Wifi share for credits - app Idea for developer - must check - Android Q&A, Help & Troubleshooting

Here is a brilliant app idea, i want to share among community. Because after some research, i didnt find any similar app in google play and found it interesting to share this app idea among xda community.
Actually i was looking for a app which can share wifi at public places for free but in different way as follows.
So, I have some mobile data left for today and my data will renew after few hours. So what if i can share my data and get some credit for shared data from that user A/c.
So i ll open wifi share app in my phone and anyone having installed that app can use my shared wifi. But here he need to have some credits for free wifi access.
Developer can give option to convert credit into cash or other way exchange.
So, when i go next time at public place, i can find many free wifi open.
App features:
- authenticate the user to grant access to free wifi
- credit is reduced once user is connected
- conversation rate may be 1 MB = 1 credit
- user can convert excess credit to real cash or can use credit to access for next when they visit public place.
- shows no of user on particular wifi & bandwidth and usage limit
So, finally user can exchange wifi through the comman app.
What is your opinion with regards to this idea ?

I had a slightly similar idea as you have for the app. But I'm just a novice programmer and it was quite difficult for me to implement it. In the course of development I have all the time there were problems and bugs. I thought about hiring professional programmers because I saw the future success of the application and the fact that it should at least pay off. But since I was still studying, I didn't have a full-time job and couldn't pay for programmers, and my parents and friends didn't really believe in my idea. It's good that these guys paydayinusa they believed in me and I was able to finally implement my project. So guys never give up and go for your goals.

Related

Credit/Debit Bill App

I wanted to code something in android . This crude yet useful app was the result
.
App Description
This is a simple application for mobile platform (Currently on android) that let's you keep track of your spending through your debit card / credit card on the go . Be it withdrawal through ATM , paying at a restaurant or buying a ticket nothing gets missed .
Salient Features
User Friendly GUI and organization of data
No internet connectivity needed
No manual data input needed
User Bank Credentials Not needed
customizable filtering to know specific details related to your spending's
Backup you spending details to your Google account so that even when
Future additions
Set custom Alias for transactions done from different bank credit \ debit cards
Backup you spending details to your Google account so that even when switching to a different phone , Data loss would not occur.
Charting of your spending trends through bar graphs and pie charts
Know exactly where you made a specific transaction (gps may be needed).
Installation
Just install both the apk's and you will be good to go
http://www.mediafire.com/file/bb8pxph5b4uh0bm/com.bedi.smsrcv.apk
http://www.mediafire.com/file/2j26norgt9io2cr/CreditBill.apk
Screen Shots
[img=http://img338.imageshack.us/img338/3586/img3ks.th.jpg]
[img=http://img12.imageshack.us/img12/7226/img2de.th.jpg]
PS: If it's not showing your credit/debit details , please post the pattern of ur credit/debit message so that i can handle it in the code .
Good idea dude! Umm can have more scope of improvement! Keep up
Sent from my MB525 using xda app-developers app

[Q] Never lose my stuff - backing up app data

Hello,
According to the Android Design Principles
Never lose my stuff
Save what people took time to create and let them access it from anywhere. Remember settings, personal touches, and creations across phones, tablets, and computers. It makes upgrading the easiest thing in the world.
Click to expand...
Click to collapse
which I think is great. The app I'm designing involves storing photos and data about them. Is there a good way to back this up? I could sync with a webservice I could write/host, but then I'm opening myself up to potentially large bandwidth/storage charges.
I considered using drop box or something, but that would require my non tech savvy users to sign up. Is there any easy way to integrate the google cloud service (as my users will of course have a google account)? What do people normally do when they want to meet this design principle?
Many thanks
Russ_T said:
Hello,
According to the Android Design Principles
which I think is great. The app I'm designing involves storing photos and data about them. Is there a good way to back this up? I could sync with a webservice I could write/host, but then I'm opening myself up to potentially large bandwidth/storage charges.
I considered using drop box or something, but that would require my non tech savvy users to sign up. Is there any easy way to integrate the google cloud service (as my users will of course have a google account)? What do people normally do when they want to meet this design principle?
Many thanks
Click to expand...
Click to collapse
I believe there is an api for backing up user data to Google drive and since users will have a Google account they automatically have Google drive (Your app will have to request permissions to access users Google account I believe). This would be the easiest way to implement things as the drive api is a native part of Android, and you don't have to worry about bandwidth and hosting storage. In the past people have hosted there own storage for users to used and then usually tie this to an account users have to create. Overall, like I said I'd look into using the Google drive api.
Sent from my SCH-I535 using xda premium
shimp208 said:
I believe there is an api for backing up user data to Google drive and since users will have a Google account they automatically have Google drive (Your app will have to request permissions to access users Google account I believe). This would be the easiest way to implement things as the drive api is a native part of Android, and you don't have to worry about bandwidth and hosting storage. In the past people have hosted there own storage for users to used and then usually tie this to an account users have to create. Overall, like I said I'd look into using the Google drive api.
Sent from my SCH-I535 using xda premium
Click to expand...
Click to collapse
Thanks very much. A bit of an oversight on my part so I'll have a look through the API and see what it offers.
I do intend to charge a subscription for my app/service ultimately, but I think I need to make storage space the users problem to save myself sleepless nights.
I'll investigate and post back here what I find. If anyone can give me a link to an article on this I'd appreciate it.
Thanks
Russ_T said:
Thanks very much. A bit of an oversight on my part so I'll have a look through the API and see what it offers.
I do intend to charge a subscription for my app/service ultimately, but I think I need to make storage space the users problem to save myself sleepless nights.
I'll investigate and post back here what I find. If anyone can give me a link to an article on this I'd appreciate it.
Thanks
Click to expand...
Click to collapse
Here is the official Google documentation on using the Google Drive Api:
https://developers.google.com/drive/
Check out this article on network storage and android:
http://developer.android.com/guide/topics/data/data-storage.html#netw
As well as this article on using the backup api and cloud sync:
http://developer.android.com/training/cloudsync/index.html
Also since you talked about eventually charging a subscription fee here is the official android developer documentation on that as well:
http://developer.android.com/guide/google/play/billing/billing_subscriptions.html
Wonderful, thank you very much indeed! I will give those a good read over when I get chance and let you know how I get on. It seems this could definitely be the answer, saving me money concerns and allowing my app to be multi user and backed up.
What I need to do is get my head around how I will use the cloud storage to allow my app to be multi user. Potentially I can make my database file based, and sync between two devices that way. My only trouble is when both devices are editing the same file / working on the same thing. I want the app to work offline, as I don't want connection issues to affect its usage.
Hmmm, I'll give it some thought.
Thanks again!

NEW - Learn and monetize your uninstalls

Hi, we are launching a new platform to allow app and game developers to get real time user feedback and monetize with every game uninstall. So, hold your breath…OR…
If you prefer to get an earlier test drive, we are opening a limited BETA for developers. Drop us a line and tell us how many daily uninstalls you have and let us know if you are interested to take part in the BETA or if you have any other question. Our email is: [email protected]
Happy New Year!
Ben
ben910 said:
Hi, we are launching a new platform to allow app and game developers to get real time user feedback and monetize with every game uninstall. So, hold your breath…OR…
If you prefer to get an earlier test drive, we are opening a limited BETA for developers. Drop us a line and tell us how many daily uninstalls you have and let us know if you are interested to take part in the BETA or if you have any other question. Our email is: [email protected]
Happy New Year!
Ben
Click to expand...
Click to collapse
How exactly are you monetizing uninstalls? Wont that be very annoying for the user? First they hate my app and don't want it, and then they need to watch some type of ad too? Doesn't sound like a good way to get good reviews...
Exactly my thoughts
Uninstall Monetization
$$$$$$$$$
Actually find a new way wanted your opinion about.
I have my flag app with over 1M install called Signal Boosters (Fred Baker)
I was trying to monetize creating my own offerwall and taking offers from the networks, long story, that didn't really hit the jackpot for me.
I had a huge problem of uninstalls (70%) since the walls didn't really work so I got really interested in the uninstall event and how to capture it.
Over a year I was able to capture the uninstall event using and launch a browser at the moment of uninstallation without leaving any traces or processes running on the devices afterwards (no trojans or anything that gets you banned)
(I saw some very popular and known apps use this implementation to survey the users that uninstalled and that was my inspiration)
I wasn't sure how to use it without pissing off someone and if it's actually allowed so I integrated it in my app and never talked to anyone about it.
A month ago or so I came across a company called APPJOLT doing exactly that.
I registered and entered their dashboard and saw they developed a whole system around this technique with the purpose to offer your users an incentive to come back to your app or cross-promote to other apps.
They have an option for free cross-promotion campaign so it hit me right away I can use their system with a CPI offer I took for my offerwall from one of the networks, so at the moment of uninstall it will show the offer and I will get paid for it.
I couldn't believe it but it worked, I see almost 1K uninstalls a day and generate around 70 conversions which generates $30-50 a day.
Not sure if I hit gold or not, just wanted to ask the members of this forum how can I improve this flow? or am I missing anything?
$$$$$$$$$
Please be aware that it might be against google policy. There is no notification about that your app has been uninstalled (or the uninstallation started), so they use background service that checkes if the user is currently trying to uninstall your app. Also, the earnings reported here are very high (eCPM $30 - $50), while ad networks pay usually between $1 - $3 for interstitial ads, I don't think you can get such high eCPM for uninstallations, I would expect something at least 10x lower.
Cool idea but it's hard to make it practical and implement it. So, how exactly are you monetizing from uninstalls I wonder..
I can guaranty you that you will get A LOT of 1 star. I will for sure install the game again just to give it 1 star.

[Q] [Dev] Need advice on monetizing my app

I am in the process of designing a Money Management app for Android.
I want to avoid the use of any sort of Advertisements but at the same time I want to try to encourage my userbase to purchase the full version.
I know this sounds obvious but I would like to hear some expert advice on how you guys approached this issue with your apps.
Some of the ideas that I managed to come up with are listed below:
Limit the number of transactions to a specific set value (ex: 30) and then force users to purchase the app if they want to continue using it
Provide free access to the whole app but remove specific advanced features
Give users a 30 day trial period for full access of the app
Any further ideas I might be able to consider ?
How feasible would it be to implement any of the above mentioned strategies ?
Thanks,

Help with App development

Hi! I'm a high school student and part of a team entering a competition where you have to pitch an app idea. For our idea we were thinking of helping people keep track of the foods in their kitchen and sending notifications to them when their foods are soon to be expired. Obviously there would be a lot of data involved in this (how long each food lasts) and we would need to keep the information of many foods to make an effective app.
Our competition was more about the idea side of things than the actual development, and I know nothing about app development, so I was wondering If anyone could explain how this information of mine could be stored (Through cloud i think) and link me to somewhere the could highlight the costs involved.
Anything would be appreciated, and also just general feedback of any difficulties or problems that this app idea could face as well.
Thanks so much!
You would need to either A. Keep the info on a private server that the app can tap into. This would be the fastest and most accurate method. Or B. You can have it pull from pre-defined websites. This will make it drag and unstable should the sites changes anything.

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