hello frnds..i have published my first app on Google play today..here it is..
https://play.google.com/store/apps/details?id=com.waliaaps.thortorch&hl=en
i want to ask when should i start monetization ..?..and how should i do it?..
thanks in advance
Never. Just keep it for history. And start developing new cool app
hey..thanks for reply..!
i was thinking about educational apps..are they successful?..
KaitlinM said:
I think it's a hard type of app to monetize. Probably ads are the only way since I don't know how in-app purchases would work for such an app (at least guessing based on the description). As for when to monetize, I don't think you need to wait. Obviously more traffic = more money, but if you can do it relatively non-intrusively (maybe on exit), why not?
What kind of educational app?
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app like "interview questions on java," .NET etc
Freshly released apps have to gain attraction of users, so I think the best idea is to wait with ads for later. Also, it needs thousands of installs to make any revenue, so IMO better to focus on gaining installs first
mkrstudio said:
Freshly released apps have to gain attraction of users, so I think the best idea is to wait with ads for later. Also, it needs thousands of installs to make any revenue, so IMO better to focus on gaining installs first
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For ads, it's better to integrate them from the beginning to avoid massive negative reviews after adding them. If your app is valuable and ads are not intrusive (banners and controled iterstitials) your users will accept ads, you have to think about a premium version to avoid complaints from some users who don't accept ads and are ready to pay to remove them. In-App purchases are a more successful than offering a pro version in most cases (remove ads, new features,...etc)
Related
http://digitizor.com/2011/07/21/android-malware/
Android has had its fair share of malware problems. Whenever malware are detected, Google reacts swiftly and remove them. However, according to security researcher Neil Daswani, around 8% of the apps on the Android market are leaking private user data.
Neil Daswani, who is also the CTO of security firm Dasient, says that they have studied around 10,000 Android apps and have found that 800 of them are leaking private information of the user to an unauthorized server. Neil Daswani is scheduled to present the full findings at the Black Hat Conference in Las Vegas which starts on July 30th.
The Dasient researchers also found out that 11 of the apps they have examined are sending unwanted SMS messages.
Google needs to take charge
This malware problem on Android has become too much. One of the main reason that we see malicious apps in the market is because of the lack of regulation in the apps that get into the Android Market.
Sure, the lack of regulation can be good. It means that developers can make their apps without worrying if Google will accept their apps or not. It fits into the pre-existing application distribution model where anyone can develop and publish their own apps.
However, this comes at a price - the malware problem. Yes, most of the problems with these malicious apps can be avoided if only users read the permission requirements of the apps. But, what percentage of the users actually read the permission requirements of all the apps they download?
I think that it is time that Google make approval of the apps a requirement before it gets into the Market. They do not need to do it like Apple, but a basic security check before an app gets on the market will be nice.
If nothing is done about and this problem is allowed to grow, it will end up killing the platform.
Ur a good man
Sent from my PG86100 using XDA Premium App
Get an iPhone then.
Don't know if apple should approve or disaproove since that can slow down the release of new apps, but they need to check, that's for sure.
Yeah, just read permissions when installing applications. A lot of them will state access to personal data (such as contacts, browser history, etc.)
Such apps like MP3 downloaders contain ALOT of this malware.
if you're that paranoid.....LBE Privacy Guard + Droidwall = #winning
This article is very true in sense of lacking of control on big G part. My friend developed an app and he was able to get it into market almost instantly. I was very shocked to find that no scanning or checking was done.
Therefore, it's a risk that we take everyday to use these apps, specially, custom ROMs because who knows what it installed really. Users just need to be aware of their action, and don't use bank apps on rooted devices, or corporate email on rooted devices, or email yourself passwords to your online banking from your rooted devices. My thought is that, if it's out there then somebody can get it these days with all the technologies.
A little bit of common sense when installing apps can go a long way. You stifle the market too much when you cater to the lowest common denominator but then if you don't you get stuff like this.
+1 on Droidwall too, great app. Just don't turn it on and then forget about it before getting it set up properly, it's a pain figuring out why you can't use the internet on anything lol
xHausx said:
A little bit of common sense when installing apps can go a long way. You stifle the market too much when you cater to the lowest common denominator but then if you don't you get stuff like this.
+1 on Droidwall too, great app. Just don't turn it on and then forget about it before getting it set up properly, it's a pain figuring out why you can't use the internet on anything lol
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hahaha, was tryna to download a new app and wondering why it just stalled kept on saying, downloading..... downloading paused....blah blah!!! lol
turns out it was droidwall (even with market enabled) lol
Yea when a simple clock widget wants to read your contact, data and location but has no ads or settings, I avoided that one.
I prefer the risk of an open system to the purgatory that is a closed system ruled by a draconian company any day.
Oh look iOS does this too.
/troll
DoctorComrade said:
Oh look iOS does this too.
/troll
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hah, they're at almost 50%
Hello,
I've been reading a few threads and posts about earning revenue from apps without the use of advertising. I've used Admob network before, but over the past month and a half I've used Sellaring ad network. These guys do audio ads and they add a few good dollars to my pocket each month. In fact, a few more months of incoming ad revenue (and more users to my apps) and I may be able to cut down my day job.
I want to ask here, why is there a great objection to advertising on apps? I see a lot of the opposition here among XDA forum members and much less of it on any other forum. Ad revenue is a potential that can give developers the resource to develop more... this is what many of us want isn't it?
Hope I'm not offending anyone, would appreciate your input.
I don't think anyone here objects to in-app adds. There are many apps with both ad-supported and paid ad-free versions, so people will either buy them or use the ad-supported free version. Those kind of ads don't really bother people. I think the biggest problem people have with ads is with ad-delivery systems like AirPush. Those are intrusive and ruin the experience of using the phone. Coming from the internet, it doesn't feel right to get ads pushed to your notification bar automatically. It's like pop-up windows on many sites on the internet (eg. www.piratebay.se). Nobody likes them.
Since phones are our personal devices and we store so much of personal data on them, it doesn't feel right when we randomly receive ads like that without any control over it (except a convoluted opt-out process). It's an intrusion of privacy. That's the only issue in my opinion.
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
But do you find banner ads less annoying when you're playing a game? Where do you draw the line between intrusive and non intrusive?
Ad networks like airpush and sellaring make it possible for app developers to make money from their entire installed base... even users who don't use the app every day. For me, that helps to generate a lot more cash.
I don't mind the little in app banner ads. The push notification ads are really annoying, and feels like malicious adware. I will instantly uninstall any app that pushed notification ads.
spunker88 said:
I don't mind the little in app banner ads. The push notification ads are really annoying, and feels like malicious adware. I will instantly uninstall any app that pushed notification ads.
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Exactly. I uninstall anything that pushes notification bar ads as for me they feel intrusive whereas in app ads I have no problems with.
Dave
Sent from my LG P920 using Tapatalk
What do you think of this? http://www.bangstyle.com/2012/03/google-phone-ads/
Looks like Google is making steps in the same direction.
Rob45 said:
What do you think of this? http://www.bangstyle.com/2012/03/google-phone-ads/
Looks like Google is making steps in the same direction.
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I think that's a stupid idea, but meh, if it makes money it can't be that bad. It better be optional though!
Sent from my GT-I9100 using XDA
Rob45 said:
But do you find banner ads less annoying when you're playing a game? Where do you draw the line between intrusive and non intrusive?
Ad networks like airpush and sellaring make it possible for app developers to make money from their entire installed base... even users who don't use the app every day. For me, that helps to generate a lot more cash.
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Click to collapse
It's likely your app's users do not know where the ads are coming from. I know if I downloaded an app that caused constant advertising to appear on my phone, I would remove it immediately and never deal with that developer again. You have to also look at it from a value proposition. If you are not providing a user with value (i.e. they are not currently using your app), why should they be providing you with value via ad revenue? And imagine if every developer had separate, out-of-app ads. Your phone would be unusable.
Rob45 said:
What do you think of this? http://www.bangstyle.com/2012/03/google-phone-ads/
Looks like Google is making steps in the same direction.
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As long as it doesn't get as bad as the Google ads in this satire video from the Onion:
http://www.youtube.com/watch?v=Xtuxax8Dtk4
spunker88 said:
As long as it doesn't get as bad as the Google ads in this satire video from the Onion:
http://www.youtube.com/watch?v=Xtuxax8Dtk4
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LMFAO the Yphone! Couldn't stop laughing!
Sent from my GT-I9100 using XDA
spunker88 said:
As long as it doesn't get as bad as the Google ads in this satire video from the Onion:
http://www.youtube.com/watch?v=Xtuxax8Dtk4
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That's hysterical!! But only cause it takes it to extreme...
Ring back ads are meant to be played during the Ring Back Tone.
nemosomen said:
It's likely your app's users do not know where the ads are coming from. I know if I downloaded an app that caused constant advertising to appear on my phone, I would remove it immediately and never deal with that developer again. You have to also look at it from a value proposition. If you are not providing a user with value (i.e. they are not currently using your app), why should they be providing you with value via ad revenue? And imagine if every developer had separate, out-of-app ads. Your phone would be unusable.
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I agree that you have to provide value to users. But considering most Android users don't pay for apps (statistically) and in-app ads do not convert very well, we're pretty much stuck in between. How can we generate revenue for our work?
What if the ads are fun jingles? Doesn't that provide something of value?
Labor isn't free and ads are just one way to monetize. The only question that matters is one related to the Golden Rule.
Would you use an app with ads? Does it bother you? If not, you are doing nothing wrong under the eyes of Bob. If users were to complain and bicker, then perhaps you have another question on your hands: to cater to the users or not.
Thankfully, my phone is rooted and running cyanogenmod, so I can block in-app ads as well as revoke permissions for others that use Air push. I realize that ads are how developers make money and keep the apps free, but that doesn't make me hate ads any less. Any app for which there is no way to block all ads is an app that I will not keep, period.
Sent from my Incredible 2 using XDA
exiquio said:
Labor isn't free and ads are just one way to monetize. The only question that matters is one related to the Golden Rule.
Would you use an app with ads? Does it bother you? If not, you are doing nothing wrong under the eyes of Bob. If users were to complain and bicker, then perhaps you have another question on your hands: to cater to the users or not.
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I'll put up with ads if they are non obtrusive and don't get in the way of using the program. Ads should only be present when the program is open and being used, meaning airpush ads should never be used. They are no different than malicious Windows adware programs that push pop-up ads.
It's not the ads, is the the network
Lets be honest, we all think ad networks are intrusive, messy to deal with (updating SDK's), and overall feel like we "cheapen" our apps when use them. But - they are the most popular "layer" you can slide into a free app in hopes of earning a little revenue from it. Using a completely different model such as fermium, or carrier-billing (Android only at the moment), or in-app purchases go beyond the scope of this post, but are better ways of earning revenue from an app in general.
Let's be honest:
No one like intrusion and advertisements like notifications, audio ads, video ads are intrusive.
Banner ads are fine as all they consume is a part of screen but some app started sending me notifications and I couldn't figure out the source, it's really annoying especially when notification can't be cleared down.
And in android 2.3, there no such feature to swipe the notification. You had to clear all notifications at a time.
I don't think developers object to app ads. There are many developers who have many apps on DesktopAd using banner ads and pop-ups to monetize apps. And I can see banner ads in many Windows apps, but I don't feel them bother me a lot. My apps are on Windows 8.1 desktop platform, I use small banners in my games, I think they would not bother my players. As a result I got generous profits from in-app ads. By the way, my ads SDK is from DesktopAd.com.
Hi, we are launching a new platform to allow app and game developers to get real time user feedback and monetize with every game uninstall. So, hold your breath…OR…
If you prefer to get an earlier test drive, we are opening a limited BETA for developers. Drop us a line and tell us how many daily uninstalls you have and let us know if you are interested to take part in the BETA or if you have any other question. Our email is: [email protected]
Happy New Year!
Ben
ben910 said:
Hi, we are launching a new platform to allow app and game developers to get real time user feedback and monetize with every game uninstall. So, hold your breath…OR…
If you prefer to get an earlier test drive, we are opening a limited BETA for developers. Drop us a line and tell us how many daily uninstalls you have and let us know if you are interested to take part in the BETA or if you have any other question. Our email is: [email protected]
Happy New Year!
Ben
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How exactly are you monetizing uninstalls? Wont that be very annoying for the user? First they hate my app and don't want it, and then they need to watch some type of ad too? Doesn't sound like a good way to get good reviews...
Exactly my thoughts
Uninstall Monetization
$$$$$$$$$
Actually find a new way wanted your opinion about.
I have my flag app with over 1M install called Signal Boosters (Fred Baker)
I was trying to monetize creating my own offerwall and taking offers from the networks, long story, that didn't really hit the jackpot for me.
I had a huge problem of uninstalls (70%) since the walls didn't really work so I got really interested in the uninstall event and how to capture it.
Over a year I was able to capture the uninstall event using and launch a browser at the moment of uninstallation without leaving any traces or processes running on the devices afterwards (no trojans or anything that gets you banned)
(I saw some very popular and known apps use this implementation to survey the users that uninstalled and that was my inspiration)
I wasn't sure how to use it without pissing off someone and if it's actually allowed so I integrated it in my app and never talked to anyone about it.
A month ago or so I came across a company called APPJOLT doing exactly that.
I registered and entered their dashboard and saw they developed a whole system around this technique with the purpose to offer your users an incentive to come back to your app or cross-promote to other apps.
They have an option for free cross-promotion campaign so it hit me right away I can use their system with a CPI offer I took for my offerwall from one of the networks, so at the moment of uninstall it will show the offer and I will get paid for it.
I couldn't believe it but it worked, I see almost 1K uninstalls a day and generate around 70 conversions which generates $30-50 a day.
Not sure if I hit gold or not, just wanted to ask the members of this forum how can I improve this flow? or am I missing anything?
$$$$$$$$$
Please be aware that it might be against google policy. There is no notification about that your app has been uninstalled (or the uninstallation started), so they use background service that checkes if the user is currently trying to uninstall your app. Also, the earnings reported here are very high (eCPM $30 - $50), while ad networks pay usually between $1 - $3 for interstitial ads, I don't think you can get such high eCPM for uninstallations, I would expect something at least 10x lower.
Cool idea but it's hard to make it practical and implement it. So, how exactly are you monetizing from uninstalls I wonder..
I can guaranty you that you will get A LOT of 1 star. I will for sure install the game again just to give it 1 star.
Hi everybody!
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Thank you so much!
2 ways
There are two main ways to make money from mobile app.
One: you create an app and charge people for using it. You decide they should pay you through app purchase or in-app purchase. People usually don't buy an app unless it's very popular. So I suggest you offer in-app purchase. You can let them use one part of the app free (to make them like it) and pay money to use the app completely.
Two: you create a free app and allow advertisers to put their ad in your app. You and advertisers will work through a mediate platform. I have used 3 mobile ad platform: Admob, StartApp, Adsota. And I recommend Adsota & Admob. StartApp is ok but the 2 other two just work better for me,
In case you want to show video ads, instead of banners/pictures. I heard that AdColony is great for video advertising. But haven't used it myself yet.
We are living in 2015, so now free-app model much more popular, then paid
Admob + In-app purchases is the best way, I suppose
In XDA, there is a thread "how to monetize your android application". that is to tell you how to monetize your application. that worth you to read if you want to make money from App.
3 ways is minimum
You should cover all users. Some can pay, some can watch video to get some features in your app, other can see banner or other static ads. The main thing is your app's quality. Good luck!
I would recommend adding ads to your app and create a version that users can buy to remove the ads, win win situation
An amazing website!
konop said:
Hi everybody!
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Thank you so much!
Click to expand...
Click to collapse
Hello! There are many sites like admob.
You should try to promote your app using companies like "Waypedia". They even make a marketing strategy for your app!
Work on building brand awareness by making profiles in the social networks, set up a website, use Google Adwards, create a blog for the user, etc.
best is admob
Sent from my LENOVO A760 using Tapatalk
Admob + In-app purchases :good:
AD Cooperation
if you want to monetizate your app via ads, maybe you can try :Adxmi
if you have interest to know more ,please add my skype: xuxiaocheng_3.
konop said:
Hi everybody!
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Thank you so much!
Click to expand...
Click to collapse
Hi there!
There are a bunch of ad networks that are doing pretty good job. But have you consider to work with multiple ad networks at the same time? One way should be signing up on each ad network a be sure that you don't miss any possible and potential revenue. But there's an intelligent way to do that, this is, trying Programmatic Mediation. There are few good companies like Fyber, Sueprsonic or Appodeal, the one I am using and the one I am completely satisfied.
Whatever you choose, the advantages are clear:
- 1 sign up, 1 SDk all the market
- Higher incomes because they operate globally
- Higher fillrate because the pool of advertisers is the biggest, because you will work with all of them
- Because everythiong in Mediation is programmatic you will have more time to focus on developing than managing your ad inventory
- Probably your earning will boost
Ping me if I can help you by providing more info
Cheers!
Tips for making money from app -
1.The Freemium Upsell. This requires having a second version of your app that's paid
2.In-App Purchases
3.Ads
4.CPI Networks (Cost Per Install)
5.Sponsorship.
App monetization
Hi!
As many have said, the main ways of making money for your app are : adding IAP and work with ad networks. Our company has recently launched a FREE WiFI SDK for developers-this SDK will help you both increase user retention and ad revenue as we work with some ad networks. If you are interested in integrating the SDK, please feel free to contact me at [email protected] or check out WeShare WiFi SDK.
We'd love to hear from you and help your app grow
Cheers!
Yijia
I would like to monetize my app thanks to Admob, mMedia or Inmobi. Advantages and drawbacks of these mediate platforms?
Explore Clickky monetozation solution
I’m sure that with Clickky ad formats as well as optimization engine you can increase earnings from mobile advertising.
With one of the strongest demand in the industry, we can guarantee max fill rates as well as high eCPMs. For top publishers, our eCPM rates easily reach $15.
In case you may be already satisfied with your current advertisement earnings; however, what we offer is to help you to monetize unsold inventory, to scale up to fill rates in specific geos or overall eCPM increase thanks to integrating Clickky monetization tools.
By being connected to most ad exchanges and mediators in the industry, our Clickky team strives to maximize fill rates of our publishers and; therefore, to increase their revenue. We'll adapt to your preferences – in case your fill rates are low in, for example, the European region – we'll make sure to provide you with an appropriate demand and so much more...
It also depends on your app - what does it do?
If it's a game with somewhat fast level clearing(~1-3 minutes), you could add an interstiital every 3 levels or so.
Add a top/bottom banner and an in-app purchase to remove them completely.
For games you can also reward in-game coins for the user if they watch a video ad. Think there was an article regarding this -> and it was the least intrusive ad, most people would watch a video ad if they got some sort of in-game reward.
Monetization basics
konop said:
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Click to expand...
Click to collapse
Different monetization models for mobile apps:
Premium: users pay to have access the app.
Freemium: there is a "free" limited version of the app for the users to test before they decide to get the full version.
Subscriptions: payments are made weekly/monthly/yearly.
In-app advertising: keeps the app free to play, developers profit implementing ads in different formats (banner, native, videos, interstitials, etc.)
In-app purchases: users need to pay to have access to certain elements or special features of the app. But the app itself is still free.
All of these models can be combined. Experienced developers have had good results mixing in-app ads with in-app purchases.
The most popular monetization model is in-app ads (free to play). To implements this model in your app you can choose an ad network, or go with mediation.
I would say mediation is the best you can do, since it makes several ad networks compete in real time, so you can get the highest paying bid. Try Appodeal! You can integrate various ad networks in one stable SDK. And with the help of their 24/7 support team, installing it in your app should be fast and easy.
Hey all, wondering if you could shed some light or share your opinion/view on the matter.
I have analyzed malicious apps that run services in the background to do constant ad impressions and make money. Typically they will autostart themselves using broadcast receivers (from common things like "BOOT_COMPLETE/etc" and invoke services).
From your experience monetizing in-app Android ads, does this seem like a practical way to make money? Im not aware of the common CPM/CPC rates, but if they are good, why dont we see this more with apps? Or even, why arent developers stacking banners on top of each other to make double money per impression for example (ethics aside)? App store may catch it, but there are plenty of ways to obfuscate this from Bouncer. Are there obstacles Im not seeing? Id also like to hear anything else you think I should watch out for with Android in-app ad fraud. Thanks!