Windows 11 Bugs - Windows 11

Since we will be having more and more folks testing Windows 11,
I thought it would be Fun to start a New Thread Dedicated to Posting Windows 11 Bugs!
Please share anything you discover, be it bluestacks being flipped as evidenced below... hahaha!
or how Camtasia cannot properly separate and / or cut audio right now!!
Give the super nerds a Good Chuckle
This Image is from my MANYgH0$t VM Image.
My guide on installing this image should be releasing today...
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MORE BUGS: AMD CPU USERS CANNOT RUN ANDROID SUBSYSTEM WITHIN THE VIRTUAL MACHINE, I HAVE TRIED MANY COMBINATIONS OF NESTED PAGING, ENABLING AND TURNING OFF VIRTUALIZATION INSIDE THE VM AND OUTSIDE ON THE HOST.
THE INTEL SOFTWARE BRIDGE APPEARS FLAWED IN THE FACT THAT IT DOES NOT DO WHAT IT IS PROPORTED TO DO, ON AN AMD DEVICE. EVEN IF IT WERE TO TRANSLATE THE SUBSYSTEM CORRECTLY, IT IS DOING SO IN A WAY THAT ACTUALLY IS A REGRESSION.
6 YEARS AGO WE COULD RUN AN ANDROID EMULATOR, WITHIN A VIRTUAL MACHINE, FOR 1 GB IN FILESIZE AND MINIMAL RAM.... WHICH IS 7 TIMES LESS THAN WHAT WE ARE WITNESSING NOW....
IN THEORY, THE ANDROID SUBSYSTEM SHOULD BE INSTALLING OUR APKS ON OUR BARE BONES MACHINES, ALLOWING THEM TO BE ABLE TO BE RAN "WITHOUT" AN EMULATOR.... WHICH IN TECHNICAL JARGON, IS AKIN TO THE HYPERVISOR 1...
BUT IN DOING SO, IT REQUIRES IMMENSLY MORE DATA THAN ANYTHING WE'VE SEEN IN THE PAST ON HYPERVISOR 2 EMULATORS... WHY???
Is this not a REGRESSION? In theory shouldn't HYPERVISOR 1 PRODUCTS use LESS RAM AND STORAGE SPACE than a secondary product like bluestacks or a virtual machine image??? SINCE THEY ARE BEING INSTALLED DIRECTLY ON OUR MACHINE?? AND NOT IN A PROGRAM??
AGAIN WHAT IS BEING SAID ABOVE IS THEORY AND INTENDED TO SPARK CRITICAL THOUGHT IN THOSE THAT CHOOSE TO READ AND COMPREHEND WHAT I'M SAYING.
{Mod edit}

AFAIK Windows 11 knows of the following subsystems
WOW64 ( by default )
WSL ( optional - type: Bare Metal Hypervisor )
WSA (optional - type: Bare Metal Hypervisor )
WSL & WSA aren't emulators ( like Bluestacks ) what run on a Hosted Hypervisor.
Why hypervisors are segregated into two types is because of the presence or absence of the underlying OS:
Type 1 runs directly on the hardware with Virtual Machine resources provided. Type 2 runs on top of the host OS to provide virtualization management and other services, hence it SHARES the hardware resources ( CPU-cores, RAM ) with underlying OS.
Type 1 generates lesser overhead, and any malfunction in an individual VM does not harm the rest of the system. it is a more secure option. Unlike the hosted hypervisor, bare-metal hypervisors do not depend upon the underlying OS.

jwoegerbauer said:
AFAIK Windows 11 knows of the following subsystems
WOW64 ( by default )
WSL ( optional - type: Bare Metal Hypervisor )
WSA (optional - type: Bare Metal Hypervisor )
WSL & WSA aren't emulators ( like Bluestacks ) what run on a Hosted Hypervisor.
View attachment 5482875
Why hypervisors are segregated into two types is because of the presence or absence of the underlying OS:
Type 1 runs directly on the hardware with Virtual Machine resources provided. Type 2 runs on top of the host OS to provide virtualization management and other services, hence it SHARES the hardware resources ( CPU-cores, RAM ) with underlying OS.
Click to expand...
Click to collapse
My question is why is this Android Subsystem Program We have to download and run, on an already humungous in storage operating system, is in essence, no better than the technology we have and have had for many years, the hypervisor 2s... What problem is this new "Android Subsystem" Solving, except One That IT Created??

I appreciate your replies, I am well versed on the differences between the two. What I want to comprehend better is why we need this version of Windows 11. How does having a hypervisor 1 program inbedded in our host OS just to run android apps Help us, and not hinder us?
I have run apps on windows 11 directly and indirectly on emulators, no noticeable difference, whatsoever!

jenneh said:
What I want to comprehend better is why we need this version of Windows 11. How does having a hypervisor 1 program inbedded in our host OS just to run android apps Help us, and not hinder us?
Click to expand...
Click to collapse
My POV:
Nobody is forced to add WSA subsystem to Windows 11 in order to run Android apps.
Anyone can still install an Android emulator ( Type 2 hypervisor ) to run Android apps.
I for one do not use Android emulators like BS anymore: I only use WSA.

jwoegerbauer said:
My POV:
Nobody is forced to add WSA subsystem to Windows 11 in order to run Android apps.
Anyone can still install an Android emulator ( Type 2 hypervisor ) to run Android apps.
I for one do not use Android emulators like BS anymore: I only use WSA.
Click to expand...
Click to collapse
The point is being missed entirely.... that's okay. I feel WSA is inferior to a bare bones emulator, one that you make yourself, and not bluestacks.
I'd love to be proven wrong, but I asked several times, and like I said the point was missed.
It's not about the fact that WSA doesn't have to be installed, it is questioning what benefit does having it installed actually provide in anyone's user experience?
I have seen no performance increase, no extra stability, nothing other than obstacles to do something that we already can do in virtualbox.
It makes me wonder if anbox is as horrifically implemented as this subsystem or if they provide the superior option? https://anbox.io/#collapse2
I'm going to install this on a virtual linux machine now and find out
"Runs Android without hardware virtualization and seamlessly bridges over hardware acceleration features."
We will just see about that!
----My friend Ron Suggested to use a system ram and cpu checking app on all these platforms to add further evidence to my theory, working on that now

jenneh said:
MACHINE
Click to expand...
Click to collapse
jenneh said:
The point is being missed entirely.... that's okay. I feel WSA is inferior to a bare bones emulator, one that you make yourself, and not bluestacks.
I'd love to be proven wrong, but I asked several times, and like I said the point was missed.
It's not about the fact that WSA doesn't have to be installed, it is questioning what benefit does having it installed actually provide in anyone's user experience?
I have seen no performance increase, no extra stability, nothing other than obstacles to do something that we already can do in virtualbox.
It makes me wonder if anbox is as horrifically implemented as this subsystem or if they provide the superior option? https://anbox.io/#collapse2
I'm going to install this on a virtual linux machine now and find out
"Runs Android without hardware virtualization and seamlessly bridges over hardware acceleration features."
We will just see about that!
----My friend Ron Suggested to use a system ram and cpu checking app on all these platforms to add further evidence to my theory, working on that now
Click to expand...
Click to collapse
I'm building upon my thought here, perhaps this hypervisor 1 CAN be useful in the fact that one could run Pentesting apps and executables ambidextrously, no? Like burpsuite.exe to packet sniff apks, and sbgamehacker.apk for mem editing executable programs no? I'm in another project, literally in a kernel RN, so If Anyone Knows or Figures out the Answer before I do.. {Mod edit}

At time of this writing this thread is titled
Windows 11 Bugs
At time of this writing neither You nor anyone else posted here a bug related to Windows 11 OS. You for whatever reason only concentrate to disavow WSA what isn't part of Windows 11 OS by default. WTF?
My recommendation: Change this thread's title to "Any Advantages Using WSA" or similar.

jwoegerbauer said:
At time of this writing this thread is titled
Windows 11 Bugs
At time of this writing neither You nor anyone else posted here a bug related to Windows 11 OS. You for whatever reason only concentrate to disavow WSA what isn't part of Windows 11 OS by default. WTF?
My recommendation: Change this thread's title to "Any Advantages Using WSA" or similar.
Click to expand...
Click to collapse
I have been kind and understanding, that what I am talking about is Going Above What you are comprehending. I do not understand why you continue to post on my thread when you do not understand what it is about. The bluestacks Bug IS A WINDOWS 11 BUG. My disdain for WSA Has Nothing To Do With this Thread. Quit GateKeeping The Windows Thread

It's well known that BS what is based on Oracle VM Virtualbox currently no longer works on Windows 11 due to compatibility problems when Hyper-V or Windows Hypervisor is installed. That's not a Windows 11 bug, it's a Virtualbox ( BS ) bug.
I read somewhere that Oracle is currently working on resolving this known issue with an estimated release date for a compatible VirtualBox version later this year.

That's how it is.

So no bugs then..........??

HipKat said:
So no bugs then..........??
Click to expand...
Click to collapse
HEHEHEHE <3 not from anyone new just yet. i guess we are just tooo pro no-liferz, unlike the rest of the world~ with lifez and such~ unable to test methods~ in the first week~
albeit Even Month Or Two.
Thank God We Don't All Hold Standards to Navi's "Level"
Muahahahhaha!~!

jenneh said:
HEHEHEHE <3 not from anyone new just yet. i guess we are just tooo pro no-liferz, unlike the rest of the world~ with lifez and such~ unable to test methods~ in the first week~
albeit Even Month Or Two.
Thank God We Don't All Hold Standards to Navi's "Level"
Muahahahhaha!~!
Click to expand...
Click to collapse
All that aside I do appreciate your guides on alternative WIndows builds. Try not to let people get you too excited. You make good contributions here. Keep that up! <3

HipKat said:
All that aside I do appreciate your guides on alternative WIndows builds. Try not to let people get you too excited. You make good contributions here. Keep that up! <3
Click to expand...
Click to collapse
Thank You. I wish I could be as Quiet as I once was... but i feel a battle is On and we need to Ready Our Players. Eff People Like Navi, Folks~!
/You/ /US/ /WE/ /TOGETHER/ /CREATE/ THIS

AND I'M SORRY ANYONE READING THESE CURRENTLY THAT CANNOT "ENVISION" WHAT A FUTURE YOUNG MIND MIGHT THINK ABOUT WHAT IS SAID AS OPPOSED TO "CURRENT" TECHNOLOGY...
AGAIN... CHROMA... I TALKED ABOUT IT... THERE ARE ALWAYS MORE THAN 3, "THREE" SOLUTIONS TO ANY EQUATION.
THINK ABOUT IT.
BREAK YOUR BRAIN A LITTLE.
THEN LET'S HOOKUP ON YT <3

May be I'm struck with blindness: I can't see any W11 bug actually pointed out here. Am I the only one?

i Love You Guys <3

mayer2 said:
May be I'm struck with blindness: I can't see any W11 bug actually pointed out here. Am I the only one?
Click to expand...
Click to collapse
No, I too am BLIND

Related

*** OFFICIAL Ubuntu Touch FAQ ***

Once a week we'll be updating this thread with the latest FAQs.
Ubuntu Touch has seen lots of interest in the few weeks since the developer preview was announced, and many new folks are already contributing on a regular basis. As the project is quite new and moving at a quick pace, there surely are a lot of questions. The Touch team will take their time to answer whichever questions you might have, so let's hear them!
Submit Your Question!
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Submit more questions here: https://docs.google.com/forms/d/1B2GzH5Zh8EVEXboe_5E2HuJgSmDpBqPXH59LM50376c/viewform
---------------------------------------------------------------------------------------
The following Ubuntu Touch managers, engineers and contributors have helped answering these questions.
- pat: Pat McGowan
- dholbach: Daniel Holbach
- sergiusens: Sergio Schvezov
- mhall119: Michael Hall
- lool: Loïc Minier
- rsalveti: Ricardo Salveti
- mzanetti: Michael Zanetti
- dpm: David Planella
- john.pugh: John Pugh
- tespy: Tony Espy
There are more answers to come.
--------------------------------------------------------------------------------------
Is there any plan to make a final version of ubuntu touch for nexus series?
The 13.10 release will be the first official release for the four targeted Nexus devices. (pat)
Are there plan to merge works from Meego/Harmattan community? since both are deb based?
Any works from Meego or Mer that can be leveraged would be welcome, we constantly look for existing solutions.For example the File Manager app is using a QML plugin from Mer/Nemo, which is descended from Meego. (pat)
When will a 1-click install be available?
Early versions of this will be available in the 13.10 timeframe in the SDK, but will not initially include full support in the software center. (pat)
When will this be a wide release for more than nexus phones?
The release will be tested on the 4 nexus devices. Other devices require community devs to support them. (pat)
(edited) There were many many questions of the form “Will <my device> be supported too?”
You can see a list of devices where ports are in the works at https://wiki.ubuntu.com/Touch/Devices - click on any of the links to find out more about the state of the images in question.
If you should want to get involved in porting, this guide (https://wiki.ubuntu.com/Touch/Porting) might be of interest. (dholbach)
(edited) Many asked if running Android apps on Ubuntu Touch will be supported too.
We are currently evaluating the effort and approaches to enable Android developers to move their apps to Ubuntu easily. The goal would not be to run Android apps unchanged, but to allow developers to adapt them for the Ubuntu Touch User Experience and to minimize the overall porting effort. (pat)
How it will be possible to access mobile devices features like gps, sensors, camera in user apps? Any API for eg. QML or native code?
This is already available from the Qt level and work is underway to expose through QML. (pat)
Will the final product allow me to us "sudo" and "apt-get" just like a desktop computer?
It would in developer mode, at least for images installed out of the final public builds. (sergiusens)
Hi guys! I think you people are doing a great job and many thanks for that! However, I do have one question that I hope you could answer. Is there going to be an app store for Ubuntu Touch where apps can be downloaded or purchased?
Yes. There are several teams working on it and a first iteration will be available in October. (dholbach)
With the glut in games coming to Ubuntu via HIB and Steam portals, is there any ways or plans to support the recompiling of games to Arm so that one could run a game on their computer, pick it up on their tablet, and finish on the phone?
It would be up to the game developer to make this possible, however Ubuntu provides them a single ARM target that support multiple devices, supports OpenGL, and provides a cloud syncing service (U1/U1DB) that would make this all possible. (mhall119)
Does Ubuntu Touch use BlueZ or Bluedroid as the bluetooth stack If it uses Bluedroid, does it support BlueZ?
Bluez. (lool)
1. Will ubuntu touch support existing android applications?
2. Will it be possible for every device to run ubuntu touch like the desktop os supporting most configurations?
3. Will my device supported for future versions of the OS or a device per OS policy?
1- Ubuntu Touch is a very different product than Android, there are common things in the plumbing but that is about it.
2- The desktop world and the device world are very different, so in practice no.
3- For minor updates I would say yes, for major updates it would probably work like in the industry (I'm not a subject matter expert to answer this one). That said, the community can take core of making sure it is. (sergiusens)
What kind of app support will you likely have on the platform upon launch? Obviously you don't want to have a paltry amount like Windows Phone, but have you been able to persuade many developers into making apps for Ubuntu Touch as well as iOS, Android, Blackberry OS, and Windows Phone?
Our app developer outreach has gathered a lot of interested from open source developers, who are happy to start writing apps for our SDK before it's even reached a beta release. We have seen a large number of these apps being written for a wide variety of uses, and they have been helping us shape the SDK itself in return. Once the SDK reaches a stable release, we are confident it will provide an attractive platform for commercial and indie developers, and we expect to see a large number of existing apps ported. (mhall119)
I would like to know if the applications would be different from android ones. I mean we will need that popular developers to make their apps to ubuntu system?
Please see http://developer.ubuntu.com for the latest SDK and information. (pat)
if I have quick bug reports and suggestions and radical ideas, where would I send them or who would I talk to? With me being not a developer.
- Irc channel :#ubuntu-touch on freenode.
- The [email protected] mailing list, and
- submit bugs on launchpad at https://launchpad.net/ubuntu-touch-preview
1. Can the Existing native linux apps run on Ubuntu touch when compiled for use on Ubuntu Touch devices?
2. Can existing android apps be installed/used over Ubuntu Touch?
Existing native apps using a supported toolkit (Qt for now) will run, but unless they are designed to work well in a touch interface they may not be very useful on devices. Part of the Ubuntu SDK's focus is on making apps that can transition between desktop and touch interfaces in a way that makes them useable in both. (mhall119)
Why aren't their tabs in the browser?
i definetly rely on tabs.
Tabbed browsing support will be added in June. (pat)
Once Ubuntu Touch does roll out, will it coincide with the regular Ubuntu release cycle? For example, Ubuntu 13.10 will not only release for desktops, but will coincide in releasing for mobiles and tablets as well.
Thats correct, 13.10 will include the first release of Ubuntu Touch for phones and tablets, specifically working on the 4 reference nexus designs.
When will be ready so I could flash it on my Nexus 4?
https://wiki.ubuntu.com/Touch/ReleaseNotes should give you a good idea of where things with the preview stand right now. Check out https://bugs.launchpad.net/touch-preview-images/+bugs for even more detail.
Will Ubuntu desktop and Ubuntu Touch merge as one in the upcoming 13.10 release?
This is the goal for 14.04, there should be a preview available of Ubuntu Touch on desktops in 13.10. (mhall119)
By far the thing that excites me the most about Ubuntu Touch is the prospect of Desktop mode, could you explain it in a bit more detail?
The desktop shell (Unity 7) will be re-implemented in the same codebase as Ubuntu Touch (Unity 8), so that there will be one "Unity" that can change the way it looks and behaves depending on the kind of device it is running on. For app developers, the platform will be the same, the APIs will be the same, they won't need to maintain separate versions of their app. (mhall119)
When it will be available? Can Ubuntu sync Gmail contacts?
There is already a manual way to sync Google contacts, it just needs a GUI built around it. http://sergiusens.github.io/posts/google-contacts-on-ubuntu-touch.html (mhall119)
Is there a list of supported devices?
Please refer to https://wiki.ubuntu.com/Touch/Devices. (sergiusens)
Can we develop and run our own native apps? Will a GUI framework be provided that will make our apps look the same as the Ubuntu Touch UI?
Yes, native apps can be written in C++/Qt, or QML/Javascript. We provide a UI Toolkit with native widgets that you can use in your apps. (mhall119)
What does Ubuntu for phone and tablets have that neither Apple and Android havent got?
One platform for phone, tablet, desktop/laptop, TV and server. You only need to write and maintain one version of your app, and it will work on every Ubuntu device. (mhall119)
Why Java is not part of Ubuntu Touch? Will Java developers can get a chance to innovate for Ubuntu Touch?
If the question is regarding dalvik, it's because Ubuntu Touch is not really based out of Android but uses some of its bits. If it's regarding java, openjdk is available in the repositories although for GUI there is still no support, once Mir lands, that could change. (sergiusens)
What will you guys be doing in regards to privacy in order to avoid controversy like in 12.10?
The new Smart Scopes that have arrivedin 13.10 provide fine-grained control over which scopes are active, giving the user the ability to decide what sources are used by the Dash. We are also improving the way we let the user know that their searches may be using external sources to find results. (mhall119)
The last time I tried Ubuntu Touch, I could not make and install my own apps. Has Ubuntu Touch become developable?
Yes, you can visit http://developer.ubuntu.com to get the Ubuntu SDK and learn how to write your own Ubuntu Touch apps. (mhall119)
Would it be possible to have Ubuntu Touch use cloud storage to store apps, repos etc so that we can automatically sync our data across mobile and PCs?
You will have both Ubuntu One Files and Ubuntu One Database to sync your app's data between a user's devices. (mhal119)
Can we have an Android Runtime (like BB10 has) in a near future?
We are currently evaluating the effort and approaches to enable Android developers to move their apps to Ubuntu easily. The goal would not be to run Android apps unchanged, but to allow developers to adapt them for the Ubuntu Touch User Experience and to minimize the overall porting effort. (pat)
About the project Ubuntu for Android, Ubuntu Touch will provide in the future a desktop interface if plugged via hdmi, like Ubuntu for Android?
Yes, if your phone is capable you will be able to run Ubuntu Touch on it's touch screen, but then dock it to an external screen, and be presented with the Desktop shell. (mhall119)
What program is used for viewing, editing and creating Office documents (Word, Excel, PowerPoint)? Is it possible to run Android apps on it? Can I use it as a daily software for my Nexus 7?
There is a Document Viewer being developed that can currently display plain text and image files. We are evaluating the available libraries for displaying office documents, and plan to incorporate that functionality into this app. (mhall119)
Will we be able to access the ubuntu APT repositories on ubuntu touch and be able to install any packages that have been ported to the arm architecture OUT-OF-THE-BOX?
Yes, although we are exploring an alternate package format and delivery architecture for apps. (mhall119)
What's the point of throwing an Undeveloped OS (blueprints?) to the public so that they finish its development then charge everyone hundreds of dollars for an official device running the same OS?
Our engineers have not slowed down their development since we made everything open. Quite the contrary, development efforts within Canonical have only intensified. What we have done is given the opportunity to those who want to be involved in it a chance to do so. Not just in implementing blueprints that already existed, but to be a part of the process of drafting those blueprints as well. We currently have regular meetings between Canonical engineers and designers with community engineers and designers, who are working together to define everything from the platform's foundation and APIs all the way up to the final look of apps. (mhall119)
Can you install the same packages from the Ubuntu Repository for your PC on your Ubuntu Touch Device (as long as they are available for ARM of course)? Can these Desktop apps be used on the touch device itself, or only through the Unity Desktop via some sort of dock with a mouse/keyboard?
If the application uses a supported toolkit (just Qt at the moment) that allows it to run on SurfaceFlinger and Mir, it will be able to run on Ubuntu Touch. Our goal is to provide a single platform for app developers, which will allow a single codebase to run on all Ubuntu devices. (mhall119)
What kind of apps is it gonna "Support"? like all the Android Market apps? Or a completely new Market? Thanks in advance, really looking forward to Ubuntu Touch.
A new market based on the existing Ubuntu repositories and applications. (mhall119)
Will I be able to run games like Nexiuz and OpenArena on my Nexus 10 tablet?
Generally it's possible to support any game that works with OpenGL ES 2.0, but some porting work might be needed to enable support for Mir (instead of depending on X11 libs, for example). (rsalveti)
Are you planning to make sure the visual experience of Ubuntu Touch has no perceivable lag for the end user? How do you expect to accomplish this with HTML5 technology?
Yes, we plan to make the Ubuntu Touch experience as smooth as possible. Knowing the limitations of HTML5 (which we intend to fully support nevertheless), we are using/providing Qt/QML to write native apps that can get the most out of the phone's hardware. (mzanetti)
I would like to know if the applications would be different from android ones. I mean we will need that popular developers to make their apps to ubuntu system?
Please see developer.ubuntu.com for the latest SDK and information. (pat)
So what is the minimum hardware requirement(processor, kernel version,LDPI support) the OS will need?
The requirements for the entry level Ubuntu smartphone: 1Ghz dual core Cortex A9 processor, 1GB RAM preferred, OpenGL/ES supported graphics, 4GB to 8GB storage. (pat)
I'd like to know if it would be do-able to make an Ubuntu Touch fork which includes the Dalvik VM and support for running APKs.
If it's not, can you please elaborate a little bit on the technical reasons behind this limitation. If it is possible, I'd like to know how hard it might be. Would the Ubuntu part require much modification to run on top of a "vanilla" CyanogenMod?
Aside from that, I wanted to ask what are your plans in term of kernel version support for Ubuntu Touch. Are you planning on contributing to port newer versions of the Linux kernel to Android or will Touch follow the mainstream Android kernel releases?
Thanks a lot for your time, and for your work on this promising OS, really looking forward to be more involved in this new mobile ecosystem.
See the response regarding support of Anroid apps. We plan to track the Android kernels in the near term. This could change over time and will be driven by the needs of manufacturers.
On your site when it talks of support from valve and unity game engine does it mean for mobile or in terms of the desktop OS?
Currently both Valve and Unity Technologies support Ubuntu Desktop. (john.pugh)
can ubuntu touch be ported to armv6 tablet device with 1gigs of ram and 4 gb rom because at official site it is mentioned for armv7 devices??
ARMv6 is not supported anymore by Ubuntu since Karmic. Ubuntu currently targets the ARMv7 and above Application Processor family (Cortex A8, A9 and above). (rsalveti)
When will ubuntu touch be stable on the nexus 4?
It should be stable by the time 13.10 is released. (sergiusens)
will we see the ubuntu for android feature in the final realese for ubuntu touch?
These two projects are not related, while Ubuntu for Android runs on top of Android; Ubuntu Touch is its own operating system in itself reusing some components from Android to the point it's not even Android anymore. (sergiusens)
Will I be able to run any native ubuntu desktop application on a x86 (Intel Atom) Smartphone/Tablet running Ubuntu Touch?
We have not yet produced an x86 build of Ubuntu Touch but this is certainly possible. Ubuntu Touch will not provide support for X in its first release, but compatiility will be provided later to support the converged device use case. (pat)
sooooo...ubuntu touch for armv6?
ARMv6 is not supported anymore by Ubuntu since Karmic. Ubuntu currently targets the ARMv7 and above Application Processor family (Cortex A8, A9 and above). (rsalveti)
Can we port .apk's to touch? And what file extension ubuntu touch will use on it's apps if not apk? Also to get ubuntu work example on Gt-i9300 do we need source from samsung?
See the response regarding porting android apps. We will not use the apk extension, there will be a new extension for the new click packages which are based on debian package format. (pat)
hello ubuntu, when will the galaxy s3 i747 get ubuntu touch?
For the list of supported devices (also for WIP), please check https://wiki.ubuntu.com/Touch/Devices. (rsalveti)
Hello! Would it be possible to use desktop applications (e.g LibreOffice, Firefox, Audacity, Transmission), while utilizing the phone interface? Would it be possible to use terminal applications, just as in Ubuntu (e.g mc – midnight commander)? Is Ubuntu going to be based on Android (meaning that Ubuntu is just a chroot running atop of Android) or is Ubuntu going to be stand-alone? (i.e not using the Android kernel, not running atop of Android, utilizing Upstart, using Ubuntu kernel etc.) Would it be possible to turn on root access (preferably – with a tick in the settings) easily? Ubuntu Phone does differ from Android – Android doesn't let you make your phone a fully-fledged PC – Ubuntu does. I guess lots of people are looking forward to seeing PC-like functionality (i.e desktop apps, terminal apps, etc.) in Ubuntu Phone. So am I. Really looking forward to Ubuntu taking off! I hope these questions (and answers) will be in the FAQ. Thank for your time!
In the future it will be possible to use desktop apps and phone interface, this is the converged device support we are moving toward. There is a terminal app available now. There is work nearly completed to "flip" the current design. Ubuntu TOuch will boot into Ubuntu using upstart and Android components will reside in an LXC container. Not sure how easy it will be to turn on root but developers will have this. (pat)
why on devices like Xperia 2011 daily builds are not booting but MWC image is booting
hybris is the component that bridges the two components, the Android container and Ubuntu. It lives on both sides and needs to be in sync. While this may not be the case for all the devices, it is most likely that the Android side hasn't been updated with these changes; nor the platform-api which is also dual lived. (sergiusens)
Will it be available on devices which have bad sources like Exynos-based Samsung Devices?
The Nexus 10 (manta) is Exynos based and officially supported. (sergiusens)
Can we install it as a daily driver OS in any phone? For example, i have a Galaxy Note and its was ported, but its buggy, i cant make calls, the fonts looks ugly and the UI its overscaled
You should be able to install Ubuntu on any device to use daily as long as the port is marked as complete. As can be seen on the wiki for the Note II (https://wiki.ubuntu.com/Touch/Devices/n7100), the port is certainly not complete. (sergiusens)
Why CyanogenMod as base for Ubuntu Touch?
The choice on CyanogenMod was made based on how easy it was to use as a base when starting to work on a new device. (sergiusens)
When is the estimated release for a stable version of Ubuntu Touch with all the features working going to come out?
A functionally complete version will be available with 13.10. (pat)
Will you try to make a release for every phone or an driver package approach?
We will focus on a set of reference designs. (pat)
How will you incorporate software updates on the ubuntu platform? Currently Android goes through a seemingly tedious process( Source ---> OEM ---> Carrier---> Phone) where as IOS is significantly different ( Source ---> Phone). Will Ubuntu touch be closer to Androids method or Apples?
We hope to have an Ubuntu ecosystem that is not as fragmented as Android in terms of which updates are applied where and when. The model should be closer to Apple's, but this is not entirely within our control. (pat)
Will other GUI be avalaible (Gnome, KDE)?
None are planned, but the UI is customizable to some extent. (pat)
Ubuntu Touch will officially support Ubuntu Software Centre packages? Or a own software centre will be provided in the future?
Apps for Ubuntu Touch will be available from the software center. (pat)
When will CDMA/EvDO/LTE support be added for users in the US, China, India, Southeast Asia, and South America?
We do not have plans for CDMA support at this time, but would welcome this addition. THe Ofono stack does not currently provide for this. (tespy)
Will there be continued support for the Nexus lineup for the current crop and the future versions?
Yes. Future versions are tbd. (pat)
I would like to ask about the requirements for Ubuntu touch, it says on the Ubuntu QA section that the minimum is a 1ghz single core processor, I know it runs slow on all devices at the moment because it is still under development, however I also read in the ubuntu page that ubuntu touch will run faster than Android due to it taking advantage of everything possible. Android 4.2 jelly bean seems to run pretty slow and laggy, will Ubuntu touch (Which is build on top of an Android 4.2 kernel) run faster on such devices?
The current performance seems quite acceptable. The Qt stack we are using for the shell and apps is quite well optimized for these devices. We are continuing to enhance the app management, ui toolkit and core system stacks to improve performance. (pat)
How to develop a cell phone for my Ubuntu Touch?
Please take a look at https://wiki.ubuntu.com/Touch/Porting, where we post instructions for people to add support for additional devices. (rsalveti)
Will you give any support to PySide project (Python bindings for Qt)? The project was started by Nokia but currently it is not developping further and only Qt 4.x is supported. Python makes developing applications much easier compared to C++ while still allowing to use C/C++ libraries for performance critical parts. I have some applications ready that I would like to port to Ubuntu Touch but rewriting them from Python to C++ would take me too much time.
There is actually an upgrade of PyQt to work with Qt5. The beta has been around since March, and the final Qt5 release was reelased just now:http://www.riverbankcomputing.co.uk/news/pyqt-50. While we don't officially support that at the time being, it should be relatively easy to make it run on Ubuntu Touch. (mzanetti)
Ubuntu touch ported to Samsung Galaxy Tab 7.0 almost perfect. Wiki says the last missing feature is being worked by Ubuntu devs, after last piece completed will we see daily updates along with Nexus devices?
We hope to incorporate more community-driven ports as we go, which then will be published daily together with our Nexus based images (but you might still need to copy the proprietary binaries for a fully working image). (rsalveti)
I've seen that the files on http://cdimage.ubuntu.com/ubuntu-touch/daily-preinstalled/ are with a "flipped container", which gives us the ability to run Ubuntu Touch directly and run Android after that. Unflipped ones obviously need run Android because they run Ubuntu using chroot. Where we can boot directly into Ubuntu, is there any specific reason for us to run Android?
Even with the flipped container model we still need to run Android specific services, such as RILD and SensorService. Work is in progress to reduce the amount of Android dependencies. (rsalveti)

[Q] Tablet ubuntu able to run edubuntu (kde etc)?

Hi all
Does anyone know if I can run kde-based software on the developer alpha of Ubuntu for tablets yet please? Not expecting reliability, just want to do some child user testing of the edubuntu suite on tablets.
Thanks
Chris
Currently you can't and probably neither in the near futur 'cause you need an X Server for that.
And there is no X server on ubuntu touch.
Huge thanks, that is really useful
Hempe said:
Currently you can't and probably neither in the near futur 'cause you need an X Server for that.
And there is no X server on ubuntu touch.
Click to expand...
Click to collapse
After some research on your reply I've a couple questions. Does it mean the Unity interface doesn't need X-server? Or are they just using a temporary workaround until X-server is implemented?
And does this apply to both Ubuntu for Android, and Ubuntu for tablets?
Huge thanks
Having done some further research I've made my decision - thanks hugely for providing the missing link in my knowledge. What follows is my best interpretation of the rumours.
Currently in place of X-server is SurfaceFlinger, ("because X-server uses 30 yr old code" - Canonical). Canonical publicly dabbled with using Wayland until mid-Feb, then decided to create their own revamped display server from scratch, called Mir, which they seem to have been working on since mid last year, and are trying to get GPU vendors to support, written to run across all devices and to meet the needs of the Unity interface, and written in Qt/QML which is what they want native apps written in.
Bottom line for me, is that the technology is still right up there in the clouds and nowhere near decided enough to base my business strategy on. Also, Ubuntu for tablets seems a pretty thin version of Ubuntu anyway, so Edubuntu was never an option and I'm unlikely to be able to leverage much from Ubuntu's Open Source libraries anyway.
Like others, (see the comment on jonobacon.org below), I find it frustrating that the wealth of code written for Ubuntu is no longer usable, but I reckon this is probably necessary to squeeze the most out of every single CPU cycle and milliamp. Ubuntu for tablet is dead in the water if it kills the battery and performs worse than the established competitors.
Therefore all indications are I need to write for Android, keeping my options as open as possible to migrate. So it is now Titanium/UnityIDE versus HTML5, particularly assessing relative performance.
http://www.omgubuntu.co.uk/2013/03/canonical-announce-custom-display-server-mir-not-wayland-not-x
http://www.jonobacon.org/2013/02/21/five-ubuntu-touch-facts/ -- not the article but the comment starting "In that case, wouldn't it be better to port existing apps instead of...."
http://www.omgubuntu.co.uk/2013/02/canonical-working-on-new-display-server
http://www.phoronix.com/scan.php?page=news_item&px=MTMwOTM
Just to clarify.
1. There are plans to make a X-Mir compatibility layer that will allow you to run programs that require an X-Server to work with mir.
2. Not all is lost at the moment it just looks that way.
Only Graphical Userinterfaces are affected. Your commandline tools and libraries don't need to be changed.
3. If you are looking for platform to write apps for, well there is worke being done to let you run your QML apps (intended for ubuntu touch) on android.
So if you choose to make QML apps they can be or will be able to run on linux, mac, windows and android
Wow, huge thanks, I missed that.
Does this mean EVERYTHING Ubuntu without a GUI will work? I want to run a NodeJS server. How likely is it that it will work perfectly now? How likely is it that it will work perfectly in the (nominally October 2013) release? (Sorry, just give me a keyword and I'll go off and do my research.)
Is Canonical planning to get X-Mir into the next ~Oct release?
My other query was whether QML on Android would perform as well. For others interested, it looks like it works directly with the Android SurfaceFlinger, bypassing the Dalvik VM, so performance should compare with native Java code.
Huge thanks once again
Chris
Sources:
http://www.youtube.com/watch?v=TEkubKZaUt8
http://victorpalau.net/2013/01/25/ubuntu-qml-todo-android-vs-ubuntu/

Chrome OS and Android apps

Not so good...
Android apps on Chrome OS: hands-on and initial thoughts
http://www.androidpolice.com/2016/06/17/android-apps-on-chrome-os-hands-on-and-initial-thoughts/
As expected.....
lollyjay said:
Not so good...
Android apps on Chrome OS: hands-on and initial thoughts
http://www.androidpolice.com/2016/06/17/android-apps-on-chrome-os-hands-on-and-initial-thoughts/
Click to expand...
Click to collapse
Okay but you do realize it's on an unstable dev build on a Chromebook with one of the lowest-end processors in a Chromebook (ARM Rockchip)? Until it gets in the stable build and is also tested on other hardware (like the x86 Pixel), I wouldn't judge it too much.
Also, the privacy issues with ChromiumOS(not just ChromeOS), prevent it from being a real threat.
moriel5 said:
Also, the privacy issues with ChromiumOS(not just ChromeOS), prevent it from being a real threat.
Click to expand...
Click to collapse
It's not about the "threat" (let's not be religious here) - it's about the options.
I honestly prefer a google supported OS with google supported hardware instead of a hack like Remix OS.
Chromebooks are amazing tools. I am expecting Android apps on Chromebooks to cause a very deep disruption in the PC market.
note the asus flip is the only chromebook with arm chip in the 3 ones that get the m53 dev update.
so i assume for the moment only the arm code is ready.
from what i know google does not want to use the android x86 open source project to make their x86 compatibility layer unlike remix os
this explain why no other chromebook have the playstore for the moment.
and yes this asus is only to show the extreme lower end part of chromebooks.
wait until the x86 code they are building is coming...
it will be another story.
you want to be scared?
imagine cloudready or just chromium os for pc
with playstore inside
if it comes.
or29544 said:
It's not about the "threat" (let's not be religious here) - it's about the options.
I honestly prefer a google supported OS with google supported hardware instead of a hack like Remix OS.
Chromebooks are amazing tools. I am expecting Android apps on Chromebooks to cause a very deep disruption in the PC market.
Click to expand...
Click to collapse
Don't worry, while I am deeply against Google's behaviour in matters such as privacy, I do agree that if someone absolutely wants to use Google, he/she should be able to.
What I was referring to was being locked to sending personal data to Google, some of it unwantedly.
I think that ChromeOS, or at least ChromiumOS, should at least allow you to create a local owner account, with connecting to Google as an option, should you wish to.
Had that been an option, then I would have been of the same opinion as you.
Anyway remix for the moment make a really bad desktop.
Without a way to select sound inputs and outputs most of the time we got no sound or sound in the wrong output...
Also it need to change resolution on the fly like most os does...or just change screen scaling because remix os on some screens is not usable at all...
And what about include a desktop grade browser that support extensions.because remix browser is as useless as edge for the moment.
The things is ,chrome os have all those fixes already inside.
tailslol said:
Anyway remix for the moment make a really bad desktop.
Without a way to select sound inputs and outputs most of the time we got no sound or sound in the wrong output...
Also it need to change resolution on the fly like most os does...or just change screen scaling because remix os on some screens is not usable at all...
And what about include a desktop grade browser that support extensions.because remix browser is as useless as edge for the moment.
The things is ,chrome os have all those fixes already inside.
Click to expand...
Click to collapse
I agree with about half of what you said.
However, changing the DPI on the fly may have to wait until Android N.
And while I don't think that a browser has to have addon support, I do prefer it that way.
By the way, Firefox for Android supports both addons and themes, as well as plugins and addon frameworks (e.g. Greasemonkey), so technically you could put it on RemixOS.
And I thought RemixOS doesn't have it's own browser, rather arriving with the AOSP Browser?
I personally prefer Lightning Browser on Android, it's so light without comprimising on absolute necessaties.
All the rest, you're right, there already tools to those on the fly (with root).
moriel5 said:
I agree with about half of what you said.
However, changing the DPI on the fly may have to wait until Android N.
And while I don't think that a browser has to have addon support, I do prefer it that way.
By the way, Firefox for Android supports both addons and themes, as well as plugins and addon frameworks (e.g. Greasemonkey), so technically you could put it on RemixOS.
And I thought RemixOS doesn't have it's own browser, rather arriving with the AOSP Browser?
I personally prefer Lightning Browser on Android, it's so light without comprimising on absolute necessaties.
All the rest, you're right, there already tools to those on the fly (with root).
Click to expand...
Click to collapse
well now it comes with chrome included.about firefox well i never used on android.
but in case of need of flash or silverlight for old sites i dont think it will handle them with addblock in same time.
root and tools in remix is another story,mostly because this is not easy,and most of those tools just not work on remix,for example on remix to be able to patch sound you need to change the kernel...
not stability or update friendly.
and not usable by everyone.
so i think google will go to the right way here.
but remix?
lets just say remix should count the month or year it have left.
tailslol said:
well now it comes with chrome included.about firefox well i never used on android.
but in case of need of flash or silverlight for old sites i dont think it will handle them with addblock in same time.
root and tools in remix is another story,mostly because this is not easy,and most of those tools just not work on remix,for example on remix to be able to patch sound you need to change the kernel...
not stability or update friendly.
and not usable by everyone.
so i think google will go to the right way here.
but remix?
lets just say remix should count the month or year it have left.
Click to expand...
Click to collapse
You brought some very important points, however I have to say that I disagree with you, since:
1. Jide could always update the kernel to support on the fly audio channel switching.
2. 3rd party developers could do the above.
3. RemixOS is still in beta, and literaly is reinventing the wheel when it comes to Android, so instabilities are to be expected.
About #3, some of what RemixOS is doing is becoming redundant with the native Android APIs in MM and N, so if Jide chooses to yse the native APIs, then RemixOS will become much more stable.
FF can can handle Flash fine with an adblocker (I recommend uBlock Origin), however you need a patched version of Flash for it run at all on Android 4.4 and up.
And by the way, Silverlight is unsupported on both Android and ChromeOS.
Please don't think I'm bashing you, or being zealous.
I'm just trying to answer all the points, and I have a tendency to be formal.
I personally would love to use ChromiumOS, however the mandatory Google owned user policy (the owner account has to be connected to Google), prevents me from doing that.
I need the owner account to be strictly local, plus other reasons which will take several days or weeks to explain.
Thanks for telling me that RemixOS comes with Chrome, by the way.
moriel5 said:
You brought some very important points, however I have to say that I disagree with you, since:
1. Jide could always update the kernel to support on the fly audio channel switching.
2. 3rd party developers could do the above.
3. RemixOS is still in beta, and literaly is reinventing the wheel when it comes to Android, so instabilities are to be expected.
About #3, some of what RemixOS is doing is becoming redundant with the native Android APIs in MM and N, so if Jide chooses to yse the native APIs, then RemixOS will become much more stable.
FF can can handle Flash fine with an adblocker (I recommend uBlock Origin), however you need a patched version of Flash for it run at all on Android 4.4 and up.
And by the way, Silverlight is unsupported on both Android and ChromeOS.
Please don't think I'm bashing you, or being zealous.
I'm just trying to answer all the points, and I have a tendency to be formal.
I personally would love to use ChromiumOS, however the mandatory Google owned user policy (the owner account has to be connected to Google), prevents me from doing that.
I need the owner account to be strictly local, plus other reasons which will take several days or weeks to explain.
Thanks for telling me that RemixOS comes with Chrome, by the way.
Click to expand...
Click to collapse
no it is ok,you made some point but for android n it is wait and see on what will be available in the final version.
remix was good to kick the bee hive i think
it kinda made move the big name os and things are starting to change,but as always in the long run it is another story.
Chrome OS isn't open source and the framework for Android apps on it isn't too; which means only Chromebooks, and always online is part of owning one.
Google is already taking Android down that same path more so on MM and up.
for example with permission controls(enforcement) I would like to use a word processor and one of the permissions is location so i block that but guess what can't use app until i enable location again. have to use google app installer instead of aosp, etc ...
Windows as a service =$hitty Windows (always on even if you use a local account only)
Ubuntu= Unity was ok for 12.04 LTS(went downhill from there)
Android can be viable without Google Apps/services(despite perception) there is Fdroid and XDA labs; Chrome and Chromium can not.
Maromi said:
Chrome OS isn't open source and the framework for Android apps on it isn't too; which means only Chromebooks, and always online is part of owning one.
Google is already taking Android down that same path more so on MM and up.
for example with permission controls(enforcement) I would like to use a word processor and one of the permissions is location so i block that but guess what can't use app until i enable location again. have to use google app installer instead of aosp, etc ...
Windows as a service =$hitty Windows (always on even if you use a local account only)
Ubuntu= Unity was ok for 12.04 LTS(went downhill from there)
Android can be viable without Google Apps/services(despite perception) there is Fdroid and XDA labs; Chrome and Chromium can not.
Click to expand...
Click to collapse
it is true actual chrome os is closed source,but they use a open source base (chromium os)
and distro like cloudready or arnoldthebat are clearly advanced already.
i just hope someone will figure a way to port the android part on those distro.
but stock android N x86 will already be something good.
Maromi said:
Chrome OS isn't open source and the framework for Android apps on it isn't too; which means only Chromebooks, and always online is part of owning one.
Click to expand...
Click to collapse
Actually, Chromium OS is open, however your're locked to Google there.
Maromi said:
Windows as a service =$hitty Windows (always on even if you use a local account only)
Ubuntu= Unity was ok for 12.04 LTS(went downhill from there)
Click to expand...
Click to collapse
Using the Enterprise edition allows you more freedom, however, I still can't disable Cortana.
I like Unity 8, however Canonical is right now at crossroads, and they seem to be edging the same path as Google, Microsoft, and others.
By the way, I mainly use Gnome 3.20 as well as Budgie, since I mainly use Antergos (as well as Solus OS).
Maromi said:
Android can be viable without Google Apps/services(despite perception) there is Fdroid and XDA labs; Chrome and Chromium can not.
Click to expand...
Click to collapse
I don't use most of the GApps, however Chromium does run without GApps, you just can't connect it to Google without GApps.
And I don't always use F-Droid, however this post is through XDA Labs.
And I have nothing against closed-source and/or paid software, while at the same time supporting FOSS.
moriel5 said:
Actually, Chromium OS is open, however your're locled to Google there
I don't use most of the GApps, however Chromium does run without GApps, you just can't connect it to Google without GApps.
And I don't always use F-Droid, however this post is through XDA Labs.
And I have nothing against closed-source and/or paid software, while at the same time supporting FOSS.
Click to expand...
Click to collapse
When I said chrome and chromium i was talking about OS's not the browsers
I'm not against closed source. Remix OS is one.
Maromi said:
When I said chrome and chromium i was talking about OS's not the browsers
I'm not against closed source. Remix OS is one.
Click to expand...
Click to collapse
I know, I was just pointing out that there is an open-source version of Chrome OS.
And thanks, I didn't notice I had made a spelling mistake until I saw it in your quote of my previous post.
It should be "locked", not "locled".
I guess we all reach one point in life sooner or later when we stop being ideologists and start being consumers. I used to care and tinker with all my software and all my devices, tuning and optimizing, caring for a device like it was a pet. I was switching linux distros like clothes, writing my DOS drivers and optimizing memory usage in config.sys - nowadays I don't care. I want Android on my system just to stick to the same UI as my tablet and phone. I want Android for the apps, not for the ideology. I couldn't care less if my user is "owned" by Google - I can handle my own privacy.
Having said that, if Google or Jide will be the first to offer Android on desktop for me - I will use it. If Chromebooks will - I will use them. I am too lazy to think about open source. Just give me something that works and it's fine for me. No matter how much we delude ourselves, RemixOS doesn't work for now. I can't be expected to throw my nVidia card just because nVidia is closed source and gives no **** about the community.
or29544 said:
I guess we all reach one point in life sooner or later when we stop being ideologists and start being consumers. I used to care and tinker with all my software and all my devices, tuning and optimizing, caring for a device like it was a pet. I was switching linux distros like clothes, writing my DOS drivers and optimizing memory usage in config.sys - nowadays I don't care. I want Android on my system just to stick to the same UI as my tablet and phone. I want Android for the apps, not for the ideology. I couldn't care less if my user is "owned" by Google - I can handle my own privacy.
Having said that, if Google or Jide will be the first to offer Android on desktop for me - I will use it. If Chromebooks will - I will use them. I am too lazy to think about open source. Just give me something that works and it's fine for me. No matter how much we delude ourselves, RemixOS doesn't work for now. I can't be expected to throw my nVidia card just because nVidia is closed source and gives no **** about the community.
Click to expand...
Click to collapse
I'm something in the middle, and I hope it will stay like that.
Ideology and practicality/consumerism.
Android and open Source Chromium
I read that GOOGLE will never release Chromium OS with android support. What I am saying is unless someone hacks the Chrome os and pulls the OS apart to get the required files and what not to make a hacked copy of chromium with android it is NEVER going to happen.

Which Android apps do you want to see on Windows 11?

Windows 11 is official, and if you're a Windows Insider, you can test the first preview right now. Unfortunately, one of the big new features, Android app support, isn't yet available in the first Windows 11 Insider Preview.
A look back at Android on Windows​Talk about Android app support in Windows has been around for a long time, or more specifically, about six and a half years. In January 2015, Microsoft held its second big Windows 10 event, and that's where it announced some ambitious new plans to get apps into its Windows Store, now called the Microsoft Store.
Along with the Universal Windows Platform (UWP), the Redmond firm announced four bridges. Project Westminster was a way to package hosted web apps as UWP apps, and Project Centennial was a way to package Win32 apps as a way to be distributed through the Store. But Microsoft knew that iOS and Android were where apps were actually being developed, so it had a plan to get those apps onto Windows.
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Project Islandwood was a way to recompile Objective-C source code into Windows apps. It never got too popular because it was never very good. Eventually, the iOS bridge went open source, and as you can see on GitHub, there hasn't been much action in years. Finally, Project Astoria was a way to run Android apps on Windows. Unlike Islandwood, Astoria wasn't requiring you to recompile your apps. This was straight-up running Android apps on Windows 10.
Project Astoria was killed off before Windows 10 ever launched, unlike the other three bridges. Microsoft's official reasoning for canceling it was it was just too confusing for developers to have the option between porting their iOS app and their Android app. There were varying reports on the real reason. Some said it was because Android apps ran too well, and that developers wouldn't bother making Windows apps. Other reports were that it didn't work well enough.
Nevertheless, it went away before Windows 10 shipped. However, it evolved into the Windows Subsystem for Linux, which then evolved into WSL 2, an actual Linux kernel shipping within Windows 10. That leads us back to today, with Project Latte.
Project Latte was the codename for bringing Android apps to Windows 11. It's using what Microsoft calls the Windows Subsystem for Android, and on amd64 machines, it's using Intel Bridge technology to run without any performance issues. On arm64 machines, these apps can just run natively.
There's been a lot of work done on this, and Microsoft even partnered with Amazon to get its Appstore integrated into the Microsoft Store. You don't have to use the Store, of course. You can install an APK like you would with any other app.
But why do we even need Android apps on Windows 11? What apps do you want to see?​I've had a lot of time to think about Android apps on Windows; again, it's been six and a half years. Back in the Project Astoria days, it was Windows phones that were able to run Android apps during the preview period, not laptops. Due to the lack of Windows phone apps, that made sense at the time, even without Google services.
But when it comes to Windows 11, I still don't know what we're expecting to see here. Sure, as Windows enthusiasts, we're excited about Windows 11. We're excited about the prospects of Android apps when Windows has such a long history of not getting the app support it needs, at least in the Store. I'm just not sure that Android apps can get Windows users much that they don't have. At best, we can hope for more touch-optimized apps.
On Windows, many of us do all of our work through the browser. For me personally, I have about a dozen tabs open at any time, and many of them are things that I could use a native app for, but don't. These include two email tabs, Twitter, and more. Things that I do use a native app for are Skype, OneNote, Microsoft To Do, and Slack. Chromebooks have proven to us we can do most of our work through the browser. Indeed, Chromebooks added Android support to make up for the rest. But don't we have native Windows apps to make up for the rest?
I can't think of much that I'd actually get out of Android apps, but I can think of some. The two that come to mind are Kindle and Comixology, both of which are owned by Amazon. Sure, we have those. Kindle has a web app and a native PC app, and Comixology has a web reader. But when it comes to using either of those on a tablet, the experience is not great.
I'm not concerned with the lack of Google services on Windows. This isn't an Android device. I don't need Google Maps or Google Photos for a good experience. I use all of them through their respective web apps. Some apps might not function correctly; for example, Twitter uses Google to deliver notifications, but I'm totally fine with that.
I'd like to know what you're looking forward to with Android apps in Windows 11. Is there a specific app that you're looking forward to being able to use on your PC? Is it easier access to future Android apps that you're looking forward to?
Let us know. What is it about Android apps on Windows 11 that has you excited?
Best case scenario, and I know it's not really possible natively, is to just have Google Play.
svetius said:
Best case scenario, and I know it's not really possible natively, is to just have Google Play.
Click to expand...
Click to collapse
I can't wait until someone figures it out
Would be cool to have a full Instagram experience on Win 11
I would love to have Bromite browser on there
I don't need Android emulators anymore.
it would be great experience if android games run on windows
POWERAMP
X-Plore
mx player pro, playontv
clash of clan please

WIn Odin - Quick Facts

Howdy! Since Project Valhalla has gone live, many people are wondering a lot of things about it, so I wanted to write down a quick breakdown of important facts to know about this Windows community port for Odin Base and Odin Pro.
This post will be kept updated if new developments occur.
Project Valhalla
Windows 11 ARM on AYN Odin Port Quick facts​
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}
Hardware​Project Valhalla allows Snapdragon Odins to run Windows 11. Most of the Odin features don't and do work:
Odin HardwareWorks/Does not workControllers and ButtonsWorks. Sticks have a bit of latency lag reported in some applications.Resolution Presets1080p (default), 900p, 768p, 720p, 648p and 540p (in-game only)Full TouchscreenWorksFanYes, runs at 50% the speed. Fan speed control app is currently in the works.LED LightsStick lights are on. LED Light control app is currently in the works and allow to turn all LED lights (shoulder,sticks) or turn them off.RumbleNo driver for Windows yetGyroscopeWorksDisplayPort (via USB-C)Works (mirror and secondary monitor)HDMI out (via microHDMI)Not supportedChargingQuickCharge and PD protocols workMicro SD Card SlotWorksHeadphone JackWorksSpeakersWorks
Compatible Odin Accessories
Most new USB-C accessories should work out of the box. The SuperDock fully works on the Odin:
PortsWorksEthernet portHDMI portN64 portsGC portsSATA 2.5" Drive slot
However, there are limitations in Windows ARM, these are some things to consider:
Peripherals and devices only work if the drivers they depend on are built into Windows 11, or if the hardware developer has released ARM64 drivers for the device. Learn more here
Software​
Supported APIs
These are some of the following APIs supported on Odin running Windows ARM (as of the publication of this post)
APIWorks/Does not workDirectX11.1OpenCL1.0,1.1OpenGL4.1
However, there are limitations in Windows ARM, these are some things to consider:
In x86 emulation: Games and apps won't work if they use a version of OpenGL greater than 3.3, or if they rely on "anti-cheat" drivers that haven't been made for Windows 11 ARM-based PCs. Learn more here
Supported architectures
Windows on ARM runs all x86, ARM32, and ARM64 apps (including UWP apps).
ARM32 & ARM64 appsRun natively without any emulationx86 appsRun via emulation layer. 32-bit runs the best, while 64-bit was recently added and is a big hit and miss. Microsoft is still developing the x64 layer further
For more information on how Windows on ARM runs apps, or if you are interested in learning to code/compile for ARM, visit Microsoft's Documentation site.
Unsupported features
Android SubsystemThis port does not have Hyper-V support due to licensing issues, thus it won't work.VirtualizationWin Odin cannot visualize Linux or other systems since it lacks WL firmware.
Samples of best running games
To show what the Odin is capable with Windows 11, here are a couple of few game tested by amazing members in our community:
TitlePlayabilityArchitectureNotesBinding of Isaac: RepentancePerfectx86Slight delay loading new rooms and levels. Otherwise perfect 60FPS. Needs OpenGL Compatibility Pack to runHollow KnightsPerfectx86You have to run 1.4.3.2 version since that one is 32-bitJet Set RadioPerfectx86Compatibility SheetSonic ManiaPerfectx86Compatibility SheetStreet Fighter IVPerfectx86Performance clipSkyrimGreatx86Taki Udon's clipTomb RaiderGreatx86Taki Udon's clipWorld of WarcraftPerfectARM64Taki Udon's clip
Community sheet
There are more games being tested in our community sheet. Click here to find more games or request someone to test a game (works best in Desktop)
Emulation on Win Odin
Emulating titles on Win Odin is possible, and there are a couple of options that can work. Here are a couple of things to consider:
Using x86/x64 emulators might not work or give the best performance since you will essentially be doing an emulation of an emulator, emulating a game.
Some emulators might open, but they might not (i,e, CEMU) or be incompatible due to the lack of proper drivers (Citra, NS Emulators)
The best emulators to use would be ARM native apps. Popular emulators can run natively on Windows 11 ARM, but it requires building them.
Fortunately, we do have a couple of few. Additionally, there are some 32-bit emulators that do work decently on Win Odin:
EmulatorUsabilityNotesDolphin EmulatorPerfectDolphin has an ARM compiler, but it needs to be manually built. The Dolphin team does offer compiling instructions in their Github Page.DuckstationGreatHas an official ARM build, but there is reports of sticks having a huge latency issue. This only affects sticks and not buttons.PPSSPPGoodSome games can run well, but others perform poorly in comparison to running them on Android.Retrix GoldGreat - WIPA new universal emulator that runs natively on ARM. Link to official website is here.RetroArch (32-bit version)GoodRuns older titles without issues. N64 and Dreamcast games crash.RetroArch (UWP version)Great - WIPCommunity port made by the same developer of Retrix Gold, with ARM cores. N64 and Dreamcast games are buggy. Check Github for current compatibility.
Click here to find some download links or guides on how to compile ARM emulators (works best in Desktop)
Tips about running games on Win Odin
Not all games are will work on Odin, since some games will not recognize Adreno GPUs (even if the games are x86).
For best compatibility, always use x86 or ARM native games/apps. Many older titles are 32-bit, in comparison to newer titles. However there are 64-bit games with 32-bit versions.
A great way to check if your favourite games use any specific APIs or if they have 32-bit or 64-bit executables, look up your titles in PCWikiGaming
Some games will require tweaking with settings or installing addons, so just be mindful of this as the ARM system is limited.
There are several guides for finding games that could work on the Odin:
List of 32-bit games
List of native ARM Windows games
Power consumption
Note: This is a rough estimation based on the content provided by users and also in reviews. This is an ongoing topic for research and be updated as time goes.
The Odin has a 6600mah battery, but Windows devices tend to show the power in W instead of Ma. In a couple of recent Taki Udon's videos, the overlays in his videos shows it having 27.720 Wh
These are some reported power consumption in the following scenarios. Note that these are scenarios of the Odin running the fan at 50% speed, with LED stick lights on and full screen brightness (to our understanding).
StatusWatt consumptionBattery life estimationIdle~1—2 w~13—27 daysSleepingDuring a 8hr sleep, it was reported the Odin only lost between 2-3% of its power (approximately 0.5—0.8 w )~34—55 daysRunning 2D titles in RetroArch (32-bit)~4—4.5 w~6—7 hoursRunning Borderlands 2 (32-bit, 648p)~6—7 w~4—4.5 hoursRunning Street Fighter IV (32-bit)~5—6 w~5 hoursRunning Skyrim (32-bit, 720p)~8w~3.5 hours
​Quick FAQs​Will the Odin Lite support Windows 11 too?
No. This is because there is no drivers for it or official support. The reason the Odin has it is because the work of this port is based of the Project Renegade's Windows port for Snapdragon 845 devices.
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Why does the Odin run Windows 11 and not Windows 10?
Windows 11 has better x86 emulation layers, as well as x64 emulation support. Additionally, this version optimized best for touchscreens. Check out some of Windows 11's newest features and also gesture guides here.
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Where can I find the tutorial to install Windows on Odin?
Project Valhalla has a Github repository, with a complete guide. Video guides will come soon.
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Is this an official port by AYN?
No, this is a community port. And as such, AYN will not provide support for this operating system and installing this may in fact void your warranty.
Like with many flashing projects, this is a delicate process. We cannot guarantee no issues when attempting to install this port on your Odin. Furthermore, this installation may brick your device. Do so at your own risk.
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Who's behind this port?
This was done by TJ, an amazing tech developer. If you'd like to support his completed works, feel free to check his profile at Github.
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Can we dual boot?
Not yet, and not anytime soon. Ideally we would need developers to jump on board and find solutions for this.
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Is it possible to revert to Android in case I didn't like Win Odin?
Yes. Thor, from Retro Handhelds, developed an easy solution to flash and root our Odins as we await for AYN to provide an official solution for boot-loading/rooting our devices. Firmware backup can be found at the Retro Handheld firmware channel. Join the RH discord to access the file and ask other folks who have flashed their Odin for feedback, or download directly here.
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What games can't run well?
Much like with Android, we created a compatibility sheet to show which games run the best on Odin, as well as other resources. Check the link here or in the Sidebar widget (Desktop) or in the Info tab in mobile.
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And one last thing I would ask from you if you are interested is to avoid over-asking the aforementioned developers with features or request since they work during their free time.
If you have any other questions, feel free to ask in the comments and I'll be glad to help with what I know.
If interested in developing/helping this community project with more solutions, please let us know in this thread!​

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