Touch emulation/keymapping using keyboards - Remix OS for PC

Is it possible to simulate touch inputs using external keyboard (keymapping) in Remix OS.
It's possible on devices, using Joystick Center app (gamepads and keyboards) , Tincore(only for gamepads) etc. BlueStacks people have a keymapping feature too.
Has anyone tried it on Remix OS for PC ? Does it work ?
If it doesn't, Remix OS should definitely add this priceless feature for better enhancement and a PC-friendly Android experience. It'll be useful in lots of games, and even apps.
Regards

Like playing this game --> https://play.google.com/store/apps/details?id=com.playdead.limbo.full&hl=en
It requires multiple touch inputs (two to be precise, with two fingers).
And one mouse pointer means only one input.
So I could hold an object in the game but can't drag it. Similarly, I could run, but can't jump.

Related

G910 gamepad for mk908/mk808

Hi,
ordered the G910 gamepad along with my mk908ii tv box. I have installed "dead trigger" game and tried to play with it via the new gamepad.
The gamepad only respond to the arrows but not the "x","y","w","z" buttons and also not responding to the upper buttons.
I can tell you that when I'm using it in the mode of "Gamepad" by pressing home+X, the arrows are working fine but the rest of the buttons doesn't respond.
when I press the home+Y button, all the buttons work except of the arrow buttons.
Just to be clarify, I don't think it is a hardware issue because all of the buttons respond each in different modes. When I'm not in Games (like dead trigger) and just on the desktop of the Android TV (mk908ii), all the buttons work fine in Gamepad mode, I can navigate through apps with the arrows and activate them, even close them. But, when I enter games (like Dead trigger) which supposed to work smoothly with gamepads, I have the problem I mentioned above.
I tried to configure the gamepad in the Deadtrigger configuration, also I tried with external gamepad configuration tools, but nothing worked, I am very dissapointed, especially when I read all the reviews on this gamepad and everyone says it worked for them in "Dead Trigger" just right out of the box with no configuration.
I would really appreciate help, or some guiding.
Thanks,
Dor.
Find app suitable for you among following...
1. Tincore keymapper
2. Droidmote
3. RK Remote control
and many are there which are useful for these android sticks
RmatriX1218 said:
Find app suitable for you among following...
1. Tincore keymapper
2. Droidmote
3. RK Remote control
and many are there which are useful for these android sticks
Click to expand...
Click to collapse
How does droidmote work with the gamepad?

Touch screen gaming

Is there anyone that has found a solution for using a game controller (PS3, PS4, XBOX ONE, ect) to emulate touch controls for touch screen only games? I know I have rooted my installation and attempted to install the sixaxis app, since I had already bought it for one of my previous devices, but it always fails to configure Bluetooth. Are there any apps out there that can accomplish this that we currently know are working with this wonderful os...?
I tried 2 bluetooth gamepads made for Android, one of them can use the D-pad and ABXY in system but doesnt work in game, another gamepad doesn't work at all
Hope they fix/add support for gamepad soon so we can enjoy games on pc/laptop with no touchscreen support (I really wanted to play Implosion).
Try GameKeyboard +
I use it to emulate onscreen the physical gamepad to play nvidia shield exclusive Portal on Xiaomi Mi3, but I also see options to map physical gamepad or keyboard or even mice; might you find it useful.
darkcodemonkey said:
Is there anyone that has found a solution for using a game controller (PS3, PS4, XBOX ONE, ect) to emulate touch controls for touch screen only games? I know I have rooted my installation and attempted to install the sixaxis app, since I had already bought it for one of my previous devices, but it always fails to configure Bluetooth. Are there any apps out there that can accomplish this that we currently know are working with this wonderful os...?
Click to expand...
Click to collapse
Use "Sixaxis Enabler" from the playstore. Works fine for me.
TheBasterd said:
Use "Sixaxis Enabler" from the playstore. Works fine for me.
Click to expand...
Click to collapse
I'll give this and game keyboard a try... With sixaxis enabler, it sounds like all it does is make android recognize it as an android controller. If that is correct, then I don't need that due to the fact that remix os recognizes it as a controller just by plugging it in, but I need touchscreen emulation for apps that don't support controllers.
Bluestacks has some kind of keyboard control apk built in?
I tried it with Real Racing 3 and could steer, accelerate and brake using direction keys on a physical keyboard. But the graphics for the game itself weren't represented well and I switched to RemixOS. Which looks perfect in full screen, but alias there is no way to steer or brake.

Help: how to disable external controller detection in an android game?

Hi guys my android device has integrated physical controls, works great for almost all games specially because of the integrated mapping tool, but some games like Implosion, lego star wars, the amazing spiderman 2 autodetect the gamepad as a different controller, the problem is the games don't recognize most of the buttons, so I can't progress because there is no option to enable the touch screen controls. So my question is does anyone know how to disable the gamepad autodetection in games so I can play them using the onscreen buttons by using the mapping tool? I have root maybe there is a way to alter the games data to disable the external controller detection? Please help
Any ideas guys? based on the times I have seen this question on the internet it appears no one knows how.
No dev knows?
Bump
Bump
Tried using tincore but it did not work.
I am root now any files I can delete? please help.
Any way to disable th system input devices?
It appears the problem arises because the builtin controller of my device is two different devices called "joystick" (the analogs) and "joykey" (the face buttons and dpad), the games only detect the joystick as the first connected device, making the face buttoms unusable. Is there any way I can merge these input devices? Or just removing "joystick"?
Solved!!!
https://forum.xda-developers.com/general/help/how-to-disable-archos-gamepad-2-t3134339/page3
I found a solution to this problem
For me i have seen that i was using wireless bluetooth earphone.due to bluetooth connectivity they mistaken with controller.so if you are using bluetooth earphones just dont use while playing the game otherwise they will mistake our earphone with controller.so yup thats it it worked for mr.anyway those are facing this problem mainly are andriod 10 users because i already played amazing spiderman 2 on andriod 9 and i didnt face such like problems.also if the app doesnt install on your andriod 10 try unistalling other gameloft games and find a compatible version for your phone.you can find the version on youtube or google also.here is the youtube channel name andorid Games and type amazing spiderman 2 for andriod 10.

Controlers in game

Hi, I have a problem in using controllers (BT mouse and BT keyboard) in games that support it (DOOM III, Quake, GTA). In game my mouse instead of controlling the view is just showing a cursor. Arrows on keyboard does not control the movement but are shortcuts to control Android. I'm using stock rom 19s and tried it also in CM13. I hope you will find a solution because games are the reason I bought this phone
That's standard Android behaviour, sorry
marcin15357 said:
Hi, I have a problem in using controllers (BT mouse and BT keyboard) in games that support it (DOOM III, Quake, GTA). In game my mouse instead of controlling the view is just showing a cursor. Arrows on keyboard does not control the movement but are shortcuts to control Android. I'm using stock rom 19s and tried it also in CM13. I hope you will find a solution because games are the reason I bought this phone
Click to expand...
Click to collapse
I'm glad nice and keyboard work at all, because I like using my Androids as desktops (especially when connected to a big screen).
You could try using a gamepad, but even there support in Android is kind of half baked in my experience. USB types are often incompatible and even the brand new Microsoft Xbox controller with Bluetooth support doesn't make me all that happy.

Is anyone using game controllers for emulators?

If so, and you can tell me your experience, I'd appreciate it.
I'm looking for three controllers -
For Dolphin Emulator / Wii, I understand you can use a USB connected Mayflash W010 Wireless Sensor DolphinBar with an OEM Wii controller. This was made for PC's but there were suggestions it will work with Android.
For Atari 2600 using Atari2600EMU, I'm looking for a wired USB or Bluetooth joystick. The only one I see on Amazon, a Retro-Bit USB joystick has very poor reviews on Amazon. 50% of the reviews are one star. A paddle controller might be nice too.
For SNES, GBA, GBC, N64, using a hodgepodge of emulators including Mupen64plus, John GBAC, John NESS, My Boy, and Classic Boy, I'm looking for one controller which will work for all. On my potential list is a SteelSeries Stratus XL, an 8Bitdo SN30 Pro, and an 8Bitdo SF30 Pro. All are in the $30 to $40 range; I'm leaning to one of the 8Bitdo remotes because they look more like old school Nintendo remotes.
I was impressed by the Dolphin Emulator. They made note that on some Android systems the video encoding would be slow and choppy. Outside of crappy on-screen controls, I didn't notice significant lag/drag to the video. The other systems' emulators I've tried seem to function well, aside from the awkwardness of on-screen controls.
So is anyone running emulators on a Tab S4? What tips and tricks can you give? Any deeper insights to controllers? Are there other games you run that are enhanced with a game controller? Are there emulators you like best? Why?
Thanks,
Joe
Hi! I love Mupen64 FZ (N64 emulator), ePSXe (PSX emulator) and Redream (Dreamcast emulator). They run most games flawlessly and the Tab S4's gorgeous AMOLED screen really does wonders on older games.. I also love Delta Touch (Doom engine source port), Quad Touch (Quake engine source port) and Xash3D (GoldSrc engine source port). As for the gamepad, the DualShock 4 v2 is natively supported on Pie and it works on those emulators and ports.
been using xbox controller depending on the game, octopus does a decent job re-mapping ps4 and xbox buttons.
I purchased the SN30 Pro. Here are some observations
The SN30 Pro and SF30 Pro are functionally identical. The two differences are the color of the unit and the shape of the X/Y buttons. For the SF30 Pro, X/Y and A/B are all molded center up. For the SN30 Pro, the X/Y are dimpled center down with A/B center up. I like the color scheme for the SF30 Pro better, but went with the more monochrome SN30 Pro for the tactile difference between the X/Y and A/B buttons.
The Pro versions are USB C and Bluetooth 4.0. They are reported to have less lag than earlier models with older Bluetooth formats. I haven't seen any lag, but I'm playing NES type games, which don't require microsecond response.
The documentation is poor for 8bitdo. They tell you how to choose a profile but don't explain their differences.
My understanding of Bluetooth controllers was poor. I assumed they were plug and play.
It turns out that it is Really Complicated (tm).
A) There are no specifications for Bluetooth controllers that define which physical button corresponds to which electronic button.
B) 8bitdo has five "profiles" that you can set prior to connecting by Bluetooth.
1. Nintendo Switch (appears to be default after firmware upgrade)
2. XBox
3. Apple
4. Android
5. USB C
C) The profile you pick determines which physical buttons are active and maps the physical buttons to different electronic buttons
D) It seems like we want to be Android, Switch, or XBox, most of the online forums suggest that Android is "best". I get the impression that the Apple profile does not work with any other platform than Apple. I've had the controller in both Switch and Android profiles, and can't tell you the difference. I found some links to device config files that may enumerate the assignment differences, but haven't had a chance to look at them yet.
E) Because there is no Bluetooth standard, emulator programmers don't know what controller you are using and how they are assigning buttons. So unless they have an 8bitdo controller profile, you'll still need to go in and assign buttons manually.
These are the sites I got most of my understanding from:
https://retropie.org.uk/forum/topic/15201/8bitdo-sf30-pro-and-sn30-pro/
https://retropie.org.uk/forum/topic/15201/8bitdo-sf30-pro-and-sn30-pro/37
https://www.reddit.com/r/8bitdo/comments/7k9hb3/sn30_pro_windows_and_star_button/
https://buildbot.libretro.com/assets/frontend/bundle/autoconfig/udev/
I've played with this on several emulators. None seem to have 8bitdo profiles built-in. The Nintento 64 Mupen64plus emulator works great. John GBAC works pretty well, but John NESS is having more problems getting buttons mapped properly. I played with this on a few of the Atari games with Atari2600EMU, and it seems to work good on some games (Galaxian) and worse on others (Adventure).
Part of my problem is that it isn't always clear what the physical button to emulator button mapping should be. This is complicated by getting a one-size-fits-all remote that has all the right buttons, but includes extra buttons, and also has to encompass console functions and emulator functions. But I can see that if I play with it for awhile it will get better.
What I'm trying to get across is that none of this seems to be plug-and-play. But I like the controller a lot.

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