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Hi!
This might sounds silly but do you guys know if anyone is working on something like this for android?
http://www.youtube.com/watch?v=0Nod69aTzsM
An app that makes your phone to a small guitar amp?
The iphone version has been out for a while but i cant find any info on a version for android..
The company behind iRig have been speaking about a android version but i dont think they even have started working on one yet.
It would be a really nice application! To allways be ready to record without setting up the computor and stuff like that ya know, or to just sit in the sofa with earplugs and play some sweet solos and riffs without having your gf whine about the loud music..
Found this dude trying to make something close. http://www.youtube.com/watch?v=sz-9mxWa2VA
Just checking if anyone knows anything?
Best regards and thx for all the awsomeness!
/Patrik
This would be awesome, I would definitely buy it. It's like a Line 6 pod but much cheaper.
I hope they're working on an android version. Android needs better quality apps.
Also, it's more of a multi-effect pedal than an amp. Just letting you know
I actually sent then a message on youtube to see if they were working on one. This is what I got.
This is the Mac/PC version. If you look at our AmpliTube iRig playlist you'll find the iPhone version. We're currently looking at the platform but do not have any versions for Android.
Sent from my Nexus One using XDA App
Yeah, multi-effect pedal.
Imageing all the fine stuff you could do with it!
You could use it as an effect to plug in to your amp. (maby quite alot of effects, if you can make your own sounds. And with new developing you never have to buy a new effect-pedal again.. ).
A strummer for electric guitar in the studio/rehearsal place.
Play with earplugs on the sofa.
and so on...
I'll buy!!
it needs dedicated hardware don't forget (about 10 seconds in on the video)
your phone only has one 3.5mm jack plug...and you need to plug a guitar into it and an amp into it too.
also, what happens if you've got your amp turned up to 11 and then you get a phone call?
d-signet said:
what happens if you've got your amp turned up to 11 and then you get a phone call?
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You'd have to speak through your guitar peter frampton style
These are the components you need...
http://www.youtube.com/watch?v=tNFmDetXs7c
These are the components you need. I've successfully plugged my guitar into my nokia and HTC EVO using this method. Now, for some software that does something cool with the input. Let me know how it works for you.
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
Endombed said:
http://www.ikmultimedia.com/forum/viewtopic.php?f=10&t=553
So maby around the end of the year?
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I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
paul c said:
I've bookmarked that link
I am amazed that this can be done on the iPhone but not on Android.
There is another program called Ghettoamp on the market, though the devloper admits that there is still latency (he records, then processes the sound input). 20ms I think.
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Why can't it be done for android? This app is really cool.
Sent from my SGH-T959 using XDA App
It should be possible...
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
Sorry for refreshing this thread, but I'm curious if there is such app for android available right now?
pietpodlood said:
Android phones definitely have the processing power to do this. The only real problem is you're input and outputs on your phone, there's really only one... the 3.5 mm jack...
But there's maybe a way around this. And I'm not an engineer or developer or genius of any kind I'm just saying what I think should be at least possible... Everyone knows AD2P Bluetooth right? You could get you're input through it.
You use the microphone of a bluetooth headset, but instead of the microphone, you get your input from you're amp/guitar/whatever... could it be as simple as soldering a headphone jack to the PCB connections on a bluetooth headset? Dunno but let's asume it's possible.
Then you connect your phone to the headset, and you've got input... Great.
The problem now is that I don't know what android does when it has a bluetooth headset AND a normal set of earphones... Does it play from both, does it by default choose, I don't know... Say you still get output from the headphones, you could easily get the output to any speakers, seems rather pointless to use the phone's loudspeaker... This part from bluetooth input to audio jack output will maybe need a modified audio driver or something...
Once you've got input into the phone and output out of the phone, you would like to have some effects and/or amplification right? That's the point isn't it? I know nothing about programming such things but maybe a few developers who do will stumble onto this thread and share their expertise...
Once again it should be possible, but for just anyone to do this it'll be very challenging, more likely and hopefully companies like Gibson or Marshall or Ibanez (their Japanese, and this seems like a Japanese thing to do) for instance will see the need for something like this, and get working on it... If they make something like that and it works well, it'll make a LOT of money... For instance after you've bought this device, they could SELL effects, to be downloaded on a sort of 'plugin-basis'. And once one company does it, all will have some variant of the concept. I know I'd buy this...
Edit: Read about the apparent latency issue that Android has... So I don't know if it's that possible just yet, maybe ICS has bettered this flaw in previous Android versions, one can only hope...
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Click to collapse
You are thinking much too complicated.
The headphone jack of phones contains another pin for the microphone. A small jumper cable can be used that allows the connection of a guitar and headphones. Check out Amplitube iRig for an example.
(this type of jack is used so you can plug in a headset with microphone)
Bluetooth or something would be nice... but the latency wouldn't be, and that is exactly the problem.. Android has too much latency,
Look:
http://code.google.com/p/android/issues/detail?id=3434
Android is not capable of this because the way it handles audio is completely wrong. More recent devices have less latency but still too much. The problem lies very deep. It is a problem for game developers too. Please star this issue if you want Google to do something about it!
Send with my telegraph
How about USB OTG connected to a Rocksmith USB connection?...
Sent from my SPH-D710 using xda premium
The Irig will work fine for this you dont need bluetooth aor usb adding yet another layer of BS to the audio streams round trip. however now that JB is out latancy is stitting around 10-12ms on adevice such as the galaxy nexus wich is completely usable (1ms of latancy = 1foot from your amp) so 12ms would be like playing 12 feet from your amp,
If you cant play like this then on stage will never work for you.
As a side note usb audio is apparently supported in JB as well now
There are now a couple of apps on Android that at least have a range of guitar effects. Delay Effects Plus (via headphone type cable) and usbEffects (USB OTG) both have an option to use Native Audio, so if you have the Galaxy Nexus running JB the latency is quite reasonable (50-70 mSec). If you have a modded ROM you may get lower latency without Native Audio option as they both read the buffer size from the OS. Of course for everyone else the latency is still an issue and varies from device to device. So to those that said they would buy .... please do!
This very issue has put me on the fence on what kind of tablet I buy. Cannot decide between note, and Ipad 3. The accessories and ItunesU has been one of the biggest attractions for me.
Litlle heads up: in their latest newsletter IK Multimedia (of Amplitube) post a few job openings, one of them being "Android App Developer"!
So they are at least working on something..
Sent from my HTC One X using Tapatalk 2
Do you got new update for futur multi effect on android
would this work, does the galaxy player have MHL capability?
http://www.amazon.com/Menotek-Adapt...8?s=electronics&ie=UTF8&qid=1324582814&sr=1-8
Presumably you don't have a physical mini-hdmi port then? I've been reading conflicting reports of whether the device supports hdmi and wasn't sure quite what comes with it and whether there are regional differences.
lardman said:
Presumably you don't have a physical mini-hdmi port then? I've been reading conflicting reports of whether the device supports hdmi and wasn't sure quite what comes with it and whether there are regional differences.
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As i understand it, the Korean version of the SGP has a built in HDMI port. The other versions - International and US - do not. I don't know about the internal software on the US or Intl. versions supporting such an adapter.
I was wondering whether the MHL cables contain a chipset or if the HDMI encoding is done on the device (for things like the Galaxy S II), and therefore whether there's any possibility of HDMI output being available on the non-Korean devices via one of these MHL cables.
In any case I'll do some investigation when mine arrives, but if anyone knows what hw the Galaxy S II uses to support MHL (if any) then please do post.
Received the Samsung MHL to HDMI Adapter today (EIA2UHUNBEGSTA) and the US Version (YP-G70) does NOT support video output. I confirmed the Adapter is working OK by connecting it to a Galaxy Nexus phone & the video immediately appears.
Hi,
Probably not helpful, but I was in Korea recently, and we checked out the YP-G70 in a shop in Seoul, and that did have a mini-HDMI port on it. I didn't get it then, because they were asking $400-$500 for it (USD) and I had known that the US model was coming out soon, and had heard it was going to be in the $200+ range.
Also, I think some people bought from Exportprive, and supposedly those had the HDMI port plus the (Korean) TV receiver.
Just FYI...
Jim
I've been looking into MHL as well, and so far no one has responded to my queries as to whether it's a hardware or software feature in the device. If it's purely software, then there's hope for it existing on the device in the future. It seems that all the new ICS devices support it, but I don't know whether it's built in to ICS or not.
So there may be possible hope for future modding/porting of MHL.
I'm almost certain there is additional hardware to support MHL on devices that have it.
The G70 might have analog TV output like the Captivate did though.
dmesg output from a Samsung Galaxy S II would probably show the chip name, which would give us a clue. Anyone have a link to such a thing?
I don't think it has analog (composite) out, since it has a mic input in the earphone jack. look at the earphones that it comes with, see how there is already a fourth section?
I hope I'm wrong, lol!
I think the jack can be reconfigured/repurposed, just like the iPod.
denpri said:
Received the Samsung MHL to HDMI Adapter today (EIA2UHUNBEGSTA) and the US Version (YP-G70) does NOT support video output. I confirmed the Adapter is working OK by connecting it to a Galaxy Nexus phone & the video immediately appears.
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Click to collapse
disappointing , Thanks for trying.
Entropy512 said:
I think the jack can be reconfigured/repurposed, just like the iPod.
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Click to collapse
Maybe so, but I would think Samsung would list it somewhere in the user manual, wouldn't you? Btw, the iPod touche's audio jack doesn't double as a video out, you have to use the 32 prong apple jack.
wait, so if I have a 3.5mm to composit cable, a firmware upgrade would allow video output? Or would it be a hardware mod to get it to work?
iJimaniac said:
Maybe so, but I would think Samsung would list it somewhere in the user manual, wouldn't you? Btw, the iPod touche's audio jack doesn't double as a video out, you have to use the 32 prong apple jack.
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Click to collapse
Maybe not the Touch - but others can do it - http://www.amazon.com/3-5mm-Audio-Video-Cable-iPod/dp/B000STBSU4
Captivate also has TVout via the 3.5mm jack - http://www.amazon.com/RND-Power-Sol...1?s=electronics&ie=UTF8&qid=1326309037&sr=1-1
Dyskmaster said:
wait, so if I have a 3.5mm to composit cable, a firmware upgrade would allow video output? Or would it be a hardware mod to get it to work?
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Click to collapse
Unknown. This thread is speculation so far.
Well, maybe it is possible, but I think Samsung would have surely listed it as a feature, it at least mentioned it in the user manual. I think I have a 3.5mm video-audio cable laying around somewhere, I will dig it up and test it, one moment...
iJimaniac said:
Well, maybe it is possible, but I think Samsung would have surely listed it as a feature, it at least mentioned it in the user manual. I think I have a 3.5mm video-audio cable laying around somewhere, I will dig it up and test it, one moment...
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I tested mine to no avail, but on one tv, I did get the message "This device is unsupported". Most tv's either said no signal or nothing at all. Weird that one tv would recognize it...
Yup just tested - no good.
I wonder if you could make a mod, but I am 99% positive it needs hardware. To bad, I wonder why they took the HDMI out of the U.S and EU versions in the first place? I would have payed a little extra for it, if necessary.
Dyskmaster said:
I tested mine to no avail, but on one tv, I did get the message "This device is unsupported". Most tv's either said no signal or nothing at all. Weird that one tv would recognize it...
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Click to collapse
If the cable was intended for an iPod, it may have a different pinout that caused the TV to see one of the audio outputs as video.
Edit: iPod AV out cables and Captivate ones should be the same, from tip to sleeve:
Left, Right, Ground, Video
iJimaniac said:
Well, maybe it is possible, but I think Samsung would have surely listed it as a feature, it at least mentioned it in the user manual. I think I have a 3.5mm video-audio cable laying around somewhere, I will dig it up and test it, one moment...
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Click to collapse
If they didn't have time, motivation to enable some feature, they won't list it even if it's possible, otherwise they'll get lots of returns with people complaining that such and such a feature doesn't work.
I suppose the thing to do is check the jack driver, which I seem to remember seeing somewhere (certainly there was an entry in the sysfs afair) and see whether it either shows how to enable TV out, or whether we can then workout what the chipset is that controls the jack.
Dear XDA people,
I have not found any conclusive topic on whether it's possible (or is already done) to enable USB audio output (to a DAC obviously) on the SGS2. Some shreds of relevant topics have crossed my path, but they all either died out or were for different models.
So: What is the status? What's the roadblock? Is there in fact already a rom/kernel which has this enabled?
Thanks
edit: There's a feature request on the Android project page, but I can't link to it due to <10 posts. The title is: Issue 24614: Enable USB audio on the Galaxy Nexus (or any Android 4.0 device)
Not currently possible & unlikely to be on the SGS2 tbh. Devs who have been asked to have a look at it have gone 'nup' & don't have the time/inclination to work on it (blame Samsung).
Only chance of it happening would be to code it yourself or for a dev who actually wants to use that functionality themselves to have a go at it. People have started threads on here where people have pledged X amount of $ if a dev can get this working, but these threads fall off the radar due to lack of interest fairly quickly & there have been no takers on the dev side.
I wouldn't hold your breath.
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.
Guess I'll wait for future models then. Thanks for the clarification.
From the comments I've seen from the devs who have been asked, it's a case of not having to mess around with/spend a lot of time dealing with Samsung's ****ty closed source drivers etc. Take CM9 as an example, those guys have been doing that since the first ICS leaks were released late last yr & frankly I don't blame them for being fed up.
Most people don't realise exactly how much work goes into making things work on a custom rom (a real one; not a winzip job like 80% of 'roms' on here), getting this to work would not be a walk in the park.
And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
suadion said:
Right, that's sad to hear. No developers who want this? Strange... thought they'd be interested in getting the best possible out of the hardware available.
Guess I'll wait for future models then. Thanks for the clarification.
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Yeah don't get me wrong -- I appreciate the work that goes into messing with this stuff (especially the process of discovering how it actually works, the reverse engineering of sorts). I just thought that this was a pretty big feature to have and was surprised there was so little to find about it.
And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
Yep using the Yamaha chip in the SGS2 was a puzzling move given how universally praised the sound quality was on the SGS, and made even more puzzling by Samsung going back to a Wolfson chip on the SGS3. A moment of madness perhaps. Every review of the SGS3 I've read so far has said the sound quality is very good.
suadion said:
And yeah, I also have a better media player (Cowon D2), but the integration into a single device is the attractive part obviously, and unfortunately the SGS2 doesn't have the good audio chip that the SGS1 does have (Stupid Samsung).
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MistahBungle said:
And the other thing is many (most) people also have a dedicated media player which puts out much better sound than the SGS2 anyways.
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Click to collapse
And that is exactly the reason why this feature should be enabled
There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.
Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.
Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.
Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
I hear the arguments & agree with you (I personally would use it), but it's very unlikely to happen for the SGS2. Samsung have made it very very difficult to do by way of the Yamaha sound chip & their ****ty closed source drivers/firmware, and devs who have been asked so far have looked at it & gone 'Nup'.
So, as I said in my post above, unless you find a dev with a fair bit of time on their hands who actually wants to use this themselves, it probably won't happen.
Edit - @Coop: Have a look at this post by Entropy in the CM9 thread re: proprietary code/the crap devs have to deal with. Just to give you a bit of background as to why the devs who have been asked to date have all said no.
Coop666 said:
And that is exactly the reason why this feature should be enabled
There are quite a few people who enjoy high quality portable audio. Many of them use portable headphone amplifiers as standard headphone outputs on devices are quite often unable to properly drive high(er) end headphones. Many of these portable headphone amplifiers also have an USB DAC on board for use with a computer.
Being able to use USB Audio out on your phone would mean one less device to lug around. The quality of the Android devices audio components would no longer matter, as the external DAC/Amplifier would take over their function.
Just imagine, no more worries about what DAC is put in a phone, as you would be free to choose your own external DAC.
Galaxy S3 can do it, some tablets can do it, so hopefully someone will be inspired to make this happen on the S2 and other devices.
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Click to collapse
Hi there,
I hope I'm posting this request in the right section.
I have recently bought myself an Xtrons TD730a Double Din Head Unit, I would post a link to it but unfortunately I am unable to as the forum won't let me. You should be able to find the unit in question with the help of google though.
On the whole I've been pretty happy with the device. The main downside I have discovered though is that it appears to be running a rather cut down version of Android 4.1
It is unable to communicate with my Bluetooth OBDII device, which having read through a few of the other threads on here seems to be a common issue with many of the Android Car Headunits.
The other, more annoying issue I've noticed is that when I am streaming music from my home server over 3G, it doesn't seem to support gapless playback when changing to the next track or Audio Chaining or whatever it is known as. I use exactly the same apps and set up on my LG G3 and gapless playback works fine on that.
From what I can gather, the necessary APIs to support Audio Chaining were added in to Android API Level 16 which was introduced around the time of Android 4.1 so this Headunit should support it.
I'm wondering, if the Headunit is running a rather cutdown version of 4.1, is it possible that Audio Chaining support has somehow not been added to it's supported APIs?
Is there a way I can check if this is the case? And if so, can I get them added in somehow? I'm guessing that a good place to start would be if there is a root method available for this device?
I hope it was OK to post these questions here. Please let me know if I should have posted them elsewhere.
Cheers,
Jim
jim1985 said:
Hi there,
I hope I'm posting this request in the right section.
I have recently bought myself an Xtrons TD730a Double Din Head Unit, I would post a link to it but unfortunately I am unable to as the forum won't let me. You should be able to find the unit in question with the help of google though.
On the whole I've been pretty happy with the device. The main downside I have discovered though is that it appears to be running a rather cut down version of Android 4.1
It is unable to communicate with my Bluetooth OBDII device, which having read through a few of the other threads on here seems to be a common issue with many of the Android Car Headunits.
The other, more annoying issue I've noticed is that when I am streaming music from my home server over 3G, it doesn't seem to support gapless playback when changing to the next track or Audio Chaining or whatever it is known as. I use exactly the same apps and set up on my LG G3 and gapless playback works fine on that.
From what I can gather, the necessary APIs to support Audio Chaining were added in to Android API Level 16 which was introduced around the time of Android 4.1 so this Headunit should support it.
I'm wondering, if the Headunit is running a rather cutdown version of 4.1, is it possible that Audio Chaining support has somehow not been added to it's supported APIs?
Is there a way I can check if this is the case? And if so, can I get them added in somehow? I'm guessing that a good place to start would be if there is a root method available for this device?
I hope it was OK to post these questions here. Please let me know if I should have posted them elsewhere.
Cheers,
Jim
Click to expand...
Click to collapse
Even though its an 7 inch screen it is the same as the AN21 head unit internally. So it doesnt support obdll over bluetooth. Try getting the wifi version that it works. Try the same rooting method as that head unit.
@ little off topic question
Im sorry I do not have the information on that for you but it shocked me when you said that it didn't work with your phone over bluetooth . I was thinking about buying this model and want to make sure that the Bluetooth is able to stream my music and also make phone calls from the dash !? Is that possible with this unit ?
Another question I had is about the sound quality
The watts are not listed online so does it get loud and clear or do you need an amp with this unit
Again sorry I couldn't help ( sorry for asking a bunch if random stuff )
easyguy said:
Even though its an 7 inch screen it is the same as the AN21 head unit internally. So it doesnt support obdll over bluetooth. Try getting the wifi version that it works. Try the same rooting method as that head unit.
Click to expand...
Click to collapse
Thank you so much for pointing me in the right direction :good:
I've had a good read through the AN21 head unit thread. I've ended up upgrading the system software to version 2.8.3 and I've also managed to root the device.
The result is now that I am able to play my music over 3G without there being any annoying gaps between each track.
As you've mentioned, it still doesn't support OBDII over bluetooth and this does turn out to be a hardware issue rather than a software issue. In fact, the software itself does clearly support OBDII over bluetooth, it's just the hardware version of my bluetooth controller that doesn't support it.
Wolfy717 said:
Im sorry I do not have the information on that for you but it shocked me when you said that it didn't work with your phone over bluetooth . I was thinking about buying this model and want to make sure that the Bluetooth is able to stream my music and also make phone calls from the dash !? Is that possible with this unit ?
Another question I had is about the sound quality
The watts are not listed online so does it get loud and clear or do you need an amp with this unit
Again sorry I couldn't help ( sorry for asking a bunch if random stuff )
Click to expand...
Click to collapse
The head unit does connect to my phone over bluetooth, I never said that it didn't. I was referring to a bluetooth OBDII adapter (for reading out diagnostic information from my car's ECU) that does not work with the head unit over bluetooth.
I've not actually attempted to make or receive any calls over bluetooth, or to stream any music via Bluetooth, but it is my understanding that the head unit does support these features.
It is probably a good idea to have a proper read through the"AN-21 U" - Unbranded 6.2" 2 DIN Pure Android 4.1 Car Stereo Radio Head Unit [ROOTED] thread available on here in the Android Development and Hacking --> Android General section as it seems as though people have had different results with regards to sound qualities depending on which software version / MCU version they are running on their unit. For what it's worth, I've left my MCU version untouched as it looked as though it was a whole different ball game to change MCU versions as apposed to simply changing the software version.
I can't remember off the top of my head what the speaker wattage outputs are, I seem to remember something around the 45X4 mark, remember those are peak ratings. I do have an amp running a sub woofer in the boot of my car but the rest of the speakers, which are just the standard speakers that were supplied with the car, are powered directly off the head unit.
I've got to be honest and say, I don't think they go as loud as they did with my previous head unit, a Sony MEX-BT3100U, so I will probably look at amping them at some point in the future, probably after replacing them with some good quality aftermarket speakers.
jim1985 said:
Thank you so much for pointing me in the right direction :good:
I've had a good read through the AN21 head unit thread. I've ended up upgrading the system software to version 2.8.3 and I've also managed to root the device.
The result is now that I am able to play my music over 3G without there being any annoying gaps between each track.
As you've mentioned, it still doesn't support OBDII over bluetooth and this does turn out to be a hardware issue rather than a software issue. In fact, the software itself does clearly support OBDII over bluetooth, it's just the hardware version of my bluetooth controller that doesn't support it.
The head unit does connect to my phone over bluetooth, I never said that it didn't. I was referring to a bluetooth OBDII adapter (for reading out diagnostic information from my car's ECU) that does not work with the head unit over bluetooth.
I've not actually attempted to make or receive any calls over bluetooth, or to stream any music via Bluetooth, but it is my understanding that the head unit does support these features.
It is probably a good idea to have a proper read through the"AN-21 U" - Unbranded 6.2" 2 DIN Pure Android 4.1 Car Stereo Radio Head Unit [ROOTED] thread available on here in the Android Development and Hacking --> Android General section as it seems as though people have had different results with regards to sound qualities depending on which software version / MCU version they are running on their unit. For what it's worth, I've left my MCU version untouched as it looked as though it was a whole different ball game to change MCU versions as apposed to simply changing the software version.
I can't remember off the top of my head what the speaker wattage outputs are, I seem to remember something around the 45X4 mark, remember those are peak ratings. I do have an amp running a sub woofer in the boot of my car but the rest of the speakers, which are just the standard speakers that were supplied with the car, are powered directly off the head unit.
I've got to be honest and say, I don't think they go as loud as they did with my previous head unit, a Sony MEX-BT3100U, so I will probably look at amping them at some point in the future, probably after replacing them with some good quality aftermarket speakers.
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Anyone know if it is possible to root the Xtrons TS702L or how to upgrade it ?
please delete this thread I just realised that I'm not allowed to post questions here
berzerk428 said:
please delete this thread I just realised that I'm not allowed to post questions here
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Why so? This forum is even called Android Q&A, Help & Troubleshooting. If it is a question, it is a Q&A (question and answer) and if you need help, it is still part of the forum and if you need troubleshooting it is also part of the forum.
RAZERZDAHACKER said:
Why so? This forum is even called Android Q&A, Help & Troubleshooting. If it is a question, it is a Q&A (question and answer) and if you need help, it is still part of the forum and if you need troubleshooting it is also part of the forum.
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oh ok, I must've misread it then : ) well, here goes..
I am planning to buy a new DAP which can also work as a DAC, and there are actually quite a few Gadgets out there that combine DAPs and DACs into one as some of you might know.
My question now is, is Android 5 Lollipop upwards able to work with External DACs that use Asynchronous Data Transfer? I am asking this because I have heard that Android 5 had USB Audio Playback integrated, which leads me to the (maybe farfetched) assumption that the newer Android OS should also work with Asynchronous DACs, is that possible?
To be a bit more specific, I am thinking about getting a FiiO x5ii in order to use as a standalone DAP now and again, but I mainly wana use the device as an external DAC for my Note 7. In their official forums FiiO says the FiiO X5ii can not be used as a DAC for Android Smartphones because the Smartphone expects Synchronous Data Transfer whilst the X5ii is designed for Asynchronous Data Transfer. Now I know there's an App called USB Audio Player Pro which bypasses the Android OS and allows Asynchronous DACs like the X5 (specifically mentioned in their compatibility list) to function but I rely on ID3 Tags that only Rocket Player can give me.
I have been doing a lot of research on the internet about this topic but I havent found a clear answer yet that would justify spending 350 bucks on a device that might not work for what I intend it to. The alternative would be to just get an Audioquest Dragonfly (which is not a DAP I'm aware of that) because I have read a lot of good things about them and they are pretty small, but I can imagine having a cable stuck from the bottom of my Note 7 with a USB Stick hanging from it can be a bit awkward and unpractical when I walk around having to grab my phone from my pocket frequently in order to rate songs on my screen or whatever.
Any input or thoughts on this would really be appreciated : )