mame4droid+wiimote+light gun emulation? - Shield Android TV Themes and Apps

what's the likelihood of being able to emulate an arcade light gun game, for example point blank, on the nvidia shield tv, using a wiimote as a controller?
does anyone have the means to try this?

Mr Creosote said:
what's the likelihood of being able to emulate an arcade light gun game, for example point blank, on the nvidia shield tv, using a wiimote as a controller?
does anyone have the means to try this?
Click to expand...
Click to collapse
I have tried so many ways to make this work. The only app that ever kind of worked was USB/BT Joystick Center Gold. I was able to use that on an older Minix I was using to play games on my TV. It worked well, but I haven't been able to find a way to make it work with the SATV. I have installed the app on my SATV and I am rooted, but it says it can't find "uinput /dev" and so it won't work.
I have looked into the mayflash dolphinbar, https://www.amazon.com/Mayflash-W01...474996745&sr=8-1&keywords=mayflash+dolphinbar
I actually emailed them and asked if there was a way to make IR input work as a touch mouse on android, and they said it didn't have that functionality, but if I knew a developer who could point them in the right direction, they would build it in. Unfortunately I don't know anyone. Dolphin emulator achieved some level of wiimote functionality in the emulator, but it was only in the dolphin emulator, not system wide, and I am not even sure if they had the IR working, I think it was just the wii buttons.
I have tried everything, but I haven't had any success. If you stumble on something, please let me know. I used to be able to play TimeCrisis from PSXE, there were a number of android games that worked well with it too, like Major Mayhem. It would be awesome to get a wiimote working as an IR mouse on our SATV.

Possible solution
If anyone is interested in this, there is a product on kickstarter that may solve the problem. Right now Android support is on the road map, which all know means it may never come. But, it's definitely worth keeping an eye on!
Search for the Sinden Lightgun. https://www.kickstarter.com/projects/sindenlightgun/the-sinden-lightgun/description

Mame is definitely a lost cause and the wiimote in general via Android. In theory I think the most plausible way would be by using the dolphinbar as a mouse pointer. I played around with all this a few years ago and the only joy I had was gamestreaming the PC version of dolphin with the dolphinbar attached to the PC. I found the gun was terrible unless you were 3 metres away from the screen minimum. However if you can get this set up it works perfectly and can enjoy games like House of the Dead, Goldeneye Wii, Dead Space whatever it's called etc.

Related

[New App] Sixaxis Controller Lets You Play Games w/ PS3 Controller

anyone have a ps3 controller and can try this out?
http://www.androidpolice.com/2011/0...droid-device-using-a-playstation3-controller/
I ran the tester and says it should work. if this does i am soo getting a controller tonight lol
Wouldnt it be better to just read something interesting?
I've got the windows program running but get an error: driver could not be installed. I'll try linux.
5thElement said:
Wouldnt it be better to just read something interesting?
Click to expand...
Click to collapse
What is NOT interesting about it?
I would love to use a sixaxis (or any other controller) for n64 emulators, snes emulators, psx emulators and so on. using the touchscreen as controller is ruining the experience and potential of emulators.
BTW, if you dont have anything constructive or informative to write in these forums, stfu.
On topic:
I got to borrow my friends PS3 controller:
The buttons wont hold in snes emulator, like if you run forward pressing |> and the press X to jump at the same time, I'll have to repress again after the jump |> to keep running in supermario It may be the emulator that does not support "multitouch" so I'll report back tomorrow when I'll buy my own PS3 controller.
Anyone know if the XBOX 360 controller will work w/USB host adapter?
paua__ said:
What is NOT interesting about it?
I would love to use a sixaxis (or any other controller) for n64 emulators, snes emulators, psx emulators and so on. using the touchscreen as controller is ruining the experience and potential of emulators.
BTW, if you dont have anything constructive or informative to write in these forums, stfu.
On topic:
I got to borrow my friends PS3 controller:
The buttons wont hold in snes emulator, like if you run forward pressing |> and the press X to jump at the same time, I'll have to repress again after the jump |> to keep running in supermario It may be the emulator that does not support "multitouch" so I'll report back tomorrow when I'll buy my own PS3 controller.
Anyone know if the XBOX 360 controller will work w/USB host adapter?
Click to expand...
Click to collapse
No I mean wouldnt it be better to read and learn and gain more knowledge that will be helpful to your future?
I have read, learned, and gained knowledge. And I can honestly say that using a ps3 controller for emulators running on my tab is going to be ****ing awesome for my future!
Shouldn't you be working on that taskbar color?
Sent from my PG86100 using XDA App
5thElement said:
No I mean wouldnt it be better to read and learn and gain more knowledge that will be helpful to your future?
Click to expand...
Click to collapse
Aspie much? Who cares?
Alright, sent and e-mail and got a reply. A bug in the program. Updated and now can connect with PS3 controller. Everything is working smoothly, running splendidly on n64oid 2.1.
edgarpo said:
Alright, sent and e-mail and got a reply. A bug in the program. Updated and now can connect with PS3 controller. Everything is working smoothly, running splendidly on n64oid 2.1.
Click to expand...
Click to collapse
I appreciate that information
What ROM's have you tried that is working smooth?
I've tried Super Mario 64, Wave Race 64, Golden Eye and Mario Kart 64.
They all run without hickups or any lag!
Pilot Wings 64 on the other hand gives me black polygons and crackling audio noises.
Should there be a separate thread for Emulator ROM's maybe?
Hey,
I'm having trouble pairing my controller with my Tab,
I installed the Sixaxis Pair Tool and i entered the Bluetooth Mac Address of my Tab (I didn't find it in the actual app, when i pressed Start, on the Tab but i had to enter Android Settings and About.
Anyway, under Current Master it shows the Bluetooth Mac Address of my Tab, i then unplugged the controller, pressed the PS button, and pressed Start in the App on the Tab and it says Connection Initiated.... and thats it, the controller is blinking but it doesn't seem to wanna connect to the Tab
Any help would be appreciated
P.S. I followed the instructions on http://www.dancingpixelstudios.com/sixaxiscontroller/instructions.html
Fixed it with a restart of my Tab, apparently my tab wasn't asking for root until i rebooted,
Great app by the way
My controller is being recognized by the N64oid app when i have to configure the inputs. When I go to play a game though, it won't recognize the controller.
Best money spent on my TAB so far Working perfectly with Snes9x EX.
i followed everything and the app says connection established however, my controller doesn't stop blinking any thoughts? should I just assume that this app doesn't work with samsung devices at all?
epionx111 said:
i followed everything and the app says connection established however, my controller doesn't stop blinking any thoughts? should I just assume that this app doesn't work with samsung devices at all?
Click to expand...
Click to collapse
I had a problem with mine not registering input even after following the setup and my lights saying it was connected as controller 1. I deleted the sixaxis compatibility checker and then rebooted, started the connection, hit the ps button, and selected sixaxis controller as input and it worked flawlessly. If you're 100% positive you're doing everything word for word and changed the sixaxis' bluetooth address to match your tab's then try a reboot and see if it fixes it.
So the controller finally works. When you enable IME in N64oid the controller will start working. I don't know if anyone else noticed, but does the software support full analog control? I can't get Mario to stop running at full speed even thought i am pushing the stick only a little .
If you are having trouble getting the controller started do this....
Download and SixAxisPairTool on your pc.
Plug the controller into your pc with the usb cable that came with the ps3.
Hit the power button on the controller. A set of numbers will show on top with a empty box below.
On the tablet, run SixAxis Controller. There will be a bluetooth address at the bottom of the screen. Copy these numbers/letters into the sixaxispairtool on your pc.
Unplug the controller, hit start on the controller app on the tablet and hit the power button on the controller. Hit configure input settings and switch to ps3 controller.
You should be all set to go! Good Luck!
The sixaxis works great with every emulator I have tried it with so far. Are there any non-emulator apps that anyone has got working? Any android games that are not emulators? If there are some, then maybe we need to get a list going of what apps work with the sixaxis controller and which ones do not.
I am also all in favor of getting a list of what rom's work for each system.
I have tested mario kart and 007 for N64 and they both work. I have also tested nba jam tournament edition for snes and that works. I am really bummed because cruisn usa will not work in the n64 emulator. The screen is off to the left. Has anyone else tried that one? I love playing cruisn usa.
amarp84 said:
My controller is being recognized by the N64oid app when i have to configure the inputs. When I go to play a game though, it won't recognize the controller.
Click to expand...
Click to collapse
In N64oid or whichever emulator you are running, go to settings, other settings, and then tick the box for "Use input method"
I'm having the same issue as amarp84
pairing is fine, bluetooth address is fine, connection is established no worries and it says that there is a client connected, but the lights won't stop blinking and sync to a controller port
i'm on 10.1v ... anyone else got it working on the tab so i know if it's just me?
I works great on my tab 10.1.
Anyone get keys to map with N64oid? I cant get multiple joysticks, they all map as DPAD down etc so i cant use seperate joysticks

(GUIDE) N64, PSX, and others on Photon

I realize this is nothing new, but with many of the emulators being pulled from the market, and the somewhat confusing process of getting everything in place, I thought I would post a little guide here on how to get some old school console gaming on our Photons, for people who may not have realized it was possible.
I also would ask that no one flame on about YongZh. Whatever your opinion is of him, his N64 emulator is bar none the best on Android.
Now, with that out of the way, the MoPho is a seriously capable gaming machine for those of you who grew up in the 80's and 90's. Because of the support for bluetooth that Motorola has in their phones, you can interface with the phone with several devices, some of which you may already have. With it's fast processing power, and a solid GPU, it runs emulators smoothly, and with HDMI, you can connect right to your TV. I have tried similar set-ups with the Evo, and the Evo3D, and neither one compared to what I am enjoying with my MoPho.
To start, you will want download some of the best emulators. You need to create a SlideMe account to buy N64oid. You can do that here: http://slideme.org/application/n64oid
SlideMe is safe to give your credit card information. Plus once you have an account, you can download several other emulators for free, like SNES, Gamboy Advanced, etc. For PSX, it's available in the Android market: https://market.android.com/details?id=com.emulator.fpse&hl=en
The best SNES app is no longer available in the market. It was Snes9xEX from Robert Broglia. You can still find it here: http://www.explusalpha.com/home/snes9x-ex/downloads
There is an initial investment here of about $10 for the newer consoles (N64 and PSX), but it's worth it if you have the cash. These developers continue to work hard on these emulators, and $5 is a steal for the experience you get.
Second, you will want to download the BluezIME that supports a Wii Controller. Found here: http://code.google.com/p/android-bluez-ime/downloads/list
There are other Wii Mote apps, but this is the only one that works natively with the N64 emulator.
This app will allow you to pair a number of controllers with your device, and it supports true analog movement with the Wii controller analog stick. For those that don't know, analog allows you to control the movement of your player based on how far you bend the stick. Digital is 100% or 0% with a trigger somewhere about half way. Analog lets you push the stick a little, and move a little, push the stick alot, and move alot faster. I hope that makes sense. N64 is really the only console from this era that used it actively. PSX had a few games that did take advantage of it.
Once you have N64oid installed, as well as BluezIME, you can go into N64oid, and connect a Wii controller directly there. Just go into menu>settings>input settings>bluetooth gamepads>controller 1.
Once you are in there, you can hit connect, and it will ask to turn on bluetooth if you haven't already done so. Once it is on, it will say connecting. At this point, hit 1 and 2 on the Wii controller to pair it. The buttons automatically map, but you can change them if you want to. The analog stick should not be mapped in this section. It's already mapped correctly. If you are using the nunchuck, it's mapped to that analog stick. If you are using the classic controller, it's mapped to the left stick.
If you have multiple remotes, you can pair them all up using the other controller slots. N64 had a lot of great 4 player first person shooters. The wonderful advantage to having the MoPho is out of the box mirroring on to your HDTV. Because mirroring uses far less resources than webtop, make sure you just do mirroring, not webtop. It will ensure your emulator runs more smoothly.
Pairing with FPSE is a little different. It doesn't support BluezIME right in the app. So you have to pair with Bluez before going into FPSE. The upside to the N64oid emulator is you don't have to change your input method. So if you pause your game to answer a text, you type with your regular keyboard. In FPSE, Bluez is now your input method and you are mapping to actual keystrokes. Which means you will have to change your system input method if you need to type something, and change back when you re-start your game.
There is another option for a controller, which is the Sixaxis controller app. I don't have that controller, and so I haven't bought or tested that app. If anyone has, feel free to post your feedback here.
The other thing these emulators have is on screen controls, or hardware contols that use the sensor to move or physical buttons to shoot, jump, etc. Again, the MoPho has an advantage here over other phones. The camera button, and the volume up button can be mapped as triggers, and they are placed nicely. Also, because the MoPho has a gyroscope instead of an accelerometer, using the sensor as an analog stick is much more accurate than it was on my OG Evo. You can also map the camera and back buttons if you so choose.
Once you have installed your emulators, you need to get games to play. I have to tread lightly here, because downloading game roms from someone else is illegal. If you already own the game, and make a back up of it, it's legal to play your own copy of your own game with these emulators. You can use Google to find roms to see an example of what your backup will look like. PSX roms are the most difficult to get a solid working copy. This is because they are very large to begin with, and need to be "un-cem'ed" usually. I can tell you there is a good youtube video if you search on how to get PSX roms for your android device. If me saying that violates something, let me know and I will take it out. For FPSE, you will need to install the PSX bios. Again, this is easily downloaded by doing a Google search. If you can't find it, PM me, and I will send it to you.
FPSE is a somewhat complex emulator with a lot of options. For more support related specifically to that system, go to their support forums at:http://www.fpsece.net/forum2/index.php?sid=0fe4c20b809864ad49553f31ba1e9d1a
For N64oid, you can view the discussion here: http://n64oid.forumotion.com
If you have made it this far, here is a list of some games that are fun to play if you re-map the controls. Most of these are games that used the gun, because it can be emulated with a screen tap.
NES
Duck Hunt - Use input method as zapper. Map volume up as select, and volume down as start to navigate initial menus.
SNES
Yoshi Safari - This was a game that used the superscope. So you have to set the superscope as your main controller. If you map the volume up as the up button, and the volume down as the down button, and use sensor as left and right, then you are actually playing it in 2 player mode. The second player controls Yoshi, while the first is Mario shooting. But if you hold your phone in portrait, you can tilt left to right to dodge enemies, and press up to jump on the platforms, and down to slow down and evade obstacles. These instructions should work with SNESoid or Snes9x EX.
Mario Paint - This only works with Snes9x EX. The developer allows you to emulate the mouse.
Mario Kart - Use sensor as left and right, and map Volume up as A, Camera as R. Leave the on screen controls for acceleration. You accelerate by pressing B on screen, steer with the phone, but hop to do power slides with Camera, and fire your weapons with volume up.
PSX
Time Crisis - Change the controller to Guncon, and map L3 to volume up, and R3 to volume down. L3 will come out of cover to shoot, then you can tap on the enemies, and R3 will pause the game.
N64
Star Fox - Use the sensor as your analog stick, map volume up to Z, and camera to R. Map Volume down to C-left (use for boost). Leave the on-screen controls except for the analog stick and L and R. Flying the ship is done mostly from the phone controls, and firing is on-screen controls.
The compatibility lists in the forums for N64oid and FPSE aren't really specific to our phones. I have found excellent compatibility with most games on this phone. FPSE runs almost everything 100%. For N64 here are all the ones I have currently running with no issues that I can see, but I am sure that more are compatible, and the developer is improving this app regularly.
Super Mario 64
Mario Kart 64
Star Fox 64
Goldeneye
Perfect Dark
Banjo Kazooie
Zelda OOT
Zelda Majoras Mask
I hope that helps some of you enjoy your Photon that much more. If I missed anything or you want to add anything, just let me know.
Great guide!
Sent from my MB855 using XDA App
Nice! Can't wait to try this out.
Yongzh is the freaking man. Google pulled his emulators I believe because of violations etc. Emulators don't last that long in the market. Ex, apple got a mame emulator and it was pulled in 2 days. I don't need to explain why they were pulled its pretty obvious lol. Also if you go to Google and search for "slideme market" yongzh gives his emulators free with updates. All of the emus are the latest versions. I'm not 100% on the story with yongzh and Google but the dude puts out qualify work. Not to mention the photon is the best devices I've ever emulated older systems/games on. Great write up.
Update: It appears slideme marketplace is down at the moment but I'm guessing it will be back soon? Here's a dropbox link to slide me i hope it's back up soon...
http://db.tt/KtgsxLaK
kennypow3rs said:
Yongzh is the freaking man. Google pulled his emulators I believe because of violations etc. Emulators don't last that long in the market. Ex, apple got a mame emulator and it was pulled in 2 days. I don't need to explain why they were pulled its pretty obvious lol. Also if you go to Google and search for "slideme market" yongzh gives his emulators free with updates. All of the emus are the latest versions. I'm not 100% on the story with yongzh and Google but the dude puts out qualify work. Not to mention the photon is the best devices I've ever emulated older systems/games on. Great write up.
Update: It appears slideme marketplace is down at the moment but I'm guessing it will be back soon? Here's a dropbox link to slide me i hope it's back up soon...
http://db.tt/KtgsxLaK
Click to expand...
Click to collapse
I totally agree. My Evo was my first Android phone, and when I saw that there were SNES emulators, I was hooked. Yongzh replies to emails too, which is great. The Robert Broglia is also a really cool developer. If you want to venture into mame, and other systems like that, his emus are pretty legit.
Having in game sound stuttering issues in fpse playing resident evil nemesis
Checked the fpse forum and saw other posts with people with same issue, but that forum is a mess and didn't find any answers
Cut scene audio is intact, it's just in game audio
Anyone got re3 working flawlessly?
What settings you using for
Dual core boost
Hle mode
Mdec acceleration
Gte acceleration
Fast booting
Spu sync
Frame skip
Screen filtering
Fast draw
ksound said:
Having in game sound stuttering issues in fpse playing resident evil nemesis
Checked the fpse forum and saw other posts with people with same issue, but that forum is a mess and didn't find any answers
Cut scene audio is intact, it's just in game audio
Anyone got re3 working flawlessly?
What settings you using for
Dual core boost
Hle mode
Mdec acceleration
Gte acceleration
Fast booting
Spu sync
Frame skip
Screen filtering
Fast draw
Click to expand...
Click to collapse
One of my biggest complaints about FPSE would be that the sound never seems to work correctly. I would suggest unchecking the framelimiter, and see if that makes it work. Some games ran too fast with that unchecked.
I was looking into this today. This is a great start for a guide. This is what I found. Looks like this article is about 8 months old but, should help with a few things to look for. http://www.pocketgamer.co.uk/r/Android/Top+10+Android+charts/feature.asp?c=29415
Thank you =]
i got this 1 link is in mine mediafire who ever want to used welcome to used is the gameboy and 64 and mariocar=]]
You know what to do
/?iuwcxceaieleqxa
Nice write-up. I'm running Snes9x and Gameboid on my Electrify (Photon minus 4G) and they run great, but with on-screen controls, fast-action games like Mario are just unplayable. I beat both real Castlevania games for the GBA (I don't count Circle of the Moon, they made that for people who thought the other two and SOTN were too easy) on my Electrify, and Zelda 3 is kinda playable (SNES or the Capcom reissue on GBA). A Sixaxis controller is a little too expensive. I didn't think about the Wii classic controller.
Eek. Looks like the Wii option costs more than I thought. First you have to buy a Wiimote, and the black one with MotionPlus is $2.69 cheaper than the white and blue ones, and $4.69 cheaper than the pink one (girl gamers always get shaft...eh, scr... eh, cheated), but if you want to go black on black, Newegg needs $2 more to ship the black classic controller than the white one (both $19.99 with $4.99 and $2.99 shipping, respectively, and $35.30 and free shipping for the black Wiimote). So we're looking at $60 for the Nintendo option.
Meanwhile, Newegg wants $39.99 for the PS3 controllers in blue or black. If you want white or red, the price goes up to $44.99. But if you want pink (again, girls get... eh, you get the idea), the price jumps up to $54.99. All with free shipping. (Does the pink... eh, sorry, "Candy pink"... one support breast cancer research? No? Sony's just being misogynistic?)
Hmm... looks like Sony wins this one, by about $20. (Note that none of those are referral links, I'm not getting kickbacks or anything.)
Since I originally wrote this I bought a PS3 controller, and the sixaxis app is nothing short of amazing! The touch profiles make it so you can use N64oid with full analog control. But, what's more, is you can play games like Shadowgun and map the controls to key presses, or Modern Combat 3 with mapping on screen touch profiles.
If anyone is interested in these mappings or profiles, I can upload them here.
Yes please upload the n64oid profile

Turn Your Phone into A BT Controller for Device, Games, & Emulators!

I just recently came across this great new app in Android Marketplace called BT Controller. This is a free app. It's fairly new but I've confirmed it works very well. This app allows you to turn any Android device, whether your phone or the Prime itself. You install this app on both devices. Then you run them both at the same time. Both devices will prompt you to cut on BT. If devices already been connected before then the rest is easy. If not, then follow the usual methods of connecting or the marketplace description for app has instructions to easily do it. After that you press Connect on either device. it'll prompt both screens and ask which one you want to be Host(emulator or whatever) and other one the controller. once you choose one for a device, the other will automatically choose the remaining option. So lets say for example you have prime as the Host and phone as controller. Your phone screen will change to a controller. The Prime will have a box up the top right with 2 checkbox options in them. One is to configure input method. this is to select the BT controller to even be an option to use. Then the next box, when you click it, will actually allow you to select BT Controller as the keyboard input method.
After that then you good to go. I found that the phone actually controls the homescreens also. allows you to scroll through the apps or homescreens. if you press start on phone it'll bring up all your apps. Haven't figured out how tl confirm choices yet in homescreens with controller. Anyways, go to the emulator you want to run. Snesoid for example. to to options in there. cut off the touch display controls. then go to map hardware or custom buttons. then just match up the phone controller inputs to the one on emulator by pressing corresponding input. After that start the game and you good to go. The marketplace description has list of known working emulators or games. There might be more but haven't been found out yet.
I've only tried this so far with Snesoid and it plays very well. no lag at all. Now the prime just looks like a high definition monitor and you using your phone as the controller. Its pretty cool how it connects like that. I will try out my other games that have support for external or wireless controller n see how this fares. I have a good feeling it will work. I'm hoping this might be a temporary solution to playing more Onlive Games that don't have touch controls for it yet. Since this is seen as a BT controller on the Prime. I could easily map the buttons to whatever. so wish me luck..lol
I just wanted to let those know that there's another option to having a wireless controller if your haven't bought a physical one yet. Being able to use your phone as the controller is cool and works very well with this app. Sorry for the wall of txt but wanted to cover the description of app and how to set it up. ENJOY here's the link below
https://market.android.com/details?id=droidbean.btcontroller
Ads in the notification bar... no thanks. I fully support a need for devs to get paid but those ads are no good in my opinion.
Dr.Jeckyl said:
Ads in the notification bar... no thanks. I fully support a need for devs to get paid but those ads are no good in my opinion.
Click to expand...
Click to collapse
I have the free version and haven't seen any ads yet..lol they also have an ad free version.
plus I just confirmed this works great with Snesoid, Genesoid, FPse, and Riptide GP THD. This also works as an external controller on Onlive, to an extent. Any game that uses regular direction pad will work. those that use analog stick only won't work. Like I couldn't move in Batman Markham Asylum because its only mapped to analog sticks. the buttons worked though. Then I tried the new Super Street Fighter 4 Arcade edition. That worked great with the controller. it uses directional pad. so without my phone as external BT controller, I wouldn't of been able to play it. Couldn't get it tl work with N64oid though. trying to map the buttons came up unknown on controller setup. Still more games tl test out but this is pretty cool though.

Phonejoy Bluetooth controller + SG: Dead Zone

YES, I've searched the forums.
NO, nobody is talking about key mappings for this game.
Yeah, I'm sick of those fingerprints all over my tablet screen.
Yeah, I want to play SG: DZ but when I have time, my Android tablet - Transformer TF101 - is begging for a recharge, and I don't want to hold my tablet with my hands while it recharges and game; I'd prefer leave it charging next to the wall while it stands there on my tablet stand and then use my Phonejoy Bluetooth controller and play. Much better. I thought that wouldn't be a problem, have played Shadowgun and the Leftover series with this controller, it's compatible and now Madfinger releases DeadZone.. I think they tweaked the game and/or changed the button configuration - Using my controller all I can do is walk around with my left analog stick and look around with my right analog stick. No shooting, no running, no reloading, no switching weapons. nada. I DO NOT want to root my tablet just to emulate touch controls. I believe that's a waste of time and too much of a headache for this function. And NO, I'm not going to buy a PS3 controller, that would require me to buy Sixaxis and that app requires root. I believe NYKO is going to release their final version of Playground app yet this year and that app promises to emulate touch controls without asking for root. If that's true, I might buy their Playpad controller but until then, i'm sticking with this Phonejoy Bluetooth controller for now.
So I came here to ask you guys, if anyone here managed to make this controller to work with Shadowgun: DeadZone, please post the key maps for this game here and I'll try it; It doesn't matter if your controller is a Wii-mote, a PS3, whatever, if you managed to make it work using your controller and Bluez-IME, please post here the key maps for this game.
Any suggestion is much appreciated.
All the best.
NOTE FOR ADMINS: I'm NOT asking whether the controller works or not!!! As I said before, my controller works PARTIALLY (ONLY my analog stick do work, not my buttons), so I'm looking for suggestions to set up my buttons. This thread is NOT a question! I'm not breaking any rules here.
In the same boat
Yip, I've got the same problem. I am actualy very suprised about how few games have IME keybard options. I've looked at the Android Event API, and there is a good reason that you have to be root to get the other touch screen emulaters to work. Android doesn't want malicious apps to take control of your device and does not allow fake touch screen events from the Java api. You have to be a device (linux level) to do that, and that's why you need root.
I tried to generate the same events as a PS3 controller by fiddling with the Bluez IME source code, but android overrides certain flags on the events, which makes it impossible to emulate it via standard Java software.
hope this helps...

[HELP] Xiaomi mi BT Controller. right stick doesn't get recocnized by games etc

As you guys can read in the title i have a really big problem with my new xiaomi bt controller. first of all, i am using it for my Tegra Note 7.
scenario:
the pairing was extremely easy. just connected it via bluetooth, thats it. no additional app etc needed.
the first thing i noticed that the right stick won't do anything as i wanted to control the virtual mouse with it (mouse appears but doesnt move in any direction)
i thought, ok, maybe this is just a little bug. wouldn't bother me if gaming atleast would work fine.
so i tried out a few games with it like GTA SA, Implosion, Dead effect 2, Shadowgun Deazone etc. i also tried out emulators.
GTA SA:everything works fine. i was able to have full control over the game. even the right analog stick worked fine here to move the camera angle.
the big problem came with the 3 last games i named above.
implosion: this game autodetects if you have a gamepad connected and changes the in-game layout a little bit to fit the whole theme (virtual sticks etc will dissappear)
everything inside the game works fine EXCEPT for the RIGHT ANALOG STICK which is used to shoot in 360 degrees (just like in twin stick shooters). the game just doesn't do anything when i try something with the right stick. Normally this should work since when i use my xbox 360 controller, the right analog stick fires the equipped weapon in the direction you push the stick. on the xiaomi gamepad it just won't do anything as if i didn't touching the right analog stick at all.
dead effect 2: the problem in this game is similiar. in dead effect 2 you can go into options and remap your controller buttons etc. the big problem now is if i want to map the right analog stick to the "aim/look around" function, the game just doesn't recocnizes it as if i am not doing anything. (just like in implosion). so if i am ingame i can do everything but look around with the right analog stick. i can shoot, reload, move etc but not slightly change the way where i look. so everything from my controller is mappable except for...you guessed it...the right analog stick.
it just looks like those games pretend to not recocnize when i try to look around/aim etc.
shadowgun dead zone: same problem as dead effect 2. game has remapping options but wont recocnize the right analog stick when i try to map it to the "aim/look around" function.
emulators just work fine. (no misbehaviour until now)
btw the android system uses the Generic.kl layout file for the controller (so there is no special predefined vendorxxxx_productxxxx.kl inside the layout folder)
when i try all this with an xbox 360 controller (via usb otg) everything works just fine (even the virtual mouse).
so i am begging you guys for help because this is really frustrating if only very few android games work good while many don't.
i know that this would mean that the games that don't work probably are lacking some compatibility with this controller.
i just hope that there is a way with editing/creating a new layout file (.kl file) and remap the functions or something like that.
would be really nice if someone could help me with all this.
bump...
really no one?! i really need your help with this,guys
for the admins: if this is the wrong section, i would be glad if you could put it into the right one
You will not find many people here that use anything from this manufacturer. They are not really respected here so very few will buy any of their products.
zelendel said:
You will not find many people here that use anything from this manufacturer. They are not really respected here so very few will buy any of their products.
Click to expand...
Click to collapse
how and why are they not respected?!
GodOfPsychos said:
how and why are they not respected?!
Click to expand...
Click to collapse
They constantly violate the gpl. They have been known to take the code of other developers and remove the the authorship of the code so it looks like they made the code. I wont even get into MIUI, which is known as the joke of the android world. They tend to use sub par parts yet lie to people about it and get away with it due to the deal with china and lack of any real copyright enforcement.
zelendel said:
They constantly violate the gpl. They have been known to take the code of other developers and remove the the authorship of the code so it looks like they made the code. I wont even get into MIUI, which is known as the joke of the android world. They tend to use sub par parts yet lie to people about it and get away with it due to the deal with china and lack of any real copyright enforcement.
Click to expand...
Click to collapse
so you mean that everyone is gonna refuse to help me just because they hate/dislike xiaomi for their violation of gpl?! that has nothing to do with my problem and seems pretty off-topic to me.
does that mean that if i had any other controller brand (Moga, Steelseries etc), that i would receive more help for my problem from the community than im receiving now?!
idk but that just sounds ridicoulous (no offense). i mean it is just a bluetooth controller we are talking about here and not miui or other things from xiaomi.
seriously, anyone with enough knowledge about the layout files for bluetooth or otg accessoires like controllers, keyboards etc could actually help me with this problem.
the controller just uses 2 different axis inputs for the right analog stick than some other controllers which only get recocnized by very few games so far.
i just need someone who knows how i can make most of the controller compatible games recocnize the right analog stick.
at the moment i think that the controller uses Axis_Z and Axis_RZ for the X and Y angles instead of those which most of the other controllers use.
GodOfPsychos said:
so you mean that everyone is gonna refuse to help me just because they hate/dislike xiaomi for their violation of gpl?! that has nothing to do with my problem and seems pretty off-topic to me.
does that mean that if i had any other controller brand (Moga, Steelseries etc), that i would receive more help for my problem from the community than im receiving now?!
idk but that just sounds ridicoulous (no offense). i mean it is just a bluetooth controller we are talking about here and not miui or other things from xiaomi.
seriously, anyone with enough knowledge about the layout files for bluetooth or otg accessoires like controllers, keyboards etc could actually help me with this problem.
the controller just uses 2 different axis inputs for the right analog stick than some other controllers which only get recocnized by very few games so far.
i just need someone who knows how i can make most of the controller compatible games recocnize the right analog stick.
at the moment i think that the controller uses Axis_Z and Axis_RZ for the X and Y angles instead of those which most of the other controllers use.
Click to expand...
Click to collapse
No what I'm saying is that because of the oem most will not have any idea how to fix it or be able to even try to help fix.
As for the other makers, with them you had a better chance of someone e here having one and maybe coming across this issue.
Not to mention this is a development forum for mobile devices so a controller is a bit out of the realm of what is worked on here.
I would start by running a logcat while playing one of the games that don't work. That will at least give you an idea of what to look for.
GodOfPsychos said:
As you guys can read in the title i have a really big problem with my new xiaomi bt controller. first of all, i am using it for my Tegra Note 7.
scenario:
the pairing was extremely easy. just connected it via bluetooth, thats it. no additional app etc needed.
the first thing i noticed that the right stick won't do anything as i wanted to control the virtual mouse with it (mouse appears but doesnt move in any direction)
i thought, ok, maybe this is just a little bug. wouldn't bother me if gaming atleast would work fine.
so i tried out a few games with it like GTA SA, Implosion, Dead effect 2, Shadowgun Deazone etc. i also tried out emulators.
GTA SA:everything works fine. i was able to have full control over the game. even the right analog stick worked fine here to move the camera angle.
the big problem came with the 3 last games i named above.
implosion: this game autodetects if you have a gamepad connected and changes the in-game layout a little bit to fit the whole theme (virtual sticks etc will dissappear)
everything inside the game works fine EXCEPT for the RIGHT ANALOG STICK which is used to shoot in 360 degrees (just like in twin stick shooters). the game just doesn't do anything when i try something with the right stick. Normally this should work since when i use my xbox 360 controller, the right analog stick fires the equipped weapon in the direction you push the stick. on the xiaomi gamepad it just won't do anything as if i didn't touching the right analog stick at all.
dead effect 2: the problem in this game is similiar. in dead effect 2 you can go into options and remap your controller buttons etc. the big problem now is if i want to map the right analog stick to the "aim/look around" function, the game just doesn't recocnizes it as if i am not doing anything. (just like in implosion). so if i am ingame i can do everything but look around with the right analog stick. i can shoot, reload, move etc but not slightly change the way where i look. so everything from my controller is mappable except for...you guessed it...the right analog stick.
it just looks like those games pretend to not recocnize when i try to look around/aim etc.
shadowgun dead zone: same problem as dead effect 2. game has remapping options but wont recocnize the right analog stick when i try to map it to the "aim/look around" function.
emulators just work fine. (no misbehaviour until now)
btw the android system uses the Generic.kl layout file for the controller (so there is no special predefined vendorxxxx_productxxxx.kl inside the layout folder)
when i try all this with an xbox 360 controller (via usb otg) everything works just fine (even the virtual mouse).
so i am begging you guys for help because this is really frustrating if only very few android games work good while many don't.
i know that this would mean that the games that don't work probably are lacking some compatibility with this controller.
i just hope that there is a way with editing/creating a new layout file (.kl file) and remap the functions or something like that.
would be really nice if someone could help me with all this.
Click to expand...
Click to collapse
I also have the same problems as you. Now, still unresolved. You can try playing Modern Combat 5, Dead Trigger 2, right stick works very stable!
Lak1402 said:
I also have the same problems as you. Now, still unresolved. You can try playing Modern Combat 5, Dead Trigger 2, right stick works very stable!
Click to expand...
Click to collapse
yeah but besides playing madfinger games (dead trigger, unkilled etc) and modern combat, i really would like to play dead effect 2, telltale games and so on. i wish someone knew a fix for the right stick problem
Anyone found a solution for this?
Almost a year passed. Well, I have just bought that gamepad and I'm facing the same problem on my redmi note 4.
I found the solution on youtube.
If somebody else need it, here it is:
Sorry, I can not place any external urls yet, the original video is on the youtube.
It says that you have to edit /system/usr/keylayout/Generic.kl file via some root explorer. So I would better backuped it first somewhere.
You need find and replace next lines:
"axis 0x03 RX" with "axis 0x14 RX"
"axis 0x04 RY" with "axis 0x15 RY"
Save the file and reboot. I've cheked it and it works. But in this way you are remapping general keymap, that can be applied to other gamepads.
Here is another solution, but in this case some other keys stop working: https://github.com/moonlight-stream/moonlight-android/issues/92#issuecomment-215680259
rivsmaniac said:
Almost a year passed. Well, I have just bought that gamepad and I'm facing the same problem on my redmi note 4.
I found the solution on youtube.
If somebody else need it, here it is:
Sorry, I can not place any external urls yet, the original video is on the youtube.
It says that you have to edit /system/usr/keylayout/Generic.kl file via some root explorer. So I would better backuped it first somewhere.
You need find and replace next lines:
"axis 0x03 RX" with "axis 0x14 RX"
"axis 0x04 RY" with "axis 0x15 RY"
Save the file and reboot. I've cheked it and it works. But in this way you are remapping general keymap, that can be applied to other gamepads.
Here is another solution, but in this case some other keys stop working: https://github.com/moonlight-stream/moonlight-android/issues/92#issuecomment-215680259
Click to expand...
Click to collapse
Thanks !!! My mi Bluetooth game pad works great now with modern combat.

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