I have just got a Motorola Milestone 2 and have used MotoCast to transfer my iTunes music over.
That's been no problem, but I listen to a lot of radio plays in mp3 format on my iPad and Mac, as well as my Android phone. If I tell iTunes that the plays are Audiobooks and to remember the position that's no problem, they can pick up where I left off across the iPad and Mac, but I can't seem to do this in Android.
I use Poweramp on Android to listen to the plays and have experimented but can't seem to get it to sync where I last played.
Does anyone know if this is possible? I've searched here and the web.
We have an app called "iSyncr" which can sync iTunes to your Android device. When combined with another app of ours, "Rocket Player", it will sync the listening position of podcasts back and forth from iTunes to Android.
That may not work for your MP3's, but should help with any podcasts.
Cheers!
Justin
Is there any kind of app that acts like Apple's AirPlay? I would love to see something similar on Android. I've read about a home entertainment system from google that is in the works.
For the meantime... Has anyone found an app that does something similar? Outputting the device's screen to a DLNA TV or receiver would be awesome. But at least something to stream audio? I have a Sony BR player with DLNA and I can sync with DLNA to play any stored music on my phone, but I would love to play my Google Music stuff on the TV and sound system wirelessly. I have tried browsing to the site on the tv but it crashes everytime I try.
Any ideas?
Take a look at Skifta and/or 2Player. Both allow you to set DLNA source and target when playing music. I use Skifta on my Evo 3D to set my Synology NAS as the DLNA source and pick music for playback on my XBMC HTPC (my DLNA target). Works well.
thornd7 said:
Take a look at Skifta and/or 2Player. Both allow you to set DLNA source and target when playing music. I use Skifta on my Evo 3D to set my Synology NAS as the DLNA source and pick music for playback on my XBMC HTPC (my DLNA target). Works well.
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I tried looking at 2Player, but from what I can tell it only plays the music stored on the device. If I wanted to use Google Music, it wouldn't work, right? Or am I missing something?
2Player can source music from any DLNA music source on your network. You had wifi turned on and checked the drop down box at the top of the 2player screen for alternate sources, right?
Fairly certain Google Music doesn't have an option to push content. If it does, I've never seen it. Hopefully, they'll add that at some point. I do like their interface.
I don't what kind of phone your on. I'm using HTC Evo 3D (Sprint.. but hacked with ICS and Sense 3.6). HTC's "Connected Media" app can also DLNA pull/push Music, Photos, and Video to network devices.
Maybe try that..
thornd7 said:
2Player can source music from any DLNA music source on your network. You had wifi turned on and checked the drop down box at the top of the 2player screen for alternate sources, right?
Fairly certain Google Music doesn't have an option to push content. If it does, I've never seen it. Hopefully, they'll add that at some point. I do like their interface.
I don't what kind of phone your on. I'm using HTC Evo 3D (Sprint.. but hacked with ICS and Sense 3.6). HTC's "Connected Media" app can also DLNA pull/push Music, Photos, and Video to network devices.
Maybe try that..
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Yeah sorry, I've got the Epic 4g Touch (SGSII) on Sprint.. The phone has AllShare which would do a great job if I had music stored on the device. My problem is I use Google Music for everything.
FWIW, another app with AirPlay like functionality is doubleTwist. Don't think its going to help with the Google Music thing though.
No, this is limited by the chipsets. Currently the only chipset that allows for this is the TI OMAP 4460 in the Galaxy Nexus. Although the chipset has the capability it has not been developed to be usable yet.
I had been looking for an app like this for the longest time. I'm not sure who was able to crack the Airplay sender protocol, but there are now several options for streaming music FROM Android to any AirPlay receiver. I tried a couple and found AOA to be the most compatible with my setup
https://play.google.com/store/apps/details?id=com.nav.aoaservice
The other two install a service (all the ones I tried require root access), but I found them to not work or not be compatible with my current ROM. AOA was and it works great.
Hey everyone I've jumped over from the iPhone/Apple ecosystem so don't shoot me, but I'm really disappointed with this HTC Media Link HD. I've still got Airplay running side by side and these problems don't exist. I don't mean that to argue about Airplay and whatnot because neither companies are paying me royalties to argue for or against them. I just mention it because I can Airplay stream and mirror without a hitch so I don't want to fend off "your wireless network stinks" responses. I've got an Asus N66 and can sustain mbps back to my NAS/ESXi well beyond what this needs, and I can also stream non-hand braked blu rays without problem. I understand there is differences between streaming and mirroring, but also as I understand this should be a wireless direct connection.
Anyone having these problems:
1. Google Play (perhaps the latest version only) does not look to work with my Media Link. It will play one song and then stop as it tries to load the next song. Manually restarting the next song doesn't resolve I have to close and re-open. Spotify works fine.
2. Any flash I've tried to stream results in audio and video out of sync. I can mirror flash movies across airplay without this issue.
3. Audio cuts in and out in Spotify all the time. I can rarely get 2 songs to play in a row without chop. The cut outs are brief, but still very annoying.
Thanks for any help! Love the phone quite a bit, this is probably my first disappointment.
I have the same problem trying to stream google play music to media link. It only plays one song and it won't play any other songs until I disconnect from media link again - it works fine if its not connected to media link - but with media link only one song?
rsktkr1 said:
I have the same problem trying to stream google play music to media link. It only plays one song and it won't play any other songs until I disconnect from media link again - it works fine if its not connected to media link - but with media link only one song?
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This issue exists with Google Play Movies as well. I tried contacting support about it a couple months ago with nothing ever coming from it. I was trying to play All Access via Play Music today and ran into the same problem. The songs will not even play when the Media Link HD is connected. I suspect this is some DRM related code put into all the Google media apps. I submitted a support email to Google as will attempt to get as far through to the real tech support people as I can to see if this incompatibility can be resolved. I urge you all to do the same. Stupid DRM...it ruins everything.
It won't play tv.com either, it will play cnn live broadcast, and vevo.
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
danielfiller said:
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
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not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Trozzul said:
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
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Click to collapse
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
danielfiller said:
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
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i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
The music that's cached is on your device, but digging through the files won't do anything unfortunately, each one deeply encrypted, believe I've tried
If you're responding to me, make sure to quote me so I get an immediate email
Trozzul said:
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
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Click to collapse
There is a way to do that, but then I lose the whole point of streaming - not having the files taking up space on my device.
The files you found in Apollo were probably some temp cache files leftovers.
So no suggestions?
Maybe someone else knows about an app like the one I'm looking for?
Maybe even some plugin that enables players to stream from Google?
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
purplekush said:
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
Click to expand...
Click to collapse
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
THANKS! Know a way to pick output device for the Web based version?
danielfiller said:
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
Click to expand...
Click to collapse
WOW! thank you so much for letting me know about this! :good:
I'm definitely gonna check it out and see how the streaming quality compares...
[sometimes it makes the difference between playing and buffering when using the Google Play Music app's settings for mobile streaming - the High, Normal, and Low quality setting]
Regardless, this is a good step in a good direction... I know Bubble UPnP app and even some file explorer apps could access cloud storage, including the google music account - so I'm glad someone finally incorporated that in a way that let other music players on the device see the cloud storage as if they were local!
As exciting as it is, I'm also cautiously optimistic... While this means that Google's All Access music service will become much more attractive and viable for multiple device use compared to it's competitors --- there will, of course, be issues regarding protecting digital rights. Already I mentioned the 'misleading' programs that allowed ON DEVICE/'pinned' music from Google Music to be played in 3rd party players, and some convert the file to a properly labeled mp3. Considering Google Play Music already allows for All Access subscription users to do the same to songs within their entire catalog (that is, 'pin' it to the device for offline play - which was really a surprise to me), this means those same programs can now convert the All Access music that is pinned to allow offline play into proper mp3 files.... Thus with some coding to make the process faster, one can essentially download any song they want from All Access and keep it as an mp3 - altho it is only meant to be a subscription service and the option to pin music from all access is just supposed to allow access to the subscription service without signal or without eating up data from a data plan.
I guess that means if Google Music wants their music streaming service to succeed, rather than taking away support for 3rd party players - they must provide an official API and a better means of protecting the songs stored for offline playback using a database and/or file level encryption for the 'pinned' songs. I'd hate to see the ability to use the service on other players be stripped and locked down even more to a single player due to these kind of concerns that Google surely already sees as an issue and is likely brainstorming solutions.
Question:
On the topic of Google Play Music, does anyone happen to know of a similar solution regarding Google Music Streaming on a DESKTOP ??
I have found gmusic (not the iOS app), but a standalone program that sits in the system tray...
http://gmusic.codeplex.com/
Some of the chrome plugins actually offer better features (last.fm integration, lyrics, etc....), but the one I found that said it allowed use of media keys didn't work for me...
This is the only one I found that allows me to A) not get my music player lost in a massive field of tabs, and B) change songs while playing a game!
The Main Player window, although, is nothing more than a customized browser window (like the ability to view webpages within winamp and other programs). It is nice that it is a separate icon not mixed in among other browsers, supports media keys, can be minimized etc ----
The one major thing I'm still unable to find a solution for, is the ability to select (non-default) audio output device!!
I have always had my pc connected to my receiver/surround sound system since I got 'my own' computer, so being able to select the audio output is crucial for me when playing music, as I direct the music through digital output to the sound system, but still want to hear other audio through the output jack.
Many times I'll have -Music through digital optical output, -Game SFX through pc speaker output, and -Google Hangouts (for voice chat with teammates) through USB headset.
However it isn't as common for a game to have audio device options as it is for a music/media player.... and always remembering to alt-tab after the games started to change the the default device is a major pain!
(Not to mention even if I'm just listening to music, I don't want to hear audio from a random ad... esp when I can't track down the source of the ad among my tabs, and it is blaring loud out the sound system along with my music)
Many people have complained/requested this to be a feature of Google Chrome - of course the Google team reading these complaints are thinking from the perspective of a simple web browser, something that usually has no need for such a feature...
However, plenty have brought up the issue of Google's Music Service being web-based, and thus such a feature is needed.
I'm not quite sure it is an issue that needs to be addressed by the Chrome browser, but it should definitely be an option within the Google Music web app itself - similar to how one can choose their input and output device in Google Hangouts, which is also a web-app run within a browser.
Of course, the best solution for me would be to find someone that has created something similar to GMusicFS that allows the music to appear as if it is local (similar to google drive's client) or if one of the better music players (Winamp, Foobar, MusicBee, etc.) had an extension somewhere that allows adding cloud music services like Google Music.
Anyways,
@danielfiller Thanks so much for pointing me to that app!
(sorry to any mods about how this post isn't -exactly- a proper topic for its location. Its just that Google Music is cross platform, not limited to mobile devices. While my question does not relate to any mobile platform, it is regarding the exact same functions the android app provides for the exact same streaming service.)
I emailed pandora to see if they planned on making an app for the gear s since it can stream music when its not connected to the phone and they said
"Unfortunately, that device is not yet supported. Due to the interactive nature of Pandora, we do not stream audio using playlist files like many other online radio/shoutcast streams. As a result, it doesn't work without some additional development on the part of the hardware manufacturer."
So, a shoutcast type music streaming app may work.
This would be awesome!! I listen to Bassdrive.com all the time using xiia live on my phone. I will shoot them an email too.
But if someone could make this or show me how I will buy you a few beers
Cheers!