Whenever I try to play music from Pandora or iHeartRadio, the song skips after about 5 seconds to the last 30 seconds of the song. This almost always happens, however there is the rare occurrence where a song will play correctly. Does anyone have a solution or suggestions? Thank you.
I found that decreasing the size of the audio buffer seems to help with this. I posted about this in the official Moto E 2015 forum months back and never got any help. Basically I tried different sizes for the audio.offload.buffer.size.kb setting in build.prop and found that decreasing the size to 160 seems to work pretty good. Still an occasional issue depending on the speed of my network connection, like when I'm playing music files from my home network over a vpn, but web streaming is much better. The only problem is you need root access to actually change the setting.
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I've installed Gonemad v1.1.9 on my Archos 70 (HDD model with a 1Tb disk upgrade). The problems I've had so far are:
- Didn't complete scanning of my music folder. I have about 90,000 tracks. The first scan completed, but only scanned around 50,000 tracks. I then deleted the library and started scanning again. It got to around 70,000 tracks then the GoneMad app crashed
- Jerky playback - when playing a playlist it pauses every few seconds. The stock Android Music app has no playback problems.
- Causing machine reboots - usually when first opening the app.
Has anyone else had these sorts of problems?
i mentioned in another one of your posts that the device was running out of memory during the scan process
your best bet to get help is to either email me ([email protected]) or post on my forums. If i didnt happen to do a google search on my app I would have not seen this thread. I respond to every email sent and look into every issue reported.
Anyway my next update has some stability fixes in it. It wont address the running out of memory (i'll see if i can do something for the update after this), but hopefully will make it a bit more stable
Thanks for the response. I tried to add this message to your post on XDA about v1.1.9 but the thread had been closed for some reason.
Does the work that you're doing on stability also address the playback issues?
by jerky do you mean it skips?
do you have the equalizer enabled?
does it skip if you select a single song from one of the library views and play it?
I mean there was a brief silence during playback every 30 seconds or so. I didn't have the equalizer enabled.
When I tried playback again this morning, both from a playlist and selecting songs directly from the library, I didn't get the problem. Maybe there was some sort of background task running yesterday which was causing the problem? Odd that it didn't affect the stock player though (which I tried at the same time). Maybe different buffering techniques during playback???
if the a70 is anything like the 5IT it has an onboard dsp chip that helps with decoding and other audio processing
the core audio engine in gmmp is all in software because they dont give access to that chip. If you disable the equalizer, gapless playback, and crossfade.. gmmp will use the default media player class that google provides in their api.. which on the a70 MIGHT take advantage of the dsp chip (there is no way to be sure). But you miss out on all the neat features of my app if you do that.
just pushed 1.1.10 to the market
i'll see if i can do something about the running out of memory issue you are getting when scanning in the next patch..
I was going to mention that you could easily get in contact with Gonemad over on the Archos forum, but I see he's alive and kicking here too. Good to see you here . Definitely great having your software.
GoneMADSoftware said:
just pushed 1.1.10 to the market
i'll see if i can do something about the running out of memory issue you are getting when scanning in the next patch..
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Thanks for the feedback. If I can get this to scan my library and the keep the playback issues in check this looks like it could be a really good solution for me. Will put future feedback in the Archos forum as that seems to be a more popular place for this sort of query.
Hi,
Has anyone found the right combination of apps-settings-rom-mods-anything to get podcasts playing at 1.5x or 2x speeds without bugging the hell out of the SG3 sound system?
I tried using beyondpod + presto. Normal playback is fine, but the second you enable presto for fast playback, the sound system goes bonkers half the time (not responsive, skipping tracks, silent playback, you name it).
If anyone is happy with their SG3 podcast playback solution, please advise
Thank you!!
Update: seems Presto is indeed the culprit. Anyone knows of a player that sports faster play speeds without relying on the flaky presto?
So when I want to stream one particular song I noticed that the Google Play Music app downloads and caches the previous/next few songs for quicker access. How can I prevent this? It uses a lot of data and I usually only want to listen to the one song I chose to stream.
For example if I play a 6 mb song i noticed it uses about 40 mb to stream just that one song. Then I selected a different song to stream and immediately went into settings > download queue and noticed it was loading more songs than the one I requested. I only want to listen to the 1 song I chose, so how can I prevent the other songs from loading? As far as I can see there is no way in the app's settings but there has to be another way to stop this inconvenience.
Thanks in advance!
P.S. I have a T999 galaxy s3 running on stock rooted ICS
Also, if this is in the wrong forum I apologize (feel free to move it if it is), but I felt like this is a problem with the app on android and that maybe others were suffering from this too!
Just bumping to see if anyone knows why this happens? And if there is a way to to stop it because it is really affecting the usefulness of streaming from google play!
Hello, I originally posted this on r/androidquestions on reddit but received no responses in well over a couple of months. Thought I'd try my luck here even though I never get replies. ;p
I got this weird issue on all my devices where after a certain point the video freezes, buffers for ~8 seconds, plays for a couple and repeat. This is not video specific and changing the quality does not fix this, it just makes the problem appear later on. In HQ quality, after about 1:45 minutes of playing flawlessly it starts buffering the whole damn time. SQ quality can play up to 3-4 minutes before any issues arise.
This is on a broad range of devices, both mine and those of friends. My own Samsung Galaxy S2 running CM10.1 and Cube U30GT running CM10, but had the issue on stock, and a stock Galaxy Note and HTC Hero 2.
Other info. It's not network related. Happens on both wifi and 3g and on different connections/ISPs. My own Internet connection clocks up to 20mbps and has no problem playing any YT video on my PC. Other "streaming" video stuff work great. Twitch.tv plays great as does dailymotion. Other players, other than the default YT app, have no issues playing videos even on HQ. YT through the browser works fine but somehow doesn't let me switch to HQ and the "UI" generally feels bad. Feedly (which is great btw), has a sort of plugin that uses the YT app to play videos natively. Any videos played in the feedly app, using this "plugin" play great even in HQ, which is weird. I've tried reinstalling, uninstalling, stalling, killing, maiming, clearing data+cache, completely wiping the devices and sacrificing firstborns to Lucifer.
This feels like a caching issue of the youtube app. It feels like it starts caching up to a point (playing great in the process) and at some points cache fills up and starts deleting in order to make space to cache further. That leads to the pause and buffering of the video.
Has anyone else experienced issues like this and has managed to fix them? Does anyone techsavvy enough know if it's indeed a cache issue and how to bypass it?
bumping.
Seriously, I've never got a reply to any of my threads.
Isn't news. YouTube app sucks. I have an iPhone and frequent Apple forums quite often and its preferred to use the YouTube web app or 3rd party app over the actual app. Just getting throttled. My biggest gripe with Androids YouTube app is there is no way for it to use SD as the default resolution.
I just tried the WiFi optimization with no effect. If I wait a couple hours it will stream HD no problem once network traffic slows down. I have a 30 mbs home connection which I can get those speeds easily, usually much higher, but not to a YouTube server between 3pm - 11pm.
Hi guys,
How can I prevent the freeze I get after about 30m-1h? I've searched all over the web for an answer but to no avail. I use bubbleupnp to stream TV channels (m3u or m3u8) to chromecast with my samsung s8, and the streams almost always freeze, it kinda pauses (still pic, no sound) and I have to go back to my tv app and press play again for it to start again in real time.
I tried everything, tried changing various settings but they always freeze after about 1h or sometimes less. Sound and video start to either play out of sync or stutter sometimes and after 1 minute or so, everything just pauses and the stream is kinda dead. Sometimes the freeze just happens without any signs or warnings. Not all channels behave like this, but almost all do. I tried using vlc and they work fine. So it is 100% something with Bubbleupnp. I tried using a server, same thing. I did buy the license and made a battery rule for it so it's not that.
PLEASE HELP! Feels like i paid for something that doesn't work at all!
Bump
Can anybody respond lol?!