Related
Enjoy! This thing is looking amazing.
http://www.youtube.com/watch?v=q1IhrSjMy0Q&feature=youtu.be
XxDjbluexX said:
Enjoy! This thing is looking amazing.
Click to expand...
Click to collapse
thats what she...
anyway, I cant wait to get my hands on this. I wonder if sprint stores will have them at opening? I got my reserved does that guarantee I will get one?
that was a pretty good first review, he covered most of my questions.
I'll go ahead and ask, why such a dramatic difference in bench scores between the E3D and the SGS2? I know everyone says "scores don't matter", but it begs the question if they are utilizing similar hardware. Also, I understand that the current set of bench marking test probably do not account for a dual core proc.
The benchmarks also don't account for the higher resolution/pixel count on the E3d.
I think the reason he couldn't find The Green Hornet was cause I read that it came preloaded on the microsd card.... or like he said cause its a preproduction phone
Sent from my PC36100 using XDA App
http://www.youtube.com/watch?v=gJwRH9Sc51Q
here is another new video, from radioshack
Gotta say I'm.pretty impressed..I'm even more excited..the camera and videos looked great..there is def something up with the benchmarks bc this thing flies
I heard its because quadrant is only reading one core cause they haven't updated for the new snapdragon
firmbiz94 said:
Gotta say I'm.pretty impressed..I'm even more excited..the camera and videos looked great..there is def something up with the benchmarks bc this thing flies
Click to expand...
Click to collapse
Sent from my SPH-D700 using XDA App
very low quadrant score 2193, lg optimus 3d has got 2900, SGII 3500
very low smartbench score(game score) 1688 , lg optimus 3d-2822
x7nofate said:
very low quadrant score 2193, lg optimus 3d has got 2900, SGII 3500
very low smartbench score(game score) 1688 , lg optimus 3d-2822
Click to expand...
Click to collapse
Because a useless horribly made app that isn't even optimized for QHD High resolution screens or dual cores defines a phone in the real world...
Same goes for linpack and smartbench and any other apps that claim to "benchmark" devices
My g2x overclocked to 1.5ghz hit 5100 on quadrant yet it wasn't up to my standards or others at that
sent from anything but an iPhone
docmalc said:
I think the reason he couldn't find The Green Hornet was cause I read that it came preloaded on the microsd card.... or like he said cause its a preproduction phone
Sent from my PC36100 using XDA App
Click to expand...
Click to collapse
it was on his phone. I saw the icon when he first started talking about the apps. He mustve just missed it
not sure if this has been mentioned elsewhere.. but if you go through a cashback site (fat wallet) you get $25 back from wirefly. Pre-ordered mine for 179.99 - $25 cb = $154.99 no taxt and free standard shipping.
still no answer about gorilla glass
The real reason behind the benchmarksbis not because the e3d soc is half as powerful as the others its bc its the only soc that has asynchronous cores..quadrant and other can account for the dual cores ..look at the gs2 its off the chart..but the e3d core does not run the same clock speeds on each core..its actually a benefit..an optimization..take those benchmarks.with a grain of salt..if.the processor suck its couldn't eat through 1080p video or run so smoothly..
Was anyone else impressed with the camera quality? Still shots were pretty good, but the reviewer recorded and showed a video recorded in QHD (960 x 540) resolution. It wasn't even 720p and the video quality and audio quality were pretty damn good, imo.
DesJR9 said:
Was anyone else impressed with the camera quality? Still shots were pretty good, but the reviewer recorded and showed a video recorded in QHD (960 x 540) resolution. It wasn't even 720p and the video quality and audio quality were pretty damn good, imo.
Click to expand...
Click to collapse
I agree I thought they looked great..one of the best I've seen..an evo woth sick camera _phone seks
nate420 said:
Because a useless horribly made app that isn't even optimized for QHD High resolution screens or dual cores defines a phone in the real world...
Same goes for linpack and smartbench and any other apps that claim to "benchmark" devices
My g2x overclocked to 1.5ghz hit 5100 on quadrant yet it wasn't up to my standards or others at that
sent from anything but an iPhone
Click to expand...
Click to collapse
I thought i read somewhere that android os wont take full advantage of multi core system untill ICS comes out? That is prob part of the reason as well.
djdisturbed said:
I thought i read somewhere that android os wont take full advantage of multi core system untill ICS comes out? That is prob part of the reason as well.
Click to expand...
Click to collapse
Ice cream will take full advantage of dual core...
But even smartbench claims to be "optimized" for dual core devices... Even though they still have problems reading some dual core frequencies...
My advise don't buy a phone for benchmark scores and reciews....buy it because it will suit your every day needs.... Or dreams (3d video/pictures)
Yes take reviews and benchmarks into consideration but don't base your money on other peoples bias opitions and ****ty coded apps....
sent from anything but an iPhone
nate420 said:
Ice cream will take full advantage of dual core...
But even smartbench claims to be "optimized" for dual core devices... Even though they still have problems reading some dual core frequencies...
Click to expand...
Click to collapse
I can add a bit here...
Smartbench 2011 is optimized for multi-cores (4 cores to be exact). It creates 4 identical threads that are assigned with identical workloads. Whether your phone has 2 or 4 cores, Smartbench (version 2011 only, 2010 was not designed to use multi-cores) will keep them busy, I can assure you.
I do have a problem with reading frequency though. One of the ROM developer has kindly given me some clues as to why this is happening. It is mainly around Tegra 2 devices that don't correctly report the right frequency when it is set. Also, the Sensation seems to be reporting it as zero as well. In the future versions, I will try to measure the clock speed during the run time without affecting the benchmark scores. It will be interesting to see how this works out on async processors such as the ones in the Sensation and this.
And once again, here's a article that explains facts on dual-core support for Android OS. It really doesn't require Ice Cream - Froyo with SMP will utilize both cores just fine:
http://bit.ly/jHw7Ga
I know its a Andreno 220 but how does it fair with something found in Nexus, S2, Tegra 2?
better then Nexus S/ Galaxy S but bit lower then ATT Galaxy S2 and iphone 4S
Take a look at this review
It's a decent gpu except battery consumption and heat problem
papcoz said:
Take a look at this review
Click to expand...
Click to collapse
Where is the link?
Sent From My HTC Amaze
howhi50 said:
Where is the link?
Sent From My HTC Amaze
Click to expand...
Click to collapse
Oh shoot. I'm really sorry. Forgot about link.
http://alturl.com/qr6jh
Zealotki11er said:
I know its a Andreno 220 but how does it fair with something found in Nexus, S2, Tegra 2?
Click to expand...
Click to collapse
yes every phone is geared towards something, I believe the amaze is geared towards best picture taking. SGSII seems more of a gaming device to me. although I must say I feel like the CPU on this device makes up for the galaxy tab 10.1 that I have with tegra 2. My videos are much smoother on my phone especially if I overclock, but I rarely watch videos on such a small screen I rather use my tablet. decoders are also a big part of watching movies. right now all the phones I have seen are not able to decode MKV files very well, since MKV is actually a bin that can contain many file formats such MP4 AVI, with the advantage of high quality, soft encoded subtitles and much more verstatile..I have yet to see a good player that plays MKV files smoothly on android!! GPU is more for gaming and can to a great extend be compensated by the CPU, once we get dual core support with ICS you won't have any problems playing games, not that you should have any right now!!! there's also a rom out that supports dual core cpu, you might want to check that out, if you're looking for a good gaming experience.
I could be wrong but I think the tmobile SGSII also uses andreno 220 no?
Adreno 220 outperforms Tegra 2 in Anandtech benchmarks: http://www.sprintusers.com/forum/showthread.php?t=218757
hope this is not too much info: http://www.youtube.com/watch?v=v3rhQc666Sg lol
seansk said:
hope this is not too much info: http://www.youtube.com/watch?v=v3rhQc666Sg lol
Click to expand...
Click to collapse
Haha
Sent From My HTC Amaze
Yes I was right, the tmobile SGSII runs the same snapdragon processor as the amaze since they needed it for the 42mbps 4g speeds speeds: thus it runs the same gpu as ours...the other SGSII's from Att, verizon, and sprint run the exynos processor which has a better gpu. Right now at T-mobile this is the best you can get
exynos gpu is quadcore but wastes more battery obviously
http://forum.xda-developers.com/showthread.php?t=1277987
more info, snapdragon processor runs 720 an1080p videos better than the exynos, processor according to wikipedia!!
This makes me feel a bit better. My Cousins LG 2X was getting higher score based on him then my AMAZE despite me having more RAM and faster CPU in Quadrant. Stock i score ~ 2.8K and with Custom ROM ~ 3.1K
Zealotki11er said:
This makes me feel a bit better. My Cousins LG 2X was getting higher score based on him then my AMAZE despite me having more RAM and faster CPU in Quadrant. Stock i score ~ 2.8K and with Custom ROM ~ 3.1K
Click to expand...
Click to collapse
Those scores mean nothing!!! ask the more experienced people!
holy crap those benchmark results on the exynos thread were ridiculous. I honesly dont care though, my sensation handled eternal legacy and dead space perfect so im not worried. i would rather have a better camera then gpu on a phone, since i game on my laptop and if i wanted mobile gaming id get the playstation vita which i probably am lol
stratax said:
holy crap those benchmark results on the exynos thread were ridiculous. I honesly dont care though, my sensation handled eternal legacy and dead space perfect so im not worried. i would rather have a better camera then gpu on a phone, since i game on my laptop and if i wanted mobile gaming id get the playstation vita which i probably am lol
Click to expand...
Click to collapse
exactly what I said about mobile gaming , psp gives you a much better mobile gaming experience, but having a great camera on a phone you can save money on a point and shoot for the most part, especially with our camera.
seansk said:
exactly what I said about mobile gaming , psp gives you a much better mobile gaming experience, but having a great camera on a phone you can save money on a point and shoot for the most part, especially with our camera.
Click to expand...
Click to collapse
agreed! the vita has crap cameras but ps3 graphics, im sold aha. i liked my sensation camera so i know i will love the Amaze camera. I was supposed to get my Amaze today but it snowed and UPS rescheduled the date
seansk said:
I have yet to see a good player that plays MKV files smoothly on android!!
Click to expand...
Click to collapse
mx video player has dual core support, a little off topic but it works wonders on even the larger mkv files (~10gb) and has hi10p support now..
F033x said:
mx video player has dual core support, a little off topic but it works wonders on even the larger mkv files (~10gb) and has hi10p support now..
Click to expand...
Click to collapse
tried it, still choppy!!! depends how the video was also encoded. I usually get very high compressed mkv's
---------- Post added at 10:54 PM ---------- Previous post was at 10:51 PM ----------
stratax said:
agreed! the vita has crap cameras but ps3 graphics, im sold aha. i liked my sensation camera so i know i will love the Amaze camera. I was supposed to get my Amaze today but it snowed and UPS rescheduled the date
Click to expand...
Click to collapse
haha, if you like your sensation's camera, Amaze will blow it out of the water...it f/2.2 so takes very macro shots, 28mm which gives you a really side field compared to any phone camera you use today (basically you don't have to move back to get someone entirely in the picture) and backside illuminated for low light conditions... my gf has the sensation, I've tested them with the same conditions. There's no comparison, for the photo enthusiast this is it.
seansk said:
tried it, still choppy!!! depends how the video was also encoded. I usually get very high compressed mkv's
Click to expand...
Click to collapse
hummm..
are you on a stock rom?
because ive tested multiple mkv's (from 170mb to over 10gb) even those at hi10p bitrates, and they run flawlessly on mx.
our adreno 220 is beast imho, coming from the 205 i have noticed a huge difference in the capacity of gaming (sans gta3).
i just wish that the hardware recognized video formats like mkv, ogm and mt2s as native..
seansk said:
haha, if you like your sensation's camera, Amaze will blow it out of the water...it f/2.2 so takes very macro shots, 28mm which gives you a really side field compared to any phone camera you use today (basically you don't have to move back to get someone entirely in the picture) and backside illuminated for low light conditions... my gf has the sensation, I've tested them with the same conditions. There's no comparison, for the photo enthusiast this is it.
Click to expand...
Click to collapse
That's great news ive done some research on it when i was about the get the Radar but ended up with the Sensation. but not getting the Amaze, pretty excited since i love taking pictures and all.
F033x said:
hummm..
are you on a stock rom?
because ive tested multiple mkv's (from 170mb to over 10gb) even those at hi10p bitrates, and they run flawlessly on mx.
our adreno 220 is beast imho, coming from the 205 i have noticed a huge difference in the capacity of gaming (sans gta3).
i just wish that the hardware recognized video formats like mkv, ogm and mt2s as native..
Click to expand...
Click to collapse
oh i'm sorry I havn't tried in on my phone yet, maybe I should, I usually don't like watching video's on my phone, I was referring to my galaxy tab 10.1, with tegra 2, and I don't know how the glaxay tab is formatted but will not let me put more than a 4 gig file on it , I havn't been tweaking my tab as much as my phone lol
Hi there,
I'm confused regarding any speculations, etc if the HTC EVO 3D records 1080p video. The official specs say that it records 720p on 2D now.
Is there a custom rom which allows recording in 1080p? If yes, which is it?
Do you think it's worth the money over the HTC Sensation / Sensation XE? 300eur / 350eur / 399eur
Thanks
It doesn't do 1080p last time I checked. This is more or less a hardware limitation. I would just save my money and wait for the One series instead of considering this phone or the Sensation. Both are pretty outdated now.
Sent from my Galaxy Nexus using XDA
Its not really a hardware limitation. They are 5megapixel so they have enough for 1080p...
Sent from my PG86100 using xda premium
ceyo14 said:
Its not really a hardware limitation. They are 5megapixel so they have enough for 1080p...
Sent from my PG86100 using xda premium
Click to expand...
Click to collapse
1080p is about 2 mp so you're right. But I'm not sure if there's any limitation on processing the 1080p recording. Compressing is more work than decompressing. And even more work for 3d. Not saying it can't be done, but that could be another limitation. I'm not sure where anyone got stuck trying to achieve this.
Sent from my PG86100 using XDA
sensation does 1080p and our evo is technically more powerful, it is software because the wtsb rom does it using gpu rendering.
I think the One S is overpriced for it's specs. It has a Krait 1.5Ghz CPU and Adreno 225 and 8MP. The only thing it has is a better picture and video sensor. Also the 16GB onboard memory is not expandable! (no MicroSD) ;/
The One X is way to big to keep in my hand - 4.7inch. more than 4.3inches screen is an overkill for me ;/
The One X would be a revolutionary phone, though the size is what keeps me back.
Would consider spending 300eur vs 500eur? 200eur difference!
Also is the wtsb rom stable enough? Heard it has bugs in messages, 3D games, and some more. Have these been fixed?
Necron8 said:
I think the One S is overpriced for it's specs. It has a Krait 1.5Ghz CPU and Adreno 225 and 8MP. The only thing it has is a better picture and video sensor. Also the 16GB onboard memory is not expandable! (no MicroSD) ;/
The One X is way to big to keep in my hand - 4.7inch. more than 4.3inches screen is an overkill for me ;/
The One X would be a revolutionary phone, though the size is what keeps me back.
Would consider spending 300eur vs 500eur? 200eur difference!
Also is the wtsb rom stable enough? Heard it has bugs in messages, 3D games, and some more. Have these been fixed?
Click to expand...
Click to collapse
LOL, One S is way better than One X and One XL is better than both.
The Dual-core krait is a lot more powerful than Quad-core tegra 3.
Search "tegra3 vs krait" on google and see benchmark tests and reviews.
ceyo14 said:
Its not really a hardware limitation. They are 5megapixel so they have enough for 1080p...
Sent from my PG86100 using xda premium
Click to expand...
Click to collapse
mp its not the issue here, frames/sec while sustaining those mp it is...
if the camera requires more than 1/60 of sec to elaborate those pixels you cant use it for video, only for still images.
Ah I see, I think it's worth the wait for the One S then. I've compared some benchmarks, mainly tegra 3 gets defeated in loads of benchmarks as it's not using its full potential - 4 cores. Although tegra 3 scores higher in GPU intensive stuff.
One S get around the 430eur mark and I'll buy you will it?
Necron8 said:
Ah I see, I think it's worth the wait for the One S then. I've compared some benchmarks, mainly tegra 3 gets defeated in loads of benchmarks as it's not using its full potential - 4 cores. Although tegra 3 scores higher in GPU intensive stuff.
One S get around the 430eur mark and I'll buy you will it?
Click to expand...
Click to collapse
mostly look like that snapdragon 3 was really memory starved, nearly all the S4 speed increment comes out of moving from a single channel 266mhz memory interface to a dual channel 500mhz one.
point of note, tegra 3 has a 1066mhz dual channel one and still is slower, in this case is just a core efficiency problem, probably the common cache memory is too small and the cores fight for accessing memory between themselves.
meanrom has a 1080p option, but it doesn't work.
Sent from my Transformer Prime TF201 using Tapatalk 2 Beta-4
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
1080p 3D recoding?
Hi guys!
This, allmost 1 year old ROM, in his description says it has not 1080p 2D recording but "1080p 3d recording in cam"
http://forum.xda-developers.com/showthread.php?t=1205331
This is CDMA version, so I cannot try it.
Can anyone test it?
And there are a lot of "Can EVO 3D do 1080p?" questions, and nobody even mentioned this ROM. Why?
The amaze camera app has the 1080p bit rate and you can find it in the dev section
Sent from my EVO 3D x515m s off using xda premium
Epic games has released the Epic Citadel Demo on the Google Play Store. It is a demo for android devices showing off the Unreal Engine. You can also do a benchmark with it. It looks amazing on the Nexus 10 screen I am running Paranoid 2.99 and using KTManta kernel. Screen resolution shows up as 2560 x 1504.
Playstore Link: https://play.google.com/store/apps/...SwxLDEsImNvbS5lcGljZ2FtZXMuRXBpY0NpdGFkZWwiXQ..
Screen Resolution 100% Performance HQ
Stock speeds = 47.7 fps
GPU @612 = 54.2
It is capped around 60fps because the highest fps I see during the demo is 61fps.
I ran the benchmark on my HTC Rezound all speeds stock. Resolution shows in demo as 1280 x 720 and got 28.5fps.
My Score
My Nexus 10 (stock apart from recovery and root) scored 52.7 on High Quality.
My Nexus 4 by comparison scored 55.4 again on High Quality.
Different resolutions though, and yes it must be capped at 60/61 fps.
Holy hell the demo is amazing
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I get around 45-47
I got average 50fps in High Quality setting.
The quality was awesome!
styckx said:
Holy hell the demo is amazing
Click to expand...
Click to collapse
Sent from my Nexus 10 using xda premium
Demo almost makes me wanna play all my games on my Nexus 10 and give away my PS3.....OK jk, but it is sick though lol
Sent from my Nexus 10 using Tapatalk HD
The results we get make me believe that we could get better than console level graphics if we were running @1280x800
The game devs should start letting us choose the resolution by now, they'll eventually have to do it anyways.
Imagine running Skyrim, hell if 720p isn't possible then 960x540 would be great too (though we'll probably have to wait years until we see games like that on mobile)
Fidelator said:
The results we get make me believe that we could get better than console level graphics if we were running @1280x800
The game devs should start letting us choose the resolution by now, they'll eventually have to do it anyways.
Imagine running Skyrim, hell if 720p isn't possible then 960x540 would be great too (though we'll probably have to wait years until we see games like that on mobile)
Click to expand...
Click to collapse
I don't know. Even though you would be pushing fewer pixels, chances are that none of the games you currently play are actually 2560 by 1600 in either texture quality or polygon complexity. I am betting that while we would see a performance jump from reduced resolution, it would not be linear or exponential but more gradual.
Fidelator said:
The results we get make me believe that we could get better than console level graphics if we were running @1280x800...
Click to expand...
Click to collapse
http://forum.xda-developers.com/showpost.php?p=36983073&postcount=311
espionage724 said:
http://forum.xda-developers.com/showpost.php?p=36983073&postcount=311
Click to expand...
Click to collapse
Having those tweaks is really useful, thanks for the link and well, that was unexpected, could anyone explain why does this happen?
Fidelator said:
Having those tweaks is really useful, thanks for the link and well, that was unexpected, could anyone explain why does this happen?
Click to expand...
Click to collapse
When you increase the resolution of the output without increasing the complexity of the underlying models (buildings and trees etc) or increasing the size of the textures used on those models (the cobblestone or green of the leaves or sky etc), the graphics chip is just doing the same work it would do for a lower resolution screen and performing a simple scale. Simple output scaling is cheap and is built into almost any graphics chip.
Unless Epic releases an updated version of the software with super high res models or textures, the result will be the same for screens that have higher resolutions like our Nexus 10.
MrGrimace said:
When you increase the resolution of the output without increasing the complexity of the underlying models (buildings and trees etc) or increasing the size of the textures used on those models (the cobblestone or green of the leaves or sky etc), the graphics chip is just doing the same work it would do for a lower resolution screen and performing a simple scale. Simple output scaling is cheap and is built into almost any graphics chip.
Unless Epic releases an updated version of the software with super high res models or textures, the result will be the same for screens that have higher resolutions like our Nexus 10.
Click to expand...
Click to collapse
That's not entirely true. While textures are indeed scaled, almost everything increases in complexity as you increase resolution. Many GPU operations involve computation on a per pixel basis.
Sent from my Nexus 10 using Tapatalk HD
dalingrin said:
That's not entirely true. While textures are indeed scaled, almost everything increases in complexity as you increase resolution. Many GPU operations involve computation on a per pixel basis.
Sent from my Nexus 10 using Tapatalk HD
Click to expand...
Click to collapse
I would think it depends on when those adjustments are made in the epic engine's pipeline. If the last step in the pipeline is the scalar then it would matter very little. If, as you suggest, they are applied to the final fully scaled draw buffer then yeah, that particular operation would require more effort on the chip's part.
To be honest, I have no idea when or what image convolution or per pixel operations Epic is doing in this demo. The anecdotal evidence thus far seems to indicate it doesn't make much of a difference.
Sent from my Nexus 10 using Tapatalk HD
MrGrimace said:
I would think it depends on when those adjustments are made in the epic engine's pipeline. If the last step in the pipeline is the scalar then it would matter very little. If, as you suggest, they are applied to the final fully scaled draw buffer then yeah, that particular operation would require more effort on the chip's part.
To be honest, I have no idea when or what image convolution or per pixel operations Epic is doing in this demo. The anecdotal evidence thus far seems to indicate it doesn't make much of a difference.
Sent from my Nexus 10 using Tapatalk HD
Click to expand...
Click to collapse
I thought you were replying in regards to my hack to make the Nexus 10 run @ 1280x800 rather than in engine adjustments.
Sent from my Nexus 10 using Tapatalk HD
dalingrin said:
I thought you were replying in regards to my hack to make the Nexus 10 run @ 1280x800 rather than in engine adjustments.
Sent from my Nexus 10 using Tapatalk HD
Click to expand...
Click to collapse
I meant more in general for OpenGL pipeline. If your hack fools the Epic engine into outputting a lower res and then scaling then (I would think) the results would only be significantly different if the models or textures were swapped out at different resolutions. (The one exception being adjustments applied to the entire draw buffer after scaling to 2560 by 1600).
If you think I am way off base let me know. It is the only way I learn sometimes
Sent from my Nexus 10 using Tapatalk HD
MrGrimace said:
I meant more in general for OpenGL pipeline. If your hack fools the Epic engine into outputting a lower res and then scaling then (I would think) the results would only be significantly different if the models or textures were swapped out at different resolutions. (The one exception being adjustments applied to the entire draw buffer after scaling to 2560 by 1600).
If you think I am way off base let me know. It is the only way I learn sometimes
Sent from my Nexus 10 using Tapatalk HD
Click to expand...
Click to collapse
Right, with my hack all of userspace is rendered at 1280x800 and it is only scaled right before drawing. I imagine in engine resolution changing is approximately the same. The reason there aren't major FPS changes is due to the vsync limiting the max FPS and likely some other bottleneck affecting the minimum FPS.
Sent from my Nexus 10 using Tapatalk HD
dalingrin said:
Right, with my hack all of userspace is rendered at 1280x800 and it is only scaled right before drawing. I imagine in engine resolution changing is approximately the same. The reason there aren't major FPS changes is due to the vsync limiting the max FPS and likely some other bottleneck affecting the minimum FPS.
Sent from my Nexus 10 using Tapatalk HD
Click to expand...
Click to collapse
Ooh, good point. I forgot about VSync.
Sent from my Nexus 10 using Tapatalk HD
Anyone grab the newest update with the new Ultra High Quality/100% scale settings? I only average 20FPS now and a lot of areas are are much lower. It also (even with trinty kernel) lasts no more than a few seconds at 1700MHz on each core (if you're lucky) before throttling down to 1000MHz on each core.
On my Nexus 4 the Ultra High Quality setting seems to have little no no affect on Benchmarks as I average about the same (52FPS)
EDIT: Held the unit in front of a blasting AC unit to prevent thermal throttle and got the same score..
hey guys so i was planing to get the tegra note tablet. but reading up i see the snapdragon 800 cpu is pretty good too,
what one do i pick !? i have around £200-300 mark, i cant find any snapdragon 800 Tablets out there, im a Pc gamer looking for a kind of gaming tablet. anyhelp would be amazing.
thanks 181jenkins
I'd go for tegra 4 if you're a gamer
Please Don't Forget To Press The Thanks Button!! :thumbup:
Either one will be fine... The snapdragon 800 is a beast also
baileyjr said:
Either one will be fine... The snapdragon 800 is a beast also
Click to expand...
Click to collapse
gahh im a performance guy i like to have the Highest in the benchmarks, thats why im was looking at the snapdragon 800 now, but the tegra 4 has 72 gpu cores... hate looking for tablets lol
Tegra 4 has less games than snapdragon
They are just same in performance
But going with s800 will be a wise choice due to high dev support
Go for galaxy note 3 it has s800 cpu with 3gb ram
Sent from my IM-A850K using Vegaviet App
baileyjr said:
Either one will be fine... The snapdragon 800 is a beast also
Click to expand...
Click to collapse
adeelraj said:
Tegra 4 has less games than snapdragon
They are just same in performance
But going with s800 will be a wise choice due to high dev support
Go for galaxy note 3 it has s800 cpu with 3gb ram
Sent from my IM-A850K using Vegaviet App
Click to expand...
Click to collapse
less games? how come? i thought the tegra 4 will have more "graphics" than the snapdragon?
im looking for a tablet for the 200-300 mark.
thanks 181jenkins
181jenkins said:
less games? how come? i thought the tegra 4 will have more "graphics" than the snapdragon?
im looking for a tablet for the 200-300 mark.
thanks 181jenkins
Click to expand...
Click to collapse
I would like to suggest a tab:
Try Google Nexus 7 (2013)
Please Don't Forget To Press The Thanks Button!! :thumbup:
adi160699 said:
I would like to suggest a tab:
Try Google Nexus 7 (2013)
Please Don't Forget To Press The Thanks Button!! :thumbup:
Click to expand...
Click to collapse
i have the nexus 7 2013 version, and i want to move away, i mean i went to the nexus 7 2012 version for the performance, and it seams they ate going away from that and going to more of the " screen resolution" side of things. i mean i dont really care about the resolution, as the higher it is the more fps it will take away from performance,
thanks 181jenkins.
Consider the Tegra Note or Shield
181jenkins said:
i have the nexus 7 2013 version, and i want to move away, i mean i went to the nexus 7 2012 version for the performance, and it seams they ate going away from that and going to more of the " screen resolution" side of things. i mean i dont really care about the resolution, as the higher it is the more fps it will take away from performance,
thanks 181jenkins.
Click to expand...
Click to collapse
I am waiting on a Tegra Note for $199 (~150GBP I suspect). Frame rates should be nearly 2x that of the Nexus 7 2013, which has 2.5x the number of pixels and a weaker GPU. The HP Slate 7 Extreme may be the first variant available. It also has computational photography featires (real-time HDR, track-focus, and slow-motion with a 5MP camera), very good sound, and a highly accurate stylus. Recent builds have shown Antutu scores of >36K (see YouTube Chinese review), versus ~20K for the highest N7 2013 scores. And yes, that is at least as high as the Sony Xperia Xperia Z Ultra phablet which uses an S800.
The S800 in theory has a stronger GPU but a weaker CPU. The real picture is clouded by the fact that certain vendors (see arstechnica.com_gadgets_2013_10_galaxy-note-3s-benchmarking-adjustments-inflate-scores-by-up-to-20 - replace underscores with slashes) have gamed the benchmarks when using the S800. The T4 has generally shown higher benchmarks than the original reference builds (e.g. Antutu on my Shield is 41.5k vs 36.5k), whereas the S800 has yet to beat their reference design performance. Of course, their reference phone build was about a half-inch thick. So that might have something to do with it...
If you want ultimate FPS performance, get the Shield. It actually has a (very quiet) fan so the device can run at close to 100% capacity for hours - something no phone or tablet can do, and there is no benchmark gaming as confirmed by Ars Technica. The Tegra Note would be a good second choice. After that, things get murkier, with the Sony S800-based Xperia Z Ultra being a decent choice. However, it's stylus looks quite inferior to the Note (no pressure sensitivity, for example), and the higher PPI will translate into slower FPS. The camera is 8MP vs 5MP for the note, but the Z doesn't the same real-time capabilities, AFAIK.
Some people claim that the T4 is a "power hog", and Toshiba's poorly engineered T4 tablet heat-sink hasn't helped this view. But Laptop Magazine has shown the Shield running 4.2W TDP for the T4 at 1.9Ghz under hours of heavy use, which compares favorably to the S800 design TDP (see fudzilla.com_home_item_31532-qualcomm-aims-at-25-to-3w-tdp-for-phones).
Hope that helps!
deppman said:
I am waiting on a Tegra Note for $199 (~150GBP I suspect). Frame rates should be nearly 2x that of the Nexus 7 2013, which has 2.5x the number of pixels and a weaker GPU. The HP Slate 7 Extreme may be the first variant available. It also has computational photography featires (real-time HDR, track-focus, and slow-motion with a 5MP camera), very good sound, and a highly accurate stylus. Recent builds have shown Antutu scores of >36K (see YouTube Chinese review), versus ~20K for the highest N7 2013 scores. And yes, that is at least as high as the Sony Xperia Xperia Z Ultra phablet which uses an S800.
The S800 in theory has a stronger GPU but a weaker CPU. The real picture is clouded by the fact that certain vendors (see arstechnica.com_gadgets_2013_10_galaxy-note-3s-benchmarking-adjustments-inflate-scores-by-up-to-20 - replace underscores with slashes) have gamed the benchmarks when using the S800. The T4 has generally shown higher benchmarks than the original reference builds (e.g. Antutu on my Shield is 41.5k vs 36.5k), whereas the S800 has yet to beat their reference design performance. Of course, their reference phone build was about a half-inch thick. So that might have something to do with it...
If you want ultimate FPS performance, get the Shield. It actually has a (very quiet) fan so the device can run at close to 100% capacity for hours - something no phone or tablet can do, and there is no benchmark gaming as confirmed by Ars Technica. The Tegra Note would be a good second choice. After that, things get murkier, with the Sony S800-based Xperia Z Ultra being a decent choice. However, it's stylus looks quite inferior to the Note (no pressure sensitivity, for example), and the higher PPI will translate into slower FPS. The camera is 8MP vs 5MP for the note, but the Z doesn't the same real-time capabilities, AFAIK.
Some people claim that the T4 is a "power hog", and Toshiba's poorly engineered T4 tablet heat-sink hasn't helped this view. But Laptop Magazine has shown the Shield running 4.2W TDP for the T4 at 1.9Ghz under hours of heavy use, which compares favorably to the S800 design TDP (see fudzilla.com_home_item_31532-qualcomm-aims-at-25-to-3w-tdp-for-phones).
Hope that helps!
Click to expand...
Click to collapse
I've got the Z Ultra as a daily driver and its very good... And the Snapdragon 800 cpu has been overclocked to 2.7ghz over in the Z1 forum. Not thats thats recommended lol
That tegra note looks really sweat gaming platform for the price though, I suspect they have kept the resolution down to keep the price down, but that resolution is perfect for better gaming performance. Stylus is a plus as well...
Its a pitty the tegra 4 hasn't made its way to more phones/phablets. I think they will shift far more tablets than Shields as it a more versatile device for more people.. Anyone know if it will have the streaming capability of the shield? I suspect not.
Bro go for xolo play tab tegra4 obvi nvidia is the best for gaming and also tegra is overclockable
Sent from my GT-I8552 using xda premium
deppman said:
I am waiting on a Tegra Note for $199 (~150GBP I suspect). Frame rates should be nearly 2x that of the Nexus 7 2013, which has 2.5x the number of pixels and a weaker GPU. The HP Slate 7 Extreme may be the first variant available. It also has computational photography featires (real-time HDR, track-focus, and slow-motion with a 5MP camera), very good sound, and a highly accurate stylus. Recent builds have shown Antutu scores of >36K (see YouTube Chinese review), versus ~20K for the highest N7 2013 scores. And yes, that is at least as high as the Sony Xperia Xperia Z Ultra phablet which uses an S800.
The S800 in theory has a stronger GPU but a weaker CPU. The real picture is clouded by the fact that certain vendors (see arstechnica.com_gadgets_2013_10_galaxy-note-3s-benchmarking-adjustments-inflate-scores-by-up-to-20 - replace underscores with slashes) have gamed the benchmarks when using the S800. The T4 has generally shown higher benchmarks than the original reference builds (e.g. Antutu on my Shield is 41.5k vs 36.5k), whereas the S800 has yet to beat their reference design performance. Of course, their reference phone build was about a half-inch thick. So that might have something to do with it...
If you want ultimate FPS performance, get the Shield. It actually has a (very quiet) fan so the device can run at close to 100% capacity for hours - something no phone or tablet can do, and there is no benchmark gaming as confirmed by Ars Technica. The Tegra Note would be a good second choice. After that, things get murkier, with the Sony S800-based Xperia Z Ultra being a decent choice. However, it's stylus looks quite inferior to the Note (no pressure sensitivity, for example), and the higher PPI will translate into slower FPS. The camera is 8MP vs 5MP for the note, but the Z doesn't the same real-time capabilities, AFAIK.
Some people claim that the T4 is a "power hog", and Toshiba's poorly engineered T4 tablet heat-sink hasn't helped this view. But Laptop Magazine has shown the Shield running 4.2W TDP for the T4 at 1.9Ghz under hours of heavy use, which compares favorably to the S800 design TDP (see fudzilla.com_home_item_31532-qualcomm-aims-at-25-to-3w-tdp-for-phones).
Hope that helps!
Click to expand...
Click to collapse
i was looking at the shield but im in the uk adn the price of getting it shipped would be £100 ish with import tax etc, i cant see the point in spending around £350 on a shield when it retails at around £250 mark :/ i wish i could get one, but for now im waiting for the T4 note, anyone have any idea on when its coming out !? i keep thinking about the T4 as the tega zone and better looking games.
thanks 181jenkins
More Tegra Note Info
The chinese reviews are below. Use google translate. Also, I had to replace '/' with ' ' to get around the no-link ban.
A good overview is at pie.pconline.com.cn 365 3650116.html. Notice there is a mistake - the Note 7 does have a front facing VGA cam. And here is a video (remove the spaces): youtube.com-watch ?v= 4xOL3MtXEPU.
The video shows good benchmark scores, and highlights the use of the stylus. Personally, I wish this damn thing would come out! I really want a tablet with a stylus!
deppman said:
The chinese reviews are below. Use google translate. Also, I had to replace '/' with ' ' to get around the no-link ban.
A good overview is at pie.pconline.com.cn 365 3650116.html. Notice there is a mistake - the Note 7 does have a front facing VGA cam. And here is a video (remove the spaces): youtube.com-watch ?v= 4xOL3MtXEPU.
The video shows good benchmark scores, and highlights the use of the stylus. Personally, I wish this damn thing would come out! I really want a tablet with a stylus!
Click to expand...
Click to collapse
seen it all just hate waiting for it lol, was rumours that it was going to be released on the 16th of October but obviously not :/, any one had anymore info about this ??