BringmehomeNow available on Windows PhoneGenre: An Endless Arcade Runner set in the Retro-Future
Price: Free
Description:
In a world set in the retro future, hovercrafts fly and the roads go on forever. A sentient hovercraft set its sight towards home to start an epic journey that may just take forever. Bring Me Home is a casual arcade runner where you go against the flow avoiding traffic, evading trees and onwards to where you belong. Every time you die, you possess another craft in another strange land and onward you go again.
So that one day you’d be home.
On your journey home you will encounter a variety of hilarious characters, and live through some epic adventures while the world behind you crumbles and implodes. Every respawn puts you against a brand new world and weather conditions.
On the way, unlock some crazy funny hovercrafts including:
- One that cannot help but take #selfies all the time. (Yes! Selfies are still a thing in the future.)
- Chill out with the Hippie hovercraft. Flower power for life!
- Pump out some BASS with your Homie craft!
- Unlock the super hero and go nuclear
While you are at it, print your own money using an inGame 3D printer! This is probably the first time ever in any mobile game. You can even win all these hovercrafts for free – you just need to get lucky on the slot machine. This one arm bandit only has a single reel, so you’re winning something every single time.
Bring Me Home follows a most unique art style – one that sets the game in a future visualized from a glamorous retro perspective. Remember the time when the future meant flying cars and personal robots? This is it. That future is here.
Factsheet
Genre
Casual – Action – Arcade
Price point
Free-to-play
Build size
12.9 MB
Supported languages
English (US)
Related
Zarch!
One of my old time favourite pastimes as a teenager.. Basically defender in 3D..
I noticed someone has done a linux remake of it..
But how, if at all, can I install a .tar file to my Streak?? or how could it be modified to run??
Quoted as " maybe better known as "Virus" on the Commodore Amiga. Linux Zarch is one of the very few freely available 3D graphics games available for UNIX/Linux that offer a very decent performance without needing 3D hardware support. "
Hmm, NO 3D support required?? Sounds like a winner.... The archimedes was an ARM based Acorn machine..
Is there an emulator anywhere?? we could run frontier and tempest 2000 maybe too if there was...
Our massive screen would be a great home for this title!!
Does anyone have any constructive advice here please??
1987
"Zarch" was written in three months in 1987 by David Braben as a launch title on Acorn's Archimedes series of computers. Another game, "Lander" was bundled with the machine, which used a cut down version of the landscape from Zarch as a demonstration of the machine's power. It became synonymous with the Archimedes, since it was featured in almost every review of the machine, and is apparently still the best selling title of all time on the Archimedes. The game consisted of a weird craft flying over a rolling patchwork quilt landscape, and many other games since (Zeewolf etc) have copied this technique.
Zarch was exceedingly well reviewed at the time, as most other games were either 2D platformers, or wire-frame 3D - hence the now seemingly amazing tag line on the cover of ACE magazine (now Edge) SOLID 3D - the future of games? Zarch was reviewed with a score of 979 - the highest rating ACE had given at that time (and only subsequently bettered by Virus at 981)
1988
"Virus" built on Zarch and was published by British Telecom (under the Firebird name) for the Atari ST, Commodore Amiga, and IBM PC in 1988. It was an instant success as many people had seen "Zarch" on the Archimedes but had not been able to play it on the more popular computers of the time. "Virus" won "16 bit Game of the Year" at the Computer Industry's InDin awards of 1988 and was later (incredibly) ported to the Spectrum in the following year by Steve Dunn. Most magazines gave it their top rating, and it got the highest ever score of 981 in the industry's leading magazine "ACE".
Chris Sawyer (now of Rollercoaster Tycoon fame) did the PC port, and later went on to work on PC "Elite+" and PC "Frontier: Elite II".
Zarch and Virus very much raised the ante for games on the 16 bit platform. It was one of the first solid 3D games. It was the first to have 3D lighting effects and shadowing. In fact it generated the shadow silhouettes on the fly - also a first.
1998
"V2000" is the sequel to Virus. It was published by Grolier Interactive on PC and Playstation in October 1998 and was very well reviewed (PC Zone Classic 90%, and five full pages in Edge magazine). It then went on to be one of only three nominees for best game of the preceding few years in the first BAFTA Awards in 1998.
In V2000 the player has to save 30 worlds from a virus menace that has infected them, and from the creatures that brought this virus. The game very much shows it's traditional gaming heritage in that the later worlds are very difficult to complete, but contain a feast of novel game play features. There has been some criticism of the difficulty, but also huge praise from hard-core gamers.
I guess that's a no then.........
However My love for my streak is utterly redeemed!!
Found a ROM for the UAE4DROID app and it plays very well apart from the lack of fire button.. sad.gif
Sound is stable and the gfx are smooth as.
I had to enable the keyboard to press space after I had kickstarted it, which took me to the loader,
from there it was just a case of using the onscreen fire button as the thruster.
I just dragged onscreen to pitch and yaw the ship.. it works a treat and is a beauty to control!
I'll do a youtube filmy if anyone is interested..
And there's so many amiga games to try yet... sensible soccer and cannon fodder are next..
along with Elite and Frontier.. shame the onscreen keyboard isn't configurable and smaller..
I wonder if it will work with a bluetooth keyboard.. I'd be keen to hear from anyone trying it.
After being a winner of Lumia AppCampus Challenge 2013 held by Nokia and Microsoft Viet Nam, Jack's Mistake was completely developed and available on Windows Phone Store now. What do make the game knock all others out to be top of the contest?
[picture]
Dangerous but very cute, the little viruses were pictured very details
Players fall in love with simple and lovely graphic of Jack’s Mistake. The objects are well placed to have a nice look and the chemistry molecules move slowly on game background bring to the exciting.
[picture]
Winner of the game design contest must have excellent game play. Jack's Mistake is not the exception.
To play the game, players just draw lines to connect the same type viruses to make bombs or special viruses. Level will be completed when players destroy the virus source. It looks very simple but there are always difficulties come from the obstacles, viruses’ speed and distance, or other different type viruses moving continually and "bump". Jack's Mistake satisfies players when well done the mission of a puzzle game: challenge players' brains and patience with more than 45 levels throughout 6 different viruses’ life points.
With good game play, nice graphic and funny music, Jack's Mistake has won the hearts and minds of picky juries in the Lumia AppCampus Challenge 2013. Will be you pickier than them?
Download now to get Jack's Mistake on Windows Phone Store
Dowload : http://www.windowsphone.com/s?appid=974a7fb5-d80f-4dba-b53c-482019d44f4d
On the island paradise young couple who are living in peace and solitude. They won affection for each other but have long been subject to challenge by way of the gods. That is if you can not prove his love forever, they will not be able to meet.
There is no other way. Then they drop their love and thanks to the clouds turn to cloud for someone you love. But their love journey always been hampered by name fastidious death and evil greedy brat. By this time they could only rely marksmanship ability and intelligence from you.
Help them together you okay!
Based on the game "Gold Miner" tradition but bring new innovative elements. Game will bring the most pleasant experience. This is the standard version is not rebalance too easy or hard. Character death is always snooping broke the heart of gold while you are pulling up the greed demon poised stole them also increase the level of challenge and fun.
The whole game is a world full of color and romance filled the air, soothing, uplifting. Your goal is to:
-Overcoming the challenges of each level of the game screen.
Must-buy calculations to support items through the screen.
-Skillfully avoiding explosive boxes everywhere present.
In the vip-shop to purchase items offline support through the screen. Including sale items are pros and cons to help us more easily pass as sacrificial screen, Cross, Tonic Water, Grass ... good luck with that price is extremely affordable!
-Hint: You use ShopVip pearls in order to save the screen to play it if the game off. Very convenient offline.
Dowload: http://www.windowsphone.com/s?appid=974a7fb5-d80f-4dba-b53c-482019d44f4d
cuuuute
Hi,
We are Broken Arms Games and we want to present you our last free game for Windows Phone: Kaboom Monsters
It's a fantasy card-game similar to triple triad
"Master the art of strategy. Pick up your cards and battle your way through the lands of Apathia.
BRAND NEW GAMEPLAY, TRULY FUN…
Choose between Blutus,Yabba or Gringran and start building up your deck. In Kaboom Monsters you play a hero who needs to find the dark wizard who cursed your village and defeat him.
DISCOVER Apathia: Discover the village and all the good stuff you can do there.
VISIT the smith and the wizard: The smith furnishes weapons to your monsters. The wizard can combine monsters to create new powerfull creatures.
LEARN good tricks: The more you play, the more you discover strategic patterns to defeat your ennemies. Often the smallest tricks defeat the big bosses.
ENJOY Kaboom Monsters: The story is depicted in fun comic strips you'll find on your way to victory."
It's and you can donwload it from the windows store: KABOOM MONSTERS (i don't have enought post for the link)
Hello!
I'm excited to announce, that I finally got WP device, GameMaker license and WP developer account, so I will be releasing my games to Windows Phone Market! And first of them is... Bunny Goes Boom!
It's a fly and avoid game, where you control a bunny (or a piglet) strapped on a rocket (or a shark) to avoid various level-dependant objects and reach the heights no critter ever dreamed of. At the moment it has 2 levels, 2 riders and 4 rockets, which are all unlockable with a bit of in-game currency.
So it happens, that game is free, has no IAPs (for now) and no ads. Maybe it will stay that way.
See for yourself: http://www.windowsphone.com/en-us/store/app/bunny-goes-boom/e919af3c-b00c-4ccc-8199-53d5cfc8acff
Sorry for crappy store screenshots, I couldn't properly take 768x1280 it required, so recorded landscape, which looks a bit weird. Game runs in portrait mode.
I'm planning to release Shurican and Iron Snout too, so if you'd like to be notified when that happens - let me know!