How to make money from app? - General Monetization

Hi everybody!
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Thank you so much!

2 ways
There are two main ways to make money from mobile app.
One: you create an app and charge people for using it. You decide they should pay you through app purchase or in-app purchase. People usually don't buy an app unless it's very popular. So I suggest you offer in-app purchase. You can let them use one part of the app free (to make them like it) and pay money to use the app completely.
Two: you create a free app and allow advertisers to put their ad in your app. You and advertisers will work through a mediate platform. I have used 3 mobile ad platform: Admob, StartApp, Adsota. And I recommend Adsota & Admob. StartApp is ok but the 2 other two just work better for me,

In case you want to show video ads, instead of banners/pictures. I heard that AdColony is great for video advertising. But haven't used it myself yet.

We are living in 2015, so now free-app model much more popular, then paid
Admob + In-app purchases is the best way, I suppose

In XDA, there is a thread "how to monetize your android application". that is to tell you how to monetize your application. that worth you to read if you want to make money from App.

3 ways is minimum
You should cover all users. Some can pay, some can watch video to get some features in your app, other can see banner or other static ads. The main thing is your app's quality. Good luck!

I would recommend adding ads to your app and create a version that users can buy to remove the ads, win win situation

An amazing website!
konop said:
Hi everybody!
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Thank you so much!
Click to expand...
Click to collapse
Hello! There are many sites like admob.
You should try to promote your app using companies like "Waypedia". They even make a marketing strategy for your app!

Work on building brand awareness by making profiles in the social networks, set up a website, use Google Adwards, create a blog for the user, etc.

best is admob
Sent from my LENOVO A760 using Tapatalk

Admob + In-app purchases :good:

AD Cooperation
if you want to monetizate your app via ads, maybe you can try :Adxmi
if you have interest to know more ,please add my skype: xuxiaocheng_3.

konop said:
Hi everybody!
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Thank you so much!
Click to expand...
Click to collapse
Hi there!
There are a bunch of ad networks that are doing pretty good job. But have you consider to work with multiple ad networks at the same time? One way should be signing up on each ad network a be sure that you don't miss any possible and potential revenue. But there's an intelligent way to do that, this is, trying Programmatic Mediation. There are few good companies like Fyber, Sueprsonic or Appodeal, the one I am using and the one I am completely satisfied.
Whatever you choose, the advantages are clear:
- 1 sign up, 1 SDk all the market
- Higher incomes because they operate globally
- Higher fillrate because the pool of advertisers is the biggest, because you will work with all of them
- Because everythiong in Mediation is programmatic you will have more time to focus on developing than managing your ad inventory
- Probably your earning will boost
Ping me if I can help you by providing more info
Cheers!

Tips for making money from app -
1.The Freemium Upsell. This requires having a second version of your app that's paid
2.In-App Purchases
3.Ads
4.CPI Networks (Cost Per Install)
5.Sponsorship.

App monetization
Hi!
As many have said, the main ways of making money for your app are : adding IAP and work with ad networks. Our company has recently launched a FREE WiFI SDK for developers-this SDK will help you both increase user retention and ad revenue as we work with some ad networks. If you are interested in integrating the SDK, please feel free to contact me at [email protected] or check out WeShare WiFi SDK.
We'd love to hear from you and help your app grow
Cheers!
Yijia

I would like to monetize my app thanks to Admob, mMedia or Inmobi. Advantages and drawbacks of these mediate platforms?

Explore Clickky monetozation solution
I’m sure that with Clickky ad formats as well as optimization engine you can increase earnings from mobile advertising.
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It also depends on your app - what does it do?
If it's a game with somewhat fast level clearing(~1-3 minutes), you could add an interstiital every 3 levels or so.
Add a top/bottom banner and an in-app purchase to remove them completely.
For games you can also reward in-game coins for the user if they watch a video ad. Think there was an article regarding this -> and it was the least intrusive ad, most people would watch a video ad if they got some sort of in-game reward.

Monetization basics
konop said:
I am a developer and want to monetize my app.
Can you advice me ad networks? or other ways to do that?
Click to expand...
Click to collapse
Different monetization models for mobile apps:
Premium: users pay to have access the app.
Freemium: there is a "free" limited version of the app for the users to test before they decide to get the full version.
Subscriptions: payments are made weekly/monthly/yearly.
In-app advertising: keeps the app free to play, developers profit implementing ads in different formats (banner, native, videos, interstitials, etc.)
In-app purchases: users need to pay to have access to certain elements or special features of the app. But the app itself is still free.
All of these models can be combined. Experienced developers have had good results mixing in-app ads with in-app purchases.
The most popular monetization model is in-app ads (free to play). To implements this model in your app you can choose an ad network, or go with mediation.
I would say mediation is the best you can do, since it makes several ad networks compete in real time, so you can get the highest paying bid. Try Appodeal! You can integrate various ad networks in one stable SDK. And with the help of their 24/7 support team, installing it in your app should be fast and easy.

Related

[Q] when to start monetization

hello frnds..i have published my first app on Google play today..here it is..
https://play.google.com/store/apps/details?id=com.waliaaps.thortorch&hl=en
i want to ask when should i start monetization ..?..and how should i do it?..
thanks in advance
Never. Just keep it for history. And start developing new cool app
hey..thanks for reply..!
i was thinking about educational apps..are they successful?..
KaitlinM said:
I think it's a hard type of app to monetize. Probably ads are the only way since I don't know how in-app purchases would work for such an app (at least guessing based on the description). As for when to monetize, I don't think you need to wait. Obviously more traffic = more money, but if you can do it relatively non-intrusively (maybe on exit), why not?
What kind of educational app?
Click to expand...
Click to collapse
app like "interview questions on java," .NET etc
Freshly released apps have to gain attraction of users, so I think the best idea is to wait with ads for later. Also, it needs thousands of installs to make any revenue, so IMO better to focus on gaining installs first
mkrstudio said:
Freshly released apps have to gain attraction of users, so I think the best idea is to wait with ads for later. Also, it needs thousands of installs to make any revenue, so IMO better to focus on gaining installs first
Click to expand...
Click to collapse
For ads, it's better to integrate them from the beginning to avoid massive negative reviews after adding them. If your app is valuable and ads are not intrusive (banners and controled iterstitials) your users will accept ads, you have to think about a premium version to avoid complaints from some users who don't accept ads and are ready to pay to remove them. In-App purchases are a more successful than offering a pro version in most cases (remove ads, new features,...etc)

Using multiple ads networks

hello friends, i have been using admob for monetizing my app for few days now.I have heard that we can use multiple ads networks in our app, how can we use it, will admob ban me if i use that?
thanks in advance.
Sure we can There's no way that AdMob can ban you for that. Just download and integrate SDK of other ad network that you'd like to use.
you can also use ad mediation platforms like MoPub and Brustly. These platforms have all the main networks on board already and make the implementation much easy.
Of course you can, now admob is offering mediation tool. You can use it if the ad network is supported, or you have to implement it yourself and call it when admob request fails (set an ad listener)
Sent from my HTC Sensation Z710e using xda app-developers app
It's perfectly fine to use multiple ads providers. Using admob meditation would be the easiest way to go. Also - depending on the development environment you're using - there might be already plugins to connect with other ad networks, so it's worth checking.
BTW - I don't have any stats to back me up yet, but most of my friends claimed that admod outperformed other ad networks in terms of income generated. Please share your experience.

[Q] Help with my first game.

Hi I just finished a beta game. Now I am looking to see about making some money from it.
Below are some ad networks I heard of.
AdMob
TapJoy
AdColony
Chartboost
I am also planning on doing some. Crowdfunding.
Am I able to hard code the ads into my APK? Any advice would be greatly appreciated.
Thanks
checkout Avocarrot
glascor said:
Hi I just finished a beta game. Now I am looking to see about making some money from it.
Below are some ad networks I heard of.
AdMob
TapJoy
AdColony
Chartboost
I am also planning on doing some. Crowdfunding.
Am I able to hard code the ads into my APK? Any advice would be greatly appreciated.
Thanks
Click to expand...
Click to collapse
You should check out Avocarrot http://www.avocarrot.com
What I can tell you is that AdColony is really useful for "friendly user in-app purcheses". If you do not have any kind of bonuses go for AdMob. I am not too experienced so don't take my word for sure. It is just what I feel.
Hi,
I think if you upload your app to Google Play, you should use AdMob because with other ad networks, your app could be have some ads which illegal terms and conditions of Google Play Store.
IMO AdMob is by far the best and safest option.
Try it yourself several networks - dynamically connect / disconnect them through admob mediation.
The profitability of the network depends on the type of application. I have two applications,
for the first application gives more income - admob, for the second - mmedia.
If I were you, I'd choose AdMob or InMobi or AirPush. They have each pros and cons but overall, they're good.
I will recomand AdMob, it's by far safest.
Thanks for the recco @Tramphram
OP aka @glascor, I work for InMobi so if you need any help, do write to us at developer at inmobi.com and we can help you out. Love the community here
I will also recommend Admob for a start but I heard some good feedback about Mopub which you can attach your Admob account.
Recommend to Admob, it's safety and great support.
I have used Admob, StartApp, and Adsota. And here is my opinion:
Very safe, but low on earnings: Admob
Safe, high on earning: Adsota
Safe, various ad format, acceptable earnings: StartApp
I didn't use that, but heard Admob and eCPM are bad, and mobfax is ok. you can try.
glascor said:
Hi I just finished a beta game. Now I am looking to see about making some money from it.
Below are some ad networks I heard of.
AdMob
TapJoy
AdColony
Chartboost
I am also planning on doing some. Crowdfunding.
Am I able to hard code the ads into my APK? Any advice would be greatly appreciated.
Thanks
Click to expand...
Click to collapse
:good:

[Q] When you develop a new app you make both versions: Free and Paid?

Interested in some kind of app monetisation. You have developed new application and you make both versions, the full one for 2.99$ for example and the free one with the ads and some restrictions. Is that a right way or you prefer to make a demo version and then provide a paid one in full function?
ArkMC said:
Interested in some kind of app monetisation. You have developed new application and you make both versions, the full one for 2.99$ for example and the free one with the ads and some restrictions. Is that a right way or you prefer to make a demo version and then provide a paid one in full function?
Click to expand...
Click to collapse
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How to monetize Android application

I am a developer, looking for statistics or some feedback about one time payment based paid application and free applications with in-app payment possibilities. Which is more efficient approach? Which way is better to monetize an Android application? I would like to know more about this topic from non-technical perspective.
plaidshirt said:
I am a developer, looking for statistics or some feedback about one time payment based paid application and free applications with in-app payment possibilities. Which is more efficient approach? Which way is better to monetize an Android application? I would like to know more about this topic from non-technical perspective.
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Click to collapse
A freemium model - free app with in-app purchases is usually a good model. Users now prefer to use an app and then pay for more premium content or feature in the app.
plaidshirt said:
I am a developer, looking for statistics or some feedback about one time payment based paid application and free applications with in-app payment possibilities. Which is more efficient approach? Which way is better to monetize an Android application? I would like to know more about this topic from non-technical perspective.
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Hi there,
Are you still looking for this solution?

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