You guys tried PUBG mobile ? - Xiaomi Redmi Note 4 Questions & Answers

I've been playing the game for about 2 weeks now on the (3+32) and honestly I'm kind of disappointed. Now I'm fully aware that it's easily one of the most graphic heavy game on the play store and the Snapdragon 625 is a mid range processor but even then not being able to have a consistent 30 FPS even at the lowest setting is a bit of a bummer. How has your experience been ?

It has an Adreno 506. Don't be surprised. The 506 is not for heavy gaming, and is certainly not suited to 3D titles. You'll probably have to ask around for kernel tweaks to get PUBG to play better. But you really do need something with an Adreno 509 or higher for decent gameplay. I think the Note 5 Pro handles the game well enough.

Tweaking the kernel gives me stable 55+ fps. Only drawback is battery drains fasbut oh well

I used gltools>fake GPU template>Adreno 540 and set graphics at low and frame rate at high. Constant 30fps and no jitters/lags at all
---------- Post added at 06:38 PM ---------- Previous post was at 06:34 PM ----------
RapGodS said:
Tweaking the kernel gives me stable 55+ fps. Only drawback is battery drains fasbut oh well
Click to expand...
Click to collapse
How do you get 30+ fps?. I get constant 30 with high frame rate setting.
Are there any gltools tweak involved?

I basically overclocked to 2.4gh and switched to performance governor. I dont use gl tools, it not reliable in some games. Also reduce screen size for better performance(dpi) and because it more comfortable to my eyes.

RapGodS said:
I basically overclocked to 2.4gh and switched to performance governor. I dont use gl tools, it not reliable in some games. Also reduce screen size for better performance(dpi) and because it more comfortable to my eyes.
Click to expand...
Click to collapse
Pubg is locked at max 30fps... So how did you get 55+ without trying any third party graphics tool?

Thats right,I did use third party app its not exactly called 'app' but trick

Related

[Link] disable cpu rendering on adreno 200

have a look at http://forum.xda-developers.com/showthread.php?t=1887997
there is an easy mod for devices with adreno 200 gpu. Worked very well for me on DSC. Didn't made a benchmark, though it's just subjective impression that the rendering is faster.
hunderteins said:
have a look at http://forum.xda-developers.com/showthread.php?t=1887997
there is an easy mod for devices with adreno 200 gpu. Worked very well for me on DSC. Didn't made a benchmark, though it's just subjective impression that the rendering is faster.
Click to expand...
Click to collapse
hmm...such a super easy mod... tried it on longhorn 2.9.3-b1 ... can boot normally.. tho quadrant advanced shows the same as before ... 19xx
deysmacro said:
.. tho quadrant advanced shows the same as before ... 19xx
Click to expand...
Click to collapse
... thats what they said in the thread, in benchmarks it doesn't show. I think it does show in day to day use, and I think its o.k. to use the gpu for rendering und free the cpu for other tasks.
But I also found a drawback when playing mp4 with the gallery. There are hickups in fast screen changes, when there are none with cpu rendering. There is definitely a reason, why the gpu-rendering is turned off.
I circumvent that with bsplayer where you can select hardware vs. software rendering in the preferences.
I get the same effect with debug.egl.hw=1 in /system/build.prop
So no need to remove files or edit in /system/lib/egl/egl.cfg
Can't say too much about performance, but battery life seems to have improved! CM7.2 here with n0p's latest kernel. Need to try this on ICS and see if it has similar results!
As far as I know you save battery because the CPU is freed up from the loads of rendering it handled before, before the GPU would only be used when it was needed. You get an all around boost in performance with the UI more than anything because now the GPU renders graphics entirely and not just in 2D/3D operations. Some people say benchmark scores are lower because of this, I say it has to be somewhat inaccurate but my guess is that since it's now being used for 2D/3D along with everything else it might possibly effect the performance the GPU had when it was fully freed up. But when you really take a close look, if you've really tried it for a long enough amount of time, you'll see that the drop it's barely or even not noticeable at all. I think you guys are all happier with a faster UI, I know I am.
Makes more sense now, right?
Original thread
---------- Post added at 06:53 AM ---------- Previous post was at 06:49 AM ----------
Edrill said:
Can't say too much about performance, but battery life seems to have improved! CM7.2 here with n0p's latest kernel. Need to try this on ICS and see if it has similar results!
Click to expand...
Click to collapse
Do NOT try on ICS unless you have ICS specific Adreno 200 drivers. Adreno 200 is different on GB and ICS/JB, usually the JB Adreno 200 libs will work on an ICS ROM.

Eliminating lags in games

Hello,
I have tested the app from the playstore "Tegra Overclock" (the app needs root!!!) with my HOX+ and I'm very impressed.
https://play.google.com/store/apps/details?id=com.tegraoverclock&hl=de
The micro lags, especially in 2D games, comes from the GPU.
The GPU is locked to the clock of the CPU.
When the CPU has a lower clock, the GPU also has it and that is the reason for the lags.
I tested it with the game "Rayman" and I could eliminate 95% of the lags.
The only thing what i have done is to set the GPU clock with the app in 3D to 520MHZ and in 2D (to the half) to 260 MHZ, so they aren't locked to the CPU clock anymore.
I want to share and to discuss the experiences with the HOX+ between the users with this app to share and to find out the best settings.
Does some one has other configs which are more battery friendly (and are also eliminating lags) ?
I think, that the micro lags in games like Rayman and TempleRun2 and so on are a big disadvantage of the HOX+ and the app helps us in an easy way and without a custom kernel or custom rom to eliminate micro lags.
Which tegra overclock? Could you provide a links?
Sent from my HTC One X+ using Tapatalk 2
sixcarnage said:
Which tegra overclock? Could you provide a links?
Sent from my HTC One X+ using Tapatalk 2
Click to expand...
Click to collapse
I mean this one:
https://play.google.com/store/apps/details?id=com.tegraoverclock&hl=de
marck1991 said:
Hello,
I have tested the app from the playstore "Tegra Overclock" (the app needs root!!!) with my HOX+ and I'm very impressed.
https://play.google.com/store/apps/details?id=com.tegraoverclock&hl=de
The micro lags, especially in 2D games, comes from the GPU.
The GPU is locked to the clock of the CPU.
When the CPU has a lower clock, the GPU also has it and that is the reason for the lags.
I tested it with the game "Rayman" and I could eliminate 95% of the lags.
The only thing what i have done is to set the GPU clock with the app in 3D to 520MHZ and in 2D (to the half) to 260 MHZ, so they aren't locked to the CPU clock anymore.
I want to share and to discuss the experiences with the HOX+ between the users with this app to share and to find out the best settings.
Does some one has other configs which are more battery friendly (and are also eliminating lags) ?
I think, that the micro lags in games like Rayman and TempleRun2 and so on are a big disadvantage of the HOX+ and the app helps us in an easy way and without a custom kernel or custom rom to eliminate micro lags.
Click to expand...
Click to collapse
Those settings seem to be working.... Great find
Sent from my HTC One X+ using xda app-developers app
marck1991 said:
The micro lags, especially in 2D games, comes from the GPU.
The GPU is locked to the clock of the CPU.
When the CPU has a lower clock, the GPU also has it and that is the reason for the lags.
Click to expand...
Click to collapse
if you dont have "force GPU rendering" enabled this isnt the case for 2D
marck1991 said:
I mean this one:
https://play.google.com/store/apps/details?id=com.tegraoverclock&hl=de
Click to expand...
Click to collapse
What is the best settings for gaming and some battery with this app? Doesn't seem to work for cpu clock. I set max and tegra cap both at 17 and min at 10, hit apply and also check apply on boot. Close the app and open it again and the min and max are both at 17, obviously doesn't save the settings. This is what I've noticed so far with this paid app. I play sushi chop and it runs flawless, zero lag now. Never really lagged before but sometimes choppy, not anymore. I have you settings at gaming normal think its like 328mhz and have 2d settings the same. This setting seems to stick after closing the app and also on boot. I have master boot checked so these should all take effect on boot.
Sent from my HTC One X+ using Tapatalk 2
I only made the settings i described and my battery consumption seems to be good when i want to save battery, i tick the HTC stock energy save mode to max the CPU to 1,3 ghz.
I think that the CPU settings are saved, you will notice it when you try 1,5ghz as max for example.
Only the values in the choose-box doesn't show the actual settings...
Sent from my HTC One X+ using xda app-developers app
Maybe some devs with more experiences and knowledge can find out better/best settings for us, because real racing 3 runs on my device with around 15-20fps...maybe we'll get some advice from the pros
Sent from my HTC One X+ using xda app-developers app
deeznuts said:
What is the best settings for gaming and some battery with this app? Doesn't seem to work for cpu clock. I set max and tegra cap both at 17 and min at 10, hit apply and also check apply on boot. Close the app and open it again and the min and max are both at 17, obviously doesn't save the settings. This is what I've noticed so far with this paid app. I play sushi chop and it runs flawless, zero lag now. Never really lagged before but sometimes choppy, not anymore. I have you settings at gaming normal think its like 328mhz and have 2d settings the same. This setting seems to stick after closing the app and also on boot. I have master boot checked so these should all take effect on boot.
Sent from my HTC One X+ using Tapatalk 2
Click to expand...
Click to collapse
You are probably using ondemand governor! if you wish that settings applied by you remain same then choose interactive or conservative. The problem is not of our app but its due to crippled ondemand governor that takes its own decisions.
Kingshoo said:
You are probably using ondemand governor! if you wish that settings applied by you remain same then choose interactive or conservative. The problem is not of our app but its due to crippled ondemand governor that takes its own decisions.
Click to expand...
Click to collapse
You're right, I have on demand. I understand the app description in the market place says its newb proof but guess not as I don't even know what on demand, interactive, conservative, etc mean to the end user. I hit legend on each page to learn but on some pages such as this one in the app it can be very vague at best at explaining the options. Guess ill try interactive even though I have no idea the difference between that and conservative.
Sent from my HTC One X+ using Tapatalk 2
deeznuts said:
You're right, I have on demand. I understand the app description in the market place says its newb proof but guess not as I don't even know what on demand, interactive, conservative, etc mean to the end user. I hit legend on each page to learn but on some pages such as this one in the app it can be very vague at best at explaining the options. Guess ill try interactive even though I have no idea the difference between that and conservative.
Sent from my HTC One X+ using Tapatalk 2
Click to expand...
Click to collapse
Guess you are right, never thought actually a person who can root necessarily know these terms. We will surely add some Real world examples to make it simpler to understand :angel:
We will add some homebrewed profiles based on user feedbacks to help new users who knows less in this regards.
For now its best explained as :
Consider your phone Cpu as a hotel and a governor is kind of its manager, obviously if you choose wrong person to manage then you loose earnings. In smartphone regards choosing wrong governor can lead to unbalanced performance/battery(as its equally valuable to money here!).
Now we don't wish to drag you in every governor details for now, just cut the talk and check if changing governors solve your problem and as a piece of advice DO NOT CHOOSE OTHER THAN Interactive, conservative, ondemand.
Kingshoo said:
Guess you are right, never thought actually a person who can root necessarily know these terms. We will surely add some Real world examples to make it simpler to understand :angel:
We will add some homebrewed profiles based on user feedbacks to help new users who knows less in this regards.
For now its best explained as :
Consider your phone Cpu as a hotel and a governor is kind of its manager, obviously if you choose wrong person to manage then you loose earnings. In smartphone regards choosing wrong governor can lead to unbalanced performance/battery(as its equally valuable to money here!).
Now we don't wish to drag you in every governor details for now, just cut the talk and check if changing governors solve your problem and as a piece of advice DO NOT CHOOSE OTHER THAN Interactive, conservative, ondemand.
Click to expand...
Click to collapse
This is good for now, thank you for this. Trying interactive and seems to be working just fine and battery seems to he ok as well.
Rooting now a days or at least this device is amazingly simple as the devs here have made it for us. Literally point and click a few times and ur rooted, lol! Very easy.
Sent from my HTC One X+ using Tapatalk 2
marck1991 said:
Maybe some devs with more experiences and knowledge can find out better/best settings for us, because real racing 3 runs on my device with around 15-20fps...maybe we'll get some advice from the pros
Sent from my HTC One X+ using xda app-developers app
Click to expand...
Click to collapse
how to display the fps?
Sent from my HTC One X+ using xda app-developers app
maxwen said:
how to display the fps?
Sent from my HTC One X+ using xda app-developers app
Click to expand...
Click to collapse
Sry, this was only my feeling and not any displayed fps...
Sent from my HTC One X+ using xda app-developers app
maxwen said:
how to display the fps?
Sent from my HTC One X+ using xda app-developers app
Click to expand...
Click to collapse
I set the FPS to the highest the app says which is 60fps. I then ran the citadel benchmark app and got the worst FPS rating ever which was like 42 so not sure
Sent from my HTC One X+ using Tapatalk 2
deeznuts said:
I set the FPS to the highest the app says which is 60fps. I then ran the citadel benchmark app and got the worst FPS rating ever which was like 42 so not sure
Sent from my HTC One X+ using Tapatalk 2
Click to expand...
Click to collapse
Update
Just ran Epic Citadal benchmark again on battery save mode using lateset elegancia colored Rom and after using this app and now getting worse ever FPS benchmark of 36! WTF?
I've attached photos of the only changes I've made using this app. I again set min cpu to 96000 while on battery save mode but again as u can see it never saves the settings or at least doesn't display the setting is saved as seeing above in the picture below, has all settings at 1.3ghz and using interactive as instructed and of course hit apply.
What boggles my mind though is I'm noticing games actually working better where they use to be choppy on battery save mode, now not choppy.
Just to use as reference before using this app. Using the Rom I stated I would on average on battery save mode get a benchmark of 47-48fps. Without battery save I would get on average 52-54fps. Now my fps on battery save is around 36 and without battery save is around 41.
Sent from my HTC One X+ using Tapatalk 2
deeznuts said:
Update
Just ran Epic Citadal benchmark again on battery save mode using lateset elegancia colored Rom and after using this app and now getting worse ever FPS benchmark of 36! WTF?
I've attached photos of the only changes I've made using this app. I again set min cpu to 96000 while on battery save mode but again as u can see it never saves the settings or at least doesn't display the setting is saved as seeing above in the picture below, has all settings at 1.3ghz and using interactive as instructed and of course hit apply.
What boggles my mind though is I'm noticing games actually working better where they use to be choppy on battery save mode, now not choppy.
Just to use as reference before using this app. Using the Rom I stated I would on average on battery save mode get a benchmark of 47-48fps. Without battery save I would get on average 52-54fps. Now my fps on battery save is around 36 and without battery save is around 41.
Sent from my HTC One X+ using Tapatalk 2
Click to expand...
Click to collapse
First try to solve the frequencies not sticking with conservative governor now... Second Go to FPS section and enter value 0 and hit apply twice after that reboot(normal reboot not the quick one)! this will reset any settings you made, as your benchmarks shows you are limiting FPS. Now check again and please report. Also you get reduced choppyness because you are still getting FPS in range 30-40 in games.
There is one secret : When you are playing game and getting 50-60 FPS and suddenly a complex scene arrives and lower this to nearly 30FPS this although is above 30 FPS but our eyes can notice the difference (The transistion from say 60 to 35) and hence we feel like something is lagging. When you set the FPS to 45 then this transitions results in lags that are difficult to notice
Kingshoo said:
First try to solve the frequencies not sticking with conservative governor now... Second Go to FPS section and enter value 0 and hit apply twice after that reboot(normal reboot not the quick one)! this will reset any settings you made, as your benchmarks shows you are limiting FPS. Now check again and please report. Also you get reduced choppyness because you are still getting FPS in range 30-40 in games.
There is one secret : When you are playing game and getting 50-60 FPS and suddenly a complex scene arrives and lower this to nearly 30FPS this although is above 30 FPS but our eyes can notice the difference (The transistion from say 60 to 35) and hence we feel like something is lagging. When you set the FPS to 45 then this transitions results in lags that are difficult to notice
Click to expand...
Click to collapse
Ok a little better now. So are you saying that interactive governor is not sticking my frequencies? This is what i had and the app shows different frequencies than what I set when I back out of the cpu option and go back in like I did nothing.
Well I changed governor now to conservative (frequencies still don't stick when u back out of cpu option and go back in) and I changed fps to 0 and apply twice and full reset as instructed.
Good news is that now epic Citadal benchmark brought my fps on battery save mode to 46.8 which is basically what it was before installing ur app so I guess all in all no real change in this regard unless I'm missing something? Thought the whole reason of fps setting is to have constant 60fps if set to this, not fluctuating?
Thank you and really appreciate your help in this. This is all new to me. just trying to take full advantage of this device mainly for gaming as I like to game a lot.
Basically why I bought this device as it was falsely advertised at the time of its release as one of the best gaming devices on the market for mobile. Guess the fine print never said that is not the case for gameloft games (or really any game that isn't tegra optimized which is only a handful at best) and that u can only game for 20min intervals before the battery goes down by 35% and feels like its going to explode from heat! Lol
Sent from my HTC One X+ using Tapatalk 2
deeznuts said:
Ok a little better now. So are you saying that interactive governor is not sticking my frequencies? This is what i had and the app shows different frequencies than what I set when I back out of the cpu option and go back in like I did nothing.
Well I changed governor now to conservative (frequencies still don't stick when u back out of cpu option and go back in) and I changed fps to 0 and apply twice and full reset as instructed.
Good news is that now epic Citadal benchmark brought my fps on battery save mode to 46.8 which is basically what it was before installing ur app so I guess all in all no real change in this regard unless I'm missing something? Thought the whole reason of fps setting is to have constant 60fps if set to this, not fluctuating?
Thank you and really appreciate your help in this. This is all new to me. just trying to take full advantage of this device mainly for gaming as I like to game a lot.
Basically why I bought this device as it was falsely advertised at the time of its release as one of the best gaming devices on the market for mobile. Guess the fine print never said that is not the case for gameloft games (or really any game that isn't tegra optimized which is only a handful at best) and that u can only game for 20min intervals before the battery goes down by 35% and feels like its going to explode from heat! Lol
Sent from my HTC One X+ using Tapatalk 2
Click to expand...
Click to collapse
The frequencies stick only if you put both the min and max at the same frequency as specified in the legend
*For example see pic*
The frequency when set at 1.7ghz max and min will still fluctuate between 500mhz and 1.7ghz according to the needs of the phone
Sent from my HTC One X+ using xda app-developers app
deeznuts said:
Ok a little better now. So are you saying that interactive governor is not sticking my frequencies? This is what i had and the app shows different frequencies than what I set when I back out of the cpu option and go back in like I did nothing.
Well I changed governor now to conservative (frequencies still don't stick when u back out of cpu option and go back in) and I changed fps to 0 and apply twice and full reset as instructed.
Good news is that now epic Citadal benchmark brought my fps on battery save mode to 46.8 which is basically what it was before installing ur app so I guess all in all no real change in this regard unless I'm missing something? Thought the whole reason of fps setting is to have constant 60fps if set to this, not fluctuating?
Thank you and really appreciate your help in this. This is all new to me. just trying to take full advantage of this device mainly for gaming as I like to game a lot.
Basically why I bought this device as it was falsely advertised at the time of its release as one of the best gaming devices on the market for mobile. Guess the fine print never said that is not the case for gameloft games (or really any game that isn't tegra optimized which is only a handful at best) and that u can only game for 20min intervals before the battery goes down by 35% and feels like its going to explode from heat! Lol
Sent from my HTC One X+ using Tapatalk 2
Click to expand...
Click to collapse
Understood. Many people who purchased a phone/tab having Tegra 3 wished to play games.
First we would like to make it very clear that the frequency save problem is not a bug of our app but for some reasons the settings never stick. And it do not require you to have min and max the same! You will lose the battery very quickly..
Second thing is that FPS section is for limiting FPS in everything. For example if you are getting 46 FPS in benchmark then if you limit FPS to 40 then you will get max 40! But reverse is not true as you wished. FPS (Frames Per Second) is dependent on harware capability + Software complexity. A powerful hardware + least complex software produces higher FPS and reverse produces lower FPS.
At the time Tegra 3 was really powerful as no other company had a quad core device + a good GPU. The problem is competing phones were running at 960*540 resolution and Tegra has to run games on 1280*720 Resolution! The math is if you increase the overall pixels the you inturn increase the load too. But all tegra devices comes with this 1280*720 or higher resolution and there it has to work harder and hence the battery is lesser than other competing companies! The other bad thing with Tegra 3 was 40nm Fab technology (won't bore you with this stuff but the less this number is the better) and it was a quad core+ it was using an older architecture while the competitors launched their products later on with better architecture and 28nm Fab and hence thats the end of the Tegra Story
Battery can be preserved friend if you choose the frequencies and brightness of device smartly. lets say when you are pleased with 40% brightness then why go 100% and if you can run games smoothly at 1Ghz then why 1.7Ghz?
yokozuna82 said:
The frequencies stick only if you put both the min and max at the same frequency as specified in the legend
*For example see pic*
The frequency when set at 1.7ghz max and min will still fluctuate between 500mhz and 1.7ghz according to the needs of the phone
Sent from my HTC One X+ using xda app-developers app
Click to expand...
Click to collapse
Just apply max and tegra cap at 1.7 if that is your wish and minimum frequency to 51(lowest) the system may show it 500 or so but at times it will get set too.

[Q] LG Pad and games?

Hi guys, just wondering how good it is in terms of games?
Just about to buy one and just wanted your opinion. Thanks for you time.
seventhworl said:
Hi guys, just wondering how good it is in terms of games?
Just about to buy one and just wanted your opinion. Thanks for you time.
Click to expand...
Click to collapse
Well, I'm a daily player with a number of games on my GPad, and for now it has been running everything flawlessly. I'm currently playing Asphalt 8 in high details, and Amazing Spiderman 2 : both are just perfect and beautiful. I expect it will be some time before you find something thaht lags on it.
Have you tried need for speed most wanted on it. Cause that game is very laggy on mine, Rest work fine.
Sent from my GT-I9505 using XDA Free mobile app
5warafat1 said:
Have you tried need for speed most wanted on it. Cause that game is very laggy on mine,
Click to expand...
Click to collapse
Weird, it's really, really buttersmooth on mine.
Modern Combat 4, Deus Ex 2, Frontline Commando 2, Real Racing 3, Call of Duty Strike Team - works great.
Mercvtio said:
Weird, it's really, really buttersmooth on mine.
Click to expand...
Click to collapse
That game was smooth on mine as well.
Though I only had the LG G Pad a few days before returning it (did not like the quality of sound output and the display was blinking - a fault?)
Hope this topic gets more informative. Games are the only thing that is preventing me from buying this tablet. I haven't personally run any benchmark on the device but when I go to gfxbench.com and compare this tablet with other devices is seems like it will have a very short future on gaming. Because not only Galaxy S4 with the same chipset scores higher on the graphical benchmarks but even also Nexus 7 2013 is very much ahead of this tablet.
In the beginning I was going between two tablets; Tab Pro 8.4 and G Pad 8.3 because of Tab Pro's superior screen (everyone was saying G Pad was the dimmest screen they have ever seen). After seing that G Pad has actually better color accuracy and no downsides at all, I wanted to go for G Pad. However benchmarks are really scaring me on the GPU side (I don' care about CPU benchs because they are unreliable however GPU ones are very relistic).
Since I haven't even personally see a G Pad outside of a store I have no chance to run some benchmarks or measure any potential. So, I am trying to understand how even Nexus 7 can do better than G Pad. Could it be that the tests were made from the time of 4.4.2? Could any of you possibly run some tests on CM 11 and latest stock environments to share results? I know Adreno 330 has some technological advantages but it should not be that much better on the Tab Pro 8.4's resolution against G Pad..
Forget synthetic benchmarks, they are just for epeen bragging rights, and a lot of the time they aren't even accurate (see Samsung and HTC faking theirs) what games do you want tested?
I've never cared about benchmarks either and I must say I did not experience any problems with games I threw at LG G Pad.
With that said - and you guys are going to hate me for this - as far as tablet gaming is concerned, nothing beats the iPad. Whatever we may think about Apple's 'walled garden' ecosystem, the variety, the sheer amount of games available there is astounding. And don't get me started on optimization and regular updates to games....
Please understand that I'm not trolling, I've used many various Android tablets and loved them all. But for pure gaming purposes, I'd be hard-pressed to find a better tablet. Sorry.
Nothing to be sorry about, devs go where the money is, the Android ecosystem is different and follows the freemium approach more. You can make more money from less sales on the iStore with a $3 game than more android installs of a freemium game if barely anyone buys the extras.
I don't think that this tablet is a good performer in games.
My friend has a galaxy s3 and in almost every game his framerates and graphics are better than my g pad.
A test sample for me is carX drift (that i really love playing), he is able to run it without any framerate drops on high graphics
while my g pad is running it on low with some framerate drops (if i switch to medium or high graphics it is still playable,but the framerate is sub 25fps)
And on amazing spiderman 2 it is not smooth by any mean, it is just playable (20fps seems to my eyes)
alekos1992 said:
I don't think that this tablet is a good performer in games.
My friend has a galaxy s3 and in almost every game his framerates and graphics are better than my g pad.
A test sample for me is carX drift (that i really love playing), he is able to run it without any framerate drops on high graphics
while my g pad is running it on low with some framerate drops (if i switch to medium or high graphics it is still playable,but the framerate is sub 25fps)
And on amazing spiderman 2 it is not smooth by any mean, it is just playable (20fps seems to my eyes)
Click to expand...
Click to collapse
That seems like a problem. I know Google would never let its own device go under a mission impossible so I believe GP Edition of the tablet has either better optimised or newer drivers for GPU. I mean, look at Nexus 7 2013, even it has better performance when it comes to 3d gaming. This device is sold on Goole's vey own web page with Google's name on it. There is no way it should be lagging in games in the Google's own world without even turning 1 year old..
So it is either worse driver or underclocked GPU?
Has anyone tried OCing or using CM 11 since they "may" have better/newer drivers for GPU?
---------- Post added at 03:25 PM ---------- Previous post was at 03:20 PM ----------
BTW;
I persdonally don't think GPU benchmarks are inaccurate. We want to see how our devices would treat games and they give us a scientifically equal test environment.. If we were to compare two devices with the same game, two person -side by side- would have to play excatly the same way which is impossible. So consider the 3d benchmarks as playing and measuring a cinematic part of a game..
Of course this idea is valid until some *clever* company starts cheating..
Still, something is not with G Pad's GPU, it can't even beat Galaxy S4..
alekos1992 said:
I don't think that this tablet is a good performer in games.
My friend has a galaxy s3 and in almost every game his framerates and graphics are better than my g pad.
A test sample for me is carX drift (that i really love playing), he is able to run it without any framerate drops on high graphics
while my g pad is running it on low with some framerate drops (if i switch to medium or high graphics it is still playable,but the framerate is sub 25fps)
And on amazing spiderman 2 it is not smooth by any mean, it is just playable (20fps seems to my eyes)
Click to expand...
Click to collapse
You do realise the GPad has a much higher resolution than the S3?
I own both the GPad and an S3, I will try this out tonight and let you know.
---------- Post added at 01:37 PM ---------- Previous post was at 01:32 PM ----------
_delice_doluca_ said:
I persdonally don't think GPU benchmarks are inaccurate. We want to see how our devices would treat games and they give us a scientifically equal test environment.. If we were to compare two devices with the same game, two person -side by side- would have to play excatly the same way which is impossible. So consider the 3d benchmarks as playing and measuring a cinematic part of a game..
Of course this idea is valid until some *clever* company starts cheating..
Click to expand...
Click to collapse
It depends how you are testing, just running a timed demo on a commercial game would be more accurate than running 3DMark or something along those lines.
Companies have been caught out and basically letting the phone/tablet/whatever run flat out when it detects it's running a benchmark app, which they normally wouldn't do due to heat and battery problems.
Tachikoma_kun said:
You do realise the GPad has a much higher resolution than the S3?
I own both the GPad and an S3, I will try this out tonight and let you know.
---------- Post added at 01:37 PM ---------- Previous post was at 01:32 PM ----------
It depends how you are testing, just running a timed demo on a commercial game would be more accurate than running 3DMark or something along those lines.
Companies have been caught out and basically letting the phone/tablet/whatever run flat out when it detects it's running a benchmark app, which they normally wouldn't do due to heat and battery problems.
Click to expand...
Click to collapse
You are right. However, Google is not one of those companies. So this tablet -at least- should have gotten on par with the Nexus 7 2013 level (of course with the same software version). Like I said, I have never seen a Google Play Edition of G Pad with my own eyes and never seen a benchmark run on it either.. But I believe if run, the benchmarks should have been at least on par or higher than Nexus 7 2013, depending on S4 Pro and S600 differences. I know Nexus 7 has a special version of S4 Pro and it probably effects the Adreno 320's performance too but still this tablet has an S600 chipset.
If you check gfxbench.com, and compare Nexus 7 2013, Samsung Galaxy Tap Pro 8.4 and G Pad 8.3 to each other you definetely can say G Pad should not result like that (talking about "onscreen" values, the others are just tricky values).
If I may ask, would you mind running some tests on your tablet to see how it is on, onscreen tests on gfx bench (If you are on KitKat of course)?
And also, If someone has some time to run the same benchmark on the CM 11 would be very much welcome and I would be very much thankfull If the results are so different than stock LG software's then we will know that something is wrong on the driver side (outdated/misconfigured etc..)
Edit: bad English
_delice_doluca_ said:
If I may ask, would you mind running some tests on your tablet to see how it is on, onscreen tests on gfx bench (If you are on KitKat of course)?
Click to expand...
Click to collapse
As long as it doesn't cost me money, I am happy to run whatever you want. I'm using stock rooted KitKat, LG launcher, pretty much as standard as it can get.
Let me know what you want me to run and I will do it over the weekend (if I remember :laugh
Tachikoma_kun said:
As long as it doesn't cost me money, I am happy to run whatever you want. I'm using stock rooted KitKat, LG launcher, pretty much as standard as it can get.
Let me know what you want me to run and I will do it over the weekend (if I remember :laugh
Click to expand...
Click to collapse
Thank you
I guess 2 apps would be more than enough.
One is gfxbench 3.0, after you download (Wi-Fi recommended) and pass the welcome screen just click on "tests" and select everything except "off screen" ones then let it run. It will take like 5 mins. (You may want to try battery life test but it is not necessary)
You can go to gfxbench.com and chose your device to compare with your results. For example my Nexus 4's results are very much same with the web page's but my previous Note 2 was so different.
The other is 3D mark. A cross platform test so we can compare the tablet to any tablet or phone.. Simply run the tests and it will display results side by side.
I know I am asking for too much but please run all tests twice and run them as all other apps are closed. If previous results are significantly lower than seconds then it is a driver or stability issue, if the opposite there is thermal throttle, if they are close enough then those are the results we need to achieve..
Thank you so much for helping. That is too important to me.
Sent from my Nexus 4 using XDA Free mobile app
_delice_doluca_ said:
Thank you
I guess 2 apps would be more than enough.
One is gfxbench 3.0, after you download (Wi-Fi recommended) and pass the welcome screen just click on "tests" and select everything except "off screen" ones then let it run. It will take like 5 mins. (You may want to try battery life test but it is not necessary)
You can go to gfxbench.com and chose your device to compare with your results. For example my Nexus 4's results are very much same with the web page's but my previous Note 2 was so different.
The other is 3D mark. A cross platform test so we can compare the tablet to any tablet or phone.. Simply run the tests and it will display results side by side.
I know I am asking for too much but please run all tests twice and run them as all other apps are closed. If previous results are significantly lower than seconds then it is a driver or stability issue, if the opposite there is thermal throttle, if they are close enough then those are the results we need to achieve..
Thank you so much for helping. That is too important to me.
Sent from my Nexus 4 using XDA Free mobile app
Click to expand...
Click to collapse
Gfxbench done
3dmark done
There does seem to be some thermal throttling going on.
Tachikoma_kun said:
Gfxbench done
Click to expand...
Click to collapse
Thanks a lot.
Weird, there is noticible change between two tests. GPU benchmarks should not change that much unless there are thermal issues.
Another thing is the results are higher than gfxbench.com says, obviously 4.4.2 brings some boost over 4.2.2.. This way it is on par or close-enough with Nexus 7 2013.
Thank you again
Just updated with 3d mark, does look a lot like there's thermal throttling going on. The device does get warm under load but I out that down to having a metal back.
:>
Gangster vegas works fine :>

Can there be a ROM for gaming?

I would really love to see a ROM specially made for gaming in our Beautiful and powerful Xperia tablet Z (Pollux/Windy).
Can any developer(s) build a custom ROM with some performance tweaks just like as in EvoMix Kernel and extra gaming features like:
Resolution Changer (To increase the performance in games)
Google Play games integration
Ramp up CPU to 1712000 MHz
Ramp up GPU to 487 MHz
In-built support for Game Controllers
Game theme and boot Animation
Default I/O schedulers best for gaming {Maybe ZEN I guess as suggested in this awesome article about I/O schedulers http://androidmodguide.blogspot.in/p/io-schedulers.html}
GFX optimization (As in Gltools)
And other optimizations For Stability and performance.
Seems like a dream now and i know there will be a lot of work behind it. But Our tablet is built for performance and it can do much better with some performance optimizations. So Anyone interested?
Alok Bajaj said:
I would really love to see a ROM specially made for gaming in our Beautiful and powerful Xperia tablet Z (Pollux/Windy).
And other optimizations For Stability and performance.
Seems like a dream now and i know there will be a lot of work behind it. But Our tablet is built for performance and it can do much better with some performance optimizations. So Anyone interested?
Click to expand...
Click to collapse
Let's be frank, TabZ is 2.5 years old hardware, so while it can actually handle some games pretty well, the new ones are too tough for its GPU especially.
With some kernel modifications and overclock you can squeeze some more out of it, but Antutu ~26.5 is probably a maximum for S4 Pro chipset and Adreno 320 graphics (without heavy hardware voltage mods and cryonic cooling).
By using apps like GLTools, you can fine tune performance, but usually by degrading quality (lowering render resolution), and offloading GPU this way..
So can the gaming ROM be made? Sure, it can, but the use of it on old hardware (also software, cause Sony will not update it to Android 6.0) is under a question.
Devices built on Snapdragon 800 (801 & 805) like Z2/Z3TC are more capable of high quality hires gaming, while they getting older too.
Thanks @Rootk1t We can optimize a game in different ways.. And we can make heavy games like modern Combat 5 run smoothly on our Tablet Z. If you use a resolution changer app and decrease the resolution on your screen you can get a noticeable increase in performance in the game. With this if we have EvoMix kernel features like overclocked CPU and GPU etc.. I'm sure we can get rid of lags and play most of the games smoothly. But unfortunately, the resolution changer app does not seem to work with CM based ROMs.
I'm pretty much of a noob to developer thingy, but our developers know how to optimize the tab for max performance by taking out unwanted apps and adding some tweaks to the kernel/ROM.
I just can't wait for a gaming rom to be released.
But that's a sad news about Marshmallow
Alok Bajaj said:
Thanks @Rootk1t We can optimize a game in different ways.. And we can make heavy games like modern Combat 5 run smoothly on our Tablet Z. If you use a resolution changer app and decrease the resolution on your screen you can get a noticeable increase in performance in the game. (
Click to expand...
Click to collapse
It's like gaming on PC. If don't have powerfull graphicscard or you have a laptop with built in one, you need to decrease resolution, let's say from 1920x1080 to 1280x720, after this framerate will increase, maybe to playable state, but quality will drop.
So the more you decreasing resolution the more drop quality of picture. On PC, we can add some antialising, on TabZ we're unable to do that, cause it's just won't handle that. On some games it is not very noticeable, on others it is very noticeable.
EvoMix kernel definitely allows some overclocking, but if you have CM12.1 you can test yourself, in Antutu or Quadrant, the gain from overclocking is not high, but at the same way greatly affects battery life.
Definitely depends on game, but is stressing hardware and battery.
Rootk1t said:
It's like gaming on PC. If don't have powerfull graphicscard or you have a laptop with built in one, you need to decrease resolution, let's say from 1920x1080 to 1280x720, after this framerate will increase, maybe to playable state, but quality will drop.
So the more you decreasing resolution the more drop quality of picture. On PC, we can add some antialising, on TabZ we're unable to do that, cause it's just won't handle that. On some games it is not very noticeable, on others it is very noticeable.
EvoMix kernel definitely allows some overclocking, but if you have CM12.1 you can test yourself, in Antutu or Quadrant, the gain from overclocking is not high, but at the same way greatly affects battery life.
Definitely depends on game, but is stressing hardware and battery.
Click to expand...
Click to collapse
Thanks @Rootk1t i understand that
Is there any way can we figure out why resolution changer (NoMone Resolution changer) does not work with CyanogenMod?
Alok Bajaj said:
Thanks @Rootk1t i understand that
Is there any way can we figure out why resolution changer (NoMone Resolution changer) does not work with CyanogenMod?
Click to expand...
Click to collapse
It seems that CM is using another way to change resolution. Don't know is it a bug or a feature, but still there are mentions of it.
Try using other apps like Resolution Changer Pro.
Rootk1t said:
It seems that CM is using another way to change resolution. Don't know is it a bug or a feature, but still there are mentions of it.
Try using other apps like Resolution Changer Pro.
Click to expand...
Click to collapse
Ummm... resolution changer doesn't work either on my CrDroid. It changes the dpi though but not resolution.

Lag on PubG Mobile

I am getting Lag and freezes on PubG Mobile. Should i use another Kernel or Rom for better performance? I am using NOS (latest) with stock NOS kernel.
you can use Agni kernel and try and i am also using it not facing any lag...
+1
Even I'm getting huge lag in Pubg on NOS
---------- Post added at 08:50 AM ---------- Previous post was at 08:49 AM ----------
[email protected] said:
you can use Agni kernel and try and i am also using it not facing any lag...
Click to expand...
Click to collapse
You're on which ROM?
I have around 10fps and like 2 minutes into the match its freezing
Couldn't even start the game . Poorly optimized
isamkushwaha said:
+1
Even I'm getting huge lag in Pubg on NOS
---------- Post added at 08:50 AM ---------- Previous post was at 08:49 AM ----------
You're on which ROM?
Click to expand...
Click to collapse
NOS.. but i switched on RR today haven't tried in RR
I have the 2gb version and the game was running perfectly on an older build,I'm trying to figure out if it was from february or december. Now on lates NOS the FPS drops are very frequent until the phone completely freezes,I regret so much that I updated the ROM...I'm trying with Agni now and those 2 older ROMs,but Agni doesn't even have the performance governor...
[email protected] said:
you can use Agni kernel and try and i am also using it not facing any lag...
Click to expand...
Click to collapse
did you do other settings?
Kerox1337 said:
I have the 2gb version and the game was running perfectly on an older build,I'm trying to figure out if it was from february or december. Now on lates NOS the FPS drops are very frequent until the phone completely freezes,I regret so much that I updated the ROM...I'm trying with Agni now and those 2 older ROMs,but Agni doesn't even have the performance governor...
did you do other settings?
Click to expand...
Click to collapse
+1 :crying:
I'm using AEX latest Nougat build with Darkness Kernel by MOVZX and use GLtools for fake the GPU, game running smooth in medium graphics with high framerate, but sadly we can't set it to high graphic because game will become heavy. I have to test since pubg Chinese version released.
GeneralGee90 said:
I'm using AEX latest Nougat build with Darkness Kernel by MOVZX and use GLtools for fake the GPU, game running smooth in medium graphics with high framerate, but sadly we can't set it to high graphic because game will become heavy. I have to test since pubg Chinese version released.
Click to expand...
Click to collapse
I fixed it, i clean flashed NOS+Radon and used GLTools to set my GPU to an adreno 630 and im playing on the highest graphics possible with 30fps
Playing with high graphics isn't comfortable mate as my experience, but with balance setting and high frame rate is playable. No lag in scope mode (4x/8x scope)
I am on cardinal. Works flawless. Send me bp.
Use Agni with spectrum gaming profile. No lag.
GLTools
AqyxHD said:
I fixed it, i clean flashed NOS+Radon and used GLTools to set my GPU to an adreno 630 and im playing on the highest graphics possible with 30fps
Click to expand...
Click to collapse
Hi I been facing the same problem so ill try what u said clean flash NOS + Radon , but can you please give some more description about GLTools as in did I get it off play store and what are the things u did in GLTools ?
~Dk said:
Hi I been facing the same problem so ill try what u said clean flash NOS + Radon , but can you please give some more description about GLTools as in did I get it off play store and what are the things u did in GLTools ?
Click to expand...
Click to collapse
I use fake GPU/Ram Adreno 530 or 630 i dont remember. I use the latest Playstore version. Since a new update i cant play on high settings. I use the option to show FPS and its always 27-30
AqyxHD said:
I use fake GPU/Ram Adreno 530 or 630 i dont remember. I use the latest Playstore version. Since a new update i cant play on high settings. I use the option to show FPS and its always 27-30
Click to expand...
Click to collapse
So just faking GPU/Ram Adreno version will do the trick ?
---------- Post added at 05:22 PM ---------- Previous post was at 05:01 PM ----------
AqyxHD said:
I use fake GPU/Ram Adreno 530 or 630 i dont remember. I use the latest Playstore version. Since a new update i cant play on high settings. I use the option to show FPS and its always 27-30
Click to expand...
Click to collapse
fake GPU/Ram Adreno and anything else in GLTools?
I am using Samsung galaxy note 3 on Android lollipop
But the game lags too much
Plus my towchwiz home is not working so I have to run the phone on touchwiz easy home
Camera zoom function is not available
Multitasking is not working
And I haven't installed a custom ROM cause I think the s-pen would not work on them
What should I do?
I use NOS from long time. I played pubg in my 2gb ram and things never went smooth. Overall after 2 to 3 matches i have to restart the phone bacuse the game freezes eaither because of network or RAM. YES, 2 gb variant has ram issues while playing pubg. I dont c lag in my freinds 3 gb variant. I recognize the lag from the latest builds ( probably because the gpu blobs were changed ). previous builds there was not so much lag. ( I use realistic shadows mod). There is nothing we can do for 2 gb variant model. we just have to live like this. I just hope no one calls or notifications comes while playing, because that just crashes in middle of game.
Last update rendered the game unplayable on my 2GB Kenzo, 2 FPS until the phone freezed completely. But with this GLTools thingy, I'm able to play it flawlessly, constantly ~30 FPS and no hiccups (on low graphics, didn't test on medium and the low graphics are okish tbh).
So thanks a lot for this trick! It really helps a lot!
For those who want shadows with no lag:
extract and replace the file in Android/data/com.tencent.ig/files/UE4Game/ShadowTrackerExtra/ShadowTrackerExtra/Saved/Config/Android/

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