So, you’re sitting at work in your break and wanting to play some simple games, but you realize you don’t have anything that you can have a quick play with. Worry not: here are some free puzzle games that will surely entertain your mind.
» Click here to find out more:*https://stampsy.com/user/133425/latest/67670
Alchemist Symbols
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Can you match all of these tiles?
Do you know those ‘connect two similar icons’ games? Like any good online puzzle game, Alchemist Symbols is both challenging and satisfying at the same time. The goal of the game is to connect all the existing tiles with the same symbol on the screen and move on to the next level, scoring as high as you can on the way. If you are running out of time and can’t find any matching pair, you can use the option to show you a hint or to shuffle the entire tiles on your screen. Try to match them all, but remember: the tiles can only be matched to each other if they can be connected within 3 straight lines.
Hidden Objects Series
Keep your eyes peeled; those items are there somewhere
In this kid puzzle game series, you will be adventuring through many locations, such as a house, kitchen, table, island, the bar, and even the zoo. Your objective is simple: find the objects listed on the bar; they are hidden all around the picture, and you must do your best to locate them all. It may sound simple, but the images of objects are actually modified so that they are harder to find, such as being blurrier or having their color slightly altered. You also have to look for them while the clock is ticking on the screen. You can’t just click randomly on the screen either, because if you click on the wrong object, time will be deducted. Are you up for the challenge?
» Read more here:*https://mantigames.tumblr.com/post/179006111962/top-best-new-puzzle-games-ever-online-free
Trollface Quest 2
I’ll be honest, I raged pretty hard playing this game
The puzzle game for adults, Trollface Quest 2, does exactly what is says: put you in riddles and levels with solutions that you would never think of. Somewhat like an escape room game, you must look on your screen for clues and click on them to solve the riddle and move on to the next level. But remember, your goal is not only to pass the level, but also to not get frustrated or angry. If you do, then of course, the creator of this game won because well, the game is a troll. So, can you keep your cool? Can you see to the quest through to its end?
Bombs and Zombie
One of the fastest-paced puzzle games I have ever played
Hey man, do you wanna play another zombie game? Even though this is a zombie themed puzzle game, it won’t be as easy as you think. A huge horde of zombies is coming to your house, and what are you going to defend it with? Bombs, of course; might as well blow them to bits so that we won’t have to worry about walkers getting up and having another go at us. Bombs and Zombie is a puzzle matching game where speed is the key. You don’t just match the tiles; you also have to match them with crazy speed, like you have never matched anything before. Beside matching bombs, you can also unlock various types of bombs and power ups and use them to assist you in this long, hard battle against the zombies. Are you ready to fight the undead?
» Click this link for more:*https://about.me/bestpuzzlegames
Bubble Fruit
A nice puzzle game that you can just play and relax with
Here’s a puzzle game for kids that requires you to be fast and have good hand-eye coordination. In Bubble Fruit, you shoot apples, pineapples, peaches, and many other types of fruit as you try to match them in a group of three or more to make them disappear. The mechanics of the game is simple and pretty much identical to other shoot-to-match games on the internet. The game offers the players ten levels in total, where the subsequent levels all have a new type of fruit. But don’t worry; even with the added fruits, you won’t have a problem completing the levels. So, what are you waiting for? It’s time to wipe out some fruit!
Match Drop
A match three game with a unique way to play
This is a simple match three online puzzle game that is a little bit different from most of the other puzzle games on the internet. In Match Drop, your goal is to score as many point as you can by matching three gems that have the same color and shape. You match them by simply clicking, not dragging. Click on groups of three or more that are stuck together, and they will be removed. Once removed, gems will filter down, and more will appear at the top. At the top of the screen, there is a target of colored gems you need to collect, as well as how many moves you have to complete this in. The less moves you used, the higher the bonus points you’ll get.
» For more information:*https://www.facebook.com/freeonlinegamesmantigames/posts/789018528096266
Block the Pig
I know the pig looks cute, but you gotta block him
Block the Pig is a fun, adorable as well as challenging puzzle game that requires you to use your creative thinking and find a way to stop the pig from escaping and run away into the wilderness. At the start of the level you are given 3 blocks that you can place anywhere you want against the already existing blocks. Think and place them carefully because the pig is very smart, it will quickly run away the moment it notice a spot that you haven’t covered. After the initial 3 blocks, you can only place 1 block on each turn, and that won’t be enough to stop this cute little pig. Are you up for the challenge?
Bristlies
A fun and simple puzzle game for you to enjoy
Bristlies is a fun physics based game that take inspiration from the inspiration puzzle game Cut the Rope. in this game you will be thinking your way through many puzzles to find a way to return 3 colored balls back to their boxes with matching colors. The game levels get harder and harder as you play, introducing new elements that will make you change your tactics and way of approaching these puzzles such as blocks that breaks when taken a certain amount of force or light beam that will support your balls and create a path for the ball to roll.
» To see more, click this link:*https://www.pinterest.com/mantigames/puzzle-games/
Is your head a little tired after these brain workouts from the games above? If you’re too tired, then come back some other time. If not, don’t hesitate, and just go to our website for even more puzzle games no download needed for you to spend hours on!
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Thanks to draw something, I'm considering getting this phone. Has anyone played it using the s-pen? If so how is it? I imagine it's super accurate to draw things and makes the game all the more fun.
Sent from my PG86100 using XDA
This phone ownes at this game. I have 20+ games going at any given time because I can drawl so much faster with a big ass screen and s-pen.
Sent from my SAMSUNG-SGH-I717 using Tapatalk
My friends say my phone's unfair because I can put so much more details in the pictures=)
anida123 said:
My friends say my phone's unfair because I can put so much more details in the pictures=)
Click to expand...
Click to collapse
Exactly.... I love it!!!!
Sent from my SGH-I717R using xda premium
My wife is jealous as hell of my Note because I can draw awesome pics on it... Her pics on my old Inspire suck lol
anida123 said:
My friends say my phone's unfair because I can put so much more details in the pictures=)
Click to expand...
Click to collapse
then he should get a tablet and use his finger.
like this guy:
http://kotaku.com/5894582/kotaku-re...draw-something-artist-ive-ever-seen/gallery/1
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D: That's all I have to say...just.... D:
I'm a horrible sketcher, but with the s pen it makes it so much more precise to direct your lines and fill color.
I drew Bowser yesterday and it came out a lot better than I thought it would. I would have done more, but it was telling me I was running out of ink lol.
I've been playing this game using my S-Pen. The stylus is a godsend for this particular app. Unfortunately, the nanosecond delay in inputs makes it so that my drawings look really cheesy. If I draw something, what I draw doesn't appear instantaneously ... there's always a very slight delay, but that delay caused major issues for accuracy. I don't see any solution to this problem.
Dr. Evo said:
Unfortunately, the nanosecond delay in inputs makes it so that my drawings look really cheesy...
Click to expand...
Click to collapse
yea...that's it, that's why my drawlings suck too, the delay is inhibiting my artistic abilities to drawl stick figures.
Those pictures are epic! I'm jealous of people who can draw.
The stylus action isn't quite as good as a full blown Wacom tablet or a tablet PC with Wacom pen like an older LE1600 (which I have), but it's a lot better than an iPad or iPhone with a mushy capaci-touch type stylus. There's some okay accuracy styli on iOS, just not really pressure sensitive.
My understanding is the S-Pen will be better supported with ICS. As it stands, there's a handful of suitable pressure-friendly paint apps already, more soon I should think. Doodledroid and Hello Color Pencil are two good ones.
Of course, the Note display isn't huge, but I did a few decent drawings on my iPhone with just my finger, so this is a lot better by comparison.
I never got around to trying Draw Something until I got the Note, but now I've got a good addiction going.
I'm kind of torn on some of the images. On one hand, they are spectacular - on the other hand wondering how long it takes to make them. I would love to use the Note & this game to improve my drawing skills (of which I have none of), but I don't want to spend an hour doing a drawing either.
I think the part I like the most is seeing how a drawing is done. There is a screen saved I used to love watching called Drawing Hand (google it) where you watch the artist draw the image using just a basic pen tool and a smudge tool. Always wanted to emulate by learning, but I just don't have the art skill.
Hoping DS will improve my drawing skill some. So far, looks like all my friends are about the same stick figure level that I am.
Is there a sight to see some art done by people, preferably with a way to see them draw it? There a way I'm missing to start a drawing, then come back to finish it later?
BTW - they got bought by zynga (sp) for a rumored 200 million today (!)
If you guys love draw something, and want to post your pics, do so here:
http://forum.xda-developers.com/showthread.php?t=1592757
Description
★★Attention★★
Before downloading "Adventure Bar Story", please download the free application, "Adventure Bar Story LITE" to make sure the game is supported on your device.
■ Adventure Bar Story LITE
https://play.google.com/store/apps/details?id=com.rideon.sakaba_eng_free&feature=more_from_developer
★★ #1 RPG in 27 Countries on the App Store ★★
Own a Bar Inside an RPG! -Simulation Management Meets Full Scale RPG-
“I'm so high on this because it's the best of every world. I'm not spending hours and hours senselessly grinding, and I'm not cooking fake food until my eyes bleed. The mix of action and simulation feels right. The pacing is good.” -toucharcade.com
“It's a massive game, with a seriously smart idea that has been executed well. If you're hooked by RPGs and find simulations addictive, this game might just eliminate your free time altogether.” -Pocket Gamer
“We spent way more time than we bargained for with a near-final build as we got sucked into its intricacies, but we’ve managed to tear our thumbs away from the touchscreen long enough to write up some impressions.” -iFanzine.com
★★site★★
http://www.rideongames.com/android/adventure_bar_story/top.html
★★Story★★
Kamerina's Bar is a typical tavern in the world of an RPG where adventurers gather to share information. YOU are the owner. Gustav, the rich neighborhood restaurant owner, is trying to buyout your tavern. Gustav is a powerful man, if you don't do anything, he will drive you out of business and force you to sell the bar! Best way to defend the take over? WIN THE CROWD! Become the most popular bar in town, so even Gustav can't touch you!
★★Game Play★★
- Slice Up Monsters for Your Main Dish!
Battles are the best way to get exotic ingredients. Slice up a dragon, and bring back its meat to cook dragon steak! Steal its eggs to make dragon omelets!
- Rank up Your Bar!
Cook with the ingredients gathered in your adventure. Serve customers and win contests to Rank up Your Bar and trigger RPG events. Do you have what it takes to analyze seasonal demand changes and combos?
-Eat to Level Up!
Unlike most RPGs, the characters in this game do not level up by fighting monsters. EXP is gained only through eating! Make enough food for your customers and party members. The better the food, the stronger they get.
- 400 Recipes
There are over 400 recipes in the game! Completing the recipe book will be a tough challenge. Lead your party members to over 10 dungeons in the game to look for rare ingredients!
※iAPs are absolutely unnecessary for the full completion of the game. Only 50-70 hours of your time is! There is also no waiting time in the game. It’s NOT a pay or wait game.
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Anyone tried this game on custom rom?
please help list custom rom the game works with....
Adventure Bar Story Google Play
Just google androidls if you cant afford...
Hey guys,
The classic Space shooting game is here!
Compete to enter your name in the global high score board!
Link to Windows Phone Store:
SpaceImpact | Windows Phone Apps+Games Store (United States)
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Features:
Each level gets more intense. You will get an extra life for every 50k points reached.
Blue energy ball: Upgrade to Laser Missile
Yellow energy ball: Upgrade to Triple Missile
Green energy ball: Add following Missile
Grey energy ball: Add a bomb
Red/Blue : Shield (Maximum of 2 shields)
Please give it a try !
Thanks!
I look forward for any feedback on improvements!
Hi. Just checked the game (I'm a big fan of the scroller shooters) and I'm not impressed...
The controls are very uncomfortable, graphics is poor, ship model is looks like used condom (sorry!).
JFYI, take a look to the OMG! Aliens game - such a very good example how this class of games should looks like on the touch screen devices.
Autofire is the must, gyroscope/sidescreen touches controls (instead of tiny uncomfortable buttons) are very recommended.
sensboston said:
Hi. Just checked the game (I'm a big fan of the scroller shooters) and I'm not impressed...
The controls are very uncomfortable, graphics is poor, ship model is looks like used condom (sorry!).
JFYI, take a look to the OMG! Aliens game - such a very good example how this class of games should looks like on the touch screen devices.
Autofire is the must, gyroscope/sidescreen touches controls (instead of tiny uncomfortable buttons) are very recommended.
Click to expand...
Click to collapse
Thank you for your valuable feedback. I have modified the control to be more friendly using along with minor bug fixes and file reducing and just submitted an update, so it should be available within the next few days.
I am working on the UI and game-play so it should come in the next update.
OK, will try updated version and post my impressions.
P.S. I really missing a good vertical shooter on WP platform, something like "Tyrian"...
P.P.S. By the way, you may try to port "OpenTyrian" to WP8 platform - that will be great! Or may be I'll try (but I'm very short in time)...
is this first game? I havent even tried to make games so I give you props on that! You'll have to look around at a lot of sidescrollers and see what the basics are. You'll want to get rid of the control pad and use the gyro sensors to move your ship back and forth. and its a pain in the butt to move and tap the screen at the same. An auto fire that someone suggested is a good idea too. Of course having a main boss at each stage is a must. Maybe have it where you go into a planet and you have to manuver your space ship through a cave or something. That'd be cool
My update just went live, which was mainly getting rid of controls and improving the controls.(Some minor bug fixes too)
Let me know if the controls are easier to use.
Every level there's a boss and for every 5 there is a harder boss.
I am still working on the game-play when I get more feedback around.
Anyway, thanks for trying it out!
Now controls are much better: at least, game become playable I can suggest you to experiment with more levels of ship flexibility - try the "follow the finger" option (I mean, ship should be able to move not just to left/right but also up/down (let me say - to 2/3 of screen height), by following of the touch point).
However gameplay still not very impressive... I'm strongly suggesting you to try "Tyrian" game I've mentioned a few posts below. It's a classic game, and has a very good design (even it's very old!) and fascinating gameplay.
So, just a few words about your design:
- asteroids should follow the trajectory, not just jumping/shaking
- big asteroids should break apart to the smaller ones - not just disappear
- bonuses/upgrades should be highlighted (blinking, for example) and be bigger
- shield indicator (and bonus) is the MUST
- when player dying, throw all his weapons/bonuses behind the ship - give ability to pick 'em up again to continue level
- store/workshop game part between levels (for the ship upgrades) will be a great option
- game speed should be more reasonable - it's a huge part of the gameplay!
Don't make a lot of similar but bad designed levels. Just a few but very well designed and interesting levels is a good option. You may add more additional levels as a "in game purchase" (also it's a good way to increase your project's monetization).
sensboston said:
Now controls are much better: at least, game become playable I can suggest you to experiment with more levels of ship flexibility - try the "follow the finger" option (I mean, ship should be able to move not just to left/right but also up/down (let me say - to 2/3 of screen height), by following of the touch point).
However gameplay still not very impressive... I'm strongly suggesting you to try "Tyrian" game I've mentioned a few posts below. It's a classic game, and has a very good design (even it's very old!) and fascinating gameplay.
So, just a few words about your design:
- asteroids should follow the trajectory, not just jumping/shaking
- big asteroids should break apart to the smaller ones - not just disappear
- bonuses/upgrades should be highlighted (blinking, for example) and be bigger
- shield indicator (and bonus) is the MUST
- when player dying, throw all his weapons/bonuses behind the ship - give ability to pick 'em up again to continue level
- store/workshop game part between levels (for the ship upgrades) will be a great option
- game speed should be more reasonable - it's a huge part of the gameplay!
Don't make a lot of similar but bad designed levels. Just a few but very well designed and interesting levels is a good option. You may add more additional levels as a "in game purchase" (also it's a good way to increase your project's monetization).
Click to expand...
Click to collapse
TYRIAN IS ONE OF MY FAVORITE GAMES. I will check this game out though and see how it is .
Juuuust a word of warning about all this advice: even if a given game is truly the pinnacle of its genre (a claim I'm not willing to grant to any game that I know of), that doesn't mean that there aren't other things which would appeal to a more niche audience. Sometimes creating a clone, or even near-clone, of a classic or highly successful game is a good idea. Sometimes, though, you should go your own way.
A random example: if you don't have vertical movement, then you need to not make that ever *required* - for example, enemy shots must not fly at you from the side - but that doesn't mean you can't make a good game by taking the lack of vertical movement in other directions. For example, instead of going "forward", you could make the world around your ship scroll faster (or backward / slower) while keeping your ship at the bottom of the screen. This, along with some valid reason that a person would not want to continuously remain at the minimum speed (or a limit on how slow they can go, and balance the game for that), would be *different* than most top-scrollers, but that might be a good thing...
GoodDayToDie, topic starter just asked for the feedback & impressions; my advice - just an advice, nothing more Of course, he should decide himself what to implement. "Tyrian" game just a good example of the vertical scroller game; I don't push TS to clone it. But of course he can take some good ideas from that game - IMHO, it will be great...
BTW, I hope my opinion is a little bit more valuable than the standard "wowzers" replies: "great game", "cool game, I LOVED it" etc...
Thanks again for such detail advice and feedbacks.
Last update was mainly controls. I will definitely work on the game play.
I think you've made a point of designing each level rather than making them similar.
Will take a look at "Tyrian" when I get a chance.:good:
The next update will add a new item, new enemy spaceships and boss will behave differently.
A variety of bugs are fixed over the next update, and also moving to a cloud service for a more stable environment.
Also, if you are new to the game please to read the tutorial when the game starts! I have people complaining no pause button but they
are located in the center of the screen.
Make sure you update!
Thanks!:laugh:
The new decade gives us the opportunity to make a few predictions about where we will be in ten years’ time and chart a course to get there. It’s a decade of unbridled promise with mobile and ICT technologies converging to unleash a bold new future. To put this in perspective, let’s remember where we were ten years ago.
There was no Uber or Grab or Didi and we arrived in new cities at the mercy of the local taxi companies. There was no Huawei Pay or Apple Pay or WeChat Pay and we carried leather wallets containing an archaic artefact called cash. There was no Waze to direct us down the backroads to avoid traffic jams and we relied instead on dumb GPS terminals that took us along the same congested highways as everyone else. And AirBNB was a mere start-up offering budget nights in strangers’ living rooms on airbeds with breakfast thrown in. We take these apps for granted now.
So, let’s get out the crystal ball and make a few predictions. Some of the scenarios may feel oddly familiar to viewers of the TV show Black Mirror.
Death Proof
Let’s start with an easy, uncontroversial, one. By the end of the twenties we will be driven around cities and across countries by autonomous vehicles that drive better and safer with greater awareness than humans. Drink driving will cease to exist and with it the accidents and deaths that it causes. Car ownership will dwindle as it will be cheaper and more convenient to call up a shared autonomous vehicle whenever you need to go somewhere.
Read more: How Will Driverless Cars Change Your City?
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Conventional transport from buses to taxis will have to fundamentally change their business operations or cease to exist. Traffic jams will improve as AI determines the best route based on local conditions. We will raise the first generation that no longer needs to learn how to drive a car. Our journey will instead become free time to work or entertain ourselves as the interior of the car becomes an extension of our offices or living rooms.
Total Recall
Retina implants will capture everything you see and hear in UHD video and transmit it in real time over ultra-high speed mobile networks to massive amounts of cloud storage. AI will instantly recognise and record each frame’s people, places, and things that will be used to retrieve digital memories more accurate than anything recalled by Maximilian the Amazing Memory Man. Can’t remember that address? Spin back and find it instantly. Missed photographing your cat slipping on ice? Replay the moment time and again. Forgot what that argument was about? Relive it in all its glory. Our digital memories will be perfect.
And in the cinema, there will be an abundance of terrible political thrillers about the perils of deep fake videos.
Christmas Vacation
The digitalisation of the home has already begun but to date it’s largely been focused on getting a smart speaker to do something we used to do ourselves such as set an alarm or play a particular piece of music. In ten years, AI, environmental controls, UHD screens, and holographic projections will have matured and converged to take control of the whole home.
The living room will detect your mood and set the environment accordingly from temperature to view from the window while holograms will replace flat panels as the main means of visual communication. This means that on a dark, cold winter’s morning, your living room will detect your bad mood and automatically set the environmental controls and view to be an idyllic Caribbean beach. Holidays will begin at home.
The Sixth Sense
Impossible though it may seem at the start of the decade but we are probably at peak mobile phone right now and the device itself will rapidly become obsolete.
The smart phone will give way to smart wearables which will rapidly give way to tiny devices absorbed into the skin complete with an augmented reality display. We will no longer need a powerful computing device and screen in the palm of our hand because all the processing will take place in the cloud delivered to us over these super-high speed mobile networks. The era of seamless mobile communications as an addition to our current five senses will be a reality.
Office Space
While our personal lives and homes are being transformed, our workplaces will also undergo a radical digital transformation. Factories, manufacturing plants, production lines, healthcare, agriculture, heavy industry, all enterprises will be cloudifying their operations and introducing AI to deliver the next phase of automation. Great efficiencies will be achieved across many industries transforming the way that we work together, requiring new skills and competencies.
Read more: Is Education Today Teaching the Skills We Need Tomorrow?
Swing Shift
Underpinning all this will be three major social shifts. First, an increasingly aging population will force a great increase in productivity through automation.
Second, sustainability issues will become increasingly dominant demanding new efficiencies across the board.
And third, ICT vendors must work with regulators, governments, and service providers to create a bond of trust between industry and the consumer that is equivalent to (and similarly complex to) the civil aviation industry, otherwise any attempt to deliver the promise of 5G and digital transformation will be doomed by customer resistance.
Electric Dreams
The five key technology components that will enable this future are: 5G networks, cloud computing, AI, new devices, and new apps.
These technology enablers will increasingly become a co-dependent ecosystem where no one component stands alone and everyone works together and interoperates together to deliver a better future.
At Huawei, we are clear what our role and focus is. We will continue to invest up to 15% of our annual revenue back into Research and Development focusing on next-generation computing and connection technologies. As well as delivering industry-leading ICT networks and infrastructure we will invest more in fundamental R&D: the new theories, new materials, and new engineering that will produce truly innovative ways of thinking and doing. We will employ more mathematicians, physicists, and chemists, and challenge established industry lore such as Moore’s Law and Shannon’s Theorem.
The new decade begins with such unbridled promise for transformation in our lives. Let’s get on and deliver it.
Sourced From https://blog.huawei.com/2020/01/15/new-decade-new-tricks-the-future-and-how-we-get-there/
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Wang Zhongwei sits at the piano, hands hovering above the keys. Nearby sits a small box which contains all of his tools. Tuning wrenches, tuning forks, and silencers are all neatly arranged in their proper compartments. He tilts his head to one side, straightens his back, and presses a key. As the note rings out, Zhongwei listens intently for subtleties of pitch. This one is a little flat. He takes a wrench from the box and reaches inside the piano to tighten the corresponding pin a little. This is how a piano tuner works. It may sound simple, but it's also skilled work. This work requires intimate familiarity with the hundreds of densely arranged tuning pins inside the piano. Zhongwei, as a visually impaired person, has had to learn by feel alone.
Wang Zhongwei was born visually impaired. Since childhood, he has seen the world only as a vague blur, but his keen sensitivity to sound led him to his career as a piano tuner. He can tune every note by staying close to the piano, feeling it with his hands and hearing the sound repeatedly after recording it on his mobile phone.
Zhongwei spent nearly 10 years in special schools learning Braille while also studying other knowledge one typically covers at school through a magnifying glass. He has been using consumer electronic products for nearly 10 years. In 2015, he bought his first Huawei phone, a P8max
Since then, Zhongwei has got to know the accessibility features in Huawei phones, which have become a "good helper" in his daily life. With the ScreenReader function, he can operate his phone without the help of other people, and take advantage of functions that help him live a more independent life. He can access study materials online, especially now, with the rise of audiobooks.
In 2018, Zhongwei began to work as a piano tuner. He often uses the Recorder feature when tuning a piano. "It's one of the features that I use most," says Zhongwei, before going on to praise the sound quality of Huawei phones.
He feels around inside a piano to determine the position of the strings and tuning pins, adjusts the pins with a tuning wrench, and then presses the corresponding key and listens to the subtle change in pitch. He uses his Huawei phone to record the sound of the piano before and after tuning for comparative study, which helps him hone his ears.
"When I tune pianos, sing a song, or listen to a concert, I record the music with my phone. When I listen to the recordings, I feel as if I were there again. I've started using the AI Life app to manage other devices through my phone, and it has made my life much easier," says Zhongwei.
With the ScreenReader feature, Weizhong can turn on the air conditioner, and freely adjust the temperature and wind direction with the AI Life app. He can also help friends coming over connect to his Wi-Fi network with the Guest Wi-Fi feature, which is secure and convenient.
Zhongwei is effusive in his praise for the Huawei AI Life app. "It can control and manage all of my household appliances and smart devices. This is beyond what I could have imagined just a few years ago. In the past, every device came with a dedicated remote control. There was no voice command option for a lot of devices and, as a visually impaired person, I sometimes needed help when using them."
Unlike Wang Zhongwei, Wu Yiming was not born visually impaired. In 2017, he began gradually losing his eyesight due to advanced glaucoma. "I can only see a shimmer of light now," says Yiming.
Wu Yiming is now an accessibility engineer. His passion for software technology can be traced back to his high school days 7 year ago. Driven by his passion for the subject, he taught himself software development by taking online video courses and reading books.
"When medical treatment does not help, I try to look for the brightness from technology." In 2018, Wu Yiming joined the Accessibility Research Association, where he finds bugs related to accessibility experience in apps, software, and UI design, and then proposes solutions to developers.
"The way we interact with technology is very different from how a sighted person interacts with it, and developers of accessibility features should have a sense of empathy. I am both a promoter and a beneficiary of this effort. It's a wonderful feeling, and I'm always motivated to do the job as well as possible," Yiming says.
For Yiming, his phone's ScreenReader feature, which reads onscreen text aloud, is an essential function. Since 2018, Yiming has not just been a Huawei user, he has been an active contributor to the design process. He participated in the Huawei Gallery upgrade program, helping develop features that enable visually impaired users to share photos with friends and enjoy themselves while recording beautiful moments in their lives with their phones.
Accessibility experience and technology have been improving and upgrading thanks to a team of dedicated, empathetic engineers like Wu Yiming. In the future, Yiming will continue to explore the field of accessibility. He is also applying for some patents that will help visually impaired users embrace smart technologies. "I've gone from being a wheel user to a wheel maker," says Yiming, deploying one of his favorite metaphors. "In the future, I want to bring the convenience of technology to even more people."
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