This article will help you understand how easily you can add any Huawei Mobile Services into your android application.
===== Article Takeaway =====
After reading this article you will be able to add any SDK into your android project without any hustle or blockage. It will increase the efficiency as well as reduces error chances.
Automatic HMS Kit search.
Automatic Permission Addition
Code snippets for API usage.
Add API by dragging the code snippets
#android #hms #huawei #androiddev #huaweifacts
bit.ly/HMS-Toolkit
Tshrsri said:
This article will help you understand how easily you can add any Huawei Mobile Services into your android application.
===== Article Takeaway =====
After reading this article you will be able to add any SDK into your android project without any hustle or blockage. It will increase the efficiency as well as reduces error chances.
Automatic HMS Kit search.
Automatic Permission Addition
Code snippets for API usage.
Add API by dragging the code snippets
#android #hms #huawei #androiddev #huaweifacts
bit.ly/HMS-Toolkit
Click to expand...
Click to collapse
Hi, Tshrsri. Where can I see the complete article?
Related
We want to show developers how simple life could be, a life without the hassle of integrating SDKs into your Android or iOS project. It's time to enjoy the dev life and coding once again without worrying about SDKs!
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I've been learning Android development recently and finally released my first free app.
It's open source and available on Github too. It's made with C# in Xamarin (not forms though, which meansit uses Android's native APIs).
I chose to start with a TOTP generator because
It's a non trivial use case yet not too complex
It allows to meaningfully integrate image acquisition and protocol handling
I already had a UWP version I could reuse the corre logic from
The Google OTP generator uses a web service to scan QR codes, as far as I can tell
I'd be interested in asking for feedback: does the app's UI feel right? What areas can I improve?
kaworu1986 said:
I've been learning Android development recently and finally released my first free app.
It's open source and available on Github too. It's made with C# in Xamarin (not forms though, which meansit uses Android's native APIs).
I chose to start with a TOTP generator because
It's a non trivial use case yet not too complex
It allows to meaningfully integrate image acquisition and protocol handling
I already had a UWP version I could reuse the corre logic from
The Google OTP generator uses a web service to scan QR codes, as far as I can tell
I'd be interested in asking for feedback: does the app's UI feel right? What areas can I improve?
Click to expand...
Click to collapse
It was nice to see that you have your first software released. Congradulations... And thanks for sharing. As I saw you developed your software with Xamarin which is a cross platform framework. It would be great if you can share your experience here: https://forum.xda-developers.com/tools/frameworks/native-vs-cross-platform-t3850250 with other people.
I like to hear more stories about crossplatform and also native coding experiences.
I'm going to give your software a try.
I'm not a fan of material design UI, however your app looks nice. Congratulations for creating your first app.
Congratulations. You made the right choice when decided to create tool. Wish you high ratings and many downloads! I downloaded it on my phone.
Hello,
Already for 6 months we are successfully working on the new way of monetization and Ad-less UX of websites with the help of mining in the browser. At the request of our partners, we have developed SDK for mining in Android mobile applications.
The kit allows easily to embed the miner in the application. The code of the miner is specially optimized for the android devices CPU for more effective mining
We will be glad to free share our developments of SDK for Android. If you want to join our beta test - welcome. Leave a message or your questions in this thread.
Android In-App VS Website Mining
The Mineralt team run tests and came to an interesting conclusion that the same mobile device CPU shows a larger hashrate, if it uses Mineralt Android SDK. In other words, monetization of mobile applications on Android with the mining is more profitable than monetization of sites and their mobile audience.
You can see results in our blog https:// mineralt.io/blog/why-is-it-more-profitable-to-use-mobile-miner-android-sdk/
HarmonyOS is a future-proof distributed operating system open to you as part of the initiatives for the all-scenario strategy, adaptable to a mobile office, fitness and health, social communication, and media entertainment, to name a few. Unlike a legacy operating system that runs on a standalone device, HarmonyOS is built on a distributed architecture designed based on a set of system capabilities. It is able to run on a wide range of device forms.
More related to HarmonyOS ,please refer to:
https://www.reddit.com/r/HuaweiDevelopers/comments/lx9jqd
1. Get to know HarmonyOS
1)What is HarmonyOS:
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LINK https://device.harmonyos.com/en/docs/start/learn/oem_des_define-0000001055232642
What Is HarmonyOS? What ability? What does technical architecture look like?
HarmonyOS is a future-proof distributed operating system open to you as part of the initiatives for the all-scenario strategy, adaptable to a mobile office, fitness and health, social communication, and media entertainment, to name a few. Unlike a legacy operating system that runs on a standalone device, HarmonyOS is built on a distributed architecture designed based on a set of system capabilities. It is able to run on a wide range of device forms.
For application developers, HarmonyOS adopts distributed technologies to make application development possible on different device forms. With HarmonyOS, you have the choice to focus on upper-layer service logic and develop applications in a much easier and more efficient way.
For device developers, HarmonyOS uses a component-based software design to tailor itself to particular device forms based on their respective resource capabilities and service characteristics.
2) Security guide:
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What are the security mechanisms and recommended practices of HarmonyOS in terms of hardware, system, data, device interconnection, and application security?
Link:https://device.harmonyos.com/en/docs/security/sec-guides/oem_security_guide-0000001050032745
3)Obtain the source code.
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There are several methods for obtaining the source code. Select one based on the site requirements.
LINK:https://device.harmonyos.com/en/doc...EN_TOPIC_0000001050769927__section61172538310
4)Obtain the compilation toolchain, device development tool (HUAWEI DevEco Device Tool), application development tool (HUAWEI DevEco Studio), and tool usage guide.
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LINK:https://device.harmonyos.com/en/docs/start/get-tools/oem_tool-0000001055705774
5)API reference:
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https://device.harmonyos.com/en/docs/develop/apiref/abilitykit-0000001054598111
2. Develop WLAN connection products
a) Have general knowledge of the Hi3861 development board: WLAN module, which provides connection capabilities for various IoT devices.
https://device.harmonyos.com/en/docs/start/introduce/oem_wifi_start_des-0000001050168548
b) Set up the Hi3861 environment, including preparing the software and hardware, and installing the compilation and development environment.
https://device.harmonyos.com/en/docs/start/introduce/oem_quickstart_3861_build-0000001054781998
c) Develop the first example program of the Hi3861: Compile and burn the HarmonyOS to complete the first Hello World program.
https://device.harmonyos.com/en/docs/start/introduce/oem_wifi_start_helloword-0000001051930719
d) Development example of LED peripheral control: Call the NDK interface of HarmonyOS to control the GPIO and implement LED blinking.
https://device.harmonyos.com/en/docs/develop/demo/oem_wifi_sdk_des-0000001050059068
e) One-Hop scenario development guide: Develop WLAN connection products that provide the FA experience.
https://device.harmonyos.com/en/docs/develop/demo/oem_device_wifi_touch_des-0000001054809169
f) Third-party SDK integration: Integrate vendor SDKs into HarmonyOS.
https://device.harmonyos.com/en/docs/develop/demo/oem_device_wifi_sdk-0000001054412155
3. Develop camera products with screens.
[Device Software Development]
a) Understand the Hi3516 development board: It has the screen camera module and develops HarmonyOS applications based on the development board.
https://device.harmonyos.com/en/docs/start/introduce/oem_camera_start_3516-0000001052670587
b) Set up the Hi3516 environment, including preparing the software and hardware, and installing the compilation and development environments.
https://device.harmonyos.com/en/doc..._quickstart_3516_environment-0000001054501981
c) Develop the first application of the Hi3516: Compile and burn the HarmonyOS to complete the first application Hello World.
https://device.harmonyos.com/en/docs/start/introduce/oem_camera_start_first_example-0000001051610926
d) Example of developing the first Hi3516 driver: Develop a new driver using HarmonyOS and complete the first driver Hello World.
https://device.harmonyos.com/en/docs/start/introduce/oem_camera_start_driveexample-0000001054448621
e) Screen and camera control development example: Use HarmonyOS to control the screen and camera.
https://device.harmonyos.com/en/docs/develop/demo/oem_device_iotcamera_control_des-0000001055101239
[Application Software Development]
a) Set up the development environment: Install HUAWEI DevEco Studio.
https://developer.harmonyos.com/en/docs/documentation/doc-guides/tools_overview-0000001053582387
b) JavaScript application development interface: describes the framework, components, and interfaces of JavaScript application development.
https://device.harmonyos.com/en/docs/develop/apiref/js-framework-file-0000000000611396
c) Visual application development example: Use HarmonyOS to develop vision applications.
https://device.harmonyos.com/en/docs/develop/demo/oem_camera_fa_des-0000001050065839
4. Develop screenless camera products.
a) Have general knowledge of the Hi3518 development board: The camera module without a screen provides camera capabilities for various IoT devices.
https://device.harmonyos.com/en/docs/start/introduce/oem_camera_start_hi3518-0000001050170473
b) Set up the Hi3518 environment, including preparing the software and hardware, and installing the compilation and development environments.
https://device.harmonyos.com/en/docs/start/introduce/oem_camera_start_environment-0000001052450997
c) Develop the first example program of the Hi3518: Compile and burn the HarmonyOS to complete the first program Hello World.
https://device.harmonyos.com/en/docs/start/introduce/oem_camera_start_example-0000001051610926
d) Camera control development example: Use HarmonyOS to control the camera.
https://device.harmonyos.com/en/docs/develop/demo/oem_device_iotcamera_control_des-0000001054203800
5. Chip Adaptation Reference
a) Kernel development guide: describes the basic functions, file system, standard library, and commissioning functions of the HarmonyOS light kernel and provides development guidance.
https://device.harmonyos.com/en/docs/develop/kernel/oem_kernal_user_process-0000001050032733
b) Driver usage guide: provides guidance for using the HDF driver framework, driver platform, and peripheral functions.
https://device.harmonyos.com/en/docs/develop/drive/oem_drive_hdfdev-0000001051715456
6. Contribution component
a) Component development specifications: basic concepts of components and how to define components according to the specifications.
https://device.harmonyos.com/en/docs/develop/bundles/oem_bundle_standard_des-0000001050129846
b) Component development guide: Develop HarmonyOS components and distributions.
https://device.harmonyos.com/en/docs/develop/bundles/oem_bundle_guide_des-0000001050770981
7. Code cloud warehouse
Code cloud docs repository: OpenHarmony is an open-source version of HarmonyOS. It provides developer documents, such as quick start, development guide, and API reference. Welcome to the document open-source project and improve developer documents together.
All right, that’s all we’ve got so far. We will update the new resource editors here. Hope it is helpful for you. Welcome to post and leave a message.
As an industry-leading analytics company for mobile games, GameAnalytics empowers developers, helping them to build more engaging user experiences through a strong understanding of their game's core metrics. GameAnalytics provides critical insights to help developers tap into the potential of their mobile games through collecting, analyzing, and presenting game performance data. This includes everything from basic metrics (such as active users, retention, and playtime,) to more advanced analytics regarding ad revenue, virtual currency, and level progression.
The partnership brings mutual benefits to both parties; Huawei can continue growing its ecosystem with more platform partners and further support the success of its game developers. Simultaneously, GameAnalytics can leverage Huawei's technological capabilities, enhancing its Android SDK to support OAID (Huawei Ads Kit) across all mobile devices. This enables HMS ecosystem game developers to integrate with the platform, to unlock deeper analysis and continue to grow their games.
Used by nearly 100,000 developers and over 63,000 studios worldwide, GameAnalytics supports around 100,000 active games, providing necessary data to help mobile developers achieve their growth goals. GameAnalytics can be easily integrated in less than 15 minutes, and its core analytics tool has and will continue to remain free.
How to get started
If you’re a Huawei game developer, or want to become one and use GameAnalytics, here’s what you need to do:
1 Download and integrate our Android SDK. Head to our documentation to learn how.
2 Integrate Huawei Ads SDK by following these steps.
3 And you’re done! The Android SDK can now automatically detect if the OAID is available to be used.
Please note, if both GAID and OAID are available on a player’s device, then GAID will be used as a primary device ID, though both will be collected and available in features like the Player Warehouse, Event Export, or Raw Export. If you have any questions, just get in touch with our friendly support team.
Find more here:https://gameanalytics.com/product-updates/gameanalytics-partners-with-huawei
For more information, please visit Huawei Partner Site and GameAnalytics website SDK integration guide
Martin Bieber said:
As an industry-leading analytics company for mobile games, GameAnalytics empowers developers, helping them to build more engaging user experiences through a strong understanding of their game's core metrics. GameAnalytics provides critical insights to help developers tap into the potential of their mobile games through collecting, analyzing, and presenting game performance data. This includes everything from basic metrics (such as active users, retention, and playtime,) to more advanced analytics regarding ad revenue, virtual currency, and level progression.
The partnership brings mutual benefits to both parties; Huawei can continue growing its ecosystem with more platform partners and further support the success of its game developers. Simultaneously, GameAnalytics can leverage Huawei's technological capabilities, enhancing its Android SDK to support OAID (Huawei Ads Kit) across all mobile devices. This enables HMS ecosystem game developers to integrate with the platform, to unlock deeper analysis and continue to grow their games.
Used by nearly 100,000 developers and over 63,000 studios worldwide, GameAnalytics supports around 100,000 active games, providing necessary data to help mobile developers achieve their growth goals. GameAnalytics can be easily integrated in less than 15 minutes, and its core analytics tool has and will continue to remain free.
How to get started
If you’re a Huawei game developer, or want to become one and use GameAnalytics, here’s what you need to do:
1 Download and integrate our Android SDK. Head to our documentation to learn how.
2 Integrate Huawei Ads SDK by following these steps.
3 And you’re done! The Android SDK can now automatically detect if the OAID is available to be used.
Please note, if both GAID and OAID are available on a player’s device, then GAID will be used as a primary device ID, though both will be collected and available in features like the Player Warehouse, Event Export, or Raw Export. If you have any questions, just get in touch with our friendly support team.
Find more here:https://gameanalytics.com/product-updates/gameanalytics-partners-with-huawei
For more information, please visit Huawei Partner Site and GameAnalytics website SDK integration guide
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