I Found This In A N4 Thread.
Just Add This Line To build.prop And Reboot.
Code:
debug.egl.swapinterval=0
Again,This CAN Cause Glitches,So Depends On The User.
NOT RECOMMENDED FOR DAILY USAGE.
Enjoy.
Here Are Some Benches.
Nenamark 2-144fps
Quadrant-8264
Regards,
acervenky,
XPT
Works! Pass Mark bench is the highest 4716
Can see as high as 102 during quadrant.
OG e970 stock+
mystery emotionz 6.1
1.8 GHz oc/uv
Does this have any other benefits beyond benchmark
I've had some interesting results enabling this.
I havent run any benchmarks, but running GTA Vice City with this enabled does make for smoother gameplay, but also gives minor graphical tearing .
As far as I know, our screens are only 60hz. Anything above 60fps is almost pointless and would cause more harm than not. Yes, you may see smoother gameplay, but you're overworking the GPU for a slight boost and visual problems.
I'm not a developer or anything of the sort from Android but I do a LOT of tinkering and programming with computers so I expect the same results since smart phones are Pretty much the same.
Sent from my CM10.2 LG-E970
I would wager this is harmful.... As the user above me pointed out they're no gains to be had in terms of usage.
Outside of that it's one thing to go past 60 fps on a desktop or even laptop designed to handle more intense graphics but, there is no exhaust in your phone which works twice as hard for no real reason.
The excess heat just increases your chances of nasty things happening.. And I mean nasty you need a new phone before 2 years type things.
Sent from my LG-E970 using xda app-developers app
Warning heeded... I don't game though I just like to tweak. I never use intense graphics for long stretches and it makes a difference in short bursts when I'm browsing video heavy sites or watching short videos (placebo, maybe). I'm also a benchmark whore (no shame). I expect to not make two years anyway. .. G2 is sweet and who knows what will be here by next summer, lol. Thanks though.
OG e970 stock+
mystery emotionz 6.1
1.8 GHz oc/uv
---------- Post added at 07:54 AM ---------- Previous post was at 07:43 AM ----------
Neroga said:
As far as I know, our screens are only 60hz. Anything above 60fps is almost pointless and would cause more harm than not. Yes, you may see smoother gameplay, but you're overworking the GPU for a slight boost and visual problems.
I'm not a developer or anything of the sort from Android but I do a LOT of tinkering and programming with computers so I expect the same results since smart phones are Pretty much the same.
Sent from my CM10.2 LG-E970
Click to expand...
Click to collapse
You may be thinking refresh rate... that's the screen measurement. I've never seen one for a phone. Fps is video source measure, chip. I'm definitely no techy, but would it cause that much more heat... it's not overclocking (although I am) just running at higher speeds longer, maybe. No extra heat yet, mhl for movies most intense thing I've done since tweak though.
OG e970 stock+
mystery emotionz 6.1
1.8 GHz oc/uv
Ok, time to clear some stuff up. Unless specifically stated in a lcd display's specifications, and it was made in the last few years, it only supports up to a 60hz refresh rate. No matter what you do, you can't make it refresh faster. You'll just get screen tearing and your GPU will consume more electricity and generate more heat. This isn't a cathode ray tube display with adjustable refresh rate.
Sent from my Optimus G using xda premium
Frame rate/Refresh rate the same?
I was just wondering if frame rate and refresh rate are both the same. For example in a PC if the screen's refresh rate is , say 60 Hz. Won't it be able to display anything with frame rates greater than 60? If so, I beleive it applies to the mobiles too. Can someone clear up this mystery for me with some citations?
Thanks
Andromann said:
I was just wondering if frame rate and refresh rate are both the same. For example in a PC if the screen's refresh rate is , say 60 Hz. Won't it be able to display anything with frame rates greater than 60? If so, I beleive it applies to the mobiles too. Can someone clear up this mystery for me with some citations?
Thanks
Click to expand...
Click to collapse
Correct and as Death said, it'll cause screen tearing on mobile devices. 60fps matches the 60hz of our screens. I'm not too familiar with how this works on Android, but if you could raise the fps to about 65 then you'd notice a boost in performance when it comes to games. 60 is ideal for gaming but with the cap at 60 it tends to dip below frequently and causes slight lag. 65 would make everything stay nice and smooth and shouldn't give you any graphical errors as well as not burning battery life.
Sent from my Paranoid 4.3 LG-E970
Neroga said:
Correct and as Death said, it'll cause screen tearing on mobile devices. 60fps matches the 60hz of our screens. I'm not too familiar with how this works on Android, but if you could raise the fps to about 65 then you'd notice a boost in performance when it comes to games. 60 is ideal for gaming but with the cap at 60 it tends to dip below frequently and causes slight lag. 65 would make everything stay nice and smooth and shouldn't give you any graphical errors as well as not burning battery life.
Click to expand...
Click to collapse
mmm.. i'm sorry but i think that you're confusing fps caps with vertical synch, fps caps give almost no fps drops because it only throw away every frame superior to the cap, but with vsync caps it to 60fps but it synchronize it with the lcd hz, fps caps can cause tearing even at same framerate than lcd hz but vsync doesn't
D4rk_W0lf said:
mmm.. i'm sorry but i think that you're confusing fps caps with vertical synch, fps caps give almost no fps drops because it only throw away every frame superior to the cap, but with vsync caps it to 60fps but it synchronize it with the lcd hz, fps caps can cause tearing even at same framerate than lcd hz but vsync doesn't
Click to expand...
Click to collapse
A fps cap does not discard frames. It will not render the extra frames. The GPU will fills it's clocks with NOP instructions until it needs to render the next frame.
Wouldn't this be useful if someone has attached his smartphone to External display , which supports displays with higher refresh rates .:good:
Related
Hi everyone,
I know 60 fps is a great thing on a smartphone. But with dual cores and high performance GPUs , it would be great to lift the FPS cap that is placed on Galaxy S II and SGS1.
How is it possible to lift the FPS cap on SGS II ? Is it something which can be done once we have the source code for the 2.3.3 which Galaxy S II comes with?
Tegra 2 equipped devices have a limit of over 80 FPS.
I dont want this fix to increase the already ridiculously high Quadrant scores (doesn't equate to real life performance anyway). I want to see how the games would run if the FPS cap is lifted?
lycan_codex said:
Hi everyone,
I know 60 fps is a great thing on a smartphone. But with dual cores and high performance GPUs , it would be great to lift the FPS cap that is placed on Galaxy S II and SGS1.
How is it possible to lift the FPS cap on SGS II ? Is it something which can be done once we have the source code for the 2.3.3 which Galaxy S II comes with?
Tegra 2 equipped devices have a limit of over 80 FPS.
I dont want this fix to increase the already ridiculously high Quadrant scores (doesn't equate to real life performance anyway). I want to see how the games would run if the FPS cap is lifted?
Click to expand...
Click to collapse
Quite likely slower. Big change the screen has a refresh rate of 60 FPS. A danger when running @ higher FPS (aside from the battery use and overheating) is that you may get frame stutter. You shouldn't, but I've seen it happen on more mobile devices.
How come the LG Optimus 2X does 80 fps? is it something to do with the screen refresh ratio of an LCD vs SuperAMOLED ?
lycan_codex said:
How come the LG Optimus 2X does 80 fps? is it something to do with the screen refresh ratio of an LCD vs SuperAMOLED ?
Click to expand...
Click to collapse
They're cheating to get higher benchmark scores.
Capping the frame rate is a good thing, the only reason to uncap it is to find the technical benchmark prowess of the device and not for actual usage.
lycan_codex said:
Hi everyone,
I know 60 fps is a great thing on a smartphone. But with dual cores and high performance GPUs , it would be great to lift the FPS cap that is placed on Galaxy S II and SGS1.
How is it possible to lift the FPS cap on SGS II ? Is it something which can be done once we have the source code for the 2.3.3 which Galaxy S II comes with?
Tegra 2 equipped devices have a limit of over 80 FPS.
I dont want this fix to increase the already ridiculously high Quadrant scores (doesn't equate to real life performance anyway). I want to see how the games would run if the FPS cap is lifted?
Click to expand...
Click to collapse
Anything higher than the screen refresh rate is a waste of battery used to calculate non-displayed images.
Optimus 2x cheats benchmarks like that.
supercurio said:
Anything higher than the screen refresh rate is a waste of battery used to calculate non-displayed images.
Optimus 2x cheats benchmarks like that.
Click to expand...
Click to collapse
hehehe...thanks for pointing that supercurio...
supercurio said:
Anything higher than the screen refresh rate is a waste of battery used to calculate non-displayed images.
Optimus 2x cheats benchmarks like that.
Click to expand...
Click to collapse
but... but... I wanna cheat too...
Lol... yes please, we need a patch to leech the battery for nothing...
We really need a higher score in a useless benchmark to prove who has the longest one...
/sarcasm off
Damn guys, having the best phone is not enough? You need a totally useless patch just to boost a score (you won't even notice it... except the battery drain)...
Talking about a cap -.- My x10 has a 32fps cap be happy you guys haven't got that.
some people are just greedy.. why in the world would you need to go past 40 FPS let alone 60???
For the benchmarks? If you want to really benchmark the phone go and use a benchmarking app that has a benchmarking test that has actual textures to draw in the test, unlike CRAPPPPPY bench like Quadrant.
hahahaha my limit is 120Hz on lg 2x hahahahahaha
rulezzzor said:
hahahaha my limit is 120Hz on lg 2x hahahahahaha
Click to expand...
Click to collapse
you sir got the longest one
every phone in the last few years have screens with physical limits of 60 FPS. nexus one, nexus s, desire, etc all of them have screens which max out at 60 fps as a physical limitation of the screen. i doubt the super amoled plus will be any different, so it likely has the same physical limitation as well. no way to increase it.
RogerPodacter said:
every phone in the last few years have screens with physical limits of 60 FPS. nexus one, nexus s, desire, etc all of them have screens which max out at 60 fps as a physical limitation of the screen. i doubt the super amoled plus will be any different, so it likely has the same physical limitation as well. no way to increase it.
Click to expand...
Click to collapse
Of course you can make the phone produce more than 60 frames per second. But the display cannot show all of them. Except for 120Hz 3D LCDs, no LCD I know of has more than 60Hz. And it doesn't make sense to render more frames than the display can show, so the software locks it down to a maximum of 60 (VSync). This way it conserves battery and reduces heat production.
The LG 2X doesn't display more than 60Hz either, but Nvidia, not new to the game of benchmarking, decided to increase the number of produced (not displayed!) frames in order to win with benchmarks.
It is theoretically possible to do the same with the SGS2, thus creating an apples to apples comparison.
I hope some reviews like Anandtech will be able to do that. But the average Joe really doesn't.
So again, it is a software limitation set in place to get the best results from the given hardware.
Original GS already has a patch that uncap the fps to allow more than 60fps...
rulezzzor said:
hahahaha my limit is 120Hz on lg 2x hahahahahaha
Click to expand...
Click to collapse
Uneducated Troll Alert!
If any man or beast thinks that the LG 2x is anywhere near the quality of the Samsung S II then they need to be locked up in a mental asylum. And by the look of your message it looks like you have been in one some time..
JD
Sent from my Samsung Galactic Beast S II
touness69 said:
Original GS already has a patch that uncap the fps to allow more than 60fps...
Click to expand...
Click to collapse
Interesting, had no idea about that.
JupiterDroid said:
Uneducated Troll Alert!
If any man or beast thinks that the LG 2x is anywhere near the quality of the Samsung S II then they need to be locked up in a mental asylum. And by the look of your message it looks like you have been in one some time..
JD
Sent from my Samsung Galactic Beast S II
Click to expand...
Click to collapse
LOL dddddddddddddddddddd
rulezzzor said:
hahahaha my limit is 120Hz on lg 2x hahahahahaha
Click to expand...
Click to collapse
I bet your e-penis is huge. Ah well... We don't care...
Some phones can record slowmo at vga resolution ( usually arround 200fps )
So... SGSII with the super power, i think can do 60fps at 720p? or at WVGA?
Why i'm sayng this? ok if you go to any party, race event, or something similar, isn't the same at 30 fps than at 60fps ( more fluid )
So... its posible?
thanks and forgive my bad english
Regarding wikipedia, it should be possible...
Generally: The less the resolution, the higher the fps (found it in german Wikipedia)
But i guess you'll need an application to do that.
Well, it a bit more complicated than just less resolution means u can have more frames. You have to consider things like cmos line read spead and shutter speed. Then if some1 did an app, it would suffer heavy from rolling shutter, does now, high frame rate would make it worse. I may look at media profiles cause it would be good to see if it can
Sent from my GT-I9100 using XDA Premium App
Sounds like a good idea. If someone can do this say @ 60fps, maybe we can check if there's some difference. If not much difference, then we can stick to what we have now.
rd_nest said:
Sounds like a good idea. If someone can do this say @ 60fps, maybe we can check if there's some difference. If not much difference, then we can stick to what we have now.
Click to expand...
Click to collapse
My cousin have a digital HI-Performance camera, and records at 720 -30/60FPS and 1080p at 30FPS...
And i can say, there is a noticeable diference at 30 than 60 FPS, the video is more fluid, and you can apreciate more details when the camera is in movement, like in a car race.
Soon i will get my SGSII, after reconsidering to get O2X.
I for one would like this too, especially if you could go further down the scale too, something like this;
1080p30 (Default)
720p60
480p120
240p240
Naturally, filming at something ridiculous like 320x240 (yes, yes, it's not 16:9) at 240FPS may not be useful to many, it would still provide some great slow-motion shots
I also fully expect the device to be not capable of shooting at that many frames per second anyway, 120 is pushing it
Like i said previously depends on shutter speed!
The shutter speed on old cameras used to be the amount of time the shutter exposed the film to light, on new DSLR or (Single Lens Reflex) it's the amount of time the mirror locks up and exposes the sensor, for video on a cmos sensor it's the speed at which the sensor is scan-line read. So to do 120fps, it would be not possible if it takes 1/30th of a second for the sensor to be read.
After looking at this a LITTLE, I think most of the crap capability is embedded in the camera firmware. It's possible to change media profiles but they do nothing.
Could be wrong and would like to do an app that can record 60 or 120 or even more, but after looking at this, would need a better dev than I and I would GUESS even then that it isn't likely due to hardware/camera firmware.
i'm happy with my camera performance
__________________
Device: Galaxy S II
ROM: Lite'ning Rom v1.4 - overclocked to 1.4GHz
Kernel: CF-Root v.3.8 XWKF1
Previous Phone: Galaxy S
so... for example:
if the SGSII have another 3rd CPU ( secret disabled CPU ) you will not unlock it?
It's working good so isnt necessary...
that's ridiculous...
tomeu0000 said:
so... for example:
if the SGSII have another 3rd CPU ( secret disabled CPU ) you will not unlock it?
It's working good so isnt necessary...
that's ridiculous...
Click to expand...
Click to collapse
I didn't make the comment that your referring to, but I do think your analogy is a little off. You kinda says if you had a audi and a ferrari, wouldn't you want to use the ferrari?
But it's actually more like, well we have a ferrari now lets try and tune the hell outta it (with a risk of damage) to get more out of it. Some people just wouldn't want to do that lol.
And yes, a cmos sensor creates heat, and I suspect making it read faster creates more heat. So yeah, possible damage
Personally I still want to look into this when I have some more free time though
deanwray said:
I didn't make the comment that your referring to, but I do think your analogy is a little off. You kinda says if you had a audi and a ferrari, wouldn't you want to use the ferrari?
But it's actually more like, well we have a ferrari now lets try and tune the hell outta it (with a risk of damage) to get more out of it. Some people just wouldn't want to do that lol.
And yes, a cmos sensor creates heat, and I suspect making it read faster creates more heat. So yeah, possible damage
Personally I still want to look into this when I have some more free time though
Click to expand...
Click to collapse
Some phones on the market support a loot of features, but that, are disabled by default...
Like the motorola defy, have a FM transsmiter but isn't enabled...
Like the Defy, now have 720P recording, not default WVGA, that isn't dangerous for the phone...
is more dangerous to overclock the CPU, than modify system files... ( ever if u know what are you modifyng )
About 3 years ago I used to have the Samsung INNOV8 (i8510, running on symbian), first one with the wide-angle 8mpx camera ( which i suspect remained exactly the same throughout the chain of models) and there was an integrated option in the camera sw for 120fps video, low-res ofcourse ( TI OMAP 2430 with a 330Mhz CPU )
So if they, indeed, use the same camera unit does that mean it allows that frame capture rate gibberish i can barely understand?
tomeu0000 said:
Some phones on the market support a loot of features, but that, are disabled by default...
Like the motorola defy, have a FM transsmiter but isn't enabled...
Like the Defy, now have 720P recording, not default WVGA, that isn't dangerous for the phone...
is more dangerous to overclock the CPU, than modify system files... ( ever if u know what are you modifyng )
Click to expand...
Click to collapse
again were not talking about an extra feature, we are talking about cranking a feature up to beyond what it is at the moment. And YES there are potential risk factors in altering read speeds of a cmos sensor, I know many cmos sensors that have burned due to normal use (manufacturing error, heat) and cranking them up increases the chance of damage.
I think you missunderstand what would need to happen, altering system files is easy, but what is actually going to happen in a hardware sense is that instead of the sensor being read 30 times every second, it would be read 120 times every second. Now, that, due to the increase in electical flow would create more heat, increaseing heat is not always a safe thing to do in electrical components.
Now I'm not saying it cant be done, or that I'm posative that it will damage my phone, I only mean to say that calling a poster ridiculous cause they don't want to take the chance, while citing a dissacosiated anology is perhaps a little wrong.
Also to say that overclocking the CPU is more dangerous is a little off unless you have info on the cmos that I cant find? As if it's rated at 30reads per second and 35 reads at 1 minute would blow it, then no, it's not safer. It's almost EXACTLY like overclocking your cpu
Neways, I'm looking to get some info on the cmos and camera info inside the sgs2 but tis hard to find.
bahkata said:
About 3 years ago I used to have the Samsung INNOV8 (i8510, running on symbian), first one with the wide-angle 8mpx camera ( which i suspect remained exactly the same throughout the chain of models) and there was an integrated option in the camera sw for 120fps video, low-res ofcourse ( TI OMAP 2430 with a 330Mhz CPU )
So if they, indeed, use the same camera unit does that mean it allows that frame capture rate gibberish i can barely understand?
Click to expand...
Click to collapse
Would be good if it was, but 3 years? Hmmm
I need to find info on the camera hardware I think
Those who are "content" are on the wrong forums
We're here to push boundaries, find new frontiers.
You're worried that using the camera at 120FPS is going to melt the device? I severely doubt that, you can overclock the I9100 from 1.2 to 1.5GHz and it gets WARM for example, but not hot enough to cause damage.
Accessing a camera at a faster rate won't generate heat, at the end of the day you're just reading the values across the CMOS sensor, it's not having to do complex mathematical calculations so it won't generate much heat, if any at all.
foxdie said:
Those who are "content" are on the wrong forums
We're here to push boundaries, find new frontiers.
You're worried that using the camera at 120FPS is going to melt the device? I severely doubt that, you can overclock the I9100 from 1.2 to 1.5GHz and it gets WARM for example, but not hot enough to cause damage.
Accessing a camera at a faster rate won't generate heat, at the end of the day you're just reading the values across the CMOS sensor, it's not having to do complex mathematical calculations so it won't generate much heat, if any at all.
Click to expand...
Click to collapse
Reading CMOS = Electricity = heat Same with any CMOS (less so with CCD)
not sure if this post is still alive, but.
i was looking to do the same , and today i saw SiyahKernel 2.2 beta 6.
http://www.gokhanmoral.com/gm/
which removed 30fps limit.
"increased the fps limit in the camera driver (30 to 120). I hope that the one who sent me a PM about this modification can manage to use it to have better image or video quality."
so technically the hardware will not stop you now to go to 30fps+ in videos.
i tried Lgcamera/lgcamcor from market, since it allows you to select the FPS in the video recording setting (selected 60), BUT it didn't record at that FPS.
i'm guessing that the camera settings will be phone specific.
just wanted to share this , since i'll keep trying/asking around , thought the ppl on this thread might also have some experience in this
Agreed, 60fps would be great idea, as SGS2 has a powerful camcorder for making movies. PLS, anyone have any idea about that??!?!
A bit off topic but download fast burst camera from 4shared, amazingly fast!
Sent from my GT-I9100 using xda premium
fasburst cameras are a bit pointless imho, better to record video... cause all of these fast burst things all they do is save the on screen preview buffer....
is it possible to remove the 60 fps cap that samsung has put on our devices. I dnt like limitations
Anarchist310000 said:
is it possible to remove the 60 fps cap that samsung has put on our devices. I dnt like limitations
Click to expand...
Click to collapse
More than 60 is useless .
Anarchist310000 said:
is it possible to remove the 60 fps cap that samsung has put on our devices. I dnt like limitations
Click to expand...
Click to collapse
The display registers at 60MHz meaning any fps above this will not look smoother or in any way better. In fact you'd simply be pushing the device harder using more battery for zero improvements. Apart from certain benchmarks of course, which is a ridiculous reason to mod a device anyway.
Anarchist310000 said:
is it possible to remove the 60 fps cap that samsung has put on our devices. I dnt like limitations
Click to expand...
Click to collapse
Frankly, your opinion is uneducated. The screen of the Galaxy S II has a refresh rate of 60 Hertz, meaning the screen physically cannot display any material higher than 60 frames per second. If you uncap the software frame rate, then the CPU and GPU of the phone will work harder to render as much material as possible - let's say in this case, we have something that has 80 frames to display in a single second. Yet since the screen cannot display 80 frames per second, 20 of those frames will never be shown, and the resulting movement could even suffer from tearing because of the mismatched refresh rate and frame rate. In order to fix tearing, a technique called vertical sync is employed, which would cut frame rates to 60fps in order to eliminate the extra frames which cause tearing.
So, if we remove the frame rate cap on Samsung's version of Android, then what do we accomplish? We increase the workload on the phone's processors, increasing heat output and decreasing battery life. Rendering above 60fps will generate frames which are never shown, and will introduce visual glitches if vertical sync is not used; vertical sync, in turn, would cap the frame rate to 60fps once again. I hope this post has been helpful.
i'm pretty sure the limit is due to the AMOLED display hardware not being capable of higher than 60Hz, but someone correct me if i'm wrong.
however on some of the tegra II phones, the LCD screens have been getting up to 100 FPS on some benchmarks/tests/examples. so i think its the AMOLED that has the cap for the SGS2.
Be happy its not an EVO.
Sent from my GT-I9100 using Tapatalk
The point, I'm sure, would be to shut up tegra 2 fanboys once and for all...which would be a nice thing.
bcam117 said:
The point, I'm sure, would be to shut up tegra 2 fanboys once and for all...which would be a nice thing.
Click to expand...
Click to collapse
Use Nenamark2 benchmark. It's powerful that it doesn't hit the 60fps. Tegra 2 is only little bit faster than original Galaxy S. SGS2 is twice faster than SGS.
developing said:
Frankly, your opinion is uneducated. The screen of the Galaxy S II has a refresh rate of 60 Hertz, meaning the screen physically cannot display any material higher than 60 frames per second. If you uncap the software frame rate, then the CPU and GPU of the phone will work harder to render as much material as possible - let's say in this case, we have something that has 80 frames to display in a single second. Yet since the screen cannot display 80 frames per second, 20 of those frames will never be shown, and the resulting movement could even suffer from tearing because of the mismatched refresh rate and frame rate. In order to fix tearing, a technique called vertical sync is employed, which would cut frame rates to 60fps in order to eliminate the extra frames which cause tearing.
So, if we remove the frame rate cap on Samsung's version of Android, then what do we accomplish? We increase the workload on the phone's processors, increasing heat output and decreasing battery life. Rendering above 60fps will generate frames which are never shown, and will introduce visual glitches if vertical sync is not used; vertical sync, in turn, would cap the frame rate to 60fps once again. I hope this post has been helpful.
Click to expand...
Click to collapse
well as u said it was an uneducated question and thank u for explaining to me the reasons why it would not be wise to even attempt a mod like this.
developing said:
Frankly, your opinion is uneducated. The screen of the Galaxy S II has a refresh rate of 60 Hertz, meaning the screen physically cannot display any material higher than 60 frames per second. If you uncap the software frame rate, then the CPU and GPU of the phone will work harder to render as much material as possible - let's say in this case, we have something that has 80 frames to display in a single second. Yet since the screen cannot display 80 frames per second, 20 of those frames will never be shown, and the resulting movement could even suffer from tearing because of the mismatched refresh rate and frame rate. In order to fix tearing, a technique called vertical sync is employed, which would cut frame rates to 60fps in order to eliminate the extra frames which cause tearing.
So, if we remove the frame rate cap on Samsung's version of Android, then what do we accomplish? We increase the workload on the phone's processors, increasing heat output and decreasing battery life. Rendering above 60fps will generate frames which are never shown, and will introduce visual glitches if vertical sync is not used; vertical sync, in turn, would cap the frame rate to 60fps once again. I hope this post has been helpful.
Click to expand...
Click to collapse
A doubt,from your post ... shows a relationship between the refresh rate and fps, to me it does not follow that there can be this kind of connection between things.
The frequency is the period of time that elapses between two refresh full image, or better those refresh in a unit of time, while the fps is the ability of the GPU to generate the frames FramePerSecond, I can easily have 60 Hz of frequency and 4000 fps (sbav sbav).
Am I wrong?
Going above 60fps it's like looking at 300+ ppi screen.. you won't notice any significant difference..
Sent from my GT-I9100 using Tapatalk 2
Is it possible to port this amazing game tuner app to our device?
How useful it is? according to my research...
Game Tuner is a truly useful piece of software? From Samsung? Color me surprised, too, but the company's new Game Tuner app is nothing short of incredibly handy for mobile gamers. As you may well know, playing visually-intensive games on your smartphone can demolish the battery fairly quickly. While most such games render at 1080p even on 2K displays like Samsung's, such resolutions can be big draws on both your remaining juice and your device's processor, causing throttling (and thus slowdowns) and excessive power drain. Samsung's new app lets you have a say in just how graphically hungry those games will be, allowing you to adjust maximum frame rate and resolution scaling.
For example, Hearthstone for Android on a Galaxy S6 edge+ renders at, near as I can tell, 1080p natively. With Samsung's Game Tuner app, you can turn that up to a full 1440p (aka 2K and probably not a great idea!), or all the way down to around 480p. The difference is very real. The frame rate can be adjusted from 15 to 60FPS.
ROGFanatics said:
Is it possible to port this amazing game tuner app to our device?
How useful it is? according to my research...
Game Tuner is a truly useful piece of software? From Samsung? Color me surprised, too, but the company's new Game Tuner app is nothing short of incredibly handy for mobile gamers. As you may well know, playing visually-intensive games on your smartphone can demolish the battery fairly quickly. While most such games render at 1080p even on 2K displays like Samsung's, such resolutions can be big draws on both your remaining juice and your device's processor, causing throttling (and thus slowdowns) and excessive power drain. Samsung's new app lets you have a say in just how graphically hungry those games will be, allowing you to adjust maximum frame rate and resolution scaling.
For example, Hearthstone for Android on a Galaxy S6 edge+ renders at, near as I can tell, 1080p natively. With Samsung's Game Tuner app, you can turn that up to a full 1440p (aka 2K and probably not a great idea!), or all the way down to around 480p. The difference is very real. The frame rate can be adjusted from 15 to 60FPS.
Click to expand...
Click to collapse
i dont think we need this.our display is already on hd.the lowest best possible so no need for it.redmi 3 battery life is superb so i relly think we dont need this app.
jokerpappu said:
i dont think we need this.our display is already on hd.the lowest best possible so no need for it.redmi 3 battery life is superb so i relly think we dont need this app.
Click to expand...
Click to collapse
Actually our device is running on 1080p which is FHD ... by this app we can adjust the quality of the game and adjust the framerate for more smoother experience ...
ROGFanatics said:
Actually our device is running on 1080p which is FHD ... by this app we can adjust the quality of the game and adjust the framerate for more smoother experience ...
Click to expand...
Click to collapse
we have an hd screen and you are saying FHD ???how is that.games run on 720p not 1080p on our devices.so dont say things like that
FHD = 1080p
HD = 720p
The redmi 3/pro is a 720p screen resolution. I think the framerate adjustment might be helpful depending on games that arent necessary to have high end graphics but still dont run as well as they could
bikerboi85 said:
FHD = 1080p
HD = 720p
The redmi 3/pro is a 720p screen resolution. I think the framerate adjustment might be helpful depending on games that arent necessary to have high end graphics but still dont run as well as they could
Click to expand...
Click to collapse
IM sorry wrong thread i have redmi note 3 pro im so sorry!
jokerpappu said:
we have an hd screen and you are saying FHD ???how is that.games run on 720p not 1080p on our devices.so dont say things like that
Click to expand...
Click to collapse
IM sorry wrong thread .
So let's talk about gaming and resolution. I recently tried Shadowgun Legends on my mate 10, it was a nice game with great graphics. In the settings you can adjust Graphics and FPS. When I set Ultra High Graphics with 60 FPS, the fps kinda drops alot especially when there are alot of ppl/enemies or explosion (kinda laggy to me). on S9 it's buttery smooth (yeah, they have higher cpu clock speed and better GPU than our mate 10). my only solution is to go lower resolution (HD+ instead of FHD+), then the game is smooth 60 fps.
so I have 3 questions here:
1) can we set certain apps/games to run at what resolution? we have smart resolution, but it doesn't run my game on HD+.. it still runs on FHD+. I kinda hate the idea of changing the resolution manually each time I want to play the game. Was thinking of sticking to HD+ all the time, but the drop in quality of the display is noticeable to me. How about you, Do u feel significant difference between HD+ and FHD+?
2) does gaming using lower resolution consumes much less battery?
3) does graphic settings affect battery consumption?