If so, and you can tell me your experience, I'd appreciate it.
I'm looking for three controllers -
For Dolphin Emulator / Wii, I understand you can use a USB connected Mayflash W010 Wireless Sensor DolphinBar with an OEM Wii controller. This was made for PC's but there were suggestions it will work with Android.
For Atari 2600 using Atari2600EMU, I'm looking for a wired USB or Bluetooth joystick. The only one I see on Amazon, a Retro-Bit USB joystick has very poor reviews on Amazon. 50% of the reviews are one star. A paddle controller might be nice too.
For SNES, GBA, GBC, N64, using a hodgepodge of emulators including Mupen64plus, John GBAC, John NESS, My Boy, and Classic Boy, I'm looking for one controller which will work for all. On my potential list is a SteelSeries Stratus XL, an 8Bitdo SN30 Pro, and an 8Bitdo SF30 Pro. All are in the $30 to $40 range; I'm leaning to one of the 8Bitdo remotes because they look more like old school Nintendo remotes.
I was impressed by the Dolphin Emulator. They made note that on some Android systems the video encoding would be slow and choppy. Outside of crappy on-screen controls, I didn't notice significant lag/drag to the video. The other systems' emulators I've tried seem to function well, aside from the awkwardness of on-screen controls.
So is anyone running emulators on a Tab S4? What tips and tricks can you give? Any deeper insights to controllers? Are there other games you run that are enhanced with a game controller? Are there emulators you like best? Why?
Thanks,
Joe
Hi! I love Mupen64 FZ (N64 emulator), ePSXe (PSX emulator) and Redream (Dreamcast emulator). They run most games flawlessly and the Tab S4's gorgeous AMOLED screen really does wonders on older games.. I also love Delta Touch (Doom engine source port), Quad Touch (Quake engine source port) and Xash3D (GoldSrc engine source port). As for the gamepad, the DualShock 4 v2 is natively supported on Pie and it works on those emulators and ports.
been using xbox controller depending on the game, octopus does a decent job re-mapping ps4 and xbox buttons.
I purchased the SN30 Pro. Here are some observations
The SN30 Pro and SF30 Pro are functionally identical. The two differences are the color of the unit and the shape of the X/Y buttons. For the SF30 Pro, X/Y and A/B are all molded center up. For the SN30 Pro, the X/Y are dimpled center down with A/B center up. I like the color scheme for the SF30 Pro better, but went with the more monochrome SN30 Pro for the tactile difference between the X/Y and A/B buttons.
The Pro versions are USB C and Bluetooth 4.0. They are reported to have less lag than earlier models with older Bluetooth formats. I haven't seen any lag, but I'm playing NES type games, which don't require microsecond response.
The documentation is poor for 8bitdo. They tell you how to choose a profile but don't explain their differences.
My understanding of Bluetooth controllers was poor. I assumed they were plug and play.
It turns out that it is Really Complicated (tm).
A) There are no specifications for Bluetooth controllers that define which physical button corresponds to which electronic button.
B) 8bitdo has five "profiles" that you can set prior to connecting by Bluetooth.
1. Nintendo Switch (appears to be default after firmware upgrade)
2. XBox
3. Apple
4. Android
5. USB C
C) The profile you pick determines which physical buttons are active and maps the physical buttons to different electronic buttons
D) It seems like we want to be Android, Switch, or XBox, most of the online forums suggest that Android is "best". I get the impression that the Apple profile does not work with any other platform than Apple. I've had the controller in both Switch and Android profiles, and can't tell you the difference. I found some links to device config files that may enumerate the assignment differences, but haven't had a chance to look at them yet.
E) Because there is no Bluetooth standard, emulator programmers don't know what controller you are using and how they are assigning buttons. So unless they have an 8bitdo controller profile, you'll still need to go in and assign buttons manually.
These are the sites I got most of my understanding from:
https://retropie.org.uk/forum/topic/15201/8bitdo-sf30-pro-and-sn30-pro/
https://retropie.org.uk/forum/topic/15201/8bitdo-sf30-pro-and-sn30-pro/37
https://www.reddit.com/r/8bitdo/comments/7k9hb3/sn30_pro_windows_and_star_button/
https://buildbot.libretro.com/assets/frontend/bundle/autoconfig/udev/
I've played with this on several emulators. None seem to have 8bitdo profiles built-in. The Nintento 64 Mupen64plus emulator works great. John GBAC works pretty well, but John NESS is having more problems getting buttons mapped properly. I played with this on a few of the Atari games with Atari2600EMU, and it seems to work good on some games (Galaxian) and worse on others (Adventure).
Part of my problem is that it isn't always clear what the physical button to emulator button mapping should be. This is complicated by getting a one-size-fits-all remote that has all the right buttons, but includes extra buttons, and also has to encompass console functions and emulator functions. But I can see that if I play with it for awhile it will get better.
What I'm trying to get across is that none of this seems to be plug-and-play. But I like the controller a lot.
Related
I recently bought a G-Tablet, and loaded it up with some emulators.
However, I realized that the multi-touch wasn't really up to par to play stuff like Goldeneye 64 or Metroid Fusion. I can't aim and shoot, or move and jump on these emulators.
Is there anyway to make the multitouch more responsive?
There is a calibration app which could help. It's been linked several times. Just search screen calibration.
However I am willing to bet that your problem is multitouch points which cross over the same axis. Emulators like n64oid put the joystick and AB buttons on the same Y axis by default. The Gtab can have trouble tracking points on the same axis and usually ignores one point or the other. Most emulators allow you to adjust the button orientation. It's best if you are able to place controls in opposite corners of the screen.
http://viewsonic-gtablet-for-dummies.webs.com/apps/blog/categories/show/1101881-3-recalibrate-
Also the gtab is limited to 2 points. So doing something like strafing while aiming and shooting requires more than 2 points.
There are some USB controllers that can easlly be mapped in your emulator. The only problem is being able to test them before you buy them. Personally I use a wiimote with the free wii controller app through Bluetooth to play super Nintendo and GBA roms.
I have yet to see any usb controllers compatible with the gtablet. Could you please point me towards one.
Also I also use the WiiMote with a classic controller pro but the analog sticks aren't supported so im either looking for a new controller or a fix for the analog sticks.
I realize this is nothing new, but with many of the emulators being pulled from the market, and the somewhat confusing process of getting everything in place, I thought I would post a little guide here on how to get some old school console gaming on our Photons, for people who may not have realized it was possible.
I also would ask that no one flame on about YongZh. Whatever your opinion is of him, his N64 emulator is bar none the best on Android.
Now, with that out of the way, the MoPho is a seriously capable gaming machine for those of you who grew up in the 80's and 90's. Because of the support for bluetooth that Motorola has in their phones, you can interface with the phone with several devices, some of which you may already have. With it's fast processing power, and a solid GPU, it runs emulators smoothly, and with HDMI, you can connect right to your TV. I have tried similar set-ups with the Evo, and the Evo3D, and neither one compared to what I am enjoying with my MoPho.
To start, you will want download some of the best emulators. You need to create a SlideMe account to buy N64oid. You can do that here: http://slideme.org/application/n64oid
SlideMe is safe to give your credit card information. Plus once you have an account, you can download several other emulators for free, like SNES, Gamboy Advanced, etc. For PSX, it's available in the Android market: https://market.android.com/details?id=com.emulator.fpse&hl=en
The best SNES app is no longer available in the market. It was Snes9xEX from Robert Broglia. You can still find it here: http://www.explusalpha.com/home/snes9x-ex/downloads
There is an initial investment here of about $10 for the newer consoles (N64 and PSX), but it's worth it if you have the cash. These developers continue to work hard on these emulators, and $5 is a steal for the experience you get.
Second, you will want to download the BluezIME that supports a Wii Controller. Found here: http://code.google.com/p/android-bluez-ime/downloads/list
There are other Wii Mote apps, but this is the only one that works natively with the N64 emulator.
This app will allow you to pair a number of controllers with your device, and it supports true analog movement with the Wii controller analog stick. For those that don't know, analog allows you to control the movement of your player based on how far you bend the stick. Digital is 100% or 0% with a trigger somewhere about half way. Analog lets you push the stick a little, and move a little, push the stick alot, and move alot faster. I hope that makes sense. N64 is really the only console from this era that used it actively. PSX had a few games that did take advantage of it.
Once you have N64oid installed, as well as BluezIME, you can go into N64oid, and connect a Wii controller directly there. Just go into menu>settings>input settings>bluetooth gamepads>controller 1.
Once you are in there, you can hit connect, and it will ask to turn on bluetooth if you haven't already done so. Once it is on, it will say connecting. At this point, hit 1 and 2 on the Wii controller to pair it. The buttons automatically map, but you can change them if you want to. The analog stick should not be mapped in this section. It's already mapped correctly. If you are using the nunchuck, it's mapped to that analog stick. If you are using the classic controller, it's mapped to the left stick.
If you have multiple remotes, you can pair them all up using the other controller slots. N64 had a lot of great 4 player first person shooters. The wonderful advantage to having the MoPho is out of the box mirroring on to your HDTV. Because mirroring uses far less resources than webtop, make sure you just do mirroring, not webtop. It will ensure your emulator runs more smoothly.
Pairing with FPSE is a little different. It doesn't support BluezIME right in the app. So you have to pair with Bluez before going into FPSE. The upside to the N64oid emulator is you don't have to change your input method. So if you pause your game to answer a text, you type with your regular keyboard. In FPSE, Bluez is now your input method and you are mapping to actual keystrokes. Which means you will have to change your system input method if you need to type something, and change back when you re-start your game.
There is another option for a controller, which is the Sixaxis controller app. I don't have that controller, and so I haven't bought or tested that app. If anyone has, feel free to post your feedback here.
The other thing these emulators have is on screen controls, or hardware contols that use the sensor to move or physical buttons to shoot, jump, etc. Again, the MoPho has an advantage here over other phones. The camera button, and the volume up button can be mapped as triggers, and they are placed nicely. Also, because the MoPho has a gyroscope instead of an accelerometer, using the sensor as an analog stick is much more accurate than it was on my OG Evo. You can also map the camera and back buttons if you so choose.
Once you have installed your emulators, you need to get games to play. I have to tread lightly here, because downloading game roms from someone else is illegal. If you already own the game, and make a back up of it, it's legal to play your own copy of your own game with these emulators. You can use Google to find roms to see an example of what your backup will look like. PSX roms are the most difficult to get a solid working copy. This is because they are very large to begin with, and need to be "un-cem'ed" usually. I can tell you there is a good youtube video if you search on how to get PSX roms for your android device. If me saying that violates something, let me know and I will take it out. For FPSE, you will need to install the PSX bios. Again, this is easily downloaded by doing a Google search. If you can't find it, PM me, and I will send it to you.
FPSE is a somewhat complex emulator with a lot of options. For more support related specifically to that system, go to their support forums at:http://www.fpsece.net/forum2/index.php?sid=0fe4c20b809864ad49553f31ba1e9d1a
For N64oid, you can view the discussion here: http://n64oid.forumotion.com
If you have made it this far, here is a list of some games that are fun to play if you re-map the controls. Most of these are games that used the gun, because it can be emulated with a screen tap.
NES
Duck Hunt - Use input method as zapper. Map volume up as select, and volume down as start to navigate initial menus.
SNES
Yoshi Safari - This was a game that used the superscope. So you have to set the superscope as your main controller. If you map the volume up as the up button, and the volume down as the down button, and use sensor as left and right, then you are actually playing it in 2 player mode. The second player controls Yoshi, while the first is Mario shooting. But if you hold your phone in portrait, you can tilt left to right to dodge enemies, and press up to jump on the platforms, and down to slow down and evade obstacles. These instructions should work with SNESoid or Snes9x EX.
Mario Paint - This only works with Snes9x EX. The developer allows you to emulate the mouse.
Mario Kart - Use sensor as left and right, and map Volume up as A, Camera as R. Leave the on screen controls for acceleration. You accelerate by pressing B on screen, steer with the phone, but hop to do power slides with Camera, and fire your weapons with volume up.
PSX
Time Crisis - Change the controller to Guncon, and map L3 to volume up, and R3 to volume down. L3 will come out of cover to shoot, then you can tap on the enemies, and R3 will pause the game.
N64
Star Fox - Use the sensor as your analog stick, map volume up to Z, and camera to R. Map Volume down to C-left (use for boost). Leave the on-screen controls except for the analog stick and L and R. Flying the ship is done mostly from the phone controls, and firing is on-screen controls.
The compatibility lists in the forums for N64oid and FPSE aren't really specific to our phones. I have found excellent compatibility with most games on this phone. FPSE runs almost everything 100%. For N64 here are all the ones I have currently running with no issues that I can see, but I am sure that more are compatible, and the developer is improving this app regularly.
Super Mario 64
Mario Kart 64
Star Fox 64
Goldeneye
Perfect Dark
Banjo Kazooie
Zelda OOT
Zelda Majoras Mask
I hope that helps some of you enjoy your Photon that much more. If I missed anything or you want to add anything, just let me know.
Great guide!
Sent from my MB855 using XDA App
Nice! Can't wait to try this out.
Yongzh is the freaking man. Google pulled his emulators I believe because of violations etc. Emulators don't last that long in the market. Ex, apple got a mame emulator and it was pulled in 2 days. I don't need to explain why they were pulled its pretty obvious lol. Also if you go to Google and search for "slideme market" yongzh gives his emulators free with updates. All of the emus are the latest versions. I'm not 100% on the story with yongzh and Google but the dude puts out qualify work. Not to mention the photon is the best devices I've ever emulated older systems/games on. Great write up.
Update: It appears slideme marketplace is down at the moment but I'm guessing it will be back soon? Here's a dropbox link to slide me i hope it's back up soon...
http://db.tt/KtgsxLaK
kennypow3rs said:
Yongzh is the freaking man. Google pulled his emulators I believe because of violations etc. Emulators don't last that long in the market. Ex, apple got a mame emulator and it was pulled in 2 days. I don't need to explain why they were pulled its pretty obvious lol. Also if you go to Google and search for "slideme market" yongzh gives his emulators free with updates. All of the emus are the latest versions. I'm not 100% on the story with yongzh and Google but the dude puts out qualify work. Not to mention the photon is the best devices I've ever emulated older systems/games on. Great write up.
Update: It appears slideme marketplace is down at the moment but I'm guessing it will be back soon? Here's a dropbox link to slide me i hope it's back up soon...
http://db.tt/KtgsxLaK
Click to expand...
Click to collapse
I totally agree. My Evo was my first Android phone, and when I saw that there were SNES emulators, I was hooked. Yongzh replies to emails too, which is great. The Robert Broglia is also a really cool developer. If you want to venture into mame, and other systems like that, his emus are pretty legit.
Having in game sound stuttering issues in fpse playing resident evil nemesis
Checked the fpse forum and saw other posts with people with same issue, but that forum is a mess and didn't find any answers
Cut scene audio is intact, it's just in game audio
Anyone got re3 working flawlessly?
What settings you using for
Dual core boost
Hle mode
Mdec acceleration
Gte acceleration
Fast booting
Spu sync
Frame skip
Screen filtering
Fast draw
ksound said:
Having in game sound stuttering issues in fpse playing resident evil nemesis
Checked the fpse forum and saw other posts with people with same issue, but that forum is a mess and didn't find any answers
Cut scene audio is intact, it's just in game audio
Anyone got re3 working flawlessly?
What settings you using for
Dual core boost
Hle mode
Mdec acceleration
Gte acceleration
Fast booting
Spu sync
Frame skip
Screen filtering
Fast draw
Click to expand...
Click to collapse
One of my biggest complaints about FPSE would be that the sound never seems to work correctly. I would suggest unchecking the framelimiter, and see if that makes it work. Some games ran too fast with that unchecked.
I was looking into this today. This is a great start for a guide. This is what I found. Looks like this article is about 8 months old but, should help with a few things to look for. http://www.pocketgamer.co.uk/r/Android/Top+10+Android+charts/feature.asp?c=29415
Thank you =]
i got this 1 link is in mine mediafire who ever want to used welcome to used is the gameboy and 64 and mariocar=]]
You know what to do
/?iuwcxceaieleqxa
Nice write-up. I'm running Snes9x and Gameboid on my Electrify (Photon minus 4G) and they run great, but with on-screen controls, fast-action games like Mario are just unplayable. I beat both real Castlevania games for the GBA (I don't count Circle of the Moon, they made that for people who thought the other two and SOTN were too easy) on my Electrify, and Zelda 3 is kinda playable (SNES or the Capcom reissue on GBA). A Sixaxis controller is a little too expensive. I didn't think about the Wii classic controller.
Eek. Looks like the Wii option costs more than I thought. First you have to buy a Wiimote, and the black one with MotionPlus is $2.69 cheaper than the white and blue ones, and $4.69 cheaper than the pink one (girl gamers always get shaft...eh, scr... eh, cheated), but if you want to go black on black, Newegg needs $2 more to ship the black classic controller than the white one (both $19.99 with $4.99 and $2.99 shipping, respectively, and $35.30 and free shipping for the black Wiimote). So we're looking at $60 for the Nintendo option.
Meanwhile, Newegg wants $39.99 for the PS3 controllers in blue or black. If you want white or red, the price goes up to $44.99. But if you want pink (again, girls get... eh, you get the idea), the price jumps up to $54.99. All with free shipping. (Does the pink... eh, sorry, "Candy pink"... one support breast cancer research? No? Sony's just being misogynistic?)
Hmm... looks like Sony wins this one, by about $20. (Note that none of those are referral links, I'm not getting kickbacks or anything.)
Since I originally wrote this I bought a PS3 controller, and the sixaxis app is nothing short of amazing! The touch profiles make it so you can use N64oid with full analog control. But, what's more, is you can play games like Shadowgun and map the controls to key presses, or Modern Combat 3 with mapping on screen touch profiles.
If anyone is interested in these mappings or profiles, I can upload them here.
Yes please upload the n64oid profile
I'm investigated .15 firmware and found game controllers and BT devices than TF-201 supports. Here's list of them. Please try them out and post yours here
Apple Wireless Keyboard
Thrustmaster T Mini Wirele
Logitech Dual Action Controller
Logitech G25 Racing Wheel (in Compatibility Mode)
Logitech G25 Racing Wheel (in Native Mode)
Logitech Revue Wireless keyboard
Bluetooth AVRCP
Confirmed by XDA users, and 4pda
OnLive Universal Wireless Controller
XBox 360 USB Controller
iControlPad
Sony Playstation®3 Controller (Dualshock3 from PS3)
Logitech Gamepad F310 (USB).
Logitech Wireless Gamepad F710
Motorola Bluetooth Wireless Keyboard (the one styled after the xoom)
Wii Remote (WiiMote), Nunchuk and Classic Controller. (with Wii Controller IME)
GameStop Wireless Controller
Super Nintendo Controller
post will updates by comming new info
thx 4all
OnLive Universal Wireless Controller works too
Thanks. Perhaps this should be moved to Prime accessories.
Are these controllers supported natively, or is it necessary to use 3rd party apps to connect to them?
jkvato said:
Are these controllers supported natively, or is it necessary to use 3rd party apps to connect to them?
Click to expand...
Click to collapse
I get the list of controllers from .15 firmware, so they supported natively.
But alsow game must fully support games controller.
Some times, not all buttons works. For example only moves or fire and jump button,
etc
I have a wired Xbox 360 controller I used with mine (requires keyboard) and it works incredibly well - if the software supports it. You can navigate the home screens easily, just like the touchpad. But, game support is dependent on the game, not OS. For example, Shine Runners works very well, but Dungeon Defenders doesn't see it.
The nVidia marketplace does a good job of specifying controller support.
Hey I'm a noob. How do I pair the PS3 remote with the Prime?
abahimself said:
Hey I'm a noob. How do I pair the PS3 remote with the Prime?
Click to expand...
Click to collapse
Just plagin PS3 remote to the dock
just tried my iControlPad, works with bluez ime app from market (free) and any ''oid'' emulatore (snesoid, gameboid, etc) have not tried other setups
I meed to get a dock n USB controller or a BT controller. these ps1 games is killing me with touch screen controls. I got final doom, quake 2, R-type Delta, Marvel vs. Capcom, XMen vs. Street Fighter, and Einhander all on my prime. they look n play great with the gpu plugin. now I need a damn controller. Hard to play some of those with touchscreen..lol
which one is the one you can buy at Gamestop that's said to work with prime?
the motorola bluetooth keyboard (the one styled after the xoom) work like a dream, shortcut keys, home/back, its one of the less expensive and well made bluetooth android oriented keyboards, and it has function keys for use with a pc as well, well worth the 45$ i paid for it.
stretchwookie said:
just tried my iControlPad, works with bluez ime app from market (free) and any ''oid'' emulatore (snesoid, gameboid, etc) have not tried other setups
Click to expand...
Click to collapse
Can you give me a link on that controller (iControlPad)?
demandarin there's no answer yet, only testing
Hi,
I tried to connect my WiiMotes.
Even though it suggests the codes 0000 and 1234 ,neither seems to do the trick.
Any help would be appreciated.
I've been using the GameStop branded controller. The system seems to treat it as a bluetooth keyboard. If you launch a notepad type app, you can see what buttons map to which keys. But it seems to work to some degree at least in those apps that nvidia labels as "controller" supported.
I think this is already known but the Sixaxis PS3 controller works without any 3rd party apps.
Just plug it in via USB then turn on bluetooth. From then on it is paired and will work without needing USB.
demandarin said:
I meed to get a dock n USB controller or a BT controller. these ps1 games is killing me with touch screen controls. I got final doom, quake 2, R-type Delta, Marvel vs. Capcom, XMen vs. Street Fighter, and Einhander all on my prime. they look n play great with the gpu plugin. now I need a damn controller. Hard to play some of those with touchscreen..lol
which one is the one you can buy at Gamestop that's said to work with prime?
Click to expand...
Click to collapse
noob question, but what do you mean gpu plugin? are you having to use chainfire 3d? or is it a plugin in the ps1 emulator? i just got my icontrolpad so im interested in getting diablo from ps1 to work on it
dime_veyron said:
Can you give me a link on that controller (iControlPad)?
Click to expand...
Click to collapse
http://www.icontrolpad.com/
i bought it directly through them, dont let the iphone on the main page scare ya, this DEFINITELY works on android, both my prime AND epic 4g touch
malybru said:
Hi,
I tried to connect my WiiMotes.
Even though it suggests the codes 0000 and 1234 ,neither seems to do the trick.
Any help would be appreciated.
Click to expand...
Click to collapse
i use Wii Controller IME and its fantastic
demandarin said:
I meed to get a dock n USB controller or a BT controller. these ps1 games is killing me with touch screen controls. I got final doom, quake 2, R-type Delta, Marvel vs. Capcom, XMen vs. Street Fighter, and Einhander all on my prime. they look n play great with the gpu plugin. now I need a damn controller. Hard to play some of those with touchscreen..lol
which one is the one you can buy at Gamestop that's said to work with prime?
Click to expand...
Click to collapse
Hi, you may buy this one
Anyone able to get the right analog sticks on any brand of controller to properly register with emulators (such as N64oid, SNESoid, Gensoid etc.)?
PS3 won't, either hooked up native or through a third-party such as SixAxis Controller. Therefore I'm wondering if any others will, or if it's an issue that will be present regardless.
HowTo
Here is manual
How to connect and use the Wii Classic Controller Pro + Wiimote(you will need both)
Click to expand...
Click to collapse
buxtahuda said:
Anyone able to get the right analog sticks on any brand of controller to properly register with emulators (such as N64oid, SNESoid, Gensoid etc.)?
PS3 won't, either hooked up native or through a third-party such as SixAxis Controller. Therefore I'm wondering if any others will, or if it's an issue that will be present regardless.
Click to expand...
Click to collapse
N64oid only looks for analog input from the left analog stick and ignores the right analog completely. In order to get the C-buttons working, you can use the Sixaxis app in native gamepad mode, disable the 'Right Analog x-axis' and 'Right Analog y-axis', then use the keyboard emulation to configure the right analog stick as digital button presses (you must also have your IME set to Sixaxis Controller). Most other emulators don't use analog, so you can just use the keyboard emulation exclusively.
YES, I've searched the forums.
NO, nobody is talking about key mappings for this game.
Yeah, I'm sick of those fingerprints all over my tablet screen.
Yeah, I want to play SG: DZ but when I have time, my Android tablet - Transformer TF101 - is begging for a recharge, and I don't want to hold my tablet with my hands while it recharges and game; I'd prefer leave it charging next to the wall while it stands there on my tablet stand and then use my Phonejoy Bluetooth controller and play. Much better. I thought that wouldn't be a problem, have played Shadowgun and the Leftover series with this controller, it's compatible and now Madfinger releases DeadZone.. I think they tweaked the game and/or changed the button configuration - Using my controller all I can do is walk around with my left analog stick and look around with my right analog stick. No shooting, no running, no reloading, no switching weapons. nada. I DO NOT want to root my tablet just to emulate touch controls. I believe that's a waste of time and too much of a headache for this function. And NO, I'm not going to buy a PS3 controller, that would require me to buy Sixaxis and that app requires root. I believe NYKO is going to release their final version of Playground app yet this year and that app promises to emulate touch controls without asking for root. If that's true, I might buy their Playpad controller but until then, i'm sticking with this Phonejoy Bluetooth controller for now.
So I came here to ask you guys, if anyone here managed to make this controller to work with Shadowgun: DeadZone, please post the key maps for this game here and I'll try it; It doesn't matter if your controller is a Wii-mote, a PS3, whatever, if you managed to make it work using your controller and Bluez-IME, please post here the key maps for this game.
Any suggestion is much appreciated.
All the best.
NOTE FOR ADMINS: I'm NOT asking whether the controller works or not!!! As I said before, my controller works PARTIALLY (ONLY my analog stick do work, not my buttons), so I'm looking for suggestions to set up my buttons. This thread is NOT a question! I'm not breaking any rules here.
In the same boat
Yip, I've got the same problem. I am actualy very suprised about how few games have IME keybard options. I've looked at the Android Event API, and there is a good reason that you have to be root to get the other touch screen emulaters to work. Android doesn't want malicious apps to take control of your device and does not allow fake touch screen events from the Java api. You have to be a device (linux level) to do that, and that's why you need root.
I tried to generate the same events as a PS3 controller by fiddling with the Bluez IME source code, but android overrides certain flags on the events, which makes it impossible to emulate it via standard Java software.
hope this helps...
Hey guys,
So I have searched threads, Google, and Yahoo, but have not found an answer to this fairly simple question: "How do I assign the Android default "Player 1" to a specific controller when multiple controllers are attached?"
The general consensus is "Duh...just use the other controller." which is great assuming all the controllers connected are identical.... Which is a dumb assumption.
My specific issue is that I am using a Mele PRO F10 remote control (best remote ever), a Cydeko AK08 Air Keyboard Conqueror (best functioning all-in-one ever), and the Nvidia Shield Controller (it's ok I guess) on my Nvidia Shield. The issue is, the Shield defaults the Mele PRO F10 as a game controller, and then defaults it as "Player One", even though it not really a game device, and rightly so, pretty much no game can utilize it as one... You would think the Shield/Leanback Launcher would default the Shield Controller as "Player 1" but no, it always picks the Mele as P1, no matter which device is physically plugged where.
The only workaround is unplugging everything, starting the game with only the controller of choice attached, then reconnecting all other devices. Other than the annoyance of having to walk across the room and unplug and replug devices, some games will also revert the gamepad setting/connection on load screens.
I considered posting this in a specific sub-thread, but it isn't a device specific issue, AFAIK there is no way to assign a specific player to a specific game-device in any Android OS....