WIn Odin - Quick Facts - Windows 11

Howdy! Since Project Valhalla has gone live, many people are wondering a lot of things about it, so I wanted to write down a quick breakdown of important facts to know about this Windows community port for Odin Base and Odin Pro.
This post will be kept updated if new developments occur.
Project Valhalla
Windows 11 ARM on AYN Odin Port Quick facts​
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Hardware​Project Valhalla allows Snapdragon Odins to run Windows 11. Most of the Odin features don't and do work:
Odin HardwareWorks/Does not workControllers and ButtonsWorks. Sticks have a bit of latency lag reported in some applications.Resolution Presets1080p (default), 900p, 768p, 720p, 648p and 540p (in-game only)Full TouchscreenWorksFanYes, runs at 50% the speed. Fan speed control app is currently in the works.LED LightsStick lights are on. LED Light control app is currently in the works and allow to turn all LED lights (shoulder,sticks) or turn them off.RumbleNo driver for Windows yetGyroscopeWorksDisplayPort (via USB-C)Works (mirror and secondary monitor)HDMI out (via microHDMI)Not supportedChargingQuickCharge and PD protocols workMicro SD Card SlotWorksHeadphone JackWorksSpeakersWorks
Compatible Odin Accessories
Most new USB-C accessories should work out of the box. The SuperDock fully works on the Odin:
PortsWorksEthernet portHDMI portN64 portsGC portsSATA 2.5" Drive slot
However, there are limitations in Windows ARM, these are some things to consider:
Peripherals and devices only work if the drivers they depend on are built into Windows 11, or if the hardware developer has released ARM64 drivers for the device. Learn more here
Software​
Supported APIs
These are some of the following APIs supported on Odin running Windows ARM (as of the publication of this post)
APIWorks/Does not workDirectX11.1OpenCL1.0,1.1OpenGL4.1
However, there are limitations in Windows ARM, these are some things to consider:
In x86 emulation: Games and apps won't work if they use a version of OpenGL greater than 3.3, or if they rely on "anti-cheat" drivers that haven't been made for Windows 11 ARM-based PCs. Learn more here
Supported architectures
Windows on ARM runs all x86, ARM32, and ARM64 apps (including UWP apps).
ARM32 & ARM64 appsRun natively without any emulationx86 appsRun via emulation layer. 32-bit runs the best, while 64-bit was recently added and is a big hit and miss. Microsoft is still developing the x64 layer further
For more information on how Windows on ARM runs apps, or if you are interested in learning to code/compile for ARM, visit Microsoft's Documentation site.
Unsupported features
Android SubsystemThis port does not have Hyper-V support due to licensing issues, thus it won't work.VirtualizationWin Odin cannot visualize Linux or other systems since it lacks WL firmware.
Samples of best running games
To show what the Odin is capable with Windows 11, here are a couple of few game tested by amazing members in our community:
TitlePlayabilityArchitectureNotesBinding of Isaac: RepentancePerfectx86Slight delay loading new rooms and levels. Otherwise perfect 60FPS. Needs OpenGL Compatibility Pack to runHollow KnightsPerfectx86You have to run 1.4.3.2 version since that one is 32-bitJet Set RadioPerfectx86Compatibility SheetSonic ManiaPerfectx86Compatibility SheetStreet Fighter IVPerfectx86Performance clipSkyrimGreatx86Taki Udon's clipTomb RaiderGreatx86Taki Udon's clipWorld of WarcraftPerfectARM64Taki Udon's clip
Community sheet
There are more games being tested in our community sheet. Click here to find more games or request someone to test a game (works best in Desktop)
Emulation on Win Odin
Emulating titles on Win Odin is possible, and there are a couple of options that can work. Here are a couple of things to consider:
Using x86/x64 emulators might not work or give the best performance since you will essentially be doing an emulation of an emulator, emulating a game.
Some emulators might open, but they might not (i,e, CEMU) or be incompatible due to the lack of proper drivers (Citra, NS Emulators)
The best emulators to use would be ARM native apps. Popular emulators can run natively on Windows 11 ARM, but it requires building them.
Fortunately, we do have a couple of few. Additionally, there are some 32-bit emulators that do work decently on Win Odin:
EmulatorUsabilityNotesDolphin EmulatorPerfectDolphin has an ARM compiler, but it needs to be manually built. The Dolphin team does offer compiling instructions in their Github Page.DuckstationGreatHas an official ARM build, but there is reports of sticks having a huge latency issue. This only affects sticks and not buttons.PPSSPPGoodSome games can run well, but others perform poorly in comparison to running them on Android.Retrix GoldGreat - WIPA new universal emulator that runs natively on ARM. Link to official website is here.RetroArch (32-bit version)GoodRuns older titles without issues. N64 and Dreamcast games crash.RetroArch (UWP version)Great - WIPCommunity port made by the same developer of Retrix Gold, with ARM cores. N64 and Dreamcast games are buggy. Check Github for current compatibility.
Click here to find some download links or guides on how to compile ARM emulators (works best in Desktop)
Tips about running games on Win Odin
Not all games are will work on Odin, since some games will not recognize Adreno GPUs (even if the games are x86).
For best compatibility, always use x86 or ARM native games/apps. Many older titles are 32-bit, in comparison to newer titles. However there are 64-bit games with 32-bit versions.
A great way to check if your favourite games use any specific APIs or if they have 32-bit or 64-bit executables, look up your titles in PCWikiGaming
Some games will require tweaking with settings or installing addons, so just be mindful of this as the ARM system is limited.
There are several guides for finding games that could work on the Odin:
List of 32-bit games
List of native ARM Windows games
Power consumption
Note: This is a rough estimation based on the content provided by users and also in reviews. This is an ongoing topic for research and be updated as time goes.
The Odin has a 6600mah battery, but Windows devices tend to show the power in W instead of Ma. In a couple of recent Taki Udon's videos, the overlays in his videos shows it having 27.720 Wh
These are some reported power consumption in the following scenarios. Note that these are scenarios of the Odin running the fan at 50% speed, with LED stick lights on and full screen brightness (to our understanding).
StatusWatt consumptionBattery life estimationIdle~1—2 w~13—27 daysSleepingDuring a 8hr sleep, it was reported the Odin only lost between 2-3% of its power (approximately 0.5—0.8 w )~34—55 daysRunning 2D titles in RetroArch (32-bit)~4—4.5 w~6—7 hoursRunning Borderlands 2 (32-bit, 648p)~6—7 w~4—4.5 hoursRunning Street Fighter IV (32-bit)~5—6 w~5 hoursRunning Skyrim (32-bit, 720p)~8w~3.5 hours
​Quick FAQs​Will the Odin Lite support Windows 11 too?
No. This is because there is no drivers for it or official support. The reason the Odin has it is because the work of this port is based of the Project Renegade's Windows port for Snapdragon 845 devices.
Click to expand...
Click to collapse
Why does the Odin run Windows 11 and not Windows 10?
Windows 11 has better x86 emulation layers, as well as x64 emulation support. Additionally, this version optimized best for touchscreens. Check out some of Windows 11's newest features and also gesture guides here.
Click to expand...
Click to collapse
Where can I find the tutorial to install Windows on Odin?
Project Valhalla has a Github repository, with a complete guide. Video guides will come soon.
Click to expand...
Click to collapse
Is this an official port by AYN?
No, this is a community port. And as such, AYN will not provide support for this operating system and installing this may in fact void your warranty.
Like with many flashing projects, this is a delicate process. We cannot guarantee no issues when attempting to install this port on your Odin. Furthermore, this installation may brick your device. Do so at your own risk.
Click to expand...
Click to collapse
Who's behind this port?
This was done by TJ, an amazing tech developer. If you'd like to support his completed works, feel free to check his profile at Github.
Click to expand...
Click to collapse
Can we dual boot?
Not yet, and not anytime soon. Ideally we would need developers to jump on board and find solutions for this.
Click to expand...
Click to collapse
Is it possible to revert to Android in case I didn't like Win Odin?
Yes. Thor, from Retro Handhelds, developed an easy solution to flash and root our Odins as we await for AYN to provide an official solution for boot-loading/rooting our devices. Firmware backup can be found at the Retro Handheld firmware channel. Join the RH discord to access the file and ask other folks who have flashed their Odin for feedback, or download directly here.
Click to expand...
Click to collapse
What games can't run well?
Much like with Android, we created a compatibility sheet to show which games run the best on Odin, as well as other resources. Check the link here or in the Sidebar widget (Desktop) or in the Info tab in mobile.
Click to expand...
Click to collapse
And one last thing I would ask from you if you are interested is to avoid over-asking the aforementioned developers with features or request since they work during their free time.
If you have any other questions, feel free to ask in the comments and I'll be glad to help with what I know.
If interested in developing/helping this community project with more solutions, please let us know in this thread!​

Related

*** OFFICIAL Ubuntu Touch FAQ ***

Once a week we'll be updating this thread with the latest FAQs.
Ubuntu Touch has seen lots of interest in the few weeks since the developer preview was announced, and many new folks are already contributing on a regular basis. As the project is quite new and moving at a quick pace, there surely are a lot of questions. The Touch team will take their time to answer whichever questions you might have, so let's hear them!
Submit Your Question!
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Submit more questions here: https://docs.google.com/forms/d/1B2GzH5Zh8EVEXboe_5E2HuJgSmDpBqPXH59LM50376c/viewform
---------------------------------------------------------------------------------------
The following Ubuntu Touch managers, engineers and contributors have helped answering these questions.
- pat: Pat McGowan
- dholbach: Daniel Holbach
- sergiusens: Sergio Schvezov
- mhall119: Michael Hall
- lool: Loïc Minier
- rsalveti: Ricardo Salveti
- mzanetti: Michael Zanetti
- dpm: David Planella
- john.pugh: John Pugh
- tespy: Tony Espy
There are more answers to come.
--------------------------------------------------------------------------------------
Is there any plan to make a final version of ubuntu touch for nexus series?
The 13.10 release will be the first official release for the four targeted Nexus devices. (pat)
Are there plan to merge works from Meego/Harmattan community? since both are deb based?
Any works from Meego or Mer that can be leveraged would be welcome, we constantly look for existing solutions.For example the File Manager app is using a QML plugin from Mer/Nemo, which is descended from Meego. (pat)
When will a 1-click install be available?
Early versions of this will be available in the 13.10 timeframe in the SDK, but will not initially include full support in the software center. (pat)
When will this be a wide release for more than nexus phones?
The release will be tested on the 4 nexus devices. Other devices require community devs to support them. (pat)
(edited) There were many many questions of the form “Will <my device> be supported too?”
You can see a list of devices where ports are in the works at https://wiki.ubuntu.com/Touch/Devices - click on any of the links to find out more about the state of the images in question.
If you should want to get involved in porting, this guide (https://wiki.ubuntu.com/Touch/Porting) might be of interest. (dholbach)
(edited) Many asked if running Android apps on Ubuntu Touch will be supported too.
We are currently evaluating the effort and approaches to enable Android developers to move their apps to Ubuntu easily. The goal would not be to run Android apps unchanged, but to allow developers to adapt them for the Ubuntu Touch User Experience and to minimize the overall porting effort. (pat)
How it will be possible to access mobile devices features like gps, sensors, camera in user apps? Any API for eg. QML or native code?
This is already available from the Qt level and work is underway to expose through QML. (pat)
Will the final product allow me to us "sudo" and "apt-get" just like a desktop computer?
It would in developer mode, at least for images installed out of the final public builds. (sergiusens)
Hi guys! I think you people are doing a great job and many thanks for that! However, I do have one question that I hope you could answer. Is there going to be an app store for Ubuntu Touch where apps can be downloaded or purchased?
Yes. There are several teams working on it and a first iteration will be available in October. (dholbach)
With the glut in games coming to Ubuntu via HIB and Steam portals, is there any ways or plans to support the recompiling of games to Arm so that one could run a game on their computer, pick it up on their tablet, and finish on the phone?
It would be up to the game developer to make this possible, however Ubuntu provides them a single ARM target that support multiple devices, supports OpenGL, and provides a cloud syncing service (U1/U1DB) that would make this all possible. (mhall119)
Does Ubuntu Touch use BlueZ or Bluedroid as the bluetooth stack If it uses Bluedroid, does it support BlueZ?
Bluez. (lool)
1. Will ubuntu touch support existing android applications?
2. Will it be possible for every device to run ubuntu touch like the desktop os supporting most configurations?
3. Will my device supported for future versions of the OS or a device per OS policy?
1- Ubuntu Touch is a very different product than Android, there are common things in the plumbing but that is about it.
2- The desktop world and the device world are very different, so in practice no.
3- For minor updates I would say yes, for major updates it would probably work like in the industry (I'm not a subject matter expert to answer this one). That said, the community can take core of making sure it is. (sergiusens)
What kind of app support will you likely have on the platform upon launch? Obviously you don't want to have a paltry amount like Windows Phone, but have you been able to persuade many developers into making apps for Ubuntu Touch as well as iOS, Android, Blackberry OS, and Windows Phone?
Our app developer outreach has gathered a lot of interested from open source developers, who are happy to start writing apps for our SDK before it's even reached a beta release. We have seen a large number of these apps being written for a wide variety of uses, and they have been helping us shape the SDK itself in return. Once the SDK reaches a stable release, we are confident it will provide an attractive platform for commercial and indie developers, and we expect to see a large number of existing apps ported. (mhall119)
I would like to know if the applications would be different from android ones. I mean we will need that popular developers to make their apps to ubuntu system?
Please see http://developer.ubuntu.com for the latest SDK and information. (pat)
if I have quick bug reports and suggestions and radical ideas, where would I send them or who would I talk to? With me being not a developer.
- Irc channel :#ubuntu-touch on freenode.
- The [email protected] mailing list, and
- submit bugs on launchpad at https://launchpad.net/ubuntu-touch-preview
1. Can the Existing native linux apps run on Ubuntu touch when compiled for use on Ubuntu Touch devices?
2. Can existing android apps be installed/used over Ubuntu Touch?
Existing native apps using a supported toolkit (Qt for now) will run, but unless they are designed to work well in a touch interface they may not be very useful on devices. Part of the Ubuntu SDK's focus is on making apps that can transition between desktop and touch interfaces in a way that makes them useable in both. (mhall119)
Why aren't their tabs in the browser?
i definetly rely on tabs.
Tabbed browsing support will be added in June. (pat)
Once Ubuntu Touch does roll out, will it coincide with the regular Ubuntu release cycle? For example, Ubuntu 13.10 will not only release for desktops, but will coincide in releasing for mobiles and tablets as well.
Thats correct, 13.10 will include the first release of Ubuntu Touch for phones and tablets, specifically working on the 4 reference nexus designs.
When will be ready so I could flash it on my Nexus 4?
https://wiki.ubuntu.com/Touch/ReleaseNotes should give you a good idea of where things with the preview stand right now. Check out https://bugs.launchpad.net/touch-preview-images/+bugs for even more detail.
Will Ubuntu desktop and Ubuntu Touch merge as one in the upcoming 13.10 release?
This is the goal for 14.04, there should be a preview available of Ubuntu Touch on desktops in 13.10. (mhall119)
By far the thing that excites me the most about Ubuntu Touch is the prospect of Desktop mode, could you explain it in a bit more detail?
The desktop shell (Unity 7) will be re-implemented in the same codebase as Ubuntu Touch (Unity 8), so that there will be one "Unity" that can change the way it looks and behaves depending on the kind of device it is running on. For app developers, the platform will be the same, the APIs will be the same, they won't need to maintain separate versions of their app. (mhall119)
When it will be available? Can Ubuntu sync Gmail contacts?
There is already a manual way to sync Google contacts, it just needs a GUI built around it. http://sergiusens.github.io/posts/google-contacts-on-ubuntu-touch.html (mhall119)
Is there a list of supported devices?
Please refer to https://wiki.ubuntu.com/Touch/Devices. (sergiusens)
Can we develop and run our own native apps? Will a GUI framework be provided that will make our apps look the same as the Ubuntu Touch UI?
Yes, native apps can be written in C++/Qt, or QML/Javascript. We provide a UI Toolkit with native widgets that you can use in your apps. (mhall119)
What does Ubuntu for phone and tablets have that neither Apple and Android havent got?
One platform for phone, tablet, desktop/laptop, TV and server. You only need to write and maintain one version of your app, and it will work on every Ubuntu device. (mhall119)
Why Java is not part of Ubuntu Touch? Will Java developers can get a chance to innovate for Ubuntu Touch?
If the question is regarding dalvik, it's because Ubuntu Touch is not really based out of Android but uses some of its bits. If it's regarding java, openjdk is available in the repositories although for GUI there is still no support, once Mir lands, that could change. (sergiusens)
What will you guys be doing in regards to privacy in order to avoid controversy like in 12.10?
The new Smart Scopes that have arrivedin 13.10 provide fine-grained control over which scopes are active, giving the user the ability to decide what sources are used by the Dash. We are also improving the way we let the user know that their searches may be using external sources to find results. (mhall119)
The last time I tried Ubuntu Touch, I could not make and install my own apps. Has Ubuntu Touch become developable?
Yes, you can visit http://developer.ubuntu.com to get the Ubuntu SDK and learn how to write your own Ubuntu Touch apps. (mhall119)
Would it be possible to have Ubuntu Touch use cloud storage to store apps, repos etc so that we can automatically sync our data across mobile and PCs?
You will have both Ubuntu One Files and Ubuntu One Database to sync your app's data between a user's devices. (mhal119)
Can we have an Android Runtime (like BB10 has) in a near future?
We are currently evaluating the effort and approaches to enable Android developers to move their apps to Ubuntu easily. The goal would not be to run Android apps unchanged, but to allow developers to adapt them for the Ubuntu Touch User Experience and to minimize the overall porting effort. (pat)
About the project Ubuntu for Android, Ubuntu Touch will provide in the future a desktop interface if plugged via hdmi, like Ubuntu for Android?
Yes, if your phone is capable you will be able to run Ubuntu Touch on it's touch screen, but then dock it to an external screen, and be presented with the Desktop shell. (mhall119)
What program is used for viewing, editing and creating Office documents (Word, Excel, PowerPoint)? Is it possible to run Android apps on it? Can I use it as a daily software for my Nexus 7?
There is a Document Viewer being developed that can currently display plain text and image files. We are evaluating the available libraries for displaying office documents, and plan to incorporate that functionality into this app. (mhall119)
Will we be able to access the ubuntu APT repositories on ubuntu touch and be able to install any packages that have been ported to the arm architecture OUT-OF-THE-BOX?
Yes, although we are exploring an alternate package format and delivery architecture for apps. (mhall119)
What's the point of throwing an Undeveloped OS (blueprints?) to the public so that they finish its development then charge everyone hundreds of dollars for an official device running the same OS?
Our engineers have not slowed down their development since we made everything open. Quite the contrary, development efforts within Canonical have only intensified. What we have done is given the opportunity to those who want to be involved in it a chance to do so. Not just in implementing blueprints that already existed, but to be a part of the process of drafting those blueprints as well. We currently have regular meetings between Canonical engineers and designers with community engineers and designers, who are working together to define everything from the platform's foundation and APIs all the way up to the final look of apps. (mhall119)
Can you install the same packages from the Ubuntu Repository for your PC on your Ubuntu Touch Device (as long as they are available for ARM of course)? Can these Desktop apps be used on the touch device itself, or only through the Unity Desktop via some sort of dock with a mouse/keyboard?
If the application uses a supported toolkit (just Qt at the moment) that allows it to run on SurfaceFlinger and Mir, it will be able to run on Ubuntu Touch. Our goal is to provide a single platform for app developers, which will allow a single codebase to run on all Ubuntu devices. (mhall119)
What kind of apps is it gonna "Support"? like all the Android Market apps? Or a completely new Market? Thanks in advance, really looking forward to Ubuntu Touch.
A new market based on the existing Ubuntu repositories and applications. (mhall119)
Will I be able to run games like Nexiuz and OpenArena on my Nexus 10 tablet?
Generally it's possible to support any game that works with OpenGL ES 2.0, but some porting work might be needed to enable support for Mir (instead of depending on X11 libs, for example). (rsalveti)
Are you planning to make sure the visual experience of Ubuntu Touch has no perceivable lag for the end user? How do you expect to accomplish this with HTML5 technology?
Yes, we plan to make the Ubuntu Touch experience as smooth as possible. Knowing the limitations of HTML5 (which we intend to fully support nevertheless), we are using/providing Qt/QML to write native apps that can get the most out of the phone's hardware. (mzanetti)
I would like to know if the applications would be different from android ones. I mean we will need that popular developers to make their apps to ubuntu system?
Please see developer.ubuntu.com for the latest SDK and information. (pat)
So what is the minimum hardware requirement(processor, kernel version,LDPI support) the OS will need?
The requirements for the entry level Ubuntu smartphone: 1Ghz dual core Cortex A9 processor, 1GB RAM preferred, OpenGL/ES supported graphics, 4GB to 8GB storage. (pat)
I'd like to know if it would be do-able to make an Ubuntu Touch fork which includes the Dalvik VM and support for running APKs.
If it's not, can you please elaborate a little bit on the technical reasons behind this limitation. If it is possible, I'd like to know how hard it might be. Would the Ubuntu part require much modification to run on top of a "vanilla" CyanogenMod?
Aside from that, I wanted to ask what are your plans in term of kernel version support for Ubuntu Touch. Are you planning on contributing to port newer versions of the Linux kernel to Android or will Touch follow the mainstream Android kernel releases?
Thanks a lot for your time, and for your work on this promising OS, really looking forward to be more involved in this new mobile ecosystem.
See the response regarding support of Anroid apps. We plan to track the Android kernels in the near term. This could change over time and will be driven by the needs of manufacturers.
On your site when it talks of support from valve and unity game engine does it mean for mobile or in terms of the desktop OS?
Currently both Valve and Unity Technologies support Ubuntu Desktop. (john.pugh)
can ubuntu touch be ported to armv6 tablet device with 1gigs of ram and 4 gb rom because at official site it is mentioned for armv7 devices??
ARMv6 is not supported anymore by Ubuntu since Karmic. Ubuntu currently targets the ARMv7 and above Application Processor family (Cortex A8, A9 and above). (rsalveti)
When will ubuntu touch be stable on the nexus 4?
It should be stable by the time 13.10 is released. (sergiusens)
will we see the ubuntu for android feature in the final realese for ubuntu touch?
These two projects are not related, while Ubuntu for Android runs on top of Android; Ubuntu Touch is its own operating system in itself reusing some components from Android to the point it's not even Android anymore. (sergiusens)
Will I be able to run any native ubuntu desktop application on a x86 (Intel Atom) Smartphone/Tablet running Ubuntu Touch?
We have not yet produced an x86 build of Ubuntu Touch but this is certainly possible. Ubuntu Touch will not provide support for X in its first release, but compatiility will be provided later to support the converged device use case. (pat)
sooooo...ubuntu touch for armv6?
ARMv6 is not supported anymore by Ubuntu since Karmic. Ubuntu currently targets the ARMv7 and above Application Processor family (Cortex A8, A9 and above). (rsalveti)
Can we port .apk's to touch? And what file extension ubuntu touch will use on it's apps if not apk? Also to get ubuntu work example on Gt-i9300 do we need source from samsung?
See the response regarding porting android apps. We will not use the apk extension, there will be a new extension for the new click packages which are based on debian package format. (pat)
hello ubuntu, when will the galaxy s3 i747 get ubuntu touch?
For the list of supported devices (also for WIP), please check https://wiki.ubuntu.com/Touch/Devices. (rsalveti)
Hello! Would it be possible to use desktop applications (e.g LibreOffice, Firefox, Audacity, Transmission), while utilizing the phone interface? Would it be possible to use terminal applications, just as in Ubuntu (e.g mc – midnight commander)? Is Ubuntu going to be based on Android (meaning that Ubuntu is just a chroot running atop of Android) or is Ubuntu going to be stand-alone? (i.e not using the Android kernel, not running atop of Android, utilizing Upstart, using Ubuntu kernel etc.) Would it be possible to turn on root access (preferably – with a tick in the settings) easily? Ubuntu Phone does differ from Android – Android doesn't let you make your phone a fully-fledged PC – Ubuntu does. I guess lots of people are looking forward to seeing PC-like functionality (i.e desktop apps, terminal apps, etc.) in Ubuntu Phone. So am I. Really looking forward to Ubuntu taking off! I hope these questions (and answers) will be in the FAQ. Thank for your time!
In the future it will be possible to use desktop apps and phone interface, this is the converged device support we are moving toward. There is a terminal app available now. There is work nearly completed to "flip" the current design. Ubuntu TOuch will boot into Ubuntu using upstart and Android components will reside in an LXC container. Not sure how easy it will be to turn on root but developers will have this. (pat)
why on devices like Xperia 2011 daily builds are not booting but MWC image is booting
hybris is the component that bridges the two components, the Android container and Ubuntu. It lives on both sides and needs to be in sync. While this may not be the case for all the devices, it is most likely that the Android side hasn't been updated with these changes; nor the platform-api which is also dual lived. (sergiusens)
Will it be available on devices which have bad sources like Exynos-based Samsung Devices?
The Nexus 10 (manta) is Exynos based and officially supported. (sergiusens)
Can we install it as a daily driver OS in any phone? For example, i have a Galaxy Note and its was ported, but its buggy, i cant make calls, the fonts looks ugly and the UI its overscaled
You should be able to install Ubuntu on any device to use daily as long as the port is marked as complete. As can be seen on the wiki for the Note II (https://wiki.ubuntu.com/Touch/Devices/n7100), the port is certainly not complete. (sergiusens)
Why CyanogenMod as base for Ubuntu Touch?
The choice on CyanogenMod was made based on how easy it was to use as a base when starting to work on a new device. (sergiusens)
When is the estimated release for a stable version of Ubuntu Touch with all the features working going to come out?
A functionally complete version will be available with 13.10. (pat)
Will you try to make a release for every phone or an driver package approach?
We will focus on a set of reference designs. (pat)
How will you incorporate software updates on the ubuntu platform? Currently Android goes through a seemingly tedious process( Source ---> OEM ---> Carrier---> Phone) where as IOS is significantly different ( Source ---> Phone). Will Ubuntu touch be closer to Androids method or Apples?
We hope to have an Ubuntu ecosystem that is not as fragmented as Android in terms of which updates are applied where and when. The model should be closer to Apple's, but this is not entirely within our control. (pat)
Will other GUI be avalaible (Gnome, KDE)?
None are planned, but the UI is customizable to some extent. (pat)
Ubuntu Touch will officially support Ubuntu Software Centre packages? Or a own software centre will be provided in the future?
Apps for Ubuntu Touch will be available from the software center. (pat)
When will CDMA/EvDO/LTE support be added for users in the US, China, India, Southeast Asia, and South America?
We do not have plans for CDMA support at this time, but would welcome this addition. THe Ofono stack does not currently provide for this. (tespy)
Will there be continued support for the Nexus lineup for the current crop and the future versions?
Yes. Future versions are tbd. (pat)
I would like to ask about the requirements for Ubuntu touch, it says on the Ubuntu QA section that the minimum is a 1ghz single core processor, I know it runs slow on all devices at the moment because it is still under development, however I also read in the ubuntu page that ubuntu touch will run faster than Android due to it taking advantage of everything possible. Android 4.2 jelly bean seems to run pretty slow and laggy, will Ubuntu touch (Which is build on top of an Android 4.2 kernel) run faster on such devices?
The current performance seems quite acceptable. The Qt stack we are using for the shell and apps is quite well optimized for these devices. We are continuing to enhance the app management, ui toolkit and core system stacks to improve performance. (pat)
How to develop a cell phone for my Ubuntu Touch?
Please take a look at https://wiki.ubuntu.com/Touch/Porting, where we post instructions for people to add support for additional devices. (rsalveti)
Will you give any support to PySide project (Python bindings for Qt)? The project was started by Nokia but currently it is not developping further and only Qt 4.x is supported. Python makes developing applications much easier compared to C++ while still allowing to use C/C++ libraries for performance critical parts. I have some applications ready that I would like to port to Ubuntu Touch but rewriting them from Python to C++ would take me too much time.
There is actually an upgrade of PyQt to work with Qt5. The beta has been around since March, and the final Qt5 release was reelased just now:http://www.riverbankcomputing.co.uk/news/pyqt-50. While we don't officially support that at the time being, it should be relatively easy to make it run on Ubuntu Touch. (mzanetti)
Ubuntu touch ported to Samsung Galaxy Tab 7.0 almost perfect. Wiki says the last missing feature is being worked by Ubuntu devs, after last piece completed will we see daily updates along with Nexus devices?
We hope to incorporate more community-driven ports as we go, which then will be published daily together with our Nexus based images (but you might still need to copy the proprietary binaries for a fully working image). (rsalveti)
I've seen that the files on http://cdimage.ubuntu.com/ubuntu-touch/daily-preinstalled/ are with a "flipped container", which gives us the ability to run Ubuntu Touch directly and run Android after that. Unflipped ones obviously need run Android because they run Ubuntu using chroot. Where we can boot directly into Ubuntu, is there any specific reason for us to run Android?
Even with the flipped container model we still need to run Android specific services, such as RILD and SensorService. Work is in progress to reduce the amount of Android dependencies. (rsalveti)

[WP7/8] MediaBrowser - Take your media to the next level...

THIS THREAD IS FOR INFORMATION AND GENERAL QUESTIONS ONLY. FOR BEST AVAILABLE SUPPORT VISIT www.mediabrowser3.com/community/ (not a mobile device forum, a media server forum)
Take your media to the next level...
​
MediaBrowser is more than a media manager. It's a powerful open-source platform that you can use to manage, view, play and control your media on most mainstream hardware...
MediaBrowser consists of a server and any one or more of many clients to view and manage your multimedia collection. You are able to enjoy your TV, Movies, Music, E-Books, Games* and Emulators* around your house in a wonderful 10 foot interface. (*games and emulators can only be run on a machine on which it is installed)
The MediaBrowser Android, WindowsPhone 7/8 and Windows 8.1 clients connect to your MediaBrowser server and allow you to consume your media anywhere you are connected. (Playback not supported on WP7, only library and remote functions)
Don't have MediaBrowser? Visit http://www.mediabrowser3.com/
But wait!? You said open-source? but this is in the paid section?
Yes, while the MediaBrowser server and other clients are built on free open-source systems, the android, and windows phone, and windows 8 client applications are not. These 3 clients are the only of many pieces that require any type of purchase to use, if you choose to do so. Read on, and find out about the many other free open-source parts of MediaBrowser.
Developers:
MediaBrowser is an open source project and welcomes developers from all coding backgrounds. If you are a developer and wish to get involved head on over to our github repository and check it out. https://github.com/MediaBrowser
Our plugin store allows developers to make free, premium supporters only, and paid plugins available to users. While MediaBrowser is free, it does support itself on a supporter key system, where for a small donation, users have access to premium and paid plugins, in addition to the free plugins. **Plugins are currently only available for MB server, MB Classic and MB Theater, but you just may be the developer to change that!
And a Linux/OSx mono based server is under development. If you are an experienced Linux/osx dev, and would like to help out or join our team please feel free to stop by this thread here!
Click to expand...
Click to collapse
So what exactly is MediaBrowser?
Media Browser, beginning with version 3, is no longer a single program. It encompasses a large suite of applications all communicating with a central server that manages your library.
No longer locked inside Windows Media Center, Media Browser can now bring your entire media library to not only all of the computers on your network, but also many of your portable devices. Whether it's the Roku in the living room, or your tablet on the back porch, Media Browser will bring your media right to you.
And, we mean right to you as the user profile feature allows you to set up completely different views and options on your library based on who is accessing it. Keep different display styles, parental control levels and watched and favorite status' for all the different members of your household and all of that information travels with the user no matter what client or device they are using.
Start watching something at home on the HTPC and pick it back up where you left off on your phone or tablet on the train.
Click to expand...
Click to collapse
A little History on MediaBrowser?
Some of you may remember VideoBrowser which eventually matured into MediaBrowser and was solely a Windows Media Centre Plugin which allowed a user to display rich and detailed information about their media collections much like other available media front ends. The benefits of using MediaBrowser were having Live TV readily available and a large media collection in the same application. It then started allowing themeing and plugins to enhance the media experience?
MediaBrowser has come on leaps and bounds within the last year or so. Firstly, it’s no longer confined to Windows Media Centre, it’s undergone a complete overhaul, complete recoding and opened up a world of new beginnings for the HTPC world, where the community is always listening to improve the MediaBrowser experience as a whole to the end user.
Click to expand...
Click to collapse
So What’s Changed? Out with the old in with the new!
MediaBrowser now has a brain, a central nervous system which uses its Server Application and currently runs on your Windows based PC or even your server(Linux/Mono server is currently under development). The server is the hub of all things to do with your media collection, from Movies to Music Videos, Books to Games, MB has it all and allows the user to organise and categorize their collections as they deem fit for their use and application. Furthermore, it allows almost any device to connect to it from anywhere, such as Android, Windows Phone, iOS, Roku, Sky’s NowTV box, your favourite web browser, and standalone applications such as MediaBrowser Theatre, Windows 8 and still MediaBrowser Classic(WMC integration). These are all refered to as Apps/Clients within the MB world.
Click to expand...
Click to collapse
Collection Organization - Metadata Compatibility with Plex & XBMC​
The Server and what it does for you?
The server runs on the PC where your media collection is or has fast access to, such as NAS drives, Everything is in place to automatically collect the right metadata information for your media collections including all the art that fanart.tv provides, it stores all this artwork in your item’s folder but can be edited from the metadata manager within the web dashboard. What’s beautiful about MB is that if you use MediaPortal, XBMC, Plex then MB is intelligent enough to understand the metadata structures for those front ends and also integrate with them. We now have many users using MB-Server and XBMC Front End. The server has the right amount of configuration available to not daunt a new comer to the HTPC world and can leave the settings at default, where as a power user can get stuck in and, tweak things the way they want their metadata scraped and saved.
The screen shots below show just how easy it is to edit images and the selection available that MB recognizes and uses.
At the moment, our server currently only runs on windows, however, a linux/OSx mono based server is under development. If you are an experienced Linux/osx dev, and would like to help out or join our team please feel free to stop by this thread here!
Click to expand...
Click to collapse
Poster Editing - Backdrop Editing - Image Editing​
Apps and Accessing the Servers Content
Think about the Apps like shoppers in a mall, where the mall is the MB-Server and the MB-Apps are the customers, shopping around for things they like or want to see. It seems appropriate to call them these as that’s exactly what these MB-Apps do. Just about any handheld device, pad, laptop or pc can access the server using a dedicated app or access via a web browser, which in my eyes make life easy.
MBClassic (Original MB, WMC integration)
MBTheatre (Standalone PC based application)
Win 8 App (Windows Tablet or standalone PC based application for Windows 8)
Android App- (Available on google play and Amazon for Android OS devices and Kindle)
WindowsPhone App (Available in the WindowsPhone Store)
iOS App (Available thru AppStore)
Roku (Available from Roku Store || NowTV box from Sky is available for side loading)
WebClient (Browse your collection from your favourite internet browser thru HTML5)
XBMB3C (XBMC integration using MBServer with XBMC Front End)
Click to expand...
Click to collapse
Android
Windows Phone
MediaBrowser Theater
iOS
WebClient / WebClient on iPad(or any HTML5 enabled device)
XBMB3C
Roku​
​Fanart.tv and MediaBrowser
There has been a long standing partnership with MB and fanart.tv and MB would like to commend them on their hard work over the years and may it continue. I feel it’s only fair that there should be some screen shots to wet your appetite. These Screenshots have been taken from MB-Classic and show just how beautiful fanart has helped to make themes like Subdued(An MBClassic Theme) look beautiful.
Click to expand...
Click to collapse
ClearArt - DiscArt - ThumbArt​
Server and other Clients can be found through here:
For more information please visit www.mediabrowser3.com
Or for support visit www.mediabrowser3.com/community/
Git-hub https://github.com/MediaBrowser
Since less than half of all viewers of this post, actually clicked the link to the Original Thread, I edited OP to be a FULL re-post.
Newly supported:
Live TV
We now support live tv through the use of a modular service provider system. You'll need to install a service provider plugin, and at launch we have one, ServerWMC. We'd like to thank krustyreturns for being a part of this.
A next pvr plugin is also in development, and we also have a few more on our wish list - Argus TV, DVBViewer and DVBLink. If you would like to get involved and help develop one of these plugins, please let us know.
So let's get down to live tv. You have the ability to view the guide, watch a channel, and full recording management capabilities. And the web client design is responsive so that you can use it on your smartphone to schedule a recording when you're not home.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Transcoding Engine Improvements
Perhaps just as exciting as live tv, we've made significant improvements to our transcoding service that will really help reduce server cpu usage.
Media Browser Companion (Chrome Extension) Released
https://chrome.google.com/webstore/detail/media-browser-3-companion/egofcbleniceaoleohckegkeepennpcn
Media Browser 3 Chrome Extension Gives You Quick Access to MB3 Notifications and Features
I am pleased to announce the Media Browser 3 Companion for Chrome. With this extension, you can quickly access status updates, latest news, and other important MB3 features without the need to load up the MB3 web client.
Features include:
Notification status icon displays number of unread notifications
Click status icon to review notification details including: new plugins that are available for download and new updates that have completed installation
Status icon turns red if your server is inaccessible so you can restart it ASAP
Restart server remotely through the extension
Link in header takes you directly to your MB3 server web client in case you want to restart
Ok, I use Windows Media Center....Does this mean I can watch live tv and recorded tv from Cablecard recordings and all my Movies/videos I have on my Home theater PC that is TOTALY using WMC on Windows 7 ?
If so, I need to really check this out....
MCE users used to have Webguide that used allow live/recorded tv to be played back over a browser....I miss those days.
Yes. The new live TV feature mentioned in the second post is exactly what you're looking for
- Sent from my Galaxy S IV
MediaBrowser - Take your media to the next level.
XDA developers - Your home for mobile device development.

Article What are the first five apps you install on Windows?

Getting a new PC can be a magical moment, and turning it on for the first time is always a fun experience. But that can all take a backseat once you have to start setting everything up how you like it. New PCs don't come with all the apps you use, so you have to start all over again. That begs the question: what are the first five apps you install when you set up a new computer? Of course, everyone's answer is different, so we'll get things started with our own list of indispensable apps for Windows 10.
1 - Windows Package Manager (winget)​Package managers aren't really new, especially for Linux users, but until Microsoft launched its own last year, I had never really gotten into them. However, I have to say I really fell in love with the concept. Like other package managers, winget is a command line-based tool that lets you quickly search for apps and install them in a single interface. You can use commands like search, install, upgrade, and more to manage your apps. You can even import a list of apps you've installed, so when you set up a new PC, you can import and install them all in one go. Using this kind of tool can seem clunky at first, but it can actually be a lot faster once you get used to it.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
It's likely that Microsoft will eventually bundle Windows Package Manager into Windows itself, and if you're using Windows 10 Insider builds, it's already installed by default. If you're not, you can join the Insider program for Windows Package Manager to get updates for it automatically through the Microsoft Store. The tool is included as part of the App Installer listing on the Store. Finally, you can download the latest version from the GitHub repository, if you want to handle everything manually.
2 - Unigram (and other social apps)​One of the things we use our computers for the most is talking to our friends and family. So of course messaging and social apps are essential to many of us. My social app of choice is Unigram - an unofficial client for Telegram. Now, there are official Telegram clients for almost every platform, including Windows 10, but Unigram is really cool if you're a fan of Microsoft's design language. The experience is built almost completely on native UWP technologies, so it looks exactly how you would expect a Windows 10 app to look. Plus, while it's unofficial, the Telegram team actually supports Unigram development, and the app is even listed on the official Telegram website. Most new features arrive on Unigram alongside other versions, sometimes even faster than on Telegram Desktop. Oh, and did I mention it works on Xbox consoles?
You can download the latest version of Unigram from the Microsoft Store. Of course, there are a few other messaging apps I use until I can convince everyone to use Telegram/Unigram. Microsoft Teams has a version for personal use that I use for video calls, Facebook has an official Messenger app, and if you only use Instagram for the DMs, I really like Indirect. Much like Unigram, it's an unofficial client that leverages a lot of the Windows 10 design elements, and it's completely focused on the messaging experience on Instagram.
3 - myTube!​myTube! (yes, the exclamation mark is part of the name) is another unofficial client, this time for YouTube. I first used it back when I had a Windows phone, which Google refused to support. Like Unigram, myTube! implements a ton of design and UX elements of Windows 10, which makes it feel right at home. The interface is completely optimized for touch, too, and video playback and scrubbing works really well with both a touchscreen and a mouse. You can easily cut through the clutter by going straight into your subscriptions, and it has a lot of nice features. It can remember where you were last time you watched a video, it has its own watch history that can choose to separate or merge with your official YouTube history, and more. Some syncing features are limited by Google's APIs, but I still love it.
One thing you may or may not like is that myTube, by default, won't play ads. If you're not paying for YouTube Premium or a channel membership but you still want to support your favorite creators, there's an option to use the YouTube web player for videos, which will load the ads as usual. You will be sacrificing some myTube! features, though.
You can download myTube! from the Microsoft Store.
4 - FeedLab​Microsoft includes a News app with Windows 10, but it's really meant to deliver more mainstream news from a specific set of sources. RSS feeds can still be a great way to get news from all the sources you like, and I enjoy FeedLab a lot. My original choice would have been Nextgen Reader, but sadly, that's not available anymore. FeedLab is an unofficial client for Feedly, which is a very popular RSS feed aggregator. In addition to showing you headlines, Feedly lets you read full articles for many websites directly within the app. When you sign in with Feedly, all your sources and categories are imported as they are on the website, so things will feel pretty familiar.
Feedly also offers a lot of customization options like light and dark themes, setting your homepage, changing how you prefer to see the news headlines, setting notifications, and so on. Like other apps on this list, it uses some Windows 10 design elements, and it has support touch gestures to make the experience that much better on tablets. The app is ad-supported, but for $2.99, you can remove ads and get access to offline mode, so you can sync your articles and save them for when you don't have internet. You can download it on the Microsoft Store.
5 - Feem​As connected as all of our devices are today, I still don't think there's an ideal way to send files from my phone to my PC out of the box. Both Windows and Android offer nearby sharing options, but they're not cross-compatible. Feem is a cross-platform service that does just that. You can use your home Wi-Fi or create a Wi-Fi Direct connection to send files from your phone to your PC, usually much faster than by uploading them to a cloud service. It supports any file type you might want, and you can send multiple files at once, so the whole experience is pretty seamless.
Of course, there are plenty of cloud storage services that let you access files on all kinds of devices, but if you're not willing to pay for cloud storage, Feem is a great tool. You can download it from the Microsoft Store, but it's also available on other major platforms including Android, iOS, and macOS.
If you're wondering why Google Chrome or any other browser isn't on this list, I actually really like the new Edge browser from Microsoft. It's installed automatically on recent versions of Windows 10, but if you have an older machine, you can download it here.
Those are just my picks, though, and I know have a very particular taste. What apps do you always install as soon as you set up a Windows PC? We'd love to hear your thoughts!
In a fresh windows I would install first
1. Opera as my main browser
2. Telegram
3. Foobar as my main player
4. VLC main for watching movies
5. Photoshop
Startisback
Tor
DaVinci
OBS
Notepad++
Simplewall firewall (opensource firewall software)
Firefox
keepass
dropbox
cryptomator
Firefox
KeePassXC
XnView
PotPlayer
vs code
Brave Browser
Bitwarden
Nextcloud
Chocolatey
ADB/Fastboot
(Also, thanks OP for listing your apps since they actually seem pretty cool! I'm gonna install a couple and use them for myself! )
1. vlc
2. steam
3. windows terminal
4. winrar
5. equalizer APO
for me, the five are-
1. firefox
2. qbittorrent
3. VLC
4. spotify
5. NetWorx
1. Total Commander
2. Firefox
3. MPC-HC
4. Foobar
5. IrfanView
VS Code
Launchy
Winsplit Revolution
Autohotkey
Everything (Search application)
Chrome
VLC
Steam
Telegram
Discord
Of course, the first order of business is always to get rid of Microsoft Edge.
First 'app' I install is Linux.
This thread is super interesting to me because the first one on the list is a browser, or you use Edge. For me:
Photoshop
Illustrator
Premiere Pro
Slack
Microsoft To Do
Firefox, VLC, Telegram, Steam and Winareo
Chrome
Snagit
Adobe Cloud
Slack/Telegram
Spotify
Chrome
Steam
7-zip
Obs studios
StartIsBack++
because the windows 10 start menu sucks
also i could've installed Classic Shell or something like that but meh
Notepad++
because programming languages included and i like programming sooooo...
Brave, as my main browser
because chrome sucks
and free cryptocurrency
Steam
because games
WinRar
because the creator allows not paying!
he allows that for no pirating; yes he really did that
NTGDeveloper said:
Brave Browser
Bitwarden
Nextcloud
Chocolatey
ADB/Fastboot
(Also, thanks OP for listing your apps since they actually seem pretty cool! I'm gonna install a couple and use them for myself! )
Click to expand...
Click to collapse
yay someone uses brave yeyeyeyeeyeyewye
XDARoni said:
Chrome
VLC
Steam
Telegram
Discord
Of course, the first order of business is always to get rid of Microsoft Edge.
Click to expand...
Click to collapse
why get rid of edge? i used it for like 3 years until i found brave
and edge has some protection in it too so why? honestly i like my tabs in the left side.
meowHelpMeRoot said:
yay someone uses brave yeyeyeyeeyeyewye
Click to expand...
Click to collapse
Chrome better chrome my favorite browser that and Microsoft edge

Which Android apps do you want to see on Windows 11?

Windows 11 is official, and if you're a Windows Insider, you can test the first preview right now. Unfortunately, one of the big new features, Android app support, isn't yet available in the first Windows 11 Insider Preview.
A look back at Android on Windows​Talk about Android app support in Windows has been around for a long time, or more specifically, about six and a half years. In January 2015, Microsoft held its second big Windows 10 event, and that's where it announced some ambitious new plans to get apps into its Windows Store, now called the Microsoft Store.
Along with the Universal Windows Platform (UWP), the Redmond firm announced four bridges. Project Westminster was a way to package hosted web apps as UWP apps, and Project Centennial was a way to package Win32 apps as a way to be distributed through the Store. But Microsoft knew that iOS and Android were where apps were actually being developed, so it had a plan to get those apps onto Windows.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
Project Islandwood was a way to recompile Objective-C source code into Windows apps. It never got too popular because it was never very good. Eventually, the iOS bridge went open source, and as you can see on GitHub, there hasn't been much action in years. Finally, Project Astoria was a way to run Android apps on Windows. Unlike Islandwood, Astoria wasn't requiring you to recompile your apps. This was straight-up running Android apps on Windows 10.
Project Astoria was killed off before Windows 10 ever launched, unlike the other three bridges. Microsoft's official reasoning for canceling it was it was just too confusing for developers to have the option between porting their iOS app and their Android app. There were varying reports on the real reason. Some said it was because Android apps ran too well, and that developers wouldn't bother making Windows apps. Other reports were that it didn't work well enough.
Nevertheless, it went away before Windows 10 shipped. However, it evolved into the Windows Subsystem for Linux, which then evolved into WSL 2, an actual Linux kernel shipping within Windows 10. That leads us back to today, with Project Latte.
Project Latte was the codename for bringing Android apps to Windows 11. It's using what Microsoft calls the Windows Subsystem for Android, and on amd64 machines, it's using Intel Bridge technology to run without any performance issues. On arm64 machines, these apps can just run natively.
There's been a lot of work done on this, and Microsoft even partnered with Amazon to get its Appstore integrated into the Microsoft Store. You don't have to use the Store, of course. You can install an APK like you would with any other app.
But why do we even need Android apps on Windows 11? What apps do you want to see?​I've had a lot of time to think about Android apps on Windows; again, it's been six and a half years. Back in the Project Astoria days, it was Windows phones that were able to run Android apps during the preview period, not laptops. Due to the lack of Windows phone apps, that made sense at the time, even without Google services.
But when it comes to Windows 11, I still don't know what we're expecting to see here. Sure, as Windows enthusiasts, we're excited about Windows 11. We're excited about the prospects of Android apps when Windows has such a long history of not getting the app support it needs, at least in the Store. I'm just not sure that Android apps can get Windows users much that they don't have. At best, we can hope for more touch-optimized apps.
On Windows, many of us do all of our work through the browser. For me personally, I have about a dozen tabs open at any time, and many of them are things that I could use a native app for, but don't. These include two email tabs, Twitter, and more. Things that I do use a native app for are Skype, OneNote, Microsoft To Do, and Slack. Chromebooks have proven to us we can do most of our work through the browser. Indeed, Chromebooks added Android support to make up for the rest. But don't we have native Windows apps to make up for the rest?
I can't think of much that I'd actually get out of Android apps, but I can think of some. The two that come to mind are Kindle and Comixology, both of which are owned by Amazon. Sure, we have those. Kindle has a web app and a native PC app, and Comixology has a web reader. But when it comes to using either of those on a tablet, the experience is not great.
I'm not concerned with the lack of Google services on Windows. This isn't an Android device. I don't need Google Maps or Google Photos for a good experience. I use all of them through their respective web apps. Some apps might not function correctly; for example, Twitter uses Google to deliver notifications, but I'm totally fine with that.
I'd like to know what you're looking forward to with Android apps in Windows 11. Is there a specific app that you're looking forward to being able to use on your PC? Is it easier access to future Android apps that you're looking forward to?
Let us know. What is it about Android apps on Windows 11 that has you excited?
Best case scenario, and I know it's not really possible natively, is to just have Google Play.
svetius said:
Best case scenario, and I know it's not really possible natively, is to just have Google Play.
Click to expand...
Click to collapse
I can't wait until someone figures it out
Would be cool to have a full Instagram experience on Win 11
I would love to have Bromite browser on there
I don't need Android emulators anymore.
it would be great experience if android games run on windows
POWERAMP
X-Plore
mx player pro, playontv
clash of clan please

Windows 11 Bugs

Since we will be having more and more folks testing Windows 11,
I thought it would be Fun to start a New Thread Dedicated to Posting Windows 11 Bugs!
Please share anything you discover, be it bluestacks being flipped as evidenced below... hahaha!
or how Camtasia cannot properly separate and / or cut audio right now!!
Give the super nerds a Good Chuckle
This Image is from my MANYgH0$t VM Image.
My guide on installing this image should be releasing today...
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
MORE BUGS: AMD CPU USERS CANNOT RUN ANDROID SUBSYSTEM WITHIN THE VIRTUAL MACHINE, I HAVE TRIED MANY COMBINATIONS OF NESTED PAGING, ENABLING AND TURNING OFF VIRTUALIZATION INSIDE THE VM AND OUTSIDE ON THE HOST.
THE INTEL SOFTWARE BRIDGE APPEARS FLAWED IN THE FACT THAT IT DOES NOT DO WHAT IT IS PROPORTED TO DO, ON AN AMD DEVICE. EVEN IF IT WERE TO TRANSLATE THE SUBSYSTEM CORRECTLY, IT IS DOING SO IN A WAY THAT ACTUALLY IS A REGRESSION.
6 YEARS AGO WE COULD RUN AN ANDROID EMULATOR, WITHIN A VIRTUAL MACHINE, FOR 1 GB IN FILESIZE AND MINIMAL RAM.... WHICH IS 7 TIMES LESS THAN WHAT WE ARE WITNESSING NOW....
IN THEORY, THE ANDROID SUBSYSTEM SHOULD BE INSTALLING OUR APKS ON OUR BARE BONES MACHINES, ALLOWING THEM TO BE ABLE TO BE RAN "WITHOUT" AN EMULATOR.... WHICH IN TECHNICAL JARGON, IS AKIN TO THE HYPERVISOR 1...
BUT IN DOING SO, IT REQUIRES IMMENSLY MORE DATA THAN ANYTHING WE'VE SEEN IN THE PAST ON HYPERVISOR 2 EMULATORS... WHY???
Is this not a REGRESSION? In theory shouldn't HYPERVISOR 1 PRODUCTS use LESS RAM AND STORAGE SPACE than a secondary product like bluestacks or a virtual machine image??? SINCE THEY ARE BEING INSTALLED DIRECTLY ON OUR MACHINE?? AND NOT IN A PROGRAM??
AGAIN WHAT IS BEING SAID ABOVE IS THEORY AND INTENDED TO SPARK CRITICAL THOUGHT IN THOSE THAT CHOOSE TO READ AND COMPREHEND WHAT I'M SAYING.
{Mod edit}
AFAIK Windows 11 knows of the following subsystems
WOW64 ( by default )
WSL ( optional - type: Bare Metal Hypervisor )
WSA (optional - type: Bare Metal Hypervisor )
WSL & WSA aren't emulators ( like Bluestacks ) what run on a Hosted Hypervisor.
Why hypervisors are segregated into two types is because of the presence or absence of the underlying OS:
Type 1 runs directly on the hardware with Virtual Machine resources provided. Type 2 runs on top of the host OS to provide virtualization management and other services, hence it SHARES the hardware resources ( CPU-cores, RAM ) with underlying OS.
Type 1 generates lesser overhead, and any malfunction in an individual VM does not harm the rest of the system. it is a more secure option. Unlike the hosted hypervisor, bare-metal hypervisors do not depend upon the underlying OS.
jwoegerbauer said:
AFAIK Windows 11 knows of the following subsystems
WOW64 ( by default )
WSL ( optional - type: Bare Metal Hypervisor )
WSA (optional - type: Bare Metal Hypervisor )
WSL & WSA aren't emulators ( like Bluestacks ) what run on a Hosted Hypervisor.
View attachment 5482875
Why hypervisors are segregated into two types is because of the presence or absence of the underlying OS:
Type 1 runs directly on the hardware with Virtual Machine resources provided. Type 2 runs on top of the host OS to provide virtualization management and other services, hence it SHARES the hardware resources ( CPU-cores, RAM ) with underlying OS.
Click to expand...
Click to collapse
My question is why is this Android Subsystem Program We have to download and run, on an already humungous in storage operating system, is in essence, no better than the technology we have and have had for many years, the hypervisor 2s... What problem is this new "Android Subsystem" Solving, except One That IT Created??

			
				
I appreciate your replies, I am well versed on the differences between the two. What I want to comprehend better is why we need this version of Windows 11. How does having a hypervisor 1 program inbedded in our host OS just to run android apps Help us, and not hinder us?
I have run apps on windows 11 directly and indirectly on emulators, no noticeable difference, whatsoever!
jenneh said:
What I want to comprehend better is why we need this version of Windows 11. How does having a hypervisor 1 program inbedded in our host OS just to run android apps Help us, and not hinder us?
Click to expand...
Click to collapse
My POV:
Nobody is forced to add WSA subsystem to Windows 11 in order to run Android apps.
Anyone can still install an Android emulator ( Type 2 hypervisor ) to run Android apps.
I for one do not use Android emulators like BS anymore: I only use WSA.
jwoegerbauer said:
My POV:
Nobody is forced to add WSA subsystem to Windows 11 in order to run Android apps.
Anyone can still install an Android emulator ( Type 2 hypervisor ) to run Android apps.
I for one do not use Android emulators like BS anymore: I only use WSA.
Click to expand...
Click to collapse
The point is being missed entirely.... that's okay. I feel WSA is inferior to a bare bones emulator, one that you make yourself, and not bluestacks.
I'd love to be proven wrong, but I asked several times, and like I said the point was missed.
It's not about the fact that WSA doesn't have to be installed, it is questioning what benefit does having it installed actually provide in anyone's user experience?
I have seen no performance increase, no extra stability, nothing other than obstacles to do something that we already can do in virtualbox.
It makes me wonder if anbox is as horrifically implemented as this subsystem or if they provide the superior option? https://anbox.io/#collapse2
I'm going to install this on a virtual linux machine now and find out
"Runs Android without hardware virtualization and seamlessly bridges over hardware acceleration features."
We will just see about that!
----My friend Ron Suggested to use a system ram and cpu checking app on all these platforms to add further evidence to my theory, working on that now
jenneh said:
MACHINE
Click to expand...
Click to collapse
jenneh said:
The point is being missed entirely.... that's okay. I feel WSA is inferior to a bare bones emulator, one that you make yourself, and not bluestacks.
I'd love to be proven wrong, but I asked several times, and like I said the point was missed.
It's not about the fact that WSA doesn't have to be installed, it is questioning what benefit does having it installed actually provide in anyone's user experience?
I have seen no performance increase, no extra stability, nothing other than obstacles to do something that we already can do in virtualbox.
It makes me wonder if anbox is as horrifically implemented as this subsystem or if they provide the superior option? https://anbox.io/#collapse2
I'm going to install this on a virtual linux machine now and find out
"Runs Android without hardware virtualization and seamlessly bridges over hardware acceleration features."
We will just see about that!
----My friend Ron Suggested to use a system ram and cpu checking app on all these platforms to add further evidence to my theory, working on that now
Click to expand...
Click to collapse
I'm building upon my thought here, perhaps this hypervisor 1 CAN be useful in the fact that one could run Pentesting apps and executables ambidextrously, no? Like burpsuite.exe to packet sniff apks, and sbgamehacker.apk for mem editing executable programs no? I'm in another project, literally in a kernel RN, so If Anyone Knows or Figures out the Answer before I do.. {Mod edit}
At time of this writing this thread is titled
Windows 11 Bugs
At time of this writing neither You nor anyone else posted here a bug related to Windows 11 OS. You for whatever reason only concentrate to disavow WSA what isn't part of Windows 11 OS by default. WTF?
My recommendation: Change this thread's title to "Any Advantages Using WSA" or similar.
jwoegerbauer said:
At time of this writing this thread is titled
Windows 11 Bugs
At time of this writing neither You nor anyone else posted here a bug related to Windows 11 OS. You for whatever reason only concentrate to disavow WSA what isn't part of Windows 11 OS by default. WTF?
My recommendation: Change this thread's title to "Any Advantages Using WSA" or similar.
Click to expand...
Click to collapse
I have been kind and understanding, that what I am talking about is Going Above What you are comprehending. I do not understand why you continue to post on my thread when you do not understand what it is about. The bluestacks Bug IS A WINDOWS 11 BUG. My disdain for WSA Has Nothing To Do With this Thread. Quit GateKeeping The Windows Thread
It's well known that BS what is based on Oracle VM Virtualbox currently no longer works on Windows 11 due to compatibility problems when Hyper-V or Windows Hypervisor is installed. That's not a Windows 11 bug, it's a Virtualbox ( BS ) bug.
I read somewhere that Oracle is currently working on resolving this known issue with an estimated release date for a compatible VirtualBox version later this year.
That's how it is.
So no bugs then..........??
HipKat said:
So no bugs then..........??
Click to expand...
Click to collapse
HEHEHEHE <3 not from anyone new just yet. i guess we are just tooo pro no-liferz, unlike the rest of the world~ with lifez and such~ unable to test methods~ in the first week~
albeit Even Month Or Two.
Thank God We Don't All Hold Standards to Navi's "Level"
Muahahahhaha!~!
jenneh said:
HEHEHEHE <3 not from anyone new just yet. i guess we are just tooo pro no-liferz, unlike the rest of the world~ with lifez and such~ unable to test methods~ in the first week~
albeit Even Month Or Two.
Thank God We Don't All Hold Standards to Navi's "Level"
Muahahahhaha!~!
Click to expand...
Click to collapse
All that aside I do appreciate your guides on alternative WIndows builds. Try not to let people get you too excited. You make good contributions here. Keep that up! <3
HipKat said:
All that aside I do appreciate your guides on alternative WIndows builds. Try not to let people get you too excited. You make good contributions here. Keep that up! <3
Click to expand...
Click to collapse
Thank You. I wish I could be as Quiet as I once was... but i feel a battle is On and we need to Ready Our Players. Eff People Like Navi, Folks~!
/You/ /US/ /WE/ /TOGETHER/ /CREATE/ THIS
AND I'M SORRY ANYONE READING THESE CURRENTLY THAT CANNOT "ENVISION" WHAT A FUTURE YOUNG MIND MIGHT THINK ABOUT WHAT IS SAID AS OPPOSED TO "CURRENT" TECHNOLOGY...
AGAIN... CHROMA... I TALKED ABOUT IT... THERE ARE ALWAYS MORE THAN 3, "THREE" SOLUTIONS TO ANY EQUATION.
THINK ABOUT IT.
BREAK YOUR BRAIN A LITTLE.
THEN LET'S HOOKUP ON YT <3
May be I'm struck with blindness: I can't see any W11 bug actually pointed out here. Am I the only one?
i Love You Guys <3
mayer2 said:
May be I'm struck with blindness: I can't see any W11 bug actually pointed out here. Am I the only one?
Click to expand...
Click to collapse
No, I too am BLIND

Categories

Resources