I am in the process of designing a Money Management app for Android.
I want to avoid the use of any sort of Advertisements but at the same time I want to try to encourage my userbase to purchase the full version.
I know this sounds obvious but I would like to hear some expert advice on how you guys approached this issue with your apps.
Some of the ideas that I managed to come up with are listed below:
Limit the number of transactions to a specific set value (ex: 30) and then force users to purchase the app if they want to continue using it
Provide free access to the whole app but remove specific advanced features
Give users a 30 day trial period for full access of the app
Any further ideas I might be able to consider ?
How feasible would it be to implement any of the above mentioned strategies ?
Thanks,
Related
hello frnds..i have published my first app on Google play today..here it is..
https://play.google.com/store/apps/details?id=com.waliaaps.thortorch&hl=en
i want to ask when should i start monetization ..?..and how should i do it?..
thanks in advance
Never. Just keep it for history. And start developing new cool app
hey..thanks for reply..!
i was thinking about educational apps..are they successful?..
KaitlinM said:
I think it's a hard type of app to monetize. Probably ads are the only way since I don't know how in-app purchases would work for such an app (at least guessing based on the description). As for when to monetize, I don't think you need to wait. Obviously more traffic = more money, but if you can do it relatively non-intrusively (maybe on exit), why not?
What kind of educational app?
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app like "interview questions on java," .NET etc
Freshly released apps have to gain attraction of users, so I think the best idea is to wait with ads for later. Also, it needs thousands of installs to make any revenue, so IMO better to focus on gaining installs first
mkrstudio said:
Freshly released apps have to gain attraction of users, so I think the best idea is to wait with ads for later. Also, it needs thousands of installs to make any revenue, so IMO better to focus on gaining installs first
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For ads, it's better to integrate them from the beginning to avoid massive negative reviews after adding them. If your app is valuable and ads are not intrusive (banners and controled iterstitials) your users will accept ads, you have to think about a premium version to avoid complaints from some users who don't accept ads and are ready to pay to remove them. In-App purchases are a more successful than offering a pro version in most cases (remove ads, new features,...etc)
Hi, we are launching a new platform to allow app and game developers to get real time user feedback and monetize with every game uninstall. So, hold your breath…OR…
If you prefer to get an earlier test drive, we are opening a limited BETA for developers. Drop us a line and tell us how many daily uninstalls you have and let us know if you are interested to take part in the BETA or if you have any other question. Our email is: [email protected]
Happy New Year!
Ben
ben910 said:
Hi, we are launching a new platform to allow app and game developers to get real time user feedback and monetize with every game uninstall. So, hold your breath…OR…
If you prefer to get an earlier test drive, we are opening a limited BETA for developers. Drop us a line and tell us how many daily uninstalls you have and let us know if you are interested to take part in the BETA or if you have any other question. Our email is: [email protected]
Happy New Year!
Ben
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How exactly are you monetizing uninstalls? Wont that be very annoying for the user? First they hate my app and don't want it, and then they need to watch some type of ad too? Doesn't sound like a good way to get good reviews...
Exactly my thoughts
Uninstall Monetization
$$$$$$$$$
Actually find a new way wanted your opinion about.
I have my flag app with over 1M install called Signal Boosters (Fred Baker)
I was trying to monetize creating my own offerwall and taking offers from the networks, long story, that didn't really hit the jackpot for me.
I had a huge problem of uninstalls (70%) since the walls didn't really work so I got really interested in the uninstall event and how to capture it.
Over a year I was able to capture the uninstall event using and launch a browser at the moment of uninstallation without leaving any traces or processes running on the devices afterwards (no trojans or anything that gets you banned)
(I saw some very popular and known apps use this implementation to survey the users that uninstalled and that was my inspiration)
I wasn't sure how to use it without pissing off someone and if it's actually allowed so I integrated it in my app and never talked to anyone about it.
A month ago or so I came across a company called APPJOLT doing exactly that.
I registered and entered their dashboard and saw they developed a whole system around this technique with the purpose to offer your users an incentive to come back to your app or cross-promote to other apps.
They have an option for free cross-promotion campaign so it hit me right away I can use their system with a CPI offer I took for my offerwall from one of the networks, so at the moment of uninstall it will show the offer and I will get paid for it.
I couldn't believe it but it worked, I see almost 1K uninstalls a day and generate around 70 conversions which generates $30-50 a day.
Not sure if I hit gold or not, just wanted to ask the members of this forum how can I improve this flow? or am I missing anything?
$$$$$$$$$
Please be aware that it might be against google policy. There is no notification about that your app has been uninstalled (or the uninstallation started), so they use background service that checkes if the user is currently trying to uninstall your app. Also, the earnings reported here are very high (eCPM $30 - $50), while ad networks pay usually between $1 - $3 for interstitial ads, I don't think you can get such high eCPM for uninstallations, I would expect something at least 10x lower.
Cool idea but it's hard to make it practical and implement it. So, how exactly are you monetizing from uninstalls I wonder..
I can guaranty you that you will get A LOT of 1 star. I will for sure install the game again just to give it 1 star.
I`m quite new to this so bare with me if I ask any stupid questions;
The first question being when an app has been developed on my behalf how/where is the code stored and how do I stop it being messed with or stolen? Also how do I access the code myself and grant future access if work needs doing?
Next question being does any additional coding need doing to push adverts within the app and how is this affected when the number of adverts pushed is increased as the customer base increases? Any info on how adverts work would be much appreciated.
Finally I am planning on having a free app, a paid app and a subscription model. Is it possible to add a monthly charge without asking for bank details/would the app store it is hosted with take their standared cut as I1m assuming it would be an in app upgrade so to speak?
Thanks for any help you can offer as desperately trying to get a project off the ground.
Regards,
SoB.
Here is a brilliant app idea, i want to share among community. Because after some research, i didnt find any similar app in google play and found it interesting to share this app idea among xda community.
Actually i was looking for a app which can share wifi at public places for free but in different way as follows.
So, I have some mobile data left for today and my data will renew after few hours. So what if i can share my data and get some credit for shared data from that user A/c.
So i ll open wifi share app in my phone and anyone having installed that app can use my shared wifi. But here he need to have some credits for free wifi access.
Developer can give option to convert credit into cash or other way exchange.
So, when i go next time at public place, i can find many free wifi open.
App features:
- authenticate the user to grant access to free wifi
- credit is reduced once user is connected
- conversation rate may be 1 MB = 1 credit
- user can convert excess credit to real cash or can use credit to access for next when they visit public place.
- shows no of user on particular wifi & bandwidth and usage limit
So, finally user can exchange wifi through the comman app.
What is your opinion with regards to this idea ?
I had a slightly similar idea as you have for the app. But I'm just a novice programmer and it was quite difficult for me to implement it. In the course of development I have all the time there were problems and bugs. I thought about hiring professional programmers because I saw the future success of the application and the fact that it should at least pay off. But since I was still studying, I didn't have a full-time job and couldn't pay for programmers, and my parents and friends didn't really believe in my idea. It's good that these guys paydayinusa they believed in me and I was able to finally implement my project. So guys never give up and go for your goals.
Hello Everyone,
Apologies if this is not the correct place to ask this question
I am working on my app building strategy for my running food chain outlet and was wondering how can I utilize the application to monetize my business.
What are the correct ways in which I can make my application better and known to people?
Any suggestions would be acceptable
Thank you
While developing a Mobile Application you must take care of alot of things, that if you are building a Mobile Application is it feasible to build so? Are you getting any revenue after building that specific application?
Here are some mobile app monetization strategies that you should consider while building an application-
1. Use Application Ads to build your customer and subscriber base so that it can help you to increase your mobile app revenue.
2. Use Video promotion and social media promotion for your app to make it popular and known to people
3. Make your app teasers and try to promote them for a better return on investment.
4. Write some engaging content and promote that in order to get some monetisation
These are some useful ways to promote your app and monetize it with a great idea, rest depends upon the type of app you have and what are the consequences of promoting that app.
Restaurant app development and marketing
ashwaryaralhan said:
Hello Everyone,
Apologies if this is not the correct place to ask this question
I am working on my app building strategy for my running food chain outlet and was wondering how can I utilize the application to monetize my business.
What are the correct ways in which I can make my application better and known to people?
Any suggestions would be acceptable
Thank you
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Your question isn't really clear. Are you at the development stage of your mobile app or are you at the marketing stage?
1. You mentioned that you're working on an app building strategy (development) and you want to know how you can use your app to monetize your business.
I can answer this but could you please tell me what purpose your app is going to serve? Like is it a food delivery app?
2. How can you make your app better and increase its awareness (basically? marketing)
Again, could you please specify the main features of your app. There are numerous ways to market your app, the strategy you should adopt depends entirely on your app.
I’m going to answer both of them. In case someone else might be looking for an answer as well.