will it finally support NVIDIA cards? - Remix OS for PC

will it finally support NVIDIA cards?

Same question
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I installed the Beta today on an sd card and it booted and runs great. I have a lenovo 510p which rocks nvidia gpus. The alphas had trouble booting, but the beta seems fine. I think they did this by disabling the the nvidia and enabling the intel gpubecause when I ran AnTuTu the gpu score was really low for nvidia gaming gpus.

ajayzone2 said:
will it finally support NVIDIA cards?
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I have a 960gtx and it's working for me although I don't think it's using video acceleration, or if it is then it seems slow. Played Samurai Vengeance and it played but seemed laggy. Also can't play videos in mxplayer, it just closes.

Any android apps that can actually use the power of nvidia cards? Some 3d games that I thought looked great on phone looked well not so good on the big screen. The old intel integrated does not seem to have any issue running them.

I also have a GTX 960 and it doesnt work. It uses VMware graphics acceleration instead, which are very laggy. I enabled the onboard Intel HD gpu and this makes everything very smooth, including games.

Aerys said:
I also have a GTX 960 and it doesnt work. It uses VMware graphics acceleration instead, which are very laggy. I enabled the onboard Intel HD gpu and this makes everything very smooth, including games.
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As far as I know, if we want the RemixOS support Nvidia, we should waiting for Linux Kernel 4.6.
Based on http://phoronix.com/scan.php?page=news_item&px=NVIDIA-Blobs-In-Linux-Firmware Phoronix info. The new Nouveau driver that supported Maxwell will land for linux 4.6 kernel.
Sent from my Nexus 6P using Tapatalk

Aerys said:
I also have a GTX 960 and it doesnt work. It uses VMware graphics acceleration instead, which are very laggy. I enabled the onboard Intel HD gpu and this makes everything very smooth, including games.
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Click to collapse
huh....are you running RemixOS in vmware?
My Alienware X51 has an NVIDIA GeForce GTX 660...which runs RemixOS at my display's native resolution, 1920x1080 using the nouveau flags.
My other PC has an NVIDIA QUADRO K2000 GPU which boots RemixOS fine without any error....without any extra flags at all.
Full HD videos plays without any problem....don't know about youtube and streaming videos as it does not detect my usb wifi dongle.
Most 3D (HD) games runs fine too.

Related

1.2 GHz dual-core Qualcomm Snapdragon APQ8060 vs tegra 2

Does any have an opinion as so the speed between the 1.2 GHz dual-core Qualcomm Snapdragon APQ8060 va tegra 2.
Seems like all the major players are using tegra 2 but the hp touchpad sports 1.2 GHz dual-core Qualcomm Snapdragon APQ8060.
Is one chip more costly then the other?
My guess is that the tegra 2 is cheaper thats why the mainstream tablets are using it. But I could be wrong.
Any input?
4.3 said:
Does any have an opinion as so the speed between the 1.2 GHz dual-core Qualcomm Snapdragon APQ8060 va tegra 2.
Seems like all the major players are using tegra 2 but the hp touchpad sports 1.2 GHz dual-core Qualcomm Snapdragon APQ8060.
Is one chip more costly then the other?
My guess is that the tegra 2 is cheaper thats why the mainstream tablets are using it. But I could be wrong.
Any input?
Click to expand...
Click to collapse
Most of the Honeycomb tablets use Tegra 2 because Honeycomb was primarily built for Tegra 2 much the same way ICS was built primarily for omap 4.
As far as speed goes, with identical clock speed the GPU in the APQ8060 (Adreno 220) is twice as fast as the one in Tegra, while Tegra has a slightly faster CPU. They average out to be even.
issues
i will tell you something graphic drivers in android are big problem and google cant do anything about it as the number of devices are too many,i mean to say they cant optimize it as it is in the control of oems and there is the problem as most oems dont have great developers you get scrap drivers on the chipset, you can see tegra drivers on 1 and 2 are not so great, i have notion ink and touchpad alpha 3 the flash videos in touchpad alpha are great with no stuttering but in notion ink there is so much stuttering while playing.coz tegra is new where is qualcomm has been around for longtime and they know much better than nvidia in optimizing their drivers.this is where apple is much better than google as they have a single chipset to optimize and no oems to worry about so their products come with optimized drivers and work great.i wish there was a way oems could collaborate on their drivers with google so it would work great for android in terms of the os delivery for all
Why is this in development for :s
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ace9988 said:
Why is this in development for :s
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Flagged for moving.
A very simple example: Tegra 2 can't play 1080 video, Qualcomm APQ8060 can play flawlessly
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Thank you for this.....
hakkinenvthh said:
A very simple example: Tegra 2 can't play 1080 video, Qualcomm APQ8060 can play flawlessly
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There is a guy who thinks he knows more about tablets than most ppl. He's very annoying with the information that he does have. I came across an HP TouchPad and loaded the CM9 Nightly build and was talking about the difference between a device that had the Tigra 2. He was trying to tell me that the Tigra 2 was better but I couldn't find a difference. So now I can go back and show him what I've never even noticed (except for the fact that I think my video is better) seeing as there is a lack of games that are working on ICS 4.0.4 I'm not able to show him anything that looks good. I cant get any HD games working.
If you can let me know what the most compatible game packages I should be looking for with the HP Touch 32 GB please let me know. I've tried just about everything even the Samsung Galaxy II. I get all the way to the game and it just closes.
adreno 220 GPU its 2x more powerful than tegra 2 GPU,
and if you overclocked the touchpad CPU at 1.8ghz will be 50‰ more faster
I've over clocked to 1.5Ghz and she's smooth as a whistle. I'm noticing that none none of the HD games r working is there an update as to when that maybe fixed ? Or am I just using the wrong install files... I've got some HD games for some of my other devices I would love to pay them on this new system :beer:
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ShadowTech2008 said:
I've over clocked to 1.5Ghz and she's smooth as a whistle. I'm noticing that none none of the HD games r working is there an update as to when that maybe fixed ? Or am I just using the wrong install files... I've got some HD games for some of my other devices I would love to pay them on this new system :beer:
Sent from my cm_tenderloin using Tapatalk 2
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what custom rom use?
because on my touchpad i can play every new and old hd games
I'm using the nightly build 4.0.4 CM9.
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OK the latest update.... I'm not sure what happened or why the games were not working. However after restarting the system (after installing the game) it worked... not sure why.... thanks to everyone for all your help and hard work... I'm wondering when the expected fix for the camera will be out. It will be nice to use Skype on this :beer:
Sent from my cm_tenderloin using xda app-developers app
CPU wise tegra is better just for the fact that they are using a9 cores and the s3 snapdragon uses scorpion cores which are more closely related to the a8. S3 snapdragon @ 1.5 ghz is less than or equal to an a9 based processor running @ 1 GHz.
GPU goes to the snapdragon as its a lot more powerful GPU than the geforce GPU in the tegra... however there is much much more high end games that are tuned in to work with the tegra GPU so in real world performance its about a wash. Do you prefer performance or compatibility.
The one spot that the snapdragon processor shines is battery life. Going back to the s3 running @ 1.5 GHz and the a9 based SoC running @ 1 GHz you'll actually see better battery life from the s3 as the cores are more power efficient, but in the end your not really going to notice the difference unless you plan on playing 1080p videos which is a little bit pointless seeing as our screen isn't even 720p and 1080p video takes up a lot of space.
Long story short its pretty much a wash barring the 1080p video.
Edited because of damn auto correct!
Sent from my Galaxy Nexus using Tapatalk 2
is there a way to fake a tegra device¿ with the latest nightlys and chainfire i got mothing to work!
or is chainfire working on cm9/
?
Helmut_TuT_GuT said:
is there a way to fake a tegra device¿ with the latest nightlys and chainfire i got mothing to work!
or is chainfire working on cm9/
?
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Click to collapse
I don't use chain fire. I'm just using the adreno drivers. Also to spoof as another device u will have to edit your build props. Make sure u do a full backup and backup your build.props
You can use rom toolbox.
Sent From My HP TouchPad CM9 w/ props mod
ShadowTech2008 said:
I don't use chain fire. I'm just using the adreno drivers. Also to spoof as another device u will have to edit your build props. Make sure u do a full backup and backup your build.props
You can use rom toolbox.
Sent From My HP TouchPad CM9 w/ props mod
Click to expand...
Click to collapse
This is a useful step by step guide from Reverend Kyle .
http://www.reverendkyle.com/index.php/articles/107-how-to-edit-the-build-prop-file-in-android .
Build.prop Editor (available in play store) is a great way to edit your build.prop. it automatically stores a backup every time you edit as well.
Sent from my aokp_tenderloin using Tapatalk 2
Helmut_TuT_GuT said:
is there a way to fake a tegra device¿ with the latest nightlys and chainfire i got mothing to work!
or is chainfire working on cm9/
?
Click to expand...
Click to collapse
You can spoof a tegra 2 GPU but not a tegra 3 GPU with chain fire.
Sent from my iPride 6g
do ihave just to spoof the build or do i have also to install chainfire.?
Helmut_TuT_GuT said:
do ihave just to spoof the build or do i have also to install chainfire.?
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Click to collapse
If your spoofing the GPU then you will need chainfire. If your just doing what I'm doing and simply spoofing the market to games built for the adreno GPU then just edit your build.props
I'm spoofing the market to think I'm a galaxy s2 or Motorola Xoom. They both have the same CPU. Galaxy S2 uses the Tegra 2 signature and the Motorola Xoom uses the Adreno signature. Both of these spoofs do not require me to have the chainfire program. I did install the adreno drivers linked to the original install post.
I'm thinking I going to start to play around with the chainfire GPU spoof options more for game download compatibility. As far as downloading and installing a Tegra 2 game, you will need to spoof the GPU for the download (unless you manually find the correct apk) and the install will also need the GPU spoof. Once the install is done then disable the GPU spoof. Then run the game with your Galaxy spoof or your Xoom spoof.
Please note that I've spoofed my build.props and have not changed it since. I'm currently showing my device as a Motorola Xoom. I'm able to play all the games. Only every now and than do I change it for the game install. Then i put it back and I have no issues. HD games and all.
Sent From My HP TouchPad CM9 w/ props mod

play onlive games

Can we play Onlive games with our x8?
i've tried to install some apk's but i got Fc's
can someone help me?
kingsize623 said:
Can we play Onlive games with our x8?
i've tried to install some apk's but i got Fc's
can someone help me?
Click to expand...
Click to collapse
Onlive? U mean the online gaming service that streams high end games like assassins creed and other xbox type games to your PC... LOL
I serious doubt you can play those games with a touch screen bro...
Sent from Planet Nibiru, year TUC.13
ofc we can,just go to search button and search for flash player 10.2,after that instal it and reboot,now u can play online games,kongrate and stuff
BE SURE THAT U ARE SEARCHIN FOR :ARMV 6 FLASH PLAYER
and go to your web browser and u should be able to play online games on miniclip and kongrate
thanks?
I think everyone here misunderstood the OP. There is a free app called OnLive which do exactly the same as on PC, with one important difference: a lots of games are made to work with touch screen. The sad thing about it that it works only with ARMv7 CPUs. BTW I have played with Darksiders 30minute demo (console and PC game) on a 10" tablet with single core1ghz armv7 cpu and MALI400 gpu. It was smooth (yeah of course it was smooth, there is a huge server park where the game is really running and streaming the video to phone), but it needs at least 15Mbit download speed. So it is working, but only on ARMv7.
Sent from my E15 using XDA App
Asycid said:
I think everyone here misunderstood the OP. There is a free app called OnLive which do exactly the same as on PC, with one important difference: a lots of games are made to work with touch screen. The sad thing about it that it works only with ARMv7 CPUs. BTW I have played with Darksiders 30minute demo (console and PC game) on a 10" tablet with single core1ghz armv7 cpu and MALI400 gpu. It was smooth (yeah of course it was smooth, there is a huge server park where the game is really running and streaming the video to phone), but it needs at least 15Mbit download speed. So it is working, but only on ARMv7.
Sent from my E15 using XDA App
Click to expand...
Click to collapse
oh,never mind then...
Asycid said:
I think everyone here misunderstood the OP. There is a free app called OnLive which do exactly the same as on PC, with one important difference: a lots of games are made to work with touch screen. The sad thing about it that it works only with ARMv7 CPUs. BTW I have played with Darksiders 30minute demo (console and PC game) on a 10" tablet with single core1ghz armv7 cpu and MALI400 gpu. It was smooth (yeah of course it was smooth, there is a huge server park where the game is really running and streaming the video to phone), but it needs at least 15Mbit download speed. So it is working, but only on ARMv7.
Sent from my E15 using XDA App
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Click to collapse
yes you understood.
i think speed is not a problem.
ive played ac brotherhood and maffia 2 on a realy slow pc with fiberglass (120/MB)
whitouth lagg!
is there a armv6 port?
kingsize623 said:
yes you understood.
i think speed is not a problem.
ive played ac brotherhood and maffia 2 on a realy slow pc with fiberglass (120/MB)
whitouth lagg!
is there a armv6 port?
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Click to collapse
With my best knowledge, there aren't any armv6 port, but I don't know if there will be any in the future. I hope someone will port it because the cloud gaming system could be a very very good thing on lower spec devices, especially for x8 because the screen size is small, the resolution is small, so I think it could easily handle the stream. Notice that a 1ghz tablet with 1024x768 resolution is smoothly played the stream, so I think it will be smooth on our device, and to be honest it will have more clear image quality. So I am hoping that in the future it will be ported to armv6.
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Nexus 10 PSX Emulators

Hey guys! Just got my Nexus 10 an am thrilled with it.
Has anyone set up FPSE on it? I downloaded it and installed a bios etc. but when I try to play a game (I ripped an old copy of Star Wars Jedi power battles I found in a box in my room) the graphics do not load properly. I have tried with and without the Opengl plugin. Does anyone have any insight? I have played with the settings for video as well but am not really sure what to change to fix this. I'm running paranoid android if that has any effect...
Edit:
OK Turned off OPENGL and now the graphics load perfectly! Theyre not as smoothed as they would have been I guess, but at least I can play now!! The only thing is that the game seems to be moving is fast motion! I'll try the frame limiter and report back
Twisted metal
Can Twisted Metal be played on Google Nexus 10? I think that game will be awesome to play in touch screen mode.
lidzhet said:
Can Twisted Metal be played on Google Nexus 10? I think that game will be awesome to play in touch screen mode.
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Click to collapse
I'm sure it can. I got a couple of my old games working flawlessly now. The framerate limiter stops the games from being payed in fast forward. Doesn't look like the Nexus 10 is playing nice with opengl though, will have to see if there is an update to allow this to work.
I doubt nexus 10 will ever work with opengl. It uses the frame rate of the nexus 10 to upscale. Don't think the tablet can handle that kind of processing demand.
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duarian said:
I doubt nexus 10 will ever work with opengl. It uses the frame rate of the nexus 10 to upscale. Don't think the tablet can handle that kind of processing demand.
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Click to collapse
And why do you think that?
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ady_seray said:
And why do you think that?
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Because upscaling a ps1 game to 2560x1600 resolution is going to take more than a dual core processor and onboard GPU. Its on a resolution basis...the higher the resolution the more demanding.
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duarian said:
Because upscaling a ps1 game to 2560x1600 resolution is going to take more than a dual core processor and onboard GPU. Its on a resolution basis...the higher the resolution the more demanding.
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True but then why do games like dead trigger and vice city work in 2560x1600 with very good fps, and a 14 year old ps1 game would not.
Personally I think it can handle it easily (if a tegra 3 can do it then the exynos 5 can do it blindfolded, hands tied to the back, one foot chopped off and thrown into the sea with a boulder tied to its neck)
Sent from my Nexus 10 using xda app-developers app
Because game emulation =/= PC games.
Emulating games take much more CPU power than modern PC games mainly because those PS1 games were made for a PS1 and not a PC. That would be why you can't just stick in your PS1 disc and play the game. The emulator makes the game readable by the PC and that takes tons of power.
Emulating games take about 100x the power of the original system. So while the CPU frequency won't translate directly to 100x, the architecture of the CPU also is taken into account.
EDIT: I consider Android games PC games since the gap between PCs and mobile devices are starting to close.
404 ERROR said:
Because game emulation =/= PC games.
Emulating games take much more CPU power than modern PC games mainly because those PS1 games were made for a PS1 and not a PC. That would be why you can't just stick in your PS1 disc and play the game. The emulator makes the game readable by the PC and that takes tons of power.
Emulating games take about 100x the power of the original system. So while the CPU frequency won't translate directly to 100x, the architecture of the CPU also is taken into account.
EDIT: I consider Android games PC games since the gap between PCs and mobile devices are starting to close.
Click to expand...
Click to collapse
Well then, don't want to sound ignorant, if a PC cpu that has approximately the same performance as the cpu in the N10 ( the means of comparison being geekbench), is able to emulate PS2 games then it would easily emulate PS1 games.
Through deduction the N10 having a similar performance to that PC CPU should be able to easily emulate PS1 games. Hence why gentlemen I do believe that the n10 can breeze through PS1 games.
Sent from my Nexus 10 using xda app-developers app
ady_seray said:
Well then, don't want to sound ignorant, if a PC cpu that has approximately the same performance as the cpu in the N10 ( the means of comparison being geekbench), is able to emulate PS2 games then it would easily emulate PS1 games.
Through deduction the N10 having a similar performance to that PC CPU should be able to easily emulate PS1 games. Hence why gentlemen I do believe that the n10 can breeze through PS1 games.
Sent from my Nexus 10 using xda app-developers app
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Click to collapse
While I don't understand all the basics -- I can see the point though if it's trying to upscale the resolution.
2560x1600 = 4096000 pixels
320x240 = 76800 pixels (most common ps1 resolution)
So if you figure that you're running about 60fps...
That's information for 241152000 more pixels in a second that it needs to create information for.
Depending on the efficiency of the algorithm in the emulator/openGL code -- it's very possible it can tax the system. Remember also the heat throttle on the N10 which will reduce its performance below what you might expect it to max out at. I also think you're overestimating the power of an N10 to a PC. Think more maybe along the lines of a netbook or older laptop if trying to find a power comparable just because of all the differences in the architecture (for example you don't have the entire system in a single chip... there will be bottlenecks in the N10).
ady_seray said:
Well then, don't want to sound ignorant, if a PC cpu that has approximately the same performance as the cpu in the N10 ( the means of comparison being geekbench), is able to emulate PS2 games then it would easily emulate PS1 games.
Through deduction the N10 having a similar performance to that PC CPU should be able to easily emulate PS1 games. Hence why gentlemen I do believe that the n10 can breeze through PS1 games.
Sent from my Nexus 10 using xda app-developers app
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Click to collapse
I never said it wouldn't work on the N10. Your reasoning behind emulation was just wrong so I felt the need to correct it. This way, you will probably now understand why you can't emulate PS3 and xbox360 games on your computer. It won't happen anytime soon.
Emulation also depends on the emulator. If it's well-coded, then it'll emulate things well. If it's not, well then you'll get slow downs. I never used FPse so I don't know how great it is, but I'm assuming it's good.
Anyway, most likely than not, the N10 can probably emulate PS1 games. It probably can't emulate PS2 games at that resolution though.
The N10 emulates ps1 games fine. Its when you use openGL that it really has a performance hit. Which attempts to upscale everything to the resolution of the tablet...which is very high
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ceribaen said:
I also think you're overestimating the power of an N10 to a PC. Think more maybe along the lines of a netbook or older laptop if trying to find a power comparable just because of all the differences in the architecture (for example you don't have the entire system in a single chip... there will be bottlenecks in the N10).
Click to expand...
Click to collapse
I guess I might be overestimating a bit, but my core2duo laptop had the same geekbench score as my (at the time) 2.0 GHz OC'ed N10, which was around 3000. My core2duo laptop can emulate ps2 games ok-ish that's why I believed the N10 can emulate PS1 games fine, because it's on par with my PC CPU.
The thermal throttle issue, while being a pressing and annoying one, can be reduced or eliminated entirely by upping the thermal limits with ktoonsez kernel.
Although I do agree that proper software is as important, or more important, than hardware, and that if the emulator is not coded properly it's useless to have all this horse power.
Sent from my Nexus 10 using xda app-developers app
I use ePSXe and it works very well. Open gl plugin is no good though as the device seems to process faster than the plugin is coded. Using hardware gpu works well enough but you will have original ps1 graphics.
Sent from my SAMSUNG-SGH-I317 using xda premium
The Nexus 10 can easily emulate a PS1. The fact that the OP has been forced to use the frame limiter proves that the emulation was much faster than needed. Also, even without the OpenGL plugin, you are already pushing the game at the native N10 resolution if you play full screen, so it's not a question of bandwidth or GPU because you're using the same number of pixels, accelerated or not.
What the OpenGL plugin brings is nicer graphics with less jaggies and the GPU of the N10 can easily handle the very low polygon count of the PS1 games. The benefit of that is to play PS1 games with even better graphics that on the original console. But, remanipulating the textures to fit an higher resolution is a difficult task and you end up with artifacts that were not originally there. The N10 GPU can handle the output but the problem is feeding it fast enough to keep the original framerate.
If you want to see some videos of emulation on the N10, you can watch this one and some others on the same Youtube channel:
http://www.youtube.com/watch?v=9leFKGewvsM
As you will see, the N64 and PS1 emulator only take a fraction of the CPU power of the N10. Thermal throttling may be a factor on the N10 but not with those older consoles.
My N7 handles quite nicely the OpenGL plugin of FPSE. The Tegra3 chip isn't the most powerful out there but it has better support than the Exynos. That will change when N10s will finally be in the hands of all those that (like me!) are waiting for more stock to buy one. I live in Canada and, about 10 times a day, I check to see if the N10 is available on the Google Store. It's a very looooong wait...
I don't think it is possible to run fpse OpenGL currently on the Nexus 10. OpenGL is upscaling the graphics to 2560 x 1660 native, which is causing tremendous slowdown when you consider this + hardware comsumption of Console emulation. Is there any way we can recommend a "Resolution downscale" option for fpse? At LEAST bring the game down to 1920 x 1080p which is still a great resolution. It would be nice to NOT have an "MAX" or "MIN" setting, but an "In Between" regarding screen resolution.
Speed isn't the issue because if the OP had OpenGL disabled he was running in software mode which means it was only running off the CPU.
Nexus 10 isn't the issue because the GPU supports OpenGL 3.0 standard, so any OpenGL issues will be software related which means they can be fixed quite easily.
Only question is who needs to fix it, the emulator dev or Samsung driver team?
brees75 said:
Only question is who needs to fix it, the emulator dev or Samsung driver team?
Click to expand...
Click to collapse
At this point in the development of an entirely new architecture it could be either one. We do know that the Mali GPU driver does have at least one issue already. Most likely though I would guess it would need to be fixed in the emulator software, because the people who create those while good, are not as good as the people working with those who design the hardware itself. And again, the software would need to be written to take advantage of an entirely new architecture. And Im not talking about the CPU only here. That is a pretty large architectural step for ARM too, but the GPU is a huge step in design. This is ARM's first unified shader architecture and both drivers and software need to be written differently to take advantage of such. The CPU is a large evolution of previous designs, the GPU has a lot of complete rework from the ground up.

Fan keeps spinning at abnormal speeds.

Hi! I've installed RemixOS in my Asus Zenbook UX501VW and after dealing with NVIDIA incompatibilities and DPI scaling issues, I've finally booted it. While everything seems to work quite great, there's a strange problem that makes me turn off the laptop after a few minutes of usage: The fans start spinning at full speed (they don't do that noise even rendering 4K games in Windows). The laptop doesn't get warm or even make weird things, it just works fine! I can't live with that spinning because it's way too loud, more than the actual built-in, although crappy, B&O speakers. I don't do anything wrong for this, It just starts making noise right after finishing the boot process. The noise is pretty similar to the fan noise while upgrading a BIOS in almost any fan-powered laptop, which leads me to think that something between the BIOS and RemixOS is not communicating properly.
Laptop Specs:
CPU: Intel Core i7 (6th Gen) 6700HQ / 2.6 GHz
RAM: 16GB
DISPLAY: 4K IPS LG Screen
DRIVE: 512GB Samsung SSD
GPU: NVIDIA GeForce GTX 960M - 2 GB GDDR5 SDRAM
Model: ASUS ZENBOOK PRO UX501VW-DS71T
Thanks in advance!
The reason is mostly related to no use of GPU and your CPU is taking care of graphics rendering.
You are probably using the option:
androidboot.swrast=1
to boot.
Try EXTMOD=i915 in the grub.cfg instead of androidboot.swrast=1
maxiclo said:
The reason is mostly related to no use of GPU and your CPU is taking care of graphics rendering.
You are probably using the option:
androidboot.swrast=1
to boot.
Try EXTMOD=i915 in the grub.cfg instead of androidboot.swrast=1
Click to expand...
Click to collapse
Thanks for your reply!
Nothing, just hangs right after the "android" word.
galaxynote2 said:
Thanks for your reply!
Nothing, just hangs right after the "android" word.
Click to expand...
Click to collapse
Got you! If it boot with androidboot.swrast=1 however the fan spinning is due to CPU overloaded in managing the video.
You can search this thread for confirmation.
The option I suggested works if you have Intel internal GPU beside the NVIDIA.
Probably we need to wait next release. Remix team seems working to fix it.
maxiclo said:
Got you! If it boot with androidboot.swrast=1 however the fan spinning is due to CPU overloaded in managing the video.
You can search this thread for confirmation.
The option I suggested works if you have Intel internal GPU beside the NVIDIA.
Probably we need to wait next release. Remix team seems working to fix it.
Click to expand...
Click to collapse
Well yes, I have Intel integrated graphics (I think it's the Intel HD 530 IIRC) but it seems that the laptop forces the Nvidia chip to run first. Even forcing the Integrated graphics to run it will not boot, The only way to get it booting is by disabling both and let the CPU do all the work. Some laptops have an option to set the priority video mode, but mine doesn't seems to have such option. So yes, the best thing to do is wait until Remix OS team manages to fix this.. thanks!

Choppy 1080p playback on Asus Chromebox CN60 (Celeron 2955U + 8GB Ram)

After a number of failing Android TV boxes, I began searching for something better. I had set up an openelec box for my buddy on a CN60, and figured I'd do something similar as the hardware seemed more than performant.
My needs: Plex, Kodi, Netflix. Much of my local content is 1080p.
After successfully installing Remix OS (3.0.7) on my upgraded chromebox (celeron 2955u w/ 8gb ram) everything seemed to perform fairly snappy. Apps load quick. The OS itself loads quick. The trouble began when I started setting up plex and kodi.
SD is fine. 720p is a bit choppy but fairly smooth but 1080p files basically don't play at all. They begin to play and are choppy as heck. Audio is ok, but the video frame rate is maybe 1 frame per 30 seconds, and sometimes just stops all together.
I assume this is a limitation of the code. Has anyone worked out a solution? Does remix perform like this on higher end hardware? I have some i5's kicking about, I just wanted to use this on a machine with a smaller power and size footprint.
Weak cpu for 1080p
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joluke said:
Weak cpu for 1080p
Sent from my SM-N9005 using Tapatalk
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Plays 1080p just fine via openelec, ubuntu, or gallium.
lucaslink said:
Plays 1080p just fine via openelec, ubuntu, or gallium.
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Maybe you should the dev team to get improved support for your device then
I've got a CN60 Celeron CPU and from what I've read the only sure way to get 1080P on these devices is with a core i3 or i5 option not the Celeron. As history proves, the Celeron is a pathetic CPU except for web surfing and document creation with occasional SD video watching.
jescott418 said:
I've got a CN60 Celeron CPU and from what I've read the only sure way to get 1080P on these devices is with a core i3 or i5 option not the Celeron. As history proves, the Celeron is a pathetic CPU except for web surfing and document creation with occasional SD video watching.
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As I stated above, the Celeron proves more than capable of playing 1080p files (streams or local) on a number of other OS'. (Currently running Gallium w/ Kodi 17 beta, its fairly snappy.) I suppose its a limitation of the Android-x86 instruction set being more geared towards newer CPU's. It should be noted that Remix OS for PC is advertised as being built to 'bring old hardware back to life', so I figured I'd pose the question to see if there was a solution other than 'get a new computer.'
lucaslink said:
As I stated above, the Celeron proves more than capable of playing 1080p files (streams or local) on a number of other OS'. (Currently running Gallium w/ Kodi 17 beta, its fairly snappy.) I suppose its a limitation of the Android-x86 instruction set being more geared towards newer CPU's. It should be noted that Remix OS for PC is advertised as being built to 'bring old hardware back to life', so I figured I'd pose the question to see if there was a solution other than 'get a new computer.'
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Then check which drivers are being loaded by the OSes and see if there's anything standing out.

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