Is your app at risk due to user device tampering? Is it being targeted by man-in-the-middle attacks when accessing public Wi-Fi networks? Or is it redirecting users to inappropriate websites? If so, how can you fix these issues?
HUAWEI Safety Detect can help. It provides you with a range of functions: SysIntegrity, WifiDetect, UserDetect, AppsCheck, and URLCheck. With these functions at your disposal, you can prevent malicious attacks to your app and quickly build security capabilities.
Safety Detect is useful whether your industry is finance, e-commerce, news, media & entertainment, or something else entirely. When you integrate the service, your app will be able to determine whether the device it's running on is secure, prevent attacks from malicious Wi-Fi networks, and check whether it is interacting with a real user.
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For more details, you can go to:
Our official website
Our development guide
Reddit to join our developer discussion
GitHub to download demos and sample codes
Stack Overflow to solve any integration problems
But still people use cracked apps which almost contain Malware ┐( ̄ヘ ̄)┌
Related
AppGallery Connect's crash service monitors version quality in real time and detects live app crashes. When it identifies a major issue with an app, it immediately sends email and message notifications to the developers.
Kooky is a picture and video editor. It currently has over 10 million users from all around the world. Kooky's developer integrated AppGallery Connect's crash service so that it can be notified as soon as crashes occur. The crash service precisely shows where crashes occur in the code, and provides logs and device information to help the developer quickly solve issues and considerably reduce their crash rate. According to the developer of Kooky, the app's crash rate has been reduced to 0.07%.
These success stories demonstrate how AppGallery Connect can help your apps achieve success. AppGallery Connect provides services which cover the entire app lifecycle, from innovation, to development, distribution, operations, and analysis. With these services, you can improve the efficiency of your app development, gain more users, and generate more revenue. To find out more, take a look at the AppGallery Connect console.
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SymptomMy app submitted for review was rejected by Huawei
because the “serviceCatalog:X6” error was discovered for payments. I have checked my test environment by referring to the guide: connected to Wi-Fi, used Android and EMUI versions complying with the specifications, and used the environment in English.
Handling suggestions: Change the value of serviceCatalog so it is the same as the app category, and do not use the X6 value for your app.
Solution
Check whether you have called the GetBuyIntentWithPrice API. If so, check the value of serviceCatalog based on this material.
Note: The GetBuyIntentWithPrice API has been brought offline, so this may not be the cause.
Check your enabled service APIs.
If you have not called the API, see this material to check your enabled services.
If your app is not a game, do not enable Game Service.
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Note: It takes about 15 minutes for your enabling or disabling operations to take effect.
I then disabled Game Service and submitted my app for review, and my app was approved. I hope that this post is helpful to you.
April 7 witnessed the third HUAWEI Developer Groups (HDG) event in Italy, the country that had the first showcase of HDG in Europe. The event was dedicated to the game sector and generated rampant interest among game developers and fans, garnering nearly 300 views on YouTube.
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It started with an introduction to Pico-8 development. During the live broadcast, Giorgio Pomettini walked viewers through how to create a game using the platform, and then have it exported into HTML5 format in a matter of minutes. Such games are accessible to potential users.
Francesco Stranieri, our Developer Technical Support Engineer (DTSE), outlined the abundant opportunities offered by the HUAWEI AppGallery platform for game developers. He detailed some of the capabilities that are most useful for helping developer monetize their apps, including HUAWEI In-App Purchases, Ads Kit, and Game Service, and also presented on the HMS Core solution for Unity.
Click here to view the event for yourself.
Original Source
ARVR MOBILE APPS: From Software Design To Hardware Build
Date: 21 June 2021
Time: 2 pm to 3.15 pm
Location: Virtual Session via Zoom
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What is this about?
The current state of play for Augmented Reality (AR) and Virtual Reality (VR) looks bright. According to Bloomberg, the global ARVR market is expected to grow by USD125 billion during 2020-2024, at a CAGR of over 35% during this period.
With the growing gaming industry and rising investments in ARVR technologies in different fields in Asia, we see a growing number of organizations experimenting and implementing immersive technology across varied set of use cases e.g. business operations, field services, consumer retail and gaming/entertainment.
Join us at this session brought to you by Huawei App Gallery and PIXEL, alongside partners Augmented and Mini World Block Art, to delve deeper into tips and tricks for developing your own ARVR solution.
Register now for this free event:
https://imda-pixel.sg/event/245
Original Source
On the AppGallery Connect console you will find two areas that display quality data, on the surface they look the same.
One is Quality analysis under App analytics > Analyze, which covers Quality Overview, Crashes and ANRs, Launches and freezes, and Power consumption.
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The other is Quality in My Projects, under which there are Crash, APM and other services.
If we take a look at the documentation concerning Quality analysis and Quality.
We can see that SDK integration is not required for accessing data in Quality analysis. However, this applies only to some apps. However SDK integration is required for accessing data in Quality. This also applies to iOS apps.
The differences between the two types of analytics can be described as:
Quality AnalysisOnly supported on Huawei devices with EMUI. No SDK integration is required as the data is collected directly by the devices operating system. The data is owned by Huawei and app developers are provided with this data about their apps.
QualityAll apps and platforms are supported (Android, iOS, hybrid frameworks). However SDK integration is required. The SDK collects the data and this data is owned by the application itself.