Dear esteemed developers,
As we forge our way to developing a whole new, next-level projection experience, we are proud and excited to have you on board as our partners.
Everything we've encountered will better prepare us for the road ahead.
Now we would like to announce that Cast+ Kit will press forward with a new name: Cast Engine.
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Huawei packages its projection capability — a phone-centric multi-screen collaboration capability into a simplified engine called Cast Engine. This engine facilitates fast, stable, and low-latency collaboration between phones and external displays, delivering a superior cross-device collaborative experience. Cast Engine is open to global brands that produce smart TVs, projectors, projection screens, and set-top boxes (STBs).
Together with the new name, the Cast Engine documentation on the HUAWEI Developers website has also been reviewed and revised so you can navigate with ease and be better informed. The updated documentation features helpful things like code details and optimized UI for viewing on Android 4.4.
To access Cast Engine documentation, go to Develop > Smart Device > Cast Engine on the HUAWEI Developers website.
Related
In the FAQs: Development series, we will address issues that could be encountered when developing your product with HUAWEI Cast+ Kit. This article lays out the differences between the deint and disconnectDevice methods, and troubleshoots screen projection issues that may arise under 2.4 GHz and 5 GHz Wi-Fi networks.
It's our hope that this article can help you rule out code errors when working with HUAWEI Cast+ Kit.
FAQ objectives: We pledge to collect and summarize feedback from hardware partners, and refine HUAWEI Cast+ Kit related FAQs on HUAWEI Developers. The FAQs will complement the articles in the Hardware Partnership Journey series, by assisting developers during the HUAWEI Cast+ Kit integration process, ensuring the optimally efficient use of partner products.
More FAQs (updated often):
HUAWEI Cast+ Kit | FAQs: Capabilities 1
HUAWEI Cast+ Kit | FAQs: Capabilities 2
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To establish connectivity between vehicles and smartphones, resources of both devices need to be pooled together. By playing to the strengths of each, developers and manufacturers can create a smart travel experience for consumers. As a next-generation car connectivity solution, HUAWEI HiCar provides consumers with smart features for whatever they're doing, and wherever they're doing it, whether they're in their vehicle, at home, or on the go.
By teaming up with ecosystem partners in hardware and apps, Huawei has actively promoted the opening up of technology and industries since 2019. A milestone in this journey is the establishment of the Intelligent Car Connectivity Industry Ecosystem Alliance (ICCE), which Huawei has passionately supported. Huawei has taken the lead in formulating car connectivity standards, and has contributed to the basic connectivity protocols (including physical connections between smartphones and head units, connection protocols, logical interfaces, and application and control interface standards) used by the ICCE.
This car connectivity protocol will be opened up to everyone through the ICCE. Huawei welcomes partners to collaborate with the ICCE, in order to drive industry development.
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April 7 witnessed the third HUAWEI Developer Groups (HDG) event in Italy, the country that had the first showcase of HDG in Europe. The event was dedicated to the game sector and generated rampant interest among game developers and fans, garnering nearly 300 views on YouTube.
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It started with an introduction to Pico-8 development. During the live broadcast, Giorgio Pomettini walked viewers through how to create a game using the platform, and then have it exported into HTML5 format in a matter of minutes. Such games are accessible to potential users.
Francesco Stranieri, our Developer Technical Support Engineer (DTSE), outlined the abundant opportunities offered by the HUAWEI AppGallery platform for game developers. He detailed some of the capabilities that are most useful for helping developer monetize their apps, including HUAWEI In-App Purchases, Ads Kit, and Game Service, and also presented on the HMS Core solution for Unity.
Click here to view the event for yourself.
Original Source
The fast evolving world of Augmented Reality was central to conversation at the HDG Spain event on April 16th.
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Developers wishing to explore the features of AR on their own app design, as well as more experienced developers looking for insights on what is coming down the line for AR enjoyed this virtual event which was well attended.
First up on the evening was Cynthia Gálvez (MulleresTech) speaking on the topic of facial AR with social media. Augmented faces have become a more sophisticated feature recently and Cynthia presented the technology behind these filters while taking a peek at some of the exciting possibilities for apps using AR on social platforms.
Peng Jiang is an AI and AR software expert at Huawei and his presentation was a very useful overview of how developers can integrate AR with their mobile apps using the HMS AR Engine. The attendees had the opportunity to ask Peng questions and take a deeper dive into the technology.
There will be further HDG Spain events in the coming weeks so join the community to receive notifications to ensure you don’t miss out. Watch the event back in full here and please note that Cynthia’s section is in the Spanish language while Peng presented through English.
Original Source
On the AppGallery Connect console you will find two areas that display quality data, on the surface they look the same.
One is Quality analysis under App analytics > Analyze, which covers Quality Overview, Crashes and ANRs, Launches and freezes, and Power consumption.
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The other is Quality in My Projects, under which there are Crash, APM and other services.
If we take a look at the documentation concerning Quality analysis and Quality.
We can see that SDK integration is not required for accessing data in Quality analysis. However, this applies only to some apps. However SDK integration is required for accessing data in Quality. This also applies to iOS apps.
The differences between the two types of analytics can be described as:
Quality AnalysisOnly supported on Huawei devices with EMUI. No SDK integration is required as the data is collected directly by the devices operating system. The data is owned by Huawei and app developers are provided with this data about their apps.
QualityAll apps and platforms are supported (Android, iOS, hybrid frameworks). However SDK integration is required. The SDK collects the data and this data is owned by the application itself.