Help! GHOST Touches at the middle of Screen - Samsung Galaxy S10 Lite Questions & Answers

Hello Good People
I have Galaxy s10 lite snapdragon version. Pretty expensive one. I love my phone.
Sadly, there are ghost touches at the middle of Screen as yellow circle. No warranty period. I tried apps to disable that portion of screen by overscan but no way.
Is there any way to disable that portion by changing screen resolution like this:
"adb shell wm overscan left,top,right,bottom where left, top, right and bottom are the coordinates upto which screen works.
For example, phone resolution of 480px × 854px, would have had this problem, adb shell wm overscan 0,0,0,839 to disable 15px at the bottom of the screen.
Or adb shell wm size 480x839
"
i got this code from net. It disables at bottom but i need the disabled portion placed at the middle of Screen, which i don't know. Would you please help me with correct code or any other way so that i can use the screen without being bothered by ghost touches. Please please. Help a little.
Minimum width 400 dp
Size6.7 inches, 107.8 cm2 (~87.8% screen-to-body ratio)Resolution1080 x 2400 pixels, 20:9 ratio (~394 ppi density)

Run diagnostics. Is it really a hardware issue?
Clear system cache, hard reboot, and try in safe mode.
No factory reset... not yet.

blackhawk said:
Run diagnostics. Is it really a hardware issue?
Clear system cache, hard reboot, and try in safe mode.
No factory reset... not yet.
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Done but no way out.

Related

help - screen size / ratio changed?!

installed or played with something, and now when i open programs they only draw on top 2/3 of screen, almost like some screen size setting has changed?
sense and some apps ok, just WM native apps. ie. when drawing windows, scroll bars stop at 2/3 with bottom of screen not drawn
help, dont want to hard reset
badaas said:
installed or played with something, and now when i open programs they only draw on top 2/3 of screen, almost like some screen size setting has changed?
sense and some apps ok, just WM native apps. ie. when drawing windows, scroll bars stop at 2/3 with bottom of screen not drawn
help, dont want to hard reset
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interestingly, but don´t have a solution. this is definitely a problem of resolution. like vga 640x480 and not WVGA 800x480
mirolg said:
interestingly, but don´t have a solution. this is definitely a problem of resolution. like vga 640x480 and not WVGA 800x480
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yes have hard reset, cant find reg keys, tooooooooooooooo many lool

[Q] Rotated upside-down

Hi, everyone!
I had to flash my phone because one day it got stuck in the boot logo. I didn't have the ROM backed up since I was not planning to mess with the phone's software in any way.
I own a Star N800+. Sadly, I couldn't find a suitable ROM anywhere. So I followed @cybermaus ' advice (find a ROM for a phone that has same processor, same memory, same buttons, same screen type and resolution, same sensors, same camera -- http://forum.xda-developers.com/showthread.php?p=36326293#post36326293) and decided that Star/Ulefone N9770 had to have the same hardware. So I flashed a couple of ROMs for N9770 into my N800+ and each one worked great (that is, camera, gps, wifi, g-sensor, buttons where all working) but the screen was rotated upside-down. I mean, every single thing that gets diplayed on the phone from boot logo, to android menu, to every app, to the image from the camera are shown rotated upside-down but in order to operate the phone you have to tap as if you were viewing it right. For example, to tap on the upper-left corner of the image you have to tap on the lower-right corner of the phone's display.
Mi guess is that even if both phones may have the same hardware, there should be some parameters that are not the same for both models. Could anyone, please, give me a hint on this matter?
Here is my phone info:
Star N800+
MT6577 processor,
bootloader came unlocked from factory,
Android version e1909c_v77_jbl_9p017_6628
Baseband version MAUI.11AMD.W12.22.SP.V15
Camera Aptina A-pix MT9p017
Build.prop settings
heraklejon said:
... the screen was rotated upside-down. I mean, every single thing that gets diplayed on the phone from boot logo, to android menu, to every app, to the image from the camera are shown rotated upside-down but in order to operate the phone you have to tap as if you were viewing it right. For example, to tap on the upper-left corner of the image you have to tap on the lower-right corner of the phone's display.
Mi guess is that even if both phones may have the same hardware, there should be some parameters that are not the same for both models. Could anyone, please, give me a hint on this matter?
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Update:
I tried to change ro.sf.hwrotation in /system/build.prop from 0 to 180. Some people reported this will rotate lcd display while keeping touchscreen settings. Nothing happened in my device.

HOW TO: Change the Dell Venue 8 7840 resolution to 1280x800 (1/4th) and why

This tutorial is on how to lower the resolution of your Dell Venue 8 7840 or pretty much any Android device. You might be asking yourself why would anyone want to change the beautiful 1600x2560 resolution to something 1/4th in quality? The simple answer is because it runs a heck of a lot faster as there isn't as many pixels to push around. The trade-off is that things are fuzzier but that's just the way it is. There are minor glitches here and there with apps that don't behave quite right since they base their scaling off of physical dimensions instead of configured dimensions. In my experience the apps that behave poorly are a very small handful so if you are interested let's get to it.
As always you do this at your own risk I take no responsibility for anything that goes wrong. This is even more critical with the Dell 7840 since you can't install a recovery and instead have to rely on a tethered recovery which takes more time and headaches.
1) Get root for your device (all of the cool things start with root access).
2) Install a terminal emulator such as "Terminal Emulator" or "Termux" from the Play Store
3) Start the terminal program
4) Type "su" and press enter. NOTE: You will need to grant your terminal emulator root access after you press enter.
5) Type "wm size" and press enter. You will see the default resolution of 1600x2560 displayed.
6) Type "wm size 800x1280" and press enter. Honestly, you can try other resolutions however you should try to keep to logical evenly divisible numbers. Ie. if you typed "1080x1920" it would work but be fuzzy since it is 67.5% the size of 1600 horizontally.
7) After you press enter above the screen will become quite large. Don't fret!
8) Type "wm density 160" and press enter. This is half of the 320 DPI that is default for our Dell Venue 8 7840 and should now look normal again except for the navigation buttons and such. Still don't fret!
9) Press the round home button to return to your desktop. You will be shocked with what you see. Again, don't fret!
10) Press and hold the power button and select "Restart". And of course one more prompt...
Upon rebooting you should see what looks like your normal desktop. If you had a custom photo selected as your backdrop it may be 1/4th the normal size but can be fixed by picking another image. As a test, I have included two images that show a "seascape benchmark" at 1600x2560 and again at 800x1280. The higher resolution received 12.4 frames per second playback while the lower resolution returned 33.6. While not four times the speed increase it is a sizable 2.71 times faster. Other benchmarks echo similar results.
I'm interested in what other people are seeing or different resolutions tried. Just be careful before you press the "enter" button because you could accidentally set some insanely low or high number and be unable to fix the problem. Rebooting wont help because this is persistent. As for me, I found that switching to 1200x1920 resolution (density of 290) a more fitting setting and a compromise between 1600x2560 and 800x1280.
If you want to reset the resolution and the DPI simply type from your terminal emulator:
1) "su" and press enter
2) "wm density reset" and press enter
3) "wm size reset" and press enter
What about having it run at 3/4 resolution of 2560x1600?
joeminati said:
What about having it run at 3/4 resolution of 2560x1600?
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Oooh, I just tried it and it looks good to me. The resolution is 1920x1200 at 3/4th the default resolution and leaving the density at 320. I might lower the density to 300 or some number but will experiment. With the same seascape benchmark v1.1 I am getting 18.2 as the average frames per second. It's better than 12.4 FPS at full default resolution.
Density of 290 seems to work well when the resolution is set to 1920x1200.
Good suggestion.
Haha no thank you for your help with the res changes and such. How did 300 look?
---------- Post added at 08:48 PM ---------- Previous post was at 08:44 PM ----------
I changed it to 1920x1200. Looks good. Runs a bit quicker too. I wonder how this affects the battery.
joeminati said:
Haha no thank you for your help with the res changes and such. How did 300 look?
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I'm loving running at 1920x1200 the tablet is much snappier and the resolution clarity is minimally less. I settled on density of 290 for mine.
The weird thing is that benchmarks such as AnTuTu 3D visually run much smoother however I get a lower benchmark result. Really weird. but it's what you see that counts in the end.
Just Perfect
Your instructions are clear, concise, and just perfect. The resolution has been way too high, and it has been quite difficult to click the navigation buttons. Using your instructions has helped me greatly!

Change screen to 900x1600, 408 density to save battery.

Hi guys,
The default for the Asus 3 Zoom is resolute 1080x1920, density 480. I found that you can change the resolution to 900X1600 at 408 density no problem. This would further save your battery. At the ADB:
adb shell density 408
adb shell size 900x1600
To reset:
adb shell wm size reset
adb shell wm density reset
Afterwards DO NOT adjust the the "Display Size" under "Display" in settings on your phone. If you change that you will get a repeated error to the Asus Launcher and it wont be able to reload until you go back into ADB and type "adb shell density 408" again. Since that requires a PC it will be annoying.
NVM. In 900x1600, the bottom part of the touch screen becomes very insensitive. I guess it is best to just keep everything at default.
In fact I find myself typing better at 540 density.
NVM on the 540 density. The camera app will crush when you enter portrait mode. Leave the screen size and density at default until/unless Asus fix their camera app.
I used Easy DPI Changer App. so far no issues...
FYI, even if you lower the resolution, all it does is stressing the gpu less. In real world usage, the difference is minimal since most of the battery consumption is via screen on time, and all the pixels will light up even with lowered resolution.
This has been proven time and time again that it helps your gpu sensitive apps, such as games, perform better. Battery life savings will be negligible.
Besides, why are we worring about battery life with this phone anyways?

Changing digitizer resolution

I changed the digitizer and display in my phone. The digitizer seems to think its resolution is larger (1080x1920) than the real display resolution (720x1280), so my touch is misplaced. I know how to change the display (physical) resolution using wm size, but that scales the digitizer resolution proportionally.
How do I change the digitizer resolution?
Output of dumpsys SurfaceFlinger: pastebin.com/gXnfxJKv
Output of dumpsys display: pastebin.com/bwkjXHxH
(The phone is Lenovo A7000, but that shouldn't matter. The error persists after upgrading firmware, rebooting etc. I haven't flashed/rooted - yet.)
After using adb shell wm size ----x---, did you try adb shell wm density ---? Density is basically the dpi of which the device will utilise
Good luck.
ramiabouzahra said:
After using adb shell wm size ----x---, did you try adb shell wm density ---? Density is basically the dpi of which the device will utilise
Good luck.
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Thanks, but yeah, I tried and it doesn't affect the digitizer resolution either, none of the wm options do anything worthwhile.
It seems I need something like a way to change sizes of SurfaceFlinger layers.
Xellos0 said:
Thanks, but yeah, I tried and it doesn't affect the digitizer resolution either, none of the wm options do anything worthwhile.
It seems I need something like a way to change sizes of SurfaceFlinger layers.
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SurfaceFlinger is integrated into the GPU if I am correct, so good luck with changed that
Other than that, at the time of writing, I can't come up with a solution.
Wish you best of luck
Just going to add that I have a similar yet different problem to you.
The similar part is I too also need means to change digitizer resolution but instead of going from 1080p(FHD) down to 720p(HD). My scenario needs to go from 1080p(HD) up to 2160p(UHD)
So I'm just adding more traffic in hopes people know of commands specific to the digitizer or a method to locate & modify files which report the device as only 1080p to most apps
See I've tried Shell/ABD commands but unlike most phones giving my phone a command to report itself as 4K to apps is creating an issue because seemingly even though the device knows it's 4K it reports to itself/apps as 1080p so my the digitizer is running itself as 1080p even though the hardware is sending a 4K signal to light the screen even if most times what's displayed is simply 400% 1080p
If anyone knows what files to get to (as well as how) I as well as OP can manually add the appropriate values to use the correct amount of our screens whilst utilizing the correct resolution, because like he said the PDI stuff isn't related to digitizer only display scale, we need digitizer scaling
OJKLLC said:
Just going to add that I have a similar yet different problem to you.
The similar part is I too also need means to change digitizer resolution but instead of going from 1080p(FHD) down to 720p(HD). My scenario needs to go from 1080p(HD) up to 2160p(UHD)
So I'm just adding more traffic in hopes people know of commands specific to the digitizer or a method to locate & modify files which report the device as only 1080p to most apps
See I've tried Shell/ABD commands but unlike most phones giving my phone a command to report itself as 4K to apps is creating an issue because seemingly even though the device knows it's 4K it reports to itself/apps as 1080p so my the digitizer is running itself as 1080p even though the hardware is sending a 4K signal to light the screen even if most times what's displayed is simply 400% 1080p
If anyone knows what files to get to (as well as how) I as well as OP can manually add the appropriate values to use the correct amount of our screens whilst utilizing the correct resolution, because like he said the PDI stuff isn't related to digitizer only display scale, we need digitizer scaling
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& to clarify when in 4K all the time mode with the ABD/Shell command it's not like I can use the whole screen to touch but it'll scale that touch to 1960 by 1080, not the touch for my case is 100% accurate to where I place my finger, issue is that its only sampling 1960 by 1080 of the pixels aka just 1 corner so only useable quarter of the touchscreen with the other 75% completely dead

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