So, I have a station or two that I like to listen to while riding my bike. A lot of times I go out of 4g. I would like to (repeatedly) record an hour or so onto the internal memory (or sd card) so I can easily listen later. Is there an easy way to do this?
Also would like to do the same with SoundCloud and the like.
Thoughts?
What I do is subscribe to Google Play Music. It let's you create playlists that you can then download for offline listening. It also has a radio feature that will select songs simiar to the genre/artist/album/song you want to listen to, which you can also download for offline use. It costs $10/month for a single person, or $15/month for up to 6 people. While it isn't HiFi music, they have a decent selection, and it can be played on other devices too.
I have Spotify and Pandora, so I have a few options for music...I am trying specifically to record from a radio station that I really like.
Anyone?
Rideit12 said:
I have Spotify and Pandora, so I have a few options for music...I am trying specifically to record from a radio station that I really like.
Anyone?
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Tunein Radio (paid) will allow you to record any station that you can open in the app. It has a surprisingly large amount of local radio stations by area. It also use to have an option to manually add stations on their webpage but that seems to have been removed.
What I would really like to do is record from my Sirius Xm online app.
Anyone have thoughts on that?
(Xm really doesn't want you doing that!)
Related
Are there any other apps out there like Spotify (i cant afford the subscription each month)
I basically want to open the app, search for an artist and be able to play some of there songs
Im only interested in audio as my mobile network coverage is not great so i dont want to be wasting bandwith on video when i wont be looking at the screen
Thanks for looking
Manc said:
Are there any other apps out there like Spotify (i cant afford the subscription each month)
I basically want to open the app, search for an artist and be able to play some of there songs
Im only interested in audio as my mobile network coverage is not great so i dont want to be wasting bandwith on video when i wont be looking at the screen
Thanks for looking
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We7 does one but it expires after a period of time, you could try last.fm if you don't mind just selecting an artist and getting random songs from them, it works really well!
As I remembered there was a free version of Grooveshark.
looks like grooveshark is subscription now
I'm pretty certain I heard talk recently of Last.fm only being available on mobile devices for premium subscribers. Not sure if this is something they've implemented yet.
yeh not getting last.fm working either
i found a prog called tinyshark which is supposed to work with grooveshark (apparently subscription free) but it wont stream...need adobe flash
Soundcloud has some artists on won't be 100 percent though
Sent from my HTC Wildfire using XDA App
The new We7 app looks like your best bet. You can't select specific songs like you can with Spotify but you can search for artists and genres and listen to random songs. It also allows offline listening now which is pretty sweet, and best of all it's totally free! There is also a premium version which lets you search for individual songs/albums etc.
Check out the market link below.
https://market.android.com/details?id=com.we7.player&feature=search_result
i use music on line lite from the market found it to be really good just type in title artist or album and it will do a search and just press play on which song you want to play
There's one included with the phone. It's called "FM Radio". Guaranteed free of charge . Seriously speaking, the quality is OK as long as you are in a city or close enough to a broadcast tower. Not too much to choose from, but better than nothing.
i use "QueueTube" it streams only audio from YouTube. and you can add/remove songs (YT audio) to/from playlist just by long-press the song tittle... and since youtube has everything this app became my no.1 song streaming app.
hope i helped!
So between Google Music and Pandora, which uses more data (if at all)?
If I listen to the full length of "Song A" in Gmusic and then the same song in Pandora, will one program use more data to play said song?
Been wondering about that for a couple weeks.
IIRC Pandora does some type of 'read ahead' where it will cache or buffer the music you are listening to.. kinda like satellite radio does in case you go under a bridge or something..
I streamed Pandora for a week once in the past and the data usage wasn't what I imagined it would be.. (this was some time ago too)..
Sorry for lack of details, but this is all I have..
You could grab some type of data usage counter and allow your phone to sit idle for 20 minutes to get a base to compare to.. play 1 song w/ google music, then the same song w/ pandora and compare the usage ?
Just stabbing at ideas..
Yea I thought about doing that.. but I would want to get a data counter that will count small bits of data. Would want to find something to measure kilobytes or maybe even down to bytes.
Anyone know of an app that will count data in that small of increments?
stupidchicken03 said:
Yea I thought about doing that.. but I would want to get a data counter that will count small bits of data. Would want to find something to measure kilobytes or maybe even down to bytes.
Anyone know of an app that will count data in that small of increments?
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Either that or up your sample size so that the smaller denominators become insignificant. Try a playlist of 10 songs or something on both players.
Just get the Offline music importer app. Then you can save all your music or only the songs you want to your device and not have to stream at all saving alot of data. You can also use any music player apply to listen to your music.
Sent from my DROID RAZR using xda premium
Adauth said:
Just get the Offline music importer app. Then you can save all your music or only the songs you want to your device and not have to stream at all saving alot of data. You can also use any music player apply to listen to your music.
Sent from my DROID RAZR using xda premium
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I cache my favorite radio stations on Slacker Radio to my SD card while on wifi to save data usage..
Which uses more depends on the bitrate they stream it at. Can't say for sure because I've never really looked into it but my guess is Google Music would be streamed at a higher bitrate than Pandora. Its just a guess though.
Adauth said:
Just get the Offline music importer app. Then you can save all your music or only the songs you want to your device and not have to stream at all saving alot of data. You can also use any music player apply to listen to your music.
Sent from my DROID RAZR using xda premium
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Click to collapse
im not worried at all about data usage.. im grandfather in for the unlim
Im just curious, thats all
I would assume Pandora uses less bandwidth because every song is optimized for streaming, especially if you choose the 'low quality' selection under Pandoras settings.
Your music library collection may have much larger song files with higher bitrates that have been poorly compressed or maybe with very high quality making it use more bandwidth.
It really depends on your library. Both google music and Pandora have buffers, so that shouldn't factor in against Pandora.
I've been using the iHeartRadio app which lets me listen to the stations I really want to listen to, but the problem is that it keeps the processor at the top two steps speed wise.
Anyone know of one that will not keep the processor this high and therefore hopefully reduce my battery use while listening to streaming music?
If it is any consolation, my Iheartradio devours battery too. So much that I stopped using it completely. I've been using Tune-in for awhile but the most recent builds, seem to keep firing up in the background even after I FC them. I don't like that. I reverted to a previous build but mainly I listen to Mp3's or Jango (fka Radiotime). But I would be interested in know of another app too that works like Iheart.
Little tip: Any music app that has a cache system, i.e. Jango, Pandora, Stitcher will drastically conserve battery power b/c it isn't constantly pulling in data over the internet. It pulls it in and caches it so that you can pause and play at will or even come back later on to the same song. Apps like Iheartradio MLB At-Bat and the like that run a live stream, are power hungry, so beware. Muhahaha!!!
Yea, unfortunately I use it to listen to talk radio so there's not much that could be done in the form of caching. My only other option would be to find out if I could find another way of listening to my favorite hosts' shows via something that can be cached.
** EDIT ** Unfortunately I think all the shows I want to listen to require you to subscribe to the show's membership to be able to get the podcasts instead of listening to them live.
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
danielfiller said:
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
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not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Trozzul said:
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
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It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
danielfiller said:
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
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i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
The music that's cached is on your device, but digging through the files won't do anything unfortunately, each one deeply encrypted, believe I've tried
If you're responding to me, make sure to quote me so I get an immediate email
Trozzul said:
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
Click to expand...
Click to collapse
There is a way to do that, but then I lose the whole point of streaming - not having the files taking up space on my device.
The files you found in Apollo were probably some temp cache files leftovers.
So no suggestions?
Maybe someone else knows about an app like the one I'm looking for?
Maybe even some plugin that enables players to stream from Google?
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
purplekush said:
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
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Click to collapse
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
THANKS! Know a way to pick output device for the Web based version?
danielfiller said:
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
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WOW! thank you so much for letting me know about this! :good:
I'm definitely gonna check it out and see how the streaming quality compares...
[sometimes it makes the difference between playing and buffering when using the Google Play Music app's settings for mobile streaming - the High, Normal, and Low quality setting]
Regardless, this is a good step in a good direction... I know Bubble UPnP app and even some file explorer apps could access cloud storage, including the google music account - so I'm glad someone finally incorporated that in a way that let other music players on the device see the cloud storage as if they were local!
As exciting as it is, I'm also cautiously optimistic... While this means that Google's All Access music service will become much more attractive and viable for multiple device use compared to it's competitors --- there will, of course, be issues regarding protecting digital rights. Already I mentioned the 'misleading' programs that allowed ON DEVICE/'pinned' music from Google Music to be played in 3rd party players, and some convert the file to a properly labeled mp3. Considering Google Play Music already allows for All Access subscription users to do the same to songs within their entire catalog (that is, 'pin' it to the device for offline play - which was really a surprise to me), this means those same programs can now convert the All Access music that is pinned to allow offline play into proper mp3 files.... Thus with some coding to make the process faster, one can essentially download any song they want from All Access and keep it as an mp3 - altho it is only meant to be a subscription service and the option to pin music from all access is just supposed to allow access to the subscription service without signal or without eating up data from a data plan.
I guess that means if Google Music wants their music streaming service to succeed, rather than taking away support for 3rd party players - they must provide an official API and a better means of protecting the songs stored for offline playback using a database and/or file level encryption for the 'pinned' songs. I'd hate to see the ability to use the service on other players be stripped and locked down even more to a single player due to these kind of concerns that Google surely already sees as an issue and is likely brainstorming solutions.
Question:
On the topic of Google Play Music, does anyone happen to know of a similar solution regarding Google Music Streaming on a DESKTOP ??
I have found gmusic (not the iOS app), but a standalone program that sits in the system tray...
http://gmusic.codeplex.com/
Some of the chrome plugins actually offer better features (last.fm integration, lyrics, etc....), but the one I found that said it allowed use of media keys didn't work for me...
This is the only one I found that allows me to A) not get my music player lost in a massive field of tabs, and B) change songs while playing a game!
The Main Player window, although, is nothing more than a customized browser window (like the ability to view webpages within winamp and other programs). It is nice that it is a separate icon not mixed in among other browsers, supports media keys, can be minimized etc ----
The one major thing I'm still unable to find a solution for, is the ability to select (non-default) audio output device!!
I have always had my pc connected to my receiver/surround sound system since I got 'my own' computer, so being able to select the audio output is crucial for me when playing music, as I direct the music through digital output to the sound system, but still want to hear other audio through the output jack.
Many times I'll have -Music through digital optical output, -Game SFX through pc speaker output, and -Google Hangouts (for voice chat with teammates) through USB headset.
However it isn't as common for a game to have audio device options as it is for a music/media player.... and always remembering to alt-tab after the games started to change the the default device is a major pain!
(Not to mention even if I'm just listening to music, I don't want to hear audio from a random ad... esp when I can't track down the source of the ad among my tabs, and it is blaring loud out the sound system along with my music)
Many people have complained/requested this to be a feature of Google Chrome - of course the Google team reading these complaints are thinking from the perspective of a simple web browser, something that usually has no need for such a feature...
However, plenty have brought up the issue of Google's Music Service being web-based, and thus such a feature is needed.
I'm not quite sure it is an issue that needs to be addressed by the Chrome browser, but it should definitely be an option within the Google Music web app itself - similar to how one can choose their input and output device in Google Hangouts, which is also a web-app run within a browser.
Of course, the best solution for me would be to find someone that has created something similar to GMusicFS that allows the music to appear as if it is local (similar to google drive's client) or if one of the better music players (Winamp, Foobar, MusicBee, etc.) had an extension somewhere that allows adding cloud music services like Google Music.
Anyways,
@danielfiller Thanks so much for pointing me to that app!
(sorry to any mods about how this post isn't -exactly- a proper topic for its location. Its just that Google Music is cross platform, not limited to mobile devices. While my question does not relate to any mobile platform, it is regarding the exact same functions the android app provides for the exact same streaming service.)
So here's the thing. I don't have unlimited data, and thus, I can't just stream my music all the time, or I'll burn through my data allotment pretty quickly. I've always been fond of Play Music's save to device feature. There are some things I'm a bit confused by, though, and I'm hoping someone can clear them up for me.
For one, within the Play Music app, can you delete "saved to device" songs off of your device without deleting them from your Play Music library completely? Is there any specific way to do that?
Secondly, I'm interested in signing up for All Access, but similarly, I wonder how the offline functionality works for that, like with the radio stations, for example. It appears you can save the "custom radio stations" to your phone for offline play, but how many songs does it actually download? Aren't those stations supposed to just kind of go infinitely, until you stop listening to them? Does it only download a set number of songs (or length of music), or something? And how easy is it to delete these saved radio stations (and the songs from them) from your phone?
Sorry if any of these are dumb questions. Just never really played around with this stuff before, so I really don't know how it works at all.