Good morning everyone,
I've been creating mobile apps on android for a few months using appinventor2, for the moment i have put 3 apps online on the playstore and I'd like to test the creation of mobile games on android.
I've seen that there are programs like appinventor2 but more games oriented like: Stencyl and Construct 2.
Under Construct 2 it's possible to create nice games according to this tuto: https://www.youtube.com/watch?v=eTbfxYclxjc
But I would like to have your opinion to know the limits of these 2 softwares or even another program.
What are the differences between Construct 2 and Stencyl ?
Which of the 2 would be the easiest to handle and is what you think it's a good tool to start creating games under android.
I also know that it is necessary to buy the premium version to unlock for "mobile" version which will be obligatory in my case because in the near future (if everything goes well) I would like to put my creations on the playstore.
Thank you for your help
Kind regards
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Hi!
I got basic4android a few days ago and I am really lost.
I just wanted to ask you guys a few questions.
1-Does it need help from eclipse to create apps?
2- If I master this program, is it possible to create games like temple run or angry birds? And is it possible to create interactive live wallpapers?
3-Does it use XML or any thing similar?
4- Can you give a link for tutorials? I watched all of what was uploaded by the developer himself but he only explained the basics.
Thanks in advance:laugh:
1. Eclipse is not necessary but you have to install the android sdk since it uses it for compiling the code.
2. I think that is has a great potential since the final code is in java (you still program in basic thought) and this means that it creates code just like the one using the standard android tools (eclipse etc.). The basic4android has already a physics library, you can see a tutorial here : (google : lets-get-physical-with-basic4android )
3. No, the main configuration options are handled using standard ui controls (input boxes, radio buttons etc.)
4. As you see, you could use google for that but i can say that the "Basic4android Beginner's Guide" and the "Basic4android User's Guide" are just ok for a start before beginning reading anything on the forums
askariwa said:
1. Eclipse is not necessary but you have to install the android sdk since it uses it for compiling the code.
2. I think that is has a great potential since the final code is in java (you still program in basic thought) and this means that it creates code just like the one using the standard android tools (eclipse etc.). The basic4android has already a physics library, you can see a tutorial here : (google : lets-get-physical-with-basic4android )
3. No, the main configuration options are handled using standard ui controls (input boxes, radio buttons etc.)
4. As you see, you could use google for that but i can say that the "Basic4android Beginner's Guide" and the "Basic4android User's Guide" are just ok for a start before beginning reading anything on the forums
Click to expand...
Click to collapse
Thanks a lot man! :cyclops:
I'd give GLBasic a look if you want an easy way to create games
for Android (it also compiles for ios, windows, linux, macosx, cannoo,
gp2x, gp2xwiz, hp touchpad and pandora) The demo allows you to create full
non commercial games for Windows, Linux and Mac OSX and 10 minute time limited
for all other platforms, so you can work away with it to see if it suits and then
purchase when you need to compile to mobile.
The forums are very friendly and the developer is very responsive,
been using it a few years now and it's great for mobile games
vogella/ and developers.android.com are the best site rest in detail you can learn from google.
And besides eclipse other tools are not so acquainted with the android development YET!! so best advise go with eclipse.
Re:
askariwa said:
1. Eclipse is not necessary but you have to install the android sdk since it uses it for compiling the code.
2. I think that is has a great potential since the final code is in java (you still program in basic thought) and this means that it creates code just like the one using the standard android tools (eclipse etc.). The basic4android has already a physics library, you can see a tutorial here : (google : lets-get-physical-with-basic4android )
3. No, the main configuration options are handled using standard ui controls (input boxes, radio buttons etc.)
4. As you see, you could use google for that but i can say that the "Basic4android Beginner's Guide" and the "Basic4android User's Guide" are just ok for a start before beginning reading anything on the forums
Click to expand...
Click to collapse
Thanks very much! I am not lost my mobile phone, but it was stolen!
I love Basic4Android
roycevv said:
Thanks very much! I am not lost my mobile phone, but it was stolen!
Click to expand...
Click to collapse
I started using B4A a few years ago and love it. It's constantly updated and the number of libraries keeps growing. Recently a LibGDX library was made available which lets you write fast moving games using many sprites using B4A.
Problems with multi window
Hi,
I created an application with basic4Android. My application open pdf with adobe reader. I need to have 2 buttons when i saw pdf. I use multi window for smaller adobe reader. But i don't know line of code in basic4android for close or open adobe reader with multi window.
thank you for your future responses
Hi everyone!
I'm pretty much begginer in Android development. I created some basic apps but nothing special.
I wonder what does it take to create a game like Doodle Jump?
It looks like not hard to do game, but I still don't know how to create anything that this game have.
Would someone who is professional in Android development like to explain it a little, and give me guidance to what areas I should learn more?
For example, how to create Doodle, dynamic background and how Doodle can respond to objects on it's way? And is all this created in OpenGL?
Infinittus said:
Hi everyone!
I'm pretty much begginer in Android development. I created some basic apps but nothing special.
I wonder what does it take to create a game like Doodle Jump?
It looks like not hard to do game, but I still don't know how to create anything that this game have.
Would someone who is professional in Android development like to explain it a little, and give me guidance to what areas I should learn more?
For example, how to create Doodle, dynamic background and how Doodle can respond to objects on it's way? And is all this created in OpenGL?
Click to expand...
Click to collapse
Game development is done by using extra frameworks which are probably paid versions. There are many softwares and tools available for this purpose if I'm true. Anyways if you want to start as a beginner in Game development, you may head over to this Guide : http://forum.xda-developers.com/showthread.php?t=1753131
~Cheers.
Infinittus said:
For example, how to create Doodle, dynamic background and how Doodle can respond to objects on it's way? And is all this created in OpenGL?
Click to expand...
Click to collapse
Yes, It can be done using OpenGL (ANDEngine can help you here), but it also can be done using generic tools, like the SurfaceView (the doodle jump background is a repetitive image, relatively easily achievable using surfaceview).
The platforms can be created aleatorily at level start, and can be storaged in an array, or a List (much better, since the List are dynamic) to manage them. Remember: all the platforms are the same image, so you only need their relative positions.
An algorithm to interact with the platforms can be:
Code:
if (doodle is falling) and (his feet touch a platform) then
Jump!()
end
if (doodle is jumping) then
scenaryScroll()
applyPhysics()
end
PD. I'm not a professional, I'm only giving you some suggestions .
Thank you for your answers.
So, probably asked hundreds of times before, I already searched for it and know some candidates, but since the oppinions I have found could be outdated, I'll ask again:
I want to jump to game development as a hobbie. I already have a job programming, and know C++ and Java very well (not a guru...yet! ). But when I search for game engines there are SO many to choose from.
I'd like to pick one which:
has a big community of users (for example, PlayN looks nice, but I think lacks of this. just try to google "PlayN push notifications" and nothing will appear)
is free (since it's just a hobby)
and would be nice (not mandatory) if it was possible to port to other non-Android devices (iOS, Windows8...). AndEngine looks great, but it is only for Android, and I don't know if Cocos2Dx is reliable.
extra points if the engine includes multiplayer capabilities or push notifications. I have not found information about this for PlayN, AndEngine or Cocos2Dx, so I guess they don't have these features and aim only for graphics. Moai looks promising here, but I don't want to learn to use it and then discover than the free edition is too limited.
So, I'd love to hear oppinions from game developers around here: please tell me your experiences.
BTW, I'd love to create a Civilization-like game, that's why I'm interested in push notifications and multiplayer. But I'll start with a card game, because I'm just not that mad (yet).
PS: After reading forum rules, I guess this question goes here, in Q&A, but feel free to move it to Android Game development subforum if you think it is misplaced.
I don't know about push notifications, but I think you'll have to code the multiplayer part yourself using sockets because multiplayer is different from game to game.
there is already a thread created on teaching how to create android games. here is the link
http://forum.xda-developers.com/showthread.php?t=1753131
Sent from my Desire S using Tapatalk 2
Hello,
I know that xda focuses mainly on android, but there are other platforms too
I'm curious about best methods of monetization Windows Phone application, and some info about market share, number of downloads and so on, because there is very few information about WP.
I'm currently preparing a XNA game, and think about ways to distribute it.
Info about the game : TD, 5 chapters, 8 levels in each chapter.
I can think of two options of distribution:
1) free (limited to 1 chapter and some ways to unlock half of second chapter + ads) + paid full version
2) full verison with trial option (trial with ads)
As far as I know IAP is rolled out because WP7 does not support it. First option sounds good but once a player go through chapter 1 in free version, hopefully decides to buy full version, have to go through first chapter once again ( because in WP7 you can not share info with other apps).
Solution to this is unlocking the whole first chapter, but then player can skip it and we don't want that.
Second scenario is in my opinion more dangerous because people do not download trials, and game has less exposure, but on the other hand it's easier to implement trail than crating 2 versions...
So witch approach would you use ? Or maybe you have different solution ?
As for Ads, which provider ? We have a free TD game witch was our codding battleground , about ~11k downloads (it is big number is cale of wp?) , implemented AdRotator using pubCenter,Smaato,Nax...and earned about 20$.... thats a joke...so we switched to AdDuplex.... Any comments about ads on wp?
TL;DR : Share your opinion about : free(limited + ads) + full vs full + trial (with ads) and ads situation on wp.
seriously, no one develops for wp ? :<
First I'm sorry for my English's mistakes,I'm brazilian.There are a long time ago that I already knew about xda site but I just joined in it now because I need a lot help into apk development.I develop games in Construct 2(paid) for Android but when I finish my game in the program I get a HTML version of it and sent to Adobe Phonegap because like this I can get a apk without the boring problems of make it in ConcoonJS.My problem is when it get back the apk because the apk comes just like a ''raw'' project.What I want to mean is that the apk by the way doesn't come with a icon/logo(I think that like this it must come without the name of the company for instance too-n other words just a apk with a log ''build app'' and the game).In Unity we can put icon,name of company,compatibity and another things but I prefer to make in Construct my game because Unity is more complex than.SO what I want is a program that can give these informations for my developeds apks.
Thanks A LOT to everybody that answers my question!
Instead of using PhoneGap, try to use Intel XDK and use Crosswalk as the wrapper for the game. Much less issues and you have better control over versions and plugins. Plus, it's free for unlimited apps, unlike phonegap.