Hi,
Do you know what are the specs needed to be Google Daydream view (VR headset) capable? Will be the Honor 7 capable?
Thanks!
http://www.androidcentral.com/google-reveals-hardware-requirements-daydream-vr
jkccl9 said:
http://www.androidcentral.com/google-reveals-hardware-requirements-daydream-vr
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Bluetooth 4.2 LE
Display between 4.7 and 6 inches
Resolution at least 1080p @ 60Hz display with 3ms or less latency and 5ms or less persistence. (Quad HD or higher recommended.)
OpenGL ES 3.2 and Vulkan
Able to decode 2 instances of 60fps video simultaneously
Consistent 60fps rendering
Temperature sensors capable of reading device surface temperature
Probably the Honor 7 doesn't fit this list, but still wondering how is it detected when it's just an analog headset?
nukeador said:
Bluetooth 4.2 LE
Display between 4.7 and 6 inches
Resolution at least 1080p @ 60Hz display with 3ms or less latency and 5ms or less persistence. (Quad HD or higher recommended.)
OpenGL ES 3.2 and Vulkan
Able to decode 2 instances of 60fps video simultaneously
Consistent 60fps rendering
Temperature sensors capable of reading device surface temperature
Probably the Honor 7 doesn't fit this list, but still wondering how is it detected when it's just an analog headset?
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there will be an accompany app that needs to be installed for daydream idk if they will detect it using that, the headset itself should work with any/most vr games. i have a google cardboard and can get it working on a honor 6. the image quality is poor tho as the display is crap
Is the Honor 7 capable of decoding 60fps video?
i have no idea about that cant you download a 60fps video and try play it?
jkccl9 said:
i have no idea about that cant you download a 60fps video and try play it?
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Youtube 360 videos at 60 fps work perfectly, I don't know if the specs assume more than that with the "2 instances of 60fps video"
nukeador said:
Youtube 360 videos at 60 fps work perfectly, I don't know if the specs assume more than that with the "2 instances of 60fps video"
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vr splits the screen in half and displays two images at once, does the honor 7 fit the other requirements?
Bluetooth 4.2 LE → 4.1, A2DP, EDR, LE (No)
Display between 4.7 and 6 inches → 5.2 (Yes)
Resolution at least 1080p @ 60Hz display with 3ms or less latency and 5ms or less persistence. (Quad HD or higher recommended.) → 1080p 424ppi (Yes?)
OpenGL ES 3.2 and Vulkan → 3.1 (No ?)
Able to decode 2 instances of 60fps video simultaneously → (Yes?)
Consistent 60fps rendering → (Yes?)
Temperature sensors capable of reading device surface temperature → (?)
Related
Is there a way to take slow-motion video with the Vibrant camera? I know that the droid-X has one but i cant find a port or anything that will work on the vibrant.
so if anyone knows if there is either a port of the Droid X camera or maybe a slow-motion app I would appreciate it.
bpackard said:
Is there a way to take slow-motion video with the Vibrant camera? I know that the droid-X has one but i cant find a port or anything that will work on the vibrant.
so if anyone knows if there is either a port of the Droid X camera or maybe a slow-motion app I would appreciate it.
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The way most consumer digital cameras do slow-motion video (and video at all) is to record many different frames on the camera's CCD chip. The Vibrant's CCD, for example, can take 2560x1920 still images. It also records 1280x720 video at 30fps. To do this, it puts 4 different frames on the CCD, one after another. (1280 times 2 is 2560, so you can fit two frames across and two frames down, so that's 4 images on the CCD at once.)
To do slow-motion video, you just need to subdivide the CCD even further to fit more frames on it. This is why cameras that support slow-motion video record it in lower resolution--you're not really speeding up capture so much as stuffing more frames on a single CCD, which has limits in how quickly it can refresh.
On the Vibrant, you could theoretically do 120fps in 640x480 resolution by subdividing the CCD into a 4x4 grid (instead of the 2x2 is uses to do 720p 30fps). This gives 4 times as many frames per CCD refresh, which means 120fps. (Or you could do 720x640 at 60fps by subdividing into a 4x2 grid--half the pixels of a 1280x720 at twice the frame rate.)
Are the camera hardware drivers open source? My knowledge of Android stops at the API--I've never done any low-level device driver programming. If you can get the camera driver source, this should be possible. But I have no idea how difficult it would be.
(I'd love to see this feature, though--I found this thread searching around to see if anyone had done it already.)
Bump. I'm assuming this is a development dead end until we get the camera driver source...but it'd still be awesome to have this feature on more Android devices.
chuckbass... what you says is no sense, forgive me, but that isn't the way slow motion works, if there is a way to get a frame from an area of the ccd and subdivide in 2x2 you will get 4 incoherent images cos each will be sepparated by half resolution
Slowmotion it's dependant on how fast you can get the whole frame from the CCD, resize, apply some compresion or not, and store
in this part the RAM memory has a vital role
the proccess is:
1) get the whole frame from ccd, it's can be done by api's, but I think may be slow, but you need to test first, but through apis is more compatible
2) resize the frame, at least you can get a resized by hardware image, I think through apis the cdd can return an jpg
3) store to ram in raw mode or the jpg
repeat at fast the cpu can until fill the reserved ram
this may works to do a burst slow motion for a few second but very fast frame rate
another ways is to apply an algorithm and store in ram just if it's necesary but better to store directly into a fast SD memory to record continuously, here you can do test to find the max memory you can store to SD and maybe not using compression but just store in raw mode (like a bmp, or rle bmp)
there is no relation with resolution/frame rate and how much slowmotion you can do
I mean, if you can record [email protected] that doesn't necessary means a [email protected]
samsung omnia i900 can get arround 120 fps in 320x240 in a low bitrate video, works fine with good light, and [email protected]
Galaxy S can record [email protected], but has a better cpu and gpu
It's depends on cpu power, and/or gpu (and not in MHz)
I don't know about android programming, and just a few useless things in winmo, but I'm glad if I can help with anything
it's seems that not much ppl is interested on slowmotion, funny, cos is a very nice feature!
if there slowmotion in galaxy S or optimus 3D I will buy, but for now I will get a Casio EX-F100 and a Nintendo 3DS soon
I just tried this app from store and 4k recording works with that.. you might find it slightly laggy at times but do try it and report
https://play.google.com/store/apps/details?id=com.marginz.snap
it's a paid app... enable advance settings and select resolution and other options from videos tab
http://forum.xda-developers.com/showthread.php?t=2055140
you guys can also try the app by downloading from the app thread but it would work only when offline
Sent from my SM-N900
Great ! Thanks
Excellent. The only thing we need to do is to figure out if it's real 4K or just 1080p upscaled to 4k.
Can you do 1080p 60fps?
luigi0824 said:
Can you do 1080p 60fps?
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Nope. Even the 4K video is at a variable framrate so not of any great use as the frame rate changes from 15-25. I guess we'll have more access to camera functions once Android L comes out as it is supposed to have API's that give better control of the camera.
Hello everyone,
i have a simple question and would be grateful if someone could shed some light on rooting android based televisions (smart TV's)
well i have purchased a 55 smart (so called) 3d TV which is pretty lovely and have some nice specs & features like youtube, skype builtin cam, magic remote, voice control, 3d, etc but i do know that it can be utilised alot more with the magic of XDA developers, for example it doesnt have chrome nor you can access playstore or install apps other than the junk in LG app store,
specs of the TV as below, (sorry for pasting the general specs, but thought it would help to show some of the components in the TV such as processor or NFC, WIFI etc,,,)
SUMMARY
Screen Size 55"
Screen Size Diagonal 54.6"
Resolution 1920 x 1080p
Display Type LED
3D Ready Yes
LG Cinema 3D Yes
LG Smart TV Yes
TruMotion (Frame Rate) 240 Hz
Triple XD™ Engine Yes
Full HD 1080 Yes
Wi-Fi® Built-in Yes
PANEL SPECIFICATIONS
Screen Size Class (diagonal) 55" Class (54.6" diagonal)
Resolution 1920 x 1080
BLU Type LED Plus
Refresh Rate TruMotion 240hz
MCI 960
Local Dimming Yes
DIMENSIONS / WEIGHT
TV without Stand (WxHxD) 48.35" x 27.87" x 1.34"
TV with Stand (WxHxD) 48.35" x 31.22" x 12.44"
TV without Stand weight 51.6 lbs
TV with Stand weight 57.8 lbs
TV Shipping Dimensions (WxHxD) 52.32" x 37.60" x 10.04"
Shipping Weight 71.7 lbs
VIDEO
Dual Core Processor Yes
Triple XD™ Engine Yes
Resolution Upscaler Yes
Picture Mode 7 Modes (Vivid/Standard/Eco/Cinema/Game/ISF Expert 1/ISF Expert 2)
Aspect Ratio 6 Modes (16:9/Just Scan/Original/4:3/Cinema Zoom/Zoom)
Just Scan (1:1 Pixel Matching) HDMI: 1080i, Component: 1080p, RF: 720p
AV Mode II 3 Modes (Cinema/Game/Off)
Picture Wizard Yes
AUDIO
Speaker System 2.1 Speaker (2 way, 3 speaker)
Audio Output Power (Watts - THD 10%) 12W + 12W
Mono/Stereo/Dual (MTS/SAP) Yes
DTS Decoder Yes
Virtual Surround Yes
Sound Mode 6 Modes (Standard, Music, Cinema, Sport, Game, User)
Clear Voice II Yes
Sound Optimizer 3 Modes (Normal/Wall Mount/Stand)
LG CINEMA 3D FEATURES
3D Type FPR (Passive)
3D to 2D/2D to 3D Yes
3D Depth Control 20 Levels
3D Viewpoint Control 20 Levels
3D Image Correction Yes
LG SMART TV FEATURES
Home Dashboard 3.0
Premium Content Yes
App Store Yes
LG Cloud Yes
Full Web Browser Yes
3D World (3D Content Streaming) Yes
Smart Share™ Plus Yes
Skype™ Ready Built-in Camera (Skype subscription required.)
Smart Phone Remote Support Yes
CONNECTIVITY
Built-in Camera Yes (retractable)
Wi-Fi® Built-in Yes
Wi-Fi Direct Yes
Windows 8 Certified Yes
DLNA Certified® Yes
Intel® Wireless Display (WiDi) Yes
MHL™ (Mobile High-Definition Link) Yes
NFC (Near Field Communications) Yes
SIMPLINK™ (HDMI™ CEC) Yes
USB Playback DivX HD®, JPEG, JPG, MPO, AC3 (Dolby® Digital), EAC3, HAAC, AAC, MPEG, MP3, PCM, DTS®
AV INPUTS/OUTPUTS
RF In (Antenna/Cable) 1 (Rear)
AV In 1 (Rear)
Component Video In(Y, Pb, Pr + Audio) 1 (Rear)
HDMI™/HDCP Input 4 (Side)
USB 3.0/2.0 Input 3 (Side)
Digital Audio Out (Optical) 1 (Rear)
LAN 1 (Rear)
RS-232 (Control & Service) Ready (RS232C to USB)
CABINET / ACCESSORIES
VESA® Wall Mount Pattern 400mm x 400mm
Magic Remote 1
Built-in Camera Yes (retractable)
3D Glasses 4 Pairs Included
Batteries AA x 2
POWER
ENERGY STAR® Qualified Yes
Power Supply (Voltage, Hz) 100V ~ 240V, 50/60 Hz
Power Consumption 54W
Standby Mode 0.3W
WARRANTY / UPC
Limited Warranty 1 Year Parts & Labor
UPC 719192588073
it would be perfect just to be able to use chrome instead of the default crappy browser, or ultimately access the playstore and install any compatible app that can be used, having a custom rom all together would be awesome as well
Hello.
I was wondering if some of you found a way to read x265 files with 10bit HDR content bt.2020.
Using the native video app or VLC, I just got a grey-ish screen like I have when watching the movie on my SDR computer screen. The native app didn't even decode the soundtrack (aac I think). Any clue?
I use a mobile version of Kodi, hdr works very well, mxplayer work . Besides I do not have any problem playing hdr on VLC either. Regardles to vlc you may consider turning YUV (FORCES CHROMA) In setting,advanced,
Ps sony Xperia one pick brights is not as high to fulfill full gamet of hdr , although do not qoute me on that
I will try those one, thank you.
I suppose it's about the codec used. I'll try another file
Hildr said:
I will try those one, thank you.
I suppose it's about the codec used. I'll try another file
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That a files format I use and plays perfect
I tried Kodi and MX player, and run the same as VLC:
SDR:
Video: MPEG4 Video (H264) 1920x808 23.976fps [V: English [eng] (h264 high L4.1, yuv420p, 1920x808) [default]]
Audio: DTS 48000Hz 6ch 1536kbps [A: English [eng] (dts, 48000 Hz, 5.1, 1536 kb/s)]
HDR:
Video: HVC1 1920x804 23.976fps [V: Avengers Infinity War 2018 x265 1080p HDR10 [fre] (hevc main 10, yuv420p10le, 1920x804) [default]]
Audio: DD+ 48000Hz 6ch 512kbps [A: VFF EAC3 7.1 [fre] (eac3, 48000 Hz, 5.1, 512 kb/s) [default]]
HDR content here is really darker. But I was wrong, it's not grey-ish like on my SDR computer monitor. I have to set the brightness at the maximum to watch the HDR movie, and be in the dark. Well, the trailer of spiderman far from home bundled in the phone goes the same way (Video: HVC1 3840x1644 23.976fps 12480kbps [V: video handler (hevc main 10, yuv420p10le, 3840x1644, 12480 kb/s)])… I'm in creator mode, but maybe I messed up other settings?
It's boring, but I'll try a factory reset to be sure.
EDIT: nothing after a factory reset. Maybe I just need to put the briightness at the max for HDR content to have enought output for the light peaks.
Ok, so it was just a misunderstanding from myself. HDR file should be watched with brightness at 100%. It will not use that much Energy since the movie is purposely darker, allowing brightness peak on some part of the screen. Just watched Shazam in full blu-ray iso and it was really great. Beautiful screen. I need a 2To SD card tho xD
Hildr said:
Ok, so it was just a misunderstanding from myself. HDR file should be watched with brightness at 100%. It will not use that much Energy since the movie is purposely darker, allowing brightness peak on some part of the screen. Just watched Shazam in full blu-ray iso and it was really great. Beautiful screen. I need a 2To SD card tho xD
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After latest update, phone automatically turn brightness to 100% for HDR content. At least this has been consistent with YouTube HDR videos.
jackfrost3821 said:
After latest update, phone automatically turn brightness to 100% for HDR content. At least this has been consistent with YouTube HDR videos.
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I'll see that when I'll get the update. Not really a matter since it's just a swipe on the screen with VLC. Just a shame VLC is not 4k. I have my 4K video downscaled to the app to be read on a 4k screen -_- (proof is if I set the zoom to "centered", the image is twice time bigger than the screen, it should be perfectly displayed if it was 4k on 4k).
Hildr said:
I'll see that when I'll get the update. Not really a matter since it's just a swipe on the screen with VLC. Just a shame VLC is not 4k. I have my 4K video downscaled to the app to be read on a 4k screen -_- (proof is if I set the zoom to "centered", the image is twice time bigger than the screen, it should be perfectly displayed if it was 4k on 4k).
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I may find a solution for the problem, the sony xperia one is running at 21:9 version of the 1080p which is not really hdr standard, try to turn off the game enhancement , it will switch back to native 21:9 4k it should switch to natively hdr... I have disable that on the very first day of mobile phone usage since I do not game on my phone.
marcoplo said:
I may find a solution for the problem, the sony xperia one is running at 21:9 version of the 1080p which is not really hdr standard, try to turn off the game enhancement , it will switch back to native 21:9 4k it should switch to natively hdr... I have disable that on the very first day of mobile phone usage since I do not game on my phone.
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Click to collapse
Thanks, but are you sure game enhencer is used even when it's not displaying the game enhancer settings and with app that are not on the game enhancer list?
Anyway, I disabled it and VLC is still in 2K (I never had game enhancer working with this app since it show a big round Rainbow on the corner of the screen when game enhancer is working).
And I'm positive it's 2K and not FHD, the 4k movie are only cut by half. And it's logical since most phone work in 2k so VLC was developped with that in mind. Xperia 1 use the max setting available on an app till 4k.
Anyway, pentile 4k is really crisp and it's ok for me.
About HDR, just set the brithness to maximum to allow the phone to use enought power for bright peak. The rest of the scene is purposely dark because of this.
marcoplo said:
I may find a solution for the problem, the sony xperia one is running at 21:9 version of the 1080p which is not really hdr standard, try to turn off the game enhancement , it will switch back to native 21:9 4k it should switch to natively hdr... I have disable that on the very first day of mobile phone usage since I do not game on my phone.
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Click to collapse
The screen is not 4k native. It doesn't work that way.
I keep reading that the GT 2 Pro, like other Realme phones, are stuck in 60fps gaming despite it being having a display with 120hz. Is there a mod that allows this? Has anyone gotten success on doing 120hz gaming?
Of course
criszz said:
Of course
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How did you enable it? Aren't games capped at 60FPS in Realme UI?
I have tried with Wild Rift (LOL) and it's capped at 60FPS
themagicalmage22 said:
I keep reading that the GT 2 Pro, like other Realme phones, are stuck in 60fps gaming despite it being having a display with 120hz. Is there a mod that allows this? Has anyone gotten success on doing 120hz gaming?
Click to expand...
Click to collapse
there is an app called "setedit" in google play store, with it you can enable some apps to run on 120fps but as i said it doesnt enable 120fps in all games, all u have to do is find "peak_refresh_rate" click it, click edit value and then set it to 1
In RMX3301_11.C.16 version they added custom app refresh rate, so when you select high refresh rate instead of Auto select you'll see an option to change refresh rate per app and you can change your games to use 60, 90 or 120 hz, worked for me in Minecraft.
World of Tanks set to 120 Hz and the application runs at 60 Hz.
Spoiler: Screenshot
Edit:
I was able to set it to 120Hz.
I changed the default 120 Hz to 60 Hz, confirmed then put 90 Hz, confirmed the change and finally 120 Hz and confirmed the change. I launch the app and it runs at 120 Hz.