GAME TUNER(exclusive for samsung devices) for our devices - Xiaomi Redmi 3 Questions & Answers

Is it possible to port this amazing game tuner app to our device?
How useful it is? according to my research...
Game Tuner is a truly useful piece of software? From Samsung? Color me surprised, too, but the company's new Game Tuner app is nothing short of incredibly handy for mobile gamers. As you may well know, playing visually-intensive games on your smartphone can demolish the battery fairly quickly. While most such games render at 1080p even on 2K displays like Samsung's, such resolutions can be big draws on both your remaining juice and your device's processor, causing throttling (and thus slowdowns) and excessive power drain. Samsung's new app lets you have a say in just how graphically hungry those games will be, allowing you to adjust maximum frame rate and resolution scaling.
For example, Hearthstone for Android on a Galaxy S6 edge+ renders at, near as I can tell, 1080p natively. With Samsung's Game Tuner app, you can turn that up to a full 1440p (aka 2K and probably not a great idea!), or all the way down to around 480p. The difference is very real. The frame rate can be adjusted from 15 to 60FPS.

ROGFanatics said:
Is it possible to port this amazing game tuner app to our device?
How useful it is? according to my research...
Game Tuner is a truly useful piece of software? From Samsung? Color me surprised, too, but the company's new Game Tuner app is nothing short of incredibly handy for mobile gamers. As you may well know, playing visually-intensive games on your smartphone can demolish the battery fairly quickly. While most such games render at 1080p even on 2K displays like Samsung's, such resolutions can be big draws on both your remaining juice and your device's processor, causing throttling (and thus slowdowns) and excessive power drain. Samsung's new app lets you have a say in just how graphically hungry those games will be, allowing you to adjust maximum frame rate and resolution scaling.
For example, Hearthstone for Android on a Galaxy S6 edge+ renders at, near as I can tell, 1080p natively. With Samsung's Game Tuner app, you can turn that up to a full 1440p (aka 2K and probably not a great idea!), or all the way down to around 480p. The difference is very real. The frame rate can be adjusted from 15 to 60FPS.
Click to expand...
Click to collapse
i dont think we need this.our display is already on hd.the lowest best possible so no need for it.redmi 3 battery life is superb so i relly think we dont need this app.

jokerpappu said:
i dont think we need this.our display is already on hd.the lowest best possible so no need for it.redmi 3 battery life is superb so i relly think we dont need this app.
Click to expand...
Click to collapse
Actually our device is running on 1080p which is FHD ... by this app we can adjust the quality of the game and adjust the framerate for more smoother experience ...

ROGFanatics said:
Actually our device is running on 1080p which is FHD ... by this app we can adjust the quality of the game and adjust the framerate for more smoother experience ...
Click to expand...
Click to collapse
we have an hd screen and you are saying FHD ???how is that.games run on 720p not 1080p on our devices.so dont say things like that

FHD = 1080p
HD = 720p
The redmi 3/pro is a 720p screen resolution. I think the framerate adjustment might be helpful depending on games that arent necessary to have high end graphics but still dont run as well as they could

bikerboi85 said:
FHD = 1080p
HD = 720p
The redmi 3/pro is a 720p screen resolution. I think the framerate adjustment might be helpful depending on games that arent necessary to have high end graphics but still dont run as well as they could
Click to expand...
Click to collapse
IM sorry wrong thread i have redmi note 3 pro im so sorry!

jokerpappu said:
we have an hd screen and you are saying FHD ???how is that.games run on 720p not 1080p on our devices.so dont say things like that
Click to expand...
Click to collapse
IM sorry wrong thread .

Related

[Q] Slow motion video recording?

I would really love being able to do some slow-mo videos with my SGS2, any way to do so?
The camera simply isn't built for that kind of use. You could do it, if there were software, but the framerate would be atrocious.
Here's an app for playing back videos in slow motion...
https://market.android.com/details?id=com.krovex.slowerVideo&feature=search_result
johncmolyneux said:
The camera simply isn't built for that kind of use. You could do it, if there were software, but the framerate would be atrocious.
Here's an app for playing back videos in slow motion...
https://market.android.com/details?id=com.krovex.slowerVideo&feature=search_result
Click to expand...
Click to collapse
Probably the best and only solution. The camera was only built for up to 30fps I believe. If you know how slow motion cameras work (very high frame rate), you should see how this is a problem .
I'm bringing this thread back to life to save cluttering the board up with yet another similar one. I've been looking for an app to do the same thing and have, like other searching, not found anything to suit.
The reason I'm still chasing it down is that I had the Samsung Jet before my SGSII and even given it's age and utter lack of power compared it had the feature to be able to record video at high speed so that when played back it would be very good quality slow motion (25% speed if my memory recalls correctly).
Now, if that phone could do it so long ago with little native power and a poor camera then surely the SGSII could do something like that at the very least, even if the max video size had to be dropped to 640x480 or similar to keep the framerate more locked in?
Want that too!
Can somebody pls answer this question.. Is 30fps hardware limitation?? Really??
I once had Samsung OmniaHD with 8Mpix camera, probably not much different from any other, and 320x240 resolution it was able to capture 120fps..
How can it be a limitation of hardware? Isn't it possible to write an app that would capture even 240fps at lower resolutions?
8axter said:
Can somebody pls answer this question.. Is 30fps hardware limitation?? Really??
I once had Samsung OmniaHD with 8Mpix camera, probably not much different from any other, and 320x240 resolution it was able to capture 120fps..
How can it be a limitation of hardware? Isn't it possible to write an app that would capture even 240fps at lower resolutions?
Click to expand...
Click to collapse
I'm searching for this since a year from now, I think the problem remains in the drivers and not in android SO, there is one or two android phones that support is, but I dont know how exactly, if I dont misstake samsung galaxy note 2 and one motorola has slowmotion, I belive that they build a driver to use de camera as fast as possible, on other devices I think that is not possible unless some can build such driver, and that probably will need to do in some native assembler code of each device cpu and irqs, unless the company release that driver
the functions of android to get frames from camera are very limited to useless stuff and pre-set formats and fps
I dont know whats about with android 3.1+ or 4, maybe thats SO has this functionality natively
get fast fps from a ccd camera is not a MP issue nor too much CPU requeriments nor related to amount of RAM
with a windows mobile 6.1 device such samsung omnia i900, that has a 625mhz CPU and a 5MP camera you can record 120fps in 320x240, the camera of this phone has ISO 800 (it doesn't mean 800fps, but means that it can get a very tiny little power signal from sensor in a very short amount of time) but android cameras discard this features and incorporates functions very limited and related to normal users
8axter said:
Can somebody pls answer this question.. Is 30fps hardware limitation?? Really??
I once had Samsung OmniaHD with 8Mpix camera, probably not much different from any other, and 320x240 resolution it was able to capture 120fps..
How can it be a limitation of hardware? Isn't it possible to write an app that would capture even 240fps at lower resolutions?
Click to expand...
Click to collapse
I don't think you understand the concept of cameras well. The hardware determines whether it is 30 or 60fps and not the software.
For slow motion, the highest a consumer (or affordable) camera does is 1080p at 60fps.
There are cameras like phantom hd that do well over 1k fps but they cost 100k
Sent from my GT-I9100 using Tapatalk 2
Hidden Username said:
I don't think you understand the concept of cameras well. The hardware determines whether it is 30 or 60fps and not the software.
For slow motion, the highest a consumer (or affordable) camera does is 1080p at 60fps.
There are cameras like phantom hd that do well over 1k fps but they cost 100k
Sent from my GT-I9100 using Tapatalk 2
Click to expand...
Click to collapse
Not completely accurate.
For a consumer camera, the highest framerate at 1080p might be 60fps like you say, but some low cost consumer sensors can do high fps at lower rez. My $100 Canon Elph 100HS from 2011 will do 640x480 at 120fps or (I think) 320x240 at 240fps. I've used the 480p120 option and it came out very nice for sports use, especially for reviewing batting swings with players. The sensor tech for fairly high frame rate at decent (480p) rez is not limited to >$1000 cameras, leading me to believe it's probably more software related. I don't know enough about the sensor in the GSII though.
*Edit*
Apparently the Galaxy S II uses one of two identically spec'd (according to Anandtech) sensors from either Samsung or Sony. The Sony IMX105 specs are here. According to that page the sensor should be capable of 120fps at 1/8 sub sampling. I am not entirely sure what they mean by 1/8 sub sampling, but I would assume that it means using 1/8 of the effective pixel count or about 1M pixels. If all that is true, then the hardware should be capable of 640x480 at 120fps. Some assumptions there, though.

GAME TUNER(exclusive for samsung devices) for our devices

Is it possible to port this amazing game tuner app to our device?
How useful it is? according to my research...
Game Tuner is a truly useful piece of software? From Samsung? Color me surprised, too, but the company's new Game Tuner app is nothing short of incredibly handy for mobile gamers. As you may well know, playing visually-intensive games on your smartphone can demolish the battery fairly quickly. While most such games render at 1080p even on 2K displays like Samsung's, such resolutions can be big draws on both your remaining juice and your device's processor, causing throttling (and thus slowdowns) and excessive power drain. Samsung's new app lets you have a say in just how graphically hungry those games will be, allowing you to adjust maximum frame rate and resolution scaling.
For example, Hearthstone for Android on a Galaxy S6 edge+ renders at, near as I can tell, 1080p natively. With Samsung's Game Tuner app, you can turn that up to a full 1440p (aka 2K and probably not a great idea!), or all the way down to around 480p. The difference is very real. The frame rate can be adjusted from 15 to 60FPS.
ROGFanatics said:
Is it possible to port this amazing game tuner app to our device?
How useful it is? according to my research...
Game Tuner is a truly useful piece of software? From Samsung? Color me surprised, too, but the company's new Game Tuner app is nothing short of incredibly handy for mobile gamers. As you may well know, playing visually-intensive games on your smartphone can demolish the battery fairly quickly. While most such games render at 1080p even on 2K displays like Samsung's, such resolutions can be big draws on both your remaining juice and your device's processor, causing throttling (and thus slowdowns) and excessive power drain. Samsung's new app lets you have a say in just how graphically hungry those games will be, allowing you to adjust maximum frame rate and resolution scaling.
For example, Hearthstone for Android on a Galaxy S6 edge+ renders at, near as I can tell, 1080p natively. With Samsung's Game Tuner app, you can turn that up to a full 1440p (aka 2K and probably not a great idea!), or all the way down to around 480p. The difference is very real. The frame rate can be adjusted from 15 to 60FPS.
Click to expand...
Click to collapse
+1
I doubt it, samsung is pretty protective of their apps, even the simple 'note' app will crash on other devices
otyg said:
I doubt it, samsung is pretty protective of their apps, even the simple 'note' app will crash on other devices
Click to expand...
Click to collapse
But it is possible I think -_-
The apk is available on apk Mirror maybe mod build prop like an s6e or s7 could permit to run it !
Nathing samsung use 3rd party app and give it it own name like it cleaner use clean master data saving use opera data saver etc don't bother it just find on play store

LG V30 Adjust Screen Resolution

Hi,
1st off I love this phone. I am extremely pleased and have zero complaints so far. Buttery smooth too....
My Question is how is it possible that the screen resolution is adjustable? Does the display turn off pixels? Does it merge pixels? Please enlighten me..
Thanks,
Joel
I'm pretty sure it must be 'rooted' first to allow those changes.
old_fart said:
I'm pretty sure it must be 'rooted' first to allow those changes.
Click to expand...
Click to collapse
Sorry even though u r pretty sure. This info is wrong. U DON'T need root. Just like samsung graxe ui. On LG V30 u go to display - screen resolution and switch between 720,1080 or qhd+.
But the OP never asked if changing resolution was possible. He most know that we can already change res in the setting. What he is asking is HOW does lowering resolution works.
Im not sure about this but from tv or any pc monitor u can upscale to max reolution of the monitor or downscale to a lower resolution. The pixel are still on but the screen is not push very hard.
Amoled are very power effecient and this has been discuss in the S8 forum for quite sometimes. After all the testing the xda members have been doing it seems that going from QHD down to 1080(full hd +). Doesnt save that much battery (around 5% better battery)
Actually I'm wondering because on a 1080p TV, when you feed it a 720p video, the TV stays 1080p. The video is just enlarged to fit the 1080p display. On the V30 I'm under the impression that the display will actually change. Kinda like having a 3 displays in 1...
jjcorral said:
Actually I'm wondering because on a 1080p TV, when you feed it a 720p video, the TV stays 1080p. The video is just enlarged to fit the 1080p display. On the V30 I'm under the impression that the display will actually change. Kinda like having a 3 displays in 1...
Click to expand...
Click to collapse
U wont see a smaller screen. The screen will stretch out edge to edge but it will look very blurry if u do 720p. Not so much in 1080p mode. So u can say that the software upcales lower resolution. Just like riptide 2 which u can lower or max res in the setting of the game.
Wait, so the software downscales? You sure? Just Android or all apps too? I don't think so. How could software down scaling effect battery life?
jjcorral said:
Wait, so the software downscales? You sure? Just Android or all apps too? I don't think so. How could software down scaling effect battery life?
Click to expand...
Click to collapse
The screen is cap at 60 hz. Let say u are playing a game ( this goes with the ui smoothness aswell). Since the screen is cap at 60hz means that the fps is up to 60fps max/cap At 1080p is you play a game that can reach 80fps(cause is not pushing QHD pixel) the cpu/gpu doesnt have to work has hard. So instead of doing 80fps it only have to do 60fps meaning that cpu/gpu doesnt have to work 100% since is able to maintain easily the frame per second require from the 60hz screen.
This is why the new RAZER phone with 120hz screen can do 120fps.
Now if u increase the screen to qhd (1440p+). The same game with higher resolution the frame rate will be much lower. Now. The game probably is reaching 55fps instead of 80fps max (is an example). The screen is 60hz (60fps). So the cpu/gpu is gonna be working 100%. Much harder cause is trying to reach 60fps but it cant. Which equals more power comsuption, hotter device and also cpu/gpu throlling cause of the heat.

Horrendous gaming experience. Is my ROG phone faulty?

Hey guys,
I own a Razer Phone 1 and thought upgrading to ROG was a no brainer, faster chipset and oled panel (though 90hz).
My ROG phone is so choppy and laggy compared to my RP1, to the stage I thought my phone was faulty. The games I tried testing were guns of boom, nba 2k, where reaction times and ability to control matters to some degree. I troubleshooted a bit and made sure X mode was on, cleared all the ram, 90hz setting was selected, and I turned on the gaming information and was averaing 50fps which is great for a phone! So why was it so choppy and laggy? I ran the same games on RP1 and reduced the screen to 90hz and ran the same games. The RP1 was perfect, all the choppy frames and lag were gone. So if both ROG and RP1 were running 90hz, and ROG should be having higher frame rates (845 vs 835), then is it because of ROG's oled panel?
Is there anyone else having this problem?
I'll try to upload a video to show the problem? It's a bit discouraging that the latest gaming phone performs worse in the real-world (not benchmark) than an older generation product.
Reuben3 said:
Hey guys,
I own a Razer Phone 1 and thought upgrading to ROG was a no brainer, faster chipset and oled panel (though 90hz).
My ROG phone is so choppy and laggy compared to my RP1, to the stage I thought my phone was faulty. The games I tried testing were guns of boom, nba 2k, where reaction times and ability to control matters to some degree. I troubleshooted a bit and made sure X mode was on, cleared all the ram, 90hz setting was selected, and I turned on the gaming information and was averaing 50fps which is great for a phone! So why was it so choppy and laggy? I ran the same games on RP1 and reduced the screen to 90hz and ran the same games. The RP1 was perfect, all the choppy frames and lag were gone. So if both ROG and RP1 were running 90hz, and ROG should be having higher frame rates (845 vs 835), then is it because of ROG's oled panel?
Is there anyone else having this problem?
I'll try to upload a video to show the problem? It's a bit discouraging that the latest gaming phone performs worse in the real-world (not benchmark) than an older generation product.
Click to expand...
Click to collapse
I love the phone but i do think it's over hyped. Coming from HTC U11+ (835 vs 845 snapdragon) i don't think the differences are big in terms of processor power. My guess the software experience of the phone isn't polished yet to it's potential that's why i believe the next few updates will make the experience more smooth and how it should be.
One disclaimer i think the CN Rom is worse in performance in comparison with a WW Rom (But no real actual proof just a hypothesis) because you will get some games or apps stopping because of missing Google play services or some google apps.
It's a huge difference in person but still noticeable after recording it and uploading it to youtube.
.com/watch?v=8rjgWP5WYHU&feature=youtu.be
(add youtube to the front as I'm new and unable to post links. please also view in 60fps setting)
Reuben3 said:
It's a huge difference in person but still noticeable after recording it and uploading it to youtube.
.com/watch?v=8rjgWP5WYHU&feature=youtu.be
(add youtube to the front as I'm new and unable to post links. please also view in 60fps setting)
Click to expand...
Click to collapse
The link doesn't work.
I also upgraded from Razer Phone to RoG Phone, and I'm loving it. All the games I play are smooth, with colors so much brighter, and vibrant. So happy to have THE Headphone jack back.
ZiCott said:
I also upgraded from Razer Phone to RoG Phone, and I'm loving it. All the games I play are smooth, with colors so much brighter, and vibrant. So happy to have THE Headphone jack back.
Click to expand...
Click to collapse
Thanks Zicott, in that case my phone is very likely defective. I'll see if I can get it repaired .
Tried out guns of boom and it played well on mine

Question Is there anybody know how to set global 4K resolution on xperia 1 iv?

I ve tried wm size command but it no longer work since it is Android 12.
KukusKufy said:
I ve tried wm size command but it no longer work since it is Android 12.
Click to expand...
Click to collapse
Is there any merit to doing that?
I'm middle aged and with not-so-good eyesight, but fhd for me is more than enough.
ov_darkness said:
Is there any merit to doing that?
I'm middle aged and with not-so-good eyesight, but fhd for me is more than enough.
Click to expand...
Click to collapse
I just never see it enable 4K even I m viewing images with gallery app.
So I just want to force it for better experience.
KukusKufy said:
I just never see it enable 4K even I m viewing images with gallery app.
So I just want to force it for better experience.
Click to expand...
Click to collapse
I'm not convinced, if this would be visible. Probably depends on your visual acuity.
Mine is not the best, and for the life of me I can't see the difference between 1440p and 1080p on such a small screen.
ov_darkness said:
I'm not convinced, if this would be visible. Probably depends on your visual acuity.
Mine is not the best, and for the life of me I can't see the difference between 1440p and 1080p on such a small screen.
Click to expand...
Click to collapse
There IS it, I ve paid for it, and I WANT it.
And experience will be different for me when viewing large size image in 1:1 scale.
It is just like refresh rate, since there r people cannot get the difference between 120hz and 60hz(or lower). But you cannot just disable higher refresh rate FOREVER just because there r some people cannot distingurish.
ov_darkness said:
Is there any merit to doing that?
I'm middle aged and with not-so-good eyesight, but fhd for me is more than enough.
Click to expand...
Click to collapse
It's also to remove unnecessary downscale/upscale when watching a 4k movie. Since most app view the screen as a QHD one, VLC for example, will render a 4k video as a QHD one by downscaling it, then the phone will upscale it back to 4K.
Sure you will probably not see a lot of difference with native 4k as the upscaling technology from Sony is pretty good and you still have the 4K screen resolution giving extra sharpness.
Also, what some people seems to forget, is that the image displayed will always be 4K on this screen, a FHD image will be upscaled to 4K by the phone, and the higher pixel density make it far better than the same FHD content on a QHD screen especially for AMOLED screen that are somewhat blurry on the edge due to the subpixels arrangement.
This being said, you can put the screen in native resolution all the time, just going in the developper option and setting the screen minimal width to 1644pixels to match the 1644*3840 pixel resolution. Doing this, VLC that I tried perfectly render a movie in 4K, but your overall UI is ****ed up and you can barely use the phone. That's not what is wanted. Sony is just boring us for 4 generation with its 4k white list apps. I don't even know what is the recommanded app to watch their 4k HDR spiderman extract.
It's stated that the screen only runs at 4k in certain apps and scenarios, Theres no option to change that.
More accurately: The phone only render graphic at 4k in certain apps and scenarios*
The screen always runs at 4K since it's hardware and number of pixels can't physically be changed. The phone upscale every content to 4K all the time but render some whitelisted app directely in 4K. Still better than proper 2K as the pixels are smaller, but also mean your 4K videos on VLC will be downscaled to 2K by VLC then upscaled back to 4K by the phone, only because Sony didn't whitelist VLC that is perfectly able to run native 4K.
I almost have the same question, but instead of 4K I want to set a global 2K resolution.
4K is way too overkill, but 2K is the best middle ground between display clarity and battery life.
that is what you basically have, 99% of the time your phone won't render 4k. Doing that for all scenarios in which things are rendered in 4k would make absolutely zero sense because then they would need to be upscaled again to fit the 4k reselution

Categories

Resources