller. This is a free app. It's fairly new but I've confirmed it works very well. This app allows you to turn any Android device, whether your phone or the Prime itself. You install this app on both devices. Then you run them both at the same time. Both devices will prompt you to cut on BT. If devices already been connected before then the rest is easy. If not, then follow the usual methods of connecting or the marketplace description for app has instructions to easily do it. After that you press Connect on either device. it'll prompt both screens and ask which one you want to be Host(emulator or whatever) and other one the controller. once you choose one for a device, the other will automatically choose the remaining option. So lets say for example you have prime as the Host and phone as controller. Your phone screen will change to a controller. The Prime will have a box up the top right with 2 checkbox options in them. One is to configure input method. this is to select the BT controller to even be an option to use. Then the next box, when you click it, will actually allow you to select BT Controller as the keyboard input method.
After that then you good to go. I found that the phone actually controls the homescreens also. allows you to scroll through the apps or homescreens. if you press start on phone it'll bring up all your apps. Haven't figured out how tl confirm choices yet in homescreens with controller. Anyways, go to the emulator you want to run. Snesoid for example. to to options in there. cut off the touch display controls. then go to map hardware or custom buttons. then just match up the phone controller inputs to the one on emulator by pressing corresponding input. After that start the game and you good to go. The marketplace description has list of known working emulators or games. There might be more but haven't been found out yet.
I've only tried this so far with Snesoid and it plays very well. no lag at all. Now the prime just looks like a high definition monitor and you using your phone as the controller. Its pretty cool how it connects like that. I will try out my other games that have support for external or wireless controller n see how this fares. I have a good feeling it will work. I'm hoping this might be a temporary solution to playing more Onlive Games that don't have touch controls for it yet. Since this is seen as a BT controller on the Prime. I could easily map the buttons to whatever. so wish me luck..lol
I just wanted to let those know that there's another option to having a wireless controller if your haven't bought a physical one yet. Being able to use your phone as the controller is cool and works very well with this app. Sorry for the wall of txt but wanted to cover the description of app and how to set it up. ENJOY here's the link below
https://market.android.com/details?id=droidbean.btcontroller
Ads in the notification bar... no thanks. I fully support a need for devs to get paid but those ads are no good in my opinion.
Dr.Jeckyl said:
Ads in the notification bar... no thanks. I fully support a need for devs to get paid but those ads are no good in my opinion.
Click to expand...
Click to collapse
I have the free version and haven't seen any ads yet..lol they also have an ad free version.
plus I just confirmed this works great with Snesoid, Genesoid, FPse, and Riptide GP THD. This also works as an external controller on Onlive, to an extent. Any game that uses regular direction pad will work. those that use analog stick only won't work. Like I couldn't move in Batman Markham Asylum because its only mapped to analog sticks. the buttons worked though. Then I tried the new Super Street Fighter 4 Arcade edition. That worked great with the controller. it uses directional pad. so without my phone as external BT controller, I wouldn't of been able to play it. Couldn't get it tl work with N64oid though. trying to map the buttons came up unknown on controller setup. Still more games tl test out but this is pretty cool though.
Good evening, ladies and gents of XDA! I'm new to the forums so please forgive me if I'm crossing some lines. I've attempted to look for a similar problem not only on XDA, but through Google as well, but have turned up with no luck. Without further adieu, this is the issue I'm having:
I've read that the Transformer Prime natively supports the Wireless XBox 360 controller. Unfortunately for me, this does not seem to be the case. The buttons do work as I can navigate through the menu with my joystick and the green ring around the menu button flashes (which I'm told is also supposed to happen unless I have the Joystick Center 5 app).
Despite my tablet being able to read my controller, the button mappings are all out of whack. I tried playing OnLive with it and none of the buttons aside for the joystick does what it's supposed to do. I've tried restarting my tablet, but this was met with no avail. I've even purchased the aforementioned Joystick app, but remapping the buttons was unsuccessful. Does anyone know why this "native support" isn't kicking in for me?
I had the same problem, Android supports the controller but most of the games seem not to. I had the official 360 wireless controller with the official wireless receiver, and could only use it for navigating homescreens, icon by icon. Couldn't even go to the next homescreen without first highlighting everything along the way
PS3 one works perfectly on the 2 games I have that I know about them using the controller: GTA3 and Shadowgun.
garbagedump481 said:
I had the same problem, Android supports the controller but most of the games seem not to. I had the official 360 wireless controller with the official wireless receiver, and could only use it for navigating homescreens, icon by icon. Couldn't even go to the next homescreen without first highlighting everything along the way
PS3 one works perfectly on the 2 games I have that I know about them using the controller: GTA3 and Shadowgun.
Click to expand...
Click to collapse
Hey please can you give me some information on how the wireless controller works?
I was thinkin about buying a wireless controller like logitech F710 or whichever works...but I don't know what else I need. Please can you give me details of what I need and how to Install it to the Asus Transformer Prime...thank you.
Is there one that exists? And if not any emulators?
Sent from my SAMSUNG-SGH-T989 using xda premium
+1 to this. The only two (legitimate) emulators I know of are N64oid and Mupen64Plus AE. The latter is a very respected desktop emulator that's currently being worked on, and the former is a Yongzhoid production so yeah...
N64oid I know doesn't have any native gamepad support, which is a total shame. I can't find Mupen64 in the Market, and it looks like it might be a few more weeks before it gets put back up.
irishtexmex said:
+1 to this. The only two (legitimate) emulators I know of are N64oid and Mupen64Plus AE. The latter is a very respected desktop emulator that's currently being worked on, and the former is a Yongzhoid production so yeah...
N64oid I know doesn't have any native gamepad support, which is a total shame. I can't find Mupen64 in the Market, and it looks like it might be a few more weeks before it gets put back up.
Click to expand...
Click to collapse
I actually have Mupen64 from when it was in the market, and from what I can tell there is no controller support. I guess I'm out of luck for now I would love to play some goldeneye with my controller instead of the ****ty onscreen controls. Thanks for the reply though.
PS3 controller is the only way. I have a Rapid Fire from Gamestop, and it has a Xbox 360 layout. But it's a PS3 bluetooth. So it works, just need 6Axis Tool via Play.
Edit: Then you need to have the IMEI mimic keypresses. Then map each key to a button. Then set it up. It takes like 15 minutes, but it's worth it.
Sent from my myTouch_4G_Slide using xda premium
I actually ended up creating an N64oid touch profile in Sixaxis so I could have analog support.
irishtexmex said:
I actually ended up creating an N64oid touch profile in Sixaxis so I could have analog support.
Click to expand...
Click to collapse
Guide or it didn't freaking happen! Lol, anyway, seriously, throw out a quick step-by-step? I'll admit I haven't tried recently, but I always get a headache when I decide I'm going to get the right analog stick to work right
Should work with USB/BT joystick Center. Its an app that lets you connect the Xbox controller (via USB). Then you can either map the buttons to keyboard input or to touch input on the screen. Works very well with analog controls an everything, i played through ModernCombat 3 this way
So it should work perfectly with any n64 emu that has overlay analog controls.
Thanks a lot, I'm going to check it out.
Sent from my SAMSUNG-SGH-T989 using xda premium
irishtexmex said:
+1 to this. The only two (legitimate) emulators I know of are N64oid and Mupen64Plus AE. The latter is a very respected desktop emulator that's currently being worked on, and the former is a Yongzhoid production so yeah...
N64oid I know doesn't have any native gamepad support, which is a total shame. I can't find Mupen64 in the Market, and it looks like it might be a few more weeks before it gets put back up.
Click to expand...
Click to collapse
n64oid has gamepad support. I know if my old usbPC dual shock controller works fine on it, Xbox 360 controller should do fine. my controller works perfectly playing Golden eye, Perfect dark, Mario64, Castlevania64. and others on my prime. you just have to go into its settings and map the controller/buttons.
oh n I didn't need any 3rd. party apps to get it working. worked instantly once I went into N64oid settings and mapped the controls. Same with my NeoGeo emulator on Prime called Neodroid. I also have FPse, Snesdroid, Genesoid, and a Turbografix 16/PC engine emulator. my controller works perfectly with them all. controller especially good when playing the many neogeo fighting games I have like Art of Fighting 3, Samurai Showdown 5, Saturday Night Slammasters, Fatal Fury3 and more. All the Metal slugs work great also. I have like Metal Slug 3-5 and Metal Slug X. I had a Sega Saturn emulator but its like an alpha build and was never really completed. Games played way too slow up there.
My understanding is that it has digital gamepad support? Meaning that all the buttons work except for the analog sticks. Did you find out a way to get the analog sticks working, with full analog support, just in the N64oid app itself?
irishtexmex said:
My understanding is that it has digital gamepad support? Meaning that all the buttons work except for the analog sticks. Did you find out a way to get the analog sticks working, with full analog support, just in the N64oid app itself?
Click to expand...
Click to collapse
my analog sticks work fine. with no extra app needed. on all emulators. ive only needed to map one analog stick. i map that one for movement. then when you click it in, i mapped that pause. other stick i click in and have mapped to select. some games like golden eye or perfect dark, clicking in the second analog stick is to fire my weapon.
its easy to map the analog stick though. just go into settings and hardware map controls. then for the movement like up , down, left, right, just map those to the matching direction on analog stick. very simple.
analog stick for movement works great on Fpse when im playing Marvel vs. Capcom or Einhander. also Strider and Final Doom. Einhander is like the best shooter ever. i wish android developer would make something of that quality caliber. it looks n plays great on prime.
demandarin said:
my analog sticks work fine. with no extra app needed. on all emulators. ive only needed to map one analog stick. i map that one for movement. then when you click it in, i mapped that pause. other stick i click in and have mapped to select. some games like golden eye or perfect dark, clicking in the second analog stick is to fire my weapon.
its easy to map the analog stick though. just go into settings and hardware map controls. then for the movement like up , down, left, right, just map those to the matching direction on analog stick. very simple.
analog stick for movement works great on Fpse when im playing Marvel vs. Capcom or Einhander. also Strider and Final Doom. Einhander is like the best shooter ever. i wish android developer would make something of that quality caliber. it looks n plays great on prime.
Click to expand...
Click to collapse
Ah, gotcha. While that method works, what is happening is that pressing up on the analog stick equals "Up", pressing left equals "Left" and so on and so on. This is just replicating digital input on the analog sticks.
Analog support/input means that when you just barely press left or right on the analog stick then your car (in a racing game, for example) just barely moves left or right. And when you push it all the way to the left or right you turn much more dramatically. This is also very evident in character movement for first person shooters (difference between walking slowly forward and running) and a game like Tony Hawk's Pro Skater.
That is, unless I just completely missed something on the various emulators I use and I just typed a long post that makes me look like an idiot.
irishtexmex said:
Ah, gotcha. While that method works, what is happening is that pressing up on the analog stick equals "Up", pressing left equals "Left" and so on and so on. This is just replicating digital input on the analog sticks.
Analog support/input means that when you just barely press left or right on the analog stick then your car (in a racing game, for example) just barely moves left or right. And when you push it all the way to the left or right you turn much more dramatically. This is also very evident in character movement for first person shooters (difference between walking slowly forward and running) and a game like Tony Hawk's Pro Skater.
That is, unless I just completely missed something on the various emulators I use and I just typed a long post that makes me look like an idiot.
Click to expand...
Click to collapse
I didn't think the emulators got that detailed on movement..lmao. I see what you saying though. I guess its not that serious for me. as long as I can live in direction I want, I'm good. I have tony hawk pro skater3 on prime and it moves just fine. same with my first person games. nothing seems excessive in movement. I just barely move it if i want to move slow or something.
As you guys can read in the title i have a really big problem with my new xiaomi bt controller. first of all, i am using it for my Tegra Note 7.
scenario:
the pairing was extremely easy. just connected it via bluetooth, thats it. no additional app etc needed.
the first thing i noticed that the right stick won't do anything as i wanted to control the virtual mouse with it (mouse appears but doesnt move in any direction)
i thought, ok, maybe this is just a little bug. wouldn't bother me if gaming atleast would work fine.
so i tried out a few games with it like GTA SA, Implosion, Dead effect 2, Shadowgun Deazone etc. i also tried out emulators.
GTA SA:everything works fine. i was able to have full control over the game. even the right analog stick worked fine here to move the camera angle.
the big problem came with the 3 last games i named above.
implosion: this game autodetects if you have a gamepad connected and changes the in-game layout a little bit to fit the whole theme (virtual sticks etc will dissappear)
everything inside the game works fine EXCEPT for the RIGHT ANALOG STICK which is used to shoot in 360 degrees (just like in twin stick shooters). the game just doesn't do anything when i try something with the right stick. Normally this should work since when i use my xbox 360 controller, the right analog stick fires the equipped weapon in the direction you push the stick. on the xiaomi gamepad it just won't do anything as if i didn't touching the right analog stick at all.
dead effect 2: the problem in this game is similiar. in dead effect 2 you can go into options and remap your controller buttons etc. the big problem now is if i want to map the right analog stick to the "aim/look around" function, the game just doesn't recocnizes it as if i am not doing anything. (just like in implosion). so if i am ingame i can do everything but look around with the right analog stick. i can shoot, reload, move etc but not slightly change the way where i look. so everything from my controller is mappable except for...you guessed it...the right analog stick.
it just looks like those games pretend to not recocnize when i try to look around/aim etc.
shadowgun dead zone: same problem as dead effect 2. game has remapping options but wont recocnize the right analog stick when i try to map it to the "aim/look around" function.
emulators just work fine. (no misbehaviour until now)
btw the android system uses the Generic.kl layout file for the controller (so there is no special predefined vendorxxxx_productxxxx.kl inside the layout folder)
when i try all this with an xbox 360 controller (via usb otg) everything works just fine (even the virtual mouse).
so i am begging you guys for help because this is really frustrating if only very few android games work good while many don't.
i know that this would mean that the games that don't work probably are lacking some compatibility with this controller.
i just hope that there is a way with editing/creating a new layout file (.kl file) and remap the functions or something like that.
would be really nice if someone could help me with all this.
bump...
really no one?! i really need your help with this,guys
for the admins: if this is the wrong section, i would be glad if you could put it into the right one
You will not find many people here that use anything from this manufacturer. They are not really respected here so very few will buy any of their products.
zelendel said:
You will not find many people here that use anything from this manufacturer. They are not really respected here so very few will buy any of their products.
Click to expand...
Click to collapse
how and why are they not respected?!
GodOfPsychos said:
how and why are they not respected?!
Click to expand...
Click to collapse
They constantly violate the gpl. They have been known to take the code of other developers and remove the the authorship of the code so it looks like they made the code. I wont even get into MIUI, which is known as the joke of the android world. They tend to use sub par parts yet lie to people about it and get away with it due to the deal with china and lack of any real copyright enforcement.
zelendel said:
They constantly violate the gpl. They have been known to take the code of other developers and remove the the authorship of the code so it looks like they made the code. I wont even get into MIUI, which is known as the joke of the android world. They tend to use sub par parts yet lie to people about it and get away with it due to the deal with china and lack of any real copyright enforcement.
Click to expand...
Click to collapse
so you mean that everyone is gonna refuse to help me just because they hate/dislike xiaomi for their violation of gpl?! that has nothing to do with my problem and seems pretty off-topic to me.
does that mean that if i had any other controller brand (Moga, Steelseries etc), that i would receive more help for my problem from the community than im receiving now?!
idk but that just sounds ridicoulous (no offense). i mean it is just a bluetooth controller we are talking about here and not miui or other things from xiaomi.
seriously, anyone with enough knowledge about the layout files for bluetooth or otg accessoires like controllers, keyboards etc could actually help me with this problem.
the controller just uses 2 different axis inputs for the right analog stick than some other controllers which only get recocnized by very few games so far.
i just need someone who knows how i can make most of the controller compatible games recocnize the right analog stick.
at the moment i think that the controller uses Axis_Z and Axis_RZ for the X and Y angles instead of those which most of the other controllers use.
GodOfPsychos said:
so you mean that everyone is gonna refuse to help me just because they hate/dislike xiaomi for their violation of gpl?! that has nothing to do with my problem and seems pretty off-topic to me.
does that mean that if i had any other controller brand (Moga, Steelseries etc), that i would receive more help for my problem from the community than im receiving now?!
idk but that just sounds ridicoulous (no offense). i mean it is just a bluetooth controller we are talking about here and not miui or other things from xiaomi.
seriously, anyone with enough knowledge about the layout files for bluetooth or otg accessoires like controllers, keyboards etc could actually help me with this problem.
the controller just uses 2 different axis inputs for the right analog stick than some other controllers which only get recocnized by very few games so far.
i just need someone who knows how i can make most of the controller compatible games recocnize the right analog stick.
at the moment i think that the controller uses Axis_Z and Axis_RZ for the X and Y angles instead of those which most of the other controllers use.
Click to expand...
Click to collapse
No what I'm saying is that because of the oem most will not have any idea how to fix it or be able to even try to help fix.
As for the other makers, with them you had a better chance of someone e here having one and maybe coming across this issue.
Not to mention this is a development forum for mobile devices so a controller is a bit out of the realm of what is worked on here.
I would start by running a logcat while playing one of the games that don't work. That will at least give you an idea of what to look for.
GodOfPsychos said:
As you guys can read in the title i have a really big problem with my new xiaomi bt controller. first of all, i am using it for my Tegra Note 7.
scenario:
the pairing was extremely easy. just connected it via bluetooth, thats it. no additional app etc needed.
the first thing i noticed that the right stick won't do anything as i wanted to control the virtual mouse with it (mouse appears but doesnt move in any direction)
i thought, ok, maybe this is just a little bug. wouldn't bother me if gaming atleast would work fine.
so i tried out a few games with it like GTA SA, Implosion, Dead effect 2, Shadowgun Deazone etc. i also tried out emulators.
GTA SA:everything works fine. i was able to have full control over the game. even the right analog stick worked fine here to move the camera angle.
the big problem came with the 3 last games i named above.
implosion: this game autodetects if you have a gamepad connected and changes the in-game layout a little bit to fit the whole theme (virtual sticks etc will dissappear)
everything inside the game works fine EXCEPT for the RIGHT ANALOG STICK which is used to shoot in 360 degrees (just like in twin stick shooters). the game just doesn't do anything when i try something with the right stick. Normally this should work since when i use my xbox 360 controller, the right analog stick fires the equipped weapon in the direction you push the stick. on the xiaomi gamepad it just won't do anything as if i didn't touching the right analog stick at all.
dead effect 2: the problem in this game is similiar. in dead effect 2 you can go into options and remap your controller buttons etc. the big problem now is if i want to map the right analog stick to the "aim/look around" function, the game just doesn't recocnizes it as if i am not doing anything. (just like in implosion). so if i am ingame i can do everything but look around with the right analog stick. i can shoot, reload, move etc but not slightly change the way where i look. so everything from my controller is mappable except for...you guessed it...the right analog stick.
it just looks like those games pretend to not recocnize when i try to look around/aim etc.
shadowgun dead zone: same problem as dead effect 2. game has remapping options but wont recocnize the right analog stick when i try to map it to the "aim/look around" function.
emulators just work fine. (no misbehaviour until now)
btw the android system uses the Generic.kl layout file for the controller (so there is no special predefined vendorxxxx_productxxxx.kl inside the layout folder)
when i try all this with an xbox 360 controller (via usb otg) everything works just fine (even the virtual mouse).
so i am begging you guys for help because this is really frustrating if only very few android games work good while many don't.
i know that this would mean that the games that don't work probably are lacking some compatibility with this controller.
i just hope that there is a way with editing/creating a new layout file (.kl file) and remap the functions or something like that.
would be really nice if someone could help me with all this.
Click to expand...
Click to collapse
I also have the same problems as you. Now, still unresolved. You can try playing Modern Combat 5, Dead Trigger 2, right stick works very stable!
Lak1402 said:
I also have the same problems as you. Now, still unresolved. You can try playing Modern Combat 5, Dead Trigger 2, right stick works very stable!
Click to expand...
Click to collapse
yeah but besides playing madfinger games (dead trigger, unkilled etc) and modern combat, i really would like to play dead effect 2, telltale games and so on. i wish someone knew a fix for the right stick problem
Anyone found a solution for this?
Almost a year passed. Well, I have just bought that gamepad and I'm facing the same problem on my redmi note 4.
I found the solution on youtube.
If somebody else need it, here it is:
Sorry, I can not place any external urls yet, the original video is on the youtube.
It says that you have to edit /system/usr/keylayout/Generic.kl file via some root explorer. So I would better backuped it first somewhere.
You need find and replace next lines:
"axis 0x03 RX" with "axis 0x14 RX"
"axis 0x04 RY" with "axis 0x15 RY"
Save the file and reboot. I've cheked it and it works. But in this way you are remapping general keymap, that can be applied to other gamepads.
Here is another solution, but in this case some other keys stop working: https://github.com/moonlight-stream/moonlight-android/issues/92#issuecomment-215680259
rivsmaniac said:
Almost a year passed. Well, I have just bought that gamepad and I'm facing the same problem on my redmi note 4.
I found the solution on youtube.
If somebody else need it, here it is:
Sorry, I can not place any external urls yet, the original video is on the youtube.
It says that you have to edit /system/usr/keylayout/Generic.kl file via some root explorer. So I would better backuped it first somewhere.
You need find and replace next lines:
"axis 0x03 RX" with "axis 0x14 RX"
"axis 0x04 RY" with "axis 0x15 RY"
Save the file and reboot. I've cheked it and it works. But in this way you are remapping general keymap, that can be applied to other gamepads.
Here is another solution, but in this case some other keys stop working: https://github.com/moonlight-stream/moonlight-android/issues/92#issuecomment-215680259
Click to expand...
Click to collapse
Thanks !!! My mi Bluetooth game pad works great now with modern combat.
what's the likelihood of being able to emulate an arcade light gun game, for example point blank, on the nvidia shield tv, using a wiimote as a controller?
does anyone have the means to try this?
Mr Creosote said:
what's the likelihood of being able to emulate an arcade light gun game, for example point blank, on the nvidia shield tv, using a wiimote as a controller?
does anyone have the means to try this?
Click to expand...
Click to collapse
I have tried so many ways to make this work. The only app that ever kind of worked was USB/BT Joystick Center Gold. I was able to use that on an older Minix I was using to play games on my TV. It worked well, but I haven't been able to find a way to make it work with the SATV. I have installed the app on my SATV and I am rooted, but it says it can't find "uinput /dev" and so it won't work.
I have looked into the mayflash dolphinbar, https://www.amazon.com/Mayflash-W01...474996745&sr=8-1&keywords=mayflash+dolphinbar
I actually emailed them and asked if there was a way to make IR input work as a touch mouse on android, and they said it didn't have that functionality, but if I knew a developer who could point them in the right direction, they would build it in. Unfortunately I don't know anyone. Dolphin emulator achieved some level of wiimote functionality in the emulator, but it was only in the dolphin emulator, not system wide, and I am not even sure if they had the IR working, I think it was just the wii buttons.
I have tried everything, but I haven't had any success. If you stumble on something, please let me know. I used to be able to play TimeCrisis from PSXE, there were a number of android games that worked well with it too, like Major Mayhem. It would be awesome to get a wiimote working as an IR mouse on our SATV.
Possible solution
If anyone is interested in this, there is a product on kickstarter that may solve the problem. Right now Android support is on the road map, which all know means it may never come. But, it's definitely worth keeping an eye on!
Search for the Sinden Lightgun. https://www.kickstarter.com/projects/sindenlightgun/the-sinden-lightgun/description
Mame is definitely a lost cause and the wiimote in general via Android. In theory I think the most plausible way would be by using the dolphinbar as a mouse pointer. I played around with all this a few years ago and the only joy I had was gamestreaming the PC version of dolphin with the dolphinbar attached to the PC. I found the gun was terrible unless you were 3 metres away from the screen minimum. However if you can get this set up it works perfectly and can enjoy games like House of the Dead, Goldeneye Wii, Dead Space whatever it's called etc.