I've installed Gonemad v1.1.9 on my Archos 70 (HDD model with a 1Tb disk upgrade). The problems I've had so far are:
- Didn't complete scanning of my music folder. I have about 90,000 tracks. The first scan completed, but only scanned around 50,000 tracks. I then deleted the library and started scanning again. It got to around 70,000 tracks then the GoneMad app crashed
- Jerky playback - when playing a playlist it pauses every few seconds. The stock Android Music app has no playback problems.
- Causing machine reboots - usually when first opening the app.
Has anyone else had these sorts of problems?
i mentioned in another one of your posts that the device was running out of memory during the scan process
your best bet to get help is to either email me ([email protected]) or post on my forums. If i didnt happen to do a google search on my app I would have not seen this thread. I respond to every email sent and look into every issue reported.
Anyway my next update has some stability fixes in it. It wont address the running out of memory (i'll see if i can do something for the update after this), but hopefully will make it a bit more stable
Thanks for the response. I tried to add this message to your post on XDA about v1.1.9 but the thread had been closed for some reason.
Does the work that you're doing on stability also address the playback issues?
by jerky do you mean it skips?
do you have the equalizer enabled?
does it skip if you select a single song from one of the library views and play it?
I mean there was a brief silence during playback every 30 seconds or so. I didn't have the equalizer enabled.
When I tried playback again this morning, both from a playlist and selecting songs directly from the library, I didn't get the problem. Maybe there was some sort of background task running yesterday which was causing the problem? Odd that it didn't affect the stock player though (which I tried at the same time). Maybe different buffering techniques during playback???
if the a70 is anything like the 5IT it has an onboard dsp chip that helps with decoding and other audio processing
the core audio engine in gmmp is all in software because they dont give access to that chip. If you disable the equalizer, gapless playback, and crossfade.. gmmp will use the default media player class that google provides in their api.. which on the a70 MIGHT take advantage of the dsp chip (there is no way to be sure). But you miss out on all the neat features of my app if you do that.
just pushed 1.1.10 to the market
i'll see if i can do something about the running out of memory issue you are getting when scanning in the next patch..
I was going to mention that you could easily get in contact with Gonemad over on the Archos forum, but I see he's alive and kicking here too. Good to see you here . Definitely great having your software.
GoneMADSoftware said:
just pushed 1.1.10 to the market
i'll see if i can do something about the running out of memory issue you are getting when scanning in the next patch..
Click to expand...
Click to collapse
Thanks for the feedback. If I can get this to scan my library and the keep the playback issues in check this looks like it could be a really good solution for me. Will put future feedback in the Archos forum as that seems to be a more popular place for this sort of query.
Related
Hi all,
I just bought a archos 70 250gb and i bought it with the idea to have a backup of my music and pictures. But now i have about 24.000 media (pictures, music and some videos) files and the scanner is having a really hard time finishing the process and mostly seem to fail.
Is there a way to monitor where it goes wrong?
Is there a limit for the amount of files the library is able to scan?
Is there any other way to finish this process?
Now i can only play my files by a folder player (now using poweramp) and i can't watch all of the pictures because it fails on scanning them.
Now it's kind of useless to have 250gb if it doesn't work properly.
Are there other people that have the same issues, and might have a solution ?
Thanks in advance!
(i have searched, but couldn't find anything similar)
Received an answer from Archos:
Dear Customer,
The android operating system used by your Archos limits the number of files indexed, because of this limit some files like music, videos or pictures will not be added to the media library of the device and will not be visible when you browse the media library by Artist, songs, albums etc..
You can access to the files not indexed by using the file browser of the device, or by the “storage” item of the audio player (or video player).
This limit can’t be increased
Kind Regards,
Archos Technical Support
Click to expand...
Click to collapse
So seems there is now way to solve it...
Does anyone know an android music player that builds its own library?
I know poweramp is trying to release one in april, but i would like one now since i want a good working device..
Mixergy does not build its own library, but you can point it to one or more folders and have it play those.
-NRG- said:
Hi all,
I just bought a archos 70 250gb and i bought it with the idea to have a backup of my music and pictures. But now i have about 24.000 media (pictures, music and some videos) files and the scanner is having a really hard time finishing the process and mostly seem to fail.
Is there a way to monitor where it goes wrong?
Is there a limit for the amount of files the library is able to scan?
Is there any other way to finish this process?
Now i can only play my files by a folder player (now using poweramp) and i can't watch all of the pictures because it fails on scanning them.
Now it's kind of useless to have 250gb if it doesn't work properly.
Are there other people that have the same issues, and might have a solution ?
Thanks in advance!
(i have searched, but couldn't find anything similar)
Click to expand...
Click to collapse
What error show up??
I have over 80GB Music putted into my Archos 70 250GB too, also have 30~40 videos in it.
First time I need to download '.nomedia tools' from Market, than tick all non media folder to apply .nomedia, then do a media scan again and let it run overnight, its done!
This has been covered before:
http://forum.xda-developers.com/archive/index.php/t-925337.html
http://forum.xda-developers.com/archive/index.php/t-920675.html
.. but to be honest, that won't help you a lot unless you've got # symbols in your files.
I eventually managed to get all my music files scanned, so I think the 20000 limit is not quite as set in stone as they say. However, it took a couple of weeks of solid effort and some coding on my part (feeding music files one by one into the media scanner and leaving it running overnight several times, and over one whole weekend) - not something I can easily give to anyone else, and something I'd hate to replicate if I ever had to clear my media library.
I can consistently make the stock Music app crash. I just go and select a song or album from the library (usually by Artist), which will cause it to start playing music. Then I go and select another song and it will crash with the message the music player "has stopped unexpectedly" etc. etc. "Force Close". If it doesn't crash immediately, I just try playing another song. Switching songs twice does it every time.
I have almost 7.5GB of music, which I guess is a lot, but shouldn't cause crashes. I sync using Winamp on my desktop, though I think I also had the issue synching with other applications. Other apps work mostly fine. Winamp rarely crashes. MixZing and DoubleTwist have never crashed.
I thought it was the phone, so I took it back to the Sprint store. The Sprint guy remarked how hot my phone was (didn't seem out of the ordinary to me) and gave me a brand new phone. My music is on my 16GB SD card, so I tried it out 5 minutes after swapping to the new phone and it still crashes (though about all my other, unrelated phone problems have been fixed).
I've uploaded a video of this current phone crashing to YouTube, but I don't have enough posts to link to an outside URL.
Anyone else having this issue? Not like I need to use the stock player, but I'm just curious if this is only me.
I'm also having that problem. Thought it was just me, but I guess not. I have no idea how to fix it.
Sent from my PG86100 using XDA App
Not just you guys. I've been able to re-create that same crash, and have since I got the phone. It's not my music collection, as the exact same collection on the exact same SD card plays perfectly on the stock HTC Playler on my Evo 4G. It's the newer HTC Music app, it's buggy. I've posted about this in the 'current bugs' thread, and also over at Android Forums. Some other people also get the problem. Hopefully HTC will address it. I think a lot of other users don't notice this is because they use a 3rd party music player, such as google music beta, or poweramp or something like that. I like the stock player though, because of the lockscreen music widget
Thank god. Thought I was taking crazy pills.
Are you guys getting this while headphones plugged in? I had this issue intermittently, grabbed an app on the market called headset blocker widget, haven't had the issue since. I have not had the issue on speaker. ymmv
il Duce said:
Are you guys getting this while headphones plugged in? I had this issue intermittently, grabbed an app on the market called headset blocker widget, haven't had the issue since. I have not had the issue on speaker. ymmv
Click to expand...
Click to collapse
Nope, I've had this issue without headphones. Headphones will only cause the player to skip and pause, and I got Headset Blocker for that.
Haven't really use it so no idea or much info but there is a nice app in the market is call power AMP and is great player, you can download a free version or buy the full one for 5$ really good and great developer to, btw it has EQ options integrated and it works great
If you don't have an Evo3d well you don't have an Evo3d
My HTC Music Player is also buggy. Although, instead of force closing it just shuts down and I have to reboot. I am on my second 3VO handset, but I had the exact same probem with my first one.
I just started using RealPlayer Beta, works well...
I've been having all sorts of issues with the stock app as well, crashing and music skipping. Glad I read this thread though. Appreciate being pointed to the fix to my songs skipping. thanks.
I'm a bit of an audiophile and for me the music side of things really is lacking in Android. Its absolutely fine for example if you come home in the evening and want to listen to a few albums, its 110% no problems at all.
I listen to music on my phone 8-9 hours a day at work and its a let down.
Getting songs on it for a start is a nightmare, sure you can plunk all in a music folder again fine for listening to an odd album or whatever but there is no sort of organisation, Say I want a playlist with song 2 from album E followed by song 1 from album C and so on this is a nightmare to create on the phone, this is where iTunes comes into its element. Sure we have things like Doubletwist, on paper it should be fantastic, but the reality is it duplicates songs and playlist and isn't even smart enough to recognize duplicates in your library, there is also things like Winamp and its wireless syncing, it takes forever and again duplicates.
Then we have the problem with MP4 files, My Galaxy S2 can recognize many files but has issues with MP4 files, you get song name but artist info etc all unknown, it can't read the tags.
Then general sound levels, I've tried 3 android phones over the years and all 3 are to low, they are about 70% that of an iPhone and this is fine for general listening but if your fave song comes on you like a bit of a boost and well you can't, I also work in quite a noisy environment and machinery can he heard over the top of the phone on full, there are apps like Volume+ which claim can boost the volume and well they can but it distorts so all rather pointless.
Then there is finding a player, I've notice volume differs between them all, and some can't read the playlists you've created so in the end i;ve had to stick to stock player, although crap its the best of a bad bunch.
A feature I also liked on iTunes was Genius, I could pick a song say a rock song, hit a button and it would create a playlist similar, even if this was possible on android it wouldn't work anyway as all the MP4 tags are fooked.
So as I say I take music seriously and I suspect 90% of people won't care about these issues but I do and am hoping for some good advise as don't want to go back to iPhone but at the moments its looking like the only solution as Android is so frustrating to use for music.
First off, look at Voodoo sound control from the android market. It's often times included in custom ROMs. It will allow you to pump the volume up far beyond the stock ROM's capabilities. There's quite a few other tweaks it offers that I'm sure you'll find. The only catch with Voodoo is that it's only compatible with certain Kernels.
As for media playback, "Music" by Google is pretty powerful. It's not the same program that many phones run stock. It has support for FLAC playback, Song info lookup, even lyric support.
I recommend you take a look at PowerAmp. I am a music nut like you and it does everything and more! There is a full featured trial version and to buy it is only a few bucks. Check it out.
Sent from my DROID X2 using XDA App
I have to use music by G but I wish it has some more useful features like 'query' or 'play after this song' such.
There will probably never be a mobile player that will do Replay Gain on the fly so i suggest your grab yourself a copy of mp3gain for your PC. Plug your phone in via USB, drag and drop your music from phone to program interface, set level to 92db, Scan Tracks and then Apply Gain.
92db may be higher than some of your tracks already are and may be lower than others. Find a level that gives you the audio boost you need. As all tracks are set to the same level you won't have to adjust volume between tracks during playback.
There are plenty of players with Playlist support so that's covered. Try one of the ones mentioned above.
I think i've found the answer by accident, I was using Media Monkey I noticed it has a feature to analyze the volume of tracks, so I got them all analyzed and noticed most were in or around -10db, I hit level which brought them up to 0 to +5db and I have noticed a good improvement, It also sorted out all my tagging and artwork issues and even synced my playlists perfectly to my phone.
Hey everyone I've jumped over from the iPhone/Apple ecosystem so don't shoot me, but I'm really disappointed with this HTC Media Link HD. I've still got Airplay running side by side and these problems don't exist. I don't mean that to argue about Airplay and whatnot because neither companies are paying me royalties to argue for or against them. I just mention it because I can Airplay stream and mirror without a hitch so I don't want to fend off "your wireless network stinks" responses. I've got an Asus N66 and can sustain mbps back to my NAS/ESXi well beyond what this needs, and I can also stream non-hand braked blu rays without problem. I understand there is differences between streaming and mirroring, but also as I understand this should be a wireless direct connection.
Anyone having these problems:
1. Google Play (perhaps the latest version only) does not look to work with my Media Link. It will play one song and then stop as it tries to load the next song. Manually restarting the next song doesn't resolve I have to close and re-open. Spotify works fine.
2. Any flash I've tried to stream results in audio and video out of sync. I can mirror flash movies across airplay without this issue.
3. Audio cuts in and out in Spotify all the time. I can rarely get 2 songs to play in a row without chop. The cut outs are brief, but still very annoying.
Thanks for any help! Love the phone quite a bit, this is probably my first disappointment.
I have the same problem trying to stream google play music to media link. It only plays one song and it won't play any other songs until I disconnect from media link again - it works fine if its not connected to media link - but with media link only one song?
rsktkr1 said:
I have the same problem trying to stream google play music to media link. It only plays one song and it won't play any other songs until I disconnect from media link again - it works fine if its not connected to media link - but with media link only one song?
Click to expand...
Click to collapse
This issue exists with Google Play Movies as well. I tried contacting support about it a couple months ago with nothing ever coming from it. I was trying to play All Access via Play Music today and ran into the same problem. The songs will not even play when the Media Link HD is connected. I suspect this is some DRM related code put into all the Google media apps. I submitted a support email to Google as will attempt to get as far through to the real tech support people as I can to see if this incompatibility can be resolved. I urge you all to do the same. Stupid DRM...it ruins everything.
It won't play tv.com either, it will play cnn live broadcast, and vevo.
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
danielfiller said:
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
Click to expand...
Click to collapse
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Trozzul said:
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Click to expand...
Click to collapse
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
danielfiller said:
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
Click to expand...
Click to collapse
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
The music that's cached is on your device, but digging through the files won't do anything unfortunately, each one deeply encrypted, believe I've tried
If you're responding to me, make sure to quote me so I get an immediate email
Trozzul said:
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
Click to expand...
Click to collapse
There is a way to do that, but then I lose the whole point of streaming - not having the files taking up space on my device.
The files you found in Apollo were probably some temp cache files leftovers.
So no suggestions?
Maybe someone else knows about an app like the one I'm looking for?
Maybe even some plugin that enables players to stream from Google?
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
purplekush said:
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
Click to expand...
Click to collapse
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
THANKS! Know a way to pick output device for the Web based version?
danielfiller said:
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
Click to expand...
Click to collapse
WOW! thank you so much for letting me know about this! :good:
I'm definitely gonna check it out and see how the streaming quality compares...
[sometimes it makes the difference between playing and buffering when using the Google Play Music app's settings for mobile streaming - the High, Normal, and Low quality setting]
Regardless, this is a good step in a good direction... I know Bubble UPnP app and even some file explorer apps could access cloud storage, including the google music account - so I'm glad someone finally incorporated that in a way that let other music players on the device see the cloud storage as if they were local!
As exciting as it is, I'm also cautiously optimistic... While this means that Google's All Access music service will become much more attractive and viable for multiple device use compared to it's competitors --- there will, of course, be issues regarding protecting digital rights. Already I mentioned the 'misleading' programs that allowed ON DEVICE/'pinned' music from Google Music to be played in 3rd party players, and some convert the file to a properly labeled mp3. Considering Google Play Music already allows for All Access subscription users to do the same to songs within their entire catalog (that is, 'pin' it to the device for offline play - which was really a surprise to me), this means those same programs can now convert the All Access music that is pinned to allow offline play into proper mp3 files.... Thus with some coding to make the process faster, one can essentially download any song they want from All Access and keep it as an mp3 - altho it is only meant to be a subscription service and the option to pin music from all access is just supposed to allow access to the subscription service without signal or without eating up data from a data plan.
I guess that means if Google Music wants their music streaming service to succeed, rather than taking away support for 3rd party players - they must provide an official API and a better means of protecting the songs stored for offline playback using a database and/or file level encryption for the 'pinned' songs. I'd hate to see the ability to use the service on other players be stripped and locked down even more to a single player due to these kind of concerns that Google surely already sees as an issue and is likely brainstorming solutions.
Question:
On the topic of Google Play Music, does anyone happen to know of a similar solution regarding Google Music Streaming on a DESKTOP ??
I have found gmusic (not the iOS app), but a standalone program that sits in the system tray...
http://gmusic.codeplex.com/
Some of the chrome plugins actually offer better features (last.fm integration, lyrics, etc....), but the one I found that said it allowed use of media keys didn't work for me...
This is the only one I found that allows me to A) not get my music player lost in a massive field of tabs, and B) change songs while playing a game!
The Main Player window, although, is nothing more than a customized browser window (like the ability to view webpages within winamp and other programs). It is nice that it is a separate icon not mixed in among other browsers, supports media keys, can be minimized etc ----
The one major thing I'm still unable to find a solution for, is the ability to select (non-default) audio output device!!
I have always had my pc connected to my receiver/surround sound system since I got 'my own' computer, so being able to select the audio output is crucial for me when playing music, as I direct the music through digital output to the sound system, but still want to hear other audio through the output jack.
Many times I'll have -Music through digital optical output, -Game SFX through pc speaker output, and -Google Hangouts (for voice chat with teammates) through USB headset.
However it isn't as common for a game to have audio device options as it is for a music/media player.... and always remembering to alt-tab after the games started to change the the default device is a major pain!
(Not to mention even if I'm just listening to music, I don't want to hear audio from a random ad... esp when I can't track down the source of the ad among my tabs, and it is blaring loud out the sound system along with my music)
Many people have complained/requested this to be a feature of Google Chrome - of course the Google team reading these complaints are thinking from the perspective of a simple web browser, something that usually has no need for such a feature...
However, plenty have brought up the issue of Google's Music Service being web-based, and thus such a feature is needed.
I'm not quite sure it is an issue that needs to be addressed by the Chrome browser, but it should definitely be an option within the Google Music web app itself - similar to how one can choose their input and output device in Google Hangouts, which is also a web-app run within a browser.
Of course, the best solution for me would be to find someone that has created something similar to GMusicFS that allows the music to appear as if it is local (similar to google drive's client) or if one of the better music players (Winamp, Foobar, MusicBee, etc.) had an extension somewhere that allows adding cloud music services like Google Music.
Anyways,
@danielfiller Thanks so much for pointing me to that app!
(sorry to any mods about how this post isn't -exactly- a proper topic for its location. Its just that Google Music is cross platform, not limited to mobile devices. While my question does not relate to any mobile platform, it is regarding the exact same functions the android app provides for the exact same streaming service.)