Hello,
I'd like to introduce my new very minimalistic arcade game: Three Lane Dash.
Gameplay is very simple: Select the lane to avoid obstacles in an endless run. It's speeding up all the time and soon difficulty level becomes quite high.
There are quite a few games where user needs to tap screen to "jump" from side to side to survive, and I wanted to try what happens if there is extra lane added. Of course, now user needs to click three buttons so it's for more advanced players
There are some plans for updates, but let's see if anyone is interested...
WP-Store:
windowsphone.com/s?appid=66e4acab-1ba1-445d-8785-96082595f1bd
Sorry about the link, it can be also found by store search with the title.
Related
I am starting to write games for the G sensor based phones and this one has been tested on my HTC HD.
This is a project in development and I am trying to get ideas for how I can make this game a worthwhile project/something interesting.
The game is in many ways similar to the old game Asteroids... but a bit more basic. Control your yellow dot with the tilt of the phone, press on parts of the screen you want to fire. Avoid the enemy dots and try to fire at them.
I am looking for your ideas! - in particular, I am looking for suggestions on the following areas.
1. Graphics - image attachments would be amazing!
2. Score keeping
3. How to deal with lives/restarts
4. General game play - e.g. faster/slower/enemy counts & increment... anything really!
I want to make this game as simple as possible to play and very intuitive...
I look forward to any suggestions.
To install, just unzip the contents of the attachment (2 files) to any folder and then run gFire.exe. To exit the game, crash into an enemy and a button will appear to exit.
hey great idea i hope you keep it going.
I just installed it onto my hd2 but am struggling with the g sensor. i really struggle to get out of the corner with it. the response when firing is great though.
good luck.
trying it now.. will add video soon
same issue as @sike222 , the thing goes in to the corner and stays there ,no response top gSensor movement
Tested on WM6.5.3 on a diamond
the0ne said:
...no response top gSensor movement
Click to expand...
Click to collapse
Can you please tell me what you mean by "top gSensor movement"? Thank you.
that was a typo
no response to gSensor movement
You like games like space invaders,galaga,and r-type. Well spacewars is right up your alley. Go throught 5 levels of space shooting action and battle 2 fierce bosses.Made using Game Editor
The game is hard in the beginning just hang in there!!!! Its pretty intense and will keep you busy for a while.
Do you use Paint to make elements of your games?
graphics
Yes I do use MS paint since for some wierd reason Gimp no longer works on my computer.
I like! LOL!
Thanks
Hi everyone, I'm a longtime lurker on this forum, but this is the first second thread I've opened. I've just begun studying at the university level, majoring in mechatronics systems engineering and minoring in computing science. I've done a lot of research in the area of music theory, and I discovered peculiar arrangement of musical notes which I call a "pitch-correct harmonic note table" (Google it for a higher resolution than the attached image; I'm too new to post links).
The concept has been explored in the past (see Wikipedia's harmonic note table layout) and the interesting thing about it is that it visually reveals how notes and chords are related to each other. My version, unlike every other one I've found, preserves the proper pitch spelling. A C minor chord, for example, is properly notated as C-Eb-G, not C-D#-G.
The table by itself can prove useful for those learning theory and composition, but right now it's just a picture. Here's where Android application development comes in. I hope to turn this picture into an interactive chord-generating device. It'd be like a guitar, except anyone can pick it up and create music with it, as the chords are easy to play and the relationships are obvious.
The application's general flow would go something like this: First, select a key signature (which positions the purple ribbon), time signature and tempo. Hold down the root of the desired chord. Slide your finger up to select its major chord or down to select its minor chord, and release. Press the root again to play the chord or press a different note (like the seventh) to play an extended chord. The chord will loop until you perform that last step again for a different chord (selecting another chord by touching and sliding does not interrupt the looping).
However, here's where my inexperience with development hinders my progress with this application. I've only taken one programming course and it was in C. I'm taking the Java course now but we're only going as far as the command line. I'm therefore at a loss as to where to begin. I have the SDK and Eclipse all set up and I have some basic ideas for how I would go about coding the notes, like using the "fifths" and "augmented" axes to create a rectangular grid instead of trying to use the hexagonal grid that the table is currently in. I'm probably going to end up creating a playChord() method with parameters for root, quality, extension, and bass. I'm not sure whether to use Canvas or OpenGL; I'm not sure whether to use JetPlayer or MediaPlayer, .mid's or .mp3's or .ogg's, or generate the chords on the fly; I'm not even sure how I'm going to voice the chords (though my Casio keyboard might be able to help with that).
Most of those issues I can worry about later though. For now I'm going to focus on creating something like a soundboard except more refined. This is why I looked to XDA - to give me an initial push in the right direction so I can avoid coding myself into a corner and having to start over. If you can give me any tips or advice, I'll greatly appreciate it. =)
Bump? =)
Epic Snake - classic Snake with trendy extras available now in Google Play.
I want to present you our first fully-released mobile game on Android. I made it with my colleague as a hobby and chance to gain some experience.
Epic Snake is a combination of classic game concept Snake and trendy elements of gameplay. In current version you will have to face with 100 exciting and challenging levels with elements like: dangerous walls, mysterious portals and secret switches.
You can also change appearance of your snake, by choosing one of 20 pre made skins, or - what's more - modify their elements to create your own, unique style.
All of that is waiting for you, for free, in Google Play: (here should be the link to the Epic Snake in Google Play, but to prevent Spam I can't put link - I don't have any posts here . I just want you to understand me: it is our first serious game, we need some feedback to reach the possible widest audience, this is the only one way to help young people testing their skills and gaining experience in beautifull game's development)
If you are really interested to check this game, here is a tip: in Google Play's search bar type "40and4" - the name of the studio, you will find the game there
Thank you for possibility to present here our game.
We will be glad of your feedback.
Searching for '40and4' won't work. Try searching for 'Epic Snake' instead. Looks interesting so far, might download it. The graphics of the snake could be a little bit prettier in my opinion
I can not find - as a result of the search a few pieces ...
Hello,
My team has just released our first game Dead Finger: Zombie Fest. Its genre is idle RPG. If you're familiar with the Tap series like Tap Titans and other Tap Heroes game you'd find it has some similar features. Except the tapping, though. We change how you hit the enemy by doing swipes for combos. The longer the combo, the higher the damage.
You can take a look of the trailer we make on youtube, and download ourgame DEAD FINGER at google play and appstore
Play and let us know what you think. Any feedback is welcome
Thank you guyz alot!