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X10 is garbage! this is outrageous!
Yes really, they got it working, you want it so bad try porting it yourself
Sent from my MB860 using XDA App
cry about it?
if you want it so bad for your phone, learn to port it yourself. until then, since you rely solely on other peoples' hard work and sweat, shut up and be patient.
dLo GSR said:
cry about it?
if you want it so bad for your phone, learn to port it yourself. until then, since you rely solely on other peoples' hard work and sweat, shut up and be patient.
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Click to collapse
Oh snap. That was awesome.
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I might start to look into trying to port it this weekend
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firefox3 said:
I might start to look into trying to port it this weekend
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Click to collapse
Good news man
Sent from my MB860 using XDA App
Being that there are currently no EGL libs for anything except PowerVR SGX devices under ICS yet, and they're closed source and tightly dependent on the kernel there doesn't seem to be a huge point until the official updates start to hit for a range of devices.
Sure, Desire, HD, X10, N1 have ports of a sort at the moment, in fact there shouldn't be too many problems getting them working aside from the graphics drivers but they're just for fun with the framebuffer driver given how much of ICS' UI rendering is done with GPU acceleration in mind. You wouldn't want to use it day-to-day. The browser is surprisingly responsive on the Desire though (I'd say moreso than GB, despite the software rendering), as is the Market (the new one always lagged really badly for me on the Desire before) - glimmers of hope for ICS' eventual performance on older devices. The keyboard lags like you wouldn't believe though!
The Atrix should fly under 4.0.1 though, if it ever happens - bearing in mind the fact that the SGX 540 in the Galaxy Nexus is pretty much in a dead heat with Tegra 2's GPU, we've got a lower resolution screen, and can overclock past the its stock speeds.
Javi97100 said:
Good news man
Sent from my MB860 using XDA App
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Click to collapse
Its turning out to be harder then i though... I think no one will get it until offical updates come out for other phones
Azurael said:
Being that there are currently no EGL libs for anything except PowerVR SGX devices under ICS yet, and they're closed source and tightly dependent on the kernel there doesn't seem to be a huge point until the official updates start to hit for a range of devices.
Sure, Desire, HD, X10, N1 have ports of a sort at the moment, in fact there shouldn't be too many problems getting them working aside from the graphics drivers but they're just for fun with the framebuffer driver given how much of ICS' UI rendering is done with GPU acceleration in mind. You wouldn't want to use it day-to-day. The browser is surprisingly responsive on the Desire though (I'd say moreso than GB, despite the software rendering), as is the Market (the new one always lagged really badly for me on the Desire before) - glimmers of hope for ICS' eventual performance on older devices. The keyboard lags like you wouldn't believe though!
The Atrix should fly under 4.0.1 though, if it ever happens - bearing in mind the fact that the SGX 540 in the Galaxy Nexus is pretty much in a dead heat with Tegra 2's GPU, we've got a lower resolution screen, and can overclock past the its stock speeds.
Click to expand...
Click to collapse
So EGL = gpu driver? If thats the only setback, would it be possible to get an ICS rom with software rendering as a proof of concept, or are there other pieces missing?
GB/CM7 is pretty good on the Atrix, if we dont see ICS for a few months it doesn't hurt us in any way. I'd like to think most of us can be patient if we lack the skills to help.
I noticed the Captivate got a port of it too since i9000 ROMs and Cap ROMs are interchangeable. I thought its funny that it's running on the HD a Windows Mobile 6.5 phone lol. Let's all try to be patient and we will eventually see it.
Edit: not to mention I'm sure if it's not already it will soon be on iPhone too. It seems like iPhones always get the new Android versions kinda early. I'm not sweating it I love my Atrix in its current state.
According to anandtech, Tegra 2 support is essentially ready, so I think as long as nvidia releases the source for ics (libs?), someone will try to port it. Hell, I have a good 5 weeks during break, I might as well try then.
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Azurael said:
Being that there are currently no EGL libs for anything except PowerVR SGX devices under ICS yet, and they're closed source and tightly dependent on the kernel there doesn't seem to be a huge point until the official updates start to hit for a range of devices.
Sure, Desire, HD, X10, N1 have ports of a sort at the moment, in fact there shouldn't be too many problems getting them working aside from the graphics drivers but they're just for fun with the framebuffer driver given how much of ICS' UI rendering is done with GPU acceleration in mind. You wouldn't want to use it day-to-day. The browser is surprisingly responsive on the Desire though (I'd say moreso than GB, despite the software rendering), as is the Market (the new one always lagged really badly for me on the Desire before) - glimmers of hope for ICS' eventual performance on older devices. The keyboard lags like you wouldn't believe though!
The Atrix should fly under 4.0.1 though, if it ever happens - bearing in mind the fact that the SGX 540 in the Galaxy Nexus is pretty much in a dead heat with Tegra 2's GPU, we've got a lower resolution screen, and can overclock past the its stock speeds.
Click to expand...
Click to collapse
Actually, no, despite being a much older GPU, the SGX 540 found in the GNexus outpaces the Tegra 2 due to its higher clock rate by 7% or 45% depending on the GLBenchmark being run. Both GPU tests were done at 720p resolution. Also, you can't overclock the GPU, only the CPU.
edgeicator said:
Actually, no, despite being a much older GPU, the SGX 540 found in the GNexus outpaces the Tegra 2 due to its higher clock rate by 7% or 45% depending on the GLBenchmark being run. Both GPU tests were done at 720p resolution. Also, you can't overclock the GPU, only the CPU.
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Click to collapse
Buddy, check out any of the kernels available in the dev thread and you'll see that the GPUs are overclocked.
WiredPirate said:
I noticed the Captivate got a port of it too since i9000 ROMs and Cap ROMs are interchangeable. I thought its funny that it's running on the HD a Windows Mobile 6.5 phone lol. Let's all try to be patient and we will eventually see it.
Edit: not to mention I'm sure if it's not already it will soon be on iPhone too. It seems like iPhones always get the new Android versions kinda early. I'm not sweating it I love my Atrix in its current state.
Click to expand...
Click to collapse
Doubt the iPhone will see ICS, the newest model that can run android as far as I know is the iPhone 3G, which was incredibly slow under Gingerbread.
mac208x said:
X10 is garbage! this is outrageous!
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Click to collapse
222 posts and zero thanks? Is this what you do, go around XDA and post useless threads like the guy complaining about returning home early despite nobody asking him to "to get MIUI ported on his grandma's phone"?
Are you guys related by any chance?
edgeicator said:
Actually, no, despite being a much older GPU, the SGX 540 found in the GNexus outpaces the Tegra 2 due to its higher clock rate by 7% or 45% depending on the GLBenchmark being run. Both GPU tests were done at 720p resolution. Also, you can't overclock the GPU, only the CPU.
Click to expand...
Click to collapse
Depends on the benchmark, yes - texture-heavy rendering tends to perform better on the 540 in the OMAP4460 thanks to it's dual channel memory controller and high clock (and that's probably the directly relevant part to UI rendering to be honest, though as I said - lower resolution screen ) but the Tegra 2 is quite substantially ahead in geometry-heavy rendering (and games on mobiles are starting to move that way now, following the desktop landscape over the past 5 years or so.) Averaged out, the performance of the two is very close.
Plus, as I said, the GPU in my phone is running at 400MHz which ought to even things out in the GLMark 720p tests somewhat even if they are biassed to one architecture or the other. While the GPU in OMAP4460 may overclock just as well from its stock 400MHz, I'm only really concerned that the phone can run as fast as a stock GNexus to maybe skip the next generation of mobile hardware and tide it over until Cortex A15-based SoCs on 28nm process start to emerge with stronger GPUs. I don't really think I'm CPU performance bound with a 1.4GHz dual-core A9 - and increasing the number of equivalent cores without a really substantial boost in GPU horesepower seems worthless right now, even if ICS takes better advantage of SMP (re: Disappointing early Tegra 3 benchmarks - although it does seem GLMark stacks the odds against NVidia GPUs more than other benchmarks?)
Azurael said:
Depends on the benchmark, yes - texture-heavy rendering tends to perform better on the 540 in the OMAP4460 thanks to it's dual channel memory controller and high clock (and that's probably the directly relevant part to UI rendering to be honest, though as I said - lower resolution screen ) but the Tegra 2 is quite substantially ahead in geometry-heavy rendering (and games on mobiles are starting to move that way now, following the desktop landscape over the past 5 years or so.) Averaged out, the performance of the two is very close.
Plus, as I said, the GPU in my phone is running at 400MHz which ought to even things out in the GLMark 720p tests somewhat even if they are biassed to one architecture or the other. While the GPU in OMAP4460 may overclock just as well from its stock 400MHz, I'm only really concerned that the phone can run as fast as a stock GNexus to maybe skip the next generation of mobile hardware and tide it over until Cortex A15-based SoCs on 28nm process start to emerge with stronger GPUs. I don't really think I'm CPU performance bound with a 1.4GHz dual-core A9 - and increasing the number of equivalent cores without a really substantial boost in GPU horesepower seems worthless right now, even if ICS takes better advantage of SMP (re: Disappointing early Tegra 3 benchmarks - although it does seem GLMark stacks the odds against NVidia GPUs more than other benchmarks?)
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Click to collapse
I would expect the Tegra to beat a nearly 5 year old GPU, but it only does so in triangle throughput. Tegra just uses a very poor architecture in general. Look at how little actual horsepower it can pull. The Tegra 3 gpu pulls 7.2GFLOPs @300mhz. The iPad GPU and the upcoming Adreno 225 both pull 19.2 GFLOPS at that same clockspeed. I honestly have no idea what the engineers are thinking over atNnvidia. It's almost as bad as AMD's latest bulldozer offerings. It's really more of Tegra's shortcomings than GLMark stacking the odds. PowerVR's offerings from 2007 are keeping up with a chip that debuted in 2010/2011. The Geforce just doesn't seem to scale very well at all on mobile platforms. But yea, all Nvidia did with Tegra 3 was slap in 2 extra cores, clocked them higher, threw in the sorely missed NEON instruction set, increased the SIMDs on the GPU by 50% (8 to 12), and then tacked on a 5th hidden core to help save power. Tegra 3 stayed with the 40nm process whereas every other SoC is dropping down to 28nm with some bringing in a brand new architecture as well.
edgeicator said:
I would expect the Tegra to beat a nearly 5 year old GPU, but it only does so in triangle throughput. Tegra just uses a very poor architecture in general. Look at how little actual horsepower it can pull. The Tegra 3 gpu pulls 7.2GFLOPs @300mhz. The iPad GPU and the upcoming Adreno 225 both pull 19.2 GFLOPS at that same clockspeed. I honestly have no idea what the engineers are thinking over atNnvidia. It's almost as bad as AMD's latest bulldozer offerings. It's really more of Tegra's shortcomings than GLMark stacking the odds. PowerVR's offerings from 2007 are keeping up with a chip that debuted in 2010/2011. The Geforce just doesn't seem to scale very well at all on mobile platforms. But yea, all Nvidia did with Tegra 3 was slap in 2 extra cores, clocked them higher, threw in the sorely missed NEON instruction set, increased the SIMDs on the GPU by 50% (8 to 12), and then tacked on a 5th hidden core to help save power. Tegra 3 stayed with the 40nm process whereas every other SoC is dropping down to 28nm with some bringing in a brand new architecture as well.
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Click to collapse
Don't you get tired if writing those long rants? We understand you know something about CPU architecture, and that Tegra isn't the best one out there, but damn man, it's the same thing in every thread. Just chill out and try to stay on topic for once
Sent from my MB860 using Tapatalk
edgeicator said:
I would expect the Tegra to beat a nearly 5 year old GPU, but it only does so in triangle throughput. Tegra just uses a very poor architecture in general. Look at how little actual horsepower it can pull. The Tegra 3 gpu pulls 7.2GFLOPs @300mhz. The iPad GPU and the upcoming Adreno 225 both pull 19.2 GFLOPS at that same clockspeed. I honestly have no idea what the engineers are thinking over atNnvidia. It's almost as bad as AMD's latest bulldozer offerings. It's really more of Tegra's shortcomings than GLMark stacking the odds. PowerVR's offerings from 2007 are keeping up with a chip that debuted in 2010/2011. The Geforce just doesn't seem to scale very well at all on mobile platforms. But yea, all Nvidia did with Tegra 3 was slap in 2 extra cores, clocked them higher, threw in the sorely missed NEON instruction set, increased the SIMDs on the GPU by 50% (8 to 12), and then tacked on a 5th hidden core to help save power. Tegra 3 stayed with the 40nm process whereas every other SoC is dropping down to 28nm with some bringing in a brand new architecture as well.
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Click to collapse
I think you are not seeing the whole picture...
The Tegra 3 (Et-Al) is not just about its quad core implementation, remember that the GPU will offer 12 cores that will translate in performance not seeing as of yet on any other platform.
Benchmarks don't tell the whole story! Specially those benchmarking tools which are not Tegra 3 optimized yet.
Cheers!
Sent from my Atrix using Tapatalk
WiredPirate said:
I noticed the Captivate got a port of it too since i9000 ROMs and Cap ROMs are interchangeable. I thought its funny that it's running on the HD a Windows Mobile 6.5 phone lol. Let's all try to be patient and we will eventually see it.
Edit: not to mention I'm sure if it's not already it will soon be on iPhone too. It seems like iPhones always get the new Android versions kinda early. I'm not sweating it I love my Atrix in its current state.
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LOL I ran all the iDroid ports on my iphone. Not one was even in alpha stage, I would not even count iDroid as a port since you cant use anything on it.
XXXUPDATEXXX
Anandtech have now published the perfromance preview of the Nexus 10, lets the comparison begin!
http://www.anandtech.com/show/6425/google-nexus-4-and-nexus-10-review
Well, the first full result has appeared on GLBenchmark for the iPad4, so I have created a comparison with the Samsung Arndale board, which uses exactly the same SoC as the Nexus 10, so will be very close in performance to Google's newest tablet. GLBenchmark, as its name suggests test Open GL graphics perrformance, which is important criteria for gaming.
Which device wins, click the link to find out.
http://www.glbenchmark.com/compare....ly=1&D1=Apple iPad 4&D2=Samsung Arndale Board
If you're really impatient, the iPad 4 maintains it lead in tablet graphics, the Nexus 10 may performance slightly better in final spec, but the underlying low-level performance will not change much.
I've also made a comparison between the iPad 3 & 4.
Interestingly the in-game tests GLBenchmark 2.5 Egypt HD C24Z16 - Offscreen (1080p) :, which is run independent of native screen resolution show the following
iPad 4: 48.6 FPS
iPad 3: 25.9 FPS
5250 : 33.7 FPS
So the iPad is twice as fast as its older brother, the Exynos will probably score nearer 40 FPS in final spec, with new drivers and running 4.2, the board runs ICS, however Jelly Bean did not really boost GL performance over ICS. What is interesting is that iPad 4, whose GPU is supposed to clocked at 500 MHz vs 250 MHz in the iPad 3 does not perform twice as fast in low-level test.
Fill Rate, triangle throughtput, vertex output etc is not double the power of the iPad 3, so although the faster A6 cpu helps, I reckon a lot of the improvement in the Egypt HD test is caused by improved drivers for the SGX 543 MP4 in the Pad 4. The Galaxy S2 received a big jump in GL performance when it got updated Mali drivers, so I imagine we should see good improvements for the T604, which is still a new product and not as mature as the SGX 543.
http://www.glbenchmark.com/compare....tified_only=1&D1=Apple iPad 4&D2=Apple iPad 3
I'd imagine the new new iPad would take the lead in benchmarks for now as it'll take Sammy and Google some time to optimize the beast, in the end however actual app and user interface performance is what matters, and reports are overwhelmingly positive on the Nexus 10.
So Mali 604T didn't match 5 times better than Mali 400, or maybe Samsung underclocked it.
Still very good but not the best.
________________
Edit: I forgot that Exynos 4210 with Mali400MP4 GPU had very bad GLbenchmark initially (even worse than PowerVR SGX540), but after updating firmware it's way better than other SoCs on Android handsets.
hung2900 said:
So Mali 604T didn't match 5 times better than Mali 400, or maybe Samsung underclocked it.
Still very good but not the best.
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Click to collapse
Not sure about this, but don't benchmark tools need to be upgraded for new architectures to? A15 is quite a big step, SW updates may be necessary for proper bench.
Damn..now I have to get an iPad.
I believe we have to take the Arndale board numbers with pinch of salt. It's a dev board, and I doubt it has optimized drivers for the SoC like it's expected for N10. Samsung has this habit of optimizing the drivers with further updates.
SGS2 makes for a good case study. When it was launched in MWC2011, it's numbers were really pathetic. It was even worse than Tegra2.
Anand ran benchmark on the pre-release version of SGS2 on MWC2011, check this:
http://www.anandtech.com/show/4177/samsungs-galaxy-s-ii-preliminary-performance-mali400-benchmarked
It was showing less than Tegra2 numbers! It was that bad initially.
Then look when Anand finally reviewed the device after few months:
http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/17
Egypt (native resolution) numbers went up by 3.6x and Pro also got 20% higher. Now they could have been higher if not limited by vsync. GLbenchmark moved from 2.0 to 2.1 during that phase, but I am sure this would not make such a big difference in numbers.
If you again check the numbers now for SGS2, it's again another 50% improvement in performance from the time Anand did his review.
Check this SGS2 numbers now:
http://www.anandtech.com/show/5811/samsung-galaxy-s-iii-preview
http://www.anandtech.com/show/6022/samsung-galaxy-s-iii-review-att-and-tmobile-usa-variants/4
This is just to show that how driver optimization can have a big affect on the performance. My point is that we have to wait for proper testing on final release of N10 device.
Also, check the fill rate properly in the Arndale board test. It's much less than what is expected. ARM says that Mali-T604 clocked at 500MHz should get a fill rate of 2 GPixels/s. It's actually showing just about 60% of what it should be delivering.
http://blogs.arm.com/multimedia/353-of-philosophy-and-when-is-a-pixel-not-a-pixel/
Samsung has clocked the GPU @ 533MHz. So, it shouldn't be getting so less.
According to Samsung, it more like 2.1 GPixels/s: http://semiaccurate.com/assets/uploads/2012/03/Samsung_Exynos_5_Mali.jpg
Fill rate is a low-level test, and there shouldn't be such a big difference from the quoted value. Let's wait and see how the final device shapes up.
hung2900 said:
So Mali 604T didn't match 5 times better than Mali 400, or maybe Samsung underclocked it.
Still very good but not the best.
________________
Edit: I forgot that Exynos 4210 with Mali400MP4 GPU had very bad GLbenchmark initially (even worse than PowerVR SGX540), but after updating firmware it's way better than other SoCs on Android handsets.
Click to expand...
Click to collapse
In areas where the Mali 400 lacked performance, like fragment and vertex lit triangle output T604 is comfortably 5 x the performance, whereas in these low-level tests iPad is not a concrete 2x the power of iPad 3, but achieves twice the FPS in Egypt HD than its older brother. I suspect drivers are a big factor here, and Exynos 5250 will get better as they drivers mature.
hot_spare said:
I believe we have to take the Arndale board numbers with pinch of salt. It's a dev board, and I doubt it has optimized drivers for the SoC like it's expected for N10. Samsung has this habit of optimizing the drivers with further updates.
SGS2 makes for a good case study. When it was launched in MWC2011, it's numbers were really pathetic. It was even worse than Tegra2.
Anand ran benchmark on the pre-release version of SGS2 on MWC2011, check this:
http://www.anandtech.com/show/4177/samsungs-galaxy-s-ii-preliminary-performance-mali400-benchmarked
It was showing less than Tegra2 numbers! It was that bad initially.
Then look when Anand finally reviewed the device after few months:
http://www.anandtech.com/show/4686/samsung-galaxy-s-2-international-review-the-best-redefined/17
Egypt (native resolution) numbers went up by 3.6x and Pro also got 20% higher. Now they could have been higher if not limited by vsync. GLbenchmark moved from 2.0 to 2.1 during that phase, but I am sure this would not make such a big difference in numbers.
If you again check the numbers now for SGS2, it's again another 50% improvement in performance from the time Anand did his review.
Check this SGS2 numbers now:
http://www.anandtech.com/show/5811/samsung-galaxy-s-iii-preview
http://www.anandtech.com/show/6022/samsung-galaxy-s-iii-review-att-and-tmobile-usa-variants/4
This is just to show that how driver optimization can have a big affect on the performance. My point is that we have to wait for proper testing on final release of N10 device.
Also, check the fill rate properly in the Arndale board test. It's much less than what is expected. ARM says that Mali-T604 clocked at 500MHz should get a fill rate of 2 GPixels/s. It's actually showing just about 60% of what it should be delivering.
http://blogs.arm.com/multimedia/353-of-philosophy-and-when-is-a-pixel-not-a-pixel/
Samsung has clocked the GPU @ 533MHz. So, it shouldn't be getting so less.
According to Samsung, it more like 2.1 GPixels/s: http://semiaccurate.com/assets/uploads/2012/03/Samsung_Exynos_5_Mali.jpg
Fill rate is a low-level test, and there shouldn't be such a big difference from the quoted value. Let's wait and see how the final device shapes up.
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Click to collapse
I agree with most of what you have said. On the GPixel figure this is like ATI GPU teraflops figures always being much higher than Nvidia, in theory with code written to hit the device perfectly you might see that those high figures, but in reality the Nvidia cards with lower on paper numbers equaled or beat ATI in actual game FPS. It all depends on whether the underlying architecture is as efficient in real-world tests, vs maximum technical numbers that can't be replicated in actual game environments.
I think the current resolution of the iPad / Nexus 10 is actually crazy, and will would see prettier games with lower resolutions, the amount of resources needed to drive those high MP displays, means lots of compromises will be made in terms of effects / polygon complexity etc to ensure decent FPS, especially when you think that to drive Battlefield 3 at 2560 x 1600 with AA and high textures, requires a PC that burn 400+ watts of power, not a 10 watt SoC.
Overall when we consider that Nexus 10 has twice the RAM for game developers to use and faster CPU cores, games should look equally as nice as both, the biggest effect will be the level of support game developers provide for each device, the iPad will probably be stronger i that regard. Nvidia was able to coax prettier games out of Tegra 3 through developer support, hopefully Google won't forget the importance of this.
What's the point of speculation? Just wait for the device to be released and run all the test you want to get confirmation on performance. Doesn't hurt to wait
BoneXDA said:
Not sure about this, but don't benchmark tools need to be upgraded for new architectures to? A15 is quite a big step, SW updates may be necessary for proper bench.
Click to expand...
Click to collapse
Both A9 & A15 use the same instruction set architecture (ISA) so no they won't. Benchmarks may need to be modified, if the new SoC are too powerful and max out the old benches, but for GL Benchmark, that has not happened yet and there are already new updates in the pipeline.
I can't wait to see this Exynos 5250 in a 2.0ghz quad-core variant in the semi near future... Ohhhh the possibilities. Samsung has one hell of a piece of silicon on their hand.
Chrome
http://www.anandtech.com/show/6425/google-nexus-4-and-nexus-10-review
Google if you want to use Chrome as the stock browser, then develop to fast and smooth and not an insult, stock AOSP browser would be so much faster.
Turbotab said:
http://www.anandtech.com/show/6425/google-nexus-4-and-nexus-10-review
Google if you want to use Chrome as the stock browser, then develop to fast and smooth and not an insult, stock AOSP browser would be so much faster.
Click to expand...
Click to collapse
True.. Chrome on mobile is still not upto desktop level yet. I believe it's v18 or something, right? The stock browser would have much better result in SunSpider/Browsermark. The N4 numbers looks even worse. Somewhere the optimizations isn't working.
The GLbenchmark tests are weird. Optimus G posts much better result than N4 when both are same hardware. It infact scores lower than Adreno 225 in some cases. This is totally whacked.
For N10, I am still wondering about fill rate. Need to check what guys say about this.
Is it running some debugging code in the devices at this time?
Turbotab said:
Both A9 & A15 use the same instruction set architecture (ISA) so no they won't. Benchmarks may need to be modified, if the new SoC are too powerful and max out the old benches, but for GL Benchmark, that has not happened yet and there are already new updates in the pipeline.
Click to expand...
Click to collapse
Actually not. A8 and A9 are the same ISA (Armv7), while A5 A7 and A15 are in another group (Armv7a)
Once we get rid of the underclock no tablet will be able to match. I'm sure the Mali t604 at 750 MHz would destroy everything.
hung2900 said:
Actually not. A8 and A9 are the same ISA (Armv7), while A5 A7 and A15 are in another group (Armv7a)
Click to expand...
Click to collapse
I have to disagree, this is from ARM's info site.
The ARM Cortex-A15 MPCore processor has an out-of-order superscalar pipeline with a tightly-coupled low-latency level-2 cache that can be up to 4MB in size. The Cortex-A15 processor implements the ARMv7-A architecture.
The ARM Cortex-A9 processor is a very high-performance, low-power, ARM macrocell with an L1 cache subsystem that provides full virtual memory capabilities. The Cortex-A9 processor implements the ARMv7-A architecture and runs 32-bit ARM instructions, 16-bit and 32-bit Thumb instructions, and 8-bit Java bytecodes in Jazelle state.
http://infocenter.arm.com/help/index.jsp?topic=/com.arm.doc.set.cortexa/index.html
Keion said:
Once we get rid of the underclock no tablet will be able to match. I'm sure the Mali t604 at 750 MHz would destroy everything.
Click to expand...
Click to collapse
Except the iPad 4, which has a GPU that is currently 57% faster than the T604.
Sent from my iPad Mini using Tapatalk
Do remember that Awesome resolution does tax the GPU a lot. Heck most lower end desktop GPUs would struggle
Harry GT-S5830 said:
Do remember that Awesome resolution does tax the GPU a lot. Heck most lower end desktop GPUs would struggle
Click to expand...
Click to collapse
Indeed it does,but not in offscreen testing, where Anand made his proclamation.
Sent from my iPad Mini using Tapatalk
Hemlocke said:
Except the iPad 4, which has a GPU that is currently 57% faster than the T604.
Sent from my iPad Mini using Tapatalk
Click to expand...
Click to collapse
Nah, I think we can beat that too.
Drivers + OC.
Friends, I was eager to get the One X+ , and I love flashing new roms etc.. so I wanted to ask, since it has a Tegra 3, and tegra 3 is not as open as Qcomm and omap , how do you think the development would be once htc asus etc. who are using the tegra3 chips stops updating future android versions..will it be developmental friendly for a longer run?
If tegra does not release sources etc. wouldn't it be an issue later on? Please do advice. thanks!
If i remember correctly on the original one x, the tegra drivers were constantly being updated every month or so and it was always included in the latest kernels. With the new JB update the tegra 3 gpu has been updated to a vastly improved driver resulting in a 10-15% speed increase, development is pretty good with the tegra 3 gpu. Its not that the gpu isn`t powerful, but the reason why people get game lags is either due to scaling or the game being unoptimized for tegra. Scaling issues is due to the gpu clock being in sync with the cpu clock, for example temple run will lag because it does not recquire much cpu and thus the gpu will remain idle yet shadowgun thd will not because the cpu and gpu will scale up to max clock. The gpu can be decoupled with the renovate gaming boost app which is probably one of the best tegra developments ever made, hope i helped.
ryanjsoo said:
If i remember correctly on the original one x, the tegra drivers were constantly being updated every month or so and it was always included in the latest kernels. With the new JB update the tegra 3 gpu has been updated to a vastly improved driver resulting in a 10-15% speed increase, development is pretty good with the tegra 3 gpu. Its not that the gpu isn`t powerful, but the reason why people get game lags is either due to scaling or the game being unoptimized for tegra. Scaling issues is due to the gpu clock being in sync with the cpu clock, for example temple run will lag because it does not recquire much cpu and thus the gpu will remain idle yet shadowgun thd will not because the cpu and gpu will scale up to max clock. The gpu can be decoupled with the renovate gaming boost app which is probably one of the best tegra developments ever made, hope i helped.
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Thanks for the info mate. appreciate it ! so even with the next releases of android, if nexus 7 or htc doesnt update them ( or updates them late ), will developers find it easy to upbring aosp and sense based roms easily?
androidindian said:
Thanks for the info mate. appreciate it ! so even with the next releases of android, if nexus 7 or htc doesnt update them ( or updates them late ), will developers find it easy to upbring aosp and sense based roms easily?
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most of the development for the tegra chipset is within the kernel and provided that the one x+ receives similar treatement to the original one x which it should given that the hardware is almost identical, developers should be able to easliy update drivers as well as creating custom configs and tweaks for the tegra gpu.
ryanjsoo said:
most of the development for the tegra chipset is within the kernel and provided that the one x+ receives similar treatement to the original one x which it should given that the hardware is almost identical, developers should be able to easliy update drivers as well as creating custom configs and tweaks for the tegra gpu.
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Thanks for the info. Im trying to collect as much info. as possible before getting a new device, since Samsung Galaxy exynos platform has been creating major issues with development with new android versions, I want to make sure that the next device I go for has a strong developmental platform.
So , if the one x or one x+ does not receive a 5.0 android upgrade from htc, would it get difficult with the closed nature of tegra for developers on xda to bring future versions to this device?
ryanjsoo said:
most of the development for the tegra chipset is within the kernel and provided that the one x+ receives similar treatement to the original one x which it should given that the hardware is almost identical, developers should be able to easliy update drivers as well as creating custom configs and tweaks for the tegra gpu.
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not all is the same in the onex+ the tegra 3 cpu is ap37 and in the normal one x it's ap33 i think ...not 100% indentical but the most can be done by devs if the sources are also out for the right kernel
Hi Guys , i need tips in fixing performance issue im lg v30 the cpu performance is throttling quite heavily in stock oreo that emulator performance is dropping and can not run games full speed while s8 with same snapdragom processor run the emulator full speed. Any tips ro improve this? I already get the tutorial to update gpu driver here to v313 The stock gpu driver in oreo is horribel using very old gpu driver
From the look of it the stock kernel max speed is 1900mhz and even that it move fasly up and down throttling heavily,any alternative to stock kernel or info about the stock kernel gorvenor?
I have t-mobile variant and it does run constantly at 1.9ghz on little cores, but BIG cores run varying from 2.1 to 2.4ghz. The only emulator i'm using right now are Retroarch64 and ppsspp it's all running well at 30fps. Some refurbished V30 doesn't have heat pipe inside for better cooling, it may throttle cpu during certain workloads AND actually not all SD835 work similar, some device might better or worse depends on thermal regulation, or android optimization.
lg got the worst score 164k antutu for me compared to normal 200k snapdragon 835 , this phone got high end cpu with midrange performance what a waste
immns said:
I have t-mobile variant and it does run constantly at 1.9ghz on little cores, but BIG cores run varying from 2.1 to 2.4ghz. The only emulator i'm using right now are Retroarch64 and ppsspp it's all running well at 30fps. Some refurbished V30 doesn't have heat pipe inside for better cooling, it may throttle cpu during certain workloads AND actually not all SD835 work similar, some device might better or worse depends on thermal regulation, or android optimization.
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How to know? I got the us998 version but dont know if its ref or not? The problem is on dolphin emulator, the ppsspp does run full speed
amdultra said:
How to know? I got the us998 version but dont know if its ref or not? The problem is on dolphin emulator, the ppsspp does run full speed
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how to know what? you can see cpu stats on EX Kernel Manager, maybe kernelauditor as well. It's true that little cluster could only go as far as 1900 not more, but big cluster can go up to 2,45ghz as listed on 835's specs. I don't know, maybe bloated software could have some impact too. have you tried using custom rom? some say it'll improve much in gaming performance. it's worth a shot (few shots i guess, since there are many of them :laugh.
Wantrd to ubl but i need to backup things, will inform later on the thread. Thingkjng to sell the devices for poco or note 8 but i love the features on this devices so much !
hi all,
is there a way to undervolt and or OC the CPU and GPU?
I remember reading a article a month ago about a GPU OC, but somehow that's it. No way to download the mentioned app etc.
Is there anything for the Mi 10 / SD 865?
Snapdragons don't overclock because they're not underclocked.
shivadow said:
Snapdragons don't overclock because they're not underclocked.
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According to this news oage, we still have some potential left in our SD865
Xiaomi Mi 10 Overclocking Has Improved Significantly
he game performance has also been improved in addition to the higher running scores of the overclocked Snapdragon 865 models.
www.igeekphone.com
here is even a XDA link to another phone without any links to the app itself...
Abandoned
abandoned.
forum.xda-developers.com
so there is a way to OC and UV the SD865
That isn't what it appears to be to me. It appears to be an ongoing project to oc/uv the snapdragon processor and gpu and so far all they've done is managed to change the ram clockspeed. The pros of undervolting the ram is less heat but the cons is bottlenecking under load because ram uses voltage in correlation to clockspeed. If you overvolt the ram it produces more heat, processes more data but stability goes out of the window completely. This is NOT CPU/GPU core clocking and won't have any effect on the cores whatsoever, only data throughput.
I'll stand by my word coming from HTC to Xiaomi, both snapdragon phones, you can't overclock a snapdragon because they're not underclocked. It has been that way for a long time. What they advertise the chip as capable of is what the chip is capable of as by design and will actually be that way in the field.
If you want proof just take a browse around the later HTC phones and you won't see anything about core clocking, probably not ram volting either..
shivadow said:
That isn't what it appears to be to me. It appears to be an ongoing project to oc/uv the snapdragon processor and gpu and so far all they've done is managed to change the ram clockspeed. The pros of undervolting the ram is less heat but the cons is bottlenecking under load because ram uses voltage in correlation to clockspeed. If you overvolt the ram it produces more heat, processes more data but stability goes out of the window completely. This is NOT CPU/GPU core clocking and won't have any effect on the cores whatsoever, only data throughput.
I'll stand by my word coming from HTC to Xiaomi, both snapdragon phones, you can't overclock a snapdragon because they're not underclocked. It has been that way for a long time. What they advertise the chip as capable of is what the chip is capable of as by design and will actually be that way in the field.
If you want proof just take a browse around the later HTC phones and you won't see anything about core clocking, probably not ram volting either..
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No offense, but have you read any of the two links I posted?
They literally explain, that they changed/overclocked the GPU frequency to 865mhz
stock frequency should be 587mhz.
They did overclock the GPU.
They even proved it by showing some benchmarks.. and compared it to the SD888
And this is the first time I read, that SDs are not overclockable...
865mhz is the bus and ram frequency. The cores are in the ghz.
All that has been achieved is a higher throughput and that equates to more heat and more used power. This stuff is well researched.
I honestly dont get, where you getting the RAM OC thing.
They do not use ddr7 or ddr8 on a mobile SoC, because the tech isnt there yet...
If you search for the Andreno 650 GPU you will see its specs that it is clocked at 587mhz (and not the Ram).
They are of course adjusting the ram timings too, but the xda links tells the following:
"2. edit your settings in the 3 tables. (start with adding the extra step form 865+ to 865)
3. press "Save GPU Freq Table" after editing any page, before you move to another."
If you want to stay with your resolution on this topic, it is fine.
I just want to know where we can get the KonaBess app, because google only links me to chinese pages and somehow this topic isnt as popular as I thought.
Not 100% sure if this link is allowed.... https://github.com/xzr467706992/KonaBess/releases/tag/v0.12
Scroll down to assets and its in there.
shivadow said:
Not 100% sure if this link is allowed.... https://github.com/xzr467706992/KonaBess/releases/tag/v0.12
Scroll down to assets and its in there.
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Thanks alot
I dont know why I couldnt find it with google
btw: I hope I really didnt offend you with any of the sentences.
RaZoR No1 said:
Thanks alot
I dont know why I couldnt find it with google
btw: I hope I really didnt offend you with any of the sentences.
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Just a heads up, not all snapdragons are created equally. That said, there is definitely performance left to gain via OC the adreno 650 gpu of the 865. I'm currently running a massive 930mhz on my adreno 650 and a very small cpu OC and with that, it blows the 865+ away in benchmarking and trades wins with a stock SD 888 with CPU and GPU bench scores. Any OC'ing you do I highly recommend doing a stress test before thinking you're stable.
1dopewrx05 said:
Just a heads up, not all snapdragons are created equally. That said, there is definitely performance left to gain via OC the adreno 650 gpu of the 865. I'm currently running a massive 930mhz on my adreno 650 and a very small cpu OC and with that, it blows the 865+ away in benchmarking and trades wins with a stock SD 888 with CPU and GPU bench scores. Any OC'ing you do I highly recommend doing a stress test before thinking you're stable.
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Thanks for the heads up, I am already aware of the "silicon lottery".
I am amazed how much juice is still left in the SD865, that OCd it can even beat the 888 and is more consistent.
Do you use any App to monitor your temps and how did you OC your CPU? Afaik KonaBess only allows GPU oc?
1dopewrx05 said:
Just a heads up, not all snapdragons are created equally. That said, there is definitely performance left to gain via OC the adreno 650 gpu of the 865. I'm currently running a massive 930mhz on my adreno 650 and a very small cpu OC and with that, it blows the 865+ away in benchmarking and trades wins with a stock SD 888 with CPU and GPU bench scores. Any OC'ing you do I highly recommend doing a stress test before thinking you're stable.
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Hi, I can't seem to find any tutorial online on how to overclock. Could you help me out ? I am gonna order a Black Shark 4 with the Snpadragon 870 soon, which is the best cherrypicked chip along the same chipset as the 865, which means that it's more likely to be a silicon lottery win... Can we get in touch on Discord ? My username is Meli #6318.
please guide me to modify the necessary things to overclock (kernel, file...)
anyway i still want to overclock it and gpu
1dopewrx05 said:
Just a heads up, not all snapdragons are created equally. That said, there is definitely performance left to gain via OC the adreno 650 gpu of the 865. I'm currently running a massive 930mhz on my adreno 650 and a very small cpu OC and with that, it blows the 865+ away in benchmarking and trades wins with a stock SD 888 with CPU and GPU bench scores. Any OC'ing you do I highly recommend doing a stress test before thinking you're stable.
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How did you oc the cpu ? and is it possible to oc the gpu of the sd870 which is also the adreno650 but I’ve heard that it’s locked by Qualcomm trust zone , is it just a problem with sd870 or even 888 and 8 gen 1 ? Thanks in advance